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https://w.atwiki.jp/dayzorigins/
DayZ Origins@wikiへようこそ ここはARMA2 MODのDayZ Originsのwikiです このページは自由に編集することができます パッチ情報 Ver.1.7.6パッチがリリースされました +1.7.6 Release Notes 原文 Origins Mod 1.7.6 Release Notes Release date Very Soon Origins 1.7.6 is an important incremental update that bring us closer to Origins 1.8 1.7.6 Update includes the deployment of Origins Guard and Origins Tribunal Framework across all Origins servers allowing us to enter the final development and testing of the community reporting platform and advanced origins admin tools scheduled for public release before the next update. Important Gameplay Changes The introduction of OriZombies 1.0 with new dynamic zombie spawns system Back to the basics of zombie apocalypse survival gameplay, in 1.7.6 zombie are real threat more than ever, creating noise walking or running carelessly across the streets will attract more zombies. Pick your fights carefully with other players, zombies are now more attracted to gunfire and sounds on larger range and will keep coming unless you hide out of sight. Now zombies are more dangerous aggressive in attacking humans. Zombies are or sensitive and attracted to noise and gunfire. Once Human! The undead are now reflecting the local inhabitants and citizens of Taviana before the outbreak this means you will encounter fire fighters, doctors, engineers , escaped prisoners and convicts, gangsters, post man, mechanic, social workers, scientists, farmers, grave diggers, Iron workers, paramedics , tourists and much more… Female Bandit/Hero ghillie suit Female Characters can now wear ghillie and camo suits Sabina museum Founding Clans Wall Added to honour the founding clans (1.7.6) Clans will be able to add choose their own clan logo on houses and stronghold ( 1.8 ) Storage and Capacity Gear capacity now displays the amount of space available in vehicles, houses cars, etc…. Gatling Capri 69 Classic Capri 69 with automatic Gatling gun ( Rare spawn- can be reinforced ) Rodina 62 The Classic Rodina - Fuel Transport truck ( Rare spawn – can be reinforced ) can store and transport over 300 litters of fuel to any location in Taviana, You will need to mount fuel hose ( new item found in industrial buildings ) and connected to other car/bus/boat or heli to transfer fuel from the storage barrels to the target. Rodina can also be re-fuelled in the Gas stations using the same mechanic with fuel containers. Sector B Salvation city received more gameplay balance and tweaks to balance Risks Vs rewards elements. Sector B rewards now include but not limited to more Rare Weapons, Rare Ammo and more CB’s ! Day Night cycle Now it will be the same experience across all servers with longer day cycle and shiny moonlight nights. Moving Fortress Scrap bus now has a movable platform with machine gun (can be raised/lowered). Bug fixes Improvements Fixed Players to roll and glitch through stronghold gate. Fixed Glitching inside the stronghold tower behind the church. Fixed Level 2 hero female units loosing backpacks upon re-connecting. Fixed Flying loot in schools and apartment blocks issue resolved. Fixed Not being able to use ladder on water towers. Fixed House loot duping exploit. Fixed #21,#22,#23,#24, #57, #56, #75 Restriction random kick errors. Fixed Wrecks and debris appearing suddenly for slower PC’s while driving. Fixed Trash piles in Sabina causing players to get stuck. Fixed Ability to glitch inside Lenin’s foot in Sabina. Fixed Geometry issues in Sabina gallery, bus stands and bars. Fixed Not being able to get back on the platform in Sabina train station resolved. Fixed Flickering brown buildings in Krasnoznamen’sk and other cities resolved. Fixed Zombies not being able to access the police station. Fixed Missing fence segments in some houses in Byelov resolved. Fixed Not being able to use ladders on apartment blocks. Fixed Falling through the battle ships in some areas. Fixed Loot spawn in Kameni warehouse covered by ground. Fixed Office building positioning in Kameni causing players to break their legs. Fixed Body Gear duping exploit. Fixed Rare invisibility glitch. Fixed Stari Dvor military base disappearing and reappearing on different draw distance settings. Fixed Ability in to walk under factory in Kameni. Fixed Misplaced objects inside the construction site in Kameni. Other Improvements and fixes Storage Capacity for all Houses, Strongholds, Cars, tents now appear.(#Weapons/#Items/#BP s) Character stories redone to in preparation for the new skill system coming in next updates. Grey apartment blocks, water towers and other buildings now have working ladders, opening a vast new dimension to urban combat and stealth dynamics. All debris, wrecks and objects improved to lower the system load for PC’s allowing more smooth game play. Map completely retouched, adding new vehicle wrecks to roads, urban areas and buildings for the more emersion during game play. Humanity counter re-added. Wrecks added to military bases for more immersive game play. FPS improvements in houses and stronghold. Removed on screen white markers. GUI reworked, Origins theme added in preparation for future releases Main menu completely redone Gear menu redone Multiplayer lobby redone and simplified Server list lobby redone New mouse cursor. Trams added to Sabina. Might or might not be used in future updates. re-added Taviana Ghost, yes a Ghost and the urban legend is true , one of the buildings in taviana is being haunted by one ghost, appears only at night , be the 1st top post a screenshot in the Secrets tips and hints section. Have fun and enjoy
https://w.atwiki.jp/sazanami-x/pages/286.html
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https://w.atwiki.jp/marketresearch/pages/30.html
CRM Analytics Market Report Overview According to the latest QMI Market research study, the Predicate CRM Analytics Market size proportion in terms of sales become worth USD and CAGR developing at a compound approximately throughout the forecast duration 2023 to 2032. additionally provide their clients functions like document-breaking client care, traceability, real-time records, and on-time shipping statistics way to CRM Analytics Market answers. Furthermore, era allows deliver chain companions to understand the correct location of their merchandise as well as authenticity, product safety, satisfactory, and reliability. It is projected that the growing call for CRM Analytics Market The worldwide representative checking arrangement CRM Analytics market is vigorously divided because of the presence of countless organizations working on the lookout. Moreover, the solid presence of market players with restricted geographic concentration and striking client based inside the nearby market has additionally supported the general seriousness existing on the lookout. By and by, a critical number of CRM Analytics market players working in the worldwide worker observing arrangement various membership based representative checking answers for various industry verticals Click To Access Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-63286?utm_source=offpage/pranali CRM Analytics Market Dynamics The CRM Analytics Marker better exchange straightforwardness presented by is probably going to help the worldwide CRM Analytics market development. Minimal expense, secure, and expedient installment handling administrations are made conceivable by the CRM Analytics Market Size as a result of the utilization of encoded conveyed record innovation. 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https://w.atwiki.jp/dow2jpmodwiki/pages/57.html
9064608It will not survive another attack. 9064609A Carnifex is said to be unkillable, Commander. 9064610But you have wounded it. Strike again and you will do the impossible. 9064611The Carnifex and its brood may repel individual attacks, but at great cost. 9064612You have weakened the enemy, Commander. 9064613Our Librarians sense the Hive Mind. It withdraws from the wounded Zoanthrope. 9064614Finish off the beast, Commander. 9064615That Zoanthrope channels the might of Hive Mind, Commander. 9064616You have wounded it gravely. Another strike will kill it. 9064617Commander, your squads are restored and ready to deploy again. 9064618The Lictor s brood has suffered significant losses. 9064619Commander, your attack has weakened the Ravener and its brood. 9064620Your squads are restored and ready to strike at the wounded beast. 9064621The Hive Tyrant still stands, Commander, but you have weakened its hive. 9064622In time it will restore itself, but another strike now can take advantage of its vulnerability. 9064623All squads are restored, Commander. 9064624The Tyranid brood, however, has yet to recover. It is vulnerable to a renewed attack 9064783Stompa 9065170Warp Field 9065171Grants the Warp Field ability to the Hive Tyrant. While active, damage received drains Energy instead of Health. 9065191Defeat Ork Assault 9065192Orks are incoming towards your position. Take cover and destroy them. 9065196Bolter 9065198stabby bits 9065204Grants the Lictor Alpha scything talons. These weapons strike fear into the target reducing damage output. 9065212Flesh Hook 9065225Wrong version. The host of the game is using different campaign data than you. 9065232Commander, grave news. 9065233The Tyranid Hive Mind s efforts continue to stymie our travels through the Warp. 9065234Our last Astropath suffers now in the effort to transmit this message to you, and only a few Librarians and Navigators remain to guide us. 9065235It is unlikely the Litany of Fury will ever emerge from the Warp. 9065236Commander, we have received orders from Captain Angelos to deliver several concentrated bio-toxin doses to you. 9065237I have readied a contingent of Imperial Guard veterans to provide you with additional firepower during this critical mission. 9065238More hindrance than help. 9065239Many are veterans of Angel Gate, Commander. They see supporting you as a matter of duty. 9065240They will deploy in Valkyrie gun ships and rendezvous with you on the surface of Typhon. 9065241Accept their help, Commander. In this battle, we are all brothers. 9065242Commander, your cruiser will punch its way into the mass of smaller Tyranid ships guarding the main hive fleet. 9065243Once in position, the Armageddon will drop your hand-picked squads at the base of the massive capillary tower where the main hive ship is feeding. 9065244Thanks to the data you collected earlier, Apothecary Gordian has readied a special bio-toxin. 9065245You are to poison the tower and through it the brain of the Hive Fleet itself. 9065246One way or another, this will be the last battle of the defense of Aurelia. 9065247Third squad down to six men, Sergeant. No survivors from Second. 9065248Right. Morris Form survivors into full squads and then inventory what gear we have left. 9065249Fagan Get the remains of the first squad into a perimeter and then get that blasted auspex working. 9065250Glad to hear it. Form up your men and follow us. 9065251Yes, sir. 9065252First poison site ahead, Commander. 9065253We can place the toxin injection device at your command. 9065254Bio-toxin delivery underway. 9065255I for one, do not intend to let that happen. 9065256Commander, North and South approaches are both vulnerable. 9065257Permission to take up position? 9065258Tyranid Ravener! Eliminate it! 9065259Lictor! Kill the Spook! 9065260Warrior-beast! Open fire! 9065261Tyranid Brain! Kill that thing! 9065262Poisoning 25% complete. 9065263Poisoning 50% complete. 9065264Poisoning 75% complete. 9065265There are exposed veins further along the ridge. 9065266There s another vein, Commander. 9065267We can use it to administer the second dose. 9065268Second bio-toxin delivery starting now. 9065269We fight these monsters in a twisted nightmare. 9065270The whole damn planet is infected. 9065271We have taken heavy damage, but can deploy tarantula sentry guns at your command. 9065272Here they come! For the Emperor! 9065273Always assuming this works. 9065274It worked! 9065275Yes! Die you alien scum! 9065276Yeah! 9065277Alright! 9065278Thank the Emperor. 9065279The bio-toxin is working its way through the alien fleet, causing agony and chaos in the enemy. 9065280This will allow an Imperial fleet to arrive in system and destroy what s left of them. 9065281But the hives on the ground will recover soon enough. 9065282I imagine they will renew their attack in a few moments. 9065283And we have lost all contact with Thunderhawk 2 and our Strike Cruiser. 9065284Come, Thaddeus. Did you imagine any of us would return from this mission? 9065285No. 9065286I suppose I did not. 9065287Then I guess we had better take as many of the damn bugs with us as we can. 9065288Well said, Sergeant. 9065289Indeed, Avitus. 9065290Brothers, make yourselves ready. 9065291And may we find ourselves again at the right side of the Emperor. 9065292Tyranid wave down. Move up! 9065293Tyranid wave coming in! Get to cover and cut them down! 9065294Beacon spotted, Commander. 9065295Ready to activate. 9065296Well met, Commander, Sergeants. 9065297Commander combat supplies to replenish our weaponry. 9065298The might of the chapter comes to join us! 9065299We must kill this beast. 9065300It will fall, Captain Angelos. 9065301The beast nests at the top of these ruins. Move out when you are ready and I will accompany you. 9065302The rest of our forces will guard our flanks. 9065303These Space Marines have this position secured. We must make for the top of the ruins. 9065304There it is! To war! 9065305It wields a massive venom cannon. Use cover. 9065306It is going to strike with its tail! 9065307Tail strike! Clear away! 9065308More creatures! Eliminate them! 9065309We have severed its tail! Press the attack! 9065310It channels Warp powers! Move! 9065311Its wounds redouble its fury! 9065312It is going to charge! 9065313It slams the ground! 9065450Poison 9065459Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9065874Cloak of Shadows 9065897Level 2 Hive 9065898Level 2 Hive 9065899Locate the Ork Camp 9065900Collapse the Cave Entrance. 9065901The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance using grenades or targeting explosives. 9065902Level 3 Teleporta Platform 9065903Level 2 Teleporta Platform 9065906Level 3 Hive 9065908Level 2 Teleporta Platform 9065910Level 2 Hive 9065912Level 2 Teleporta Platform 9065913Level 3 Teleporta Platform 9065914Level 2 Teleporta Platform 9065933Grenade that target. 9065934Standard movement. 9065935Loose formation. 9065936Under suppression! Get to cover! 9065937Heavy fire! Move to cover! 9065938Structure clear. 9065939There is no shelter from the righteous. 9065940Building clear of xenos. 9065941We have cleared it. 9065942Obstacle removed. 9065943Incoming fire! Move! 9065944We need to change position! 9065945Grenade! 9065946Enemy grenade! 9065947Put a grenade through the window. 9065948Grenade going in. 9065949This will clear them out. 9065950Deploy melta bomb! 9065951Melta on that target! 9065952Take out that Eldar platform. 9065953Eliminate that Greenskin gun. 9065954Destroy that hive node. 9065955Target the brood nest. 9065956Destroy those spore mines! 9065957Target the spore! 9065958Fill that building with flames. 9065959Deploy flamers on that structure. 9065960Kill the Greenskin. 9065961Tarkus here taking heavy losses! 9065962Tactical squad to Command we need assistance! 9065963Eldar down! 9065964One less Eldar to plague us. 9065965Greenskin eliminated. 9065966Ork target destroyed. 9065967Tyranid killed. 9065968Little by little we are thinning the swarm. 9065969Enemy structure destroyed. 9065970Eldar grav platform eliminated. 9065971Ork emplacement destroyed. 9065972Hive node destroyed. 9065973Clear Out 9065974Unlock Ability - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065975Ability Unlocked - Swing equipped weapon in a wide arc, knocking nearby enemies backwards. 9065976Requires Clear Out upgrade 9066019Mark Target 9066020Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066021Any target Cyrus engages in ranged combat becomes marked. Any squad attacking a marked target does so with greatly increased accuracy. 9066040Silent Revival 9066041Become able to revive allied squad leaders while infiltrated without being detected. 9066042Cyrus can revive allied squad leaders while infiltrated without being detected. 9066043Advanced Infiltrate 9066044Become able to use accessories while infiltrated without being detected. 9066045Cyrus can use accessories while infiltrated without being detected. 9066046Master Infiltrate 9066047Greatly reduce the Energy cost of Infiltrate. 9066048Energy cost of Infiltrate is greatly reduced. 9066062Space Marine Tank 9066063Predator Tank 9066064Predator Tank 9066065Vehicle 9066066Predator Tank 9066092Power Klaw 9066093Warboss 9066094Power Klaws 9066095Heavy Melee weapon effective against all unit types. 9066104Destroy the Ork Ambush force 9066105Ork Kommandos have ambushed your squads, destroy them. 9066110Level 2 Webway Assembly 9066112Level 3 Webway Assembly 9066118Let fly grenade! 9066119Use a grenade! 9066120Use explosives! 9066121Put a grenade on that target. 9066122Standard firing mode. 9066123Conserving ammunition. 9066124Avitus under suppression. Move to cover. 9066125Taking suppressive fire! Move to cover! 9066126That building is now their tomb. 9066127They found no shelter from us. 9066128Their cover was of little use. 9066129Building cleared. 9066130Obstacle eliminated. 9066131Relocate before it is too late! 9066132Enemy has this place targeted. 9066133Grenade! Move! 9066134Get away from that grenade! 9066135A grenade will clear them out. 9066136Put a grenade into that structure. 9066137Room-clearing charge going in. 9066138A gift from the chapter, alien. 9066139Throw melta bomb! 9066140Melta away! 9066141Reduce that weapon to dust. 9066142Targeting Greenskin guns. 9066143Purge that filthy node. 9066144Rain fire on that birthing sac. 9066145Eliminate those spore mines! 9066146Destroy that spore! 9066147Fill that building with flames. 9066148Kill those damnable Eldar! 9066149Purge the Greenskin. 9066150I will scour the Galaxy of all Tyranids. 9066151For the Emperor! 9066152To victory! 9066153Avitus here taking heavy losses! 9066154Devastator Squad requires support! 9066155All Eldar will meet such an end. 9066156Eldar destroyed. 9066157A few less Greenskins will do this world good. 9066158Ork eliminated. 9066159Purged the Tyranids. 9066160Hive beast killed. 9066161Eldar weapons platform destroyed. 9066162Ork turret eliminated. 9066163Hive node purged. 9066164Tyranid nest destroyed. 9066165Spore Mines eliminated. 9066166Tyranid mycetic spore burst and scoured. 9066167Enemy flamers driving us out! 9066168Flamers on out position! 9066169Devastators tied in melee! 9066170Melee fighters have us pinned down! 9066171Close combat! We can t get a shot off! 9066172Destroy it. 9066173Removing. 9066174In pieces. 9066175Avitus under attack! 9066176Clear that obstacle. 9066177Deal with that. 9066178Dealt with. 9066179It is gone. 9066180Make a path. 9066181Target acquired. 9066182I shall crush it. 9066183It is as dust. 9066184Come on aliens! Show me your fury! 9066185Devastators under enemy attack! 9066186None may block our path. 9066187Clear the path. 9066188Destroy it. 9066189It is dust now. 9066190Wot?! We gots an even bigga Nob now?! What ever. 9066191Ah… Now dis klaw ll snip some eads right off. 9066192Commander, we have located the Greenskin chieftain. 9066193Warboss Bonesmasha has led his Orks against Imperial holdings across three worlds. 9066194He will not rest until he has conquered the sector. 9066195Bonesmasha must be stopped, once and for all. 9066196So long as this Warboss lives, no human in the sector is safe. 9066201We will not be seen. 9066202Into hiding. 9066203Pick up the pace, initiate. 9066204Move with speed. 9066205Swift movement. 9066206Full speed. 9066207Termagant 9066210Consume mass quantities! 9066211Tyranid Termagant 9066215Termagant 9066216Gauntii Virago 9066239Level 2 Stronghold 9066240Shuriken Cannon Platform 9066243Brightlance Platform 9066246D-Cannon Platform 9066251Shuriken Catapult 9066252Level 2 Stronghold 9066253Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time. 9066254Guardian 9066255Brightlance Weapon Team 9066256Infantry 9066260Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time. 9066261Guardian 9066262Shuriken Cannon Weapon Team 9066263Infantry 9066267Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time. 9066268Guardian 9066269D-Cannon Weapon Team 9066270Infantry 9066275Level 3 Stronghold 9066276Level 3 Stronghold 9066311Level 2 Webway Assembly 9066312Planting charges. 9066313Placing explosives. 9066314Charges set. 9066315Ready to detonate, Commander. 9066316Cautious movement. 9066317Accuracy over speed. 9066318Suppressive fire! Find cover! 9066319Heavy autofire! Get to cover! 9066320Structure cleared. 9066321Entrenched enemy removed. 9066322Their shelter has failed them. 9066323None survive within. 9066324Obstacle removed. 9066325An impediment no more. 9066326The enemy has targeted this area. Move. 9066327Enemy fire coming in. Get moving. 9066328Grenade! 9066329Explosives. Clear out. 9066330Clearing the structure. 9066331Grenade going in. 9066332A gift for the enemy. 9066333Get a grenade into that building. 9066334Let fly melta bomb. 9066335Eliminate that grav platform. 9066336Targeting Ork emplacement. 9066337Take out the hive node. 9066338Clean out that hive filth. 9066339Purge the nest. 9066340Eliminate those spore mines. 9066341Destroy that drop spore. 9066342Use flames on that structure. 9066343Burn it down. 9066344Move in and cover it in flames. 9066345Target that Eldar. 9066346This is Cyrus. Taking losses! 9066347Cyrus here. I need assistance. 9066348Eldar down. 9066349One less Eldar. 9066350Greenskin killed. 9066351Ork, freshly dead. 9066352Tyranid down. 9066353One down. Millions to go. 9066354Structure flattened. 9066355Structure destroyed. 9066356Weapon platform out. 9066357Ork emplacement dead. 9066358Hive node purged. 9066359Nest eliminated. 9066360Spore mines destroyed. 9066361One less drop spore. 9066362Enemy flamers driving us out of cover! 9066363Enemy has us in close combat! 9066364Locked in melee! 9066365In melee! Cannot slip away! 9066366Twin Deathspinner 9066367Twin Deathspinner 9066368Twin Deathspinner 9066400Grenade away! 9066401Use a grenade! 9066402Get a grenade on that target! 9066403Let fly! 9066404Put a grenade into that building. 9066405Get a grenade in there. 9066406Let this keep them company. 9066407Explosives going in. 9066408Jump to that position. 9066409Fury for the enemy! 9066410For the Emperor! 9066411You will fall! 9066412None can stop the righteous! 9066413Destroy them all! 9066414To victory! 9066415We are the angels of death! 9066416Take out that grav platform. 9066417Burst that Ork kan. 9066418Purge that node. 9066419Targeting hive nest. 9066420Take out those spore mines. 9066421Kill that spore before it hatches. 9066422Fill the structure with flames. 9066423Flames on that structure. 9066424Burn it down! 9066425Take out that Eldar! 9066426Cut into the Greenskins! 9066427Kill those Tyranids! 9066428For the Emperor! 9066429To victory! 9066430Suppressive fire! Get to cover! 9066431They have us pinned! Find some cover! 9066432Thaddeus here! We re getting slaughtered! 9066433Assault Marines taking heavy losses! 9066434One building cleared. 9066435No one left alive in there. 9066436That took care of them. 9066437Gunners eliminated. 9066438Eldar down. 9066439Another alien eliminated. 9066440Ork killed. 9066441Greenskin purged. 9066442Tyranid down. 9066443They keep coming and we keep killing. 9066444Obstacle cleared. 9066445That structure is no longer a problem. 9066446Enemy structure destroyed. 9066447Ruins and wreckage are all that remains. 9066448Grav platform eliminated. 9066449Ork turret taken care of. 9066450Hive Node in bits. 9066451Only bloody chunks remain of the nest. 9066452Spore Mines blown. 9066453Spore sac cut open and purged. 9066454Danger! We have to move! 9066455Clear out of the way! 9066456Grenade! 9066457Move! Grenade! 9066472Stikkbombs 9066495Oath of Loyalty 9066496Purity Seal 9066500Suppresses Enemies in a Wider Area 9066509Combat Shotgun 9066510Combat Shotgun 9066522Flamer 9066524Flamer 9066525Flamer 9066526Flamer 9066537Invite Friend 9066538Mute 9066539Unmute 9066540Assault Cannon to off position. 9066541Switching to melee. Power fists activating. 9066542I shall crush that alien gun. 9066543The squealing Orks inside shall feel my fury. 9066544I shall reduce it to pulp. 9066545No more scum shall spawn from that nest. 9066546Destroy those explosive spores. 9066547Targeting spore. 9066548I shall wreath it in flame. 9066549Let the promethium burn it to a cinder. 9066550None who live can survive the flame. 9066551Send them back to their hiding places. 9066552I am sustaining heavy damage, Commander. 9066553Dreadnought sustaining critical damage. 9066554All inside have perished. 9066555This structure is clean of all enemies. 9066556No xeno survives inside. 9066557Their shelter has become their tomb. 9066558The Eldar are fragile creatures. 9066559One step closer to the end of the decadent Eldar race. 9066560No Greenskin can be allowed to live. 9066561Orks eliminated. 9066562Let all the swarming Tyranids meet such an end. 9066563Tyranids purged. 9066564This obstacle is no more. 9066565The Eldar weaponry is shattered. 9066566I have silenced the Greenskin guns. 9066567This foul opening is shut at last. 9066568No more Tyranids shall spawn from this hatchery. 9066569The spore fell to the surface only to meet its death. 9066570Spore mines eliminated. 9066571Missiles rain upon me, Commander. 9066572I suffer under missile barrage. 9066573Enemy weaponry has targeted this area. 9066574Relocate to avoid incoming fire. 9066575Explosives dangerously close. 9066576Grenade nearby. 9066577Dis guard duty stuff is naff. 9066578We should be out stomping umies again likes we did to da town. 9066579Wait, did ya ear somefing? 9066625The Space Marines of the Adeptus Astartes are Humanity s ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. 9066626The Eldar craftworlds massive drifting starships that are home to the last survivors of a race that once ruled the galaxy are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the o 9066627Barbaric and savage, the Orks infest the galaxy from end to end. From the lowliest Ork Boy to the mightiest Warboss, all Orks live for the moment when they can charge headlong into battle, screaming deafening war cries and firing volleys from their crude 9066639Total Play Time 9066640Highest Squad Level 9066641Accolades 9066649Level 3 Webway Assembly 9066664Jump 9066665Soar through the air and land at target location knocking back nearby units. 9066666Jump 9066669Jump 9066670Soar through the air and land at targeted location. 9066672Teleport 9066673Teleport to the target location. 9066675Orbital Bombardment 9066676Call in a massive orbital strike capable of destroying even the heaviest units. 9066718Hymn of Zeal 9066719Purity Seal 9066729Psalm of the Warriors 9066730Purity Seal 9066735Assault Jump 9066736Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9066747Another Space Marine squad is in the area. 9066748Teleport 9066749Teleport to target location. 9066757%1WargearName% Acquired 9066764Commander, you are doing excellent work responding to this crisis. 9066765It is not sufficient, however, to simply strike at the Tyranid hive. 9066766Sub-sector Aurelia is the Chapter s heartland and we will not allow it to be simply overrun. 9066767Neither can we allow Orks and Eldar to run amok among our worlds while we focus on the Tyranids alone. 9066768The best way to protect the sector as a whole is to secure strategic assets, such as those you recaptured on Calderis. 9066769Most of the key locations to which you will deploy contain two such assets. By securing both, you can secure the entire territory. 9066770Any Foundries, Arrays and Shrines you control will help stabilize the sector. 9066771Of course, capturing such valuable these assets is never will not be easy and may cost you valuable time during a mission. 9066772As always, such tactical choices are yours to make, Commander. 9066776Continue your search for a major hive in which to gather such samples. 9066779Continue your efforts to recover data from the Techpriests Astronomic Array on Typhon. 9066785We still lack any real capability to attack the Hive Fleet proper, however. 9066786Continue your attempts to recover data from the Techpriests Array on Typhon, and your efforts to cure Captain Thule. 9066787The Litany of Fury and a fleet of support vessels continues to make for you. 9066788The Chapter is with you, Commander. 9066789Commander, I commend you on your leadership in this crisis. 9066790You have made very significant progress in your battle with the Hive Fleet. 9066793You must recover the astronomic data from the Techpriests station on Planet Typhon. 9066796You must gather a bio-toxin sample from a primary Tyranid hive. 9066798It will all be for naught, however, if we lose planet Meridian to the alien. 9066801The Chapter, the sector and the Imperium itself are counting on you, Commander. 9066803We now have all the components necessary to mount a major strike at the Hive Fleet invading the sector. 9066807Not all news is good, however. Our surviving Librarians say the Hive Mind has become aware of our approach. 9066808It is likely to throw its most potent forces at key locations across the sub-sector. 9066809It remains to you to hold the sector until we arrive. 9066810Commander, we continue to make for Sub-Sector Aurelia, but we make poor time. 9066811The Hive Mind seems to be affecting the very Warp, slowing us and claiming more and more of our Librarians and Astropaths. 9066812If you will indulge me a moment, Commander, I wish to thank you and your brothers. 9066813To see a relatively young Space Marine rise to the challenges of command in such a crisis … 9066814It reminds me again of the Emperor s wisdom in creating his Space Marines so long ago. 9066815Many years have passed since I felt simple pride in my chapter and station. 9066816You have restored that, and I am eternally in your debt. 9066817But if this is to be our end aboard this vessel, we die with pride, because the Hive Mind s efforts have clearly cost it. 9066818Our surviving Librarian reports that the Tyranid fleet s main hive ship even now approaches Planet Typhon to feed. 9066819This is the gargantuan organism that houses the brain of the Hive Fleet. 9066820Your strike force can deliver a killing blow while it feeds. 9066821I have transmitted a tactical briefing to your planetary map display. 9066822On a final note you may tell Captain Thule that the secrets of Cyrene die with me. 9066823Angelos out. 9066824Techmarine Martellus will provide support during this operation. 9066825I will be taking a few battle brothers to investigate just what the Eldar are after on Calderis. 9066826I need you to continue our battle against the Orks. 9066827Distress signals are coming from several locations. We cannot allow Calderis to fall. 9066828Prepare your squads and mount a strike against one of those targets. 9066829Securing the planet means more than simply defeating Ork targets, however. 9066830Your map display identifies valuable assets found at several key locations. 9066831These are holy shrines, communications arrays and automated foundries. 9066832Securing these assets allows you to maintain a hold on territories undergoing repeated alien assault. 9066833This Farseer is directing raids on Imperial holdings from some hidden redoubt. 9066834She has now targeted the sector capital world of Meridian. 9066835Continue to target Eldar raiders and we will eventually draw Idranel herself out of hiding. 9066836Nevertheless, we appreciate your assistance in dealing with the Eldar who have been raiding the capital. 9066837Their reasons for doing so remain a true mystery. 9066838Is this liaison unaware that a Tyranid hive fleet is descending upon this sector? 9066839Eldar sightings will be transmitted to your planetary display. 9066840Derosa out. 9066841Your charms were lost on her, Avitus. 9066842Commander, I left Meridian decades ago, but this is typical behavior. 9066843The nobility has always closed its eyes to problems in the under-city. 9066844The Eldar must have raided a wealthy spire. 9066845They will acknowledge it when the sky darkens with Tyranid spores and hive ships. 9066846Commander, your efforts against the Eldar have been successful. 9066847Farseer Idranel has been located on Meridian. 9066848I will be glad to be rid of these Eldar schemers, Commander. 9066849But this could be a trap. 9066850Tarkus is right to be cautious. Idranel will not be an easy foe to best. 9066851I have relayed the signal from Administrator Derosa to your planetary map display. 9066852Excellent work, Commander. 9066853With Farseer Idranel defeated, the Eldar raids on Imperial stores should end altogether. 9066854Was there any logic to these raids? 9066855She accused us of thievery in the course of battle. 9066856Did she? I have heard reports of a black market in xeno artifacts in the sector. 9066857The Eldar targeted official facilities on Meridian. 9066858Perhaps these artifacts were quarantined for the populace s protection. 9066859Or the nobles in the governor s palace have a stake in this black market. 9066860The Techpriests did have a more accessible base camp in the jungle highlands. 9066861This area, where our chapter s Blood Trials were once held, is currently infested with Greenskins. 9066862Defeating their leader may allow me to uncover evidence of the array s location. 9066863Excellent work, Commander. 9066864Your raids have drawn out this thieving Ork Rippa-Splitta. 9066865Review the mission briefing in your map display and then recover that dataslate. 9066866Good work, Commander. 9066867But was the recovered data of any use? 9066868It was, Cyrus. 9066869I have determined the location of the Techpriests astronomic array and uploaded it onto the planetary map display. 9066870In order to recover any data on the Hive Fleet, you will need to align the array from the ground, Commander. 9066874Commander, Elena Derosa here. 9066875I …that is, it seems that Meridian faces more threats than the Eldar. 9066876I have received reports of Orks and other … things raiding several important areas. 9066877The people of Meridian could use your help in dealing with these threats. 9066878And what does the Governor think of this, Administrator Derosa? 9066879That is … Governor Vandis is focused on other priorities. 9066880I see. 9066881Commander, Administrator Derosa s request should not be ignored. 9066882She seems to be circumventing her superior to address a threat to her world. 9066883She has opened the door for you to organize the defense of Meridian. I suggest you kick it the rest of the way in. 9066884Move in to secure strategic assets on Meridian. 9066885Commander, this alien swarm is filling the sky above Meridian. 9066886I have mobilized the Imperial Guard to man defensive stations. 9066887Civilian curfews and limited evacuations are underway. 9066888We do not have the resources to mount effective strikes on the aliens who might drop behind our lines, however. 9066889Your help in keeping Meridian secure is critical. 9066890Now she wakes to the threat. 9066891I… I apologize for my rudeness earlier, Sergeant Avitus, was it? 9066892… 9066893I take it the Governor is still concerned with other priorities? 9066894Governor Vandis saw fit to lead the first evacuation convoy. 9066895Commander, I implore you. Help us keep Meridian from falling. 9066896Good work securing assets on Meridian, Commander. 9066897It is vital that we maintain this level of control at the very least. 9066898This will allow us to make use of the planet s factories once we have developed new weaponry. 9066899Commander, urgent news. 9066900Meridian s chief space port is under attack from a Tyranid infestation and a group of Ork raiders. 9066901If the space port falls, we will be unable to make use of the planetary factory works foundaries when we need them. 9066902The distress call from Angel Gate has been routed to your planetary map display. 9066903Apothecary Gordian s analysis of the Warrior you just defeated has allowed him to stabilize the Captain. 9066905Commander, one of the distress signals we have received concerns an Ork assassin named Bakstabba. 9066906This Ork has several Tyranid samples he uses as trophies. 9066907Recovering them would help in my efforts to cure Captain Thule. 9066908Commander, a Tyranid Ravener beast has been located. 9066909This fiend may lead us to a hive that suits our needs. 9066910Commander, a significant hive has been found in the swamps of Typhon. 9066911This hive would allow us to gather the toxin sample we need to restore Captain Thule. 9066912Slugga Boy 9066921Leap 9066922Soar through the air and land at target location. 9066924Repel Tyranid Attackers 9066925Sentry guns available in mission 9066926Repel Eldar Attackers 9066927Space Marines 9066929Repel Human Attackers 9066932Can only have one squad leader 9066935Banshee Exarch 9066936Add an Exarch to lead the squad. Increases the speed and durability of the squad. Exarch weapon capable of doing light damage to vehicles. 9066938Can only have one squad leader 9066941Warp Spider Exarch 9066942Add an Exarch to lead the squad. Increases the energy regeneration of the squad. 9066944Can only have one squad leader 9066947Warlock 9066948Add a Warlock to lead the squad. Grants defensive bonuses, and the Embolden ability. 9066950Missile Launcher 9066951Assault Cannon 9066952Only one weapon upgrade allowed 9066953Only one weapon upgrade allowed 9066956Banshee Exarch 9066959Warp Spider Exarch 9066962Seer Council 9066965Powerful melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies. 9066966Seer Council 9066967Seer Council 9066968Infantry 9067019Capture the Strategic Point. 9067031Executioner of the Howling Banshee 9067033Deffgun Beamy Focus 9067091There! Eliminate that Ork Mek. 9067092Ork Mek sighted. Open fire! 9067093The thing still lives! 9067094The Lictor! 9067095Commander, I am using beacon telemetry to align our orbital batteries. 9067096Firing! 9067241You will be facing a well- entrenched enemy during this assault, Commander. 9067243Sergeant Cyrus will thus remain aboard the Armageddon and provide mission support. 9067244Sergeant Thaddeus and his Assault Marines are already on the surface and will join you once you arrive. 9067245Wuzzat in da sky? 9067246Eliminate the Orks. 9067247Deploy, Space Marines. 9067248Move north up the valley, Commander. 9067249Once at Felhammer Mine, eliminate any and all Greenskins. 9067250Here is the convoy. The Orks slaughtered them. 9067251We will avenge them. Keep moving. 9067252Orks ahead. 9067253Use cover and eliminate them. 9067254Movement on the ridge! 9067255Gone… But keep your eyes open. 9067256Commander, you are near another drop beacon. 9067257Activate it to create a safe link with the Armageddon. 9067258Well done. If necessary we can drop reinforcements at this position. 9067259Ork gunners on the ridge! 9067260Get to cover! 9067261Move to cover to counter suppression, Commander. 9067262Fury from the sky! 9067263Cut them down! 9067264Sergeant Thaddeus reporting for duty, Commander. 9067265Did you have a pleasant rest, waiting for the most dramatic moment to strike? 9067266Good to see you too, Avitus. 9067267Thaddeus and his Assault Marines complete your strike force, Commander. 9067268Their close combat skills and ability to close with the enemy with jump packs will be useful against the Orks. 9067269More Ork gunners! 9067270Commander, my squad can use our jump packs to disrupt those gunners. 9067271They re no match for us in close combat. 9067272Thaddeus s tactic is sound, Commander. 9067273My squad could also close range in tactical formation and then use a grenade. 9067274The choice is yours. 9067275Gunners eliminated. 9067276Jus let da humies try n get in ere. 9067277Dese shootas ll cut em inta tasty chunks. 9067278Felhammer is close, Commander. 9067279I will run a scan on their defenses. 9067280Commander, the Orks are well entrenched at the main entrance. 9067281A frontal assault would be unwise. 9067282A jump, some grenades and we re in, Cyrus. 9067283And right in the sights of the whole Ork horde. 9067284There is a secondary approach, Commander. One likely to be less well guarded. 9067285Full assault, then! Strike hard and true! 9067286Best to get behind the enemy s guns. 9067287Trouble. These are the Ork guards, killed where they stood. 9067288Someone else has gone through here. 9067289Eliminate the barbarians. 9067290Gah! Where d dey come from?! 9067292Time ta leg it. 9067293Swiftly, before the humans arrive. 9067294The stones must be here. 9067295Eldar! And a Warlock leads them. 9067296Commander, we must find out what these aliens want with the mine. 9067298And now the humans join the fray, I see. 9067299Remove them. 9067300Eldar suppressors. My squad can jump right on top of them. 9067301Those are Eldar Warp Spiders. Cover is useless against their weapons. 9067302A well-placed grenade can deal with them. 9067303Keep them at a distance. 9067304Those are Eldar snipers. 9067305Close to melee and their rifles will be useless. 9067306Psychic attack! 9067307Clear that area! 9067308Feel my wrath, humans! 9067309He is targeting the Commander! 9067310Close range to disrupt his attack! 9067311You, the leader. Suffer in measure to your authority. 9067312You have not seen the last of us, humans. 9067313Your crimes will not go unpunished. 9067314Rant all you wish, Eldar. 9067315We stand, and you have fallen. 9067316The mine is secure and the Eldar are dead. 9067317But the Ork leader escaped in the chaos. 9067318Understood. Prepare for extraction. 9067319You performed well, Commander. 9067320The presence of Eldar forces on Calderis is hardly good news, however. 9067323Either way, their presence here bears investigating. 9067324I am ready to serve, Commander. 9067387Keep to cover. 9067388Advance from cover to cover. 9067389The Orks are using cover, Commander. We should use cover as well. 9067390Commander, we can take up firing positions inside one of these structures. 9067391It will provide us with excellent cover. 9067392Taking firing positions inside one of these structures will give us excellent cover, Commander. 9067393Commander, the Orks have excellent cover in that structure. 9067394They are vulnerable to grenades, however. 9067395Commander, some of our troops are wounded. 9067396They are resilient, but too much damage will incapacitate even a Space Marine. 9067397Use a stimulant kit to restore health. 9067398Best to outflank the enemy, Commander. 9067399By using walls and other obstacles we can get around that position. 9067400We can then attack from an unprotected side or use a grenade. 9067401Your forces are not at full strength, Commander. 9067402You can fall back to one of the relay beacons to summon reinforcements. 9067403Space Marines will arrive via drop pod and bring your squads back to full fighting force. 9067411Space Marines do not retreat and we do not surrender, but we do not give away our lives foolishly either. 9067412When a squad is taking heavy losses, it can be wise to fall back to a safe position. 9067413My Tactical Squad can move forward even in the face of hostile fire. 9067414Our Tactical Advance formation allows us to resist suppression. 9067415My Devastator Marines specialize in unleashing withering attacks on the enemy. 9067416When we focus fire, our heavy bolters can defeat cover and even bring down light vehicles. 9067417My Assault Marines are all equipped with jump packs. 9067418We can jump and land right in the middle of those Orks. 9067419We ll hit with enough force to knock them down and cut them to pieces before they can react. 9067420We re also trained to knock enemies down. 9067421That can be the difference between life and death when dealing with hard-hitting enemies. 9067422My scouts use camouflage and stealth techniques to move unseen. 9067423We can get within striking distance of most enemies without being seen. 9067424Even if we are spotted, our camouflage makes us very hard to hit. 9067425Commander, I have several rounds of high power ammunition equipped. 9067426With these master-crafted bolts, I can snipe selected targets from long range. 9067427This is a good way to take out a single gunner in a fortified position. 9067428Commander, there is a communications array nearby that we should secure for the chapter. 9067429Commander, there is an automated foundry nearby that we should secure for the chapter. 9067430Commander, there is a holy shrine nearby that we should secure for the chapter. 9067431Strategic assets like these grant us combat advantages and allow us to more easily reinforce in the field. 9067432Excellent, Commander. 9067433This array will provide us with valuable combat intelligence in future operations. 9067434This foundry will allow us to redeploy more quickly. 9067435Securing this shrine will bolster our morale and allow us to fight more effectively. 9067436Vehicles are far better armored than infantry. They can shrug off bolter fire. 9067437Melta bombs are designed to burn through vehicle armor. Get one on that vehicle. 9067438Missile launchers are effective anti-vehicle weapons. Get one on that vehicle. 9067439Plasma guns can penetrate that vehicle armor. 9067440Flamers are strong weapons for defeating cover. 9067441They can incinerate enemies in entrenched positions or in buildings. 9067442The Orks are well aware of these properties and employ flame throwers of their own. 9067443Commander, a piece of wargear has been located on the battlefield. 9067444Recover it and you may use it in future missions. 9067445Commander, as before, you will be deploying by drop pod. 9067446A pod can carry you and three squads to the surface. 9067447You choose which squads accompany you on each mission. 9067448The sergeant that remains aboard the Armageddon provides support during the mission. 9067453Wargear is precious and should never be left fallow. 9067454If you find you have wargear that is no longer useful to you, you may place it in the reliquary, to be returned to the chapter. 9067455Sufficient donations of this sort will grant you a new piece of wargear in return. 9067456This is the astronomic map of sub- sector Aurelia, the galactic region in which we fight. 9067457You can use this display to order the Armageddon and her escorts to travel to another world. 9067458Distress signals and other planetary data are also displayed for all three Aurelian worlds. 9067459Commander, worrisome reports from Planet Calderis. 9067460Commander, grave news from Planet Typhon. 9067461Commander, reports of Tyranid activity are coming in from Meridian. 9067462Highly aggressive worm-like creatures are appearing in wilderness areas. 9067463These are likely Tyranid rippers, an early form of the alien invaders. 9067464Their progress has allowed larger beasts to put one of our strategic assets at risk. 9067465Additional ripper swarms have put more of our assets at risk. 9067466A series of gruesome murders have been committed in a major population center. 9067467This could be nothing, but it might also be an as-yet-unseen Tyranid vanguard creature at work. 9067468Additional bloody massacres have been uncovered. We must assume Tyranid predators are at work. 9067469Apparently herds of livestock have been found slaughtered across a large area. 9067470This matches some chapter reports on early Tyranid activities. 9067471The slaughter of livestock continues across the planet. The predators seem to match the Hormagaunt genotype. 9067472Clouds of spores have been detected in the upper atmosphere. 9067473The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9067474The density of fine spores in the atmosphere is increasing rapidly. 9067475Sudden outbursts of rage and madness have been reported from across the planet. 9067476This may be a symptom of the Hive Mind s approach. If so, it may be affecting Ork and Eldar as well as humans. 9067477Another wave of madness seems to be sweeping the planet. 9067478A large Mycetic spore has fallen to the planet s surface. 9067479I have relayed the details to your planetary display. 9067480Another large Mycetic spore impact has been confirmed. 9067481Toxins have reportedly contaminated several major reservoirs of drinking water. 9067482This is likely the effects of Tyranid spores in the ecosystem. 9067483More news of irrigation and drinking water turning to poison. Whole communities are now dead or dying. 9067484Scans show large toxic clouds are spreading through the planet s atmosphere. 9067485It is clear the alien is transforming the planetary ecosystem. 9067486The density of toxic spore clouds continues to increase. 9067487We are receiving reports of explosive plant growth in several regions. 9067488Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9067489Aberrant plant growth continues. 9067490Tyranid rippers have consumed the initial crop in some areas, strengthening the hive. 9067491Several cities have come under assault from low-flying clouds of spore mines. 9067492These explosive spores have battered defenses and allowed powerful hive creatures to infest some areas. 9067493Another wave of spore mines has blown into key areas. 9067494As before, especially deadly Tyranid creatures have appeared in the mines wake. 9067495Deadly flocks of flying predators have appeared over several important areas. 9067496These beasts match the genotype known as Tyranid Gargoyles and have carried off man and beast alike. 9067497Gargoyle swarms continue to roam the planet. 9067498They are said to blot out the sun in some places. 9067499Reports have come in of veritable plagues of Tyranid rippers emerging from underground burrows. 9067500They have made some of our strategic assets vulnerable to Tyranid attack. 9067501Spore chimneys are appearing in the landscape around populated areas. 9067502These foul protrusions are transforming the planet to suit the Tyranids. 9067503Spore chimneys continue to rise from the landscape, spewing toxic miasma into the atmosphere. 9067504Orbital imagery reveals large acidic lakes have sprouted in the infected hinterland. 9067505These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9067506Reclamation pools are appearing in more populated areas. 9067507A wave of Tyranid creatures are driving toward one of our strategic assets, commander. 9067508They seem to be following some form of chemical trail left by a vanguard creature. 9067509A Tyranid swarm has once again driven toward a valuable asset. 9067510Again, they seem to be following a path laid out for them by a hidden vanguard creature. 9067511Acidic rains and toxic winds are becoming the norm in the most affected areas of the planet commander. 9067512We must turn the tide if we are to prevail. 9067513Atmospheric composition is reaching toxic levels. 9067514Filter masks are being distributed but are in short supply. 9067515Large volcanic towers have been sighted in infected areas. 9067516These magma vents are spewing foul gasses into the atmosphere at a prodigious rate. 9067517Unless we manage to turn the tide, this planet will be uninhabitable before long. 9067518The numerous magma vents are raising the planet s temperature. This is sparking the growth of yet more plants for the hive to consume. 9067519We have confirmed reports of hive ships descending into the atmosphere in order to feed from the largest capillary towers. 9067520These massive towers pump biomass into these feeder ships. 9067521Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9067522Feeding continues from capillary towers. 9067523Whole provinces are being drained of biomass. 9067524The psychic influence of the Hive Mind is spreading like a plague. 9067525Outbreaks of mass hysteria are becoming common. Before long, everyone on the planet will be driven mad. 9067526Hysteria continues to spark rioting and violence planet-wide. 9067527Commander, the hive fleet is now visible above Planet Calderis. 9067528Commander, the hive fleet has grown over Calderis, and is now causing major environmental effects. 9067529Commander, the hive fleet now fills the sky over Calderis. 9067530Draining of the planetary biomass has begun. 9067531The Hive Fleet has visibly lessened in size over Calderis, Commander. 9067532Your efforts are bearing fruit. 9067533Commander, the Hive Fleet has withdrawn from Calderis to a significant degree. 9067534Commander, hopeful news. 9067535The Hive Fleet is no longer visible above Calderis. 9067536Commander, the hive fleet has appeared over Typhon Primaris. 9067537Commander, the hive fleet grows fat over Typhon. 9067538Major changes to the environment are underway. 9067539Commander, the hive fleet now blots out the sun over Typhon. 9067540Unless we take immediate action, I fear this world is lost. 9067541The Hive Fleet has begun to withdraw from Typhon, Commander.. 9067542Danger still looms, but this is hopeful news. 9067543Commander, the skies over Typhon are clearing. 9067544The hive fleet remains, but it is much reduced. 9067545Commander, astonishing news. 9067546The Hive Fleet seems to have withdrawn from the skies over Typhon. 9067547Commander, the hive fleet has appeared above Meridian. 9067548Commander, the hive fleet grows huge over Meridian. 9067549Whole sectors of the hinterland are now choked with its spores. 9067550Commander, the Hive Fleet seems ready to consume Meridian entire. 9067551Weather systems and whole ecosystems have been ravaged. 9067552We must find a way to drive it back. 9067553The Hive Fleet over Meridian has clearly reduced in size, Commander. 9067554The citizenry feels a glimmer of hope at last. 9067555Commander, Meridian s skies have cleared yet further. 9067556Commander, Meridian s skies are clear once more! 9067557Messages of celebration and prayers of thanks are heard throughout the hab spires. . 9067558Commander, reports indicate that you have secured Planet Calderis. 9067559This is excellent news. Well done. 9067560Commander, I commend you on your performance. 9067561You have now secured all the strategic assets on Typhon. 9067562Congratulations, Commander. You have secured all the key locations on Meridian. 9067563Well done. 9067564Commander, one of the Holy Shrines we had secured has fallen to the enemy. 9067565We will have to retake the shrine to restore morale in the sector. 9067566Commander, our connection with a secured communications array has been lost. 9067567We will be without vital information regarding our foes on this planet until it is recaptured. 9067568Commander, the enemy has taken one of the automated foundries we had secured. 9067569This makes it harder for us to deploy in response to distress signals. 9067570Commander, one of our Greenskin enemies has escaped into the hinterland. 9067571Commander, our chance to strike at an Eldar target has passed. 9067572The alien force has vanished into the shadows. 9067573Commander, one of our Tyranid targets has withdrawn into the infected wilderness. 9067574Commander, scans indicate a rise in the Tyranid presence on this planet. 9067575Commander, we have detected a decrease in the Tyranid presence on the planet. 9067576Commander, we are currently without a valuable asset. 9067577We no longer control any Holy Shrines on Calderis. 9067578We no longer control any Holy Shrines on Typhon. 9067579We no longer control any Holy Shrines on Meridian. 9067580We no longer control any Holy Shrines in the sub-sector. 9067581Protecting these shrines bolsters morale across the sector and allows our brothers to battle with increased vigor. 9067582We no longer control any Communications Arrays on Calderis. 9067583We no longer control any Communications Arrays on Typhon. 9067584We no longer control any Communications Arrays on Meridian. 9067585We no longer control any Communications Arrays in the sub- sector. 9067586These arrays grant us valuable information about the enemy and their vulnerabilities. 9067587We no longer control any Automated Foundries on Calderis. 9067588We no longer control any Automated Foundries on Typhon. 9067589We no longer control any Automated Foundries on Meridian. 9067590We no longer control any Automated Foundries in the sub-sector. 9067591These foundries allow us to deploy more rapidly and thus respond to the enemy more quickly. 9067592Allowing these strategic assets to be lost may cost us dearly. 9067595Rippers! Cut them down before they infest the structure. 9067596Rippers infesting the structure. Head outside. 9067604There are chapter relics that have gone missing on Meridian over the millennia. Including powerful suits of Terminator armor. 9067605This action may uncover their fate. 9067648Destroy the guard tower 9067649Can only have one squad leader 9067652Sergeant 9067653Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability, which increases ranged damage and makes the squad immune to suppression but reduces their movement speed. 9067655Tactical Marine Sergeant 9067662Completed in %1MINUTES% minutes 9067663%1SQUADSALIVE%/%2TOTALSQUADS% squads stayed conscious 9067664Killed %1KILLPERCENT%%% of Foes 9067670Can only have one squad leader 9067673Nob Leader 9067674The Nob Leader is a hulking brute that increases the Slugga squad s durability and melee damage. Grants the Swamp Em ability which allows the squad to break suppression. 9067676Stormboy Nob 9067679Can only have one squad leader 9067682Nob Leader 9067683The Nob Leader is a savage brute that increases the Stormboy squad s durability and increases damage. 9067685Use Satchel Charges to destroy guard tower 9067686Move to the highlighted area on screen and use the Satchel Charge ability on the guard tower. 9067687Move here. 9067698Completed in %1MINUTE% minute 9067707The place is being overrun. 9067708Establish a perimeter. 9067709Commander, base defenses failed almost twenty minutes ago. 9067710You mean the defenders courage failed. 9067711No, sergeant, I do not. 9067712The power supply failed. This silenced base guns and left the Guardsmen dangerously exposed. 9067713What of the base gates? 9067714The same generators power the gates. 9067715Angel Gate must be closed, or the space port will fall. And Meridian with it. 9067716I am relaying the generator coordinates to your map display. 9067717You must activate at least three of them to close Angel Gate. 9067718Something in the ducts below us! 9067719Ambush! 9067720Ravener! Kill it! 9067721Another one! 9067722New target! 9067723Raveners destroyed. 9067724Watch for more of them. 9067725Infernal snake-beasts! 9067726I doubt those are the only ones we ll face. 9067727More Raveners! 9067728Snakes coming up! 9067729Ravener strike! 9067730Generator ahead. We need to activate it. 9067731Someone deactivated that generator, Commander. 9067732Too cunning by far for Tyranids. 9067733Another generator in sight. 9067734Next generator sighted. 9067735There is another generator to reactivate. 9067736Commander, Sergeant Merrick here. 9067737My men are moving up to the guard towers overlooking Angel Guard. 9067738We will provide covering fire when you make your advance on the gatehouse. 9067739Commander, the generator you just restored has also closed a smaller side gate in the defensive wall. 9067740This has cut off another route for the alien attackers. 9067741There is a second sally gate on the opposite side of the base. 9067742Reactivating the generator there will close that gate as well. 9067743The second sally gate has closed, Commander. 9067744Expect Greenskin looters ahead. 9067745Humies iz tryin to take our flash generator! 9067746Skrag em, Lootas! 9067747We looted dis right proper! You can t have it back! 9067748Filthy Greenskins. 9067749Commander, these Ork looters seem to be the fiends who deactivated the generators.
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Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-FoodSciences-General? Pumps As Turbines A Users Guide ITDG Publishing? Arthur Williams? ITDGPublishing? ArthurWilliams? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-38? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-Mechanical-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General A Farmers' Jury The Future of Smallholder Agriculture in Zimbabwe (ITDG Working Papers) ITDG Publishing? Stuart A. Coupe? Jon Hellin? Absolom Masendeke? Elijah Rusike? ITDGPublishing? StuartA.Coupe? JonHellin? AbsolomMasendeke? ElijahRusike? Substores-UnknownASINs-65? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Food Technology Source Books Set (Food Techology Source Book Series (Unifem)) Intermediate Technology? Fernand Vincent? IntermediateTechnology? FernandVincent? Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-FoodSciences-General? Advances in Developmental Biochemistry A Research Annual (Advances in Developmental Biochemistry) Elsevier Science Ltd? Paul M. Wassarman? ElsevierScienceLtd? PaulM.Wassarman? ユーズドブック(洋書)-Engineering Subjects-Engineering-Bioengineering-Biochemistry? Subjects-Professional&Technical-Engineering-Bioengineering-Biochemistry? Subjects-Professional&Technical-Medical-BasicSciences-Biology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biology-DevelopmentalBiology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biology-MolecularBiology? Subjects-Science-Chemistry-Biochemistry? Subjects-Science-Evolution-MolecularBiology? Subjects-Science-General Subjects-Science-BiologicalSciences-Biology-General? Subjects-Science-BiologicalSciences-Biology-CellBiology? Subjects-Science-BiologicalSciences-Biology-DevelopmentalBiology? Developing Groundwater A Guide For Rural Water Supply ITDG Publishing? Alan MacDonald? Jeff Davies? Roger Calow? John Chilton? ITDGPublishing? AlanMacDonald? JeffDavies? RogerCalow? JohnChilton? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Engineering-ComputerTechnology-Holography? Subjects-Engineering-Electrical&Electronics-Optics? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Professional&Technical-Engineering-ComputerTechnology-Holography? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Planning Settlements Naturally Antique Collectors Club Ltd? Stephen Owen? AntiqueCollectorsClubLtd? StephenOwen? ユーズドブック(洋書)-Outdoors&Nature Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Science-General The Visible College A Collective Biography of British Scientists and Socialists of the 1930s Free Assn Books? Gary Werskey? FreeAssnBooks? GaryWerskey? Subjects-Nonfiction-SocialSciences-PoliticalScience-PoliticalDoctrines-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-PoliticalDoctrines-Socialism? Subjects-Science-General Behind the Silicon Curtain Free Association Books? Dennis Hayes? FreeAssociationBooks? DennisHayes? undefined undefined Relearning Mathematics A Different Third R-Radical Math (S) Free Assn Books? Marilyn Frankenstein? FreeAssnBooks? MarilynFrankenstein? Substores-UnknownASINs-38? Subjects-Science-General Subjects-Science-Mathematics-General? Inhibition History and Meaning in the Sciences of Mind and Brain Free Assn Books? Roger Smith? FreeAssnBooks? RogerSmith? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-BehavioralSciences-BehavioralPsychology? Subjects-Science-BiologicalSciences-Anatomy? Unbounded Consciousness Qualia, Mind and Self Free Assn Books? M. Singer? FreeAssnBooks? M.Singer? Subjects-Nonfiction-Philosophy-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Anatomy? Substores-UnknownASINs-jp-unknown3? Unbounded Consciousness Qualia Mind and Self Free Assn Books? M. Singer? FreeAssnBooks? M.Singer? Subjects-Nonfiction-Philosophy-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Anatomy? Farmer and the Obstetrician Free Assn Books? Michel Odent? FreeAssnBooks? MichelOdent? ユーズドブック(洋書)-Medicine? Subjects-Literature&Fiction-General-Contemporary? Subjects-Medicine-Specialties-Obstetrics&Gynecology? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Science-General Subjects-Science-Medicine-Specialties-Obstetrics&Gynecology? Problem Solving in Science and Technology Extending Good Classroom Practice (Roehampton Teaching Studies) David Fulton Pub? Roehampton Institute? Mike Watts? Mike Wass? DavidFultonPub? RoehamptonInstitute? MikeWatts? MikeWass? ユーズドブック(洋書)-Teens? Substores-UnknownASINs-38? Subjects-Children sBooks-Animals-Pets? Subjects-Children sBooks-Science,Nature&HowItWorks? Subjects-History-Europe-England-General? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Teens-Science&Technology-General? Cities in Space, City As Place David Fulton Pub? David T. Herbert? Colin J. Thomas? DavidFultonPub? DavidT.Herbert? ColinJ.Thomas? Substores-UnknownASINs-38? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-Sociology-Rural? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geography? Subjects-Science-EarthSciences-Geography-General? Subjects-Science-General Progression in Primary Design and Technology David Fulton Pub? Christine Bold? DavidFultonPub? ChristineBold? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Education-Technology&DistanceLearning-Computers&Technology? Subjects-Nonfiction-Education-ElementarySchool-General? Subjects-Nonfiction-Education-Preschool&Kindergarten? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Education-ByLevel-Preschool&Kindergarten? Subjects-Professional&Technical-Education-ByLevel-ElementarySchool-General? Subjects-Professional&Technical-Education-Technology&DistanceLearning-Computers&Technology? Subjects-Science-General Subjects-Science-Technology? Advances in Developmental Biology (Advances in Developmental Biology) Elsevier Science Ltd? Paul M. Wassarman? ElsevierScienceLtd? PaulM.Wassarman? Subjects-Professional&Technical-Medical-BasicSciences-Biology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biology-DevelopmentalBiology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biology-MolecularBiology? Subjects-Science-Evolution-MolecularBiology? Subjects-Science-General Subjects-Science-BiologicalSciences-Biology-General? Subjects-Science-BiologicalSciences-Biology-DevelopmentalBiology? Access to Science Curriculum Planning and Practical Activities for Pupils With Learning Difficulties (Access to the Curriculum) David Fulton Pub? Claire Marvin? Chris Stokoe? DavidFultonPub? ClaireMarvin? ChrisStokoe? Subjects-Children sBooks-Science,Nature&HowItWorks? Subjects-Nonfiction-Education-Curricula? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Nonfiction-Education-General? Subjects-Nonfiction-Education-SpecialEducation-General? Subjects-Nonfiction-Education-SpecialEducation-LearningDisabled? Subjects-Nonfiction-Education-LessonPlanning? Subjects-Professional&Technical-Education-General? Subjects-Professional&Technical-Education-LessonPlanning? Subjects-Professional&Technical-Education-SpecialEducation-General? Subjects-Professional&Technical-Education-SpecialEducation-LearningDisabled? Subjects-Professional&Technical-Education-Curricula? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Subjects-Science-General Trees and Plants (Creative Science Activity Packs) David Fulton Pub? G. Alan Revill? DavidFultonPub? G.AlanRevill? Subjects-Children sBooks-Science,Nature&HowItWorks-Astronomy&Space? Subjects-Children sBooks-Science,Nature&HowItWorks-Botany? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Minibeasts The World of Invertebrates and Insects (Creative Science Activitypacks) David Fulton Pub? G. Alan Revill? DavidFultonPub? G.AlanRevill? Subjects-Children sBooks-Science,Nature&HowItWorks-Biology? Subjects-Children sBooks-Science,Nature&HowItWorks-Zoology? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Science-General Teaching Science to Language Minority Students Theory and Practice (Bilingual Education and Bilingualism, No 3) Multilingual Matters? Judith W. Rosenthal? MultilingualMatters? JudithW.Rosenthal? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-EducationTheory-ContemporaryMethods-Multicultural? Subjects-Nonfiction-Education-General? Subjects-Nonfiction-Education-SpecialEducation-EthnicMinorities? Subjects-Professional&Technical-Education-ByLevel-College? Subjects-Professional&Technical-Education-Theory-ContemporaryMethods-Multicultural? Subjects-Professional&Technical-Education-SpecialEducation-EthnicMinorities? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Subjects-Reference-Writing-General? Subjects-Science-Education-Research? Subjects-Science-Education-ScienceforKids? Subjects-Science-General Counter Terrorism Equipment (Greenhill Military Manuals) Greenhill Books? Ian V. Hogg? Ray Hutchins? GreenhillBooks? IanV.Hogg? RayHutchins? ユーズドブック(洋書)-Law? Subjects-History-Military-General? Subjects-History-Military-Weapons&Warfare-Conventional-General? Subjects-History-MilitaryScience? Subjects-Law-CriminalLaw-LawEnforcement? Subjects-Nonfiction-Politics-Freedom&Security-Terrorism? Subjects-Nonfiction-Crime&Criminals-General? Subjects-Professional&Technical-Law-CriminalLaw-LawEnforcement? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? London Science (A Prion Guide) Prion Books Ltd? Neil Cossons? Dennis Rosen? Sylvia Rosen? PrionBooksLtd? NeilCossons? DennisRosen? SylviaRosen? ユーズドブック(洋書)-Biographies&Memoirs? ユーズドブック(洋書)-Travel? Subjects-Biographies&Memoirs-SpecificGroups-Scientists? Subjects-History-Europe-England-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Travel-Reference&Tips-Guidebooks? The Genius of China 3,000 Years of Science, Discovery, and Invention Prion Books? Robert Temple? Joseph Needham? PrionBooks? RobertTemple? JosephNeedham? ユーズドブック(洋書)-Biographies&Memoirs? Subjects-Biographies&Memoirs-General? Subjects-History-Asia-China-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Tomorrow's Child Reproductive Technologies in the 90s Virago Pr? Lynda Birke? Susan Himmelweit? Gail Vines? ViragoPr? LyndaBirke? SusanHimmelweit? GailVines? ユーズドブック(洋書)-Medicine? Substores-UnknownASINs-65? Subjects-Medicine-BasicScience-Genetics? Subjects-Medicine-Specialties-Obstetrics&Gynecology? Subjects-Nonfiction-SocialSciences-GenderStudies-Women? Subjects-Nonfiction-SocialSciences-Sociology-Medicine? Subjects-Science-General Subjects-Science-Medicine-BasicScience-Genetics? Subjects-Science-Medicine-Specialties-Obstetrics&Gynecology? Biomass Assessment Woody Biomass in the Sadcc Region Earthscan Pubns Ltd? Andrew Millington? John Townshend? EarthscanPubnsLtd? AndrewMillington? JohnTownshend? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Civil-RemoteSensing? Subjects-Engineering-Energy-General? Subjects-Outdoors&Nature-NaturalResources-Forests&Forestry? Subjects-Professional&Technical-Engineering-Civil-RemoteSensing? Subjects-Professional&Technical-Engineering-Energy-General? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-NaturalResources-Forests&Forestry? Saving the Tropical Forests Earthscan Pubns Ltd? Judith Gradwohl? Russell Greenberg? EarthscanPubnsLtd? JudithGradwohl? RussellGreenberg? ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-38? Subjects-Business&Investing-Economics? Subjects-Nonfiction-Economics? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Professional&Technical-Accounting&Finance-Economics? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Forestry-Management? Subjects-Science-General Subjects-Science-Nature&Ecology-NaturalResources-General? Enonomics, Natural Resource Scarcity, and Development Conventional and Alternative Views Earthscan Pubns Ltd? Edward B. Barbier? EarthscanPubnsLtd? EdwardB.Barbier? ユーズドブック(洋書)-Outdoors&Nature Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-General Beyond the Woodfuel Crisis People, Land and Trees in Africa Earthscan Pubns Ltd? Gerald Leach? Robin Mearns? EarthscanPubnsLtd? GeraldLeach? RobinMearns? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-NaturalResources-Forests&Forestry? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Forestry-WoodScience? Subjects-Science-General Subjects-Science-Nature&Ecology-NaturalResources-Forests&Forestry? Acid Earth The Global Threat of Acid Pollution (World Wide Fund for Nature) Earthscan Pubns Ltd? John McCormick? EarthscanPubnsLtd? JohnMcCormick? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-38? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Ecology-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-General 洋書
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Market Analysis Biometrics, or just biometrics, alludes to utilizing natural attributes like an individual s face, fingerprints, or iris to perceive people in a robotized way. A framework to advance creative biometric acknowledgment in the cloud. With BaaS, one could start utilizing unique mark filtering and face acknowledgment to coordinate workers and clients, forestalling extortion and improving client support without the requirement for expensive, tedious, and asset concentrated programming buy and reconciliation processes. With BaaS, one could initiate utilizing unique finger impression filtering and face acknowledgment to incorporate workers and clients, forestalling misrepresentation, and improving client support without the requirement for exorbitant, tedious, and asset escalated programming buy and coordination processes. Biometrics-as-a-Service Market empowers an organization to distinguish people in view of natural and social qualities utilizing cloud-based recognizable proof and verification. The innovation enjoys a few benefits, remembering the simplicity of reception at any endpoint for the organization, availability from anyplace on the planet, and lower membership costs. Opportunities Rising Adoption of Cloud-based Services to offer Robust Opportunities The rising adoption of cloud-based services by enterprises will offer robust opportunities for the market in the forecast period. Enterprises are adopting cloud-based services increasingly for their business functions owing to their different benefits like agility, disaster recovery, flexibility, and lower costs. Besides the cloud offers the perks of hybrid cloud deployment that offers the perks of both the public and private clouds. Due to cloud deployment, enterprises can avail the biometric security capabilities without the need for any complex infrastructure. Restraints and Challenges Security Issues and Privacy Concerns to act as Market Restraint The security issues and privacy concerns of biometric data stored on the cloud may act as a market restraint over the forecast period. Besides, the integration of biometric as a service into the existing systems may also impede market growth. COVID-19 Analysis The BaaS market has been substantially impacted owing to the increasing pandemic situation across the globe. The COVID-19 outbreak has led to reduced business activities as governments had enforced lockdowns. Owing to this, the dependency on online businesses has significantly grown to offer necessary services to consumers. Thus the increased need for biometric as a service as this offers robustness and security to the data. BaaS simplifies business processes and also affording transparency and immutability as well as increase focus on operational efficiency. Also, BaaS devices are also used in retail malls and buildings to screen people during the crisis before they enter. They can detect this using AI technology if anyone is not wearing a mask or has high temperature. Further, touchless technologies are also flooding the market now. Airports, hospitals, offices, and secure locations are making the most of non-contact biometric attendance. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10598 Market Segmentation The worldwide biometric-as-a-administration market has been divided in view of offering, arrangement type, arrangement characteristic, methodology, association size, vertical, and area. By offering, the biometric-as-a-administration market has been sectioned into arrangement and administration. By arrangement type, the biometric-as-a-administration market has been additionally divided into finger impression acknowledgment, face acknowledgment, iris acknowledgment, voice acknowledgment, palm and vein acknowledgment, and others. The other section is partitioned into DNA, mark, and keystroke. By arrangement attribute, the biometric-as-a-administration market has been additionally divided into physiological and social. By methodology, the biometric-as-a-administration market has been additionally divided into unimodal and multimodal. The biometric-as-a-administration market has also been sectioned into SMEs and enormous endeavors by association size. By vertical, the biometric-as-a-administration market is portioned into government (policy management), medical care, BFSI, IT and ITES, assembling, instruction, and others. Moreover, the other portion is isolated into a diversion, transportation, energy and utilities, retail, telecom, and other expert administrations. The locales remembered for the review are North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Regional Analysis The worldwide biometric-as-a-administration market has been ordered as North America, Europe, the Asia-Pacific, the Middle East and Africa, and South America. North America is probably going to be the prevailing local market because of the quicker reception of imaginative advancements in created nations in the district the US, Canada, and Mexico. This is principally because the district is perhaps the most mechanically progressed area with the presence of countless market players like Google, Microsoft, IBM, and Amazon. Asia-Pacific is relied upon to progress at the most elevated CAGR during the figure time frame because of the developing usage of advances. Key Players Prominent players profiled in the global biometric as a service market report include Idemia (France), NEC (Japan), Thales (France), M2SYS (US), Fujitsu (Japan), Aware (US), Leidos (US), Nuance (US), Certisign (Brazil), HYPR (US), BioID (Germany), Ayonix (Japan), Phonexia (US), Lexis Nexis (US), Cognitec Systems (Germany), Iritech (US), Affectiva (US), Nviso (Switzerland), Fingerprints (Sweden), Bayometric (US), Google (US), Microsoft (US), IBM (US), Amazon (US), and Accenture (Ireland). Industry News In April 2020, Fujitsu Frontech North America Inc. procured Fulcrum Biometrics, LLC, a piece of Texas-based biometric equipment, programming, and arrangements supplier. This understanding shows the organization s obligation to develop its biometrics business in North America and the worldwide character of the executives market, including multifaceted confirmation, commands forced by new state and government regulations administering monetary establishments and medical services suppliers capacity to share patient data. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/biometric-as-a-service-market-10598 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Open Source Intelligence (OSINT) Market Mobile Banking Market Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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ComputerCraftの設定ファイルについて。 執筆時のバージョン: ComputerCraft 1.56 for Minecraft 1.6.2 概要Minecraft Forgeのオートアサイン機能について【1.47-1.5】 CC1.48~ (Minecraft 1.4.6~)ComputerCraft.cfg CCTurtle.cfg CC1.46~1.47 (Minecraft 1.4.2~1.4.5)ComputerCraft.cfg(CC1.46~1.47) CCTurtle.cfg CC1.42~1.45 (Minecraft 1.3.2)ComputerCraft.cfg(CC1.42~1.45) CCTurtle.cfg CC1.41(Minecraft 1.2.5)以前mod_ComputerCraft.cfg mod_CCTurtle.cfg 概要 設定ファイルは他のmodと同じく、以下のフォルダ内に作成される。 %appdata%\.minecraft\config ※ただし、Minecraft 1.6.x以降でゲームディレクトリを変更している場合は、ゲームディレクトリのconfigフォルダ以下に作成される。 設定ファイルの拡張子は.cfgだが、メモ帳などテキストエディタで編集することができる。 初めてComputerCraftを導入した(設定ファイルが無い)ときは、Minecraftにログインしてタイトル画面まで進むと自動的に作成される。また、ComputerCraftのバージョンアップによって新しい設定項目が追加された場合は、タイトル画面に進んだ時点で設定ファイル内に項目が追加される。設定ファイルを編集する必要があるときはファイルが作成・更新された時点で一度Minecraftを終了し、設定ファイルを編集・保存した後に再度Minecraftを起動してプレイする。 設定ファイルを編集するときは、念のためワールドデータをバックアップしておくことが望ましい。設定の変更によって、他のMODとの競合やプログラミングの前提条件が変わるなど予期せぬ問題が発生し、最悪リカバリーが不可能となる場合がある。 コンピュータに関する設定事項とタートルに関する設定事項はそれぞれ別の設定ファイルに保存されている。また、設定ファイルのファイル名やフォーマットは今までに何度か変更されている。 Minecraft Forgeのオートアサイン機能について【1.47-1.5】 設定ファイル自動作成時に、Minecraft ForgeはMODが指定した初期値が255以下のブロックIDを256~4095の間に変更して設定してしまう。その結果、別のブロックIDで作られたワールドは正しく読み込めなくなってしまう可能性がある。 ComputerCraftでは全ての初期ブロックIDが255以下のため、全てのブロックがオートアサインの対象となっている。 オートアサインによるブロックIDの変更を避けるには、設定ファイルが自動作成された時点で一度Minecraftを終了し、設定ファイルのブロックIDを編集・保存した後に再度Minecraftを起動すればよい。なお、既に設定ファイルが存在した場合は、設定ファイルで指定した値がブロックIDになる。 なお、1.51からはデフォルトIDが変更されてオートアサインの対象外になったため、上記のような事はなくなった。そのかわり、Minecraft 1.4.7以前からMinecraft 1.5以降に移行したセーブデータの場合、configで旧IDを指定した状態でないとComputerCraftのブロック・アイテムが消失してしまうようになった。 CC1.48~ (Minecraft 1.4.6~) ComputerCraft.cfgがコンピュータに関する設定事項、CCTurtle.cfgがタートルに関する設定事項。 ComputerCraft.cfgは一部項目が今バージョンより変更された。 Minecraft Forgeの仕様により、キー名の前に値のタイプ(I は整数、B はtrueかfalse)が付加されるようになった(キー名はこのタイプ部分を除いた部分である)。 ComputerCraft.cfg CC1.46で変更されたgeneralカテゴリーがCC1.42のように戻った。これらの項目(特にディスク容量)を変更していた場合はワールドをプレイする前に修正する必要がある。 【1.55-】computerSpaceLimit および floppySpaceLimitで 0 を指定したとき、容量が無制限にならなくなった。 カテゴリー キー 解説 初期値 block I cableBlockID 【1.51-】Networking CableのブロックID 1229 I computerBlockID 各ComputerのブロックID 【1.51-】1225【-1.5】207 I peripheralBlockID 各周辺機器のブロックID 【1.51-】1226【-1.5】208 general I computerSpaceLimit 各Computer・Turtle本体のディスク容量(バイト、【-1.53】0で無制限) 【1.55-】1048576【-1.53】2097152 B enableAPI_http HTTP APIでインターネットへの接続を許可するか false B enableCommandBlock 【1.48-】コマンドブロックをコントロールできるか false I floppySpaceLimit フロッピーディスクの容量(バイト、【-1.53】0で無制限) 【1.55-】131072【-1.53】524288 I modem_highAltitudeRange 最高高度での無線通信距離(100000以下) 384 I modem_highAltitudeRangeDuringStorm 雷雨時の最高高度での無線通信距離(100000以下) 64 I modem_range 低高度での無線通信距離(100000以下) 64 I modem_rangeDuringStorm 雷雨時の低高度での無線通信距離(100000以下) 16 I terminal_height Computer GUIの縦の表示文字数(1~256) 19 I terminal_width Computer GUIの横の表示文字数(1~256) 51 I treasureDiskLootFrequency 【1.56-】ダンジョンのチェストに追加されるお宝ディスクの出現率。他mod追加の宝物が多くて相対的に出現率が低下する場合などに増やす。(0~100。0で出現せず) 1 item I diskExpandedItemID 各染色フロッピーディスクのアイテムID(ゲーム内では+256) 4001 I diskItemID フロッピーディスクのアイテムID(ゲーム内では+256) 4000 I printoutItemID 各印刷物のアイテムID(ゲーム内では+256) 4002 I treasureDiskItemID 【1.56-】お宝ディスクのアイテムID(ゲーム内では+256) 4003 CCTurtle.cfg CC1.42から項目に変更無し。 カテゴリー キー 解説 初期値 block I turtleAdvancedBlockID 【1.56-】各Advanced TurtleのブロックID 1230 I turtleBlockID CC1.3xで実装された各TurtleのブロックID 【1.51-】1227【-1.5】209 I turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる 【1.51-】1228【-1.5】210 general B turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか true CC1.46~1.47 (Minecraft 1.4.2~1.4.5) ComputerCraft.cfgがコンピュータに関する設定事項、CCTurtle.cfgがタートルに関する設定事項。 ComputerCraft.cfgは一部項目が今バージョンより変更された。 ComputerCraft.cfg(CC1.46~1.47) CC1.42~1.45の旧generalカテゴリーの項目が細分化された。これらの項目(特にディスク容量)を変更していた場合はワールドをプレイする前に修正する必要がある。おそらく、CC1.45以前で使われていたConfiguration.getOrCreatePropertyの引数が「キー、カテゴリー」という順なのに対して、CC1.46以降のConfiguration.getは「カテゴリー、キー」と逆なため、このようなことになっているのだろう。 なお、ブロック・アイテムIDの項目についてはCC1.42から変更無し。 カテゴリー キー 解説 初期値 block computerBlockID 各ComputerのブロックID(整数) 207 peripheralBlockID 各周辺機器のブロックID(整数) 208 computerspacelimit general 各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 enableapi_http general HTTP APIでインターネットへの接続を許可するか(true/false) false floppyspacelimit general フロッピーディスクの容量(整数、バイト、0で無制限) 524288 item diskExpandedItemID 各染色フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4001 diskItemID フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4000 printoutItemID 各印刷物のアイテムID(整数、ゲーム内では+256) 4002 modem_highaltituderange general 最高高度での無線通信距離(整数、100000以下) 384 modem_highaltituderangeduringstorm general 雷雨時の最高高度での無線通信距離(整数、100000以下) 64 modem_range general 低高度での無線通信距離(整数、100000以下) 64 modem_rangeduringstorm general 雷雨時の低高度での無線通信距離(整数、100000以下) 16 terminal_height general Computer GUIの縦の表示文字数(整数、1~256) 19 terminal_width general Computer GUIの横の表示文字数(整数、1~256) 51 CCTurtle.cfg CC1.42から項目に変更無し。 カテゴリー キー 解説 初期値 block turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数) 209 turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数) 210 general turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか(true/false) true CC1.42~1.45 (Minecraft 1.3.2) v1.42からMinecraft Forge式の新Configファイルとなった。 ファイル名やフォーマットが変更されたため、CC1.41以前との互換性は無い。 ComputerCraft.cfg(CC1.42~1.45) CC1.45では文字のカラー表示が可能になったため、terminal_textColour_系の項目は削除された。 カテゴリー キー 解説 初期値 block computerBlockID 各ComputerのブロックID(整数) 207 peripheralBlockID 各周辺機器のブロックID(整数) 208 general computerSpaceLimit 各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 enableAPI_http HTTP APIでインターネットへの接続を許可するか(true/false) false floppySpaceLimit フロッピーディスクの容量(整数、バイト、0で無制限) 524288 modem_highAltitudeRange 最高高度での無線通信距離(整数、100000以下) 384 modem_highAltitudeRangeDuringStorm 雷雨時の最高高度での無線通信距離(整数、100000以下) 64 modem_range 低高度での無線通信距離(整数、100000以下) 64 modem_rangeDuringStorm 雷雨時の低高度での無線通信距離(整数、100000以下) 16 terminal_height Computer GUIの縦の表示文字数(整数、1~256) 19 terminal_textColour_b 【-1.44】コンソールの文字色の青要素(整数、0~255) 255 terminal_textColour_g 【-1.44】コンソールの文字色の緑要素(整数、0~255) 255 terminal_textColour_r 【-1.44】コンソールの文字色の赤要素(整数、0~255) 255 terminal_width Computer GUIの横の表示文字数(整数、1~256) 51 item diskExpandedItemID 各染色フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4001 diskItemID フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4000 printoutItemID 各印刷物のアイテムID(整数、ゲーム内では+256) 4002 CCTurtle.cfg カテゴリー キー 解説 初期値 block turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数) 209 turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数) 210 general turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか(true/false) true CC1.41(Minecraft 1.2.5)以前 mod_ComputerCraft.cfgがコンピュータに関する設定事項、mod_CCTurtle.cfgがタートルに関する設定事項。 フォーマットはModLoaderのMLProp形式。 mod_ComputerCraft.cfg キー 解説 初期値 computerBlockID 各ComputerのブロックID(整数、0~4095) 207 diskDriveBlockID 各周辺機器のブロックID(整数、0~4095) 208 diskItemID フロッピーディスクのアイテムID(整数、0~65279、ゲーム内では+256) 4000 enableAPI_http 【1.31-】HTTP APIでインターネットへの接続を許可するか(0/1) 0 terminal_width Computer GUIの横の表示文字数(整数、0~255) 51 terminal_height Computer GUIの縦の表示文字数(整数、0~255) 19 terminal_textColour_b コンソールの文字色の青要素(整数、0~255) 255 terminal_textColour_g コンソールの文字色の緑要素(整数、0~255) 255 terminal_textColour_r コンソールの文字色の赤要素(整数、0~255) 255 modem_range 【1.3-】低高度での無線通信距離(整数、100000以下) 64 modem_rangeDuringStorm 【1.3-】雷雨時の低高度での無線通信距離(整数、100000以下) 16 modem_highAltitudeRange 【1.4-】最高高度での無線通信距離(整数、10000以下) 384 modem_highAltitudeRangeDuringStorm 【1.4-】雷雨時の最高高度での無線通信距離(整数、100000以下) 64 computerSpaceLimit 【1.4-】各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 floppySpaceLimit 【1.4-】フロッピーディスクの容量(整数、バイト、0で無制限) 524288 mod_CCTurtle.cfg CC1.3で追加された。 キー 解説 初期値 turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数、0~4095) 209 turtleUpgradedBlockID 【1.4-】CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数、0~4095) 210 turtlesNeedFuel 【1.4-】各Turtleが移動時に燃料を必要とするか(0/1) 1
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9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius
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タグ 翻訳待ち 1 acid You are losing health due to being covered in acid! 酸に覆われてヘルスが減少している。 1391 acid_aspect Doum Ward 2 action_drain_immunity Intimidated \^001 Cannot be further intimidated. インティミデート \^001 重ね掛けは出来ない。 22 armorhinderance 28 aurek_besh_imbalance Unstable Variance Damage dealt is increased アンステイブル・バリアンス: ダメージが増える 29 aurekduality Flavor Text Flavor Text 1404 aurilian_crystal_large Aurilian Crystal - The energy from a large Aurilian crystal flows through you. オーリリアン・クリスタル - 大きなオーリリアン・クリスタルのエネルギーが体内に流れ込んだ。 1403 aurilian_crystal_medium Aurilian Crystal - The energy from a medium Aurilian crystal flows through you. オーリリアン・クリスタル - 中位のオーリリアン・クリスタルのエネルギーが体内に流れ込んだ。 1402 aurilian_crystal_small Aurilian Crystal - The energy from a small Aurilian crystal flows through you. オーリリアン・クリスタル - 小さなオーリリアン・クリスタルのエネルギーが体内に流れ込んだ。 1396 axkva_contagion You are infected with Volatile Contagion 興奮性感染病(Volatile Contagion)に侵されています。 1395 axkva_contagion_recourse You are immune to your own contagious blast 1414 axkva_crystalize Crystalized クリスタライズド 39 banner_buff_bounty_hunter Aura of the Assassin \^001 Your attacks have an increased chance to critical strike アサシン・オーラ \^001 クリティカルヒットの確率上昇 40 banner_buff_commando Aura of Destruction \^001 Your attacks have a chance to do additional damage デストラクション・オーラ \^001 追加ダメージの確率上昇 41 banner_buff_force_sensitive Aura of the Force \^001 Your strength is increased フォース・オーラ \^001 ストレングス増加 42 banner_buff_medic Aura of Health \^001 Your constitution is increased ヘルス・オーラ \^001 コンスト増加 43 banner_buff_officer Aura of Command \^001 The steadfast aura increases your precision コマンドー・オーラ \^001 プレシジョン増加 44 banner_buff_smuggler Aura of Luck \^001 You feel lucky ラック・オーラ \^001 ラック増加 45 banner_buff_spy Aura of the Hidden \^001 Your Agility is increased ヒドゥン・オーラ \^001 アジリティ増加 48 beshduality Flavor Text 57 bh_dire_root_1 Dire Root \^001 May not be prevented or dispelled through normal means. ダイア・ルート \^001 通常の手段では防いだり解除されない 58 bh_dire_snare_1 Dire Snare \^001 May not be prevented or dispelled through normal means. ダイア・スネア \^001 通常の手段では防いだり解除されない 65 bh_dread_strike Dread Strike \^001 Confidence shaken ドレッド・ストライク \^001 揺らいだ信頼 66 bh_duelist_stance_1 Duelist Stance デュエリスト・スタンス 67 bh_duelist_stance_2 Duelist Stance デュエリスト・スタンス 68 bh_duelist_stance_3 Duelist Stance デュエリスト・スタンス 69 bh_duelist_stance_4 Duelist Stance デュエリスト・スタンス 70 bh_duelist_stance_5 Duelist Stance デュエリスト・スタンス 1387 bh_flawless_strike Flawless Bead \#FFFFFF \^001 \#FF0000You will not evade me! \#FFFFFF フローレス・ビード \#FFFFFF \^001 \#FF0000逃げられると思うな! \#FFFFFF 71 bh_fumble Fumbling \^001 Off-balance from an unexpected attack ファンブリング \^001 予期せぬ攻撃で不意を付かせる 72 bh_innate_assault Innate Assault \^001 You could do this in your sleep 73 bh_intimidate Intimidated \^001 Cannot be further intimidated. 74 bh_power_sprint Power Assisted Sprint ダッシュする 75 bh_relentless_onslaught Relentless Onslaught \^001 76 bh_return_fire_1 Automatically counter attack when hit. 77 bh_shields Shields \^001 シールド \^001 78 bh_stun Stun \^001 Stumbling and ineffective 79 bh_surprise_attack_effect Surprised \^001 不意打ち \^001 80 bh_surprise_attack_effect_improved_1 Surprised \^001 不意打ち \^001 81 bh_surprise_attack_effect_improved_2 Surprised \^001 不意打ち \^001 82 bh_surprise_attack_effect_improved_3 Surprised \^001 不意打ち \^001 83 bh_surprise_attack_effect_improved_4 Surprised \^001 不意打ち \^001 84 bh_surprise_attack_effect_improved_5 Surprised \^001 不意打ち \^001 85 bh_surprise_attack_effect_improved_6 Surprised \^001 不意打ち \^001 86 bh_take_cover Take Cover \^001 テイク・カバー \^001 94 bm_attention_penalty Divided Attention \^001 Directing the actions of a beast. 95 bm_attention_penalty_1 Divided Attention \^001 Directing the actions of a beast. 96 bm_attention_penalty_2 Divided Attention \^001 Directing the actions of a beast. 97 bm_attention_penalty_3 Divided Attention \^001 Directing the actions of a beast. 98 bm_attention_penalty_4 Divided Attention \^001 Directing the actions of a beast. 99 bm_attention_penalty_5 Divided Attention \^001 Directing the actions of a beast. 100 bm_beast_steroid Dietary Supplement 101 bm_bolster_armor_1 Armor Rating Increased 102 bm_bolster_armor_2 Armor Rating Increased 103 bm_bolster_armor_3 Armor Rating Increased 104 bm_bolster_armor_4 Armor Rating Increased 105 bm_bolster_armor_5 Armor Rating Increased 106 bm_charge_1_buff Charging 107 bm_creature_knowledge You are studying the creature intently 108 bm_dampen_pain_1 Damage Taken Reduced 109 bm_dampen_pain_2 Damage Taken Reduced 110 bm_dampen_pain_3 Damage Taken Reduced 111 bm_dampen_pain_4 Damage Taken Reduced 112 bm_dampen_pain_5 Damage Taken Reduced 1388 bm_dancing_pet_entertainer Your beast will react to your performance while dancing or playing music. 113 bm_defensive_1 You Assume a Defensive Posture 114 bm_defensive_2 You Assume a Defensive Posture 115 bm_defensive_3 You Assume a Defensive Posture 116 bm_defensive_4 You Assume a Defensive Posture 117 bm_defensive_5 You Assume a Defensive Posture 118 bm_deflective_hide Blasters Cannot Penetrate Your Hide 119 bm_enfeeble_1 Your Attacks are Less Punishing 120 bm_enfeeble_2 Your Attacks are Less Punishing 121 bm_enfeeble_3 Your Attacks are Less Punishing 122 bm_enfeeble_4 Your Attacks are Less Punishing 123 bm_enfeeble_5 Your Attacks are Less Punishing 124 bm_enrage Enraged! 125 bm_flank_1_debuff Flanked! 126 bm_flank_2_debuff Flanked! 127 bm_flank_3_debuff Flanked! 128 bm_frenzy Frenzied! 129 bm_hamstring_1 Hamstrung. Your movement rate is decreased. 130 bm_hamstring_2 Hamstrung. Your movement rate is decreased. 131 bm_hamstring_3 Hamstrung. Your movement rate is decreased. 132 bm_hamstring_4 Hamstrung. Your movement rate is decreased. 133 bm_hamstring_5 Hamstrung. Your movement rate is decreased. 134 bm_happiness_angry "Angry \^001 Your companion is angry, this will decline its performance in combat as well as experience gain." 135 bm_happiness_annoyed Annoyed \^001 Your companion is annoyed. 136 bm_happiness_content Content \^001 Your companion is content. 137 bm_happiness_ecstatic "Ecstatic \^001 Your companion is ecstatic, this will improve its performance in combat as well as experience gain." 138 bm_happiness_furious "Furious \^001 Your companion is furious, this will decline its performance in combat as well as experience gain." 139 bm_happiness_happy "Happy \^001 Your companion is happy, this will improve its performance in combat as well as experience gain." 140 bm_happiness_joyous "Joyous \^001 Your companion is very joyous, this will improve its performance in combat as well as experience gain." 141 bm_happiness_miserable "Miserable \^001 Your companion is miserable, this will decline its performance in combat as well as experience gain." 142 bm_happiness_unhappy "Unhappy \^001 Your companion is unhappy, this will decline its performance in combat as well as experience gain." 143 bm_happiness_very_happy "Very Happy \^001 Your companion is very happy, this will improve its performance in combat as well as experience gain." 144 bm_helper_monkey_domestic Increased domestic skills with your monkey s help. 145 bm_helper_monkey_engineering Increased engineering skills with your monkey s help. 146 bm_helper_monkey_jedi Increased lightsaber crafting skill with your monkey s help. 147 bm_helper_monkey_munitions Increased munitions skills with your monkey s help. 148 bm_helper_monkey_structure Increased structure skills with your monkey s help. 149 bm_paralytic_poison Poison Courses Through Your Veins 150 bm_paralytic_poison_recourse You are Immobilized as the Poison Takes Effect 151 bm_pet_cure Soothing Comfort 152 bm_preperation You Poise Ready to Strike 153 bm_shaken_1 Incoming Damage Increased 154 bm_shaken_2 Damage Taken Increased 155 bm_shaken_3 Damage Taken Increased 156 bm_shield_master_pet Guarding Master 157 bm_shield_master_player Guarded 1397 bm_survey_bonus Your pet has been trained to help you find and collect resources. 158 bm_truffle_pig Buff to enchance chances of finding plant enzymes. 159 bm_wing_buffet_1 You Find it Difficult to See 160 bm_wing_buffet_2 You Find it Difficult to See 161 bm_wing_buffet_3 You Find it Difficult to See 162 bm_wing_buffet_4 You Find it Difficult to See 163 bm_wing_buffet_5 You Find it Difficult to See 164 bodyguard Bodyguard 171 buildabuff_inspiration Inspiration 177 channel_healing You are being healed. 178 charge_stun_debuff Stunned 181 cloning_sickness Cloning Sickness \^001 The rigors of cloning have left you extremely weak. 182 co_base_of_operations Base of Operations 189 co_flash_bang Flash Bang 190 co_mirror_armor Mirror Armor 191 co_muscle_spasm Muscle Spasm 192 co_position_secured Position Secured 193 co_riddle_armor Riddle Armor 194 co_suppressing_fire Suppressing Fire 195 co_youll_regret_that You ll Regret That 1392 cold_aspect Oxvul Ward 196 combat_block_chance Barrier 197 combat_block_value Hardened 198 combat_critical_hit Critical Offense 199 combat_critical_hit_reduction Critical Defense 200 combat_dodge Elusive 201 combat_evasion_chance Improved Evasion 202 combat_evasion_value Evasive 203 combat_glancing Glancing Blow 204 combat_glancing_blow_reduction Steady Hand 205 combat_parry Weapon Shield 206 combat_strikethrough_chance Opportunist 207 combat_strikethrough_value Bore 260 contentclickdetectionacc2 Thermal Imaging Electrobinoculars \^001 You have a good chance of detecting enemies using stealth. 276 criticalacideffect Dissolve Armor \^001 277 criticalcoldeffect Freezing Blow \^001 278 criticalelectriceffect Muscle Spasms \^001 279 criticalimmunity Recovered \^001 Immunity to some critical effects. 291 dessert_almond_kwewu_crisp_munchies 304 dessert_luilris_mushroom_pie Luilrus Mushroom Pie \^001 Eating this tasty dessert gives you a boost to your attributes. 379 drink_warrl_surprise Warl Surprise 1393 elec_aspect Ekomal Ward 387 en_debuff_thrill Thrill Effect 388 en_debuff_thrill_1 Thrill Effect 389 en_debuff_thrill_2 Thrill Effect 390 en_spiral_kick_snare Spiral Kick Snare 391 en_sweeping_pirouette_root Sweeping Pirouette Root 392 en_unhealthy_fixation_debuff Unhealthy Fixation 393 en_void_dance_buff Void Dance 394 en_void_dance_buff_1 Void Dance 395 en_void_dance_buff_2 Void Dance 396 en_void_dance_buff_3 Void Dance 399 energy You are losing health due to being electrified! 404 event_dance_party Experimental Synaptic Programming \^001 Amuse your friends! Confuse your enemies! 405 event_run_speed Light Footed 406 event_vitality_boost Booster Blast 407 expertise_saber_block Saber Block 1389 festering_wound Festering Wound 454 forcestasis 457 forcethrow Force Throw \^001 Reduced movement. 469 fs_ae_dm_cc_0 Force Lightning 1 Force Spark The first Force Lightning attack. 475 fs_ae_dm_cc_6 Force Lightning 7 Force Hurricane The highest level Force Lightning attack. 492 fs_dm_cc_1_root Force Choke Root 494 fs_dm_cc_2_root Force Choke Root 496 fs_dm_cc_3_root Force Choke Root 497 fs_dm_cc_4 Force Choke Choking reduces movement. 498 fs_dm_cc_4_root Force Choke Root 499 fs_dm_cc_5 Force Strangle Strangling reduces movement. 500 fs_dm_cc_5_root Force Choke Root 501 fs_dm_cc_6 Force Garrote Garrote reduces movement. 502 fs_dm_cc_6_root Force Choke Root 504 fs_dot_immunity_recourse This target can not be immune to Damage Over Time attacks again for 20 seconds. 505 fs_force_run Force Run Moving with super-human speed. 506 fs_force_spark Force Lightning 1 Force Spark A low level lightning attack. 507 fs_forsake_fear Forsake Fear 510 fs_maelstrom_1 Force Maelstrom 1 A low level area of effect lightning attack. 511 fs_maelstrom_2 Force Maelstrom 2 A mid-level area of effect lightning attack. 512 fs_maelstrom_3 Force Maelstrom 3 A mid-level area of effect lightning attack. 513 fs_maelstrom_4 Force Maelstrom 4 A high level area of effect lightning attack. 514 fs_maelstrom_5 Force Maelstrom 5 The highest level area of effect lightning attack. 516 fs_meditate_1 Vision of the past. 517 fs_meditate_2 Vision of the present. 518 fs_meditate_3 Vision of the future. 557 gcw_base_critical_heal_a Last Chance Heal \^001 Attempts to heal the player for 800 health at the time of death and will greatly increase the player s defense for a short time after. 558 gcw_base_critical_heal_b Last Chance Heal \^001 Attempts to heal the player for 1600 health at the time of death and will greatly increase the player s defense for a short time after. 559 gcw_base_critical_heal_c Last Chance Heal \^001 Attempts to heal the player for 2500 health at the time of death and will greatly increase the player s defense for a short time after. 560 gcw_base_critical_heal_d Last Chance Heal \^001 Attempts to heal the player for 5000 health at the time of death and will greatly increase the player s defense for a short time after. 561 gcw_base_critical_heal_e Last Chance Heal \^001 Attempts to heal the player for 7500 health at the time of death and will greatly increase the player s defense for a short time after. 562 gcw_base_critical_heal_recourse Last Chance Heal Recourse \^001 Your will to live is enhanced after your brush with death. 563 gcw_base_damage_absorb_a Increases Energy and Kinetic resistances by 100. 564 gcw_base_damage_absorb_b Increases Energy and Kinetic resistances by 200. 565 gcw_base_damage_absorb_c Increases Energy and Kinetic resistances by 300. 566 gcw_base_damage_absorb_d Increases Energy and Kinetic resistances by 500. 567 gcw_base_damage_absorb_e Increases Energy and Kinetic resistances by 750. 568 gcw_base_damage_shield_a Deals 100 points of damage to attacker. 569 gcw_base_damage_shield_b Deals 150 points of damage to attacker. 570 gcw_base_damage_shield_c Deals 200 points of damage to attacker. 571 gcw_base_damage_shield_d Deals 300 points of damage to attacker. 572 gcw_base_damage_shield_e Deals 500 points of damage to attacker. 573 gcw_base_reactive_action_a Reactive heal of 70 Action. 574 gcw_base_reactive_action_b Reactive heal of 140 Action. 575 gcw_base_reactive_action_c Reactive heal of 210 Action. 576 gcw_base_reactive_action_d Reactive heal of 350 Action. 577 gcw_base_reactive_action_e Reactive heal of 560 Action. 578 gcw_base_reactive_heal_a Reactive heal of 120 Health. 579 gcw_base_reactive_heal_b Reactive heal of 240 Health. 580 gcw_base_reactive_heal_c Reactive heal of 360 Health. 581 gcw_base_reactive_heal_d Reactive heal of 600 Health. 582 gcw_base_reactive_heal_e Reactive heal of 950 Health. 588 heal_diminishing_returns_1 Bacta Use \^001 You recently healed yourself. Repeated use of bacta during this time may diminish your bacta supplies and reduce healing effects. 589 heal_diminishing_returns_2 Light Bacta Deficit \^001 You ve used a large quantity of bacta. Healing effects are diminished to a light degree. 590 heal_diminishing_returns_3 Heavy Bacta Deficit \^001 Your supply of bacta is flagging. Healing effects are largely diminished. 591 heal_diminishing_returns_4 Extreme Bacta Deficit \^001 Your supply of bacta is nearly gone. Healing effects are dramatically reduced. 592 healovertime Heal Over Time \^001 You are being healed over time. 1394 heat_aspect Hur dem Warding 604 human_ability_1 Human Authority 1405 ig88_droideka_electrify electrification 606 ig88_droideka_shield Droideka Shield 1398 ig_head_buff_1 IG-Shield 1399 ig_head_buff_2 Electrostimulation 1400 ig_head_buff_3 IG-Assisted Aim 1401 ig_head_debuff_1 Zapped 619 invis_bothan_ability_1 Blend-In \^001 Moving undetected. 625 invis_sp_buff_invis_notrace_1 Without a Trace 630 invis_sp_diversion_stealth Diversion 632 ithorian_ability_1 Ithorian Balance 1411 king_head_crack Skull Crack! 1412 king_rend Gaderiffi Rend 1413 king_sandstorm Sandstorm 1390 lelli_stun Stunned! 1406 me_ae_rez_debuff Exausted \^001 You are exausted from recent actions. 666 me_bacta_resistance_1 Bacta Corruption \^001 Healing ability diminished. 667 me_buff_action_1 Enhance Action (Mark 1) 668 me_buff_action_2 Enhance Action (Mark 2) 669 me_buff_action_3 Enhance Action (Mark 3) 670 me_buff_agility_1 Enhance Agility (Mark 1) 671 me_buff_agility_2 Enhance Agility (Mark 2) 672 me_buff_agility_3 Enhance Agility (Mark 3) 674 me_buff_health_0 Nutrient Injection (Mark 1) \^001 Constitution increased. 675 me_buff_health_1 Nutrient Injection (Mark 1) \^001 Constitution increased. 676 me_buff_health_2 Nutrient Injection (Mark 3) \^001 Health increased. 677 me_buff_health_3 Nutrient Injection (Mark 3) \^001 Constitution increased. 678 me_buff_melee_gb_1 Enhance Block 679 me_buff_melee_gb_2 Enhance Block (Mark 2) 680 me_buff_melee_gb_3 Enhance Block (Mark 3) 681 me_buff_precision_1 Enhance Precision (Mark 1) 682 me_buff_precision_2 Enhance Precision (Mark 2) 683 me_buff_precision_3 Enhance Precision (Mark 3) 684 me_buff_ranged_gb_1 Enhance Dodge 685 me_buff_ranged_gb_2 Enhance Dodge (Mark 2) 686 me_buff_ranged_gb_3 Enhance Dodge (Mark 3) 687 me_buff_strength_1 Enhance Strength (Mark 1) 688 me_buff_strength_2 Enhance Strength (Mark 2) 689 me_buff_strength_3 Enhance Strength (Mark 3) 690 me_burst_1 Burst Effect \^001 Concerned about the sudden hail of gunfire. 691 me_cranial_smash_1 Flurry \^001 Dazed from the effect of multiple blows. 692 me_cure_affliction_1 Cure Affliction 693 me_doom DOOM (Diverse Organism Obliterating Malady) \^001 694 me_doom_phase_2 DOOM (Diverse Organism Obliterating Malady) \^001 You ve begun hemorrhaging. 695 me_doom_phase_3 DOOM (Diverse Organism Obliterating Malady) \^001 You ve burst into flames. 696 me_electrolyte_drain_1 Electrolyte Drain \^001 Afflicted by a loss of vital fluids. 697 me_evasion_1 Evasion \^001 Attempting to elude foes. 698 me_induce_insanity_1 Insanity \^001 You ve lost your mind. 699 me_rheumatic_calamity_1 Rheumatic Calamity \^001 Afflicted with searing joint pain. 700 me_serotonin_boost_1 Serotonin Boost \^001 You realize it ll be ok. 701 me_serotonin_purge_1 Serotonin Purge \^001 You realize it s hopeless. 702 me_stasis_1 Stasis Field \^001 Enveloped in protective cocoon of energy. 703 me_stasis_self_1 Stasis Field \^001 Enveloped in protective cocoon of energy. 704 me_thyroid_rupture_1 Thyroid Rupture \^001 Vital organs have temporarily ceased function. 705 me_traumatize_1 Traumatize \^001 Extreme trauma inflicted to sensory-motor organs. 717 moncal_ability_1 It s a Trap! 750 of_buff_def_4 Tactics \^001 Acts in a decisive manner. 751 of_buff_def_5 Tactics \^001 Acts in a decisive manner. 752 of_buff_def_6 Tactics \^001 Acts in a decisive manner. 753 of_buff_def_7 Tactics \^001 Acts in a decisive manner. 754 of_buff_def_8 Tactics \^001 Acts in a decisive manner. 755 of_buff_def_9 Tactics \^001 Acts in a decisive manner. 756 of_charge_1 Charge! 760 of_deb_def_4 Paint Target \^001 Targeted for termination. 761 of_deb_def_5 Paint Target \^001 Targeted for termination. 762 of_deb_def_6 Paint Target \^001 Targeted for termination. 763 of_deb_def_7 Paint Target \^001 Targeted for termination. 764 of_deb_def_8 Paint Target \^001 Targeted for termination. 765 of_drillmaster_1 Pistol Mastery 766 of_firepower Superior Firepower \^001 767 of_focus_fire_1 Focus Fire 768 of_focus_fire_2 Focus Fire 769 of_focus_fire_3 Focus Fire 770 of_focus_fire_4 Focus Fire 771 of_focus_fire_5 Focus Fire 772 of_focus_fire_6 Focus Fire 773 of_inspiration_1 Combat Inspiration 774 of_inspiration_2 Combat Inspiration 775 of_inspiration_3 Combat Inspiration 776 of_inspiration_4 Combat Inspiration 777 of_inspiration_5 Combat Inspiration 778 of_inspiration_6 Combat Inspiration 779 of_last_words Final Inspiration \^001 Their leader s last words give them hope. 780 of_last_words_recourse Sadness \^001 Mourning the recent death of their leader. 781 of_purge_1 Environmental Purge 782 of_scatter_1 Scatter! 783 of_stimulator_1 Synaptic Stimulation 784 of_tactical_drop_1 Tactical Serum (Mark 1) 785 of_tactical_drop_2 Tactical Serum (Mark 2) 786 of_tactical_drop_3 Tactical Serum (Mark 3) 787 of_tactical_drop_4 Tactical Serum (Mark 4) 788 of_tactical_drop_5 Tactical Serum (Mark 5) 789 of_tactical_drop_6 Tactical Serum (Mark 6) 790 of_vortex_root Crippling Vortex \^001 Unable to move. 791 of_vortex_snare Crippling Vortex \^001 Movement hindered. 847 proc_content_charged_proc_cold Nass Cryo Bomb \^001 You will automatically execute the Nass Cryo Bomb attack during combat. 848 proc_content_charged_proc_fire Pooja s Grenade \^001 You will automatically execute the Pooja s Grenade attack during combat. 849 proc_content_charged_proc_melee_poison_1 Poisoned Weapon \^001 You will automatically execute the Poisoned Weapon attack while using melee combat. 850 proc_content_charged_proc_melee_poison_2 Venomous Weapon \^001 You will automatically execute the Venomous Weapon attack while using melee combat. 851 proc_content_charged_proc_range_heat_1 Overcharged Blast \^001 You will automatically execute the Overcharged Blast attack while using ranged combat. 852 proc_content_charged_proc_range_heat_2 Supercharged Blast \^001 You will automatically execute the Supercharged Blast attack while using ranged combat. 853 proc_fire_attack Ultra Fire Death Attack\^001 This effect has a chance to cause your weapon to deal an additional amount of massive damage. 854 proc_fire_attack_1 Fire Attack\^001 This effect has a chance to cause your weapon to deal additional damage. 855 proc_gcw_base_damage_a Boosts damage done by 50. 856 proc_gcw_base_damage_b Boosts damage done by 100. 857 proc_gcw_base_damage_c Boosts damage done by 150. 858 proc_gcw_base_damage_d Boosts damage done by 200. 859 proc_gcw_base_damage_e Boosts damage done by 300. 860 proc_old_dark_jedi_gift Gift of the Dark Side \^001 The force is strong with this one. 861 proc_old_light_jedi_gift Gift of the Light Side \^001 The force is strong with this one. 862 proc_pvp_despair Overwhelming Firepower\^001 The stories surrounding this legendary weapon have a de-moralizing effect on enemies. 863 proc_tow_proc_a_1 Fiery Strike \^001 Your weapon will automatically execute the Fiery Strike attack. 864 proc_tow_proc_a_2 Improved Fiery Strike \^001 Your weapon will automatically execute the Fiery Strike attack. 865 proc_tow_proc_a_3 Advanced Fiery Strike \^001 Your weapon will automatically execute the Fiery Strike attack. 866 proc_tow_proc_b_1 Overwhelming Shock \^001 Your weapon will automatically execute the Overwhelming Shock attack. 867 proc_tow_proc_b_2 Improved Overwhelming Shock \^001 Your weapon will automatically execute the Overwhelming Shock attack. 868 proc_tow_proc_b_3 Advanced Overwhelming Shock \^001 Your weapon will automatically execute the Overwhelming Shock attack. 869 proc_tow_proc_b_4 Freeze Spike \^001 Your weapon will automatically execute the Freeze Spike effect. 870 proc_tow_proc_b_5 Heat Spark \^001 Your weapon will automatically execute the Heat Spark effect. 871 proc_tow_proc_b_6 Mustafarian Heat Shock \^001 Your weapon will automatically execute the Mustafarian Heat Shock effect. 872 proc_tow_proc_b_7 Mustafarian Heat Shock \^001 Your weapon will automatically execute the Mustafarian Heat Shock effect. 873 proc_tow_proc_bracelet_combo Toxic Spray \^001 A toxic spray is occasionally unleashed upon your enemies in combat. 874 proc_tow_proc_bracelet_melee Static Strike \^001 An accumulation of electricity is occasionally unleashed upon your enemies when using a melee weapon. 875 proc_tow_proc_bracelet_range Explosive Pellet \^001 An explosive pellet is occasionally unleashed against an enemy when using a ranged weapon. 876 proc_tow_proc_coyn Coyn Acid Shock \^001 Your weapon will automatically execute the Freeze Spike effect. 877 pub28meatpie Angela s Meat Pie \^001 A hearty meal sticks to your ribs. 878 pvp_adrenaline_ability Adrenaline Rush 879 pvp_adrenaline_rebel_ability Adrenaline Rush 880 pvp_aura_buff_rebel_self Legendary Warrior Morale Effect 881 pvp_aura_buff_rebel_target You are in the presence of a legendary warrior. 882 pvp_aura_buff_self Legendary Warrior Morale Effect 883 pvp_aura_buff_target You are in the presence of a legendary warrior. 884 pvp_despair "Overwhelming Firepower\^001 The enemy is wielding a legendary weapon. In the face of such overwhelming firepower, all hope appears to be lost." 885 pvp_last_man_ability Last Man Standing 886 pvp_last_man_rebel_ability Last Man Standing 887 pvp_retaliation_ability Retaliation 888 pvp_retaliation_rebel_ability Retaliation 889 pvp_unstoppable_ability Unstoppable 890 pvp_unstoppable_rebel_ability Unstoppable 894 recent_heal Bacta Overload. You body cannot handle anymore bacta right now. 900 restuss_rebel_general_speech Rebel Inspirational Speech. You re determined not to lose the battle of Restuss and will fight for the fate of the galaxy. 914 roadmaptraderclicky Superior Craftsmanship 916 rodian_ability_1 Rodian Hunter s Tenacity 921 sarlaccsnare Sarlacc Poison 930 selonianpsg Selonian Personal Shield 933 set_bonus_bh_dps_1 Enforcement [***] 934 set_bonus_bh_dps_2 \#FFFFFFEnforcement \#FFFF33[****]\#FFFFFF 935 set_bonus_bh_dps_3 \#FFFFFFEnforcement \#00FF66[*****]\#FFFFFF 936 set_bonus_bh_utility_a_1 Flawless [***] 937 set_bonus_bh_utility_a_2 \#FFFFFFFlawless \#FFFF33[****]\#FFFFFF 938 set_bonus_bh_utility_a_3 \#FFFFFFFlawless \#00FF66[*****]\#FFFFFF 939 set_bonus_bh_utility_b_1 Entrapment [***] 940 set_bonus_bh_utility_b_2 \#FFFFFFEntrapment \#FFFF33[****]\#FFFFFF 941 set_bonus_bh_utility_b_3 \#FFFFFFEntrapment \#00FF66[*****]\#FFFFFF 942 set_bonus_commando_dps_1 943 set_bonus_commando_dps_2 944 set_bonus_commando_dps_3 945 set_bonus_commando_utility_a_1 946 set_bonus_commando_utility_a_2 947 set_bonus_commando_utility_a_3 948 set_bonus_commando_utility_b_1 949 set_bonus_commando_utility_b_2 950 set_bonus_commando_utility_b_3 951 set_bonus_hero_1 Heroism [***] 952 set_bonus_hero_2 \#FFFFFFHeroism \#FFFF33[****]\#FFFFFF 953 set_bonus_hero_3 \#FFFFFFHeroism \#00FF66[*****]\#FFFFFF 954 set_bonus_jedi_dps_1 Lightsaber Duelist [***] 955 set_bonus_jedi_dps_2 \#FFFFFFLightsaber Duelist \#FFFF33[****]\#FFFFFF 956 set_bonus_jedi_dps_3 \#FFFFFFLightsaber Duelist \#00FF66[*****]\#FFFFFF 957 set_bonus_jedi_robe_1 Gift of the Krevaaki 958 set_bonus_jedi_utility_a_1 Dark Fury [***] 959 set_bonus_jedi_utility_a_2 \#FFFFFFDark Fury \#FFFF33[****]\#FFFFFF 960 set_bonus_jedi_utility_a_3 \#FFFFFFDark Fury \#00FF66[*****]\#FFFFFF 961 set_bonus_jedi_utility_b_1 Guardian [***] 962 set_bonus_jedi_utility_b_2 \#FFFFFFGuardian \#FFFF33[****]\#FFFFFF 963 set_bonus_jedi_utility_b_3 \#FFFFFFGuardian \#00FF66[*****]\#FFFFFF 964 set_bonus_medic_dps_1 Battle Hardened [***] 965 set_bonus_medic_dps_2 \#FFFFFFBattle Hardened \#FFFF33[****]\#FFFFFF 966 set_bonus_medic_dps_3 \#FFFFFFBattle Hardened \#00FF66[*****]\#FFFFFF 967 set_bonus_medic_utility_a_1 First Response [***] 968 set_bonus_medic_utility_a_2 \#FFFFFFFirst Response \#FFFF33[****]\#FFFFFF 969 set_bonus_medic_utility_a_3 \#FFFFFFFirst Response \#00FF66[*****]\#FFFFFF 970 set_bonus_medic_utility_b_1 Applied Theories of Atrocity [***] 971 set_bonus_medic_utility_b_2 \#FFFFFFApplied Theories of Atrocity \#FFFF33[****]\#FFFFFF 972 set_bonus_medic_utility_b_3 \#FFFFFFApplied Theories of Atrocity \#00FF66[*****]\#FFFFFF 973 set_bonus_officer_dps_1 Dead Eye [***] 974 set_bonus_officer_dps_2 \#FFFFFFDead Eye \#FFFF33[****]\#FFFFFF 975 set_bonus_officer_dps_3 \#FFFFFFDead Eye \#00FF66[*****]\#FFFFFF 976 set_bonus_officer_utility_a_1 Hellstorm [***] 977 set_bonus_officer_utility_a_2 \#FFFFFFHellstorm \#FFFF33[****]\#FFFFFF 978 set_bonus_officer_utility_a_3 \#FFFFFFHellstorm \#00FF66[*****]\#FFFFFF 979 set_bonus_officer_utility_b_1 General s Aspect [***] 980 set_bonus_officer_utility_b_2 \#FFFFFFGeneral s Aspect \#FFFF33[****]\#FFFFFF 981 set_bonus_officer_utility_b_3 \#FFFFFFGeneral s Aspect \#00FF66[*****]\#FFFFFF 982 set_bonus_smuggler_dps_1 Scoundrel [***] 983 set_bonus_smuggler_dps_2 \#FFFFFFScoundrel \#FFFF33[****]\#FFFFFF 984 set_bonus_smuggler_dps_3 \#FFFFFFScoundrel \#00FF66[*****]\#FFFFFF 985 set_bonus_smuggler_utility_a_1 Rogue [***] 986 set_bonus_smuggler_utility_a_2 \#FFFFFFRogue \#FFFF33[****]\#FFFFFF 987 set_bonus_smuggler_utility_a_3 \#FFFFFFRogue \#FFFF33[****]\#FFFFFF 988 set_bonus_smuggler_utility_b_1 Gambler [***] 989 set_bonus_smuggler_utility_b_2 \#FFFFFFGambler \#FFFF33[****]\#FFFFFF 990 set_bonus_smuggler_utility_b_3 \#FFFFFFGambler \#FFFF33[****]\#FFFFFF 991 set_bonus_spy_dps_1 Assassin [***] 992 set_bonus_spy_dps_2 \#FFFFFFAssassin \#FFFF33[****]\#FFFFFF 993 set_bonus_spy_dps_3 \#FFFFFFAssassin \#00FF66[*****]\#FFFFFF 994 set_bonus_spy_utility_a_1 Ghost [***] 995 set_bonus_spy_utility_a_2 \#FFFFFFGhost \#FFFF33[****]\#FFFFFF 996 set_bonus_spy_utility_a_3 \#FFFFFFGhost \#00FF66[*****]\#FFFFFF 997 set_bonus_spy_utility_b_1 Razor Cat [***] 998 set_bonus_spy_utility_b_2 \#FFFFFFRazor Cat \#FFFF33[****]\#FFFFFF 999 set_bonus_spy_utility_b_3 \#FFFFFFRazor Cat \#00FF66[*****]\#FFFFFF 1003 shmigravebuff Grace of Shmi \^001 The mother of the balance has blessed you. 1025 sm_ae_dm_cc_4 Cover Fire 4 Movement hampered 1026 sm_ae_dm_cc_5 Cover Fire 5 Movement hampered 1027 sm_ae_dm_cc_6 Cover Fire 6 Movement hampered 1028 sm_ae_dm_cc_melee_1 Pin Down 1 Movement hampered 1029 sm_ae_dm_cc_melee_2 Pin Down 2 Movement hampered 1030 sm_ae_dm_cc_melee_3 Pin Down 3 Movement hampered 1031 sm_ae_dm_cc_melee_4 Pin Down 4 Movement hampered 1032 sm_ae_dm_cc_melee_5 Pin Down 5 Movement hampered 1033 sm_ae_dm_cc_melee_6 Pin Down 6 Movement hampered 1034 sm_break_the_deal Break the Deal 1035 sm_break_the_deal_recourse Break the Deal cannot affect this target for 25 seconds. 1039 sm_del_dm_cc_4 Dirty Trick 4 Movement hampered 1040 sm_del_dm_cc_5 Dirty Trick 5 Movement hampered 1041 sm_del_dm_cc_6 Dirty Trick 6 Movement hampered 1045 sm_dm_cc_4 Concussion Shot 4 Movement hampered 1046 sm_dm_cc_5 Concussion Shot 5 Movement hampered 1047 sm_dm_cc_6 Concussion Shot 6 Movement hampered 1048 sm_dm_cc_7 Concussion Shot 7 Movement hampered 1049 sm_dm_cc_melee_1 Dizzy 1 Movement hampered 1050 sm_dm_cc_melee_2 Dizzy 2 Movement hampered 1051 sm_dm_cc_melee_3 Dizzy 3 Movement hampered 1052 sm_dm_cc_melee_4 Dizzy 4 Movement hampered 1053 sm_dm_cc_melee_5 Dizzy 5 Movement hampered 1054 sm_dm_cc_melee_6 Dizzy 6 Movement hampered 1055 sm_dm_cc_melee_7 Dizzy 7 Movement hampered 1056 sm_double_hit Double Hit Two hits with a melee or pistol weapon 1057 sm_double_hit_recourse Double Hit cannot affect this target for 25 seconds. 1058 sm_end_of_the_line End of the Line Next critical hit does double damage 1059 sm_false_hope False Hope Stun 1060 sm_false_hope_recourse False Hope cannot affect this target for 20 seconds. 1061 sm_fast_talk Fast Talk 1062 sm_feeling_lucky Feeling Lucky Luck Bonus 1063 sm_feeling_lucky_recourse Feeling Lucky cannot affect this target for 4 minutes. 1064 sm_junk_dealer Junk Dealer bonus 1065 sm_lucky_break Lucky Break All hits are critical hits 1066 sm_lucky_break_recourse Lucky Break cannot affect this target for 50 seconds. 1067 sm_melee_stun Melee Stun 1068 sm_melee_stun_recourse Head Crack cannot affect this target for 20 seconds. 1069 sm_narrow_escape_1 Narrow Escape 1 Snare immunity 1070 sm_narrow_escape_2 Narrow Escape 2 Snare immunity 1071 sm_narrow_escape_3 Narrow Escape 3 Snare immunity 1072 sm_narrow_escape_4 Narrow Escape 4 Snare immunity 1073 sm_off_the_cuff Off the Cuff Next hit is a critical hit 1074 sm_sly_lie Sly Lie 1075 sm_spot_a_sucker_1 Spot a Sucker 1 1076 sm_spot_a_sucker_2 Spot a Sucker 2 1077 sm_spot_a_sucker_3 Spot a Sucker 3 1078 sm_spot_a_sucker_4 Spot a Sucker 4 1085 sp_avoid_damage Avoid Damage 1086 sp_burst_shadows Burst of Shadows 1088 sp_decoy_debuff Decoy Distraction 1090 sp_healing_reduction Trauma \^001 Healing ability diminished. 1091 sp_ploy_snare Crippled 1092 sp_preparation Preparation 1093 sp_run_its_course Run its Course 1094 sp_set_perfect_opportunity Perfect Opportunity 1095 sp_sneak_recourse Recently Uncovered You may not enter normal stealth. 1097 sr88_mine SR-88 Effect \^001 Snared by freezing cryo-mine. 1101 staconsumable25 Stamina Enhancement \^001 Increased Stamina 1415 stasis_recourse Exhausted \^001 Your recent immune state has left you exhausted. 1112 statconsumable25 Stamina Enhancement \^001 Increased Stamina 1128 stun_immune Recovered \^001 Immune to some forms of stun. 1407 suin_healing_debuff System Shock \^001 Your body is having trouble using bacta 1130 sullustan_ability_1 Sullustan Tech Knowledge 1386 trader_assembly_collection_buff Assembly Algorithm 1295 trandoshan_ability_1 Trandoshan Regeneration \^001 Injuries are closing up and disappearing before your eyes. 1299 treasure_bonus_combat_block_chance Elba Water 1300 treasure_bonus_combat_critical_hit Nova Crystal Critical Hit 1301 treasure_bonus_combat_critical_hit_reduction Corusca Gem Critical Hit Reduction 1302 treasure_bonus_combat_dodge Power Stone Dodge 1303 treasure_bonus_combat_evasion_chance Naris-bud Tea 1304 treasure_bonus_combat_parry Sasho Gem Parry 1305 treasure_bonus_combat_strikethrough_chance Rol Stone Strike 1306 treasure_bonus_heal_health_action Ankarres Sapphire of healing 1307 treasure_bonus_snare_immunity Nerfmilk 1408 tusken_bane Tusken Bane! 1409 tusken_endurance Tusken Endurance 1410 tusken_unity Will of the Tusken King \^001 Damage is shared among all members of the union. Threat is shared among all members of the union. 1332 twilek_ability_1 Twi lek Footwork 1335 vehicle_1 Mounted Vehicle Protection 1336 vehicle_2 Mounted Vehicle Protection 1337 vehicle_3 Mounted Vehicle Protection 1338 vehicle_4 Mounted Vehicle Protection 1339 vehicle_5 Mounted Vehicle Protection 1340 vehicle_at_rt AT-RT Trooper 1341 vehicle_pvp_barc_imperial BARC Command Vehicle 1342 vehicle_pvp_barc_rebel BARC Command Vehicle 1343 vet_exp_buff_item_buff Cybernetic Experience Chip Effect 1353 vr_familiar_accuracy_1 Familiar s Force of Precision 1354 vr_familiar_accuracy_2 Familiar s Force of Precision 1355 vr_familiar_accuracy_3 Familiar s Force of Precision 1356 vr_familiar_accuracy_4 Familiar s Force of Precision 1357 vr_familiar_accuracy_5 Familiar s Force of Precision 1358 vr_familiar_accuracy_6 Familiar s Force of Precision 1359 vr_familiar_accuracy_7 Familiar s Force of Precision 1360 vr_familiar_accuracy_8 Familiar s Force of Precision 1361 vr_familiar_defense_1 Familiar s Force of Defense 1362 vr_familiar_defense_2 Familiar s Force of Defense 1363 vr_familiar_defense_3 Familiar s Force of Defense 1364 vr_familiar_defense_4 Familiar s Force of Defense 1365 vr_familiar_defense_5 Familiar s Force of Defense 1366 vr_familiar_defense_6 Familiar s Force of Defense 1367 vr_familiar_defense_7 Familiar s Force of Defense 1368 vr_familiar_defense_8 Familiar s Force of Defense 1369 vr_familiar_health_1 Familiar s Force of Health 1370 vr_familiar_health_2 Familiar s Force of Health 1371 vr_familiar_health_3 Familiar s Force of Health 1372 vr_familiar_health_4 Familiar s Force of Health 1373 vr_familiar_health_5 Familiar s Force of Health 1374 vr_familiar_health_6 Familiar s Force of Health 1375 vr_familiar_health_7 Familiar s Force of Health 1376 vr_familiar_health_8 Familiar s Aura of Health 1383 wookiee_ability_1 Wookiee Roar 1385 yarrok Patch41差分 99999 aaaaa bbbbb 差分はこんな感じで追記したらどうでっしゃろテスト