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https://w.atwiki.jp/linux2ch/pages/193.html
Ubuntu Linuxスレ立て用のテンプレート スレタイ 【deb系】Ubuntu Linux 20【ディストリ】 1レス目 Debian開発者の一人が開発したDebianベースのディストリビューション ただし互換性はないのでDebianのパッケージとは混ぜるな危険 6ヶ月ごとの安定したリリースを目標としている ■ 公式サイト http //www.ubuntulinux.org/ ■ Ubuntu日本チーム http //www.ubuntulinux.jp/ ■ TIPS https //wiki.ubuntulinux.jp/UbuntuTips ■ まとめサイト Ubuntu Linux に関するFAQ http //www12.atwiki.jp/linux2ch/?InstallationUbuntuLinuxFAQs 過去ログ http //www12.atwiki.jp/linux2ch/?InstallationUbuntuLinuxFAQs/Log ■ 質問スレ 【初心者専用】 Ubuntu Linux 13 【愚公移山】 http //pc11.2ch.net/test/read.cgi/linux/1193997897/ ■ 前スレ deb系】Ubuntu Linux 19【ディストリ】 http //pc11.2ch.net/test/read.cgi/linux/1194429543/ 2レス目 ■ Kubuntu 公式サイト http //www.kubuntu.org/ ■ Xubuntu 公式サイト http //www.xubuntu.org/ ■ Edubuntu 公式サイト http //www.edubuntu.org/ ■ Ichthux 公式サイト http //www.ichthux.com/ ■ Ubuntu Studio 公式サイト http //ubuntustudio.org/ ■ Mythbuntu 公式サイト http //www.mythbuntu.org/ ■ 非公式 Ubuntu 7.10 初心者用ガイド(英語) http //ubuntuguide.org/wiki/Ubuntu Gutsy ■ 非公式 Ubuntu 7.04 初心者用ガイド http //ubuntuguide.org/wiki/Ubuntu Feisty_ja ■ 非公式 Ubuntu 6.06 (LTS) 初心者用ガイド http //ubuntuguide.org/wiki/Ubuntu_dapper_Ja ■ インストール完全ガイド Ubuntu 7.10 日本語ローカライズド Desktop CD http //itpro.nikkeibp.co.jp/article/COLUMN/20071102/286351/ ■ 画面で見る最新Linux「Ubuntu 7.10 日本語ローカライズ版 Desktop CD」 http //itpro.nikkeibp.co.jp/article/NEWS/20071102/286319/ ■ 関連スレ Debian GNU/Linux スレッド Ver. 47 http //pc11.2ch.net/test/read.cgi/linux/1179055251/ 3レス目 ■ Wiki(英語) https //wiki.ubuntu.com/ ■ フォーラム(英語) http //www.ubuntuforums.org/ ■ ドキュメント(英語) http //help.ubuntu.com/ ■ メーリングリスト(英語) http //www.ubuntu.com/community/lists ■ 日本語フォーラム http //forum.ubuntulinux.jp/ ■ 日本語メーリングリスト http //www.ubuntulinux.jp/Mailinglist/ ■ ダウンロード(公式版) http //www.ubuntu.com/download ■ ダウンロード(日本語ローカライズ版) http //ubuntulinux.jp/download/ ■ 派生版・ローカライズ版の一覧 http //www.ubuntu.com/download/derivatives ■ Ubuntu 6.06LTS Desktop(LiveCD高速起動版) http //cdimage.ubuntulinux.jp/releases/dapper/ubuntu-ja-6.06-desktop-i386-20060805.iso.torrent ■ Ubuntu 7.10 リポジトリを納めた DVDx5(ネットに繋げない人向け) http //kambing.ui.edu/pub/ubuntu-repository/gutsy/ 4レス目 ■ 公式な派生ディストリ(大括弧内はメタパッケージ名) Ubuntu (Gnomeベース) [ubuntu-desktop] Kubuntu (KDEベース) [kubuntu-desktop] Xubuntu (Xfceベース) [xubuntu-desktop] Edubuntu (Gnomeベース、教育用) [edubuntu-desktop] Ichthux (KDEベース、キリスト教徒用) [ichthux-desktop] Ubuntu Studio (Gnomeベース、マルチメディア制作環境) [ubuntustudio-desktop] Gobuntu (Gnomeベース、完全フリー) [gobuntu-desktop] Mythbuntu (Xfceベース、MythTV用) [mythbuntu-desktop] Ubuntu Mobile and Embedded (Hildonベース、モバイル/組み込み向け) [ubuntu-mobile] ■ Ubuntu Japanese Teamの派生ディストリ Ubuntu-ja (Gnomeベース、日本語環境の改善) [ubuntu-desktop-ja] Kubuntu-ja (KDEベース、日本語環境の改善) [kubuntu-desktop-ja] ■ その他メジャーな派生ディストリ eco linux (Xfceベース、Xubuntuよりも軽い) http //pc11.2ch.net/test/read.cgi/linux/1186025666/ Linux Mint (Gnomeベース、Windows風) http //pc11.2ch.net/test/read.cgi/linux/1174742061/ SimplyMEPIS (KDEベース、定評がある) http //pc11.2ch.net/test/read.cgi/linux/1070830662/ Freespire/Linspire (KDEベース、CNRが使える) http //pc11.2ch.net/test/read.cgi/linux/1077026075/ Nexenta (Gnomeベース、OpenSolarisカーネル) http //pc11.2ch.net/test/read.cgi/unix/1135076342/ ■ その他派生ディストリ http //www12.atwiki.jp/linux2ch/?InstallationUbuntuLinuxFAQs#derivatives ■ Linux派生図 http //kde-files.org/content/download.php?content=44218 id=1
https://w.atwiki.jp/warband/pages/458.html
menu_start_game_0|Welcome to Age of Arthur!! mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|{s1} mno_continue_i|Continue... mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume traveling. menu_start_game_1|Welcome to Age of Arthur. menu_start_game_11|Exit? menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? menu_past_life_explanation|{s3} mno_view_next|{s5} menu_start_game_2|Welcome to Age of Arthur. menu_start_kinglife|So many years have past since you last saw your fathers kingdom, many sunsets since you last journeyed out from that backwater place {s6}. You were prepared to never return, yet destiny had other planes and word reaches you of your fathers passing.^^ You ride for days under blood stained skies, across deep valleys and over rivers on your journey home. On the third day your horse gives out and you continue on foot. Rising the crest of the last hill, you look down on what is now your lands. ^^ It hasn't changed since you were a child, still a small village and your fathers hunting lodge is all that makes up your kingdom; yet, it is yours. Soon the crown is upon your head and with it you vow to lead your people honorably, to take them from this backwater place of obscurity and onto glory! menu_start_kinglife_main|You've chosen to start Age of Arthur as the leader of a major faction from the era, based on your race selection you can chose any of the following kingdoms... mno_kingdom1|Kingdom of Sussex (easy) mno_kingdom2|Gewissae (challenging) mno_kingdom3|Kingdom of Linnuis (challenging) mno_kingdom4|East Angles (normal) mno_kingdom5|Kingdom of Kent (normal) mno_kingdom6|Kingdom of the Britons (normal) mno_kingdom7|Caer Celemion (challenging) mno_kingdom8|Cair Guinntguic (challenging) mno_kingdom9|Kingdom of Powys (very easy) mno_kingdom10|Kingdom of Gwynedd (easy) mno_kingdom11|Dyfed (challenging) mno_kingdom12|Kingdom of Dumnonia (normal) mno_kingdom13|Kingdom of Elmet (normal) mno_kingdom14|Kingdom of Rheged (easy) mno_kingdom15|Kingdom of Ebrauc (challenging) mno_kingdom16|Pictland (normal to challenging) mno_kingdom17|Alt Clut (normal) mno_kingdom18|Galwyddel (challenging) mno_kingdom19|Bryneich (normal) mno_kingdom20|Dal Riada (normal) mno_kingdom21|Kingdom of Mumain (normal) mno_kingdom22|Kingdom of Connacht (normal) mno_kingdom23|Kingdom of Ailech (easy) mno_kingdom24|Kingdom of Laigin (challenging) mno_kingdom25|Kingdom of Ulaid (normal) mno_kingdom26|Salian Franks (normal) mno_kingdom27|Kingdom of Francia (easy) mno_kingdom28|Germanic Franks (challenging) mno_kingdom29|Ripuarian Franks (normal) mno_kingdom30|Kingdom of Burgundians (normal) mno_kingdom31|Kingdom of Visigoths (easy) mno_kingdom32|Frisia (challenging) mno_kingdom33|None of those, let me go back and pick a different culture menu_start_knight_life|It has been years since you last saw you fathers homestead, years since you left that child's life behind and traveled out {s6}; yet now that life seems as foreign as your childhood. It is time to come home, visit your mother and be a {reg59?women man}... menu_start_training_knight|Back menu_start_phase_2x|Back menu_start_phase_2xb|Back menu_start_phase_3|{s1} menu_start_phase_3b|{s1} menu_dorcas_ship|You arrive at the place where Dorca's raiding party landed on the coast, looking down on the beach you see a small party awaiting the return of their brothers. mno_continue_1|Attack the landing... mno_leave_no_attack|Leave... menu_docra_ship_after|{s1} mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_dorca_final| {s2} mno_meet_dorca|Meet with Dorca... mno_take_itv|This is a good site. I order my men to clean and ready it for expanding. mno_mylair_station_troops2|Manage the garrison. mno_lair_wait2|Wait here for some time. menu_your_home|{s2} mno_leave|Leave... menu_start_slave_life|You've been a slave for as long as you can remember, memories of being whipped and beaten, of fighting other slaves for crusts of bread - these have long since replaced any happy thoughts of your childhood. Sometimes when you close your eyes at night when its peaceful and the rumbling in your belly is quiet, you can remember glimpses of your mothers face, you can remember a few moments before the attack on your village, of playing in the fields surrounded by smiling faces. Then in a moment its gone and your back there running, hearing the sounds of screaming and seeing the smoke. For years you've been captive, no longer a child, but a {reg59?women man}.a {reg59?women man} who's had many owners, seen more places then many kings - yet has never known freedom. You're not sure what changed in you tonight, maybe it was the final beating, maybe the sight of you're last master being cut down in front of you, but tonight when the attack on your convoy happened and that cage slung open, you knew you were never going back, tonight you would die or run - but either way you would know freedom. menu_start_phase_slave|{s1} menu_start_phase_slaveb|{s1} menu_start_phase_slavec|{s1} menu_start_priest_life|For the last five years you've started the morning just the same, rising with the sun before kneeling in prayer, a light meal in the great hall surrounded by blessed men, then off to tend the fields in bare feet. You often hear tails of great love and adventurer taking place everyday just outside the walls, while also hearing stories of great cruelty and the savagery of mankind; yet... despite these stories your world never changes, you've come to know what few {reg59?women men} know, the feeling of relative peace and security. As you open your eyes this day, like every day before it, you know this feeling is worth every hour of hard work and every moment of prayer. menu_start_phase_priest|{s1} menu_start_phase_priestb|{s1} menu_start_phase_priestc|{s1} menu_start_hunter_life|For the last five years you've lived a hunters life. Rising each morning to grab your bow and head into the forests in search of deer or boar. On a good day you would find enough to not only feed yourself but also sell the access meat to a local merchant... yet some days you found nothing, and on those days your belly arched and groaned. It's been groaning too much lately; you've been hungry for a kill for days. And as you wander into the forests this day you say a silent prayer, hopeful a meal will be found there. menu_start_huntpk|{s1} menu_start_huntbb|{s1} mno_continue_kill|Kill {s6}... mno_continue_spare|Leave the man where he lays... menu_morale_report_obsolete|{s1} mno_continue_rep|Continue... menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. mno_refuge_here|So order. menu_build_village_new|Your men await your orders to start building the village. There is enough material collected so far, and what might be missing can be purchased in nearby centers. ^ Note that if you are not yet part of another kingdom, or a {reg59?Queen King} already, building a village will be seen as declaring your own faction. This can be a challenge if you are not ready to rule.^^Total Cost 1000 coins.^Time need one week.^^{s2} mno_village_here|So order. mno_resume_travelling2|Back. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_camp_cheat_off|Turn off Cheats menu_cheat_testing_cheats1|Select a cheat mno_back_to_camp_menu|Back. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_letter|{s1}. mno_action_read_note|{s1}. mno_action_read_assasin|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}^^{s7}. mno_playerambush_attack|They've fallen into our Ambush... attack! mno_ambush_attack|Ambush! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s2} mno_s0|{s3} mno_death|continue... menu_pre_join|You come across a battle between {s2} and {s1}^. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_wounded|You are too wounded to fight. mno_join_attack|{s7}. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_tin_mine|You arrive at the kingdom tin mine. For as long as Romes antiquity it has served the houses of Dumnonia, lining the pockets of the kingdoms nobility. ^^^The mine currently belongs to ^ {s6} ^^^ You currently have {reg6} slaves working here. menu_silver_mine|You arrive at the kingdom silver mine. Currently held by {s6}, the mine is lining the pockets of the kingdoms nobility.^^^ You currently have {reg6} slaves working here menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. ^^ The camp currently belongs to ^ The {s6}^^^ You currently have {reg6} slaves working here. mno_enter_lc|Enter. mno_plunder_camp|Loot and burn the place! mno_leave_lc|Leave. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^{s10}^^The site is currently owned by ^ the {s6}^^^ You currently have {reg6} slaves working here. mno_take_cattlefs|Take some of your cattle. mno_enter_fs|Enter. mno_plunder|Loot and burn the place! mno_leave_fs|Leave. menu_quarry1|You arrive at a quarry. The sounds of carts and picks ^ fill the air as several free men work.^^ This place is owned by ^{s6}^^^ You currently have {reg6} slaves working here. mno_enterqu|Enter. mno_leavequ|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outlaws|You are outside {s2}. ^ {s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_castle_leave|Leave. menu_castle_outside|You are outside {s2}. ^ {s11} {s3} {s4} mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_Take_hostile_action2|Take a hostile action. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you ^ and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you ^ from coming inside these walls, and the guard ^ sergeant informs you that his men will ^ fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s15}^{s17}{s18}{s19}^{s20}^{s21}{s22}^^{s16}^^{s6} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|The battle for {s3} is almost over. Your troops are eager to start plundering the {reg2?town fort}.^ You may decide to forbid your troops to harm the people if you want to conquer it for your faction, but your troops may lose morale. you could also decide to devastate the place completely in order to gain as much loot as possible,{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you can select whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... }.{reg3? You are the Roman governor, you can decide whether you want {s3} for yourself or give it to one of your serving magistrates... } mno_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Sack and burn the place, then leave. menu_castle_taken_native|you shouldnt be reading this. menu_castle_taken_keepplunder|Your troops run through the streets of {s3} getting as much stuff as they can carry. The cries of women and children fill the air and the {reg2?town fort} is plundered. You have collected {reg7} coins. menu_castle_taken_plunder|The {reg2?town fort} has been plundered.{s6}You have collected {reg7} coin. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. It is time to send word to {s9} of your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_claim_3|Your uncle be damned, take {s3} for yourself. mno_castle_taken_rome|Take {s3} in the name of Rome! mno_castle_taken_no_claim|Ask for no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, {reg4?She He} may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village_new|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_visit_your_court|Visit Your Court.. mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_upgrade_village|Upgrade village to town. (5000 coin). mno_village_leave|Leave... menu_village_raided|The village is currently being raiding... menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} coin. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_village_hostile_action|What action do you have in mind?^ (You need over 20 men.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} coin). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|So be it. menu_village_force_convert1|{s1} menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_iron_mine|Build an iron mine. mno_center_build_gold_mine|Build a gold mine. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a shrine to Old God's (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a temple to the old gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. mno_center_build_barracks|Build Barracks. mno_center_build_port|Build Port. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you believe {s3} believes} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coin. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Heall. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the Tavern. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your enterprise. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10}. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|Visit the port. mno_town_bank|My men deserve a symbel. Buy mead and food. mno_town_bank_door|Set sail. mno_Take_hostile_action|Take a hostile action mno_Take_hostile_action_door|Set sail. mno_town_mayor|Meet the mayor. mno_name_center|Re-Name the Place. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coin } How much do you want to bet? mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 denars. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} coins if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_give_serfs|Your party currently has {reg2} slaves, {reg3} farmers, {reg4} serfs, and {reg6} peasant women. ^^ You still need to leave {reg5} people here to complete this quest... mno_give_slaves|Give them your slaves. mno_give_farmer|Give them your farmers. mno_give_serf|Give your Serfs and Refuges. mno_do_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} coins, Tariff Income {reg2} coins, Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor Christian pilgrim, you fool the guards and make your way into {s6}. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your consciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|{s2} mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance to escape your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_alliance_expired|Alliance Has Expired^^The truce between {s1} and {s2} has expired and both kingdoms are weaker as a result. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond The {s1} ignores {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_troop_trial|It is a dark day in your capital, not just the sky's, but the mood itself. You watch from the great hall as {s8} is brought {s10} in irons. There is already a mob forming outside the place arranged for trial. The shouts of many voices speak in a chorus of accusations, each claiming to be victims of torment under {s8}'s rule. Today no children play in the streets as you make your way through the mob and step inside the trial place... menu_lord_exicuted|It is done, {s8} has been beheaded. Before their body hit the floor you made sure to glance about the room to see the expression on those gathered. Some turned away, some smiled, and others gasped...yet in the eyes of every one - fear....^^Your authority is secure. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|All the Isles have Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s3} declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_trade_declared|Trade Agreement^^The {s1} and the {s2} have entered into a trade treaty!^{s57}^^Both kingdoms have enjoyed a boost to prosperity and are certainly stronger now. menu_notification_nonaggression_declared|Non aggression Pact^^The {s1} and the {s2} have entered into a non aggression pact!^{s57}^^Both kingdoms have committed to a lasting peace...for now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_question_trade_offer|The {s1} offers to enter into a trade treaty with you. What is your answer? menu_question_nonaggression|The {s1} offers a non aggression treaty with you. What is your answer? menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_faction_destroyed|Faction Eliminated^^{s1} is no more! ^{s6} has died without an heir, and their remaining lands have plunged into chaos menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_auto_return_to_map_from_town|stub menu_bandit_lair|{s3} menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_leader_takes_command|After a disappointing Marshal performance by {s12}, {s10} has decided to go against their lords advice and has taken command of {reg2?her his} armies personally. For now the crown carries the Kingdom's banners. menu_notification_son_rises|This is a dark day, you've received word the Bastard son you turned away and left for dead is not only alive, but has risen a large army determined to destroy you.{s6}Who knew a simple affair would cause so much pain? menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_season_change|{s1} menu_troop_camp|You establish a small camp...^^ Here you can leave troops for a short time.^^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_port_visit|You shouldn't be reading this... mno_visit_port|Visit the port. menu_port_master|You shouldnt be reading this... menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|A local ferry men will carry you to the other side for {reg7} coins. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. ^^ {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_camp_on_sea|You stop your ships in the sea. What do you want to do?^^{s1} mno_camp_fishing|Try to catch some fish. menu_hostile|Your war band gathers outside the walls.You feel trepidation rising like the breeze against your face. ^^Reluctantly the defenders send out a delegation to meet you. mno_demand_tribute|Demand Tribute! mno_besiege_pary|Besiege the {reg6?town castle}!! mno_slaughter_deligation|Slaughter the delegation and launch a surprise attack!!! mno_apologise_back|^Apologize for the misunderstanding and ^ leave. menu_small_offer|The delegation throws a small bag of coins to the ^ ground and asks that you to leave quickly mno_accept_their_offer|Accept their offer... mno_reject_offer|Reject and attack!! menu_large_offer|The delegation bows their heads and scurries back insideafter a moment they return with a large chest of gold. mno_accept_offering|Accept their generous offer... menu_tribute_meets_sally|One of the delegates raises his arm and a horn sounds from inside the walls. menu_child_born|You receive word your child has been born. Even more a miracle, your wife is safe and has survived the birth! Horns will sound for the birth of your baby {s7} menu_wife_death|You receive word your child has been born. Unfortunately, your wife did not survive the birth and one life replaces another. Your new {s7} will never know the warmth of their mothers love. menu_wife_death_player|You watch the first moments of your child's life. His entire soul seems to wink at you from behind his fresh eyes. And as it does, you feel your own soul begin to slip away and into the darkness... menu_child_born_player|You watch the first breaths of your child's life. A miracle that both the child and you are safe and strong. Horns will sound for the birth of your new baby {s7}! menu_child_grows|You were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back, and your child is old enough to deserve a name and place at court. menu_activate_bastard|You shouldn't be reading this. menu_bastard_born|Your Bastard son has been born into the world! You should keep them close and protect them while they grow. menu_activate_child|You shouldn't be reading this. menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. menu_monasterio_visit|You arrive at a monastery. Even though the place was recently built, it still has an old feeling. There is a simple stone church, still nicer then the smaller ones often found in the big cities. Several other smaller buildings, rooms for the monks and their servants to live, and a large garden with livestock pens. This place certainly holds a treasure of wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 coins). mno_aprender_leermo|Learn how to read (3000 coins). mno_aprender_pilram|Invest to go on a pilgrimage (4000 coins). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. mno_leavemo|Leave. menu_paganholysites_visit|You arrive at {s7}. In these places, the old gods are worshiped. {s8} This place certainly holds treasures of wealth!^^{s13} mno_enter_hofho|Visit the Site. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit some followers. mno_donate_hofho|Make a donation to the high priest (500 coins). mno_convertir_norsegho|Convert to the old gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|{s6}. mno_pillage_hofho2|{s6}. mno_spoils_woden|Sacrifice some monks in honor of {reg4?{s7} Odin} and keep their possessions. mno_leaveho|Leave. menu_build_church|You have cut down the sacred tree and used the wood to build a church! Your name will be forever famous to the Christian people. menu_saqueo_loot_continue|This settlement has been looted. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} coins.^^{s7}^^{s4}^ mno_backpa|Leave the place. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} coins.^^{s4}^ mno_backho|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) mno_back_to_town_menumo|Head back. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 coin) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 coins) menu_berserker_recruit_2troop|There are two old Saxon warriors who could join you. mno_acept_thempa|They are welcome! mno_back_to_town_menupa|Head back. menu_berserker_recruit_troop|There is a berserker and high priest who can join you. mno_acept_thempa2|They are welcome! mno_back_to_town_menupa2|Head back. menu_witch_recruit_troop|There is an old women who claims to be a witch, she asks to join you. mno_acept_thempa3|She is welcome, but I expect her magic to help, not hurt us mno_back_to_town_menupa3|Head back. menu_nonberserker_avaiable_troop|The berserker's don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserker s to join your party. menu_ative_child_choice_father|Your child has grown old enough to take their place by your side. You have never been prouder to be a father mno_make_companion|I wish they join me as a companion and learn how to rule. mno_make_lord|I wish to grant them lands of their own mno_off_on_own|I wish them to journey on their own - learn the world as I have. mno_spec_lady|I wish my daughter to take her place at court. menu_ative_child_choice_mother|Your child has grown old enough to take their place at your side. You have never been prouder to be a mother menu_notification_new_lord|You receive word that a new noble has reached maturity in {s1}.^^ {s2} has finally grown up and can now be called an adult by the standard of the times. -^^ Only time will tell what kind of leader they will be... menu_notification_new_kings_child|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s boy {s1} has grown old enough to take his place at court, however it will be a few more years before they lead armies... menu_notification_new_kings_girl|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s girl {s1} has grown old enough to take her place at court, however it will be a few more years before she courts suitors... menu_notification_new_riot|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_player_riot|You receive word the peasants of the {s1} are rioting! The skies above {s1} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_riot_stoped|You receive word the peasants of the {s1} have stopped rioting. Only time will tell if this new peace will hold... menu_notification_new_revolt|You receive word the peasants of the {s1} are revolting! Black smoke fill the Kingdom's sky's, and death is in the air. Surely {s2} will be praying to whatever God they believe in.... menu_notification_revolt_success|You receive ghastly news! The rebels in {s1} have overthrown the government and {s12} has been beheaded in the public square! This should be a lesson to all monarchs on the importance of kingdom moral... menu_notification_revolt_ended|You receive news the rebels in {s1} have been put down, and {s2} can again sleep peacefully. This should still be a lesson to all monarchs on the importance of kingdom moral. menu_notification_civil_war|You receive {reg4?horrible strange} news, it seems a number of lords in {s1} are trying to overthrown {reg4?you the government}! {s2} seems to have sights on the thrown itself! Worse, they have convinced others to join in this betrayal. It is a dark day for all true Monarchs. menu_notification_civil_war_lost|You receive word the nobles of the {s1} have successfully overthrown their one true King! rumors abound if the former Monarch is really dead or simply in hiding, but for now, {s1} has a new leader... menu_notification_civil_war_over|You receive word the noble lords in {s1} have successfully been put down, {s2} was beheaded in a public square, and their co-conspirators have been exiled, such is the price for breaking their oath. menu_lords_revange|You receive word that {s1} has declared their intention to bring you down! As the oldest son of {s2} they are determined to see justice done! menu_bastard_rises|You receive word {s1} has claimed to be the bastard son of {s2}. They have declared their intention to bring you down! As the only son of their now slain father, they are determined to see justice done! menu_son_killed|Searching the battle field's dead you find your son, bloody and dieing. As his tired eyes look onto yours one last time, you know you'll never see such sadness again, and as his gaze drifts towards the heavens, tears run down both your faces. menu_player_killed|In the night, assassins entered your tent - they slit your throat while you slept! ^^ Your journey is over... menu_player_killed2|You awake from the battle to find your hands bound behind your back, and {s6}'s smug smile looking down at you - the blinding sun against their back... menu_player_killed4|{s6}. mno_choose_son|Yes, I wish to continue as my son {s7} mno_choose_daughter|Yes, I wish to continue as my daughter {s8} mno_choose_next_gen|Yes, I wish to continue as my oldest child, {s8} mno_no_cont|No, I rest in peace menu_surprise_attack|Your attack totally surprises the guards of {s2}. {s3} mno_castle_lead_attack2|Lead your soldiers in the attack. mno_attack_stay_back2|Order your soldiers to attack while you stay back... mno_lift_siege2|Abandon the attack. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... menu_character|You shouldn't be reading this. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}^{s12}^{s14} menu_spy_success|To the defenders horror, your spy successfully opens the gates!!^^After a brief, but intense skirmish the enemy fall back and your army pours inside. Unfortunately your spy did not survive to see the result of his efforts menu_assasin_success|Your assassin has returned from his mission to kill {s10}, this person will trouble you no longer menu_plot_discovered|Your assassin was followed! Word is out that you were behind {s10}'s death!! menu_player_lair_menus|{s10} Your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. You can also upgrade this lair into your own castle.^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Set Sail. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} coin). mno_demoler_no|Return. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink and food, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 coins). menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_event_01|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. mno_damn|Damn it! menu_event_02|You spot a poor man on the road. He looks tired. You ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the Roman army once, and will make a loyal warrior. mno_choice_02_1nor|Life's not fair. Give him nothing. mno_choice_02_2nor|Give him enough money to eat for a day (10 coin). mno_choice_02_4nor|Give him money for several days (200 coin). mno_choice_02_5nor|Pay him and suggest he join your army. menu_event_03|I few drops of rain turns into a gailing downpour and your supply train is suddenly bogged down in the mud. You watch helplessly as one of your supply animals is caught in the flood and is washed away. mno_damn2|Damn it! menu_event_04|You come across the grave of an old forgotten warlord. mno_choice_04_1nor|Rifle it for loot! mno_choice_04_2nor|Leave the place. mno_choice_04_3nor|Tend to the grave and pay your respects. menu_event_05|You have encounter a single deer in your path. What do you want to do? mno_hunt_go|Go hunting. menu_after_hunt2|{s1} menu_event_06|You spot a poor man on the road. He has been hung upside down by his feet from a tall tree. You ask him why he is there. He says that men robbed him, and left him here to die. mno_choice_06_1nor|Life's not fair. Leave him where he is. mno_choice_06_2nor|You cut him down and give him enough to eat (10 coins). mno_choice_06_4nor| You cut him down and give him money for several days (200 coins). mno_choice_06_5nor|You offer to cut him down, but only if he joins your army. menu_event_07|You spot a poor women's body on the road. She has been hung from a tree...probably for the crime of witchcraft. menu_event_08|A local farmer stands before you blocking your path, as your soldiers start to draw their weapons a weeping girl steps out from behind him. He points his finger accusingly at one of your men, saying that he has raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. mno_choice_13_4nor|The rapist shall not see another sunrise! Order the man to be hanged. menu_event_09|Your party accidentally stumbles upon a witch casting magic. Your presence interrupts her at a crucial moment and the spell is ruined. Without thinking the old women flies into a rage and curses you and your entire party! mno_damn3|Damn it! menu_event_10|One of your soldiers begins arguing with another, and before you can interject one of the men is dead at your feet. mno_choice_10_1nor|Leave the body where it is and reward your soldier for the victory. mno_choice_10_2nor|You order the soldier to be hung for murder. menu_event_11|As your men pass a local village a very young shepherd approaches asking to join your force. mno_choice_11_1nor|You agree to allow the boy to join you. mno_choice_11_2nor|You tell the boy an army is no place for children. menu_event_12|You come across a pagan gathering in the woods, recognizing the robes of the ancient druids. ^An angelic girl is tide to the stone alter. Suddenly, you realize these followers are about to offer a human sacrifice. mno_choice_12_1nj|Allow the sacrifice and stay to watch the festivities. mno_choice_12_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_12_3nj|This is no affair of yours. Leave and forget what you saw. menu_event_13|You are traveling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_13_2nor|Clench the snare and kill the animal! menu_event_14|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_14_1nj|Pay the men and give them rings and gold. mno_choice_14_2nj|The men are released from their oaths if they want to leave. mno_choice_14_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_14_4nj|Promise to change your leadership style. menu_event_15|Your soldiers come with an old man. After a long conversation, he admits he and his son wishes to join your party. However this may cause issues with his village. You decide to mno_choice_15_1nor|Refuse him. mno_choice_15_2nor|You could use extra men. menu_event_16|After hours, while your party rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_16_1nor|You agree to meet her for the night. mno_choice_14_3nor|You refuse. menu_event_17|After hours, while your party rests near a village, a man comes (alone) to your tent, you drink with him while he talks of an unhappy marriage, suddenly his hands are touching your breasts. mno_choice_17_1nor|You spend the night together. mno_choice_17_3nor|Tell him to remove his hand, before you remove it permanently. menu_event_18|One of your men returns to camp with a bag on his back. You don't want to appear suspicious, but the man never left with such a bag. It sounds full of heavy coins. You decide to... mno_choice_18_1nor|Confiscate the bag and punish the soldier. mno_choice_18_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_18_3nor|Force him to share the benefits with the whole army. menu_event_19|A local noble has made accusations of you being nothing more then a bandit for hire, he demands you leave his lands at once. mno_choice_19_1no|Refuse to leave, but send a chest of gold to ease his worries mno_choice_19_2no|It's just talk. Stay and give them nothing. mno_choice_19_3no|Agree to leave the lords lands in peace. menu_event_20|You see a crane circling above your party. mno_choice_20_1nor|Tell your men that the crane symbolizes victory! mno_choice_20_2nor|Ignore it. mno_choice_20_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_21|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 coins. mno_choice_21_1nor|Pay them at once!! mno_choice_21_2nor|Attack! mno_choice_21_3nor|Go on your way. menu_event_22|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their arms and say they come in peace. {s6}. mno_choice_22_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_22_2nor|I'm sorry. We have no room for your kind! mno_choice_22_3nor|Prove yourselves worthy by raiding a village! mno_choice_22_4nor|Kill them all! menu_event_23|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_23_1nor|Attack and burn the farm as punishment. mno_choice_23_2nor|Move on. It's not worth stopping. menu_event_24|As you travel, a man dressed in long robes approaches your party. When you grant him an audience, he says he can sell you magic beans, guaranteed to grant strength and luck to all who eat them, only 5000 coin. mno_choice_24_1nor|Buy the beans and eat them! mno_choice_24_2nor|You have no money to pay for beans. mno_choice_24_3nor|I'm not interested. menu_event_25|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_25_1no|This can't be! Here, take 200 coins. mno_choice_25_2no|You release her husband from his duties. menu_event_26|You come across unguarded cattle from a nearby village mno_choice_26_1nor|Return the animals to the village and ask for no reward. mno_choice_26_2nor|I will return the animals and demand a reward. mno_choice_26_3nor|Dinner! Round up and slaughter the animals. menu_event_27|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, {s6} have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the {s6}, they ask whether they should refuse rents and prepare to fight if their lord attacks them, or whether they should pay and let their families starve. mno_choice_27_1nor|Give them 8000 coins for paying their taxes and buying food. mno_choice_27_2nor|Give them 4000 coins for paying their taxes. mno_choice_27_3nor|You tell them they should fight rather than pay. mno_choice_27_4nor|They should pay, their lord can kill more of them than hunger. mno_choice_27_5nor|Ignore them. menu_event_28|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 coins. mno_choice_28_2nor|Give them 1000 coins. mno_choice_28_2no|Give them nothing, life is hard. menu_event_29|You receive news that a number of women express interest in becoming camp followers. mno_choice_29_1nor|They are welcome. mno_choice_29_2nor|I do not need more mouths to feed. menu_event_30|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_30_1no|They are welcome. mno_choice_30_2no|I do not need more troops. menu_event_31|You've heard that a bard has composed a song about your noble deeds. mno_choice_31_1nor|Excellent news! mno_choice_31_2nor|Reward him with 300 coins. Let this song be played across the land. menu_event_32|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_32_1nor|They are welcome. mno_choice_32_2nor|I do not need more troops. mno_choice_32_3nor|Kill them. Surely they will yield some good loot. menu_event_33|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will start to believe them. mno_choice_33_1no|Let him say what he wants. Every man has his rights. mno_choice_33_2no|Ask him to stop. One hundred coins might help. mno_choice_33_3no|Silence him permanently. menu_duel_troop_rebelion|{s4} mno_duel_rebelion11|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_event_34|You receive a strange looking letter bearing the seal of Rome! Obviously one of your contacts back home has tracked you down. mno_choice_34_1no|Open the letter... mno_choice_34_2no|Tell the messenger to return the letter, this is an old life best left forgotten. menu_event_35|{reg2?Your grand-mother's guard approaches you A messenger gallops towards you, wheels about and shouts} 'My {reg59?lady lord}! {reg2?I'm sorry to tell you I regret to inform you that} your dear {reg2?grand-mother mother} is dead! {reg2?I will arrange a funeral near her home, and ask you attend within the next few days The Priest tells me services are to be held in the next few days near her home - They ask you attend}.' mno_choice_35_1no|Send word you will attend the funeral. mno_choice_35_2no|Tell them you have no time for the dead. menu_event_36|You awaken in the middle of the night to strange sounds outside your tent. menu_event_40|You receive a message from {s7} asking you to meet and discuss a favor. mno_choice_40_1no|Agree to meet... mno_choice_40_no|Tell {s7} I have no time. menu_assasin|You killed the assassin, after searching his body you find a note presumably written by the men who hired him, it lists a time and place to meet. Should you investigate? mno_assasin1|Investigate who sent the killer... mno_assasin2|I don't have time for this! menu_village_hunt_killers_defeated|A heavy blow from the who ever hired the assassin sends you to the ground, and your vision spins and goes dark. Before your mind turns off you hear the man laughing 'who needs an assassin' menu_village_hunt_killers_player_survived|Its a miracle you're alive, yet you failed to discover who send the assassin. Maybe next time you will have better luck' menu_fight_lord_single|You shouldn't be reading this menu_duel_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. menu_the_funeral|You arrive at the spot that shall be your mothers final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies.^ mno_funeral_cont|Enter... menu_players_funeral|You arrive at the spot that shall be your {s7}'s final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies. It is time to say goodbye to {s6} ^ menu_mothers_letter|Once out of the rain you open your mothers letter. mno_mothers_letter1|Read the letter... mno_mothers_letter2|Save for later... menu_event_37|Well camping near a river, a messenger in a dark cloak approaches and hands you a letter sealed in blood. mno_choice_37_1no|Read the letter... mno_choice_37_1no2|Turn the man away, this cloak and dagger is not for you. menu_failed_drink|{s6} is {s7} mno_failed_drink1|Continue... menu_drink_success|{s6} is gone and you awake with a splitting headache. On the table you find a note from {s6}...and a key. mno_drink_success1|Read Note... mno_drink_success2|Take note and Key... menu_drink_success2|You travel quickly to the lodge and open the chest. Inside you find the old treaty signed by Conanus, you now have the proof you need. mno_drink_success21|Continue... menu_avange_in_streets|You drive off the guards, slip into a nearby alley, and easily loss any pursuers within the maze of city streets...You've finished your mission - {s6} is dead, your father is avenged! menu_rome_returns|You have done the unthinkable and returned roman standards to Briton! Your uncle is pleased, sending more troops {s6} oversee your efforts. mno_rome_returns_cont|Continue... menu_notification_rome_arrives|You have done the unthinkable...again. Roman army standards have arrived in Briton!^ mno_rome_cont|Continue... menu_final_letter|Your Magister officiorum rides up to meet you, his eyes gleaming, and for a moment you think you see a smile dash across his otherwise stone expression. He hands you a letter sealed in wax mno_final_letter1|Open the letter... menu_event_01_kingdom|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a strange language has been shipwrecked on the coast. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. menu_event_02_kingdom|{s4} mno_choice_11_msgnor|Continue. menu_event_03_kingdom|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_03_1nok|Allocate 200 coins to an alms fund. mno_choice_03_2nok|Ignore them. mno_choice_04_3no|Beggars? Release the hounds! menu_event_04_kingdom|A young noble in another kingdom is spreading rumors about your mother. Saying she was a whore and that you are not your fathers child. mno_choice_04_1nok|I challenge him to a duel! mno_choice_04_2nok|It's just talk. menu_event_05_kingdom|Your fame and popularity have attracted a local soothsayer to your court. They ask that you hire them as your personal advisor. mno_choice_05_1nork|Accept them. mno_choice_05_2nork|I don't need more men. menu_event_06_kingdom|On your lands, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until you give him back his boys, all of them killed in a recent war. mno_choice_06_1njk|This man has already lost enough. Forgive his taxes for life. mno_choice_06_2nk|Punish this man with death if he does not pay. mno_choice_06_3njk|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 coins). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. menu_event_07_kingdom|The harvest this year is very bad, which means starvation this winter! Already people are reporting malnourishment. What should we do? mno_choice_07_1njk|Buy some wagons of grain from the next kingdom. (1500 coins) mno_choice_07_2nj|I do not have enough money to buy food! mno_choice_07_3nj|Serves them right for not tending to their crops properly! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 coins) mno_choice_07_5nj|I have no food, threaten our neighbors - its food or war! menu_event_08_kingdom|A woman approaches you sobbing, holding a bundle of cloth in her arms, you recognize her...she is the priests wife you bedded last year. After a moment to collect herself, she shows you your illegitimate son!^^She tells you her husband has disowned them both and asks for help raising the child, do you mno_choice_08_1nj|Take the child and women under your protection. mno_choice_08_2nj|Give the women a chest of gold and tell her to enter the monastery. mno_choice_08_3nj|Refuse. Only the legitimate can be called your son! menu_event_09_kingdom|A runner arrives at your camp, and tells you dire news. 'My {reg59?lady lord}, one of your villages{s7} is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_9_1njk|Quarantine the place, but send the best area healers to help! (500 coin) mno_choice_9_2njk|Quarantine the place! We will examine the survivors when the epidemic is over! mno_choice_9_3njk|What's a little plague? Do nothing, eventually it will disappear on its own. mno_choice_09_4njk|What! Burn the place to the ground. menu_event_10_kingdom|Your advisor, streaked with dirt and sunburned, rides out to meet you after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter!' mno_choice_10_1njk|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_10_2njk|I will compensate them from my purse (1000 coins). menu_event_11_kingdom|A peasant from one of your villages comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_11_1njk|Hire watchmen to guard the area (800 coins). mno_choice_11_2njk|There is nothing to be done here. Away with you, mongrel! mno_choice_11_3njk|There will be war. Take this money and rebuild your village (1500 coin). menu_event_12_kingdom|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_12_1njk|Give her monetary assistance and send for a priest. mno_choice_12_2njk|Do nothing. This isn't my problem. mno_choice_12_3njk|Unluckily, I do not have money for this. menu_event_13_kingdom|Your chief advisor sends you a letter... ^^'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? ^We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. ^We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your service. mno_choice_13_1njk|It isn't my fault my men don't save their wealth for their families. mno_choice_13_2njk|We should support our veterans and their families (800 coin). mno_choice_13_3njk|Open my coffers. All families shall receive support (2000 coins). mno_choice_13_4njk|I have no money for this unexpected expense. menu_event_14_kingdom|You receive a message from home, apparently while playing with another child your son murdered another boy in a fit of rage! The other child was the son of rather important citizen who is demanding justice be done. mno_choice_14_1njk|Boys will be boys, I'm sure the other child had it coming. mno_choice_14_2njk|Compensate the father, punish your son and hire him extra tutors. (1000 coin). mno_choice_14_3njk|I have no money to pay for the boys funeral, however send word my son is to be punished. menu_event_15_kingdom|A messenger arrives at your camp, he says a large group of misguided pagans have gathered outside your court at {s6}, they are demanding a return of human sacrifice! What is your answer?' mno_choice_15_1njk|Agree, we shall have the old ways again. mno_choice_15_2njk|pacify with gold instead (1000 coins). mno_choice_15_3njk|Refuse. Send guards to disperse the crowd mno_choice_15_4njk|Refuse. Send guards to exterminate these men menu_event_16_kingdom|A messenger arrives from {s6}, The letter reads ^^ 'My {reg59?Queen King}, I regret to ask you this, but I am poor from fighting your many wars and require a loan to cover my expanses. I will need 5000 coin to continue to serve your causes.' mno_choice_16_1njk|Agree to the loan and send the funds. mno_choice_16_2njk|I can only send half (2500 coins). mno_choice_16_3njk|I dont have the money to send! mno_choice_16_4njk|Refuse! I wouldn't give the money even if I had it to spare. menu_event_17_kingdom|A man approaches you while your army is at camp, he claims to be the slave of your lord {s6}, but has run away and is asking you for freedom' mno_choice_17_1njk|Grant the mans freedom, such bravery is worthy of it. mno_choice_17_2njk|Agree to his freedom, but send his lord 1000 coins in compensation. mno_choice_17_3njk|Refuse! Send the man back to his master. menu_all_slaves_want_freedom|Word reaches you that a large gathering of salves has descended on your capital! They have heard of your kind deed and are demanding their freedom as well.' mno_choice_all_slaves1|Less slaves means less profits, tell the guards to dispatch the crowd! mno_choice_all_slaves2|I agree, slavery has no place in my kingdom. menu_event_18_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They plead with you to intervene!' mno_choice_18_1njk|What's this?!! Summon this lord to me at once!! mno_choice_18_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_18_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_18_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_wrongful_exused|Later you learn {s8} was innocent, the group of 'peasant' accusers being sent by one of his enemies. menu_event_19_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They ask you to intervene!' mno_choice_19_1njk|What's this?!! Summon this lord to me at once!! mno_choice_19_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_19_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_19_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Lot, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Lot completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Lot's idea. You need some intelligence. mno_choice_09_2nj|Choose the warrior. You need more strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 coins). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 coins). mno_choice_13_2nj|I will help you now, but this is the last time (400 coins). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_18_juicio|A local whore is accused of witchcraft after several men using her services report pain while relieving themselves. Your advisor backs their claim, and you suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the women, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councilor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_new_years|As the controversy of the recent religious holidays come to close, both Pagan and Christian sit together at the same table, sharing a mug of Ale, each hopeful of the the New Year ahead of them. This is truly a time for celebration. mno_new_years_cont|Continue. menu_imbolc|As spring approaches the people of your kingdom wish to celebrate {s6} as is tradition, however this leaves with you a choice- do you officially support {s6} the local and original Pagan event or, ^ take this opportunity to Christianize the holiday by supporting Candlemas? mno_choice_1imbolc|Support {s6} mno_choice_imbolc_2|Support Candlemas and forbid the Pagan festival! menu_saints_day|Christians are making their preparation for All Saints day held April 20th, they have come to you to bless their ceremony and give support. mno_saints_day_1|Support the holiday, donate 500 coins and invite mass to your homestead. mno_saints_day_2|Allow the event to take place, but give no official support mno_saints_day_3|Forbid this holiday from taking place! menu_beltane|As May approaches the people of your kingdom wish to celebrate the arrival of spring as is tradition, however this leaves with you a choice- do you officially support {s6}, the local and original Pagan event or, take this opportunity to Christianize the holiday, perhaps call the whole thing... Maypole? mno_beltane_1|Support {s6}, Bring out the cows! mno_beltane_2|Support Maypole and ban Pagan sacrifice menu_midsummer|As {s6} approaches, pagans everywhere are making preparations, soon the great bonfires will be lit and the witches summoned for protection against evil spirits - should you officially support {s6}, the local and original Pagan event or, Take this opportunity to Christianize the holiday by supporting Feast day? mno_midsummer_1|Support traditional Midsummer festivals mno_midsummer_2|Support Feast Day. menu_lammas|The blessed {s6} of harvesting season is finally here, a chance to thank the Gods for the bounty of the year and celebrate the wheat harvest. It is also the time for peasants to honor their lords with gifts of bread and feasting! mno_lammas_1|Who am I to argue with tradition, bring me my bread! mno_lammas_2|Allow the feasting, but forbid the Pagan elements. menu_samhain|The holy day of Samhain is almost here, a chance to honor the dead and celebrate the end of harvesting season. Cattle is brought in from pasture and bonfires burn to keep spirits away. It is also an opportunity to Christianize this traditional Pagan event! mno_samhain_1|Honor Samhain with the Pagans mno_samhain_2|Spend the night honoring dead saints at Hallowmas . menu_yule|As {s6} and Christmastide approaches, the people of your kingdom wish to celebrate as is tradition, however this leaves you with a choice- do you officially support {s6} the local and original Pagan event or, take this opportunity to Christianize the holiday by supporting Christmastide? mno_yule_1|Support {s6} mno_yule_2|Support Christmastide menu_random_normal_events|Events menu_random_normal_events2|Events menu_riot_event|Events menu_town_recruit|{s18}. mno_accept_1|Hire them. ({reg6} coin) mno_back_to_town|Head back. menu_need_permission|Events menu_town_recruit_special|{s18}. menu_cam_castle|{s10}^ {s11}{s12}{s13}{s15} menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_night_time|It's late at night, and men need rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_work_start|Before long, your limbs tire of the monotonous ^ work, but, as agreed, you work for an ^ entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} mno_steal|You found opportunity to steal... menu_hunting|You have encountered {s1}. What do you want to do? menu_after_hunt|{s1} menu_notification_player_coruler_dead|Your beloved spouse is dead! You now are the sole ruler of the {s11} menu_notification_new_ruler_son|The leader of the {s11} is dead. Their body had barely been laid to rest before their son and heir, {s6} was crowned in their place. menu_kingdoms_unite|The leader of the {s11} is dead. As their {reg3?daughter son} and heir is also your {reg59?husband wife} {s6}, your two kingdoms have united under a single crown! Your power grows and other rulers are starting to notice. menu_notification_new_ruler_brother|The leader of the {s11} is dead!^^ Although without a direct male heir, their brother {s6} from the {s8} has been crowned the new leader. menu_notification_new_ruler_daughter|The leader of the {s11} is dead!^^ Without any male heir, their daughter {s6} is about to be crowned the new leader... ^^ All hail the queen! menu_notification_daughter_overpowered|Disaster!! Just as the she was about to take her fathers crown, her husband {s6} locked her away and took the lands by force. Her father's wishes (and blood-line) shall be ignored. menu_notification_new_ruler_lord|The leader of the {s11} is dead!^^ Although without a male heir, brother, or even daughter to carry on the blood-line, the leading lord {s6} has been crowned the new leader! menu_notification_new_ruler_pretender|The leader of the {s11} is dead!!^^ Without a male heir, brother, or even daughter to carry on the blood-line, and no leading lord to stand in their way {s6} has returned from exile and been crowned the new leader! menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, and bury the dead. mno_loot_1|Take first claim on all the loot, then bury the dead. mno_loot_2|Leave all the loot for your men, bury the dead mno_loot_3|Leave the loot, but use the time to bury the dead. mno_loot_4|Leave the loot, and the dead to rot. menu_notification_invastion|{s6}Cerdic of Gewissae {reg4?had has} summoned more invaders to his aid! An army in three ships has landed... under the payment of this former Briton magistrate{s7}! menu_notification_invastion2|{s6}Cerdic of Gewissae has traveled the lands of the Saxon's and out of exile summoned more invaders to his aid! An army in three ships has landed... And the kingdom is reborn from the ashes! menu_notification_invastion3|{s6}Cerdic of Gewissae had summoned more invaders to his aid! An army in three ships has landed... originally wowed by promises of riches and glory, they now also burn with revenge for their lost lord! menu_notification_invastion_special|Working tirelessly in the shadows you have managed to summon more invaders to your aid! An army in three ships has landed... fresh from Saxlands. Wowed by the promise of new lands to turn red, and tresure to plunder! menu_random_juice_events|Events mno_leave_jui|Leave. menu_event_invastion|you shouldn't be reading this! mno_damn_in|Damn it! menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to raid the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish our stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? mno_spy_open_gates|Send word to your spy, attempt to open the gates menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build ladders and clear the ground for assault. mno_build_siege_tower|Build a battering ram and other equipment to assault the fortress. menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation ^of mud and filth from the rain, and dig a reservoir to have an available water supply.^^ Do you want to do it?^^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 coins for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew the risks. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said they have killed many warriors, and even taken prisoners. Such a daring raid has lowered the moral of the enemy. mno_aceptar_si|Welcome back brave men. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you ^ '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 coins). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Damn. menu_enfermedad2_siege|Some men die from the disease, but most manage to ^ recover thanks to the physician you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death governs your camp. Many of your men ^ are sick and dying. Perhaps your god has ^ saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 coin). mno_choice_05_3e|Reward them with a night off with pay (200 coin). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. menu_encuentro_avituallamiento2|{s4} mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 coin). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 coin. I don't want more desertions. mno_choice_08_2h|Offer 800 coins to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack.^^ What shall we do? mno_choice_10_1j|Allow it. The enemy is affected also. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 coins. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 coin). mno_choice_25_3b|Hire dancers for your men (500 coin). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly^, take the women. mno_choice_28_2b|Buy food for them (1000 coin). Then^ let them leave. mno_choice_28_3b|Do not give them anything. Let them starve. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 coin). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_single_hostile|You stand alone outside the walls for hours, obviously the men inside don't see a threat and no one has the slightest idea what you're doing. mno_defend_none|How embarrassing... menu_start_sea_travel|You are starting a sea travel. menu_rescue_brother|You arrive at the kidnappers hideout, no one is expecting an attack and you've caught them by surprise. You should begin at once! menu_saxon_camp_final|You arrive at the Saxons siege camp, for days you have fought these men around Lundien, and each day has brought you closer to this final assault. Just one more battle you tell your men...just one more. menu_roman_fort|Following the path, you approach the ruins of some ancient Roman villa, much larger then those found in other parts of Britannia. mno_enter_romanfort|Investigate. menu_witch_house|Following the path through the dark forest you arrive at the witches house. mno_enter_house|Go inside... menu_deywr_mercs|You arrive at the Laeti's chief mercenary camp - Deywr. You've heard stories of the fierceness, bravery and skill of the laeti mercenary. ^^ While you look on at the large force in training, one of the captains rides out to meet you. mno_speak_with_cap|Talk with the captain... menu_dozmarypool|You arrive at Dozmary Pool, a small lake carved out by God thousands of years ago. The Lady must be here somewhere menu_joseph|You arrive at the spot the old monk marked on your map - the final resting place of Joseph of Arimathea! menu_glass_tower|You arrive at the glass tower, an old Roman watching post on the road to Pictavis menu_giant_hut|You arrive at the home of Dyrnwch the Giant, after a short exchange with his men, the guards let you inside menu_tor|You arrive at the Tor! A heavy fog blankets the ground and covers your sight - yet you push on up the hill{s3}. menu_peartoc|You wounder the dark forests for hours searching for any sign of Peartoc, finally, just as the sun begins to set you see light in the clearing ahead... menu_wolf_attack|Queen Mab seems to have turned nature itself against you! While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_animal_ambush_success|The wolves fall before you as wheat to a scythe! Soon all your attackers lie on the ground, wounded or dead. mno_repeat|DEBUG Repeat... menu_player_falls_riot|As you fall, several of the town guards rush out to save you. They carry you back outside the gates. menu_patarn_meet|You meet Saint Patarn on the road... menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. But the guard has disappeared, you will have to keep hunting for him. menu_horn_got_away|Upon leaving the village you notice fresh tracks leading away into the country-side, they match the guard who stole the Horn of Bran. The tracks seem to lead towards {s10}. You must have just missed him!! Head that way! menu_auto_intro_cerimony|stub menu_cerimony_begin|You gather at Dozmary pool and Merlin prepares for the ceremony...^^ A hush falls over the crowds as Merlin begins his chanting... You watch with fascination. menu_mab_battle|Mab's surprise attack leaves many dead and wounded, you look about the field to see the lady of the lake fall. Merlin is wounded too, yet attempts to rise. With sad eyes he motions you to approach. menu_mab_battle2|stub menu_mab_final|With Mab's army defeated you spot the Queen beginning to flee, with the last of your strength you mount a nearby stead and ride after her... menu_mab_final2|With Mab finally dead a peace rushes over you. Yet it comes at a high cost, both Merlin and the Lady are dead, and somehow the world feels a little less magical. menu_start_warning_battle|stub menu_wolf_attack22|While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_start_drinking|stub menu_setup_revange|stub menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia, Gaul, and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in this rabble army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' mno_defendiendo_1_hd|Back. menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' mno_defendiendo_1_ll|Back. menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. mno_defendiendo_1_bd|Back. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. Unfortunately your nerves fail you and you withdraw your challenge. mno_defendiendo_8e|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5e|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6e|Back. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4e|Back. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. mno_sacri_1s2|Back. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. mno_sacri_1s3|Back. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. mno_sacri_1s4|Back. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. mno_sacri_1s5|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1s|Back. menu_breakin|{s1}{s6} mno_breakingo|Step inside the house. mno_breakfight|Fight your way out. mno_breakfightsurr|Surrender. mno_breakback|Back. menu_failed_steal|Merlin awoke during the attempted theft, yet luckily it was too dark to recognize you. You'll have to try again another night. menu_caves|Following a path through the mountains you arrive at the cave of Hermits. mno_enter_cave|Go inside... mno_leave2|Leave. menu_merlin_battlelast|stub menu_merlin_final|With Merlin dead, the remaining forces of good start to break apart and fall back; the field is yours! Although a victory, somehow the world feels a little less magical. menu_mother_killed|The bandits that knew your mother's location have been killed by another. Days pass without direction until a passing merchant mentions he heard of your mother's rape and murder!{s10}You vow to leave your old homestead behind and never return to the place you were born. Anger burns inside you against all bandits and their ilk. menu_choosenew_trait|Although you're already known as a great {s6}, sometimes you wonder what life could have been like had you focused on other skills. Now is the time to find out! You can now select a different special trait (provided you've met the requirements). Once selected this will be your trait for the remainder of your life... choose wisely. mno_choice_new1|I wish to develop my word-craft mno_choice_new2|I wish to learn how to win at all costs. mno_choice_new3|I wish to practice my music and be a great bard. mno_choice_new4|I wish to practice the dark arts. mno_choice_new5|I'm happy with my current trait. menu_m_farm_visit|{s4} mno_mailbresail_attack|Attack the Farm! mno_enter_maelbresailhall|Fight! mno_leave_bresail_farm|Leave. menu_castle_hunt|The great lords have gathered for a hunt, anticipation rises in the air with boasts and laughter. The men gather outside the castle walls to embark. {s1} menu_hunt_refused|It appears the hunts host, {s6} doesn't like you enough to be invited on the hunt; in fact they've outright barred you from the event. menu_after_castle_hunt| {s7} menu_challenge_dorca|You are brought in front of Dorca and there make your challenge. Immediately the men around you begin to shout, Dorcas eyes dash over you - he grabs his war-hammer and rushes towards you. menu_become_bandit|You drop Dorca to the ground and finish him with one final blow. Quickly silence falls around the men until one steps forward to let out a mighty cheer. A wooden crown is placed upon your head and you are a bandit {reg59?queen king}! menu_banditcaught_gotaway|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_bandit_meet_special|stub menu_love_athanagild|You've fallen in love! {s7} menu_slave_hideout|You have encountered a hideout. What do you want to do? menu_set_ambush|You've gathered your party together in {s6} - determined by the terrain, army size and your party skills. ^^ Your men await orders to set the trap... mno_no_ambush|Forget it menu_yourdaughter_overpowered|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although they entrusted you as the next leader of {s8}, you were faraway and under a different monarch at the time of your {s7}'s passing, before you could gather support and take the crown, {s9} seized your {s7}'s lands and declared themselves overlord of all their hard won possessions! menu_yourdaughter_queen|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s death. All hail your people shout, 'all hail the new queen, {playername}... menu_nowyourchild|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although having no kingdom to grant you, they always expected you to achieve your own greatness. So with that goal burning in your mind, you leave your old life behind you, step out into the world and declare aloud - 'I am {playername}, and I swear to the Gods I'll achieve more then my {s7} ever did!' menu_yourson_king_byrenouce|Your {s7} {s6} is dead and suddenly your entire world begins to change. Having received word your {s7} asked you receive the crown of {s10}, you immediately write to {s9} breaking your allegiance, then quickly leave the lands of {s8} behind you. You ride all day and night through a blistering storm that soaks the earth beneath your horses feet, yet as dawn breaks you reach your new kingdom Quickly you ride up the streets and those who know you cheer your name and call you King... all hail they say to you, 'all hail King {playername}' menu_yourson_king|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s funeral. As a crown is placed upon your head a large crowd has gathers outside your hall. You can hear them shouting, 'All hail' they say, 'All hail the new King, {playername}'. menu_nextgen_grows|Just like your {s6} before you, you were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back.^^ You feel sadness they will never meet your {s6} {s7}, but this was not to be. And it is time to give this child a name and place at court. menu_activate_next_gen|You shouldn't be reading this. menu_notification_new_revolt_sibling|Ghastly news! You failed to heed the warnings of your {s11}s plotting and now they challenge you in open revolt! Black smoke fill the Kingdom's sky's, and death is in the air. {s2} has gathered an army of supporters and make ready to attack the kingdom.... menu_player_sibling_assassinated|You receive word the assassin you sent to your {s11} {s8}, has been successful. As the hooded man leaves your courtyard, you look up at the sky's while silently asking forgiveness. You pray to {s10} for strength, and also beg that your {s7} won't see this day from wherever their spirits may dwell. 'I had no choice', you mutter to yourself...'I had no choice'. menu_world_map_soldier|What do you need soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust them. menu_revolt_duel|{s4} mno_duel_rebelion111|Accept the challenge. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. menu_messenger_system_res|{s4} mno_Continue_msse|Thank for your service. menu_messenger_system_follow|{s4} mno_Continue_mess2|Well. menu_messenger_system_gotoplace|{s4} mno_Continue_mess3|Well. menu_messenger_system_patrolarea|{s4} mno_Continue_mess4|Well. menu_messenger_system_besiegeplace|{s4} mno_Continue_mess5|Well. menu_messenger_system_insult|{s4} mno_Continue_mess6|Thank you for your service. menu_messenger_system_sendgift|{s4} mno_Continue_mess7|Thank you for your service. menu_messenger_system_sugalliance|{s4} mno_Continue_messeng1|Thank you for your service. menu_messenger_system_suggestpeace|{s3} mno_Continue_messeng2|Thank you for your service. menu_messenger_system_declarewar|{s3} mno_Continue_messeng3|I have my war. menu_colour_kingdom|stub menu_name_kingdom|stub menu_invasion_sea_battle|You've been at sea for days searching for the Saxon fleet, uncomfortable on a boat with so many men. There is no space for privacy and tranquility. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^But none of that matters to you the moment you spot ships on the horizon. In full sail, your boat pushes on. You see, in the distance, another fleet maneuvering to confront their attackers - it is Briton! You hear swords and shouting where the two fleets jockey for position with their oars... As soon as your ship arrives, it rows toward the battle. It's time to take control...its time to chose which side you will are helping. mno_choice_britons|Join Britons. mno_choice_saxons|Join Saxons. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Saxon leadership.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and end the invasion before it truly begins... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Briton defense force.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and make sure the Saxon's have a safe landing place... menu_way_to_douaranenez6a|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There may no longer be a fleet from the Kingdom of Saxons, but their army have landed safety and gives you thanks. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. menu_way_to_douaranenez6|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There is no longer a fleet from the Kingdom of Saxons, the invasion has been stopped short before it could begin and you are hero to all Britons. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. menu_assasin_on_map|While resting at camp you hear strange sounds outside your tent... menu_player_marry_compantion_cut_scene|stub menu_continue_as_child|stub menu_sell_slaves|Your party currently has {reg2} slaves... ^^ The village elder agrees to buy them for 30 coins each. mno_sell_oneslave|Sell them one of your slaves. mno_sell_five|Sell them five of your slaves. menu_husband_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ Your {reg59?husband wife}, {s7} has worked tirelessly on your behalf, convincing {s8} of the {s9} to send a royal herald offering you an invitation written in {reg4?her his} own hand. You would be granted the honour of becoming a {reg59?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer; and your {reg59?husband wife} will surely be forced to divorce you... menu_notification_player_takes_crown|As the husband of {s7}, you join her in taking her fathers crown. You are now the joint leader of {s8}! menu_call_fyrd|You finish writing the order to call out the kingdom levy. As you begin to pass the write to a messenger, your hand begins to shake; you know full well the ramifications of such an order - and they are dire. Up to half the population of every town and village will be emptied, this will lower taxes and goods being produced, prosperity will plumit, and citizens everywhere will curse your name. So serious is this order it can only be called once per year^^'Is there any other way?'^ Your messenger asks, seeing the nervous expression on your face....^^Is there? mno_defend_levy_yes|There is no other way, call the levy. mno_defend_levy_no|WAIT! Cancel this order at once. menu_angle_settlers|'The Angles are comming!'^^ It has been a common cry in the northern kingdom of Bryneich for many years, but now those simple Angle settlers and raiding parties have mobilized into their own nation. A former warleader named {s6} has captured the Briton fortress of Din Guaire! They have renamed it Caer Greu and from there have begun launching an invation of the north, calling the lands they conquer {s11}. menu_iclingas_invasion|'The Iclingas have landed!'^^ The last Angel king from the Angel's homeland's has moved his entire people to Engaland. They call him {s6} and he has built a new settelment named Tomworoig. They call the lands they occupy {s11} and have already begun attacking the remains of Britton resistance. menu_assasin_after_feast|You killed the assassin, after searching his body you find a note written by some of your very own men! It appears they are unhappy with your command and took your drunken weakness as an opportunity to remove you permanently. You should try and repair your party moral and sleep with one eye open for awhile. mno_assasin222|Those Bastards! menu_event_assasin_feast|You laugh and drink wildly to your hearts content. though it pleases most of your men, you notice some are not amussed. As the hour draws late you stumble to your tent and away from the shouts of the few men still drinking. Just as you are about to drift off to sleep, you hear a srange noise outside your tent. menu_fac_name_change|As the Gewissae continue to expand and grow their territory they have renamed their kingdom the kingdom of Wessex. It will be interesting to see where they go from here... mno_choice_cont_1no|Continue... menu_officer_meeting|stub mno_final_letter22|Continue... menu_name_bastard|stub menu_roman_letter2|stub menu_hero_killed|Your lord {s6} has fallen in battle!^^ Throughout their life enemies called them {s5}, but they will be remembered also as being {s7} - {s8}brave.^^ Their last words were recorded as they rallied their men for a final charge crying{s9}!, moments before they fell... mno_continue_funer|Prepare a state funeral for {s6}, bury them with full honor. mno_continue_funer2|I don't have the money to pay for a state funeral mno_continue_funer3|I don't honor dead people, only the living deserve rewards... menu_player_bankruptsy|{reg4?Your Kingdom is You are} Bankrupt! You will need to deal with this issue before {reg4?your vessals your liege} learn of this troubling situation. Do you? mno_money_lenders|Go to the money lenders, ask for a loan... mno_church_prop|Sieze church property and sell to the highest bidder. mno_sell_title|Offer to sell one of your titles to a vessal... mno_sell_lands|Sell some of your owned lands mno_ask_for_loan|Ask for a loan from your Liege... menu_sell_title|Which title do you wish to sell? mno_sell_titles1|Offer {s6} mno_sell_titles2|Offer {s7} mno_sell_titles1b|Offer {s9} mno_sell_non|Actually I don't want to sell anything... menu_lovers_events|{s6} mno_wife_caught|Damn it, 'there has never been anyone but you my love'... mno_wife_public|Damn it! mno_wife_sup|I'll have to be more careful mno_pay_healers|Pay for a healer and send them to {s8} mno_offer_prayers|Offer thoughts and prayers mno_week_plans1|Hide away together in a secret cottage... mno_week_plans2|Go on a romantic picnic... mno_week_plans3|Take her to an Inn... mno_spouse_or_love1|Cancel the plans with your lover and spend the evening with your {reg59?husband wife} mno_spouse_or_love2|Go ahead with your plans and spend an evening with {s8} mno_lover_gift1|Send them jewelry and bracelets mno_lover_gift2|Write them a poem from the heart mno_lover_upset|Plan a romantic dinner together mno_lover_upset2|Tell them to stop bothering you mno_lover_war|Write your lover {s8} from the battle lines mno_lover_war2|Try and put them out of your mind mno_high_honor|Break off this affair, it is beneath you. mno_high_honor2|Continue the affair mno_leige_forbids|Continue... menu_wife_meets_lover|Just as the two of you have sat down for the evening dinner, your {reg59?husband wife} walks into the hall unexpected and locks eyes on your lover {s8}! mno_wife_sees|Continue... menu_become_lovers_fem|As you enter the hall {s7} looks up at you. Their eyes seemed filled with a longing you've never witnessed from them before, they speak softly and smile, asking if you would join them alone in a quite place... mno_become_loveryes|You agree to follow them and become their lover mno_become_loverno|You refuse, tell them you can not betray your husband menu_become_lovers_male|As you enter the hall {s7} looks at you and you feel yourself filling with longing. Over the past months you have tried to fight these feelings, however now you realize how completely infatuated you've become with her^^ 'my lady...' you speak softly. menu_marrige_events|{s6} mno_marrige_event1|Try and calm your {reg59?husband wife} down mno_marrige_event1b|Have the servent executed mno_spouse_gay|Confront your spouse about suspicions... mno_spouse_gay2|Ignore your feelings mno_evil_romours1|Investigate and ask your spouse to stop mno_evil_romours2|Ignore this for now mno_spouse_misses|Agree to come {reg59?see them home} shortly send a gift mno_spouse_misses2|Ignore their complaints mno_wife_depressed|No. Tell my wife she is to return home at once! mno_wife_depressed2|Very well then mno_spouse_pois1|Try and calm your {reg59?husband wife} down mno_spouse_pois2|Ignore their crazy ramblings mno_spouse_hates1|Maybe a gift will help mno_spouse_hates|Damn it! mno_spouse_loves|Great! mno_killing_step1|What? Throw them into the dungeon for a time! mno_killing_step2|Order their execution for attempted murder! mno_killing_step3|Forgive them and let them go... mno_wife_upset_birth1|I should {reg4?take keep} the child with me for a awhile mno_wife_upset_birth2|Ignore the situation, I'm sure she'll be fine. mno_wife_lesbianlove|What? Order my wife to stop this at once! mno_wife_lesbianlove2|Ignore it, what ever makes her happy mno_bored_spouse1|Agree to go to a lake together mno_bored_spouse2|Agree to go on a picnic mno_bored_spouse3|Agree to go on a hunt mno_bored_spouse4|Agree to spend a dinner together mno_wife_ill1|Send for a healer! mno_wife_ill2|Healers cost gold, tell my wife to suck it up. mno_divorce_time1|Yes proceed, ask for the divorce... mno_divorce_time2|Wait, maybe there is still a chance to save things. mno_infertile_spouse1|Now I will never know if the child is truly mine. mno_infertile_spouse2|Approach one of your courtiers for 'help' producing an heir. mno_infertile_spouse3|I will wait and keep trying with my husband. mno_wife_olduugly1|Yes, that servant girl will do. mno_wife_olduugly2|No, I will remain loyal mno_marshal_change1|Agree to the request, {s7} is our new marshal. mno_marshal_change2|Refuse the suggestion. mno_fired_minister|Damn, I guess I'll need to hire another then... menu_battle_events|{s6} mno_losses_hand|Damn. Send my condolences mno_losses_intel|They were never very smart anyway. mno_tech_upgrade|Wonderful news!. mno_evil_marshall1|Send word to your marshal this is not how we handle things mno_evil_marshall2|Congratulate your marshal on excellent work. mno_lord_maimed|That is...horrible! menu_bastard_events|(s6) mno_daughter_bast1|Send you daughter congratulations - Ignore the rumors. mno_daughter_bast2|Order an assasin to 'remove' the child - Only the legitimate for my family. mno_daughter_bast3|It's a miracle! mno_daughter_bast4|Order an assasin to 'remove' the child - Only the legitimate for my family mno_daughter_bast5|Quickly, place my daughter in a monetary and give the child away mno_daughter_bast6|Ignore the situation for now mno_kill_bast1|Perhaps it is time to...remove them. mno_kill_bast2|Bastard or not, they are my son mno_legitimized_bas1|Yes the time has come. mno_legitimized_bas2|Now is not the time mno_new_bas1|Sell the child to a street merchant. mno_new_bas2|Agree to find a good home for the child. mno_new_bas3|Tell your daughter the child will remain in the family, bastard or not. menu_child_events|{s6} mno_gaurdian_asks1|Agree, {s7} is their gaurdian. mno_gaurdian_asks2|Refuse the offer for now mno_child_ask_god1|'Gods you mean, there are many gods'... mno_child_ask_god2|'God is love'... mno_child_ask_god3|'God is only for the brave'... mno_child_ask_god4|'God punishes children who ask too many questions'... mno_child_notalk1|Hire extra teachers and give your {s8} extra attention. mno_child_notalk2|They will speak when they're ready. mno_childdark1|Have the child locked in a dark room, they must learn how to conquer fear! mno_childdark2|Light extra candles, I'm sure they will grow out of it. mno_childdark3|Teach them fear is necessary. mno_child_fights1|Hire someone to teach them to fight mno_child_fights2|Instruct the need for discipline mno_child_fights3|Try and teach them to use their words mno_child_fights4|Send them back home, this camp is no place for them. mno_where_mom1|She is in Heaven sweet {s8} mno_where_mom2|She is with the Gods mno_where_mom3|She is gone, just gone mno_child_alone1|Teach them diplomacy the next time you see them mno_child_alone2|Use the extra time they have for sword practice mno_child_alone3|Ignore the situation mno_child_ugly1|Beauty is in the eye of the beholder mno_child_ugly2|Hmmm, have them tied to two horses, maybe we can stretch them? mno_why_rich1|Answer they are rich because they are smarter mno_why_rich2|Answer they are rich because they're not generous mno_why_rich3|Answer they are rich because only donations get you into heaven mno_why_rich4|Answer they are rich because they work harder mno_child_shy1|Tell them {s8}, think of all that wonderful food mno_child_shy2|Tell them {s8}, just go play outside during feasts mno_child_shy3|Tell them {s8}, it's not so bad if you mingle mno_child_cruel1|Answer Yes of course, but when you are older... mno_child_cruel2|Answer With great power, comes great responsibility... mno_child_cruel3|Answer The peasants follow only the strongest... mno_child_cruel4|Answer The peasants follow only if they fear us... mno_daughter_swords1|Allow it, swords are more useful anyway mno_daughter_swords2|Forbid it, my daughter won't find a husband that way mno_continue122|Good news! mno_childmonster1|Have your {s8} beaten, let them know suffering mno_childmonster2|Congratulate my {s8} on the kill mno_childmonster3|Try to reason with them mno_how_servgod1|Answer through prayer {s8} mno_how_servgod2|Answer through donations {s8} mno_how_servgod3|Answer by killing our enemies mno_first_kiss1|Good for them. mno_first_kiss2|{s8}, it goes like this... mno_playdate11|Very well, arrange the playdate for our {s8} mno_playdate12|I don't think {s7}'s child is a good fit for our {s8} mno_playdate13|Very well, arrange the playdate for our {s8} mno_playdate14|I don't like the look of that {s2} mno_continue115|Good News! mno_bookworm1|Encourage it, knowledge is power mno_bookworm2|Tell them to practice with swords instead mno_gaurdian_bad|Damn it! mno_gaurdian_good|Great news! menu_mental_break|YOU HAVE SUFFERED A MENTAL BREAK^^{s6} mno_break1|Perhaps a stiff drink will help... mno_break1b|Perhaps I can do some writing mno_break1c|Perhaps Donating gold will help mno_break1d|I must grit my teeth and bare it. mno_break2|Perhaps a different God will help mno_break2b|Some martial training will clear my mind mno_break2c|Everyone just leave me alone for awhile mno_break2d|I must bite my lip and focuse mno_break3|Leave! All of you! mno_break3b|Eat my pain, bring out the pig! mno_break3c|Torturer, give me the lash mno_break3d|Perhaps a ride will help mno_break3e|Thats it! I'll kill myself menu_health_events|{s6} mno_rats_inwalls1|Buy some cats from a merchant mno_rats_inwalls2|Try and trap them yourself mno_rats_inwalls3|Ignore them, they add character to your hall mno_fresh_good|The fresh does me good mno_stress_warn1|Good to know maybe a nice dinner will help mno_stress_warn2|Good to know maybe a walk will help... mno_stress_warn3|Good to know but I'll power through... mno_stress_lv21|Perhaps a stife drink will help mno_stress_lv22|I'll pray for strengh mno_contin22|Damn it! mno_healed1|I feel like myself again! mno_wound_infected1|Take the mushrooms mno_wound_infected2|Apply the cream mno_heargod1|Who am I to argue with Jesus? mno_heargod2|Its just stress I can ignore it. mno_heargod3|Who am I to argue with my Gods? mno_heargod4|Its just stress I can ignore it. mno_yourfat1|Go on a strict diet and exercise routine mno_yourfat2|Attempt to loss the weight gradually mno_yourfat3|I like my gut the way it is. mno_lunatic_warn1|I howl 'ohooooooo mno_lunatic_warn2|Damn it! mno_crazynow|Shhhhh, the voices in my head are talking... mno_sanityagain|I feel like my old self again! mno_lunatic_law1|I hereby decree... mno_lunatic_law2|Hearthy, hearthy... mno_lunatic_law3|I herby order... mno_lunatic_law4|This new law will surely by loved by all! mno_lunatic_event1|Where did the rat go? Have you seen it woman?! mno_lunatic_event2|Fly away birdy! Fly away! mno_doctor_orders1|The healer found a stray cat's corpse and tells me to eat its bowels, I eat it mno_doctor_orders12|The healer has made a mixture of horse urine and cow dung, I drink it mno_doctor_orders13|The healer has crushed up some beatles, I eat them mno_doctor_orders14|Get away from me you madmen! mno_heart_attack1|Go on a strict diet and exercise routine mno_heart_attack12|Attempt to loss the weight gradually mno_heart_attack13|It was only a minor heart attack, I'm fine! mno_plague11|Let us all pray! mno_plague12|Is this the end of the world? mno_plague13|Surely the gods have abandoned us... mno_plague14|Glade that's over... mno_plague15|Prepare to meet your God... mno_plague16|Fight with all your strength mno_plague17|Study survivors for clues to beat this mno_insane1|Where did the {reg59?madwomen madman} go {s8}? menu_feast_events|{s6} mno_hire_mistrals1|Of course! Bring them in mno_hire_mistrals2|I think we are fine without them mno_cookingissue1|What do I pay you for? Figure it out! mno_cookingissue2|Tell them to add more salt mno_cookingissue3|Tell them to move the pig to a skillet mno_looter_roads1|Send soldiers to patrol the roads mno_looter_roads2|Offer to compensate your guests for the loss mno_hire_witch1|Who doesn't like magic? Bring them in! mno_hire_witch2|I think the feast is magical enough mno_feast_hunt1|Agree to go, lets kill some boar! mno_feast_hunt2|I don't feel like hunting right now mno_contin668|Damn them then! mno_contin6689|I'm on my way! mno_feast_starts1|Greet your guests and give thanks mno_feast_starts2|Order another round of Ale mno_feast_stats1|I should add more items to the storehouse mno_feast_stats2|If my guests don't like it they can leave mno_feast_stats3|Good to hear! mno_feast_promis1|It was just drunken ramblings... mno_feast_promis2|Honor your word... mno_feast_dual1|There is no honor in fighting drunks! mno_feast_dual2|Very well, I'll fight you. mno_feastcheat1|Offer to take {s7} somewhere more quite mno_feastcheat2|Escort {s7} back to her husband mno_feastdrunk1|Perhaps just one more... mno_feastdrunk2|Thank them, but leave... mno_feast_promis3|Of course my lord, what ever you need... mno_feast_promis4|Refuse, those are MY lands I wont give them back. mno_feast_promis5|Who am I to refuse a liege? mno_leige_daughter1|No, you can not have her! mno_leige_daughter2|I will leave that up to her mno_leige_flirt1|You've never been prouder to be a {reg59?mother father} mno_son_mess1|This is my sons mess, not mine mno_son_mess2|Pay for compensation mno_son_mess3|Likly not the first time their daughter's honor was tarnished! menu_tournament_events|{s6} mno_cont444|Continue... menu_court_events|{s6} mno_family_hisory1|Of course {s8}, I would be honored... mno_family_hisory2|Refuse, I'm famous enough already. mno_spouse_poem1|Whatever makes them happy mno_spouse_poem2|Remind them duty comes first mno_miracle_play1|Allow it, praise God! mno_miracle_play2|Refuse for now mno_fair_go1|Very well, a fair will add prosperity to {s7} mno_fair_go2|Don't you peasants have work to do? mno_son_preg1|My {s11} is old enough to fix their own mistakes mno_son_preg2|Pay the mother to keep quiet mno_son_preg3|Arrange an 'accident' for the maid mno_marsh_change1|Agreed. {s7} is our new marshal mno_marsh_change2|Refuse. I still like {s5} mno_blackmail1|Yes contact {s7}, start the blackmail attempt mno_blackmail2|No forget what you've learned mno_murderatcourt1|Order extra gaurds be posted! mno_taxrate1|Agree, the tax rate shall now be normal mno_taxrate2|Refuse, the rate stays! mno_invest_inn1|Invest And change the name mno_invest_inn2|Invest And salt the soup mno_invest_inn3|Invest And hire more bards mno_invest_inn4|Refuse, what do I know about Inn keeping? mno_training_guard1|Rally the flank, 'hold them back' mno_training_guard12|Charge the center, split their line mno_training_guard13|Fall back, then reform and charge mno_lord_dies1|Pay for {s7}'s funeral mno_lord_dies12|Such a shame mno_theiving_serv1|Have the servant executed mno_theiving_serv12|Forgive the servent and let them go mno_palace_robbed|Punish the men gaurding your hall mno_palace_robbed2|We will have to start over mno_brothle_close1|Yes, they are stain on our Kingdom mno_brothle_close12|But then, where would men go? mno_plotter_atcourt1|Investigate the matter mno_plotter_atcourt12|Ignore this for now mno_herasy_spread1|I don't care what my people believe... mno_herasy_spread12|Order some executions to speed up conversions... mno_herasy_spread13|Hire extra priests to help spread our faith mno_fire_minister1|No, {s8} stays! mno_fire_minister12|Very well, fire {s8} mno_kill_bishop1|Kill the Bishop mno_kill_bishop12|Ask the Bishop to stop mno_kill_bishop13|Ignore this... mno_religion_debate1|Both are right, both are needed equally mno_religion_debate12|Lot is right, a mans {reg4?brave pure} heart is more important then faith mno_religion_debate13|Heart doesn't matter, only devotion to ones faith mno_close_mon1|Very well {s7} will be closed mno_close_mon12|No, the monetary stays mno_lord_rivals1|Look at evidence against {s8} mno_lord_rivals12|Indict {s8} without seeing evidence mno_lord_rivals13|Scold {s7} for wasting the courts time mno_translation1|The Holy Bible mno_translation12|The Works and ramblings of Pluto mno_translation13|This all sounds too hard! mno_road_words1|Very well, Horgert see it done. mno_road_words12|My minister {s5} will handle it. mno_road_words13|The roads were good enough for the Romans mno_cattle_find1|The village of {s6} will benefit from the herd mno_cattle_find12|The herd could be even bigger! mno_cattle_find13|Their hides will fetch a nice price mno_lords_fight1|This doesn't concern me mno_lords_fight12|Order the lords to stop! mno_lords_fight13|Offer the lords a bribe to stop fighting mno_coven_1|Sacrifice an animal to the gods mno_coven_2|Sacrifice one of your men mno_coven_3|Attempt a love spell mno_coven_4|Attempt a health spell mno_coven_5|Disband the coven mno_coven_6|Call the circle to a close mno_lord_heretic_1|What's this? Release {s7} at once! mno_lord_heretic_2|Perhaps now {s7} will see reason? mno_lord_heretic_3|I don't care what they do with {s7} mno_stone_masons_1|Let my minister handle the negotiating mno_stone_masons_2|I will negotiate with them mno_stone_masons_3|I don't need your stone mno_fish_cook_1|Yes, prepare one of these magical fish mno_fish_cook_2|Teach me the preparation mno_fish_cook_3|Burn the women for witchcraft mno_fish_cook_4|Remove the commoner from my presence menu_your_history|YOUR FAMILY HISTORY^^{s6} mno_week1|It's true {s8}, my family's founding member was a god... mno_week1b|Well {s8}, it all started on the mountain top... mno_week1c|Actually {s8}, my family started from humble beginning... mno_week2|Yes {s8}, this is important (1000 coin) mno_week2b|Bah, I'm sure its all lies anyway, I can't afford that. mno_week3|Ok lets add a little more boreing history mno_week3b|Did I mention my grand-father once defeated an army of 300 single handedly? mno_week4|Yes, {s8} I want this story to be accurate mno_week4b|But I haven't mentioned how my grand-mother killed a thousand snakes mno_week5|Just tell what happened, don't embellish things. mno_week5b|Ah, I remember that day, we defeated an army ten times our size! mno_week6|My {s5}? I really don't think about them at all... mno_week6b|{s5} was a hero! I owe them everything mno_week6c|{s5} was a fool, my greatness has far surpassed them mno_week7|Make sure you tell of my {s11}'s great adventurers mno_week7b|Don't talk about them much, you need room for me after all mno_week8|I will write honestly and from the heart... mno_week8b|I will write a tail greater then time mno_final_week1|Pay {s8} as generous as possible mno_final_week2|Refuse to pay {s8} and burn the manuscript menu_murder_events|MURDERS AT COURT^^{s6} mno_murder_dead|Glade thats over... mno_first_kill|Lets review the murder scene mno_second_kill|Give me the report on what happened. mno_third_killer|Who is this killer! mno_fourth_kill|Continue... mno_murderer_found1|You will die for your crimes! mno_murderer_found3|It must be boreing committing these acts alone... menu_ready_to_accuse|{s6} mno_accuse1|I accuse {s8} mno_accuse2|I accuse {s5} mno_accuse3|I accuse {s8} mno_accuse4|I accuse {s7} mno_accuse5|I accuse {s8} mno_accuse6|I accuse {s9} mno_accuse7|I accuse {s8} mno_accuse8|On second thought, I need more evidence... menu_prisoner_events|{s6} mno_prisonescepe1|Maybe we should let them go mno_prisonescepe2|Have {s8} beaten! mno_prisonescepe3|Just watch them closer mno_betterlogging1|This isn't a Inn! mno_betterlogging2|Ok move them to the 'nicer' dungeon' mno_prisonerdies1|Such a waste... menu_friend_events|{s6} mno_friendadvice1|Just be yourself mno_friendadvice2|{reg59?Lovers Ladies} like fancy things mno_friendadvice3|The important thing is to lie often mno_friendgift1|Thank you {s8} mno_sendfgifts1|Send a large chest of gold (5000 coins) mno_sendfgifts2|Send a chest of gold (2000 coins) mno_sendfgifts3|Send a small chest of gold (500 coins) mno_sendfgifts4|I can't afford to send anything mno_friendwar1|Gold is nice, but I'll fight this war alone! mno_friendwar2|Yes thank you {s8}, together we will crush the {s7} mno_friendwar3|Thank {s8}, gold is always nice mno_friendfeast1|Tell {s8} I'll try to make it. menu_rival_events|{s6} mno_rival_basished1|This is a good day! mno_rival_rumor1|Let me help pass these rumors around mno_rival_rumor2|This is beneath me mno_rival_treason1|Warn {s7}, their life is in danger! mno_rival_treason2|Ignore this. mno_end_feud1|I have no interest in ending our feud! mno_end_feud2|Very well, peace be with you. mno_daughter_kidnapped1|Very well! return her now! (5000 coins) mno_daughter_kidnapped12|I can not afford that! menu_knight_events|{s6} mno_knightev1|They are welcome! mno_knightev12|I have enough men as it is. mno_knightev13|Offer to pay the knight off. mno_knightev14|Order these knights to leave your lands mno_knightev15|Resolve the issue with coin mno_knightev16|Ignore the request menu_lady_send_poem|POEM RECIEVED^^{s6} mno_nice1|That was...lovely. menu_man_send_poem|POEM RECIEVED^^{s6} menu_npc_pilgramage|{s6} mno_lord_nude1|How...strange! mno_lord_robbed1|Better them then me menu_player_pilramevents|{s6} mno_pilramevents1|Bastards! mno_pilramevents12|This trip was a waste of time mno_pilramevents13|His holiness is so wise! mno_pilramevents14|I hope it lasts mno_pilramevents15|So many wonders to be seen! menu_daughter_poisend|{s6} mno_daughter_sick1|This is retribution for my sins... mno_daughter_sick12|The gods are angry at me! mno_daughter_sick13|Everyone, pray for my child! menu_player_final_dream|{s6} mno_death_dream1|Continue... mno_death_dream12|Continue... menu_translating_book|THE TRANSLATION^^{s6} menu_the_road|THE ROAD^^{s6} menu_decisions|Personal Decisions^^{s6} mno_do_journal1|Do Some Journaling (reduces stress at a cost of time and renown) mno_do_huntl1|Call a Great Hunt (500 coins)... mno_do_coven1|Found a Coven... mno_do_nickname1|Ask your people for a nick-name... mno_do_empire1|Found Empire of Engaland... mno_do_empire12|Found Country of Ireland... mno_do_empire13|Found the Empire of Britons... mno_do_empire14|Found Nation of Wales... mno_do_empire15|Found Great Kingdom of Alba... mno_do_empire16|Found Kingdom of France... mno_do_sell1|Sell a title... mno_do_hiremercs1|Hire a Merc Company (10,000 coins)... mno_do_murders1|Murder a member of your dynasty... mno_visit_brothel1|Visit a Brothel (100 coin)... mno_do_killself1|Commit Suicide... mno_do_non1|Never-mind menu_commit_suicide|stub menu_murder_child|Too many heirs? Which family member do you wish to kill? Please note your involvement in their death will likely not be kept secret for long and will severely damage your relationships with your surviving family... mno_murder1|Murder your {s10} {s6} mno_murder12|Murder your {s12} {s7} mno_murder13|Murder your {s14} {s8} mno_murder14|Murder your {s11} {s9} mno_murder1non|Actually I don't want to kill anyone... menu_archer_ambush|While scouting ahead of your party, looking for a better path through these dark woods, the sound of a soft whisle pierces the silence, then a dozen arrows begin to fall upon you. You have fallen into an assasins trap!!
https://w.atwiki.jp/toritetsu/pages/38.html
収録に用いる機材の情報です。 (※手持ちの機材について追加しちゃって良いと思います) レコーダ(ICレコーダー) マニュアル録音・PCM録音対応の製品を掲載。 価格は2019年3月現在の最安価格。 ZOOM H1n 内蔵マイク:XYステレオマイク 記憶媒体:microSD/microSDHC 電源:単4電池2本 発売年:2017年 価格:11188円 https //www.zoom.co.jp/ja/products/handy-recorder/h1n-handy-recorder ZOOM H2n 内蔵マイク:MSステレオマイクとXYステレオマイク(90度)、MS XYを利用したサラウンド録音も可能 記憶媒体:SD/SDHC 電源:単3電池2本 発売年:2011年 価格:16200円 https //www.zoom.co.jp/ja/products/handy-recorder/h2n-handy-recorder ZOOM H3-VR 内蔵マイク:マッチング済み単一指向性コンデンサマイク×4 記憶媒体:microSD/microSDHC/microSDXC 電源:単3電池2本 発売年:2018年 価格:34560円 https //www.zoom.co.jp/ja/products/field-video-recording/field-recording/h3-vr-handy-recorder ZOOM H4n Pro 内蔵マイク:XYステレオマイク(90度/120度) 記憶媒体:SD/SDHC 電源:単3電池2本 発売年:2016年 価格:24300円 https //www.zoom.co.jp/ja/products/field-video-recording/field-recording/h4n-pro-handy-recorder ZOOM H5 内蔵マイク:XYステレオマイク(90度)、マイク交換可能 記憶媒体:SD/SDHC 電源:単3電池2本 発売年:2014年 価格:24991円 https //www.zoom.co.jp/ja/products/handy-recorder/h5-handy-recorder ZOOM H6 内蔵マイク:XYステレオマイク(90度/120度)、マイク交換可能 記憶媒体:SD/SDHC/SDXC 電源:単3電池4本 発売年:2013年 価格:37584円 https //www.zoom.co.jp/ja/products/field-video-recording/field-recording/h6-handy-recorder TASCAM DR-05 内蔵マイク:無指向性ステレオマイク 記憶媒体:microSD/microSDHC 電源:単3電池2本 発売年:2011年(現行機はver2-JJで2016年発売) 価格:11664円 https //tascam.jp/jp/product/dr-05/top TASCAM DR-07mk2(J) 内蔵マイク:AB/XY指向性ステレオマイク(可動式) 記憶媒体:microSD/microSDHC 電源:単3電池2本 発売年:2011年(現行機はmk2Jで2015年発売) 価格:16200円 https //tascam.jp/jp/product/dr-07mk2j/top TASCAM DR-05X 内蔵マイク:無指向性ステレオマイク 記憶媒体:microSD/microSDHC/microSDXC 電源:単3電池2本 発売年:2019年 価格:12377円 https //tascam.jp/jp/product/dr-05x/top TASCAM DR-07X 内蔵マイク:AB/XY指向性ステレオマイク(可動式) 記憶媒体:microSD/microSDHC/microSDXC 電源:単3電池2本 発売年:2019年 価格:14279円 https //tascam.jp/jp/product/dr-07x/top TASCAM DR-22WL 内蔵マイク:XY指向性ステレオマイク 記憶媒体:microSD/microSDHC/microSDXC 電源:単3電池2本 発売年:2014年 価格:14904円 https //tascam.jp/jp/product/dr-22wl/top TASCAM DR-40(ver2) 内蔵マイク:AB/XY指向性ステレオマイク(可動式) 記憶媒体:SD/SDHC/SDXC 電源:単3電池3本 発売年:2011年(現行機はVer2で2015年発売) 価格:17440円 https //tascam.jp/jp/product/dr-40_v2/top TASCAM DR-40X 内蔵マイク:AB/XY指向性ステレオマイク(可動式) 記憶媒体:SD/SDHC/SDXC 電源:単3電池3本 発売年:2019年 価格:19995円 https //tascam.jp/jp/product/dr-40x/top TASCAM DR44WL 内蔵マイク:XY指向性ステレオマイク 記憶媒体:SD/SDHC/SDXC 電源:単3電池4本 発売年:2014年 価格:25056円 https //tascam.jp/jp/product/dr-44wl/top TASCAM DR100mkⅢ 内蔵マイク:指向性ステレオマイクと無指向性ステレオマイク 記憶媒体:SD/SDHC/SDXC 電源:内蔵リチウムイオン充電池 12時間録音、単3電池2本 2.75時間録音 発売年:2016年 価格:45979円 https //tascam.jp/jp/product/dr-100mkiii/top PHILIPS VTR8010 内蔵マイク:ステレオマイク 記憶媒体:内蔵メモリー(16GB)、microSD/microSDHC/microSDXC 電源:内蔵リチウムイオン充電池(650mAh) 発売年:2018年 価格:14872円 https //stayer.co.jp/products/philips%E3%80%80vtr8010/ marantz PMD561 内蔵マイク:ステレオマイク 記憶媒体:SD/SDHC 電源:単3電池4本 発売年:2016年 価格:46798円 http //inmusicbrands.jp/marantz_pro/pmd561/ OLYMPUS LS-P4 内蔵マイク:ABステレオマイク(90度)+センターマイク 記憶媒体:内蔵メモリー(8GB)、microSD/microSDHC 電源:単4電池1本 発売年:2018年 価格:16666円 https //www.olympus-imaging.jp/product/audio/lsp2/ Roland R-07 内臓マイク:無指向性ステレオマイク 記憶媒体:microSD/microSDHC 電源:単3電池2本 発売年:2018年 価格:23533円 https //www.roland.com/jp/products/r-07/ SONY PCM-A10 内蔵マイク:指向性ステレオマイク(可動式) 記憶媒体:内蔵メモリー(16GB)、microSDHC/microSDXC 電源:内蔵リチウムイオン充電式電池 発売年:2018年 価格:16760円 http //www.sony.jp/ic-recorder/products/PCM-A10/ SONY PCM-D10 内蔵マイク:指向性ステレオマイク(可動式) 記憶媒体:内蔵メモリー(16GB)、SD/SDHC/SDXC 電源:単3電池4本 発売年:2019年 価格:41555円 http //www.sony.jp/ic-recorder/products/PCM-D10/ SONY PCM-D100 内蔵マイク:指向性ステレオマイク(可動式) 記憶媒体:内蔵メモリー(32GB)、メモリースティックPROデュオ/HGデュオ、SD/SDHC/SDXC 電源:単3電池4本 発売年:2013年 価格:78479円 http //www.sony.jp/ic-recorder/products/PCM-D100/ レコーダー(フィールド) ZOOM F4 価格:75600円 https //www.zoom.co.jp/ja/products/field-video-recording/field-recording/zoom-f4-multitrack-field-recorder TASCAM DR-680mk2 価格:76464円 https //tascam.jp/jp/product/dr-680mkii/top Roland R-44 価格:68040円 http //proav-jp.roland.com/products/r-44/ レコーダー(生産終了品) 最新モデルと比べ性能は劣るが、オークションやフリマアプリ等で最新モデルより安く手に入れることが可能。 安く良い音で録るには選択肢のひとつだろう。 レコーダー(MD) SONY MZ-RH1 生産終了 (http //www.sony.jp/products/Consumer/himd-rec/) SONYの最新Hi-MD機。 リニアPCM録音が出来る優れ物だが、基本的に乾電池駆動が出来ないので遠征収録に向かない。 USB端子から電力供給が可能なので、専用の機器を買うか自作すれば乾電池も使える。 SONY MZ-RH10 生産終了 SONYの初代Hi-MD機。 乾電池駆動が可能なので遠征収録にも向いている。 SHARP DR77 生産終了 SHARPのMD録再機。 KENWOOD DMC-S9NET 生産終了 KENWOODのMD録再機。 低音強調の質が良く、リモコンにRECボタンが付いていて操作がしやすい。 また録音レベルのマニュアル設定も可能。 レコーダー(カセットテープ) SONY TC-D5(M) 生産終了 レコーダー(IC) Roland R-05 生産終了 発売年:2010年 https //www.roland.com/jp/products/r-05/?lang=ja-JP Roland R-26 生産終了 発売年:2011年 https //www.roland.com/jp/products/r-26/ Roland R-09 生産終了 発売年:2006年 http //www.roland.co.jp/products/jp/R-09/ Roland R-09HR 生産終了 発売年:2008年 https //www.roland.com/jp/products/r-09hr/ ZOOM H1 生産終了 発売年:2010年 http //www.zoom.co.jp/japanese/products/h1/ ZOOM H2 生産終了 発売年:2007年 http //www.zoom.co.jp/japanese/products/h2/ ZOOM H4 生産終了 発売年:2006年 http //www.zoom.co.jp/japanese/products/h4/ AT822との相性は抜群らしい。 ZOOM H4n/H4nSP 生産終了 発売年:2009年 http //www.zoom.co.jp/japanese/products/h4n/ https //www.zoom.co.jp/ja/products/handy-recorder/h4nsp-handy-recorder marantz PMD620 生産終了 発売年:2009年 http //www.d-mpro.com/users/folder.asp?FolderID=4313 CatID=19 SubCatID=188 marantz PMD620mk2 生産終了 発売年:2012年 http //marantzpro.com/products/view/pmd620mkii marantz PMD660 生産終了 発売年:2006年 http //www.dm-pro.jp/products/portable/pmd660.html marantz PMD661 生産終了 発売年:2011年 http //www.dm-pro.jp/products/portable/pmd661.html marantz PMD661MK2 生産終了 発売年:2012年 http //inmusicbrands.jp/marantz_pro/pmd661mkii/ TEAC VR-10 生産終了 発売年:2010年 https //teac.jp/jp/product/vr-10/top TEAC VR-20 生産終了 発売年:2010年 https //teac.jp/jp/product/vr-20/top TASCAM DR-1 生産終了 発売年:2008年 http //www.teac.co.jp/news/news2008/20080117-01.html http //www.tascam.jp/event/NAMM2008.html TASCAM DR-2d 生産終了 発売年:2010年 https //tascam.jp/jp/product/dr-2d/top TASCAM DR-07 生産終了 発売年:2009年 https //tascam.jp/jp/product/dr-07/top TASCAM DR-08 生産終了 発売年:2010年 https //tascam.jp/jp/product/dr-08/top TASCAM DR-100 生産終了 発売年:2009年 https //tascam.jp/jp/product/dr-100/top TASCAM DR100mkⅡ 生産終了 発売年:2011年 https //tascam.jp/jp/product/dr-100mkii/top OLYMPUS DS-800 生産終了 発売年:2011年 http //www.olympus.co.jp/jp/news/2011a/nr110302ds800j.jsp OLYMPUS DS-850 生産終了 発売年:2013年 https //www.olympus-imaging.jp/product/audio/ds850/ OLYMPUS LS-7 生産終了 発売年:2011年 https //www.olympus-imaging.jp/product/audio/ls7/ OLYMPUS LS-10 生産終了 発売年:2008年 http //olympus-imaging.jp/product/audio/ls10/index.html OLYMPUS LS-11 生産終了 発売年:2009年 http //www.olympus.co.jp/jp/news/2009b/nr090819ls11j.jsp OLYMPUS LS-14(/LS-12) 生産終了 発売年:2012年 https //www.olympus-imaging.jp/product/audio/ls14/index.html OLYMPUS LS-P2 生産終了 発売年:2016年 https //www.olympus-imaging.jp/product/audio/lsp2/ OLYMPUS LS-100 生産終了 発売年:2012年 https //www.olympus-imaging.jp/product/audio/ls100/index.html OLYMPUS V-75 生産終了 発売年:2010年 https //www.olympus-imaging.jp/product/audio/v75/index.html SONY ICD-SX813 生産終了 発売年:2010年 http //www.sony.jp/ic-recorder/products/ICD-SX813/ SONY ICD-SX1000 生産終了 発売年:2013年 http //www.sony.jp/ic-recorder/products/ICD-SX1000/ SONY ICD-SX2000 生産終了 発売年:2016年 http //www.sony.jp/ic-recorder/products/ICD-SX2000/ SONY PCM-M10 生産終了 発売年:2009年 http //www.sony.jp/ic-recorder/products/PCM-M10/ SONY PCM-D50 生産終了 発売年:2007年 http //www.sony.jp/products/Consumer/linearpcm-rec/PCM-D50/ SONY PCM-D1 生産終了 発売年:2005年 http //www.sony.jp/ic-recorder/products/PCM-D1/ SANYO ICR-PS515RM(K) 生産終了 発売年:2010年 http //panasonic.jp/sanyo-icr/p-db/ICR-PS515RM(K).html SANYO ICR-PS605RM(K) 生産終了 発売年:2010年 http //panasonic.jp/sanyo-icr/p-db/ICR-PS605RM(K).html SANYO ICR-PS1000M(K) 生産終了 発売年:2008年 http //panasonic.jp/sanyo-icr/p-db/ICR-PS1000M(K).html Panasonic RR-XR820 生産終了 発売年:2011年 http //panasonic.jp/icrec/p-db/RR-XR820.html KORG MR-1 生産終了 発売年:2006年 http //www.korg.co.jp/Product/DRS/MR-1/ KORG MR-2 生産終了 発売年:2010年 http //www.korg.co.jp/Product/DRS/MR-2/ KENWOOD MGR-A7 生産終了 発売年:2008年 http //www.kenwood.com/jp/products/audio/personal/mgr_a7/index_end.html KENWOOD MGR-E8 生産終了 発売年:2010年 http //www.kenwood.com/jp/products/audio/personal/mgr_e8/index_end.html M-AUDIO - MicroTrack 24-96 生産終了 発売年:2005年 http //www.m-audio.com/products/jp_jp/MicroTrack2496-main.html M-AUDIO - MicroTrack2 生産終了 発売年:2008年 http //www.m-audio.jp/products/jp_jp/MicroTrackII-main.html YAMAHA POCKETRAK CX 生産終了 発売年:2008年 http //jp.yamaha.com/products/music-production/recorders/pocketrak_cx/?mode=model YAMAHA POCKETRAK C24 生産終了 発売年:2010年 http //www.yamahaproaudio.com/japan/ja/products/recorders_players/pocketrakc24/ YAMAHA POCKETRAK W24 生産終了 発売年:2010年 http //www.yamahaproaudio.com/japan/ja/products/recorders_players/pocketrakw24/ YAMAHA POCKETRAK PR7 生産終了 発売年:2013年 http //jp.yamaha.com/products/music-production/recorders/pr7/?mode=model レコーダー(フィールド) FOSTEX FR-2LE 生産終了 発売年:2007年 http //www.fostex.jp/INTRO/fr2le/FR-2LE.html KORG MR-1000 生産終了 発売年:2007年 http //www.korg.co.jp/Product/Discontinued/MR-1000/ マイク(ワンポイントステレオ) audio-technica BP4025(60000円~70000円) 業務用マイクAT825の後継(と思われる。) フィールドレコーディングにおける定番マイク。 音質は非常に良い。 ファンタム電源のみ対応。 付属ケーブルは5mと長い。 携帯電話やワイヤレスインカム、電波に対するRF対策を強化。 ・形式:120°X-Yステレオバックエレクトレットコンデンサー型 単一指向性×2 ・周波数特性: 20~17,000Hz ・感度: -32dB ・最大入力音圧レベル:145dB・S.P.L ・SN比:80dB以上 ・電源: ファントム DC11~52V https //www.audio-technica.co.jp/proaudio/show_model.php?modelId=1890 audio-technica AT8022(40000円~50000円) BP4025の廉価版・AT822をブラッシュアップした製品。形はBP4025と同じで、バッテリー仕様はAT825に近い。 音質はかなり良い。 電源は単3電池とファントム電源に対応。 付属ケーブルは2mのバランスケーブル(XLR)と0.6mのアンバランスケーブル(ステレオミニ)。 携帯電話やワイヤレスインカム、電波に対するRF対策を強化。 ・形式:120°X-Yステレオバックエレクトレットコンデンサー型 単一指向性×2 ・周波数特性:20~15,000Hz ・感度: -38dB(電池時、ファントム時) ・最大入力音圧レベル(1kHz THD1%)120dB S.P.L.(電池時)、128dB S.P.L.(ファントム時) ・SN比:75dB以上 ・電源: 単3形乾電池×1、ファンタム DC11~52V https //www.audio-technica.co.jp/proaudio/show_model.php?modelId=1900 audio-technica AT9943 (定価¥33,000.(税抜)) AT822の後継。形はRODEのNT4に似ている。 音質は良い。使っている人も多い。 ・形式:90°/120°ステレオ・バックエレクトレットコンデンサー型 ・周波数特性:20~20,000Hz ・感度:-42dB(0dB=1V/1Pa,1kHz) ・電源:単3形アルカリ乾電池×1 https //www.audio-technica.co.jp/atj/show_model.php?modelId=791 audio-technica AT9940(定価¥22,000(税抜)) 形はAT822に似てる。 音質はまぁまぁ。この機種も使っている人が多い。 ・形式:ステレオ・バックエレクトレットコンデンサー型 ・周波数特性:40~19,000Hz ・感度(0dB=1V/Pa,1kHz):-36dB ・電源: LR44型ボタン電池orプラグインパワー https //www.audio-technica.co.jp/atj/show_model.php?modelId=299 audio-technica AT9941(定価¥12,000(税抜)) ・形式:ステレオ・バックエレクトレットコンデンサー型 ・周波数特性:70~16,000Hz ・感度:-42dB ・電源: LR44型ボタン電池orプラグインパワー https //www.audio-technica.co.jp/atj/show_model.php?modelId=300 SONY ECM-MS957(定価¥28,000(税抜)) 価格の割に音質は良くない。 電源:乾電池(単3形×1)、連続使用約2,000時間 プラグ:金メッキL型ステレオミニプラグ 希望小売価格29,400円 http //www.ecat.sony.co.jp/avacc/mic/acc/index.cfm?PD=883 KM=ECM-MS957 SONY ECM-MS907(定価¥10,000(税抜)) MS方式でステレオ感はあるものの音質は良くない。また壊れやすい。 ●周波数特性:100-15,000Hz ●感度(0dB=1V/Pa、1kHz):-45dB±4dB ●電源:乾電池(単3形×1)、連続使用約200時間 ●プラグ:金メッキL形ステレオミニプラグ http //www.ecat.sony.co.jp/avacc/mic/acc/index.cfm?PD=882 KM=ECM-MS907 SONY ECM-719(定価¥8,800(税抜)) 価格が手頃なことで愛用者がそこそこいるようだが、音質は良くない。 ●周波数特性:100-15,000Hz ●感度(0dB=1V/Pa、1kHz):-46dB±4dB RODE NT4(実勢価格:3万円台) 音質には定評があるものの、フィールド向きではないのではないかと言う声も多い要出典。 ●形式: 直流バイアス式ステレオコンデンサーマイク、X-Y90度固定、単一指向性 ●周波数特性: 20Hz~20kHz ●ダイナミック・レンジ: 128dB ●感度: -38 dB re 1v/Pa ± 2 dB equivalent to 12mV/Pa where 1 Pa = 94dBSPL ●ノイズレベル: 16dBSPL ●最大出力: +13.9dBu ●最大SPL: 143dB ●S/N比: 78dB ●電源: ファンタム48V、9V電池 ●付属品: マイクホルダー、ウインドスクリーン、ケース、専用ケーブルNT4DC(XLR5ピン-XLR3ピン×2、3m)、アッテネートケーブルNT4MJ(XLR5ピンーステレオミニ、3m)、日本語マニュアル http //www.rodemic.com/?pagename=Products product=NT4 FOSTEX MC11S 音の広がりは今ひとつか? 形式: エレクトレット・コンデンサー、XYステレオ 周波数特性: 30Hz~20kHz 感度: -47dBV/pa (4.4mv/pa) 最大音圧レベル: 126dB(THD≦1%、1kHz) 電源: 5~52Vファンタム電源または単3電池×1 約1,000時間 付属品: 専用ケーブル(XLRタイプ5pin/メス X 1 - XLRタイプ3pin/オス X 2)、ウインド・スクリーン、マイク・ホルダー、ポーチ 出力コネクター: XLRタイプ(5pin) 定価: 29,000円(税抜) 実売価格: 9590円 http //www.fostex.jp/INTRO/MIC/MC11S.html SHURE VP88 形式: MSステレオ、4パターン切替 周波数特性: 40Hz~20kHz インピーダンス: 150Ω 開回路感度: Mid:-66dB re 1V/Pa、Side:-67.6dB re 1V/Pa 等価雑音レベル: 24dB SPL(Aウェイト) 最大音圧レベル: 129dB SPL(1kHz) 電源: ファンタム DC9~52V/2.6mAまたは6Vリチウム乾電池/2.4mA コネクタ: XLR5ピン、オス 寸法・質量: φ40×全長290mm、417g 付属品: ウインドスクリーン、マイクホルダ、6Vリチウム乾電池、0.76m Yスプリッタケーブル(マイク側:XLR5ピン、メス→機器側:XLR3ピン、オス×2)、マイクポーチ 実売価格: 98,000円 http //www.shure.com/ProAudio/Products/WiredMicrophones/us_pro_VP88_content beyerdynamic MCE72/MCE72CAM 形式:バックエレクトレットコンデンサー型、120°XYステレオ 周波数特性:60 - 20,000Hz 付属品:3.5mmステレオミニ変換ケーブル(2.5m)、マイククランプ 実売価格:30000円~40000円 http //www.audiobrains.com/brand/beyerdynamic/stagemicrophone/Mseries/mce72-cam.html SENNHEISER MKE44-P 現在日本では販売されていないようです。 形式:コンデンサー型、90°XYステレオ 周波数特性:40 - 20,000Hz https //en-us.sennheiser.com/stereo-condenser-microphone-mke-44-p ワンポイントステレオマイク(生産終了) audio-technica AT825(<生産終了>定価¥75,000.(税抜)) 業務仕様になっている以外は、AT822と似た仕様。 ●周波数特性: 30~20,000Hz ●感度: -47dB(0dB=1V/1Pa、1kHz) ●電源: 単3形乾電池×1、ファントムDC5~52V http //www.audio-technica.co.jp/proaudio/shotgun/at825/at825.html audio-technica AT822(<生産終了>定価¥31,500、実勢\22,000程度) C/Pの高いマイク。付属品も多種。音質もそこそこ良い。 ローカットフィルタ搭載。ビデオ用外付けマイクとしても最適。 周波数特性:20~20,000Hz 感度: -45dB (0dB=1V/Pa、1kHz) 電源: 単3型乾電池*1 http //www.audio-technica.co.jp/products/mic/at822.html audio-technica AT9440( 生産終了 定価¥7,400) 手ごろな値段。ステレオ感は低い。 周波数特性:100~17,000Hz 感度(0dB=1V/Pa,1kHz):-41.5dB 電源: LR44型ボタン電池orプラグインパワー beyerdynamicMCE82 生産終了 形式:バックエレクトレットコンデンサー型、90°XYステレオ 周波数特性:50 - 20,000Hz http //recordinghacks.com/microphones/beyerdynamic/MCE-82 SONY ECM-999( 生産終了 定価¥47,250) まともに聞ける最低ラインといったところ。 ●周波数特性:20~20,000Hz ●感度(0dB=1V/Pa、1kHz):-48dB±3dB 出力コネクター:キャノンXLR-5-12Cタイプ http //www.ecat.sony.co.jp/avacc/mic/acc/index.cfm?PD=884 KM=ECM-999 SONY ECM-99 生産終了 1970年頃、カセットデンスケと一緒によく使われていたマイク。 現在はジャンクショップやオークション等で入手することが可能。 稼働には単2電池1本が必要で、MD等と接続して使う場合コネクタを介する必要が有。 ●周波数特性:50~12,000Hz ●感度(0dB=1V/Pa、1kHz):-73dB±3dB ●指向特性:単一指向性 SONY ECM-959A( 生産終了 定価¥26,250) ECM-MS957の前商品(1992年発売) ●周波数特性:50~18,000Hz ●感度(0dB=1V/Pa、1kHz):-48dB±3dB 出力コネクター:3.5mmミニプラグ(ステレオ) SONY ECM-909A( 生産終了 定価¥10,000) ECM-MS907の前商品 ●周波数特性:100~15,000Hz ●感度(0dB=1V/Pa、1kHz):-58d±3dB 出力コネクター:3.5mmミニプラグ(ステレオ) AIWA CM-DS6(<生産終了>定価:¥6,090) 解説文準備中 ●周波数特性:50~18,000Hz ●感度(0dB=1V/Pa,1kHz):-45dB AIWA CM-P22(<生産終了>定価:¥3,150) 2000円と手頃な値段で、マイクの配置の仕方によってはそれなりに臨場感がある物が録れる。 ただ、録音できるのが100-18000Hzと低音部がスカスカなのが難点。 ●周波数特性:100~18,000Hz ●感度(0dB=1V/Pa,1kHz):-48dB マイク(バイノーラル) Adphox BME-200 SOUND PROFESSIONALS SP-TFB-2H Roland CS-10EM マイク(ステレオマッチトペア) RODE NT5(実売価格: 3万円) 安い割に美味しい音が出ると評判は良い。 http //www.rodemic.com/?pagename=Products product=NT5 RODE M5 実売価格: 1万円台後半 http //ja.rode.com/microphones/m5 AKG C451B/ST 実売価格: 7万円台 http //proaudiosales.hibino.co.jp/akg/48.html#STpair SHURE KSM137/SL STEREO 実売価格: 8万円台 https //www.shure.co.jp/ja/products/microphones/ksm137 Studio Projects C4 実売価格: 5万円台 http //www.studioprojectsusa.com/c4.html FOSTEX MC10ST 実売価格: 1万円台後半 http //www.fostex.jp/INTRO/MIC/MC10.html Samson Audio C02 実売価格: 1万円 http //www.samsontech.com/products/productpage.cfm?prodID=1664 brandID=2 BEHRINGER C-2 実売価格: 1万円 http //www.behringer.com/C-2/index.cfm?lang=JPN マイク(ラべリア) DPA SC4061 OLYMPUS ME52W (¥2,750) ・形式:エレクトレットコンデンサー型 ・周波数特性:100~15,000Hz ・感度:-40dB ・電源:プラグインパワー https //jp.omsystem.com/product/audio/accessory/mic/me52w.html マイク(iphone用) SHURE MV88 RODE i-XY ZOOM iQ7 ZOOM iQ6 モニタ用ヘッドホン SONY MDR-CD900ST モニタ用ヘッドホンの音響業界標準機。値段は少し高めですが、良い音は良く、悪い音は悪く、モニタ用として最適に出力されます。 また耐久性にも定評があります。(※いっぽうで接触不良が多いとの声も聞きます) 再生周波数帯域 5~30,000Hz インピーダンス 63Ω 最大入力 1,000mw プラグ形状ステレオ標準プラグ コード長 2.5m 質量約200g(コード別) http //www.sonymusic.co.jp/Music/MoreInfo/MDR-CD900ST/ SONY MDR-7506 audio technica ATH-M50x audio technica ATH-M40x SHURE SRH840 SHURE SRH440 FOSTEX T-7M 見た目は悪いですが音の質は値段より良いです。 http //www.fostex.jp/INTRO/t7_5m/000t7_5m.html モニター用イヤホン SHURE SE215 SONY MDR-EX800ST
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矢印を消す 設定→ASSETTO CORSA→システム→近接インジケータ→最も近い相手を表示する チェックを外す FOB設定 Onboard settings バーチャルバックミラー F11 AIレースが出来るのはC1 Outer Time Attack Layout takeyohのおぼえがき https //takeyoh.hatenablog.com/ AI車のクラッシュ防止設定 http //ebitorium.seesaa.net/article/472951771.html Content Managerを起動 「SETTINGS」 → 「CUSTOM SHADERS PATCH」 → 「NEW AI BEHAVIOR」を選択 「Spawn attempt」 を”5”に設定 「Min Distance to player」 を"300"に設定 「Min Distance to ai」 を"200"に設定 「Get back to the race after going to pits」 にチェックを入れる。 高画質 https //twitter.com/games_knt/status/1562322078711574528 v3.0 https //acstuff.ru/s/YkDfxl v3.5 https //acstuff.ru/s/8hfo5C reshade ppフィルタ https //twitter.com/epo_0319/status/1492514866841911301?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1492516472564121600%7Ctwgr%5E0a132461521d97e71b29c9976985cc9119152641%7Ctwcon%5Es2_ ref_url=https%3A%2F%2Fnizigen-gamer.bloggeek.jp%2Farchives%2Fcat_272276.html 【MOD導入ガイド】スケール最大な一般車MOD!!2REALトラフィックMOD!!!!!こんなに凄い台数でサクサク動きます!! 【アセットコルサ】【Assetto corsa】 https //www.youtube.com/watch?v=51t5G8i9JC0 NEW AI BEHAVIORについて【Assetto corsa】 http //music2.blog.jp/archives/86335079.html ■「data.acd」の展開方法■ https //nizigen-gamer.bloggeek.jp/archives/12401676.html Assetto Corsa data.acdを展開してデータをいじりたく候 http //vorglc.blog.shinobi.jp/assetto%20corsa/assetto%20corsa%20-%20data.acd%E3%82%92%E5%B1%95 【Assetto Corsa】オブジェクトを消去する方法 https //www.shinacmod.com/assetto-corsa-object-hide/ https //takeyoh.hatenablog.com/ https //twitter.com/takeyoh_k3x/with_replies 首都高AI 【AssettoCorsa】アセットコルサ 首都高に一般車(AI車)完全追加方法!! ののんのチャンネル https //www.youtube.com/watch?v=jlLvPDx5Gtc 首都高MOD(v0.9.1)に一般車AIを追加するMODの入れ方解説!(Shutoko Revival Project)【Assetto Corsa MOD解説】 YURO ch. 速 游路 https //www.youtube.com/watch?v=4mSpKYS5FWQ 首都高で一般車MODが走らないときの5つの対策【アセットコルサ】 https //ac.graceeight.com/acr0045 【assetto corsa】首都高で一般車を走らせる方法とは? https //www.takatcha.com/%E3%80%90assetto-corsa%E3%80%91%E9%A6%96%E9%83%BD%E9%AB%98%E3%81%A7%E4%B8%80%E8%88%AC%E8%BB%8A%E3%82%92%E8%B5%B0%E3%82%89%E3%81%9B%E3%82%8B%E6%96%B9%E6%B3%95%E3%81%A8%E3%81%AF%EF%BC%9F%EF%BC%882022/ 一般車カーMOD(トラック・軽自動車)首都高設定 https //ac.graceeight.com/acr0046 首都高 SRP版 一般車MODのアドオン設定 https //ac.graceeight.com/acr0043 faster ai ai_hintsをPAディレクトリにコピー 走行会を選ぶ 対戦相手の強さ100% 敵の積極性100% グリッドタイプCustom 選択するコースの画像がトラフィック 芝浦P(Shibaura_pa_traffic)からスタート 設定 CSP NEW AI BEGAVIOR/NEW BEHAVIOR 【Get back to the race after going to pits】へチェック コンテンツマネージャー Assetto Corsa 1.1.5 のサウンド Fix http //vorglc.blog.shinobi.jp/assetto%20corsa/assetto%20corsa%20-%201.1.5%20%E3%81%AE%E3%82%B5%E3%82%A6%E3%83%B3%E3%83%89%20fix SOL Sol weather 天候を変化 Sol Planner 時間調整 CSP PURE SKY https //www.racedepartment.com/downloads/sky-pure-sol.53935/ 車外視点時のエンジン音をコクピット視点で聴く CUSTOM SHADERS PATCH GENERAL PATCH SETTINGS Audio Use exterior sounds everywhere WEATHER FX サウンドmod開発 キーワード quickbms fmod sfx bank https //hbkim.blog.ss-blog.jp/2017-10-29 エンジン音など音源データを別の車から移植 https //ac.totsugeki.com/post-1656/ [assettocorsa] How to modify sound mod (アセットコルサ ノウハウ) https //www.youtube.com/watch?v=NO5ijG1vQqk Asseto Corsaのbankファイルからwavファイルを取り出す https //hbkim.blog.ss-blog.jp/2017-10-29 https //www.youtube.com/watch?v=AVGsj0PX6bU https //www.youtube.com/watch?v=8fMQCYiAgVU CSP ASSETTO CORSA ビデオ https //docs.worldsimseries.com/article/21-custom-shaders-patch Disable 'Enforce latest shared memory library' in Content Manager Settings Custom shaders patch General patch settings Assetto Corsa crashes with "clearPythonCache" error MOD-Tutorial https //github.com/JSAE-ARCHIVES/MOD-Tutorial 【学生フォーミュラMOD開発講座】 MOD導入編 アーカイブ https //www.youtube.com/watch?v=muwEyk208sY https //github.com/JSAE-ARCHIVES/MOD-Tutorial/tree/main/1%E7%AB%A0%20%E3%81%AF%E3%81%98%E3%82%81%E3%81%AB 学生フォーミュラMOD開発セミナー 3Dモデル編 ONLINE https //www.youtube.com/watch?v=XG3q6gLPyJc
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Matador レーベル 1989年、アメリカ・ニューヨークでChris Lombardiによって設立されたレーベル。 1990年にHomestead RecordsのマネージャーGerard Cosloyが加入。1993年からはAtlantic Recordsとのパートナーシップを結ぶ。 1996年にCapitol Recordsにより株式を49%保有されるが、1999年に取り戻すことに成功。それらは2002年よりBeggarsグループによって共同保有されている。 所属ミュージシャン Belle Sebastian Brightblack Morning Light Cat Power The Cave Singers Dead Meadow Early Man Fucked Up Jaguar Love Jay Reatard Laura Cantrell Lavender Diamond Love of Diagrams Stephen Malkmus Matmos Mission of Burma Mogwai A.C. Newman The New Pornographers Jennifer O'Connor The Ponys Shearwater Sonic Youth Times New Viking Yo La Tengo Aereogramme Arab Strap Arsonists Babylon Dance Band Bailter Space Barbara Manning Bardo Pond Bassholes Bettie Serveert The Bionaut Boards of Canada Bullet Lavolta Bunnybrains burger/ink Chain Gang Chavez Chris Knox Circle X The Clean Come Console Cornelius Couch dälek David Kilgour Demolition Doll Rods Dizzee Rascal The Double D-Stroy Dustdevils 18th Dye The Fall Fire In The Kitchen Flipper The For Carnation The Frogs Fuck The Fucking Champs Graeme Downes Guided by Voices Guitar Wolf Helium H.P. Zinker Interpol Jad Fair Yo La Tengo Jega Jimi Tenor The Jon Spencer Blues Explosion JPS Experience Khan Kustomized Large Professor Lesser Liquor Giants Live Human Liz Phair Lynnfield Pioneers Lyres M. Ward (Matador Europe; M. Ward's music is released in the US by Merge Records) Mark Eitzel Mary Timony MC Paul Barman Mecca Normal The Modernist Modest Mouse Moonshake Mount Florida Mr. Len Neko Case Nightmares on Wax Non Phixion Pastels Pavement Pell Mell Pitchblende Pizzicato Five Plone Pole Portastatic Preston School of Industry Pretty Girls Make Graves Prisonshake Quickspace Railroad Jerk Red Snapper Robert Pollard Run On Sad Rockets The Schramms Seachange Sensational SF Seals Shams Silkworm Sleater-Kinney (Matador Europe) Smog The Soft Boys Solex Spoon Sportsguitar Superchunk Techno Animal Teenage Fanclub Thalia Zedek Thinking Fellers Union Local 282 Tobin Sprout Toiling Midgets Tommy Keene 2 Foot Flame Two Lone Swordsmen Unrest Unsane Unwound Wisdom of Harry
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Upgrade 種族限定のアップグレードについては個別ページを参照 UpgradeAllegiancesLegacy Combo MiscRuby Tier詳細 Magicスペル多重掛け Buildings建物別 Secret Shop/有料アップグレード Allegiances アップグレード 価格 効果 解放条件 Proof of Good Deed 25,000 善の種族に関するアップグレードを解放する なし Proof of Evil Deed 25,000 悪の種族に関するアップグレードを解放する Proof of Neutrality 100Qa (1e17) 中立の種族に関するアップグレードを解放する Proof of Order 1Qa 秩序の種族に関するアップグレードを解放する 転生100回目以降 Proof of Chaos 1Qa 混沌の種族に関するアップグレードを解放する Proof of Balance 1Qa 均衡の種族に関するアップグレードを解放する Fairy Heritage 5,000 建物の収入+(Farm, Inn, Blacksmithの所持数×0.075)% トロフィー「○○ Champion」を取得(対応する種族の基本アップグレードをすべて購入する) Elven Heritage 5,000 ファクションコイン入手率+5%現在のファクションコイン入手率に応じてクリックによる収入が増加 Angelic Heritage 5,000 マナ回復速度+10% Goblin Heritage 5,000 持っているの量に応じて、建物の収入が増加 Undead Heritage 5,000 このゲーム中の経過時間に応じて、追加のアシスタントを獲得 Demonic Heritage 5,000 建物の収入+(Hall of Legendsの数×0.3)% Titan Heritage 25,000 Royal Exchange1回あたりのボーナス+15% Druid Heritage 25,000 建物15個ごとに、最大マナ+1 Faceless Heritage 25,000 「最も建物が多かった回」の建物所持数に応じて、建物の収入が増加 Dwarven Heritage 75,000 Excavateを行った回数に応じて、建物の収入が増加 Drow Heritage 75,000 Royal Exchangeの購入回数に応じて、アシスタントの収入が増加 Dragon Heritage 400B Dragonに所属していた時間に応じて、アシスタントの収入が増加 Archon Heritage 1Ud 建物数、アシスタント数、Royal Exchange回数、スペル使用回数が10%増しとして扱われる Djinn Heritage 1Ud このR中のLimited Wishの使用時間に応じて、Uniqueな建物の収入が増加 Makers Heritage 1Ud このゲーム中のTax Collection詠唱回数に応じて、最大マナが増加 Mercenary Badge 全FC 100,000 最も多い「1ゲーム中の入手コイン」に応じて、建物の収入が増加 Advanced Fairy Heritage 1 Sp 上3つの建物の個数に応じて、追加のアシスタントを獲得 トロフィー「(種族名)」Masterを獲得 + 1ゲーム中に対応する種族スペルを8時間使用 Advanced Elven Heritage 1 Sp このR中のクリック回数に応じて、ファクションコイン獲得率が乗算で増加 Advanced Angelic Heritage 1 Sp このゲーム中にスペルを詠唱した回数に応じて、最大マナが乗算で増加 Advanced Goblin Heritage 1 Sp Gemの所持数に応じて、Tax Collectionの効果が増大 Advanced Undead Heritage 1 Sp オフラインボーナスに応じて、各種計算式におけるアシスタント数が割増で計算される Advanced Demonic Heritage 1 Sp 所持トロフィー数に応じて、建物の収入が増加 Advanced Titan Heritage 1 Sp Royal Exchange購入回数に応じて、最大マナが増加 Advanced Druid Heritage 1 Sp 各スペルの効果時間の合計に応じて、ファクションコイン獲得率が乗算で増加 Advanced Faceless Heritage 1 Sp Uniqueな建物の所持数に応じて、追加のアシスタントを獲得 Advanced Dwarven Heritage 1 Sp Excavate回数とExcavation Reset回数に応じて、建物の収入が増加 Advanced Drow Heritage 1 Sp オフラインボーナスとこのゲーム中の経過時間に応じて、建物の収入が増加 Advanced Dragon Heritage 1 Sp 各種計算式において、使用中のスペル数が5%増しで計算される Bloodline Free いくつかの効果の中から、1種類の効果を得ることができる詳細は当該ページを参照 転生7回目以降 Lineage Free 選択したBloodlineに応じた追加効果を得ることができる詳細はBloodlineページを参照 転生60回目以降 Fairy Choir 1M Fairy Chantingの効果時間中、アシスタントの数が3倍になる 同名のMagic Trophyを取得し、対応するスペルを使用可能にする Sun Blessing 1M Moon Blessingの効果時間中、毎秒15回の自動クリックが行われる God's Rest 1M God s Handの効果時間中、他のスペルを使用する度にFaction Coinを得る Greed Drive 1M Goblin s Greedの消費マナ-150 True Night 1M Night Timeの倍率が、(Necropolisの建造数×40)%に強化される Hell Rush 1M Hellfire Blastの効果がHall of Legendsにも及ぶようになる Lightning Storm 10Dd Lightning Strikeの倍率が、Iron Strongholdの建造数の5倍に強化される Halls of Balance 10Dd Grand Balanceの効果時間が24秒に強化され、消費マナ-200 Faceless Overmind 10Dd Brainwaveの倍率が、毎秒3%増加に強化される Minedwarf 100Sxd Diamond PickaxeのFaction Coin獲得率上昇値が300%に強化される Perfect Combo 100Sxd Combo Strikeの倍率上昇値が強化される Dragon's Roar 1Qad Dragon s Breathの使用時間に応じて、発動時にFaction Coinを獲得する Chrono Loading 10 Octg このゲーム中の経過時間に、このR中のPrecognitionの使用時間の一部が加算される Persistent Entropy 10 Octg Limited Wishの計算式において、当スペルの使用数が150回分加算される Reality Center 10 Octg Infinite Spiralの効果時間中、アシスタントに数応じて、Excavationのコストが減少 Legacy Combo Ascension4から利用可能 アップグレード 種族 効果 Mystic Forest FR/EL アシスタント数に応じて、建物の収入が増加 Dream Realm FR/AN このRの善属性の所属時間に応じて、マナ回復速度が増加 Artifact Caveau FR/GB アーティファクトの所持数に応じて、建物の収入が増加 Twisting Nether FR/UD スペル「Twisting Nether」を使用できる(TierごとにLineageレベルのカウント+1) Brooding Abyss FR/DM アクティブスペルに応じて、アシスタント数が増加 Sacred Glade EL/AN このゲームのクリック数に応じて、スペルの効果時間が増加 Greed Factory EL/GB このゲームのTax Collection数に応じて、ファクションコイン入手率が増加 Swamp of Sorrows EL/UD 最大マナに応じて、スペルのカウントが増加 Forbidden Grove EL/DM ユニーク建物数に応じて、自動クリックが増加 Golden Heaven AN/GB 現在の所持金に応じて、建物の収入が増加 Dark Sanctum AN/UD このRの秩序の所属時間に応じて、最大マナが乗算で増加 Eternal Battlefield AN/DM このRの善(悪)所属時間に応じて、悪(善)の建物の収入が増加 Homunculus Lab GB/UD このRの秩序・均衡の最小所属時間に応じて、リサーチポイントが増加また、未使用のリサーチポイントに応じて、建物の収入が増加 Corruption Zone GB/DM スペルの最長効果時間に応じて、ユニークでない建物の収入が増加 Frozen Wastes UD/DM このRのオフライン時間に応じて、オフラインボーナスが増加 Misc アップグレード 価格 効果 解放条件 Reincarnation Power 1 転生回数に応じて、様々なボーナスを得る 転生を1回以上行う Gem Power 1 持っているの数に応じて、収入とファクションコイン入手率を増加させる を1個以上所持 Gem Potency 1 Sp の効果が3%に強化される を1 M個以上所持 Gem Supremacy 10 Dvg の効果が4%に強化される を1 Dd個以上所持 Gem Sovereignty 10 Qitg の効果が5%に強化される を1 Vg個以上所持 Ruby Power 1 建物の収入+100%。「Ruby Upgrades」を解放する Rubyを1個以上獲得 Ruby Tier 1 1 Ruby Powerの効果が+200%に強化される Rubyを50個以上獲得 Ruby Tier 2 1 Ruby Powerの効果が+300%に強化される Rubyを100個以上獲得 Ruby Tier 3 1 Ruby Powerの効果が+400%に強化される Rubyを150個以上獲得 Ruby Tier 4 1 Ruby Powerの効果が+600%に強化される Rubyを250個以上獲得 ~ Ruby Tier 50 1 Ruby Powerの効果が+29100%に強化される Rubyを14,750個以上獲得 Ruby Assistant (購入回数)Ruby アシスタント+(購入回数)体 Ruby Powerを購入する Ruby Mana Regeneration (購入回数)Ruby マナ回復速度+(購入回数×0.5)/s Ruby Max Mana (購入回数)Ruby マナ最大値+(購入回数×25) Ruby Gem Bonus (購入回数)Ruby 倍率+(購入回数×0.5)% Ruby Royal Trading (購入回数)Ruby Royal Exchange倍率+(購入回数×1.5)% Sturdy Treasure 500 クリックによる収入+4オフラインの間、クリック回数+1/s 合計クリック回数が100回 Durable Treasure 5,000 クリックによる収入+45オフラインの間、クリック回数+1/s 合計クリック回数が500回 Reinforced Treasure 5M (5e6) クリックによる収入+4,950オフラインの間、クリック回数+1/s 合計クリック回数が2,500回 Resilient Treasure 5B (5e9) クリックによる収入+500,000オフラインの間、クリック回数+1/s 合計クリック回数が1万回 Unbreakable Treasure 50T (5e13) クリックによる収入+50Mオフラインの間、クリック回数+1/s 合計クリック回数が5万回 Eternal Treasure 50Qa (5e16) クリックによる収入+50Bオフラインの間、クリック回数+1/s 合計クリック回数が10万回 Filled Treasure 10,000 クリックによる収入+25%建物の収入+25% このゲーム中、クリックで得たが5,000以上 Rich Treasure 50M このゲーム中、クリックで得たが5M以上 Wealthy Treasure 100B このゲーム中、クリックで得たが5B以上 Opulent Treasure 150T このゲーム中、クリックで得たが5T以上 Overflowing Treasure 200Qa このゲーム中、クリックで得たが5Qa以上 Precious Treasure 50,000 クリックによる収入+(秒間収入の1%) クリックで得たの合計が10万以上 Ornate Treasure 50M クリックで得たの合計が100M以上 Adorned Treasure 50B クリックで得たの合計が100B以上 Embellished Treasure 50T クリックで得たの合計が100T以上 Resplendent Treasure 50Qa クリックで得たの合計が100Qa以上 Absent Ruler 1B オフライン時の収入+200% オフライン状態を12時間以上続ける Missing Ruler 1Qi オフライン時の収入+500% オフライン状態を24時間以上続ける Nonexistent Ruler 10Sxg オフライン時の収入+1,500% オフライン状態を36時間以上続ける Assistant Trade Union 150Qi 建物の収入+(アシスタント数)% アシスタントが10体以上 Assistant Syndicate 300Qivg アシスタントが100体以上 Assistant Cartel 5Qitg アシスタントが300体以上 ※Rubyを消費しても、Ruby Tierの効果は減少しません。 Ruby Tier詳細 + ... ソース:http //www.kongregate.com/forums/8945-realm-grinder/topics/588650-how-much-real-money-for-ruby-power-51 要求Ruby数Tiers 1~3:+50個でTier解放 Tiers 4~8:+100個でTier解放 Tiers 9~13:+150個でTier解放以下同様に5 Tiers毎に要求数が50個増加 Tiers 49~50:+550個でTier解放 Ruby倍率Tiers 1~3:到達で倍率+100% Tiers 4~8:到達で倍率+200% Tiers 9~13:到達で倍率+300%以下同様に5 Tiers毎に+100%増加 Tiers 24~29:例外的に、この区間のみ6 Tiersの間、到達で倍率+600% Tier 50:到達で倍率+1100% Tier 50に到達するには、$ 2,783 が必要 Magic アップグレード 価格 効果 解放条件 Mana Droplet 10,000 マナ回復速度+0.5/s 同名のTrophyを獲得 Mana Rain 20M Mana Surge 30B Mana Fountain 40T Mana Shower 50Qa Mana Stream 60Qi Mana Flood 70Sx Mana Wave 80Sp マナ回復速度+5.0/s Mana River 90Oc Mana Lake 100No Mana Sea 12.5Uqag Mana Ocean 150Noqag Mana Spring 150Noqag マナ回復速度+10.0/s Automatic Casting 100B システムを参照 Improved Autocasting 200Qi Masterful Autocasting 300Oc Priority Autocasting 400Ud Contingency Autocasting 500Qad Planned Autocasting 600Spd Efficient Autocasting 700Vg Tiered Autocasting 800Vg スペル多重掛け スペル多重掛けアップグレード 共通項目効果 仕様 解放条件 Tier(段階)に応じて、スペルが多重掛け可能になるマナ回復速度と最大値に応じて、オフライン倍率が増加 多重掛けには、前段階の2倍のマナが必要(重ねる度に消費マナが2倍)各種コイン倍率増加・Faction Coin獲得率増加以外の効果は重ならない重ね掛けの際、経過時間(とそれに応じた効果)はリセットされる発動回数は重ねた分もカウント、使用時間のカウントは重ねても一定 R42~ R42の時、転生までの各スペル使用時間がTier 2 2d 14h 30mTier 3 6d 1h 51mTier 4 11d 19h 21mTier 5 20d 7h 32mTier 6 32d 2h 54mRの増加に応じて軽減される + 価格詳細 スペル / Tier 価格 追加効果 Call to Arms 2 51Sxd - - 3 766Vg 4 11.52Qivg 5 173.1Novg 6 2.601Qatg 7 - Holy Light 2 54Spd 1B - 3 4.629Dvg 22.39B 4 396.8Sxvg 501.2B 5 34.02Utg 11.22T 6 2.916Sxtg 251.2T 7 - 5.623Qa Blood Frenzy 2 54Spd 1B - 3 4.629Dvg 22.39B 4 396.8Sxvg 501.2B 5 34.02Utg 11.22T 6 2.916Sxtg 251.2T 7 - 5.623Qa Gem Grinder 2 60Nod 5B 倍率は(50×Tier)倍 3 167Qavg 142.5B 4 464.7Novg 4.061T 5 1.293Qitg 115.7T 6 3.6Qag 3.299Qa 7 - 94.02Qa Spiritual Surge 2 66Uvg 10T - 3 5.949Spvg 891.3T 4 53.61Utg 79.43Qa 5 48.32Octg 7.079Qi 6 4.356Qaqag 631Qi 7 - 56.23Sx Fairy Chanting 2 54Spd 10B Tier毎に効果時間+10秒 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa Moon Blessing 2 54Spd 10B Tier毎にクリック報酬+2,000%※Ascension補正適用前 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa God's Hand 2 54Spd 10B - 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa Goblin's Greed 2 54Spd 10B - 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa Night Time 2 54Spd 10B - 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa Hellfire Blast 2 54Spd 10B 発動中、悪属性スペルの使用回数が(重ね掛け数-1)×50% 増しで扱われる 3 4.629Dvg 316.2B 4 396.8Sxvg 10T 5 34.02Utg 316.2T 6 2.916Sxtg 10Qa 7 - 316.2Qa Lightning Strike 2 57Ocd 50B Tier毎にLSのIron Stronghold参照値+75%重ね掛けの際、ターゲットは再抽選される 3 27.85Tvg 2.013T 4 13.61Ocvg 81.03T 5 6.649Ttg 3.262Qa 6 3.249Octg 131.3Qa 7 - 5.287Qi Grand Balance 2 57Ocd 50B - 3 27.85Tvg 2.013T 4 13.61Ocvg 81.03T 5 6.649Ttg 3.262Qa 6 3.249Octg 131.3Qa 7 - 5.287Qi Brainwave 2 57Ocd 50B Tier毎にBrainwaveのHeadstart+10分Focused Thoughtsの有無と関係なく加算 3 27.85Tvg 2.013T 4 13.61Ocvg 81.03T 5 6.649Ttg 3.262Qa 6 3.249Octg 131.3Qa 7 - 5.287Qi Diamond Pickaxe 2 63Vg 1T Faction Coin入手率も増加 3 998.1Qivg 63.1T 4 15.81Utg 3.981Qa 5 250.5Sxtg 251.2Qa 6 3.969 Dqag 15.85Qi 7 - 1Sx Combo Strike 2 63Vg 1T Combo Strikeの使用回数+2回 3 998.1Qivg 63.1T Combo Strikeの使用回数+4回 4 15.81Utg 3.981Qa Combo Strikeの使用回数+8回 5 250.5Sxtg 251.2Qa Combo Strikeの使用回数+16回 6 3.969 Dqag 15.85Qi Combo Strikeの使用回数+32回 7 - 1Sx Combo Strikeの使用回数+64回 Dragon's Breath 2 69Dvg 1Qa 発動中でない効果のブレスが放たれる 3 35.36Ocvg 177.8Qa 4 18.12Qatg 31.62Qi 5 2.289Qag 5.623Sx 6 4.761Sxqag 1Sp いずれかのブレスの効果が2倍になる 7 - 177.8Sp Temporal Flux 2 120 NoTg 1 Sp マナ回復速度は加算で増加 Maelstrom 2 120 NoTg 1 Sp 重ね掛けの際、ターゲットは再抽選される All Creations 2 120 NoTg 1 Sp ファクションコイン獲得率は加算で増加 Buildings 建物個別のアップグレードは別表に掲載 アップグレード 価格 効果 解放条件 Heroic Certificate 100T (1e14) 善の建物の収入+100% 善の建物を750個所持 Heroic Validation 100Qi (1e20) 善の建物を1,500個所持 Heroic Affirmation 100Qad (1e47) 善の建物を12,000個所持 Heroic Proclamation 10No (1e31) 善の建物を20,000個所持 Villainous Certificate 100T (1e14) 悪の建物の収入+100% 悪の建物を750個所持 Villainous Validation 100Qi (1e20) 悪の建物を1,500個所持 Villainous Affirmation 100Qad (1e47) 悪の建物を12,000個所持 Villainous Proclamation 10No (1e31) 悪の建物を20,000個所持 Grinding Dedication 500T (5e14) 中立の建物の収入+100% 最後の転生から7時間が経過 True Neutrality 1Sx (1e21) 中立に12時間以上所属する Neutral Certificate 2No (2e30) 中立の建物を3,500個所持 Neutral Validation 4Dd (4e39) 中立の建物を7,000個所持 Neutral Affirmation 8NoQag (8e150) 中立の建物を20,000個所持 Neutral Proclamation 16Novg (1.6e91) 中立の建物を50,000個所持 Legend among Legends 1Oc Hall of Legendsの収入+100% 175個以上のトロフィーを獲得 It's Legends All the Way Down 1Sxd Hall of Legendsの収入+200% 350個以上のトロフィーを獲得 Trophies Trophy 1Qitg Hall of Legendsの収入+400% 540個以上のトロフィーを獲得 建物別 - 効果 建造数 基本建物3種 属性別建物7種 Hall of Legends 5 収入+100%アシスタント+1体 収入+100%アシスタント+1体 収入+75%、HoL以外の収入+(トロフィー数×0.25)% 25 収入+200%アシスタント+1体 収入+100%アシスタント+1体 収入+75%、HoL以外の収入+(トロフィー数×0.25)% 75 収入+300% 収入+100% 収入+75%、HoL以外の収入+(トロフィー数×0.25)% 150 収入+400% 収入+100% 収入+75%、HoL以外の収入+(トロフィー数×0.25)% 200 収入+500% 収入+100% 収入+75%、HoL以外の収入+(トロフィー数×0.25)% 300 収入+400% 収入+200% 収入+150%、HoL以外の収入+(トロフィー数×0.5)% 400 収入+300% 収入+200% 収入+150%、HoL以外の収入+(トロフィー数×0.5)% 500 収入+200% 収入+200% 収入+150%、HoL以外の収入+(トロフィー数×0.5)% 600 収入+100% 収入+200% 収入+150%、HoL以外の収入+(トロフィー数×0.5)% 700 収入+200% 収入+200% 収入+150%、HoL以外の収入+(トロフィー数×0.5)% 750 基本収入+750,000、収入+(他の建物の建造数×75)% 800 収入+300% 収入+300% 収入+300%、HoL以外の収入+(トロフィー数×0.75)% 900 収入+400% 収入+300% 収入+300%、HoL以外の収入+(トロフィー数×0.75)% 1000 収入+500% 収入+300% 収入+300%、HoL以外の収入+(トロフィー数×0.75)% 1100 収入+400% 収入+300% 収入+300%、HoL以外の収入+(トロフィー数×0.75)% 1250 収入+300% 収入+300% 収入+300%、HoL以外の収入+(トロフィー数×0.75)% 1500 収入+400% 収入+400% 収入+600%、HoL以外の収入+(トロフィー数×1)% 基本収入+2M、収入+(他の建物の建造数×150)% 1750 収入+500% 収入+400% 収入+600%、HoL以外の収入+(トロフィー数×1)% 2000 収入+400% 収入+400% 収入+600%、HoL以外の収入+(トロフィー数×1)% 2250 基本収入+7M、収入+(他の建物の建造数×225)% 2500 収入+300% 収入+400% 収入+600%、HoL以外の収入+(トロフィー数×1)% 3500 収入+60% 収入+50% 収入+20%、HoL以外の収入+(トロフィー数×0.1)% 4000 収入+70% 収入+50% 収入+40%、HoL以外の収入+(トロフィー数×0.15)% 10000 収入+80% 収入+50% 収入+60%、HoL以外の収入+(トロフィー数×0.2)% 18000 収入+90% 収入+100% 収入+80%、HoL以外の収入+(トロフィー数×0.25)% + 価格表 建造数 Farm Inn Blacksmith 4段目 5段目 6段目 7段目 8段目 9段目 10段目 Hall of Legends 5 200 2,510 12,070 36,200 112,640 764,320 8.89M 146.8M 2.916B 64.36B 40T 25 6,580 82,300 395,020 1.185M 3.687M 25.02M 291M 4.806B 95.46B 2.107T 1.3Qa 75 10.7M 133.8M 642.1M 1.926B 5.993B 40.67B 473B 7.812T 155.2T 3.452Qa 2.1Qi 150 509B 6.363T 30.54T 91.62T 285.1T 1.934Qa 22.5Qa 371.6Qa 7.381Qi 162.9Qi 100Sx 200 689.5T 8.619Qa 41.37Qa 124.1Qa 386.1Qa 2.62Qi 30.48Qi 503.3Qi 9.998Sx 220.6Sx 140Sp 300 971.6Qi 12.15Sx 58.3Sx 174.9Sx 544.1Sx 3.692Sp 42.95Sp 709.3Sp 14.09Oc 310.9Oc 195No 400 1.331Oc 16.64Oc 79.87Oc 239.6Oc 745.5Oc 5.058No 58.84No 971.8No 19.3Dc 426Dc 265Ud 500 1.787Dc 22.33Dc 107.2Dc 321.6Dc 1Ud 6.789Ud 78.96Ud 1.304Dd 25.9Dd 571.7Dd 357Td 600 2.36Dd 29.5Dd 141.6Dd 424.8Dd 1.322Td 8.969Td 104.3Td 1.723Qad 34.22Qad 755.3Qad 472Qid 700 3.08Qad 38.49Qad 184.8Qad 554.3Qad 1.725Qid 11.7Qid 136.1Qid 2.248Sxd 44.65Sxd 985.5Sxd 616Spd 750 1Qad 800 3.978Sxd 49.73Sxd 238.7Sxd 716Sxd 2.228Spd 15.12Spd 175.8Spd 2.904Ocd 57.68Ocd 1.273Nod 796Nod 900 5.096Ocd 63.7Ocd 305.8Ocd 917.3Ocd 2.854Nod 19.37Nod 225.2Nod 3.72Vg 73.89Vg 1.631Uvg 1.02Dvg 1000 6.483Vg 81.04Vg 389Vg 1.167Uvg 3.631Uvg 24.64Uvg 286.6Uvg 4.733Dvg 94.01Dvg 2.075Tvg 1.3Qavg 1100 8.199Dvg 102.5Dvg 491.9Dvg 1.476Tvg 4.591Tvg 31.16Tvg 362.4Tvg 5.985Qavg 118.9Qavg 2.624Qivg 1.64Sxvg 1250 11.18Qivg 139.7Qivg 670.7Qivg 2.012Sxvg 6.26Sxvg 42.48Sxvg 494.1Sxvg 8.16Spvg 162.1Spvg 3.577Ocvg 2.24Novg 1500 17.82Tg 222.7Tg 1.069Utg 3.207Utg 9.979Utg 67.71Utg 787.6Utg 13.01Dtg 258.4Dtg 5.702Ttg 3.56Qatg 2Novg 1750 28.29Qitg 353.7Qitg 1.698Sxtg 5.093Sxtg 15.84Sxtg 107.5Sxtg 1.251Sptg 20.65Sptg 410.2Sptg 9.054Octg 5.66Notg 2000 44.77Qag 559.6Qatg 2.686Uqag 8.058Uqag 25.07Uqag 170.1Uqag 1.979Dqag 32.68Dqag 649.1Dqag 14.33Tqag 8.95Qaqag 2250 3Qaqag 2500 105.5Qig 1.319UQig 6.331UQig 18.99UQig 59.09UQig 401UQig 4.664DQig 77.03DQig 1.53TQig 33.77TQig 21QaQig 3500 1.73Qid 21.29Qid 102.2Qid 306.6Qid 953.9Qid 6.473Sxd 75.29Sxd 1.243Spd 24.7Spd 545.1Spd 5.82Ocvg 4000 4.689Spd 58.62Spd 281.4Spd 844.1Spd 2.626Ocd 178.2Ocd 207.3Ocd 3.423Nod 68Nod 1.501Vg 343Utg 18000 563Octg 7.037Notg 33.78Notg 101.3Notg 315.3Notg 2.139Qag 24.88Qag 411Qag 8.163Uqag 180.2Uqag 3.92Dqag + 名称表 共通 建造数 Farm Inn Blacksmith Hall of Legends 5 Crop Rotation Top Quality Beer Heavy Hammer Legendary Representatives 25 Irrigation Cockroach Disinfestation Stone Molds Legendary League 75 Professional Farmers Silk Blankets Blast Furnace Legendary Heroes 150 Perfect Seeds Trained Waiters Steel Anvil Legendary Champions 200 Vertical Farms Comfy Stools Master Blacksmith Legendary Leaders 300 Farming Tools Juggler Bartender Limited Bladeworks Legendary Lords 400 Animal Herding Soft Mattresses Metal Forge Legendary Army 500 Heavy Plow Five Star Service Sword Art Legendary Rulers 600 Golden Spoon Grim Patron Volcanic Heater Legendary Makers 700 Increased Fertile Area Free Breakfast Ancient Blacksmithing Techniques Legendary Inception 750 Hall of Fame 800 Magically Modified Organisms Half Board Tickets Nerf Hammer Legendary Palace 900 Superior Fertilizer Personal Distillery Advanced Sharpening Legendary Gods 1000 Sentient Vegetables Luxury Toilets Realm Grindstone Legendary Entities 1100 Corn Multiplication Dress Code Weapon Enchanting Legendary Eternals 1250 Fruit Army Royal Suite Tempered Metal Legendary Realm 1500 Mixed Manure Cute Maids Rare Materials Legendary Reunion Hall of Prestige 1750 Side Orchards Cooking Finesse Noble Metals Legendary Meeting 2000 Cattle Domain Carved Wood Tables Raw Ore Legendary Confluence 2250 Hall of Renown 2500 Poultry Feed Fortune Cookies Double Anvil Legendary Assembly 3500 Golden Wheat Bottomless Cups Unbreakable Alloys Legendary Lands 4000 Self Germination Ogre Brewery Signed Blacksmithery Legendary Participation 10000 Lunar Photosynthesis Otherworldly Spirits Layered Metals Legendary Attendance 18000 Vaster Fields Spider Decorations Differential Quenching Legendary Party 善属性 建造数 Warrior Barracks Knights Joust Wizard Tower Cathedral Citadel Royal Castle Heaven's Gate 5 Bronze Weapons Pointy Lances Arcane Circle Golden Cross Guard Training Reinforced Walls Golden Key 25 Iron Weapons Stallion Horses Magic Channeling Mausoleum Lookouts Court Jesters Flying Clouds 75 Steel Weapons Trained Knights Archwizards Holy Icon Signaling Fire Comfy Throne Automatic Gates 150 Diamond Weapons Rich Prizes Long White Beards Spiritual Guide Deep Moat Jeweled Crown Miracle Dispenser 200 Orichalcum Weapons Flirting Princesses Magic Scholarship Epiphany Ballista Towers Throne of Games Heavenly Stairs 300 Duranium Weapons Gallop Races Higher Towers Holy Altar Nightwatch King's Blessing Holy Ascension 400 Adamantium Weapons Armored Mounts Book of Cantrips Trained Inquisitors Sentinel Patrols Royal Lineage Last Minute Redemption 500 Unobtainium Weapons Chivalry Customs Laradan Dome Theocracy Siege Supplies Blue Blood Paradise Town 600 Mithril Weapons Glorious Charge High Magister Sacred Tome Helm's Keep Heroic Prince Sky Passage 700 Titansteel Weapons Golden Spears The Younger Scrolls Crusader's Call Defensive Catapults Food Taster Heavenly Breakthrough 800 Elementium Weapons Rich Finery Elemental Invocations Consecrated Grounds Escape Routes Court Etiquette Beatification 900 Starglass Weapons Heroic Knights Arcane Crest Holy Jubilation Expert Strategist Royal Banquets Blessing of Light 1000 Truesilver Weapons Paladin License Archmage Legacy Bell Tower Watchtowers Abundant Progeny Radiant Aura 1100 Laerthon Weapons Attending Squires Magic Supremacy Side Chapel Reinforced Perimeter Golden Scepter Holy Doormat 1250 Eternium Weapons The Grand Tournament Promising Apprentices Rose Windows Sworn Guards Royal Treasurer The Divine Games 1500 Truegold Weapons Warhorse Trainer Unleashed Potential Beaded Bracelet Carrier Pigeons Trained Butlers God's Right Seat 1750 Core Iron Weapons Advanced Jousting Epic Spells Sacred Ceremonies Criptography Castle Grandeur Eternal Happiness 2000 Ramonite Weapons Goldhand Knight Spell Slingers Painted Facade Advanced Logistics King of the Hill Cloud Service 2500 Vinranium Weapons Argent Lances Augmented Intellect Holy Candles Tactical Moves Ancestors Portraits Godlight Rays 3500 Magisteel Weapons Cheering Crowds Pointier Hats Advent Elders Victory Plans Red Carpet Upwards Rains 4000 Demirock Weapons VIP Invitations Circle Channelling Encyclical Letters Secret Informers Dance Hall Blissful Eden 悪属性 建造数 Slave Pen Orcish Arena Witch Conclave Dark Temple Necropolis Evil Fortress Hell Portal 5 Smaller Cells Unfair Judge Witch Sabbath Sacrificial Alter Desecrated Crypt Spiked Walls Continuous Pain 25 Punishment Whips Rule Abolition Black Magic Dark Rituals Rotting Corpses Deep Dungeons Endless Sorrow 75 Selective Bleeding Additional Gore Cabalism Heart of Darkness Soul Storage Obsidian Throne Eternal Anguish 150 Iron Shackles Beast Fights Forbidden Knowledge Hidden Sect Roaming Zombies Gargoyle Statues Unending Agony 200 Barbed Chains Blood and Sand Unforgivable Curses Cultist Madness Free Brains Black Pinnacles Interminable Affliction 300 Cat-o-nine-tails Merciless Gladiators Wiccan Knowledge Bloody Dagger Skeletal Hands Guard Hounds Unlimited Torment 400 24h Shifts Jagged Blades Golden Arthana Heretic Creeds Rising Bodies Obsidian Gates Perennial Grief 500 Enhancement Drugs Spectacular Executions Voodoo Dolls Spawn of the Damned The First of Them Iron Maidens Sempiternal Distress 600 Job Enforcers Arena Champions Boiling Cauldron Otherworldly Summoning Homeless Evil Black Butts Boundless Suffering 700 Cruel Slavemaster Deathmatches Soul for Sale Shadow Priests Rust in Peace Treacherous Lord Immeasurable Sadness 800 Dirtier Cells The Thirsty Games Red Crystal Shoes Underworld Pantheon Stonecarved Epitaphs Impaled Heads Unfathomable Misery 900 Human Experiments Clapping Hands Fithos Lusec Unholy Curse Heavy Tombstones Black Guards Infinite Vexation 1000 Right Abolition Savagery Boundary Fields Ceremony of Damnation Blight Spread Surrounding Darkness Catastrophic Events 1100 Over-Overtimes Grand Ampthitheater Obscure Divination Portraits of Ruin Putrescence Baleful Presence Disastrous Coincidences 1250 Social Dregs Mortal Combat Eldritch Rites Shadow Lords Foul Stench Dungeon Keepers Terrible Instants 1500 Periodic Tortures Monster Arena Profane Emblems Blasphemy Miasma Generation Killer Mist Tragic Moments 1750 Rotten Rations Larger Gallery Flying Brooms Horned Creatures Green Goo Acid Pits Horrific Image 2000 Rat Companions Me Smash! Thaumaturgy Darkspawns Wastelands Blood Fortress Figment of Ruin 2500 Soiled Floors Rioting Audience Wartshog Shadow Tendrils Entombment Dark Throne Thought of Devastation 3500 Diamond Chains Spiked Floor Nether Codex Corridors of Doo(o)m Funerary Candles Evilspawns Epitome of Tragedy 4000 Ruthless Executives Monster Ex Machina Tattered Cloaks Chambers of Dread Poltergeists Heinous Colonnade Deepest Misfortune 中立属性 建造数 Deep Mine Stone Pillars Alchemist Lab Monastery Labyrinth Iron Stronghold Ancient Pyramid 5 Reinforced Beams Rune of Saving Copper Transmutation Scheduled Orations Fake Exits Higher Walls Golden Sarcophagi 25 Lifesaving Canary Rune of Earning Bronze Transmutation Unshakable Faith Roaming Beasts Crenellations Wandering Mummies 75 Shaft Mining Rune of Income Iron Transmutation Deep Fervor Random Illusions Murder Holes Hieroglyphics 150 Hand Carts Rune of Profit Silver Transmutation Fanaticism Twisted Paths Boiling Oil Ancient Spirits 200 Deeper Tunnels Rune of Production Gold Transmutation Martyrdom Minotaur Guards Golem Sentinels Gods Statues 300 Rare Veins Glyph of Saving Orichalcum Transmutation Perfect Discipline Daedalus Maze Iron Portcullis Afterlife Offerings 400 Dark Passages Glyph of Earning Duranium Transmutation Zealot Warriors Lethal Traps Drawbridges Inscribed Papyrus 500 Long Duration Torches Glyph of Income Adamantium Transmutation Purity of Body Multidimensional Routes Thick Fortifications Ancient Hieroglyphics 600 Underground Map Glyph of Profit Unobtainium Transmutation Immortal Soul Blind Runner The Iron Throne Sphinx Guardian 700 Teradrill Glyph of Production Mithril Transmutation Ora et Labora Red Thread Dispatcher Training Grounds Spirits of the Sands 800 Controlled Detonations Sigil of Saving Titansteel Transmutation Monastic Orders Crooked Lanes Ironclad Guards Rebirth 900 Boreholes Sigil of Earning Elementium Transmutation Hermitage Deadly Mirages Great Towers Blessing of the Sun 1000 Vertical Milestones Sigil of Income Starglass Transmutation Praying Shrine Portal Mechanics Rustproofing Pharaoh's Incarnation 1100 Gas Filtering Sigil of Profit Truesilver Transmutation High Abbot Lode Plantation Massive Deadlocks Wandering Scarabs 1250 Valuable Minerals Sigil of Production Laerthon Transmutation Strict Precepts Underground Area Overwhelming Presence Enigmatic Scriptures 1500 12th Layer Mark of Saving Eternium Transmutation Third Eye Timed Escape The Iron Horde Millennial Dust 1750 Branched Mining Mark of Earning Truegold Transmutation Steel Limbs Rising Creep Ramproof Walls Lost Transcriptions 2000 Damp Caves Mark of Income Core Iron Transmutation Secluded Warriors Ngathf lulgn'hp Immense Edifice Unsolvable Riddles 2500 Hidden Veins Mark of Profit Ramonite Transmutation Unity of Mind Lurking Beholders Tartaros' Gift Cat Idol Figurine 3500 Pressurized Suits Mark of Production Vibranium Transmutation Absolute Solitude Dynamic Rerouting Ancient Guardians Book of Thorh 4000 Magical Rubble Disposal Token of Saving Magisteel Transmutation Lotus Form No Way Out Songs of War Weighted Heart Secret アップグレード 価格 効果 解放条件 Leet 10M 建物の収入+1.337% 同名のSecret Trophyを獲得 Unitary 10M 建物の収入+1.11111111% Building Hater 10Dc クリックの報酬+25% Grand Diplomat 6T Faction Coin獲得率+1% Exchange Master 500Dc Royal Exchangeの倍率+5% Lucky Neutral 30No 中立の建物の収入+50% Perfectly Good 30No 善の建物の収入+50% Diabolical Evil 30No 悪の建物の収入+50% Rewind 1Oc 建物の収入+8% Assistant Squasher 100Qa アシスタント+1体 Faction Grinder 6Oc Faction Coin獲得率+1% Master Archeologist 1Ud TitanかDruidかFacelessでプレイしている時、建物の収入+5% Spellfury 4Dc マナ回復速度+5% Speed Run 10 クリックの報酬+1M Equality 1Qad 建物の収入+100% Beard Carpet 10Nod アシスタントによる収入+10% Premeditation 50Ocd マナ最大値+250 Fast Forward 8Oc オフライン時の収入+200% Need a Head Start? Free 所持+10 Realm Digger 100Nod 建物の収入+(Excavationの回数×0.15)% Harlequin 5Qivg Mercenaryに所属している時、アップグレードを拝借した種族の数に応じて、全ての建物の収入が増加 Lucifer 50Vg Mercenaryに所属している時、善,悪の建物の収入+300% Mathematician 1Td 建物の収入が建物の位に応じて増加(低位(Farm)の方が強く、高位(HoL)の方が弱い) Coin Pillage 1Dc Tax Collectionを詠唱した時、Faction Coinも30秒分獲得する 同名のMagic Trophyを獲得 Mercenary Spirit 1Ocd Mercenaryに所属している時、全ての建物の収入+(転生回数×15)% 同名のSecret Trophyを獲得 Bloodstream 1Tg 建物の収入が、現在選択している血統の種族に所属していた時間に応じて増加する更にMercenaryでプレイしている場合は、Mercenaryに所属していた時間の一部が加算される加算される時間は、Mercenaryのアップグレードで血統の種族の物を選択した数に比例する Unlimited Mana 80Vg マナ回復速度+2/s Exchange Lord 500Qag Royal Exchangeの倍率+5% For Science! 1Qag Researchを利用できる時、建物の収入+100% Magician 250Noqag Spellcraftカテゴリのアップグレードスロット+1 Artisan 250Noqag Craftsmanshipカテゴリのアップグレードスロット+1 Demigod 250Noqag Divineカテゴリのアップグレードスロット+1 Businessman 250Noqag Economicsカテゴリのアップグレードスロット+1 Apothecary 250Noqag Alchemyカテゴリのアップグレードスロット+1 Warlord 250Noqag Warfareカテゴリのアップグレードスロット+1 Novice Researcher 1Tqag バニラ種族でプレイしている時、建物の収入+100% Vanilla Researcher 1SpQig 建物の収入が、リサーチポイントに応じて増加 Vanilla Challenger 10 バニラ種族でプレイしている時、建物の収入+25% Faction Run 10 Faction Coin獲得率+10% Intermediate Researcher 1QiQig 中立種族でプレイしている時、建物の収入+100% Ancient Researcher 1NoSxg 建物の収入が、リサーチポイントに応じて増加 No Recruiting 1Tg Mercenaryに所属している時、建物の収入+(転生回数)% That Excavated Quickly 1Qag ExcavationによってFaction Coinが発掘される確率+5% Neutral Challenger 10 中立種族でプレイしている時、建物の収入+25% glho kohhl snod 1,000 基本クリック報酬+1 Mana Matrix 1,000 マナ最大値+10% Suggestion Master 1,000 建物の収入がミステリアスなイベント(?)に応じて増加 Rule 'dis 1,000 マナ回復速度+1/s Because I Like to Grind 1,000 Royal Exchange倍率+1% Expert Researcher 1QiQig 上位種族でプレイしている時、建物の収入+100% Underworld Researcher 1NoSxg 建物の収入が、リサーチポイントに応じて増加 Stoic Resistance 10 基本クリック報酬+1T Van!shment 10Noqag オフライン倍率に応じて、建物の収入が増加 Iron Rush 3.8SxSxg Iron Strongholdの建造数が計算式で参照される時、5%増しでカウントされる Advisor Insight 100No 建物の収入+10% Helden Sterben Nicht 5Qavg マナ回復速度+15%、マナ最大値+15% Mana Waste 1Td 当ゲーム中のスペル使用回数に応じて、マナ最大値が増加 Master Researcher 1Qavg Dragonでプレイしている時、建物の収入+100% Prestige Challenger Free 上位種族と契約している間、建物の収入+25% Elite Challenger Free MAD種族と契約している間、建物の収入+25% Prismatic Mana 100No マナ回復速度+35% Colorful Autocasting 5Sxd マナ回復速度+10% Dragon Tamer 100Vg 建物の収入+100%、Faction Coin獲得率×2 Spell Cataclysm 640Vg マナ最大値+75% Eternal Researcher 1Novg 建物の収入が、リサーチポイントに応じて増加 Triple Weirdness 1Ttg マナ回復速度に応じてオフライン時のFaction Coin獲得率増加 Autoclicker 100Qag 自動クリックから獲得するFaction Coinの獲得量×5 Exchange High Lord 10DQig Royal Exchange倍率+250% Grandmaster Rsearcher 10SpQig Mercenaryでプレイ中、建物の収入+100% Genealogist 1NoQig リネージュレベルの合計数に応じて建物の収入が増加 Holy Frenzy 100Dc Blood FrenzyかHoly Lightの効果時間中、そのスペルの重ねがけ数に応じて全ての建物の収入が増加 Uniformity 100Qid このReincarnation中に所属したアライメント(善・悪・中立・秩序・混沌・均衡)のうち最も短いものの時間に応じて、全ての建物の収入が増加 Art of the Crow 100 Qavg 善種族:Excavation回数に応じて…悪種族:Gemの収入ボーナスに応じて…中立種族:Royal Exchangeの回数に応じて…秩序種族:…最大マナが乗算で増加混沌種族:…アシスタント数が乗算で増加均衡種族:…マナ回復速度が乗算で増加※契約中の下位種族と、使用しているのArtifact Setの第1アライメント(善・悪・中立)が一致している時のみ購入可能 Faction Ruler 120 Notg 所属中の基本種族と共通するアライメントを持つ種族のAdvanced Heritageの効果が倍増アライメントが2つとも共通(=契約中の下位種族)のものは効果が4倍になる Future Linkin 10 Sptg 前回のゲーム中の時間に応じてファクションコイン入手率を増加 Scarab of Fortune 7Td 建物の収入+(トロフィー獲得数×0.1)% 同名のアーティファクトを発掘 Fossilized Rodent 100Qid クリック報酬+(アーティファクトの発見数×10)% Power Orb 1Qavg マナ回復速度+2.5% Ancient Device Power 100QiSxg 中立種族でプレイしている時、自分の所属する種族に関係のあるリサーチカテゴリのアップグレードスロット+1 Ancient Devicenを発掘 Vanilla Flavor Juice 1 バニラ種族でプレイしている時、ゲーム開始から25分の間、建物の収入+2500%オフライン時は無効 同名のアーティファクトを発掘 Know Your Enemy, Part I 100Vg Mercenaryでプレイしている時、Mercenary以外の種族で過ごした時間に応じて、建物の収入が増加する。 Voodoo Doll 20Qig 建物の収入+(トロフィー獲得数×0.1)% Chocolate Flavor Smoothie 1 中立種族でプレイしている時、ゲーム開始から15分の間、建物の収入+25,000%オフライン時は無効 Ancient Cocoa Beanを発掘 Legacy of the Dwarven Kings 10SxSpg100M ドワーフでプレイしている時、Craftsmanshipカテゴリのアップグレードスロット+2所属している基本種族に関係のあるリサーチカテゴリのアップグレードスロット+1 Horn of the Kingsを発掘 Dark Light of Bondelnar 10SxSpg100M ドロウでプレイしている時、Warfareカテゴリのアップグレードスロット+2所属している基本種族に関係のあるリサーチカテゴリのアップグレードスロット+1 Flame of Bondelnarnを発掘 Wall Fragment 1M 建物のランクに応じて、建物の収入が増加する。 同名のアーティファクトを発掘 Fortune Teller Machine R1からの経過時間に応じて、Uniqueでない建物の収入が増加 Sun Force 1Notg AM9 00~PM3 00:所持しているGemの量に応じて、追加のアシスタントを獲得PM3 00~PM9 00:アシスタントの数に応じて、マナ回復速度が上昇PM9 00~AM3 00:そのゲーム中に獲得したファクションコインの枚数に応じて、建物の収入が増加AM3 00~AM9 00:建物の数に応じて、オフライン時の収入が増加※上記は日本時間、ゲーム内の表記は協定世界時間なので注意。 DawnstoneとDuskstoneを発掘 Ancient Heirloom 10Dtg 最大レベル未満のリネージュのレベルアップコストが減少 同名のアーティファクトを発掘 Know Your Enemy, Part Ⅱ 100Noqag Mercenaryでプレイしている時、Mercenary以外の種族で過ごした時間に応じて、建物の収入が増加する。 Wall Chunk 1Sx 全ての建物の収入が、そのランクに応じて増加 Excavated Mirage 1Sx ファクションコインの入手率が10倍になる Ancestral Hourglass 1Novg このゲームのプレイ時間に応じて、Lineageのレベルアップに必要なファクションコインの量が減少Lineageのレベルアップを行うとプレイ時間は0からカウントし直される Planetary Force 100 Qi アップグレード「Sun Force」の効果が、時刻に関わらず全て有効になる Archon Mask 1DQag Faction Coin入手率 +500% 対応するアーティファクトをすべて発掘する Djinn Mask 1DQag 最大マナ +150% Makers Mask 1DQag ・ユニークでない建物の収入 +10,000%・アシスタント数 +1,000,000 Mad Masks 1SpQag(1e144) Excavations Made (MAX)の値に応じて、建物の収入が増加 Planetary Force 100Qi 「Sun Force」アップグレードの各種効果が、現在時刻によらず常に全て有効になる 同名のアーティファクトを発掘 Shop/有料アップグレード 「Kred」はKongregate版における価格、「$」はSteam版・Android版・iApp版における価格。 アップグレード 価格 効果 解放条件 Gift of the Heroes 50 Kreds$4.99 建物の収入+25%クリック報酬+15%Faction Coin獲得率+5%(加算/乗算)オフライン収入+250%マナ回復速度+0.5/s初期Coin+25,000初期Faction Coin+20 ※購入したバージョンのアカウントに紐付けられます。 Gift of the Kings 100 Kreds$9.99 建物の収入+50%クリック報酬+30%Faction Coin獲得率+5%(加算/乗算)オフライン収入+250%実際のクリックを毎秒2回行う特殊アシスタント(オフラインの間は通常のアシスタント2体として扱う)初期Coin +10Qa初期Faction Coin+500 Gift of the Heroesを購入する Gift of the Gods 200 Kreds$19.99 建物の収入+100%クリック報酬+50%Faction Coin獲得率+15%(加算/乗算)オフライン収入+250%マナ回復速度+10%初期Coin+100Td初期Faction Coin+25,000 Gift of the Kingsを購入する 10 Rubies 25 Kreds 左記Rubyを入手 - 22 Rubies 50 Kreds 48 Rubies 100 Kreds 104 Rubies 200 Kreds 280 Rubies 500 Kreds Gem Conversion 12 Ruby Abdicate時入手予定を直ちに獲得する Abdicate時入手予定が+1個以上 Timewarp 12 Hours 4 Ruby 左記時間後にワープする≒オフラインプレイ時間を入手・オフライン収入を獲得・各種プレイ時間が増加・Scry効果が消失・エンジェル血統効果がワープ時間の5倍分減少 - Timewarp 36 Hours 8 Ruby Timewarp 5 Days 12 Ruby Giftを全て購入すると収入×8.41倍、マナ回復速度+10%、Faction Coin獲得率+26%(乗算)、オフライン収入×42.875倍、クリック+2回/秒。
https://w.atwiki.jp/sm64sr/pages/22.html
Non-TAS Follow The Glittering Path Time Player 動画URL 備考 10"23 Foulc0 https //www.youtube.com/watch?v=8YP3Wst5HLE 10"36 nitanita2828 http //www.youtube.com/watch?v=i8n0puixFnk 11"53 Tenchocola http //www.youtube.com/watch?v=d01a2S-Z0Rc 12"93 popoyoi34 http //www.youtube.com/watch?v=vuVFmpO2xZ4 13"63 Foulc0 http //www.youtube.com/watch?v=_Y3kB8jWM-0 Climb Through The Machinery Time Player 動画URL 備考 16"40 Aris http //www.youtube.com/watch?v=4oVwcWlwVOc 18"30 Foulc0 http //www.youtube.com/watch?v=Yc052odwHUs Shutdown The Handroid Time Player 動画URL 備考 40"80 Foulc0 http //www.youtube.com/watch?v=01Uv0mACh-s Aim The Turret Time Player 動画URL 備考 1 47"23 Foulc0 http //www.youtube.com/watch?v=NQyLp0u48a8 2 00"56 nitanita2828 http //www.youtube.com/watch?v=x4HNO6VZPiA Red Coins In The Crater Time Player 動画URL 備考 1 10"60 Lyfey http //www.youtube.com/watch?v=FPlzjiAfbUw 1 15"76 nitanita2828 http //www.youtube.com/watch?v=_0qKcJsmEV8 In The Cage Time Player 動画URL 備考 8"86 Lyfey http //www.youtube.com/watch?v=2BOP2n1fiv8 8"93 nitanita2828 http //www.youtube.com/watch?v=Rcuu7XCUjCI 9"10 Tenchocola http //www.youtube.com/watch?v=0hhjkj19SCA 9"20 Tenchocola http //www.youtube.com/watch?v=PxpIAT2-O3I 9"36 Foulc0 http //www.youtube.com/watch?v=RPDZkAUYR4M 10"20 Foulc0 http //www.youtube.com/watch?v=we00ng5tvB8 14"90 Tomatobird8 http //www.youtube.com/watch?v=6x58rOuYMSo Starlight Runway 100 Coins Time Player 動画URL 備考 1 55"66 Lyfey http //www.youtube.com/watch?v=kTnDc0udAOU 2 04"23 nitanita2828 http //www.youtube.com/watch?v=jyvyHeRA8zg TAS Follow The Glittering Path Time Player 動画URL 備考 Climb Through The Machinery Time Player 動画URL 備考 7"00 Gohan http //www.youtube.com/watch?v=ncrK2fUUo60 8"10 Luigi2012SM64DS http //www.youtube.com/watch?v=OetjQ7MF00I 8"20 Luigi2012SM64DS http //www.youtube.com/watch?v=LF4lQ7K4zo0 8"23 USTA2877 http //www.youtube.com/watch?v=KCYmsB5SvFU 8"53 Gohan http //www.youtube.com/watch?v=CSKPZSQgIVk 12"20 MrHigmatar http //www.youtube.com/watch?v=az5xOXqNcwQ Shutdown The Handroid Time Player 動画URL 備考 Aim The Turret Time Player 動画URL 備考 Red Coins In The Crater Time Player 動画URL 備考 In The Cage Time Player 動画URL 備考 9"58 ReneBalow http //www.youtube.com/watch?v=rphuqns86wo Starlight Runway 100 Coins Time Player 動画URL 備考
https://w.atwiki.jp/nicomemo/pages/180.html
天気予報が当たらない(Version J) http //www.nicovideo.jp/watch/sm482877 名前 コメント 天気予報
https://w.atwiki.jp/hr_nico25/pages/16.html
The roughened never It will not be every unreasonable asked the management Above the black wool is building ban . ( Applies only road ) Installation of beacons I is limited to one per person . Please do not to repeat or entered it in and out for the server lag measures Please note that the item at the time of World reset does not could guarantee . Such as the use of cheat MOD will be confirmed as soon as BAN You can not use the home command other than the main world . Please use the spawn command Please stop the unpleasant remarks . The truck will be dropped when you allow anything like feeling pressure plate . Please stop your absolute such act . In addition, and return to the original location if it has destroyed , please like apologize to the owner of the building Movement in the truck thank you on the principle road . ( Lane Toka are pulling location) you will be if allowed to authority deprivation Once you have it other places have moved in truck Please do vandalism is not healed even destroy such as block , janitor is because I am allowed to punishment of vandalism and login as soon roll back . The rollback for SS of evidence you want it will be from working . Transparency is prohibited . Left is prohibited . It is kic Once allowed to stand for 10 minutes Rules that protect That it does not break the building of people , please be had let me know in OP also when you say that it should not and does not break determined that annoying Please stop mining at the main world . I am available resources world . Only please always in their own land if you dig in the building purposes . ( Mining in resources secured NG) Mobs such as animals is up to 10 animals per person maximum . After 10 animals to remove as soon as OP is found Server server introduction of non- solicitation server owner judgment is prohibited . %% 5 or more times will indefinitely BAN. %% If you have even once it became BAN. Use of lava is prohibited the use of non- interior , etc. of the building. Please let us know in the OP ( used to burn the use and buildings in the trap in the future will be indefinitely BAN in more than five times the ban ) %% Other than the main world might be an item with the loss . Please note . %% ( Specification will Dropped dies in change main World ) also other than the main world is the all HARD setting Chest is not a self-locking ! Please note . Thank you to be locked always Please take a SS if the storm came . Disposal of the vandalism subjects you will not be . Please duck there because resources World of directions is gate close to the initial respawn Operated by remarks in Minecraft in the chat is composed of a Japanese if it is found , such as vandalism if for only know Japanese will speak on using, for example, Google translation. Also using the translation I felt that if say the language in which those users are using and we will respond . But thank you so do not know when those users do not me speaking in Japanese