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Mercenary(傭兵) Mercenary(傭兵)概要 解禁時期による違い スペル(R75以降~) アップグレード一覧 どのアップグレード/スペルを選べばいいか? 便利表アップグレード一覧 スペル一覧 コメント 概要 When a mercenary crosses your path, there s only one thing that can save your life お前の行く道に傭兵が現れた時、命が惜しいなら、これだけは覚えておけ。 offer him more money than he can get by killing you. 奴がお前を殺したくないと思わせる程の金をやれ。 If you gain the favor of the mercenaries, you will be able to combine the power of all races at once. もし奴がお前を気に入ったなら、お前は全ての種族の力を一つにすることが出来るだろう。 どのアライメントからでも契約可能な特異な種族。 解禁済みの種族の中からスペルとアップグレードを拝借して、様々なプレイスタイルを作り上げていくのが大きな特徴。 そのため、短期間でのGem稼ぎに特化したものから、トロフィーの獲得を第一としたものまで様々。 解禁時期による違い Ascension 1(R75~100)での主な変化Tax Collectionを置換する、各アライメント固有のスペルが使用可能になる。 条件を満たすことで、Mercenary専用のユニーク建物が出現し、リサーチも利用可能になる。 Dragonの種族アップグレードを取得可能だが、各TierのMercenary Upgradeごとに1つずつまで。 Ascension 3(R160~)で変化する要素他種族の「Tier4アップグレード」「ユニーク建物」「Union」の効果を取得可能になる。 Dragonの種族アップグレードは無制限に取得可能になるが、必要なFaction Coinは割増になっている MAD種族のアップグレードは、4の倍数のMercenary Upgradeでしか取得できず、必要なFaction Coinが非常に多い MAD種族のスペルは、「Mercenary Sorcery Contract」(2番目のスペル選択)でしか獲得できず、必要なFaction Coinが非常に多い スペル(R75以降~) Share Benefits マナ消費 200 効果時間 20秒 効果 効果時間中、建物の収入とFaction Coinの入手量を増加させる99重まで重ね掛けすることができる Reap Interests マナ消費 200 効果時間 なし 効果 Tax Collectionと同様に、一定時間の収入に相当するCoinとFaction Coinを得る当ゲーム中にReap Interestを詠唱した回数に比例して、収入も高まる Appraisal Vantage マナ消費 200 効果時間 なし 効果 30秒間の収入に相当するCoinを得て、更に大量のFaction Coinを得る アップグレード一覧 「FC」は、そのスペル/アップグレードに対応するFaction Coinが必要。 中立種族の場合、対応する2種類のファクションコインを書かれた枚数ずつ支払うので、必要ファクションコインは2倍になる。 (例:Mercenary Magic Contractで「Lightning Strike」を選ぶ場合、AngelとGoblinのCoinが1000枚ずつ必要。) 基本 Tier 名前 コスト 効果 1 Mercenary First Contract 50 Spd(5e55) 1段階目のアップグレードを解放する。 Mercenary Magic Contract 50 Ocd(5e58)FC 1000 既存の種族からスペルを選んで獲得する。 Mercenary Upgrade 1 FC 1500 既存種族のTier1のアップグレードから、一つ選んで取得する。 Mercenary Upgrade 2 FC 3000 Mercenary Upgrade 3 FC 4500 Mercenary Upgrade 4 FC 6000 2 Mercenary Second Contract 25 Vg 2段階目のアップグレードを解放する。 Holy Crusaders (善) 25 Uvg(2.5e67) ・このゲーム中にスペルを使用した回数に応じて、追加のアシスタントを獲得・クリックによる収入+(効果時間中のスペルの数×1000)% Heresiarchs (悪) 悪属性の建物の数に応じて、悪の建物の収入が増加 Trade Lords (中立) ・アシスタントに由来するFaction Coinの入手枚数が増加・このゲーム中に入手したFaction Coinの量に応じて、マナ回復速度が増加 Mercenary Upgrade 5 FC 3000 既存種族のTier2のアップグレードから、一つ選んで取得する。 Mercenary Upgrade 6 FC 6000 Mercenary Upgrade 7 FC 10500 Mercenary Upgrade 8 FC 13500 3 Mercenary Third Contract 5 Tvg 3段階目のアップグレードを解放する。 Mercenary Sorcery Contract 5 QavgFC 25000 既存の種族からスペルを選んで獲得する。 Mercenary Upgrade 9 FC 4500 既存種族のTier3のアップグレードから、一つ選んで取得する。 Mercenary Upgrade 10 FC 10500 Mercenary Upgrade 11 FC 16500 Mercenary Upgrade 12 FC 22500 ▼Ascension 3以降 4 Mercenary Fourth Contract 100 Qid(1e50) 4段階目のアップグレードを解放する。 Mercenary Upgrade 13 FC 7500 既存種族のTier4のアップグレードから、一つ選んで取得する。 Mercenary Upgrade 14 FC 16500 Mercenary Upgrade 15 FC 24000 Mercenary Upgrade 16 FC 33000 その他 名前 コスト 効果 解禁条件 Harlequin 5 Qivg アップグレードを拝借した種族の数に応じて、全ての建物の収入が増加 同名の隠しトロフィーを獲得(11の種族からアップグレードを取得する) Lucifer 50 Vg 善、悪の建物の収入+300% 同名の隠しトロフィーを獲得(善傭兵で悪種族のアップグレードを12個選択。あるいはその逆) Mercenary Spirit 1 Ocd 全ての建物の収入+(転生回数×15)% 同名の隠しトロフィーを獲得(Mercenaryと契約中、Reincarnationを行う) Know Your Enemy, Part I 100 Vg Mercenary以外の種族で過ごした時間に応じて、全ての建物の収入が増加 同名のアーティファクトを発掘(転生12回目以降、11種類以上の他種族のアップグレードを取得してExcavationを行う) No Recruiting 1 Tg 全ての建物の収入+(転生回数)% 同名の隠しトロフィーを獲得(そのR中、一度もMercenaryと契約しないまま、Gemを1 Novg以上入手する) ▼Ascension 1以降 Mercenary Camp 100 Qag(1e125) ・Knight Joustがユニーク建物「Mercenary Camp」に変化(Mercenary Campは、ユニークでない建物の所持数に応じて、収入が増加)・Researchが利用可能になる 「Mercenary Encampment Quest」を購入 Tyrant Garrison ・Evil Fortressがユニーク建物「Tyrant Garrison」に変化(Tyrant Garrisonは、オフラインボーナスに応じて、収入が増加)・Researchが利用可能になる Freemason s Hall ・Innがユニーク建物「Freemason s Hall」に変化(Freemason s Hallは、このR中のAssistants (Max)に応じて、収入が増加)・Researchが利用可能になる Round Table 1 Qaqag(1e135) スペル「Tax Collection」が固有のスペルに置換される 「Mercenary Camp」を購入 Dark Covenant 「Tyrant Garrison」を購入 Secret Exchange 「Freemason s Hall」を購入 Mercenary Upgrade 13 FC 1500~4500 アライメントが共通する種族のアップグレードから一つ選んで取得する。 「Round Table」または「Dark Covenant」を購入中立傭兵では取得できないAscension 3以降は登場しない ▼Ascension 3以降 Mercenary Building Contact Free 他種族の第2のユニーク建物を一つ選んで取得する。 転生165回目以降 Mercenary Union Contract Free 「(種族)Union」の追加効果を一つ選んで取得する。 アーティファクト「Obsidian Crown」を発掘(R170以降、そのゲームに10回以上Excavation Resetを行う) その他(恒久的) 名前 コスト 効果 解禁条件 Mercenary Encampment Quest 10 NoTg(1e121) 「Mercenary Camp」「Tyrant Garrison」「Freemason s Hall」アップグレード登場の前提条件となる 転生75回目以降建物を合計125,000個所持 Secrets of the Warriors 10 Qiqag(1e140)全FC 10Qa Mercenaryとの契約中にResearchが使用可能になる 「Obsidian Shard」アーティファクトを発掘 Mercenary Duel 1 Ascension3以降でMercenaryを解禁する 転生160回目以降、このR中の…・スペル使用回数が1Qi(1e18)回以上・クリック回数が10M(1e7)回以上・Faction Coin獲得枚数が1Nod(1e60)以上・Building Built (MAX)が300,000以上・Assistants (MAX)が100Qa(1e17)以上 どのアップグレード/スペルを選べばいいか? 傭兵ビルドを参照 便利表 アップグレード一覧 略号に色がついているものは、特定の属性に所属しているか、特定のスペルを使用可能でないと選ぶことができない。 Tier 1 属性 種族 FactionCoin 略号 名前 効果 善 Fairy Fairy FR1 Pixie Dust Fertilizer Farmの基本収入+98 (50倍)Farmのコスト増加率が軽減される FR2 Fairy Cuisine Innの基本収入+234 (40倍)Innのコスト増加率が軽減される FR3 Starmetal Alloys Blacksmithの基本収入+580 (30倍)Blacksmithのコスト増加率が軽減される Elf Elf EL1 Elven Mint Faction Coinの入手率2倍 EL2 Elven Treasure Casing クリックによる収入+(トロフィー数×25万)トロフィー数に応じてFaction Coinの入手率が上昇 EL3 Sylvan Treasure Frills クリックによる収入+(建物の秒間収入の80%) Angel Angel AN1 Holy Bells Cathedralの数に応じて、マナ回復速度が増加 AN2 Angelic Determination ゲーム中に使用したスペルの回数に応じて、建物の収入が増加 AN3 Angel Feathers マナ回復速度+40% Dwarf Dwarf DN1 Dwarven Ale 建物の収入+(Innの数×1)% DN2 Expert Masonry 建物のコスト増加率を軽減する。 DN3 Mining Prodigies Excavateを行った回数に応じて、建物の収入が増加 悪 Goblin Goblin GB1 Strong Currency 入手したファクションコインの量に応じて、全ての建物の収入が増加 GB2 Slave Trading 全ての建物の収入+(Slave Panの数×0.75)% GB3 Cheap Materials 現在の所持コイン数とWitch Conclaveの個数に応じて、全ての建物の収入が増加 Undead Undead UN1 The Walking Dead Necropolisの収入+5000% UN2 Deadened Muscles Neclopolis以外の建物の収入+(Necropolisの数×1.35)% UN3 Death Temples Dark Templeがマナを生産するようになる。 Demon Demon DM1 Torture Chambers Evil Fortressの収入+(アシスタント数×5)% DM2 Devil Tyrant 最上位3つの建物の収入+(トロフィー数×0.5)% DM3 Evil Conquerors Evil Fortress以外の建物の収入+(Evil Fortressの数×1.5)% Drow Drow DW1 Underworld Tyranny 悪の種族に所属していた合計時間に応じて、全ての建物の収入が増加 DW2 Honor Among Killers アシスタント数に応じて、ファクションコイン獲得率が増加する。 DW3 Shadow Advance オフライン倍率+750%、オンラインでスペルを発動していない時、全ての建物の収入+750% 中立 Titan Angel+Goblin TT1 Colossal Forge 全ての建物の収入+(Blacksmithの数)% TT2 Charged Clicks 直近の20秒間にスペルが使用されているなら、クリックで得られるゴールド+250% TT3 Oversized Legends Hall of Legendsの価格増加率が低減アシスタントによる収入+(Hall of Legendsの数)% Druid Elf+Demon DD1 Druidic Vocabulary 全ての建物の収入を増加させる。より低位の建物ほど効果が大きい DD2 Animal Companions アシスタントを3体得る。時間経過でアシスタントが更に増える。 DD3 Natural Recycling 収入の最も低い建物が、その収入に比例した量のファクションコインを生産するようになる Faceless Fairy+Undead FC1 Territorial Expanse 手動クリック時、Labyrinthが1個増えることがある。(増える確率はクリックした瞬間の収入と、Labyrinthの価格に依存する)Labyrinthの収入+(アシスタント数×5000)% FC2 Evolutive Mutation Labyrinthの建造数に応じて、Faction Coin獲得率が増加 FC3 Deep Memory 「最も長くプレイした回」のプレイ時間に応じて、建物の収入が増加 Dragon Dwarf+Drow DG1 Dragonscales 中立に属していた時間に応じて、Stone PillarsとLabyrinthとHoLの収入が増加する。 DG2 Iron Flight Iron Strongholdがスペルの効果を受けている時、その収入+2,000% DG3 Eternal Wisdom Royal Exchange倍率に応じて、建物の収入が増加する。 Tier 2 属性 種族 FactionCoin 略号 名前 効果 善 Fairy Fairy FR4 Fairy Workers Farm, Inn, Blacksmithの収入×100 FR5 Golden Pots クリックによる収入+(Farm, Inn, Blacksmithの秒間収入の20%) FR6 Spellsmith Blacksmithがマナを産出するようになる。 Elf Elf EL4 Elven Emissary 善の建物の数に比例して、クリックによる収入が増加アシスタントによるFaction Coin入手量3倍 EL5 Elven Efficiency Royal Exchange1回につき、クリックによる収入+2% EL6 Secret Clicking Techniques 総クリック数に応じて、全ての建物の収入が増加 Angel Angel AN4 Guardian Angels Royal Castleの数に応じて、マナ回復速度が増加 AN5 Angelic Wisdom 全てのスペルの消費マナが100減少 AN6 Archangel Feathers マナ回復速度+40% Dwarf Dwarf DN4 Underground Citadels 所持Gemの数に応じて、Citadelの収入が増加 DN5 Indestructible Treasure 建物の総数に応じて、クリックで得られる収入が増加 DN6 Bearded Assistants プレイ時間に応じて、アシスタントによる収入が増加(成長が非常に遅く、30時間でようやく+100%といったところ) 悪 Goblin Goblin GB4 Black Market Gemが収入に与える影響が2倍になる GB5 Hobgoblin Gladiators 全ての建物の収入+(Orcish Arenaの数×0.75)% GB6 Goblin Economists 購入したアップグレードの数に応じて、全ての建物の収入が増加 Undead Undead UN4 Unholy Rituals オフラインでいた時間に応じて、オフライン時の収入が増加 UN5 Corpse Supply Necropolisの数に応じて、追加のアシスタントを獲得 UN6 Plagued Buildings このゲームでの経過時間1時間につき、全ての建物の収入+30% Demon Demon DM4 Lava Pits Evil Fortressの基礎収入+200,000 (3倍)Hell Portalの基礎収入+200,000 (1.167倍) DM5 Demon Overseers 最上位3つの建物の収入+(トロフィー数×0.5)% DM6 Demonic Presence 最上位2つの建物の収入+(全ての建物数×0.2)% Drow Drow DW4 Mana Addicts プレイ時間に応じて、マナ回復速度が上昇する DW5 Blood Sacrifices 全ての建物の収入+(Dark Templeの数×2.5)% DW6 Blackmail Royal Exchangeのコスト増加率が緩和される 中立 Titan Angel+Goblin TT4 Titan Drill Deep Mineの収入+250,000% TT5 Charged Structures 直近の20秒間にスペルが使用されているなら、全ての建物の収入+250% TT6 Cyclopean Strength 全ての建物の収入+(アシスタント数×Hall of Legendsの数×0.25)% Druid Elf+Demon DD4 Earthly Bond 最大マナ+(Stone Pillarsの数×1.5) DD5 Bardic Knowledge 最大マナの量に応じて、収入増加 DD6 Shapeshifting 各アシスタントが、毎秒0.125マナを生産するようになる Faceless Fairy+Undead FC4 Gold Synthesis 建物の収入+(Alchemist Labの数×1.5)% FC5 Mitosis 現在の建物総数に応じて、追加のアシスタントを獲得 FC6 Overgrowth 過去の建物最大購入数に応じて、建物の収入が増加 Dragon Dwarf+Drow DG4 Dragonborn Dragonに所属していた時間に応じて、アシスタントの収入が増加する。 DG5 Bountiful Hoard アーティファクトの発掘数に応じて、建物の収入が増加する。 DG6 Sharp Claws 当ゲーム中のクリック回数に応じて、アシスタント数が増加する。 Tier 3 属性 種族 FactionCoin 略号 名前 効果 善 Fairy Fairy FR7 Kind Hearts 善の建物12個につき、最大マナ+1 FR8 Rainbow Link 建物の収入+(Farm, Inn, Blacksmithの数×0.3)% FR9 Swarm of Fairies Farm, Inn, Blacksmithの数に応じて、追加のアシスタントを獲得 Elf Elf EL7 Elven Diplomacy Faction Coinの入手率に応じて、全ての建物の収入が増加 EL8 Elven Luck 宝箱をクリックするごとに、1%の確率で2500秒分の収入+Faction Coinを200枚入手(Elven Luckに限り、この収入量は、建物+アシスタント1体分の収入で計算される) EL9 Ancient Clicking Arts クリックした回数に応じて、マナ回復速度が上昇 Angel Angel AN7 Magical Gates Heaven s Gateの数に応じて、マナ回復速度が増加 AN8 Angelic Dominance すべてのスペルの効果時間+50% AN9 Wings of Liberty マナ回復速度に応じて、全ての建物の収入が増加 Dwarf Dwarf DN7 Battlehammers 獲得したDwarven Coinの枚数に応じて、建物の収入が増加 DN8 Magic Resistance マナ回復速度に応じて、建物の収入が増加 DN9 Overwatch 収入+600%。マウスカーソルが1秒間動かないごとに、効果が1%ずつ減少マウスカーソルを動かすと再び+600%に戻る 悪 Goblin Goblin GB7 Goblin Central Bank 全てのスペルに、Tax Collection1回分のおまけがつく GB8 Fool s Gold Witch Conclaveの建造数に応じて、Faction Coin獲得率が増加 GB9 Green Fingers Discount 10分ごとに、ランダムな収入(1~1200秒分相応)を得る Undead Undead UN7 Dead Fields 全ての建物の収入+(アシスタント数×Necropolisの数×0.015)% UN8 Tireless Workers アシスタントによる収入+800% UN9 Undead Resilience オフライン時の収入+(マナ回復速度(/秒)×75) Demon Demon DM7 Infernal Magic Hell Portalがマナを生産するようになる DM8 Burning Legion Hell Portalの数に応じて追加のアシスタントを獲得 DM9 Very Bad Guys Blood Frenzyの効果が、Hall of Legendsにも及ぶようになるHall of Legendsの収入+((Evil FortressとHell Portalの数)×トロフィー数×0.05)% Drow Drow DW7 Spider Gods Dark Templeの収入+(建物の総数×5)% DW8 Professional Assassins Royal Exchangeの回数に応じて、アシスタントの収入が増加する DW9 Blade Dance 全ての建物の収入+(Combo Strikeの倍率×0.3)% 中立 Titan Angel+Goblin TT7 Titan Sized Walls Monasteryの収入+250,000% TT8 Heavy Coins Royal Exchangeによるボーナス+40% TT9 Titan Obelisk 全ての建物の収入+(Ancient Pyramidの数×2.25)% Druid Elf+Demon DD7 Mabinogion Grand Balanceの対象となった建物の収入を増加させる。より低位の建物ほど効果が大きい DD8 Earthly Soul Stone Pillarsがマナを生産するようになる。 DD9 Building Jungle 各建物の収入+(同種の建物の数×1.75)% Faceless Fairy+Undead FC7 Magical Treasure アシスタントの数に応じて、マナ回復速度が増加 FC8 Abominations アシスタントによる収入+(効果中のスペルの数×300)% FC9 Hive Mind Facelessに属していた時間に応じて建物の収入が増加この時間はReincarnationをまたいでもリセットされない Dragon Dwarf+Drow DG7 Ancient Hunger 当ゲーム中のFaction Coin獲得量に応じて、マナ最大値が増加する。 DG8 Imposing Presence 中立建物の建造数に応じて、マナ回復速度が増加する。 DG9 Chromatic Scales Dragon s Breathが発動している時、多重掛けにより、同時に放たれるブレスの色の数に応じて、建物の収入が増加する。 スペル一覧 属性 種族 Faction Coin スペル名 マナ消費 効果時間 効果 (初期状態) (隠しトロフィー取得&対応アップグレード購入後の追加効果) (Challenge完全達成後の追加効果) 善 Fairy Fairy Fairy Chanting 1000 10秒 Farm, Inn, Blacksmithの収入×500 Fairy Choir:効果時間中、アシスタントの数が3倍になる Fairy Orchestra:効果時間中、アシスタントによるFaction Coinの入手量が3倍になる Elf Elf Moon Blessing 700 20秒 通算クリック回数に応じて、収入が増加 Sun Blessing:効果時間中、毎秒15回の自動クリックが行われる Star Blessing:Sun Blessingによる自動クリックが、Elven Luckを誘発する確率+5% Angel Angel God s Hand 900 20秒 建物の収入+(1秒あたりのマナ回復速度×150)% God s Rest:効果時間中に他のスペルを使用した時、マナ回復速度に応じてFaction Coinを少量得る God s Throne:効果時間中、マナ回復速度+20% Dwarf Dwarf Diamond Pickaxe 1000 12秒 クリックによる収入+(Excavateを行った回数×25)%ファクションコイン入手率+200% Minedwarf:ファクションコイン入手率が+200%→+300%に上昇 Iron Grip:効果時間が12秒→20秒に延長し、効果時間中のファクションコイン入手率が更に増加 悪 Goblin Goblin Goblin s Greed 800 5秒 持っているGemの量に応じたファクションコインを獲得する入手したファクションコインの量に応じて、全ての建物の収入が増加 Greed Drive:マナ消費が150減少する Avarice Drive:効果時間+5秒 Undead Undead Night Time 1000 20秒 アシスタントによる収入+(Necropolisの数×30)% True Night:アシスタントによる収入が更に増加。Necropolis1個あたりの倍率増加が30%→40%に上昇 Midnight Time:オフラインで過ごした時間に比例して、Night Timeの効果上昇 Demon Demon Hellfire Blast 1000 20秒 トロフィー獲得数に応じて、Evil FortressとHell Portalの収入が増加 Hell Rush:Hellfire Blastの効果がHall of Legendsにも及ぶようになる Hellfire Burst:獲得したトロフィー4つにつき、マナ消費-1 Drow Drow Combo Strike 800 20秒 効果時間中、全ての建物の収入を増加させる。増加倍率は、このゲーム中にCombo Strikeを使用した回数に比例して上昇収入増加量:+[30×(使用回数^0.9)]% Perfect Combo:Combo Strikeの倍率が上昇する (収入増加量が+[40×(使用回数^0.9)]%に上昇) Varsatile Combo:Tax Collectionを除く各スペルを詠唱するごとに、Combo Strikeの倍率が上昇するようになる 中立 Titan Angel+Goblin Lightning Strike 1000 20秒 持っているGemに応じたファクションコインを得るランダムに選ばれた建物1つの収入×(Iron Strongholdの数×4)倍 Lightning Storm:Lightning Strikeの倍率上昇(Iron Stronghold1個あたりの増加倍率が4倍→5倍になる) Thunderstorm:Lightning Strikeの効果で得られるファクションコインの量が増加する Druid Elf+Demon Grand Balance 1000 20秒 最も多い建物3種類の合計数に応じて、最も収入の低い建物1種類の収入が増加 Halls of Balance:スペルの効果時間+4秒、マナ消費-200 Primal Balance:マナ総生産量に応じて、Grand Balanceがターゲットとする建物の種類が増加 Faceless Fairy+Undead Brainwave 600 10分 建物の収入が増加。1秒ごとに倍率が2%ずつ加算されていく。(10分で+1200%になる)効果時間が切れると倍率はリセットされる。 Faceless Overmind:1秒間ごとの倍率上昇値が2%→3%に増加 Focused Thoughts:Brainwaveの倍率がある程度上がった状態から始まる。更に、そのゲーム中にBrainwaveを詠唱していた時間に比例してさらに倍率が上がる。 Dragon Dwarf+Drow Dragon s Breath 1500 20秒 ランダムで、以下の中からいずれかの効果が選ばれる。赤色ブレス:当ゲーム中のFaction Coin獲得量に応じて、Unique Buildingsの収入が増加する。緑色ブレス:当ゲーム中のスペル使用回数に応じて、建物の収入が増加する。低ランクの建物の方が効果が高い。青色ブレス:マナ回復速度+200%白色ブレス:最後の転生から中立に属していた時間に応じて、アシスタント数が増加する。黒色ブレス:当ゲーム中のDragon s Breathの使用時間に応じて、建物の収入が増加する。 Dragon s Roar:Dragon s Breathの使用時間に応じて、発動時にFaction Coinを獲得する Prismatic Breath:Dragon s Breathが5色ブレスで発動している時、計算式において転生回数が2倍でカウントされる コメント コメント
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ComputerCraftの設定ファイルについて。 執筆時のバージョン: ComputerCraft 1.56 for Minecraft 1.6.2 概要Minecraft Forgeのオートアサイン機能について【1.47-1.5】 CC1.48~ (Minecraft 1.4.6~)ComputerCraft.cfg CCTurtle.cfg CC1.46~1.47 (Minecraft 1.4.2~1.4.5)ComputerCraft.cfg(CC1.46~1.47) CCTurtle.cfg CC1.42~1.45 (Minecraft 1.3.2)ComputerCraft.cfg(CC1.42~1.45) CCTurtle.cfg CC1.41(Minecraft 1.2.5)以前mod_ComputerCraft.cfg mod_CCTurtle.cfg 概要 設定ファイルは他のmodと同じく、以下のフォルダ内に作成される。 %appdata%\.minecraft\config ※ただし、Minecraft 1.6.x以降でゲームディレクトリを変更している場合は、ゲームディレクトリのconfigフォルダ以下に作成される。 設定ファイルの拡張子は.cfgだが、メモ帳などテキストエディタで編集することができる。 初めてComputerCraftを導入した(設定ファイルが無い)ときは、Minecraftにログインしてタイトル画面まで進むと自動的に作成される。また、ComputerCraftのバージョンアップによって新しい設定項目が追加された場合は、タイトル画面に進んだ時点で設定ファイル内に項目が追加される。設定ファイルを編集する必要があるときはファイルが作成・更新された時点で一度Minecraftを終了し、設定ファイルを編集・保存した後に再度Minecraftを起動してプレイする。 設定ファイルを編集するときは、念のためワールドデータをバックアップしておくことが望ましい。設定の変更によって、他のMODとの競合やプログラミングの前提条件が変わるなど予期せぬ問題が発生し、最悪リカバリーが不可能となる場合がある。 コンピュータに関する設定事項とタートルに関する設定事項はそれぞれ別の設定ファイルに保存されている。また、設定ファイルのファイル名やフォーマットは今までに何度か変更されている。 Minecraft Forgeのオートアサイン機能について【1.47-1.5】 設定ファイル自動作成時に、Minecraft ForgeはMODが指定した初期値が255以下のブロックIDを256~4095の間に変更して設定してしまう。その結果、別のブロックIDで作られたワールドは正しく読み込めなくなってしまう可能性がある。 ComputerCraftでは全ての初期ブロックIDが255以下のため、全てのブロックがオートアサインの対象となっている。 オートアサインによるブロックIDの変更を避けるには、設定ファイルが自動作成された時点で一度Minecraftを終了し、設定ファイルのブロックIDを編集・保存した後に再度Minecraftを起動すればよい。なお、既に設定ファイルが存在した場合は、設定ファイルで指定した値がブロックIDになる。 なお、1.51からはデフォルトIDが変更されてオートアサインの対象外になったため、上記のような事はなくなった。そのかわり、Minecraft 1.4.7以前からMinecraft 1.5以降に移行したセーブデータの場合、configで旧IDを指定した状態でないとComputerCraftのブロック・アイテムが消失してしまうようになった。 CC1.48~ (Minecraft 1.4.6~) ComputerCraft.cfgがコンピュータに関する設定事項、CCTurtle.cfgがタートルに関する設定事項。 ComputerCraft.cfgは一部項目が今バージョンより変更された。 Minecraft Forgeの仕様により、キー名の前に値のタイプ(I は整数、B はtrueかfalse)が付加されるようになった(キー名はこのタイプ部分を除いた部分である)。 ComputerCraft.cfg CC1.46で変更されたgeneralカテゴリーがCC1.42のように戻った。これらの項目(特にディスク容量)を変更していた場合はワールドをプレイする前に修正する必要がある。 【1.55-】computerSpaceLimit および floppySpaceLimitで 0 を指定したとき、容量が無制限にならなくなった。 カテゴリー キー 解説 初期値 block I cableBlockID 【1.51-】Networking CableのブロックID 1229 I computerBlockID 各ComputerのブロックID 【1.51-】1225【-1.5】207 I peripheralBlockID 各周辺機器のブロックID 【1.51-】1226【-1.5】208 general I computerSpaceLimit 各Computer・Turtle本体のディスク容量(バイト、【-1.53】0で無制限) 【1.55-】1048576【-1.53】2097152 B enableAPI_http HTTP APIでインターネットへの接続を許可するか false B enableCommandBlock 【1.48-】コマンドブロックをコントロールできるか false I floppySpaceLimit フロッピーディスクの容量(バイト、【-1.53】0で無制限) 【1.55-】131072【-1.53】524288 I modem_highAltitudeRange 最高高度での無線通信距離(100000以下) 384 I modem_highAltitudeRangeDuringStorm 雷雨時の最高高度での無線通信距離(100000以下) 64 I modem_range 低高度での無線通信距離(100000以下) 64 I modem_rangeDuringStorm 雷雨時の低高度での無線通信距離(100000以下) 16 I terminal_height Computer GUIの縦の表示文字数(1~256) 19 I terminal_width Computer GUIの横の表示文字数(1~256) 51 I treasureDiskLootFrequency 【1.56-】ダンジョンのチェストに追加されるお宝ディスクの出現率。他mod追加の宝物が多くて相対的に出現率が低下する場合などに増やす。(0~100。0で出現せず) 1 item I diskExpandedItemID 各染色フロッピーディスクのアイテムID(ゲーム内では+256) 4001 I diskItemID フロッピーディスクのアイテムID(ゲーム内では+256) 4000 I printoutItemID 各印刷物のアイテムID(ゲーム内では+256) 4002 I treasureDiskItemID 【1.56-】お宝ディスクのアイテムID(ゲーム内では+256) 4003 CCTurtle.cfg CC1.42から項目に変更無し。 カテゴリー キー 解説 初期値 block I turtleAdvancedBlockID 【1.56-】各Advanced TurtleのブロックID 1230 I turtleBlockID CC1.3xで実装された各TurtleのブロックID 【1.51-】1227【-1.5】209 I turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる 【1.51-】1228【-1.5】210 general B turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか true CC1.46~1.47 (Minecraft 1.4.2~1.4.5) ComputerCraft.cfgがコンピュータに関する設定事項、CCTurtle.cfgがタートルに関する設定事項。 ComputerCraft.cfgは一部項目が今バージョンより変更された。 ComputerCraft.cfg(CC1.46~1.47) CC1.42~1.45の旧generalカテゴリーの項目が細分化された。これらの項目(特にディスク容量)を変更していた場合はワールドをプレイする前に修正する必要がある。おそらく、CC1.45以前で使われていたConfiguration.getOrCreatePropertyの引数が「キー、カテゴリー」という順なのに対して、CC1.46以降のConfiguration.getは「カテゴリー、キー」と逆なため、このようなことになっているのだろう。 なお、ブロック・アイテムIDの項目についてはCC1.42から変更無し。 カテゴリー キー 解説 初期値 block computerBlockID 各ComputerのブロックID(整数) 207 peripheralBlockID 各周辺機器のブロックID(整数) 208 computerspacelimit general 各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 enableapi_http general HTTP APIでインターネットへの接続を許可するか(true/false) false floppyspacelimit general フロッピーディスクの容量(整数、バイト、0で無制限) 524288 item diskExpandedItemID 各染色フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4001 diskItemID フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4000 printoutItemID 各印刷物のアイテムID(整数、ゲーム内では+256) 4002 modem_highaltituderange general 最高高度での無線通信距離(整数、100000以下) 384 modem_highaltituderangeduringstorm general 雷雨時の最高高度での無線通信距離(整数、100000以下) 64 modem_range general 低高度での無線通信距離(整数、100000以下) 64 modem_rangeduringstorm general 雷雨時の低高度での無線通信距離(整数、100000以下) 16 terminal_height general Computer GUIの縦の表示文字数(整数、1~256) 19 terminal_width general Computer GUIの横の表示文字数(整数、1~256) 51 CCTurtle.cfg CC1.42から項目に変更無し。 カテゴリー キー 解説 初期値 block turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数) 209 turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数) 210 general turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか(true/false) true CC1.42~1.45 (Minecraft 1.3.2) v1.42からMinecraft Forge式の新Configファイルとなった。 ファイル名やフォーマットが変更されたため、CC1.41以前との互換性は無い。 ComputerCraft.cfg(CC1.42~1.45) CC1.45では文字のカラー表示が可能になったため、terminal_textColour_系の項目は削除された。 カテゴリー キー 解説 初期値 block computerBlockID 各ComputerのブロックID(整数) 207 peripheralBlockID 各周辺機器のブロックID(整数) 208 general computerSpaceLimit 各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 enableAPI_http HTTP APIでインターネットへの接続を許可するか(true/false) false floppySpaceLimit フロッピーディスクの容量(整数、バイト、0で無制限) 524288 modem_highAltitudeRange 最高高度での無線通信距離(整数、100000以下) 384 modem_highAltitudeRangeDuringStorm 雷雨時の最高高度での無線通信距離(整数、100000以下) 64 modem_range 低高度での無線通信距離(整数、100000以下) 64 modem_rangeDuringStorm 雷雨時の低高度での無線通信距離(整数、100000以下) 16 terminal_height Computer GUIの縦の表示文字数(整数、1~256) 19 terminal_textColour_b 【-1.44】コンソールの文字色の青要素(整数、0~255) 255 terminal_textColour_g 【-1.44】コンソールの文字色の緑要素(整数、0~255) 255 terminal_textColour_r 【-1.44】コンソールの文字色の赤要素(整数、0~255) 255 terminal_width Computer GUIの横の表示文字数(整数、1~256) 51 item diskExpandedItemID 各染色フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4001 diskItemID フロッピーディスクのアイテムID(整数、ゲーム内では+256) 4000 printoutItemID 各印刷物のアイテムID(整数、ゲーム内では+256) 4002 CCTurtle.cfg カテゴリー キー 解説 初期値 block turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数) 209 turtleUpgradedBlockID CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数) 210 general turtlesNeedFuel 各Turtleが移動時に燃料を必要とするか(true/false) true CC1.41(Minecraft 1.2.5)以前 mod_ComputerCraft.cfgがコンピュータに関する設定事項、mod_CCTurtle.cfgがタートルに関する設定事項。 フォーマットはModLoaderのMLProp形式。 mod_ComputerCraft.cfg キー 解説 初期値 computerBlockID 各ComputerのブロックID(整数、0~4095) 207 diskDriveBlockID 各周辺機器のブロックID(整数、0~4095) 208 diskItemID フロッピーディスクのアイテムID(整数、0~65279、ゲーム内では+256) 4000 enableAPI_http 【1.31-】HTTP APIでインターネットへの接続を許可するか(0/1) 0 terminal_width Computer GUIの横の表示文字数(整数、0~255) 51 terminal_height Computer GUIの縦の表示文字数(整数、0~255) 19 terminal_textColour_b コンソールの文字色の青要素(整数、0~255) 255 terminal_textColour_g コンソールの文字色の緑要素(整数、0~255) 255 terminal_textColour_r コンソールの文字色の赤要素(整数、0~255) 255 modem_range 【1.3-】低高度での無線通信距離(整数、100000以下) 64 modem_rangeDuringStorm 【1.3-】雷雨時の低高度での無線通信距離(整数、100000以下) 16 modem_highAltitudeRange 【1.4-】最高高度での無線通信距離(整数、10000以下) 384 modem_highAltitudeRangeDuringStorm 【1.4-】雷雨時の最高高度での無線通信距離(整数、100000以下) 64 computerSpaceLimit 【1.4-】各Computer・Turtle本体のディスク容量(整数、バイト、0で無制限) 2097152 floppySpaceLimit 【1.4-】フロッピーディスクの容量(整数、バイト、0で無制限) 524288 mod_CCTurtle.cfg CC1.3で追加された。 キー 解説 初期値 turtleBlockID CC1.3xで実装された各TurtleのブロックID(整数、0~4095) 209 turtleUpgradedBlockID 【1.4-】CC1.4以降に実装された各TurtleのブロックID。TurtleアップグレードMODのTurtleもこのIDになる(整数、0~4095) 210 turtlesNeedFuel 【1.4-】各Turtleが移動時に燃料を必要とするか(0/1) 1
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Bauherrnlexikon Moderne Industrie? Ernst Huerlimann? ModerneIndustrie? ErnstHuerlimann? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Energiesysteme im uebergang. Unter den Bedingungen der Zukunft Moderne Industrie? Wolf Haefele? ModerneIndustrie? WolfHaefele? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Mechanical-General? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Dach Atlas. Geneigte Daecher Mueller Rudolf? Eberhard Schunck? Thomas Finke? Richard Jenisch? MuellerRudolf? EberhardSchunck? ThomasFinke? 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Literatur Zu Umweltschutz Und Umweltforschung Bestande Der Universitatsbibliothek Lubrecht & Cramer Ltd? Roswitha Poll? Lubrecht&CramerLtd? RoswithaPoll? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-47? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-EarthSciences-Ecology-General? Ethik der Leistung. Lindenthal- Institut. Colloquium. Koeln 1987 Busse-Seewald Verlag? Hans Thomas? Busse-SeewaldVerlag? HansThomas? ユーズドブック(洋書)-Engineering Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Productivity? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Productivity? Handbuch fuer die Berechnung kaltgeformter Stahlbauteile Stahleisen GmbH? Paul Eidamshaus? Hans Gladischefski? Zdzislawk Lesniak? StahleisenGmbH? PaulEidamshaus? HansGladischefski? ZdzislawkLesniak? ユーズドブック(洋書)-Engineering Subjects-Engineering? 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Iron and Steel Dictionary Woodhead Publishing? German Iron and Steel Institute? WoodheadPublishing? GermanIronandSteelInstitute? ユーズドブック(洋書)-Engineering Subjects-Engineering-Materials-Metallurgy? Subjects-Professional&Technical-Engineering-Materials-Metallurgy? Subjects-Reference? Dictionary of Fatigue Strength Under Variable Stress Amplitude Woodhead Publishing? WoodheadPublishing? ユーズドブック(洋書)-Engineering Subjects-Engineering-MaterialsScience-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-English(All)? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Reference-Dictionaries&Thesauruses-English(All)? Subjects-Reference-Dictionaries&Thesauruses-Science? Proceedings of the 1999 Unified International Technical Conference on Refractories 6th Biennial Worldwide Congress, in Conjunction With the 42nd International Colloquium on Refractories Amer Ceramic Society? AmerCeramicSociety? ユーズドブック(洋書)-Engineering Subjects-Engineering-Mechanical-FractureMechanics? Subjects-Professional&Technical-Engineering-Mechanical-FractureMechanics? Subjects-Science-General Griechische Mechanik und antike Gesellschaft Steiner Franz Verlag? Astrid Schuermann? SteinerFranzVerlag? AstridSchuermann? ユーズドブック(洋書)-Engineering Subjects-Engineering-Mechanical-General? Subjects-History-Europe-Greece-General? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Science-Physics-Applied? Hundertfuenfzig Jahre Eisenbahn in Deutschland Suedwest Verlag? Ulrich Schefold? Hans-Peter Friedrich? SuedwestVerlag? UlrichSchefold? Hans-PeterFriedrich? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Transportation&Highway? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Liquid Crystallinity in Polymers Wiley-VCH? A. Ciferri? Wiley-VCH? A.Ciferri? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Professional&Technical? Substores-UnknownASINs-47? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Nonfiction-ForeignLanguageNonfiction-French? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Conference on Lasers and Electro-Optics, 1997 (Conference on Lasers and Electro-Optics II Proceedings) Ieee? Texas) Conference on Optical Fiber Communication (1997 Dallas? Ieee? Texas)ConferenceonOpticalFiberCommunication(1997 Dallas? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Optics-General? Subjects-Engineering-Electrical&Electronics-Optics-Lasers? Subjects-Engineering-Electrical&Electronics-Quantum? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-Lasers? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Quantum? Subjects-Science-General Ultrafast Electronics and Optoelectronics Proceedings 1997 From the Topical Meeting, Ultrafast Electronics and Optoelectronics, March 17-19, 1997, Incline Village, Nevada (Tops Series Vol 13) Optical Society of Amer? Topical Meeting on Ultrafast Electronics and Optoelectronics? Martin C. Nuss? John E. Bowers? Optical Society of America? OpticalSocietyofAmer? TopicalMeetingonUltrafastElectronicsandOptoelectronics? MartinC.Nuss? JohnE.Bowers? OpticalSocietyofAmerica? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-ComputerScience-Circuitry-Lasers? 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Market Scenario The Metaverse Market Size Of USD 49.02 Billion With CAGR 41.45% Value includes a global opportunity With analysis and industry forecasts for the period 2023–2032. Metaverse report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Metaverse Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-73071?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Metaverse Market Segmentation Global Metaverse market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Component (Hardware And Software), By Platform (Desktop, Mobile, VR Headset), By Technology (Blockchain, VR AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End Users (BFSI, Retail, Manufacturing, Media Entertainment, Education, Aerospace Defense, Other) Geographical Analysis Of Global Metaverse Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Metaverse market. The research report provides information related to the sales output of the demand for global Metaverse both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Metaverse market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Metaverse Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. Facebook, Inc, Tencent Holdings Ltd, ByteDance Ltd, NetEase Inc, Nvidia Corporation, Epic Games, Inc, Roblo Corporation, Unity Technologies, Inc, Lilith games, Nextech AR solution corp.. Company overview Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-73071?pu Details Contained In The Global Metaverse Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Metaverse market? What are the important factors that drive the market share of the global Metaverse market? What are the key factors dividing the market size of the Global Metaverse market? Who are the top manufacturers in the Metaverse market? What are the major market opportunities, challenges, and threats faced by the Metaverse market? Who are the leading distributors, traders, and dealers of the Metaverse market? What are the sales, price, and revenue analyses of the top manufacturers of the Metaverse market? What is the impact of covid-19 on the Global Metaverse market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Chinese Snowy Dance Mutsuhiko Izumi DDR2013 踊12 175 365/25 STREAM VOLTAGE AIR FREEZE CHAOS 70 65 7 62 45 踊譜面(12) / 激譜面(16) 譜面 http //eba502.web.fc2.com/fumen/ddr/ddr2013/chi_snow_4t.html 動画 http //www.nicovideo.jp/watch/sm23232710 http //www.nicovideo.jp/watch/sm23232710 (1P x1.0, 2P x2.0, NOTE, handclap, 3 42~) 解説 jubeat・GITADORA・DDRのTriple Journeyにおける8/26の解禁曲。GuitarFreaks Drummania XG2からの移植曲。 条件は8/26以降に最終リザルト画面で「コナミコマンド」を入力すること (9/2 AM5 00まで)。 具体的な手順はパネルで「↑↑↓↓←→←→」と入力した後、筐体側のボタンで「←→」と順に入力すること。 音合わせの16分3連が多い。BPMが速いため12にしてはやや難しい。 16分の音合わせで「赤黄―黄赤黄―黄赤」(NOTEの色分けに拠る)という16分裏から入る16分3連が2箇所あり、ここはややオーバースペックか。 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ 12にしては16分が多くさばきにくい - 2013-12-01 01 47 54 よって12強の部類に入ると思われる。 - 2013-12-01 01 48 29 解説のオーバースペック箇所だが、16分で左右地団駄をすれば空踏みが入って綺麗にコンボがつながる。苦手な人はお試しあれ。 - 2014-04-30 14 33 31
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ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>コレクターズエディション ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/12317/shiver-vanishing-hitchhiker/index.html http //www.bigfishgames.com/download-games/11711/shiver-vanishing-hitchhiker-ce/index.html 日本語 紹介文 After leaving something in your car, a hitchhiker vanishes! Track her down and return her things in Shiver Vanishing Hitchhiker! Explore a spooky landscape as you figure out where the mysterious woman has gone in this exciting Hidden Object Puzzle Adventure game. Dive into a deeper mystery as you progress through incredible locations and scenes! Incredible locations Find the Vanishing Hitchhiker! Get the Strategy Guide! Check out our Blog Walkthrough For a more in depth experience, check out the Collector s Edition The Collector’s Edition includes Bonus gameplay Built-in Strategy Guide Wonderful Wallpaper Concept art 画像 « » var ppvArray_0_64509c4b224e27b647461fa6bb77f597 = new Array(); ppvArray_0_64509c4b224e27b647461fa6bb77f597[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Shiver%3A+Vanishing+Hitchhiker&file=en_shiver-vanishing-hitchhiker-ce-screen1.jpg ; window.onload=function(){ ppvShow_0_64509c4b224e27b647461fa6bb77f597(0); }; function ppvShow_0_64509c4b224e27b647461fa6bb77f597(n){ if(!ppvArray_0_64509c4b224e27b647461fa6bb77f597[n]){ alert( 画像がありません ); return; } ppv_0_64509c4b224e27b647461fa6bb77f597$( ppv_img_0_64509c4b224e27b647461fa6bb77f597 ).src=ppvArray_0_64509c4b224e27b647461fa6bb77f597[n]; ppv_0_64509c4b224e27b647461fa6bb77f597$( ppv_link_0_64509c4b224e27b647461fa6bb77f597 ).href=ppvArray_0_64509c4b224e27b647461fa6bb77f597[n]; ppv_0_64509c4b224e27b647461fa6bb77f597$( ppv_prev_0_64509c4b224e27b647461fa6bb77f597 ).href= javascript ppvShow_0_64509c4b224e27b647461fa6bb77f597( +(n-1)+ ) ; ppv_0_64509c4b224e27b647461fa6bb77f597$( ppv_next_0_64509c4b224e27b647461fa6bb77f597 ).href= javascript ppvShow_0_64509c4b224e27b647461fa6bb77f597( +(n+1)+ ) ; } function ppv_0_64509c4b224e27b647461fa6bb77f597$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 455 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/12(火) 22 04 07.97 ID 3PaOCuCU Vanishing Hitchhikerのお試しを30分やってみたら グロや汚物ではなく心理的な脅かし方、効果音、BGMに和風ホラーを感じてなかなか良かった カメラや懐中電灯使うところなんかはちょっと零っぽい ただフォーラム見てるとボリュームが少なそうで二の足を踏んでる もし買った人いたらボリューム含めて感想教えてほしいな 456 名前: 名無しさんの野望 投稿日: 2011/04/12(火) 23 48 51.24 ID WdrFXZVg . 455 CE買うのか? ここにWalkthroughがあるからどこまでやったか確認して判断してみて。 ボーナス部分もある。 ttp //www.gamezebo.com/games/shiver-vanishing-hitchhiker/walkthrough 457 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/13(水) 00 22 05.01 ID 1wzEPNLt . 455 短くはないと思うよ。 自分は本編4時間、ボーナス45分てところだった。 ファンタズマ、オペラ座の怪人よりは少し短いが パペットショー3、人狼、マエストロよりは長い感じ。 でもまあ、CEにするかどうかは迷うとこだと思う。 最後まで汚い印象とか虫とかはない。 ストーリーも面白かった。 いろいろファンタズマっぽい印象だった。 561 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/20(水) 20 01 41.86 ID PlTQUv0c 謎解きアドベンチャーで何かお勧めありませんか? 今のところ体験版で気になった3つをプレイしました Mystery of Mortlake Mansion(裏世界表世界が面白い。マップから移動できて楽。 13th Skull(日本語版プレイ、面白かったが少し短い・・ Shiver Vanishing Hitchhiker(適度に怖いし懐中電灯楽しい!絵が綺麗 コメント コメント すべてのコメントを見る トップページに戻る
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CRM Analytics Market Report Overview According to the latest QMI Market research study, the Predicate CRM Analytics Market size proportion in terms of sales become worth USD and CAGR developing at a compound approximately throughout the forecast duration 2023 to 2032. additionally provide their clients functions like document-breaking client care, traceability, real-time records, and on-time shipping statistics way to CRM Analytics Market answers. Furthermore, era allows deliver chain companions to understand the correct location of their merchandise as well as authenticity, product safety, satisfactory, and reliability. It is projected that the growing call for CRM Analytics Market The worldwide representative checking arrangement CRM Analytics market is vigorously divided because of the presence of countless organizations working on the lookout. Moreover, the solid presence of market players with restricted geographic concentration and striking client based inside the nearby market has additionally supported the general seriousness existing on the lookout. By and by, a critical number of CRM Analytics market players working in the worldwide worker observing arrangement various membership based representative checking answers for various industry verticals Click To Access Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-63286?utm_source=offpage/pranali CRM Analytics Market Dynamics The CRM Analytics Marker better exchange straightforwardness presented by is probably going to help the worldwide CRM Analytics market development. Minimal expense, secure, and expedient installment handling administrations are made conceivable by the CRM Analytics Market Size as a result of the utilization of encoded conveyed record innovation. This makes it conceivable to confirm exchanges progressively without utilizing go-betweens like clearinghouses and banks. The huge ascent of computerized installments in the retail business has expanded interest for dispersed record innovation. Straightforwardness, security, detectability, and productivity will all work on because of the store network s use of innovation. The arrangement brings providers and purchasers groups together on a similar stage to effectively and safely shares the information. CRM Analytics Market Competitive Landscape The report likewise gives an inside and out investigation of the market s principal rivals, as well as data on their intensity. The examination likewise distinguishes and investigations significant business systems utilized by these fundamental CRM Analytics market players, like A portion of the primary contenders ruling the worldwide CRM Analytics market incorporate Key Players Salesforce Inc., IBM, SAP AG, SAS Institute Inc., Oracle, Teradata, Accenture, Angoss Software, Microsoft. CRM Analytics Market Segmentation Analysis The global CRM Analytics market is segmented based on product By type, application, end-user, and region. The Insight of type, the market has been segmented consortium The developing utilization of innovation that empowers information to be uninhibitedly traded between firms, the production network the executives fragment presently overwhelms the overall CRM Analytics market. This pattern is Segmentation By Type (Sales Analytics, Customer Analytics, Contact Center Analytics, Marketing Analytics, Web Social Media Analytics), By Deployment Model (Cloud, On-Premises), By End-User (Large Enterprises, Small And Medium Businesses), By Vertical (Banking, Financial Services And Insurance (BFSI), Telecommunications And IT, Retail Wholesales, Energy And Utilities, Manufacturing, Healthcare And Life Science, Transportation And Logistics, Media And Entertainment, Hospitality) supposed to fuel classification development. To more readily comprehend end clients, production network the board frameworks CRM Analytics Market Regional Analysis The Geographical Analysis 2021 largest global CRM Analytics market share. To keep its place in the global market, the region has made a large investment in CRM Analytics Market. Trending Innovation technologies like brilliant installments, agreements, and others are currently generally utilized because of innovation arrangement. Tech goliaths Europe, Asia Pacific, North America, Africa, South America, and Middle East, and it is expected to register strong growth during the forecast period. The market in Asia-Pacific is expected to register the highest CAGR during the forecast period. North America (United States, Canada and Mexico) Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia) South America (Brazil, Argentina) Europe (Germany, France, United Kingdom, Russia and Italy) Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Drivers In this Exploration, the CRM Analytics Market report gives a full illumination of the main thrusts of the CRM Analytics market. It features the vitally main thrusts of the market, The main considerations driving the development of the CRM Analytics market are the rising Important on merging advanced and actual universes Restraints Expanding Spot concentrate It covers different ventures that are creating in similar field, distinguishes the fundamental areas of utilization and figures out which of them will assume a significant part. The report additionally inspects a portion of the new innovations and improvements introduced by makers that are supposed to become remarkable motors for the worldwide CRM Analytics market. Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-63286?utm_source=offpage/pranali Years considered for this report Historical year – 2019-2020 Base year – 2021 Estimated Year -2022 Forecast period – 2023 to 2032 FAQ What is the market size and growth rate forecast for CRM Analytics? What are the Important driving factors propelling the CRM Analytics Market forward? What are the Key leading companies in the CRM Analytics Market Industry? What segments does the CRM Analytics covers? Who are the top manufacturers in the CRM Analytics market? What are the major market opportunities, challenges, and threats faced by the CRM Analytics market? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurancebraveryand discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other handa commander who gives his men everything they want may find that they grow softand waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battledetermining how aggressively troops engage the enemyand how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speedas a less motivated party will move more slowlyas the men are not pushing themselves to their physical limitand pause more frequentlyas it waits for stragglers to catch up. Finallya party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For examplea charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of foodand pay them on time demonstrate that they care about their troops' welfareand are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit partyfor examplemen will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strainedas the commander has less time to supervise the menlisten to their grievancesand resolve their disputes. Frequent battles will strengthen the bonds between menwhile long periods without combat will see the troops become bored and quarrelsome.^^ The morale reportaccessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradiabut people also need fat and protein in the form of meatfishor cheese. It takes almost as much work to preserve meat as to produce it in the first placeso salt is also in high demand. After food comes clothing heavy woollighter linens or luxurious velvet. Finallypeople need the tools of their trade ironwarepotteryleatherwareandof course armsarmorand horses for war.^^Most agricultural products are produced in the villageswhile artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Alsodifferent resources can be found in different parts of the country. Consequentlythe key to prosperity in Calradia is trade -- both between the villages and the townsand between the major towns themselves.^^When trade flowsgoods will be available and affordablethe population of a center will be healthy and energeticand migrants will flock from the nearby regions. The center will produce moreconsume moreand be able to contribute more in taxes to their lords. When trade dries uptowns and villages will see their workers flee to seek work elsewhereand economic activity will drift to a stand-still. Thusit is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchanthowevermay want to seek out towns which have become isolated from the rest of the landas he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in townsvillage markets will be rather quiet placesand villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profitalthough some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-byalthough they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and staturebut it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic societyget on good terms with his bride's parents or guardiansand then woo the lady according to local custom. If a player grows impatienthe may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Alsoa lady's tastes are unpredictableand a player may also find that the object of his love does not love him in return. Romancein Calradia as elsewheredoes not always prosper. Of coursea player may resort to otherless gentlemanly means of winning a lady's heartbut againthat will have a serious impact on his reputation.^^To get started on the path of courtshipa male player should try to get involved in the social life of the Calradian aristocracy attending feasts and tournaments. Alsowandering troubadours and poets can serve as a useful repository of information on courtshipand keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Calradian society is very traditionalandas adventurersthey have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright sidea female character does not have to go through the elaborate rituals of courtshipand she also may gain more from a marriage than her male counterpart. For a woman adventurermarriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Calradiaalthough they represent different culturesall adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oaththe vassal will usually receive a fiefa parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassalsand to treat them justly.^^This is how it works in theoryanyway. In practicevassals will not always work in their factions' interestsparticular as they are often quarreling with one another. Nobles have different personalitiesand sometimes those personalities clash. Orperhaps two nobles were once friendsbut fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered landsor over who will be given the coveted office of marshalthe lord in charge of organizing large-scale campaigns.^^When one realm in Calradia makes war on anotherthe political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrelslords will fail to respond to the marshal's summonsor drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided factionlords will be less likely to join together on raids and patrolsand come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizonkeep this in mind -- ultimatelya noble's loyalty goes not to a particular faction or culturebut to himself and to his family. If a noble fears that his faction is collapsingor if he is being neglected by his liege he can usually find a reason to withdraw his oath of allegianceand change sides. Players should keep this in mindas they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Calradia go to wartheir armies have two basic offensive options. They can try to attack villages and lay waste to the countrysidedamaging their enemy's prestige and economy. Orthey can try to seize and hold castles or townstaking territory This second option can involve longbloody siegesbut will yield more decisive results.^^It is important to note that the realms of Calradia do not field standing armieswhich remain in the field as long as the ruler desires. RatherCalradian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimesthese nobles launch their own private attacks into enemy territorybut the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshala noble appointed by the kingwill summon the host before the campaign and lead them out to battle. Howeverhe should be careful not to keep them in the field too long. Otherwisethe host will begin to disintegrateas the vassals drift off to pursue their own businessand the army will be vulnerable to a counter-attack.^^For this reasonthe rhythm of wars in Calradia often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals he may not be able to do any real damage. If he spends too much timethen the campaign may end before it has even begun. A large realm will have an advantage over a smaller onejust as a brawny combatant has an edge over a smaller foebut a realm's political cohesion can also be a factorjust as a fighter with great stamina can outlast her opponent. Sometimesthe armies of two realms will meet head onresulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and townswhich broadcast intelligence about enemy movements in the area. Such intelligence will be imprecisehoweverparticularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculateand find that it is the one to be overwhelmed. Attackersin turnmust be careful how far they advance into enemy territorywith aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaigneither by joining the hostor by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautiousor too aggressivefor their tastes. In this casethey can intrigue with other lords to try to replace the marshalor build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war willfor the sake of honorfeel obligated to pursue the conflict for a short while. Howeverunless he is soundly beating his enemy. he may soon start looking for a way out of the conflictlest he leave himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemyand vice versa. ip_crap|Crap ip_crap_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male noblemanyou can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful.
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Alliance Defense Alliance DefenseOpen Time About Alliance DefenseAbout a points Preparing the Alliance Defense Line About defense strategystrategy elements Facility description Effective configuration for defense Defense content Open Time It will be held on Saturday unless other events overlap. If the events overlap, they will be held on different days. 21 30 JST (20 30 Server Time, 12 30 GMT). About Alliance Defense When you start a defensive battle, NPCs will attack the fortress at regular intervals. Federation members work together to defend the fortress When the durability value of the fortress reaches "0", the defense fails on the way and ends. There are 50 Waves and it takes over 2 hours from start to finish. Get items for every certain number of Waves you clear. During the Alliance Defense Battle period, you can get "Missiles" each time you defeat the Dark Force. Collecting as many of these "missiles" as you can individually will give you an advantage in defense. About a points If there is even one unit in the fortress, points will be added to both the individual and the alliance. The more people in the fortress, the higher the total points of the alliance. Since there is an upper limit to the number of units that can be put into the fortress, send the minimum number of units to the fortress other than attackers with offensive power. Action Points fortress defense Depending on the number of enemy forces defeated Weakened NPCs 2~5 points Alliance Fortress Repair 6~10 points ※ Accuracy is unknown because the points obtained by weakening and repairing are information obtained from other sites Preparing the Alliance Defense Line In order to defend, it is necessary to build "strengthened facilities" and "weakened facilities" around the alliance fortress. Move the fortress about an hour before the defense, as it will need a place to build the facility. People who transfer around the moved fortress are limited to attackers and people with base support skills. The attacker must be a member of the Federation's top 15 strength. About defense strategy strategy elements Secure construction areas for strengthening/weakening facilities in order to gain an advantage in fortress defense. Position the attacker so that support skills can be applied. Non-attacker members dispatch the smallest unit to the fortress. Participate with more members and get more alliance points. Facility description Facilities, bases, and fortresses have the following size structure 1 block 4 blocks | Strengthening(Weakness) facility Small Base | | Fortress/Big Base | The reach of the fortress when strengthening/weakening facilities are placed is as follows. Area meaning Fortress Area of Effect Reinforced (weakened) facility effect range Reinforcement (weakening) facility effect barely reaches range (probably) Effective configuration for defense In order to support attackers and maximize the effect of strengthening / weakening facilities, the following arrangement is adopted. Area meaning Fortress Area of Effect Area to build strengthening (weakness) effect (no transfer) Attacker's base transition area Support skill owner transfer location(Non-attackers use a 1 block size base) Defense content Wave Type Interval Elapsedtime TimeRemaining ReceivedDamage 1 Army 2.05 0 00.00 2 02.5 2 Navy 2.05 0 02.05 2 00.0 3 Air Force 2.05 0 04.10 1 57.55 4 Army 2.05 0 06.15 1 55.50 5 Navy 2.05 0 08.20 1 53.45 6 Air Force 2.05 0 10.25 1 51.40 7 Army 2.05 0 12.30 1 49.35 8 Navy 2.05 0 14.35 1 47.30 9 Air Force 2.05 0 16.40 1 45.25 10 Army 2.05 0 18.45 1 43.20 11 Navy 2.05 0 20.50 1 41.15 12 Air Force 2.05 0 22.55 1 39.10 13 Army 2.05 0 25.00 1 37.5 14 Navy 2.05 0 27.05 1 35.0 15 Air Force 2.05 0 29.10 1 32.55 16 Army 2.05 0 31.15 1 30.50 17 Navy 2.05 0 33.20 1 28.45 18 Air Force 2.05 0 35.25 1 26.40 19 Army 2.05 0 37.30 1 24.35 20 Navy 2.05 0 39.35 1 22.30 21 Air Force 2.05 0 41.40 1 20.25 22 Army 2.05 0 43.45 1 18.20 23 Navy 2.05 0 45.50 1 16.15 24 Air Force 2.05 0 47.55 1 14.10 25 Army 2.05 0 50.00 1 12.5 26 Navy 2.05 0 52.05 1 10.0 27 Air Force 2.05 0 54.10 1 07.55 28 Army 2.05 0 56.15 1 05.50 29 Navy 2.05 0 58.20 1 03.45 30 Air Force 2.05 1 00.25 1 01.40 31 Army 3.05 1 03.30 0 58.35 32 Navy 3.05 1 06.35 0 55.30 33 Air Force 3.05 1 09.40 0 52.25 34 Army 3.05 1 12.45 0 49.20 35 Navy 3.05 1 15.50 0 46.15 36 Air Force 3.05 1 18.55 0 43.10 37 Army 3.05 1 22.00 0 40.5 38 Navy 3.05 1 25.05 0 37.0 39 Air Force 3.05 1 28.10 0 33.55 40 Army 3.05 1 31.15 0 30.50 41 Navy 3.05 1 34.20 0 27.45 〇 42 Air Force 3.05 1 37.25 0 24.40 〇 43 Army 3.05 1 40.30 0 21.35 〇 44 Navy 3.05 1 43.35 0 18.30 〇 45 Air Force 3.05 1 46.40 0 15.25 〇 46 Army 3.05 1 49.45 0 12.20 〇 47 Navy 3.05 1 52.50 0 09.15 〇 48 Air Force 3.05 1 55.55 0 06.10 〇 49 Army 3.05 1 59.00 0 03.5 ● 50 Navy 3.05 2 02.05 0 00.0 〇