約 5,592,770 件
https://w.atwiki.jp/solyrics/pages/39.html
POSTMODERN ア アラララァ ア アァ Yah Same side Young champ 1-2 1-2 To be in competition with battle for prime is D-machine Every guy studied in pure way, even in tha case, get no name Your life is building wall on your mind You know I mean? Gotta make sure you on floor I think you need interaction again and again OK POSTMODERN right here Gonna start tha show Yah Let's sing Uh A-yo Yellow press 癇に障るideologue PSHCHO RHYTHM乱す安全で納得なepilogue Let's make an epoch in Hip-hop A storm in a tea-cup What tha fuck Stop A-yo Flamingos Venture capital 成れの果てはdead castle Hey Dead cattles Let me handle my battle Hello My mellow Dez S.O Triangle to tha square to tha circle Yo Listen up My fellows Yea Uh (Your heart take it from this sound 1-2) DJ Mass spin tha shit (Check this out) Alright C'mon A-yo POSTMODERN ONE FOR THA GRIPPIN' A PEN TO HAVE SOME MO' FUN POSTMODERN TWO DISCERNMENT I'M INTERESTED IN YOU POSTMODERN THREE BEAT IT WIT ME JUST FEEL THA HEAT POSTMODERN FOUR FIND A POWER SOURCE LET'S GO Yo Frankly speaking, a real thing is history but it'll reborn soon... So many kinds of community and company in this country They believe only their means But I think most important things is to get to know different backgrounds and culture 'Cus it's variable factor You know I'm talkin' about eternal theme C'mon A-yo POSTMODERN ONE FOR THA GRIPPIN' A PEN TO HAVE SOME MO' FUN POSTMODERN TWO DISCERNMENT I'M INTERESTED IN YOU POSTMODERN THREE BEAT IT WIT ME JUST FEEL THA HEAT POSTMODERN FOUR FIND A POWER SOURCE LET'S GO "Do you like funky graphixx?" (OK) "What's this?" (C'mon Yo) "Do you like funky..." (Attractions) "Mah It's not like that" (Shut a fuck up) "Do you like funky graphixx?" (Yeah) "So damn!" (Really) "Gracious!" All topics for discussion They were serious questions Can you find forgotten passion? Everybody feel this situation One day you broke my communication Find out contradiction Self destruction of business It's going around and around... Yo Yo What about music culture? It's getting better For real? I think so... For real? Pretty much Yea... Had enuff! All cleared? Not cleared Never mind about who is tha winner Beginner Beginner Hey Y'all had better know that Believer Unbeliever Feel this I'll give ya Digger tha killer Quick on tha trigger Bigger and better Just go tha whole figure POSTMODERN ONE FOR THA GRIPPIN' A PEN TO HAVE SOME MO' FUN POSTMODERN TWO DISCERNMENT I'M INTERESTED IN YOU POSTMODERN THREE BEAT IT WIT ME JUST FEEL THA HEAT POSTMODERN FOUR FIND A POWER SOURCE LET'S GO POSTMODERN FIVE DO ME RIGHT GOTTA GET ON THA MIC POSTMODERN SIX MAD LYRIXX NO NEED THA THROWIN' BRIXX POSTMODERN SEVEN HITTIN' THA SPOT I'M FEELIN' Y'ALL YELLIN' C'MON POSTMODERN STILL RUNNIN' THING JUST KEEP ON POSTMODERN A-yo POSTMODERN Un Un POSTMODERN Yo C'mon POSTMODERN JUST KEEP ON POSTMODERN SOUL'd OUT 2006 We stand on mimixx Still runnin' things JUST KEEP ON
https://w.atwiki.jp/vtsr/pages/113.html
オリジナル曲「wanderer」 初音ミク http //www.nicovideo.jp/watch/sm1158757 http //www.nicovideo.jp/watch/sm1158757 Vocaloid2のオリジナル曲 使用Vocaloidは初音ミク 製作者はわんだらP 一つ前のページにもどる
https://w.atwiki.jp/v-ranking/pages/484.html
Vocaloidランキング一覧>がくぽ新曲ランキング>バックナンバー1 がくぽ新曲ランキング #1~ (2008年8月~) がくぽ新曲ランキング バックナンバー&プレイリスト ★ 2008年 8月 #1~#3 2008年 9月~11月 #4~#17 2008年12月 #18~#22 2009年 1月~ 3月 #23~#35 2009年 4月~ 6月 #36~#48 2009上半期新曲ランキングSP がくぽ編 2009年 7月~ 9月 #49~#59 2009下半期新曲ランキングSP がくぽ編 ※2009年12月~ がくぽGUMI新曲ランキングに移行 ↑ 2008年8月 #1~#3 2008年8月 #1 http //www.nicovideo.jp/watch/sm4274775http //www.nicovideo.jp/mylist/7953946 プレイリスト GakupoNew01PL #2 http //www.nicovideo.jp/watch/sm4311078http //www.nicovideo.jp/mylist/7997079 プレイリスト GakupoNew02PL #3 http //www.nicovideo.jp/watch/sm4369456http //www.nicovideo.jp/mylist/8068196 プレイリスト GakupoNew03PL Weekly46 2008年9月~11月 #4~#17 ※ #4~#17は、都合により再アップされました。 2008年8月 #4 http //www.nicovideo.jp/watch/sm4431258http //www.nicovideo.jp/mylist/8542881 プレイリスト GakupoNew04PL Weekly47 2008年9月 #5 http //www.nicovideo.jp/watch/sm6863773http //www.nicovideo.jp/mylist/8542882 プレイリスト GakupoNew05PL Weekly48 #6 http //www.nicovideo.jp/watch/sm6863940http //www.nicovideo.jp/mylist/8542885 プレイリスト GakupoNew06PL Weekly49 #7 http //www.nicovideo.jp/watch/sm4669038http //www.nicovideo.jp/mylist/8544368 プレイリスト GakupoNew07PL Weekly50 #8 http //www.nicovideo.jp/watch/sm6872097http //www.nicovideo.jp/mylist/8544553 プレイリスト GakupoNew08PL Weekly51 #9 http //www.nicovideo.jp/watch/sm6872127http //www.nicovideo.jp/mylist/8543209 プレイリスト GakupoNew09PL Weekly52 2008年10月 #10 http //www.nicovideo.jp/watch/sm6872157http //www.nicovideo.jp/mylist/8543207 プレイリスト GakupoNew10PL Weekly53 #11 http //www.nicovideo.jp/watch/sm6872188http //www.nicovideo.jp/mylist/8876458 プレイリスト GakupoNew11PL Weekly54 #12 http //www.nicovideo.jp/watch/sm6885543http //www.nicovideo.jp/mylist/9036271 プレイリスト GakupoNew12PL Weekly55 #13 http //www.nicovideo.jp/watch/sm6885649http //www.nicovideo.jp/mylist/9131632 プレイリスト GakupoNew13PL Weekly56 2008年11月 #14 http //www.nicovideo.jp/watch/sm6885738http //www.nicovideo.jp/mylist/9327811 プレイリスト GakupoNew14PL Weekly57 #15 http //www.nicovideo.jp/watch/sm6994789http //www.nicovideo.jp/mylist/9402576 プレイリスト GakupoNew15PL Weekly58 #16 http //www.nicovideo.jp/watch/sm6994841http //www.nicovideo.jp/mylist/9591944 プレイリスト GakupoNew16PL Weekly59 #17 http //www.nicovideo.jp/watch/sm6994871http //www.nicovideo.jp/mylist/9649376 プレイリスト GakupoNew17PL Weekly60 ↑ 2008年12月 #18~ 2008年12月 #18 http //www.nicovideo.jp/watch/sm5438600プレイリスト GakupoNew18PL Weekly61 #19 http //www.nicovideo.jp/watch/sm5510981プレイリスト http //gakuran.seesaa.net/article/110869359.html Weekly62 #20 http //www.nicovideo.jp/watch/sm5576616プレイリスト http //gakuran.seesaa.net/article/111107711.html Weekly63 #21 http //www.nicovideo.jp/watch/sm5651279プレイリスト http //gakuran.seesaa.net/article/111580981.html Weekly64 #22 http //www.nicovideo.jp/watch/sm5716009プレイリスト http //gakuran.seesaa.net/article/111899287.html Weekly65 ↑
https://w.atwiki.jp/unturned/pages/492.html
Unturned 25/10/13 Patch Notes Patch - 11/12 Patch 12 ADDITIONS New skin colors for gold members. TWEAKS Fixed floating zombies. Fixed hitmarkers on dead animals. Patch 11 ADDITIONS GPS item. Map item. [might lag due to secondary render] Refillable water bottle. Reset savedata button on menu. Menu tutorials for all buttons. [can be closed by clicking on] Zombies can climb. Stop signs. TWEAKS Sleeping bags are craftable. Chests require more resources to craft. Less zombies. More mooses. Fixed barricades sliding when placed. Moved title text and patch data. Zombies attack barricades better. More barricade spawns. Better HUD efficiency. Fixed spikes hitting zombies. Fixed ping flashing to 999. [999 means not connectable] Zombie damage redone so a headshot does a lot of damage versus low body damage. Fixed a specific rock collider. Unturned 24/10/13 Patch Notes - Patch 9/10 Patch 10 TWEAKS Separated fullscreen and focus checks which might fix mac version. The resolution swapped to is now the current resolution which might fix resolution crash. Fixed a loading crash. Patch 9 ADDITIONS A sofa. A stove. A booth. A stool. A fridge. A barrel. A silo. Secret mountain fort. Diner/cafe. New house model. Bridge and river. Outdated versions of the game get locked out after a patch. TWEAKS Animal networking is improved. Military weapons are rarer. Civilian weapons are less rare. Unturned 23/10/13 Patch Notes - Patch 8 ADDITIONS A new town. A gas station. Jump bobbing for viewmodels and camera. View shake when hurt. TWEAKS Made a HUGE network optimization that will reduce lag when hosting by a lot. Fixed terrain colliders so that rocks and hay bales work again. Fixed four way road mesh. Fixed another PvE bug with grenades. Fixed spikes and barbed wire in PvE. Increased food spawns. Fixed toggling lights when interacting. Unturned 22/10/13 Patch Notes - Patch 7 TWEAKS Doors are only unlocked for the owners and their clans. Doors are a lot stronger. Grenades don t damage people on PvE servers anymore. Fixed a bug causing a resolution error. NOTE Try right clicking on the game and clicking fullscreen. Fixed a bug with blur crashing the game. Fixed some day/night inefficiencies. Fixed light streaks at nighttime. Added ping to server list which use the official API, but some networks are having errors with it. Unturned 21/10/13 Patch Notes - Patch 6 ADDITIONS Dock area. Lighthouse. Loot fixes. TWEAKS Fixed nighttime lighting. Unturned 20/10/13 Patch Notes - Patch 5 ADDITIONS A road to the castle. Texture quality setting. Autowalk key. [capslock] Watch item. Started coastline. Map borders. TWEAKS Fixed a crash when taking chests, campfires or doors. Improved GC efficiency of stats, daynight, etc. Allocated pointers for loops. Optimized render distances. Fixed several geometry bugs. Improved particle efficiency. Reduced pixel light maximum count. Gold accounts see title text in gold. Optimized collision matrix. Fixed Remington ammo bugs. Fixed crafting scroll bugs. Temporarily removed rocks and hay due to tons of processing required for collisions until a fix is found. Fixed some HUGE networking issues with items allowing duping and large numbers of spawns.
https://w.atwiki.jp/sw_mad/pages/33.html
ジャンル-偽OP ED ジャンル-偽OP ED(MAD)ストライクウィッチーズ 偽OP デタラメな残像(BLASSREITER) 【偽OP】ストライクウィッチーズXENOGLOSSIA 【偽OP】機動飛翔伝Sウィッチーズ(Gガンダム) ストライクウィッチーズ+いただきじゃんがりあん 「IJSW」 【偽OP】ストライクウィッチーズ×機動警察パトレイバー ストライクウィッチーズ×JOINT 「偽OP風」(灼眼のシャナⅡ) ストパンで1stガンダムOPを再現 ストライクウィッチーズ・偽OP『股下の英雄』(NARUTO -ナルト- 疾風伝) 火曜ストライク劇場 【偽OP】蒼き流星STRIKEウィッチーズ+カットイン12話分 ストライクウィッチーズOPストライク・ウォッシャーズ ストライクパンティーズ~わたしにできること~ ストライクウィッチーズED ストパンバスターズ!EX ストライクウィッチーズ 「Paradise Lost」(喰霊-零- OP) ストライクウィッチーズ+Shangri-La(蒼穹のファフナー OP) ナイトウィッチの夢(ゾイドジェネシス OP) 機械化航空歩兵 扶桑のナデシコ(機動戦艦ナデシコ OP) Brand New Morning(神様家族 OP) ストラキ -SUTORAKI- OP 『MESSAGE #9』(ガサラキ OP) ストライクウィッチーズ LEGEND OF PANTS-MANYU(ガイキングLOD OP) カナシミズボン(戦場のヴァルキュリア OP) みやふじ(かなめも OP) ストライクウィッチーズ × 攻殻機動隊S.A.C 2nd GIG OP(攻殻機動隊S.A.C 2nd GIG OP) 【ストパンMAD】 ストライク 【スクライド】(スクライド OP) 【2期偽OP】ストライクウィッチーズ×逮捕しちゃうぞ【100mphの勇気】(逮捕しちゃうぞ2期 OP) 【MAD】とある魔術の超航空団【ストライクウィッチーズ】(とある科学の超電磁砲 OP) (MAD)ストライクウィッチーズ 偽OP デタラメな残像(BLASSREITER) 【製作者名】D-ph http //www.nicovideo.jp/watch/sm3893477 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm3893477 【偽OP】ストライクウィッチーズXENOGLOSSIA 【製作者名】niconico http //www.nicovideo.jp/watch/sm4004537 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4004537 【偽OP】機動飛翔伝Sウィッチーズ(Gガンダム) 【製作者名】niconico http //www.nicovideo.jp/watch/sm4151981 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4151981 ストライクウィッチーズ+いただきじゃんがりあん 「IJSW」 【製作者名】501 http //www.nicovideo.jp/watch/sm4342898 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4342898 【偽OP】ストライクウィッチーズ×機動警察パトレイバー 【製作者名】niconico http //www.nicovideo.jp/watch/sm4425994 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4425994 ストライクウィッチーズ×JOINT 「偽OP風」(灼眼のシャナⅡ) 【製作者名】金龍 http //www.nicovideo.jp/watch/sm4458472 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4458472 ストパンで1stガンダムOPを再現 【製作者名】GEN http //www.nicovideo.jp/watch/sm4667871 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4667871 ストライクウィッチーズ・偽OP『股下の英雄』(NARUTO -ナルト- 疾風伝) 【製作者名】アホトロール http //www.nicovideo.jp/watch/sm4568929 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4568929 火曜ストライク劇場 【製作者名】niconico http //www.nicovideo.jp/watch/sm4678326 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4678326 【偽OP】蒼き流星STRIKEウィッチーズ+カットイン12話分 【製作者名】niconico http //www.nicovideo.jp/watch/sm4713587 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4713587 ストライクウィッチーズOP ストライク・ウォッシャーズ 【製作者名】ルコント http //www.nicovideo.jp/watch/sm4453553 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4453553 ストライクパンティーズ~わたしにできること~ 【製作者名】A,W http //www.nicovideo.jp/watch/sm4567130 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4567130 ストライクウィッチーズED 【製作者名】GEN http //www.nicovideo.jp/watch/sm4699025 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4699025 ストパンバスターズ!EX 【製作者名】ocin http //www.nicovideo.jp/watch/sm4984654 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm4984654 ストライクウィッチーズ 「Paradise Lost」(喰霊-零- OP) 【製作者名】ocin http //www.nicovideo.jp/watch/sm5554617 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm5554617 ストライクウィッチーズ+Shangri-La(蒼穹のファフナー OP) 【制作者名】810k http //www.nicovideo.jp/watch/sm6215557 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm6215557 ナイトウィッチの夢(ゾイドジェネシス OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm6576138 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm6576138 機械化航空歩兵 扶桑のナデシコ(機動戦艦ナデシコ OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm6726280 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm6726280 Brand New Morning(神様家族 OP) 【制作者名】かえる&くらげ http //www.nicovideo.jp/watch/sm6903806 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm6903806 ストラキ -SUTORAKI- OP 『MESSAGE #9』(ガサラキ OP) 【制作者名】ぷやや http //www.nicovideo.jp/watch/sm6977144 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm6977144 ストライクウィッチーズ LEGEND OF PANTS-MANYU(ガイキングLOD OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm7183376 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm7183376 カナシミズボン(戦場のヴァルキュリア OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm7898334 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm7898334 みやふじ(かなめも OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm8020862 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm8020862 ストライクウィッチーズ × 攻殻機動隊S.A.C 2nd GIG OP(攻殻機動隊S.A.C 2nd GIG OP) 【制作者名】D-ph http //www.nicovideo.jp/watch/sm8134437 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm8134437 【ストパンMAD】 ストライク 【スクライド】(スクライド OP) 【制作者名】軍曹 http //www.nicovideo.jp/watch/sm8515825 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm8515825 【2期偽OP】ストライクウィッチーズ×逮捕しちゃうぞ【100mphの勇気】(逮捕しちゃうぞ2期 OP) 【制作者名】零式 http //www.nicovideo.jp/watch/sm8780253 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm8780253 【MAD】とある魔術の超航空団【ストライクウィッチーズ】(とある科学の超電磁砲 OP) 【制作者名】在英定食 http //www.nicovideo.jp/watch/sm8902389 +ニコニコ動画のアカウントが無い人用 http //www.nicovideo.jp/watch/sm8902389
https://w.atwiki.jp/v-ranking/pages/309.html
Vocaloidランキング一覧(定期)>鏡音新曲ランキング>バックナンバー2 鏡音新曲ランキング #14~ (2008年7月~) 鏡音新曲ランキング バックナンバー&プレイリスト ★ 2008年 4月~ 6月 #1~#13 2008上半期新曲ランキングSP 鏡音編 2008年 7月~ 9月 #14~#26 2008年10月~12月 #27~#39 2008下半期新曲ランキングSP 鏡音編 2009年 1月~ 3月 #40~#52 2009年 4月~ 6月 #53~#65 2009上半期新曲ランキングSP 鏡音編 2009年 7月~9月 #66~#78 2009年 10月~12月 #79~#92 2009下半期新曲ランキングSP 鏡音編 2008年7月~9月 #14~#26 2008年7月 #14 http //www.nicovideo.jp/watch/sm3907675プレイリスト:RinlenNew14PL →weekly40 #15 http //www.nicovideo.jp/watch/sm3996870プレイリスト:RinlenNew15PL →weekly41 #16 http //www.nicovideo.jp/watch/sm4050419プレイリスト:RinlenNew16PL →weekly42 #17 http //www.nicovideo.jp/watch/sm4131456プレイリスト:RinlenNew17PL →weekly43 2008年8月 #18 http //www.nicovideo.jp/watch/sm4197469プレイリスト:RinlenNew18PL →weekly44 #19 http //www.nicovideo.jp/watch/sm4297552プレイリスト:RinlenNew19PL →weekly45 #20 http //www.nicovideo.jp/watch/sm4362134プレイリスト:RinlenNew20PL 記念企画ランクイン作品 Rinlen20_sp_PL →weekly46 #21 http //www.nicovideo.jp/watch/sm4451062プレイリスト:RinlenNew21PL →weekly47 2008年9月 #22 http //www.nicovideo.jp/watch/sm4493794http //www.nicovideo.jp/mylist/8203381 プレイリスト:RinlenNew22PL →weekly48 #23 http //www.nicovideo.jp/watch/sm4563293http //www.nicovideo.jp/mylist/8293967 プレイリスト:RinlenNew23PL →weekly49 #24 http //www.nicovideo.jp/watch/sm4655455http //www.nicovideo.jp/mylist/8371748 プレイリスト:RinlenNew24PL →weekly50 #25 http //www.nicovideo.jp/watch/sm4726947http //www.nicovideo.jp/mylist/8459571 プレイリスト:RinlenNew25PL →weekly51 #26 http //www.nicovideo.jp/watch/sm4801957http //www.nicovideo.jp/mylist/8512597 プレイリスト:RinlenNew26PL →weekly52 ↑ 2008年10月~12月 #27~ 2008年10月 #27 http //www.nicovideo.jp/watch/sm4868478http //www.nicovideo.jp/mylist/8628544 プレイリスト:RinlenNew27PL →weekly53 #28 http //www.nicovideo.jp/watch/sm4956702http //www.nicovideo.jp/mylist/8791364 プレイリスト:RinlenNew28PL →weekly54 #29 http //www.nicovideo.jp/watch/sm5017799http //www.nicovideo.jp/mylist/8970797 プレイリスト:RinlenNew29PL →weekly55 #30 http //www.nicovideo.jp/watch/sm5108286http //www.nicovideo.jp/mylist/9119534 プレイリスト:RinlenNew30PL →weekly56 2008年11月 #31 http //www.nicovideo.jp/watch/sm5176811http //www.nicovideo.jp/mylist/9243404 プレイリスト:RinlenNew31PL →weekly57 #32 http //www.nicovideo.jp/watch/sm5230662http //www.nicovideo.jp/mylist/9359808 プレイリスト:RinlenNew32PL →weekly58 #33 http //www.nicovideo.jp/watch/sm5289439http //www.nicovideo.jp/mylist/9448177 プレイリスト:RinlenNew33PL →weekly59 #34 http //www.nicovideo.jp/watch/sm5348834http //www.nicovideo.jp/mylist/9575637 プレイリスト:RinlenNew34PL →weekly60 2008年12月 #35 http //www.nicovideo.jp/watch/sm5447980http //www.nicovideo.jp/mylist/9694482 プレイリスト:RinlenNew35PL →weekly61 #36 http //www.nicovideo.jp/watch/sm5493427http //www.nicovideo.jp/mylist/9867443 プレイリスト:RinlenNew36PL →weekly62 #37 http //www.nicovideo.jp/watch/sm5569094http //www.nicovideo.jp/mylist/10031128 プレイリスト:RinlenNew37PL →weekly63 #37 http //www.nicovideo.jp/watch/sm5639379http //www.nicovideo.jp/mylist/10123428 プレイリスト:RinlenNew38PL →weekly64 #39 http //www.nicovideo.jp/watch/sm5725454http //www.nicovideo.jp/mylist/10256423 プレイリスト:RinlenNew39PL →weekly65 ↑
https://w.atwiki.jp/newspapers/pages/38.html
showrss プラグインエラー RSSが見つからないか、接続エラーです。
https://w.atwiki.jp/sucratti/pages/15.html
objects I know scratch-000 {"scratch team"} scratch team Danger {-50} 5600 {danger object} https //scratch.mit.edu/users/Scratchteam/ The scratch team that started with https //scratch.mit.edu/users/ScratchCat/ Mr. {scratch-000-jp}. At first, it was respected by people, but on July 29, 2010, in scratch, https //scratch.mit.edu/users/124scratch/ (scratch-033) was called the Pac-Man case. , And Namco Bandai also moved, and it was the case that caused the most damage in color {scratch. } And on December 1, 2019, like the Pac-Man case, we decided to develop a function color (# 3B4EF0) {account block} that can block users immediately, but since there was no major damage recently, https //scratch.mit.edu/users/example_User/ color (# F54738) {blocked as a laboratory table} Then from around, color (# 3B4EF0) {"I'm doing nothing wrong It's too bad to block without it. "} And the scratch team said that instead of blocking only when a big incident occurred, translating anti-comments into English twice would be bad news. That's why I started to block, and after a while, the scratchers became stressed, anti-comments increased, and scratch became difficult. (It seems that even "Thank you" has been blocked) Then, from the gentle [super safe], he turned into a dangerous object. approach Do not anti-comment. That's it. You have to be scared every time you make a comment. (The wiki is okay.) scratch-001 bold () {ibukiy} https //scratch.mit.edu/users/ibukiy/ Risk 31 {nomal} Common people. The person who created this wiki. approach Work ★ and 💖 Press to make you happy ry ((beat) scracch-002 https //scratch.mit.edu/users/ceebee/ bold () {ceebee (scratch team)} Danger 10 {safe} It's a scratch team, but it doesn't seem to be involved. approach it's not there. With scratch-000. scratch-003 bold () {ringoumai} Danger 1300 {Dangerous Object} https //scratch.mit.edu/users/ringoumai/ Dangerous person who created the ultra-short anime anti (collecting antis and vandalizing "dangerous @scratcherwiki") Also, he said that he would finally crush it into a super short animation. approach Don't talk about ultra-short anime. I don't get involved. scratch-004 bold () {example_user} https //scratch.mit.edu/users/example_user/ Danger s () {1750 [Dangerous Object]} -10 [super safe] At first, he was slandered by scratcher because of the scratch team. [See scratch-000 for details] I knew that, and I knew that I was an ordinary person. So it was changed from dangerous object to "super safe". Countermeasures s () {Relieved because it is a dangerous object. } Absent. scratch-005 bold () {sab_pg} Risk 50 [nomal] https //scratch.mit.edu/users/sab_pg/ sab_pg created a rapidly rising project called "Ultra Short Anime", and the number of followers increased rapidly. However, the remarks made by bold () {rigoumai [scratch-003] reduced the popularity. } I asked ringoumai why he hates ultra-short animation at the dangerous scratcher @ wiki, and the reason is color (# FFE921) It seems to be {promotion}. Certainly, promotion should not be done based on the community guidelines. Therefore, the risk level became [nomal]. approach Say to sab_pg bold () {moderate promotion}. (Respect the feelings of Mr. scratch-003.) I don't say that scratch-003 said "finally crush". I won't talk about this wiki. (It is a matter of course) scratch-006 bold () {omowakamochiii} Danger -100 [super safe] https //scratch.mit.edu/users/omowakamochiii/ I mean, it's kind to me! usually! approach There is no such thing ry ((beat) scratch-007 bold () {anmonaitosan} Danger 3000 [Dangerous Object] https //scratch.mit.edu/users/anmonaitosan/ Like scratch-003, this guy is a person who gathered anti-short animation antis and trolled Abunai scratcher @ wiki. approach Not involved. that's all. scratch-008 bold () {osetinnko} https //scratch.mit.edu/users/osetinnko/ Danger 8500 [Dangerous Object] It's just the bottom story. It seems that he is also saying abusive words to Mr. ninnikuman [scratch-248]. approach Do not lock on. scratch-009 Danger 8500 [Dangerous Object] https //scratch.mit.edu/users/wwwhhhaaa/ bold () {wwwhhhaaa} It seems to be a sub-dirt of scratch-008. It seems that he is also ranting here. approach Do not lock on. scratch-010 bold () {nekopyon} Danger s () {-50 [supersafe]} 100 [nomal] https //scratch.mit.edu/users/nekopyon/ Formerly the number one follower in Japan. But it was blocked. The reason is that the sub-dirt of scratch-010 called hekopyon [scratch-1500] was blocked. [It seems that it was a block that will be released in about a week] However, scratch-010 ignored the account block and avoided the block [I was doing scratch during the block period]. So bold () {blocked indefinitely. (This wiki has been blocked indefinitely, or if blocked, it increases the risk, so it was raised.)} approach It became a block indefinitely, but there are voices saying that it has returned to its original state, so I will not spread about Mr. nekopyon. Encourage Mr. nekopyon. [Reduce the risk when unblocked] scratch-011 bold () {mikeneko10 [Deleted]} https //scratch.mit.edu/users/mikeneko10/ Danger 4000 [Dangerous Object] This is a rear friend of scratch-001-JP. https //scratch.mit.edu/users/sisiza/ [scratch-1048] Was bullied as scratch-001-JP. BAN approach He may also appear, so if you're bullying scratch-1048, look at it as scratch-011. scratch-033 bold () {124scratch} Danger 9999 (scratch cause object) https //scratch.mit.edu/users/124scratch/ As mentioned in scratch-000, he is the culprit who caused the Pac-Man case. Even if I opened turbowarp, an error (?) Occurred. (A work in which an error (?) Occurs.) https //turbowarp.org/1174868 The work next to the scratch opus number 1174868 is said to have been damaged. (It seems that he was told that it was a work next to Pac-Man!) approach Think of someone. comment 名前
https://w.atwiki.jp/terragen3/pages/70.html
現在、水面を作成する方法は2つあります サイズが調整可能なビルドインの"Lake object(円盤状の平らな水)"を作成する。 地形に『Water Shader』を適用し、配置をコントロールするための『blend shader』やマスキングからなる他の形態を使用する事が出来ます。 "Lake object"によって、異なる高さと異なる色や波の特性を持つ複数のユニークな水のエレメントを作成する能力を持っています。また、河川、複雑な湖の形状、およびその他の重要なエレメント作成を可能にし、その分布を微調整するための水の形状をマスクする事が出来ます。実際にこれからどのように"Lake object"を使用するか、目を通しておきましょう。 First go to the Water layout so we can place the Lake object. It s the only option currently available on the Add Water Object menu and you will immediately see your 3D preview window covered with water when you add it. After you have done so, click on it in the node list to bring up its settings. Most of the controls here are fairly self-explanatory. At the top the normal naming and enable/disable control. Handle In Preview determines whether the lake object itself will be shown in the viewport. Cast Shadows will be seldom used for now but its effect is fairly obvious - it makes the water disc cast shadows onto the terrain. Moving on let s look at the settings on tne Transform tab. the Water Level is literally just the height of the object above the base planet surface (this will be important when transparency is introduced in later versions). The Centre settings control the X, Y, Z placement of the object and can be used when precise placement of your water is needed, but it s generally easier just to drag it around in the viewport. And finally Max Radius allows you to control the size of the lake object, measured in meters as usual. The Planet and Surface Shader tabs are extremely simple. Planet allows you to specify the planet this water object is associated with. Because it s a flat disc it needs to be adjusted to fit the curvature of the planet, especially at large radius values, so it s necessary to connect it to a Planet to accomplish these changes. The Surface Shaders tab simply defines the shader for the lake object; naturally it defaults to a Water Shader. Now that we ve looked over the basic settings let s do a quick render to see how the water looks. Keep in mind that the default camera perspective is 1 kilometer above the terrain, so let s move down a bit to see the water better. Take the camera down until it seems fairly close to the water- about 200 meters - and do a render from this new camera position. At this height you should be able to see the wave structure as well as the wave variation which helps to increase realism. You ll no doubt find that water takes a bit longer to render than most other scene elements. Reflections are always quite demanding to render and Terragen 2 is no exception, but this aspect will be getting a lot of optimization in the future to improve things as much as possible. You can control all aspects of the water surface itself in the Water Shader settings. Let s take a look there now and see what kind of things can be done with the current functionality. From the Surface Shaders tab click the box to the right of the Surface Shader name (Water shader 01) and select Go to [shader name] and the water shader settings window will then be opened. Aside from the standard node controls there are only two tabs here that allow you to control all aspects of your water. In the future additional functions such as transparency and shore surf/foam will probably have their own tabs here. For now the Wave tab is visible and contains some of the most important controls to adjust the look of our water. By now you should be familiar with naming conventions of Terragen 2 so hopefully most of these will be self-explanatory. The Roughness setting controls the general roughness of the water surface and in combination with the Wave Scale and Smallest scale it determines the majority of the water shape. Wave Scale is the average wave size and Smallest Scale determines the size of the smallest details - increase this if the water shape looks too simplistic, but reduce it if you re only viewing the water from a distance as the smaller it is the more octaves in the Water Shader noise function and the longer render times will be. The next set of controls should be familiar to users of Terragen 0.9 - the Wind Patch settings. In nature there are variations in wave structure and overall water smoothness across large bodies of water which is due to several factors including wind. These settings allow you to simulate those effects and bring an extra level of realism and needed variety and interest to large water elements. The defaults give a subtle variation to the water surface, modulating the roughness across the surface with a large-scale noise function. The Wind Patch Effect setting controls the strength of this effect - the actual amount of variation there will be between different areas. Wind Patch Size controls the average scale of the areas of variation. And finally Wind Patch Sharpness sets how sharp the line between areas of variation will be, or to put it another way it controls how smooth the transition between areas of different roughness is. Now on to the Reflections tab. Master Reflectivity is fairly self-explanatory - it controls the overall level of reflectivity for the water. Index of Refraction is a technical term that refers to the amount of light refraction caused by a given material. This is implemented as the standard Index of Refraction where water is 1.33. The higher this is the more diffuse your reflections will be. Horizon Shift is a special function used to simulate the "shift" in reflection due to the aggregate effect of greater or lesser surface roughness on distant reflective surfaces. It will essentially shift the angle of distant reflection toward or away from the horizon. The easiest way to understand this is just to play with the slider and watch the effect on the preview. Highlight Intensity controls the strength of specular highlights from light sources and Min[imum] Highlight Spread allows you to control how much "spread" the reflections have - in other words how diffuse the specular highlights are. Note that you can plug a shader into the Input of the Water Shader to override or contribute to many of these built-in settings. For example you can get more control over wave shape by plugging a Power Fractal into it and using the Displacement controls. A Heightfield Shader or Image Map can be used in the same way and can be particularly useful for explicitly controlling water shape. Another important capability enabled by the Water Shader Input is controlling the color of the water. Try plugging a Default Shader into the input and adjusting color - you now have the ability to specify any color you want for the water. This also gives us a springboard to our next experiment masking the water to control its distribution.
https://w.atwiki.jp/wg_watch/pages/18.html
http //www.youtube.com/watch?v=DB40xSB_0pg -- (Hi-Jon Sex Dancing) http //www.youtube.com/watch?v=QB4SqE5EPb8 -- (Hi-Jon Happy Girl photographic) http //www.youtube.com/watch?v=W92uKqP4xQo -- (Hi-Jon graduation photographic) http //www53.atwiki.jp/wg_watch/pages/9.html -- (情報投稿テストです)