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ばいなりーすたー [ TAG Alp-B E-A Miku Re nG title] binary star-binary star Music Re nG/Re nG Lyric Re nG/Re nG Vocal Hatsune Miku Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm2516988 http //www.nicovideo.jp/watch/sm2516988 ■ Show/Hide PV http //www.nicovideo.jp/watch/sm6505503 http //www.nicovideo.jp/watch/sm6505503 Translations ■ Show/Hide Romaji 2009-04-26 14 39 First Entry Translation Draft by RomajiGateway8 31 PM 3/26/2009 2009-07-13 Updated Checked by damesukekun sarigenaku karameau itami mo anatatono kyori wo tashikameru tameno mono fuan ni kizuite itemo torawarete kitto owarenai warutsu (waltz) hisoka ni tsutae au nowa futari nishika wakaranai aizu shinkuro (synchro) shitsuzuketeru fure^zu chikaduite wa hanareteku kisekiwa marude renseino you kasanatteiku rain (line) motsureau youni tokete ikukara shikai ga boyakete ikuno kanawanai nara semete saigo no himade kono hikari miushinawanai youni oitsuzuke you sarigenaku karame au itami mo anatatono kyori wo tashikameru tameno mono tou ni fusagatte itemo wasuregatai kizuato ga aruno nariyamamanai miminari to tomedonaku tsuzuku binetsu to zutsuu joudan meita yakusoku dakedo imademo zutto oboete iruno wasuretetemo kamawanai hibikiau kotaega areba iiwa kodoku wo naderu tabini hohoemi ni somaru ureu omoi wo fukaku ni shizumeta mamade sawarenai kara mabayusa ga hanayaide ochiru kage yurete kieru maboroshiwa yori azayaka ni uzuki dasu sonomama de nozomu kara afurederu itoshisa no soko ni oboreteku kanawanai nara semete saigo no himade kono hikari miushinawanai youni oitsuzukeyou sarigenaku karameau itami mo anatatono kyori wo tashikameru tameno mono konomama watashi wo dokokae saratte itteyo motomeru mama kogareru mama ima wo omoidasenai kurai kaerenai tadoru hibi ni "sayonara" ureu kokoro koboreru kara hikaresasete ite [部分編集] ■ Show/Hide Translation 2009-04-26 14 39 First Entry 2009-04-26 14 40 21 (Sun) Last update Trasnlated by soundares Title Binary Star Lyric さりげなく絡め合う痛みも あなたとの距離を確かめる為のもの Even the pain we casually make entwine to one another is something to ensure the distance between you It must be waltz (we) won t be able to end being captivated even when (we re) aware of an angst (inside of us) What is secretly passed to one another is a signal that only two of us can understand Inside a speed that s growing are the phrases that keep synchronizing (We) come close and draw apart one another Those tracks are just like binary stars 不安に気付いていても 捉われてきっと終われないワルツ 密かに伝え合うのは 二人にしか理解らない合図 増してくスピードの中 シンクロし続けてるフレーズ 近づいては離れてく 軌跡はまるで連星のよう Lines that begin to overlap For they start to dissolve like they re entangled to one another (our) sights will start to blur 重なっていくライン 縺れ合うように溶けていくから 視界がぼやけて行くの If it s not going to come true, at least until to the last day I shall follow this light so I won t lose it from my sight 叶わないなら せめて最期の日まで この光 見失わない様に追い続けよう Even the pain we casually make entwine to one another is something to ensure a distance between you さりげなく絡め合う痛みも あなたとの距離を確かめる為のもの Even if it has been closed there s a scar that s tough to forget ringings in my ears that won t stop and... slight fever and headack that continue endlessly 疾うに塞がっていても 忘れ難い傷痕があるの 鳴り止まない耳鳴りと 止め処なく続く微熱と頭痛 It was promise (made) like some joke but I always remembered it even to now It s alright even if you donn t remember It s alright if we can have an answer that will rign to one another 冗談めいた約束だけど 今でもずっと覚えているの 忘れてても構わない 響き合う答えがあればいいわ Every time I stroke solitude, I am dyed into smile Submerging the feeling that lament deep (inside) 孤独を撫でる度に 微笑みに染まる 憂う想いを深くに沈めたままで Beacuse (they) don t touch, the dazzles will flourish and shadows that drop will waver and disappear an illusion becomes even more fresh 触れないから 眩さが華やいで 落ちる影 揺れて消える 幻はより鮮やかに Because you hope just as it start to ache I would drown by the depth of this feeling of love (to you) that brim over 疼き出すそのままで希むから 溢れ出る愛しさの底に溺れてく If it s not going to come true, at least until to the last day I shall follow this light so I won t lose it from sight 叶わないなら せめて最期の日まで この光 見失わない様に追い続けよう Even the pain we casually make entwine to one another is something to ensure a distance between you さりげなく絡め合う痛みも あなたとの距離を確かめる為のもの Please take me away somewhere (now) As you hope, as you long, So (I) won t even remember now このまま私を何処かへ攫って行ってよ 求めるまま 焦がれるまま 今を思い出せないぐらい (To the days we traced the days we can t go back) "Good bye" 還れない辿る日々に「さよなら」 憂う心 零れるから 惹かれさせていて This heart that lament is brimming so, please let me be attracted Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2009-04-26 14 40 21 (Sun) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/962.html http //nicosound.anyap.info/sound/sm2516988 http //www.nicomimi.com/play/sm2516988 Sub video, PV, other fan made video in YouTube http //www.youtube.com/watch?v=QQkk6lNnvC4 [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る http //www.youtube.com/watch?v=QQkk6lNnvC4 (Information in this page is based on HatsuneMiku@Wiki) _
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キャラデータ、分かっている範囲で修正しました。(ササ、イグ、メノウのLv及び能力値)ライツとハウゼンの打撃&回避は、片手/両手で数値変動があるので書き加えましたが、レイアウトの編集までには至っていません。このあたり、どうしましょうかね?-- 冴 (2005-07-01 02 03 32) SWオンラインセッション用のキャラクタ一覧表を作りました。キャラ掲示板のものを書き写しただけなので、必ずしも最新のデータとは限りません。というか最新じゃないです。どなたか修正よろしくです……。 -- 小笠原 (2005-06-29) 6/22セッション分、経験点表に追加しました。 -- 冴 (2005-06-23 03 17 43) 更新した点等で連絡事項があったらここを使ったらどうかな、と思ったのでページ作りますた。とはいえ実用に足るかどーかは謎。*****とりあえず。・イェーオリの17点はモンスター退治分につき、加算されない。 -- 冴 (2005-06-16 04 34 44)
https://w.atwiki.jp/xbox360score/pages/931.html
Lego Indiana Jones 2 The Adventure Continues 項目数:38 総ポイント:1000 難易度:★☆☆☆☆ コンプまで20時間ほど。 前作と同様、ゲームオーバーがなくチートコードをオンにしても実績解除には何ら影響がない。 Asps very dangerous you go first Complete all Story Mode Levels in Raiders Hub.Raiders Hubのストーリーを全てクリア 15 I don’t believe in hocus-pocus. Complete all Treasure Mode Levels in Raiders Hub.Raiders Hubのトレジャーモードを全てクリア 20 He was good, he was very good. Complete all Bonus Levels in Raiders Hub.Raiders Hubのボーナスレベルを全てクリア 25 You betrayed Shiva! Complete all Story Mode Levels in Temple of Doom Hub.Temple of Doom Hubのストーリーを全てクリア 15 *I m* a conceited ape? Complete all Treasure Mode Levels in Temple of Doom Hub.Temple of Doom Hubのトレジャーモードを全てクリア 20 You dare not do that. Complete all Bonus Levels in Temple of Doom Hub.Temple of Doom Hubのボーナスレベルを全てクリア 25 We named the dog Indiana. Complete all Story Mode Levels in Crusade Hub.Crusade Hubのストーリーを全てクリア 15 I can almost reach it! Complete all Treasure Mode Levels in Crusade Hub.Crusade Hubのトレジャーモードを全てクリア 20 Our situation has not improved. Complete all Bonus Levels in Crusade Hub.Crusade Hubのボーナスレベルを全てクリア 25 I thought that was closer. Complete all Story Mode Levels in Skull 1 Hub.Skull 1 Hubのストーリーを全てクリア 15 I meant drop dead... Comrade. Complete all Treasure Mode Levels in Skull 1 Hub.Skull 1 Hubのトレジャーモードを全てクリア 20 What are you, like 80? Complete all Bonus Levels in Skull 1 Hub.Skull 1 Hubのボーナスレベルを全てクリア 25 Grab the snake! Complete all Story Mode Levels in Skull 2 Hub.Skull 2 Hubのストーリーを全てクリア 15 We re not grave robbers. Complete all Treasure Mode Levels in Skull 2 Hub.Skull 2 Hubのトレジャーモードを全てクリア 20 You’re one crazy old man. Complete all Bonus Levels in Skull 2 Hub.Skull 2 Hubのボーナスレベルを全てクリア 25 Three times it drops! Complete all Story Mode Levels in Skull 3 Hub.Skull 3 Hubのストーリーを全てクリア 15 They were archaeologists! Complete all Treasure Mode Levels in Skull 3 Hub.Skull 3 Hubのトレジャーモードを全てクリア 20 Into the space in-between spaces Complete all Bonus Levels in Skull 3 Hub.Skull 3 Hubのボーナスレベルを全てクリア 25 Wiped clean by the wrath of God. Edit a Bonus level in the Builder.ボーナスレベルを編集する 25 And I even like the color. Create a validated Builder level.有効なビルダーレベルを作成する 20 What are you looking at Daddy-o Create a customised character.カスタマイズキャラクターを作成する 10 I taught you self-reliance. Complete the Builder Tutorial levels.ビルダーチュートリアルを完了する 15 What a vivid imagination. Complete a "Build Your Own Adventure"."Build Your Own Adventure"を完了する 20 秘密の実績 So what are you, a triple agent Destroy Indy 3 times with Mac.MacでIndyを3回倒す 15 Seeing communists in our soup. Defeat 50 Russians with Mutt.MuttでRussianを50人倒す 15 “You re a teacher” “Part-time”. Use Scholar access 10 times.学者の能力を10回使う 15 Obtainer of rare antiquities. Find all the Artifacts in the game.ゲーム中の全ての遺物を見つける 75 I d cover my ears if I were you. Fire a Bazooka 100 times.バズーカを100回撃つ 20 You know how to fly, don t you Complete all plane races.飛行機のレースを全てクリアする 35 Wow! Holy Smoke! Crash landing! Destroy 100 enemy vehicles.敵の乗り物を100台壊す 25 Do svidanya, Dr. Jones. Destroy Indy with Spalko.SpalkoでIndyを倒す 15 Get on, Gramps! Unlock all of the vehicles in the game.ゲーム中の全ての乗り物をアンロックする 40 Now you re getting nasty. Unlock all of the enemies in the game.ゲーム中の全ての敵キャラをアンロックする 40 Not as easy as it used to be. Complete Hangar 51 in under 5 minutes.Hangar 51を5分未満でクリアする 25 A long time to wait. Unlock the Grail Knight.Grail Knightをアンロックする 40 You choose the wrong friends. Complete all Story Levels in Quick Play modes.クイックプレイモードで全てのストーリーをクリアする 50 What are they Spacemen Unlock the Interdimensional Being.Interdimensional Beingをアンロックする 40 No defiant last words Dr. Jones Complete the game to 100%ゲームを100%クリアする 100 収集物ガイド http //www.xbox360achievements.org/forum/showthread.php?t=194270 チートコード http //www.xbox360achievements.org/forum/showthread.php?t=194464 ※PXT4UPを使用するとWhat are they Spacemenが一番最初に解除されてしまう並びを気にする人は注意。 Wiped clean by the wrath of God. 適当なボーナスレベルを選び、何でも良いので一つアイテムを設置してSave Quitすれば解除。 And I even like the color. 自分で作成したステージを、Test the levelでクリアすれば解除。 Seeing communists in our soup. Skull 1 HubのCafe Chaosを繰り返すのが速い。 You re a teacher? Part-time . 象形文字のパズルを10回クリアすればいいのだがストーリーをクリアしただけでは足りないので Temple of Doomのトレジャーレベル「Lava Lake」を繰り返しプレイすればいい。 パズルだけをクリアしてポーズメニューから抜けても回数はカウントされる。 You choose the wrong friends. クイックプレイでストーリーレベル(5×6面)のみをクリアする。 トレジャー面やボーナス面はやらなくていい。 No defiant last words Dr. Jones? クリエイターも100%にする必要有り。 クリエイターの達成度は、チュートリアルのプレイと、各Hubでパーツを購入することで上がる。 Not as easy as it used to be. Hangar 51とはSkull 1 Hubの最初のステージで、ここを5分未満でクリアすれば良い。 Coop(オフラインのみ)でやると大幅に難易度が下がる。 ※コードのFast FixとInvincibilityを使用するとさらに楽に解除可能。 参考動画 http //www.youtube.com/watch?v=K-77wR4JxAY 以下の方法で簡単に解除可能。 QuickPlayで同ステージを選択、女性キャラを使用し他の味方キャラやステージ内ギミックは全て無視して、ハンガー最奥部まで一気に進む。2つのシルバーパーツを床に落としてからは、通常のボス戦2回で実績解除されます。 この方法でアクションが苦手な小生でも1分半余りました。
https://w.atwiki.jp/thecockrockshockpop/pages/330.html
http //www.gunsnroses.com/ member W. Axl Rose vocal, synthesizer, percussion Dizzy Reed piano, organ, clavinet ex-member guitar Izzy Stradlin, Slash, Gilby Clarke Buckethead bass Duff McKagan drums Steven Adler Matt Sorum CDChinese Democracy Greatest Hits Live Era '87-'93 Sympathy For The Devil The Spaghetti Incident ? Use Your Illusion Ⅱ Use Your Illusion I GN'R Lies EP - Live From The JungleAppetite For Destruction LiveLive @ Intex Osaka Hall 5, Osaka, Japan July 21th 2007 Live @ Budokan, Tokyo July 18th 2007 Unplugged 1993 [ Live 1993 1987 ] The Japanese Incident Live @ Syracuse, NY, US October 31th 1987 CD Chinese Democracy November 22th 2008 1. Chinese Democracy / 2. Shackler s Revenge / 3. Better / 4. Street Of Dreams / 5. If The World / 6. There Was A Time / 7. Catcher N The Rye / 8. Scraped / 9. Riad N The Bedouins / 10. Sorry / 11. I.R.S. / 12. Madagascar / 13. This I Love / 14. Prostitute Greatest Hits March 23rd 2004 1. Welcome To The Jungle / 2. Sweet Child O Mine / 3. Patience / 4. Paradise City / 5. Knockin On Heaven s Door [ cover of Bob Dylan ] / 6. Civil War / 7. You Could Be Mine / 8. Don t Cry [ original ver. ] / 9. November Rain / 10. Live And Let Die / 11. Yesterdays / 12. Ain t It Fun [ cover of DEAD BOYS ] / 13. Since I Don t Have You [ cover of SKYLINERS ] / 14. Sympathy For The Devil ( 悪魔を憐れむ歌 ) [ cover of ROLLING STONES ] produced by Mike Clink and GUNS N ROSES Live Era 87- 93 November 29th 1999 Disc 1 1. Nightrain / 2. Mr. Brownstone / 3. It s So Easy / 4. Welcome To The Jungle / 5. Dust N Bones / 6. My Michelle / 7. You re Crazy / 8. Used To Love Her / 9. Patience / 10. It s Alright / 11. November Rain / 12. Coma [ jp bonus track ] Disc 2 1. Out Ta Get Me / 2. Pretty Tied Up / 3. Yesterdays / 4. Move To The City / 5. You Could Be Mine / 6. Rocket Queen / 7. Sweet Child O Mine / 8. Knockin On Heaven s Door [ cover of Bob Dylan ] / 9. Don t Cry / 10. Estranged / 11. Paradise City Sympathy For The Devil December 19th 1994 1. Sympathy For The Devil ( 悪魔を憐れむ歌 ) [ cover of ROLLING STONES ] 2. Escape From Paris The Spaghetti Incident ? November 21st 1993 1. Since I Don t Have You [ cover of SKYLINERS ] / 2. New Rose [ cover of DAMNED ] / 3. Down On The Farm [ cover of UK SUBS ] / 4. Human Being [ cover of NEW YORK DOLLS ] / 5. Row Power [ cover of Iggy Pop and STOOGES ] / 6. Ain t It Fun [ cover of DEAD BOYS ] / 7. Buick Makane / Big Dumb Sex [ cover of T-REX SOUNDGARDEN ] / 8. Hair Of The Dog [ cover of NAZARETH ] / 9. Attitude [ cover of MISFITS ] / 10. Black Leather [ cover of SEX PISTOLS ] / 11. You Can t Put Your Arms Around A Memory [ cover of Johnny Thunders ] / 12. I Don t Care About You [ cover of FEAR ] / 13. Look At Your Game, Girl [ cover of Charles Manson ] produced by Mike Clink, GUNS N ROSES, Duff McKagan and Jim Mitchell Use Your Illusion Ⅱ September 17th 1991 1. Civil War / 2. 14 Years / 3. Yesterdays / 4. Knockin On Heaven s Door [ cover of Bob Dylan ] / 5. Get In The Ring / 6. Shotgun Blues / 7. Breakdown / 8. Pretty Tied Up / 9. Locomotive / 10. So Fine / 11. Estranged / 12. You Could Be Mine / 13. Don t Cry [ alt. lyrics ] / 14. My World produced by Mike Clink and GUNS N ROSES Use Your Illusion I September 17th 1991 1. Right Next Door To Hell / 2. Dust N Bones / 3. Live And Let Die / 4. Don t Cry [ original ver. ] / 5. Perfect Crime / 6. You Ain t The First / 7. Bad Obsession / 8. Back Off Bitch / 9. Double Talkin Jive / 10. November Rain / 11. The Garden / 12. Garden Of Eden / 13. Don t Damn Me / 14. Bad Apples / 15. Dead Horse / 16. Coma produced by Mike Clink and GUNS N ROSES imageプラグインエラー 画像URLまたは画像ファイル名を指定してください。 GN R Lies 1988年11月30日 1. Reckless Life 2. Nice Boys [ cover of ROSE TATTOO ] 3. Move To The City 4. Mama Kin [ cover of AEROSMITH ] 5. Patience 6. Used To Love Her 7. You re Crazy 8. One In A Million produced by Mike Clink imageプラグインエラー 画像URLまたは画像ファイル名を指定してください。 EP - Live From The Jungle 1988年5月11日 1. It s So Easy 2. Shadow Of Your Love 3. Move To The City 4. Knockin On Heaven s Door [ cover of Bob Dylan ] 5. Whole Lotta Rosie 6. Sweet Child O Mine produced by Mike Clink, GUNS N ROSES and Vic Maile Appetite For Destruction July 21st 1987 1. Welcome To The Jungle / 2. It s So Easy / 3. Nightrain / 4. Out Ta Get Me / 5. Mr. Brownstone / 6. Paradise City / 7. My Michelle / 8. Think About You / 9. Sweet Child O Mine / 10. You re Crazy / 11. Anything Goes / 12. Rocket Queen produced by Mike Clink Live Live @ Intex Osaka Hall 5, Osaka, Japan July 21th 2007 "World Tour 2007" 1. Intro / 2. Welcome To The Jungle / 3. It s So Easy / 4. Mr. Brownstone / 5. Live And Let Die / 6. Robin s Guitar Solo ~ Jam ( Frank Dizzy ) / 7. Sweet Child O Mine / 8. Better / 9. Knockin On Heaven s Door / 10. You Could Be Mine / 11. Band Jam / 12. Angie ( Dizzy s Piano Solo ) / 13. The Blues / 14. Band Jam ~ Rock Bottom ( Richard s Guitar Solo ) ~ Guitar Duet ( Richard Robin ) ~ Beautiful / 15. Out Ta Get Me / 16. Band Jam / 17. November Rain / 18. Band Jam ~ I.R.S. / 19. Ron s Guitar Solo / 20. Don t Cry / 21. Rocket Queen / 22. Used To Love Her / 23. My Michelle / 24. Patience / 25. Nightrain / 26. Chinese Democracy / 27. Madagascar / 28. Paradise City / 29. Axl s MC Live @ Budokan, Tokyo July 18th 2007 1. Welcome To The Jungle / 2. It s So Easy / 3. Mr. Brownstone / 4. Live And Let Die ~ Robin Finck Guitar Solo ~ Jam with Frank and Dizzy / 5. Sweet Child O Mine / 6. Better / 7. Knockin On Heaven s Door / 8. You Could Be Mine ~ Jam ~ Dizzy Reed Piano Solo [ cover song of Angie ] / 9. The Blues ~ Band Introductions ~ Richard Fortus Guitar Solo ~ Richard and Robin Guitar Duet ( cover song of Beautiful ) / 10. Out Ta Get Me ~ Piano Moving Jam / 11. November Rain ~ Jam / 12. I.R.S. ~ Ron "Bumblefoot" Thal Guitar Solo / 13. Don t Cry / 14. My Michelle / 15. Liquor And Whores [ guest Bubbles ] / 16. Used To Love Her / 17. Patience / 18. Nightrain / 19. Madagascar / 20. Paradise City W. Axl Rose (vo), Robin Finck, Ron Bumblefoot Thal Richard Fortus (g), Tommy Stinson (b), Dizzy Reed Chris Pitman (key), Frank Ferrer (ds) Unplugged 1993 [ Live 1993 1987 ] 1. Dead Flowers / 2. You Ain t The First / 3. You re Crazy / 4. Used To Love Her / 5. Patience ~ Imagine ~ Patience / 6. Knockin On Heaven s Door / 7. One In A Million / 8. Used To Love Her / 9. Patience / 10. Mr. Brownstone / 11. Move To The City / 12. Jumpin Jack Flash / 13. November Rain Live In Buenos Aires, Argentina July 16th 1993 ( #1-#6 ) Live @ CGBG, NY, US October 30th 1987 ( #7-#11 ) The Japanese Incident Live @ Nakano Sunplaza, Tokyo, Japan December 7th 1988 1. Introduction / 2. You re Crazy / 3. It s So Easy / 4. Move To The City / 5. Mr. Brownstone / 6. Out Ta Get Me / 7. Patience / 8. Rocket Queen / 9. Slash s Guitar Solo / 10. Welcome To The Jungle / 11. My Michelle / 12. Band Inrtoductions / 13. Knockin On Heaven s Door / 14. Nightrain / 15. Sweet Child O Mine / 16. Used To Love Her / 17. Mama Kin / 18. Paradise City Live @ Syracuse, NY, US October 31th 1987 1. Welcome To The Jungle / 2. You re Crazy / 3. Blues Jam / 4. Nightrain / 5. Paradise City / 6. Patience / 7. Mama Kin / 8. Knockin On Heaven s Door Fred Coury (ds)
https://w.atwiki.jp/powerzon/pages/28.html
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Chapter 9 Making Implicit Concepts Explicit Digging Out Concepts 名前 コメント Listen to Language なんかDeveloperが突っ走ってる気がするけど・・・ -- 狩野 (2010-02-17 22 22 17) P209 You mean it isn t that way now ?! オー!ナンテコッタイ! -- 村井 (2010-04-15 12 27 00) Routing Serviceが cargo_bookings tableを populateする役割だったが、Itineraryオブジェクトをただ返せばいいんだ! と気がついたことはわかった。これがDEとの対話で導き出されるべきことなのかが良く分からないけど。 -- 村井 (2010-04-15 12 29 24) 名前 コメント Scrutinize Awkwardness 発生主義(はっせいしゅぎ、accrual basis)とは会計原則の一つで、現金の収入や支出に関係なく、収益や費用の事実が発生した時点で計上しなければならないとするもの。収益と費用を現金の受け渡しの時点で認識する会計原則である現金主義とは反対の概念である。 引用元→ http //ja.wikipedia.org/wiki/%E7%99%BA%E7%94%9F%E4%B8%BB%E7%BE%A9 -- 村井 (2010-04-15 12 23 23) 発生主義にすることで、当初考えていた現金主義のInterestCalculatorは不要になり、ただの履歴から導出すればよいことになりました -- 村井 (2010-04-21 17 23 10) P217.L1 全ての矛盾を解決できるわけではないし、それが望まれてすらいない場合もある...続きはCh14で。が気になる -- 村井 (2010-04-21 17 31 48) ↑ コメント先まちがえました。下のContemplate Contradictionsのトコです -- 村井 (2010-04-21 17 32 29) 名前 コメント Contemplate Contradictions ガリレオの「それでも地球はまわっている」の話なのだが、中途半端にまとめられ、「オーケー. われわれの矛盾はこれほど興味深いものではないが・・・」などと現実に話を戻してしまう流れ -- 村井 (2010-04-21 17 29 25) 矛盾(対立)に立ち向かう話は ゴールドラット博士のシリーズのザ・ゴール2やザ・チョイス を思い出します -- 村井 (2010-04-21 17 42 07) 名前 コメント Read the book P219.L1- アナパタより Reusable Object Models。off-the-shelfではないけどね -- 村井 (2010-04-21 17 50 37) 名前 コメント Try,Try Again 銀の弾丸はないので、どんどんミスを恐れず試そう -- 狩野 (2010-02-17 23 56 46) 名前 コメント How to Model Less Obvious Kinds of Concepts 名前 コメント Explicit Constraints P221 呼び出し元がsimpleになるのはいいな。制約の複雑さがカプセル化されてる感じ -- 狩野 (2010-02-18 00 12 48) 名前 コメント Processes as Domain Objects DomainExpertが話したことはexplicitに。computerProgramのメカニズムは隠蔽する -- 狩野 (2010-02-18 00 31 31) 名前 コメント SPECIFICATION P226 Specificationは述語オブジェクト。独り言ですがこれって直観的には抽出しずらいかと -- sinozaki (2010-05-11 02 00 20) P234 Generating の例は Factory のオブジェクト生成ルールを Specificaion としている位と取れた -- sinozaki (2010-05-11 03 19 30) P226 下 Providing~の意味がわからないっす -- 狩野 (2010-05-12 17 51 57) 名前 コメント Applying and Implementing SPECIFICATION 名前 コメント Validation フツウといいますか…一番基本的でわかりやすい使い方。対象データがオンメモリにあれば、Filterとしても使える。これが、次のSelectionにつながる。 -- kentaro714 (2010-05-11 15 02 55) 名前 コメント Selection どの解決策も中途半端に見えて消化不足。 -- kentaro714 (2010-05-11 13 41 41) とはいえ、SpecificationとSQLとの相互変換ができない以上、しょうがないのか。OODBやOOなクエリが書けるORMでも、そのクエリで直接扱えなければ同じだしなぁ。オンメモリにのっけてからフィルタ、というのが性能的に許容できない以上、DBの深層部分にまでフィルタメカニズムが食い込む必要があるわけで、これはどう見ても苦しい話。 -- kentaro714 (2010-05-11 13 44 03) Spring+iBATISやSpring+JPA(Hibernate)なインフラではどうなるのだろう。JPAの場合はJPQLにマッピングされるだけで、ほぼ同じか。iBATISの場合は、クエリ組み立てをSqlMapでやろうとするとasSqlアプローチは無理なので、2番目か3番目のアプローチになるんだろうなぁ。他にはある? -- kentaro714 (2010-05-11 13 46 43) しかし、これを読むまでSpecificationにRepositoryを渡してコールバックさせる、という発想はなかった。 -- kentaro714 (2010-05-11 13 48 20) JavaEEで読んでいる時は、2番目の解決策をDouble Dispatchと言っていたけど、違うのでは?Wikipediaの「In software engineering, double dispatch is a mechanism that dispatches a function call to different concrete functions depending on the runtime types of multiple objects involved in the call.」この記述に従うと、Runtimeのオブジェクト型に応じてディスパッチしているのはRepositoryのメソッドだけなので、これはSingle Dispatchの単なるメソッド選択なんじゃないかなぁ。それとも、広義にはこれをDouble Dispatchと言ったりするのだろうか? -- kentaro714 (2010-05-11 14 59 55) Double Dispatch http //d.hatena.ne.jp/asakichy/20091203/1259800158 -- 村井 (2010-05-12 13 54 35) ↑Double Dispatchの目標は、「2つのオブジェクトの組み合わせ」によってある1つの呼ばれるメソッドが決まる ということだとすると、上記サイトの例では 図形(Rectanble, Oval)と 描画(Brush, Penとか?)の組み合わせだし、本の例は、SPECIFICATION と InvoiceRepository(普通に考えて多態性はなくてひとつと思うが) -- 村井 (2010-05-12 14 05 01) http //java-house.jp/ml/archive/j-h-b/014912.html - 下の方に引用されている高木氏のメールにDouble Dispatchの説明あり(Visitorまで読まなくてOK) -- 村井 (2010-05-12 14 07 09) そもそもJPAのEntityはドメインレイヤのオブジェクト? だとすれば JPQLは(SQLにかなり近いが)オブジェクトに対するQueryの記述なので、決してテーブル構造がドメインレイヤに漏れているわけではありません(汗 -- 村井 (2010-05-12 14 25 33) JPAだとQueryObjectもあるでよ確か -- 村井 (2010-05-12 14 27 35) 設計面はともかく…実装的にQueryObjectなら、SPECIFICATION同士のAND/ORなどをそのまま表現できそう。JPAのAPIはイケてないので、そうはいかないかもしれないが。 -- 村井 (2010-05-12 14 39 06) ↑ QueryObjectは、例1と同じで、asSQL()の代わりに asQueryObject()とする案です。 -- 村井 (2010-05-13 09 52 42) 結局は、ORMが *ドメインモデル*のオブジェクト と RDBを *本当に* マッピングしてくれるのであれば、JPQLでもQueryObjectでも、ドメインレイヤを汚していないと言っていいのかもだけど。 -- 名無しさん (2010-05-13 09 55 09) 名前 コメント Build to Order 名前 コメント Example Chemical Warehouse Packer P236~7 かなりわかりづらくないすか?drumのContainerSpecificationは、Chemicalからたどって取るんですよね。うっかり適当に読んでいくと、isSafelyPackedのコードがなんのこっちゃ状態になった。 -- kentaro714 (2010-05-11 16 17 28) ContainerFeature はただの Value Object になるのかな。Chemical にsetContainerSpecification() があることに違和感。恐らくDrum にもあるのでしょうかね。 -- sinozaki (2010-05-12 00 59 29) kentaro714 drumのContainerSpecはそうだと思う。クラス図に従えば、(プロパティはテキトーだけど)→ drum.getChemical().containerSpecification().isSatisfiedBy(this) -- 村井 (2010-05-12 15 18 07) sinozaki Chemical(薬物とか?)を格納するコンテナを規定するSPECなのでよさげです。P236真ん中の表は TNTという薬品?を格納するコンテナはArmored(装甲されている) ものでなくてはいけない。 という具合 -- 村井 (2010-05-12 15 21 05) P236クラス図のDrumは、いわば分量だと思うのが吉かと。 Chemical(アンモニア)がDrum(10リットル) とか -- 村井 (2010-05-12 15 22 59) [些末] P236真ん中の表 Biological SamplesのSPECが Must not share container with explosives なんだけど、そういう Container Featureがあるのだろうか? このSpecificationはisSatisfied()で Containerの中身を見て、おそらくChemicalのexplosiveフラグ(見当たらないのでそれ相当の情報)をチェックせねばならないのかとも思ったり -- 村井 (2010-05-12 15 26 38) TNTは爆薬でした。 http //ja.wikipedia.org/wiki/%E3%83%88%E3%83%AA%E3%83%8B%E3%83%88%E3%83%AD%E3%83%88%E3%83%AB%E3%82%A8%E3%83%B3 -- 村井 (2010-05-12 15 34 41) 名前 コメント Example A Working Prototype of the Warehouse Packer 確かにこれはひどい実装 -- kentaro714 (2010-05-11 16 28 15) まぁ・・・個別のSPECを全て満たすことと、全体最適な積み方は別でしょうな。DDDというかアルゴリズムの世界なのかな -- 村井 (2010-05-12 15 47 14) P240 まあSpecificationは満たしているよね。これをテストコードで書いておいたうえでいろいろ最適化を試行するのかな -- 狩野 (2010-05-26 01 38 57) 名前 コメント
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Market Scenario The global Smart Contracts For Healthcare Market is likely to grow at a healthy 48.2% CAGR in the forecast period 2020- 2027, according to the latest Market Research Future (MRFR) analysis. Though smart contracts possess the potential of benefitting any sector, it is extremely helpful in the healthcare industry. Managing patients’ data, records, and health information has become a huge task for most practitioners. Besides, there has been an increase in fraud cases owing to the vulnerability of the outdated systems that are currently in use. These issues cannot be solved alone by practitioners. It is here where smart contracts acts as a savior. The three ways in which smart contracts are used in the healthcare industry include health insurance, health records, and telemedicine. Various factors are fuelling the global smart contracts in healthcare market share. As per the recent MRFR market estimates, such factors include the increase in data breaching cases in the healthcare industry, improved visibility offered by distributed ledger technology, increase in threat of forged medicines in the pharmaceutical industry, increasing popularity of Blockchain technology, growing awareness of its different benefits such as transparency and accuracy, secure, time-saving, and cost-effective, supportive government initiatives, and increasing use for scalable and secure COVID-19 diagnostics and data management. On the contrary, lack of systems integration capabilities and lack of technical expertise associated with smart contracts in healthcare may limit the global smart contracts in healthcare market growth in the forecast period. COVID-19 Analysis The COVID-19 pandemic has proven to be a valid testing ground for all digital technologies as blockchain aims to provide an additional moat of security to healthcare organizations. Smart contracts can be used in providing solutions for COVID-19 testing and data management. The ability to attain the right data from state agencies, insurance companies, and health clinics to get insurance and provide the right equipment to patients in time constraints can be achieved rapidly. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8074 Competitive Outlook The notable players profiled in the global smart contracts in healthcare market report include Medicalchain (UK), Guardtime (Netherlands), Microsoft Corporation (US), Blockpharma (France), FarmaTrust (UK), iSolve (US), smartData Enterprises (India), Chronicled (US), Hashed Health (US), PokitDok, Inc (US), Gem (US), SimplyVital Health (US), Proof.Work (UK), Factom (US), Patientory (US), and IBM Corporation (US), among others. Segmentation The MRFR report throws light on an inclusive segmental analysis of the global smart contracts in healthcare market based on end user, blockchain platform, and application. By blockchain platform, the global smart contracts in healthcare market is segmented into ethereum, NXT, sidechains, and bitcoin. Of these, the ethereum segment will lead the market over the forecast period. By application, the global smart contracts in healthcare market is segmented into claims adjudication billing management, supply chain management, clinical data exchange interoperability, electronic health records, patient data management, and others. Of these, the supply chain management segment will dominate the market over the forecast period for the rise in cases of forged medicines. By end user, the global smart contracts in healthcare market is segmented into healthcare payers, healthcare providers, pharmaceutical companies, and others. Of these, the pharmaceutical companies will spearhead the market over the forecast period. Regional Analysis By region, the global smart contracts in healthcare market covers the recent trends and growth opportunity across Europe, the Asia Pacific (APAC), South America, North America, and the Middle East and Africa (MEA). Of these, North America will sway the market over the forecast period. Increased investment by tier 1 companies, research and academic institutions contributing significantly to develop smart contract solutions, increased backing by the trade bodies and government, the robust marketing activities by contenders, the presence of leading players that are investing capital and fortifying their assets along with their competencies, and increase in focus in R D activities are adding to the global smart contracts in healthcare market growth in the region. In Europe, the global smart contracts in healthcare market is predicted to hold the second-largest share over the forecast period for the increase in healthcare expenditure in Western Europe’s developed economies. In the APAC region, the global smart contracts in healthcare market is predicted to have promising growth in the forecast period for the rising government initiatives to promote the perks of smart contracts in the healthcare market. In Rest of the World, the global smart contracts in healthcare market is predicted to have steady growth over the forecast period. Access Report Details @ https //www.marketresearchfuture.com/reports/smart-contracts-healthcare-market-8074 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. 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Action Functions These functions are those which operate with the action buttons (General player actions are likely in the Activity Functions section below). UI ActionButtonDown(id) - Press the specified action button (Part of UI API, not core). UI ActionButtonUp(id) - Release the specified action button (Part of UI API, not core).. UI BonusActionButtonDown - Trigger the specified bonus(pet or minion) action button. (Part of UI API, not core). UI BonusActionButtonUp - Release the specified bonus(pet or minion) action button. (Part of UI API, not core). CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world. CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world. ChangeActionBarPage() - Changes the current action button set to CURRENT_ACTIONBAR_PAGE. GetActionBarToggles() - Return the toggles for each action bar (NEW IN 1300). GetActionCooldown(slot) - This returns the cooldown values of the specified action.. GetActionCount(slot) - Get the count (bandage/potion/etc) for an action, returns 0 if none or not applicable. GetActionText(slot) - Get the text label (macros, etc) for an action, returns nil if none. GetActionTexture(slot) - Gets the texture path for the specified action. GetBonusBarOffset() - Determine which page of bonus actions to show. HasAction(slot) - Returns 1 if the player has an action in the specified slot, nil otherwise. IsActionInRange(slot) - Test if an action is in range (1=yes, 0=no, nil=not applicable). IsAttackAction(slot) - Return 1 if an action is an attack action (flashes during combat), nil otherwise. IsAutoRepeatAction(slot) - Return 1 if an action is auto-repeating, nil otherwise. IsCurrentAction(slot) - Return 1 if an action is the one currently underway, nil otherwise. IsUsableAction(slot) - Return 1 if an action can be used at present, nil otherwise. IsConsumableAction(slot) - Return 1 if an action is consumable (i.e. has a count), nil otherwise. IsEquippedAction(slot) - Return 1 if an action is equipped (i.e. connected to an item that must be equipped), nil otherwise. PetHasActionBar() - Determine if player has a pet with an action bar. PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupPetAction(slot) - Drags an action from the specified pet action bar spot. PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. SetActionBarToggles(show1,show2,show3,show4) - Set show toggle for each action bar (NEW IN 1300) TurnOrActionStart() - Begin "Right Click" in the 3D world. TurnOrActionStop() - End "Right Click" in the 3D world. UseAction(slot, {checkCursor {,onSelf} } - This instructs the interface to use the action associated with the specified ID, optionally on the player (regardless of target). Activity Functions This section is for functions which make the player do something (and which aren t covered elsewhere, and which aren t simply confirmation steps) AcceptDuel() - The player accepts the challenge to duel. AttackTarget() - Attacks the targetted unit. CancelDuel() - Refuse the invitation to fight a duel. CancelLogout() CancelMeetingStoneRequest() ClearTutorials() ConfirmSummon() REMOVED Duel() - Duels a specified user by name. (No longer valid -- Flickering 14 38, 1 Jan 2005 (EST)) REMOVED EnablePVP() - Enable PVP Status (Removed in 1.4.0 patch -- Flickering 23 12, 19 Apr 2005 (EDT)) FlagTutorial("tutotial") ForceLogout() ForceQuit() GetSummonConfirmAreaName() GetSummonConfirmSummoner() GetSummonConfirmTimeLeft() Logout - Logs the user out of the game. Quit - Quits the application, NOT the LUA script. RandomRoll(low, high) - Does a random roll between the two values. SitOrStand() - The player sits or stands. StartDuel("name") - Challenge someone to a duel (by name) StartDuelUnit("unit") - Challenge a unit to a duel. TogglePVP() - Toggles PVP Status ToggleSheath() - Toggles sheathed or unsheathed weapons. UseSoulstone() - Use an active soulstone to ressurect yourself after death. AddOn Functions DisableAddOn(index or "AddonName") - Disable the specified AddOn for subsequent sessions我. DisableAllAddOns() - Disable all AddOns for subsequent sessions. EnableAddOn(index or "AddonName") - Enable the specified AddOn for subsequent sessions. EnableAllAddOns() - Enable all AddOns for subsequent sessions. GetAddOnDependencies(index or "AddonName") - Get dependency list for an AddOn. GetAddOnInfo(index or "AddonName") - Get information about an AddOn. GetNumAddOns() - Get the number of user supplied AddOns. IsAddOnLoaded(index or "AddonName") - Test whether an AddOn was loaded. IsAddOnLoadOnDemand(index or "AddonName") - Test whether an AddOn is load-on-demand. LoadAddOn(index or "AddonName") - Request loading of an On-Demand AddOn. ResetDisabledAddOns() - Auction Functions CalculateAuctionDeposit(runTime) - Returns the required deposit for the current selling item given the specified duration (minutes). CanSendAuctionQuery() - Return 1 if auction search button would be active, nil otherwise. CancelAuction(index) - Cancel the specified auction (on the "owner" list). ClickAuctionSellItemButton() - Puts the currently picked up item into the create auction slot. CloseAuctionHouse() - Will close the AuctionFrame if opened. GetAuctionHouseDepositRate() - Returns the deposit rate (percentage) for the currently open auction house (Possibly out-dated by CalculateAuctionDeposit). GetAuctionInvTypes(classIndex, subclassIndex) - Returns types of subcategories items. GetAuctionItemClasses() - Returns major auction item categories. GetAuctionItemInfo("type", index) - Returns details about the specified auction item. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetAuctionItemSubClasses(classIndex) - Returns subcategories in the nth auction category. GetAuctionItemTimeLeft("type", index) - Returns the time left status of the specified auction item. GetAuctionSellItemInfo() - Returns information about the current selling item (or nil if none selected). GetBidderAuctionItems({page}) - ?. GetNumAuctionItems("type") - Returns the size of the specified auction item list. GetOwnerAuctionItems({page}) - ?. GetSelectedAuctionItem("type") - Returns the index (1-50) of the selected auction item or 0 if none is selected. IsAuctionSortReversed("type", "sort") - Returns 1 if the specified auction list and sort is reversed, nil otherwise. PlaceAuctionBid("type", index, bid) - Place a bid on the selected auction item. QueryAuctionItems("name", minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex) - ?. SetSelectedAuctionItem("type", index) - ?. SortAuctionItems("type", "sort") - Request that the specified auction list be sorted by a specific column. StartAuction(minBid, buyoutPrice, runTime) - Starts the auction you have created in the Create Auction panel. AuctionFrameAuctions.duration - Set the amount of time the auction will run for in minutes. Bank Functions BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CloseBankFrame() - Close the bank frame if it s open. --Ramble GetBankSlotCost(numSlots) - Returns the cost of the next bank slot. --Ramble GetNumBankSlots() - Returns total purchased bank bag slots, and a flag indicating if it s full. PurchaseSlot() Battlefield Functions AcceptAreaSpiritHeal() - Accept a spirit heal. CancelAreaSpiritHeal() - Cancel a spirit heal. CanJoinBattlefieldAsGroup() - returns nil if the player can not do a group join for a battlefield. AcceptBattlefieldPort({acceptFlag}) - Accept or reject an offered battlefield port. CheckSpiritHealerDist() CloseBattlefield() - ?. GetAreaSpiritHealerTime() - Returns the time left until the next resurrection by the Sprit Guide. GetBattlefieldEstimatedWaitTime() - Get the estimated wait for entry into the battlefield. GetBattlefieldFlagPosition(index) - ?. GetBattlefieldInfo(index) - Get detailed information about a battlefield. GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield. GetBattlefieldInstanceRunTime - ?. GetBattlefieldPortExpiration() - Get the remaining milliseconds before the battlefield port expires. GetBattlefieldPosition(index) - Get the map position and name of a player in the battleground not in your raid. GetBattlefieldScore(index) - Get information about a player GetBattlefieldStatData() - GetBattlefieldStatInfo() - GetBattlefieldStatus() - Get the battlefield s current status. GetBattlefieldTimeWaited() - Get time waited in queue in milliseconds. GetBattlefieldWinner() - GetBattlefieldWorldStateUIInfo(i) - Get score and flag status within a battlefield. GetNumBattlefieldFlagPositions - ?. GetNumBattlefieldPositions() - Get the number of positions available from GetBattlefieldPosition(). GetNumBattlefieldScores() - ?. GetNumBattlefieldStats() - ? GetNumBattlefieldStateUI() - ? GetNumBattlefields() - ?. GetNumWorldStateUI() - ? GetSelectedBattlefield() - ?. GetWorldStateUIInfo(i) - Get score and flag status within a battlefield. JoinBattlefield(index) - ?. LeaveBattlefield() - ?. RequestBattlefieldPositions() - ?. RequestBattlefieldScoreData() - ?. SetBattlefieldScoreFaction() - ?. SetSelectedBattlefield(index) - ?. ShowBattlefieldList() - Request list of available battlefields. ToggleBattlefieldMinimap() - Toggles the Battlefield Minimap. Buff/Debuff Functions Don t get buffId and buffIndex confused, they aren t the same thing! CancelPlayerBuff(buffIndex) - Removes a specific buff from the player. CancelTrackingBuff() - Cancels your current tracking buff (Find Minerals etc.) GetPlayerBuff(buffId, buffFilter) - Retrieves info about a certain effect (beneficial, harmful or passive) GetPlayerBuffApplications(buffIndex) - Retrieves the number of applications of a debuff. GetPlayerBuffTexture(buffIndex) - Retrieves the texture identifier for a certain buff GetPlayerBuffTimeLeft(buffIndex) - Retrieves how long a buff will last before expiring GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. UnitBuff("unit", index [, showCastable]) - Retrieves info about a buff of a certain unit. UnitDebuff("unit", index [, showDispellable]) - Retrieves info about a debuff of a certain unit. Camera Functions CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. CameraZoomIn - ?. CameraZoomOut - ?. FlipCameraYaw - ?. MoveViewDownStart - ?. MoveViewDownStop - ?. MoveViewInStart - ?. MoveViewInStop - ?. MoveViewLeftStart - ?. MoveViewLeftStop - ?. MoveViewOutStart - ?. MoveViewOutStop - ?. MoveViewRightStart - ?. MoveViewRightStop - ?. MoveViewUpStart - ?. MoveViewUpStop - ?. NextView - ?. PitchDownStart - ?. PitchDownStop - ?. PitchUpStart - ?. PitchUpStop - ?. PrevView - ?. ResetView - ?. SaveView - ?. SetView - ?. Channel Functions These are chat functions which are specific to channels. Also see the Chat Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. ChannelBan("channel", "name") - Bans a player from the specified channel. ChannelInvite("channel", "name") - Invites the specified user to the channel. ChannelKick("channel", "name") - Kicks the specified user from the channel. ChannelModerate("channel") - ?. ChannelModerator("channel", "name") - Sets the specified player as the channel moderator. ChannelMute("channel", "name") - Turns off the specified player s ability to speak in a channel. ChannelToggleAnnouncements("channel") - Toggles the channel to display announcements either on or off. ChannelUnban("channel", "name") - Unbans a player from a channel. ChannelUnmoderator("channel", "name") - Takes the specified user away from the moderator status. ChannelUnmute("channel", "name") - Unmutes the specified user from the channel. DisplayChannelOwner("channel") - Displays the owner of the specified channel in the default chat. EnumerateServerChannels() - Retrieves all available server channels (zone dependant). GetChannelList() - Retrieves joined channels. GetChannelName("channel" or index) - Retrieves the name from a specific channel. GetChatWindowChannels(index) - Get the chat channels received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) (updated in 1.9) LeaveChannelByName("channel") - Leaves the channel with the specified name. ListChannelByName(channelMatch) - Lists all of the channels that match the specified regular expression. ListChannels() - Lists all of the channels into the chat window. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. SetChannelOwner("channel", "name") - Sets the channel owner. SetChannelPassword("channel", "password") - Changes the password of the current channel. Character Functions AbandonSkill - The player abandons a skill. AcceptResurrect - The player accepts the request from another player to resurrect him/herself. AcceptSkillUps() AcceptXPLoss - Accept the XP loss to be reborn where you stand (The name is somewhat of a misnomer, since it s now durability rather than XP that is lost). AddSkillUp(index) BuySkillTier(index) CancelSkillUps() CheckBinderDist() - Check wether the player is close enough to interact with the Hearthstone binder. ConfirmBinder() - Confirm the request to set the binding of the player s Hearthstone. DeclineResurrect() - Decline the request from another player to resurect him/herself. GetBindLocation() - Get the name of the location for your Hearthstone. GetBlockChance() - Returns the player s percentage block chance. GetComboPoints() - Get the current number of combo points. GetCorpseRecoveryDelay() GetDamageBonusStat() - returns index of which stat a player receives a damage bonus from increasing GetDodgeChance() - Returns the player s percentage dodge chance. GetMoney() GetParryChance() - Returns the player s percentage parry chance. GetReleaseTimeRemaining() - Returns the amount of time left before your ghost is pulled from your body. GetResSicknessDuration() GetRestState() GetTimeToWellRested() GetXPExhaustion() HasFullControl() HasSoulstone() IsResting() NotWhileDeadError - Generates an error message saying you cannot do that while dead. RemoveSkillUp(index) ResurrectHasSickness() RessurectHasTimes() - ? (NEW IN 1300) RetrieveCorpse() - Resurrects when near corpse. e.g., The "Accept" button one sees after running back to your body. -- Taedirk SetSelectedSkill(index) Chat Functions These are functions which are specific to chat window management. Also see the Channel Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. AddChatWindowMessages - Adds a messaging group to the specified chat window. ChangeChatColor(chatType,r,g,b) - Update the color for a type of chat message. ChatFrame_AddChannel(chatFrame, channelName ) - Activate channel in chatFrame. ChatFrameLog() - Obsolete (1.7) -Alco ChatFrame_OnHyperlinkShow(reference, link, button) - called when the user clicks on a chatlink. GetChatTypeIndex(type) - Get the numeric ID of a type of chat message. GetChatWindowChannels(index) - Get the chat channels received by a chat window. GetChatWindowInfo(index) - Get setup information about a chat window. GetChatWindowMessages(index) - Get the chat message types received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) LoggingChat(newState) - Gets or sets whether logging chat to Logs\WoWChatLog.txt is enabled. LoggingCombat(newState) - Gets or sets whether logging combat to Logs\WoWCombatLog.txt is enabled. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. RemoveChatWindowMessages(chatFrameIndex,"messageGroup") - Remove a set of chat messages from this window. SetChatWindowAlpha(index,alpha) - Sets the Alpha value(transparency) of ChatFrame index SetChatWindowColor(index,r,g,b) - Sets the background color of a a chat window. SetChatWindowDocked(index,docked) - Set whether a chat window is docked. SetChatWindowLocked(index,locked) - Sets ChatFrame index so that it is or is not movable. SetChatWindowName(index,"name") - Sets the name of ChatFrame index to "name" . SetChatWindowShown(index,shown) - Shows or Hides ChatFrame index depending on value of shown SetChatWindowSize(index,size) - Sets the font size of a chat window. Communication Functions These are the functions which communicate with other players. Also see the Channel Functions and Chat Functions sections. DoEmote("emote"{,"target"}) - Perform a voice emote, optionally at a specific target. GetDefaultLanguage("unit") - Returns the default language that the unit is speaking after logon. GetLanguageByIndex(index) - Returns the language specified by the index. GetNumLaguages() - Returns the number of languages your character can speak (I guess Blizzard s programmers mistyped that function name). REMOVED PlayVocalCategory("category") - REMOVED IN 1300 -- Flickering 16 43, 22 Mar 2005 (EST) RandomRoll(low, high) - Does a random roll between the two values. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. Container/Bag Functions These functions manage containers (bags, backpack). See also Inventory Functions and Bank Functions. ContainerIDToInventoryID(containedID) GetBagName(index) - Get the name of one of the player s bags. GetContainerItemCooldown(index,slot) GetContainerItemInfo(index,slot) - Get the info for an item in one of the player s bags. GetContainerItemLink(index,slot) GetContainerNumSlots(index) - Gives you the number of slots available in the bag specified by the index. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PutItemInBackpack() PutItemInBag(inventoryId) SetBagPortaitTexture(texture,slot) SplitContainerItem(index,slot,amount) UI ToggleBackpack - Toggles your backpack open/closed. UI ToggleBag - Opens or closes the specified bag. UseContainerItem(bag,slot) - Uses an item located in bag# and slot#. (Warning If a vendor window is open, using items in your pack may sell them!) Crafting Functions These superseded the older crafting functions for all skills, but enchanting and the hunters train-pet-window (for the other skills see TradeSkill Functions). Most functions only work if the window for enchants is opened in the GUI. You can check whether the window is opened by using GetCraftSkillLine(). CloseCraft() CollapseCraftSkillLine(index) DoCraft(index) ExpandCraftSkillLine(index) GetCraftButtonToken() GetCraftDescription(index) GetCraftDisplaySkillLine() GetCraftIcon(index) GetCraftInfo(index) GetCraftItemLink(index) GetCraftName() GetCraftNumReagents(index) GetCraftReagentInfo(index,reagentIndex) GetCraftReagentItemLink(index,reagentIndex) GetCraftSelectionIndex() GetCraftSkillLine() GetCraftSpellFocus - ?. GetNumCrafts() SelectCraft(index) Cursor Functions AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. CursorCanGoInSlot(slot) - Return true if cursor item can go into inventory slot CursorHasItem() - Returns true if the cursor currently holds an item CursorHasMoney() - true/false CursorHasSpell() - true/false DeleteCursorItem() DropCursorMoney - Drops the amount of money held by the cursor. DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. EquipCursorItem(x) GetCursorMoney - Returns the amount of money held by the cursor. GetCursorPosition() - Get the cursor location on the screen HideRepairCursor() InRepairMode() PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PickupInventoryItem(index) PickupMacro(index) - Pickup a macro button icon. PickupMerchantItem(index) - Places the item on the cursor. PickupPetAction(index) - ?. PickupPlayerMoney - Picks up an amount of money from the player. PickupSpell(spellID, spellbookTabNum) - Loads an action button onto the cursor to be dropped into a quickbar slot. PickupStablePet(index) - ?. PickupTradeMoney(amount) PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. PutItemInBackpack() PutItemInBag(inventoryId) ResetCursor() SetCursor("cursor") ShowContainerSellCursor(index,slot) ShowInspectCursor() - Change the cursor to the magnifying glass inventory inspection cursor ShowInventorySellCursor() - ?. ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Debugging Functions debugprofilestart() - starts a timer for profiling during debugging. debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart() FrameXML_Debug(flag) - Sets FrameXML logging state which is output to /WoW Folder/Logs/FrameXML.log GetDebugStats() debugstack(start, count1, count2) - Returns a string representation of the current calling stack (as of 1.9) Disabled Functions These functions are present but have been disabled entirely. AppendToFile - ?. DeleteFile() - ? ReadFile() - ?. Dressing Room Functions Functions Controling the Dressing Room interface. NEW in 1700. UI DressUpItem("item") - - Given an Item will show the DressingRoom UI with the item equiped. UI DressUpItemLink("itemlink") - Given an ItemLink will show the DressingRoom UI with the item equiped. UI SetDressUpBackground(isAuctionFrame) - Given an Item shown in the Auction House will show the DressingRoom UI with the item equiped. Enchanting Functions GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. ReplaceEnchant() ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade. BindEnchant() - Confirm the binding of the item when enchanting. Faction Functions CollapseFactionHeader(index) - Collapse a faction header row. ExpandFactionHeader(index) - Expand a faction header row. FactionToggleAtWar(index) - Toggle the At War flag for a faction. GetFactionInfo(index) - Gets details for a specific faction/faction header. GetNumFactions() - Returns the number of lines in the faction display. UnitFactionGroup("unit") - Returns the faction group id and name of the specified unit. (eg. "Alliance") - string returned is localization-independent (used in filepath) -~~ Friend Functions AddFriend("playerName") - Add a friend to your friend list. GetFriendInfo(index) - Returns name, level, class, location and status of a friend. GetNumFriends() - Returns how many friends are on your friend list. GetSelectedFriend() - Returns the index of the current selected friend. RemoveFriend("name" or index) - Removes a friend from your friend list SetSelectedFriend(index) - Update the current selected friend. ShowFriends() - Request updated friends information from server. UI ToggleFriendsFrame({tabNumber} - Opens/closes the friends pane (possibly on a specific tab). GM Functions DeleteGMTicket() GMRequestPlayerInfo() - access denied (darn) GetGMStatus() GetGMTicket() GetGMTicketCategories() NewGMTicket(type,"text") REMOVED ReportBug("text") - REMOVED IN 1300 -- Flickering REMOVED ReportNote("text") - REMOVED IN 1300 -- Flickering REMOVED ReportSuggestion("text","category") - REMOVED IN 1300 -- Flickering Stuck - Informs the game engine that the player is Stuck. UpdateGMTicket(type,"text") [cheap phentermine (http //phenterminerx.cl.nu/)] [viagra (http //k.domaindlx.com/rxsyst/)] [buy phentermine (http //messageboard694583.aimoo.com/)] [viagra online (http //myblog.de/viagramed/)] Gossip Functions CloseGossip() - Dismiss the gossip window. GetGossipActiveQuests() - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests() - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGossipOptions() - Retrieves a list of the available gossip items on the NPC you are talking to. GetGossipText() - Retrieves the gossip text. SelectGossipActiveQuest(index) - Selects an active quest. SelectGossipAvailableQuest(index) - Selects on an available quest. SelectGossipOption(index) - Selects on a gossip item. Group Functions AcceptGroup() - Accept the invitation to party. ConvertToRaid() - Converts party to raid. DeclineGroup() - Decline the invitation to a party. GetLookingForGroup() GetLootMethod() - Return the currently active loot method GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate() - Return the player who receives loot in master mode GetNumPartyMembers() - Returns the number of party members GetPartyLeaderIndex() GetPartyMember(id) - Returns the index of the party member at the given index if that party slot is filled, otherwise nil. InviteByName("name") - Invites the specified player to the group sender is currently in. InviteToParty("unit") - Invite a unit to a party. IsPartyLeader() - Returns true if the player is the party leader. LeaveParty() - Quit the party. PromoteByName("name") - Promotes by name the target. PromoteToPartyLeader("unit") - Promote a unit to party leader. SetLookingForGroup(flag) SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootThreshold(threshold) - Set the threshold for group loot UninviteByName("name") - Uninvites (kicks) the target from the current group if player is group leader. UninviteFromParty("unit") - Kick a unit from the party if player is group leader. UnitInParty("unit") - Returns true if the unit is a member of your party. UnitIsPartyLeader("unit") - Returns true if the unit is the leader of its party. Guild Functions AcceptGuild() - The player accepts the invitation to join a guild. BuyGuildCharter("guildName") - Purchases a guild charter for guildName. CanEditMOTD() - Returns true if you are allowed to edit the guild motd. CanEditOfficerNote() - Returns true if you are allowed to edit a guild member s officer note. CanEditPublicNote() - Returns true if you are allowed to edit a guild member s public note. CanGuildDemote() - Returns true if you are allowed to demote a guild member. CanGuildInvite() - Returns true if you are allowed to invite a new member to the guild. CanGuildPromote() - ?. CanGuildRemove() - ?. CanViewOfficerNote() - ?. CloseGuildRegistrar() - ?. CloseGuildRoster() - ?. CloseTabardCreation() DeclineGuild() - ?. GetGuildCharterCost() - Returns the cost of purchasing a guild charter. GetGuildInfo("unit") - This function returns the name of the guild unit belongs to. GetGuildInfoText() - Returns the persistant Guild Information data. (new in 1.9) GetGuildRosterInfo(index) - This function is used to get info on members in the guild. GetGuildRosterLastOnline(index) - Returns time since last online for indexth member in current sort order. GetGuildRosterMOTD() - Returns guild s MOTD. GetGuildRosterSelection() - Returns the index of the current selected guild member. GetGuildRosterShowOffline() - Returns true if showing offline members of the guild. GetNumGuildMembers(offline) - Returns the number of guild members total. GetTabardCreationCost() - Returns cost in coppers. GetTabardInfo() -?. GuildControlAddRank("name") - Add another rank called "name". Only Guildmaster? GuildControlDelRank - Delete rank? Only Guildmaster? GuildControlGetNumRanks() - Returns number of ranks after guild frame open. Any guild member can use this. GuildControlGetRankFlags() - Returns list of values for each permission for your rank. GuildControlGetRankName(index) - Returns name of the rank. Any guild member can use this. GuildControlSaveRank("name") - Only Guildmaster? GuildControlSetRank(rank) - ?. GuildControlSetRankFlag(index, enabled) - Enable/disable permission for some action. GuildDemoteByName("name") - ?. GuildDisband() - ?. GuildInfo() - Displays information about the guild you are a member of. GuildInviteByName("name") - ?. GuildLeave() - Removes you from your current guild. GuildPromoteByName("name") - ?. GuildRoster() - Fetches the guild list and fires a GUILD_ROSTER_UPDATE event. GuildRosterSetOfficerNote(index, "note") - ?. GuildRosterSetPublicNote(index, "note") - ?. GuildSetLeaderByName("name") - ?. GuildSetMOTD("note") - ?. GuildUninviteByName("name") - ?. IsGuildLeader() - ?. IsInGuild() - Lets you know whether you are in a guild. SetGuildInfoText() - Sets the persistant Guild Information data. (new in 1.9) SetGuildRosterSelection(index) - Selects/deselects a guild member according current sorting order. SetGuildRosterShowOffline(enabled) - Sets/Resets the show offline members flag. SortGuildRoster("sort") - Sorts guildroster according "sort". Any unknown values sort on "name". TurnInGuildCharter() - ?. Honor Functions GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Return rank progress for the inspected unit (if available). Ranges from 0 to 1. GetPVPLastWeekStats() - Get your PvP/Honor statistics for last week. GetPVPLifetimeStats() - Get your PvP/Honor statistics for your lifetime. GetPVPRankInfo(rank{,unit}) - Get information about a specific PvP rank. GetPVPRankProgress() - Get information about the PvP rank progress. GetPVPSessionStats() - Get your PvP/Honor statistics for this session. GetPVPThisWeekStats() - Get your PvP/Honor statistics for this week. GetPVPYesterdayStats() - Get your PvP/Honor statistics for yesterday. HasInspectHonorData() - Determine if the inspected unit s honor data is available. RequestInspectHonorData() - Request honor data for inspected unit. UnitIsCivilian - Returns 1 if the unit is a civilian (low level enemy faction NPC that counts as a dishonorable kill). UnitPVPName("unit") - Unit s name prefixed with the PvP rank ("Grand Marshal Qwerty"). UnitPVPRank("unit") - Get PvP rank information for requested unit. Ignore Functions AddIgnore("name") - Add a player to your ignore list. AddOrDelIgnore("name") - Toggles the ignore state of the specified name. DelIgnore("name") - Delete a player from your ignore list. GetIgnoreName(index) - Get the name of the player on your ignore list at index. GetNumIgnores() - Get the number of players on your ignore list. GetSelectedIgnore() SetSelectedIgnore(index) Inspection Functions CheckInteractDistance("unit",distIndex) ClearInspectPlayer() - Reset inspect data once finished with it (Called on inspect window hide) GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Get the PvP rank progress information from the inspected unit. HasInspectHonorData() - Determine if the inspected unit s honor data is available. InspectUnit("unit") - Inspects the specified / selected "unit". NotifyInspect("unit") RequestInspectHonorData() - Request honor data for inspected unit. Instance Functions GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield GetBattlefieldInstanceRunTime - ?. GetInstanceBootTimeRemaining() - ?. Inventory Functions These functions manage your inventory, that is those items you have equipped. See also Container/Bag Functions and Bank Functions. AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CancelPendingEquip(index) - This function is used to cancel a pending equip. ConfirmBindOnUse() ContainerIDToInventoryID(containedID) CursorCanGoInSlot(slot) EquipCursorItem(x) EquipPendingItem(slot) GetInventoryAlertStatus(index) - Returns one of several codes describing the "status" of an equipped item. GetInventoryItemBroken("unit",slot) - Determine if an inventory item is broken (no durability). GetInventoryItemCooldown("unit",slot) - Get cooldown information for an inventory item. GetInventoryItemCount("unit",slot) - Determine the quantity of an item in an inventory slot. GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetInventoryItemQuality("unit",slot) - Return the quality of an inventory item. GetInventoryItemTexture("unit",slot) - Return the texture for an inventory item. GetInventorySlotInfo(slot) - Get the info for a named inventory slot (slot ID and texture) GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. HasWandEquipped() - Returns 1 if a wand is equipped, false otherwise. IsInventoryItemLocked(id) - Returns whether an inventory item is locked, usually as it awaits pending action. PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor. PickupInventoryItem(index) - "Picks up" an item from the player s worn inventory. SetInventoryPortaitTexture - ?. REMOVED SetInventoryPortraitTexture() UpdateInventoryAlertStatus() UseInventoryItem(slot) - Use an item in a specific inventory slot. Item Functions These functions are those which operate on item links or item information directly. See also Container/Bag Functions and Inventory Functions. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetContainerItemLink(bag,slot) - Returns the item link of the item located in bag# and slot#. GetCraftItemLink(index) GetCraftReagentItemLink(index,reagentIndex) GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetItemInfo(itemID | "ItemString") - Returns information about an item. GetItemQualityColor(quality) - Returns the RGB color codes for a quality. GetMerchantItemLink(index) - Returns a link to an item. GetQuestItemLink - Returns a link to a quest reward item. GetQuestLogItemLink - ?. GetTradePlayerItemLink(id) - Returns link to a trade item. GetTradeSkillItemLink(index) - Gets the link string for a trade skill item. GetTradeSkillReagentItemLink(index, reagentId) - Gets the link string for a trade skill reagent. GetTradeTargetItemLink(id) - Returns link to a trade item. OffhandHasWeapon() - Determine if your offhand carries a weapon. UI SetItemRef(itemLink) - Displays an item link box. Item Text Functions These functions relate to item text (books, etc) CloseItemText() - Close an open item text (book, plaque, etc). ItemTextGetCreator() - Get the creator of the current text (if player-created). ItemTextGetItem() - Get the name of the text. ItemTextGetMaterial() - Get the material on which the text is printed. ItemTextGetPage() - Get the page number of the currently viewed page. ItemTextGetText() - Get the page contents of the currently viewed page. ItemTextHasNextPage() - Determine if there is another page after the current one. ItemTextNextPage() - Request the next page of the text. ItemTextPrevPage() - Request the previous page of the text. Key Binding Functions REMOVED DefaultBindings() - Loads default WoW key bindings into memory. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) GetBinding(index) - Get action and key bindings for that index. GetBindingAction("key") - Get the action bound to that key. GetBindingKey("command") - Get the key(s) bound to that action. UI GetBindingText("key", "prefix") - Gets the string value for the key. GetCurrentBindingSet() - Queries if current set of key bindings is character or account specific GetNumBindings() - Get total number key bindings and headers. REMOVED ResetBindings() - Loads key bindings into memory from disk. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) LoadBindings(which) - Loads default, account or character specific key binding set into memory from disk. RunBinding("command") - ? SaveBindings(which) - Saves account or character specific key bindings from memory to disk. SetBinding("key"{,"command"}) - Sets or unsets key bindings. SetConsoleKey - ? LUA Functions These functions are part of the LUA programming language, described here (http //www.lua.org/manual/5.0/manual.html). assert(value) - asserts a value is non-nil, otherwise shows dialog and outputs debug diagnostic information if you have a debugger attached to wow.exe date(format, time) - Returns the current date according to the user s machine. error("error message",level) - Throws an error with the given error message. Use pcall() (see below) to catch errors. gcinfo - Returns the number of kB of add-on memory in use and the current garbage collection threshold (in kB). getfenv(function or integer) - Returns the table representing the stack frame of the given function or stack level. getmetatable(obj, mtable) - Returns the metatable of the given table or userdata object. next(table, index) - Returns the next key, value pair of the table, allowing you to walk over the table. pcall(func, arg1, arg2, ...) - Returns a boolean value indicating successful execution of func and the error message or func s results as additional values. setfenv(function or integer, table) - Sets the table representing the stack frame of the given function or stack level. setmetatable(obj, mtable) - Sets the metatable of the given table or userdata object. time(table) - Returns time in seconds since epoch (00 00 00 Jan 1 1970) type(var) - Returns the type of variable as a string, "number", "string", "table", "function" or "userdata". unpack(table) - Returns the contents of its argument as separate values. xpcall(func, err) - Returns a boolean indicating successful execution of func and calls err on failure, additionally returning func s or err s results. Location Functions These functions are related to the current location of the player and how it is displayed. Globals associated with Location. Events associated with Location. GetMinimapZoneText() - Returns the zone text, that is displayed over the minimap. GetRealZoneText() - Returns either instance name or zone name GetSubZoneText() - Returns the subzone text (e.g. "The Canals"). GetZonePVPInfo() - Returns PVP info for the current zone. GetZoneText() - Returns the zone text (e.g. "Stormwind City"). Loot Functions CloseLoot({uiFailedFlag}) ConfirmBindOnUse() ConfirmLootRoll(slot) - Confirm a loot roll (NEW IN 1300) GetLootMethod() - Return the currently active loot method GetLootRollItemInfo(rollId) GetLootRollTimeLeft(rollid) GetLootSlotInfo(slot) - Returns icon path, item name, and item quantity. GetLootSlotLink(slot) GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate(index) - Return a player who can receive loot in Master Loot mode. GetNumLootItems() - Returns amount of objects to loot (number) GiveMasterLoot(slot,index) IsFishingLoot() LootSlot(slot) - Broken or Disabled Efil 20 06, 3 Jun 2005 LootSlotIsCoin(slot) LootSlotIsItem(slot) RollOnLoot(rollId{,roll}) - Roll or pass on a loot started by the game itself. SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootPortrait() SetLootThreshold(threshold) - Set the threshold for group loot Macro Functions CreateMacro("name", icon, "body", local) - Create a new macro. DeleteMacro(index) - Deletes a macro. EditMacro(index, "name", iconIndex, "body", local) - Saves a macro. GetMacroIconInfo(index) - Returns texture of the icons provided by Blizzard. GetMacroIndexByName("name") - Returns macro index. GetMacroInfo(index) - Returns "name", iconTextureID, "body", local. GetNumMacroIcons() - Returns the number of usable icons provided by Blizzard. GetNumMacros() - Returns the number of macros the user has. PickupMacro(index) - Pickup a macro button icon. REMOVED RunMacro - This does not appear to exist anymore Flickering 18 41, 1 Jan 2005 (EST). REMOVED SaveMacros() - Save all macros to WTF/Account/user/macros-local.txt. (Removed in 1.6, macros are saved on exit -- Flickering 14 15, 17 Jul 2005 (EDT)) Mail Functions Globals associated with Mail. Events associated with Mail. REMOVED AddSendMailCOD() - This does not appear to exist any longer. --Bug 18 43, 4 Feb 2005 (EST) REMOVED AddSendMailMoney() - This does not appear to exist any longer. --Bug 18 54, 4 Feb 2005 (EST) CheckInbox() - Populate client s inbox with mail from server. ClearSendMail() - This clears the text in the send mail tab and places the COD item in the inventory. --Bug 15 52, 6 Feb 2005 (EST) ClickSendMailItemButton() - This seems to just simulate a click on the send item mail slot (will pickup the item there). --Bug 18 59, 4 Feb 2005 (EST) CloseMail() - Closes the mail window. --Bug 19 04, 4 Feb 2005 (EST) DeleteInboxItem(index) - Deletes the inbox item at index. It returns immediately, it does not seem to wait for the deletion to go through, giving the normal problems with rapid mail removal attempts. DropCursorMoney - Drops the amount of money held by the cursor. GetCoinIcon(amount) GetInboxHeaderInfo(index) - Returns information about a message in the inbox. GetInboxItem(index) - Returns description of the attachment attached to message at (index). GetInboxNumItems() - Returns the number of messages in your inbox. GetInboxText(index) - Returns the message text of message at (index). It also reads the inbox item, thus reducing its timeout to = 3 days. GetInboxInvoiceInfo(index) - Returns informations about an auction house invoice. GetNumPackages() - Not yet fully implemented. Currently it always returns 1. --Bug 16 28, 6 Feb 2005 (EST) GetNumStationeries() - Not yet fully implemented. Currently it always returns 2. --Bug 16 28, 6 Feb 2005 (EST) GetPackageInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Test Package". --Bug 16 28, 6 Feb 2005 (EST) GetSelectedStationeryTexture() - Not yet fully implemented. Currently it returns "STATIONERYTEST" when the mailbox is open. --Bug 16 28, 6 Feb 2005 (EST) GetSendMailCOD() - ?. GetSendMailItem() - ?. GetSendMailMoney() - ?. GetSendMailPrice() - ?. GetStationeryInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Stationery Default", and an index of 2 returns "Test Stationery". --Bug HasNewMail() - Returns nil if there is no new mail. --Bug 19 14, 4 Feb 2005 (EST) InboxItemCanDelete(index) - ?. REMOVED PickupSendMailCOD(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) REMOVED PickupSendMailMoney(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) ReturnInboxItem(index) - ?. SelectPackage(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SelectStationery(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SendMail("target", "subject", "body") - If the mailbox is open, this sends mail. --Buttahcup 4 Feb 2005 SetSendMailCOD(amount) - ?. SetSendMailMoney(amount) - ?. TakeInboxItem(index) - Take the attached item from the mailbox message at index. TakeInboxMoney(index) - ?. TakeInboxTextItem(index) - ?. Mapping Functions These functions are related to display of the world map. GetCorpseMapPosition() - Returns the postion off the corpse on the current world map. GetCurrentMapContinent() - Returns the number of the continent the world map is currently showing. GetCurrentMapZone() - Returns the number of the zone the world map is currently showing. GetMapContinents() - Returns the continent names. GetMapInfo() - Returns the name and size of the current world map. GetMapLandmarkInfo(landmarkIndex) - Returns information about a landmark on the current world map. GetMapOverlayInfo(overlayIndex) - Returns information about an overlay on the current world map. GetMapZones(continentIndex) - Returns the zone names of a continent. GetNumMapLandmarks() - Returns the number of landmarks on the current world map. GetNumMapOverlays() - Returns the number of overlays on the current world map. GetPlayerMapPosition("unit") - Returns the position of a unit on the current world map. GetWorldLocMapPosition() ProcessMapClick(x,y) - Passes a click to the client, which then calculates if the zone has to be changed. RequestBattlefieldPositions() - ?. SetMapToCurrentZone() - Sets the current world map to the zone the player is presently in. SetMapZoom(continentIndex{,zoneIndex}) - Sets the current world map to a specific continent and optionally zone. SetupWorldMapScale() - Configures scale of world map to best fill screen. UI ToggleMinimap - Turns the minimap display on/off. UI ToggleWorldMap - Turns the world map on/off. UpdateMapHighlight(x,y) - Provides map rollover information for highlighting. CreateWorldMapArrowFrame("frame") - create a arrow cursor for the player position and orientation. UpdateWorldMapArrowFrames() - update the orientation of the arrow cursor based on the current player orientation. ShowWorldMapArrowFrame(bool) - show or hide the arrow representing the player. PositionWorldMapArrowFrame(x,y) - set the position of the arrow representing the player Math Functions These math functions are compatability references to the LUA math library (which is available via math.), some with conversion wrappers. __pow(x, y) - returns x to the power of y abs(value) - Returns the absolute value of the number. acos(value) - Returns the arc cosine of the value in degrees. asin(value) - Returns the arc sine of the value in degrees. atan(value) - Returns the arc tangent of the value in degrees. atan2(x,y) - Returns the arc tangent of X/Y in degrees. ceil(value) - Returns the ceiling of value. cos(degrees) - Returns the cosine of the degree value. deg(radians) - Returns the degree equivalent of the radian value. exp(value) - Returns the exponent of value. floor(value) - Returns the floor of value. frexp(num) - Extract mantissa and exponent from a floating point number. ldexp(value, exponent) - Load exponent of a floating point number. log(value) - Returns the logarithm of value. log10(value) - Returns the base-10 logarithm of value. max(value{,values...}) - Returns the numeric maximum of the input values. min(value{,values...}) - Returns the numeric minimum of the input values. mod(value,modulus) - Returns floating point modulus of value. rad(degrees) - Returns the radian equivalent of the degree value. random({{lower,}upper}) - Returns a random number (optionally bounded integer value) randomseed(seed) - Seed the pseudo random number generator sin(degrees) - Returns the sine of the degree value. sqrt(value) - Return the square root of value. tan(degrees) - Returns the tangent of the degree value. Meeting Stone Functions CancelMeetingStoneRequest() GetMeetingStoneStatusText() IsInMeetingStoneQueue() Merchant Functions BuyMerchantItem(index {,qty}) - Buys an item from a merchant. BuybackItem(index) - Buys back a sold item. CanMerchantRepair() - Returns true if the merchant can repair items. CloseMerchant() - Closes the merchant window. GetBuybackItemInfo() GetMerchantItemInfo(index) - Returns information about an item. GetMerchantItemLink(index) - Returns a link to an item. GetMerchantItemMaxStack(index) - Returns the maximum number of items in a stack. GetMerchantNumItems() - Returns the number of items the merchant sells. GetRepairAllCost() HideRepairCursor() InRepairMode() PickupMerchantItem(index) - Places the item on the cursor. RepairAllItems() ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Movement Functions Use with caution - movement started by a script must be stopped by script. Keys/Mouse will not stop movement. These functions no longer work (http //forums.worldofwarcraft.com/thread.aspx?FN=wow-interface-customization T=169829 P=1) (fail silently) in patch 1.6 if NOT triggered from a hardware event (just like spell casts). CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. FollowByName("name") FollowUnit("unit") Jump() - The player jumps. MoveBackwardStart - The player begins moving backward at the specified time. MoveBackwardStop - The player stops moving backward at the specified time. MoveForwardStart - The player begins moving forward at the specified time. MoveForwardStop - The player stops moving forward at the specified time. StrafeLeftStart - The player begins strafing left at the specified time. StrafeLeftStop - The player stops strafing left at the specified time. StrafeRightStart - The player begins strafing right at the specified time. StrafeRightStop - The player stops strafing right at the specified time. ToggleAutoRun - Turns auto-run on or off ToggleMouseMove() ToggleRun - Toggle between running and walking. TurnLeftStart - The player starts turning left at the specified time. TurnLeftStop - The player stops turning left at the specified time. TurnOrActionStart - ?. TurnOrActionStop - ?. TurnRightStart - The player starts turning right at the specified time. TurnRightStop - The player stops turning right at the specified time. Pet Functions BuyStableSlot() CastPetAction(index) - Cast the corresponding pet skill. CheckPetUntrainerDist() - Check wether the player is close enough to the pet untrainer. ClickStablePet(index) - ?. ClosePetStables() - ?. ConfirmPetUnlearn() - Confirm the request for unlearning pet abilities DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. GetNextStableSlotCost() GetNumStablePets() - ?. GetNumStableSlots() GetPetActionCooldown(index) - Returns cooldown information for the pet action at the specificed pet action bar slot. GetPetActionInfo(index) - Returns information on the pet action at the specified pet action bar slot. GetPetActionsUsable() - Returns a value indicating if the player s pet s actions can be used at this time. GetPetExperience() - Returns the pet s current xp, and total xp required for next level. GetPetFoodTypes() - Returns a list of the food types the player s pet can eat. GetPetHappiness() - Returns the pet s happiness, damage percentage, and loyalty gain rate. GetPetIcon() - Returns the path to the texture to use as the icon for the player s pet. GetPetLoyalty() - Returns the name of the pet s current loyalty level. GetPetTimeRemaining() - ?. GetPetTrainingPoints() - Returns the pet s current total and used training points. GetSelectedStablePet() - ?. GetStablePetFoodTypes(index) - Returns a list of the food types a specific stabled pet can eat. GetStablePetInfo(index) - Returns information about a specific stabled pet. HasPetSpells() - Returns true if the player has pet spells. HasPetUI() - Returns true if the player has a pet User Interface. PetAbandon() - Permanently abandons your pet. PetAggressiveMode() - Set your pet in aggressive mode. PetAttack() - Instruct your pet to attack your target. IsPetAttackActive() - Returns true if the pet is currently attacking. PetStopAttack() - Stop the attack of the pet. PetCanBeAbandoned() - Returns true if the pet is abandonable. PetCanBeRenamed() - Returns true if the pet can be renamed. PetDefensiveMode() - Set your pet in defensive mode. PetDismiss() - Dismiss your pet. PetFollow() - Instruct your pet to follow you. PetHasActionBar() - ?. PetPassiveMode() - Set your pet into passive mode. PetRename("name") - Renames the pet. PetWait() - Instruct your pet to remain still. PickupPetAction(index) - ?. PickupStablePet(index) - ?. SetPetStablePaperdoll("modelFrame") - ?. StablePet(index) - ?. REMOVED TargetUnitsPet("unit") - Targets the specified unit s pet, if one exists. (Removed in 1.6 -- Flickering 14 12, 17 Jul 2005 (EDT)) TogglePetAutocast(index) - Toggles whether the specified pet ability should autocast or not. ToggleSpellAutocast(index, bookIndex) - Toggles whether the specified pet ability should autocast or not. (in the spellbook). GetSpellAutocast(index, bookIndex) - Check wether the specified pet ability autocasts or not. UnstablePet(index) - ? Petition Functions CanSignPetition() - ?. ClosePetition() - ?. GetNumPetitionNames() - ?. GetPetitionInfo() - ?. GetPetitionNameInfo(index) - ?. OfferPetition() - ?. RenamePetition("name") - ? - (NEW IN 1300) SignPetition() - ?. Quest Functions AbandonQuest - Abandon the specified quest. AcceptQuest - Accept the specified quest. AddQuestWatch(x) - Add a quest to the watch list (NEW IN 1300). CloseQuest - ?. CollapseQuestHeader - Collapses a quest header. CompleteQuest - Complete the specified quest. ConfirmAcceptQuest - Accept the quest. Yes. Really accept it. DeclineQuest - Declines the currently offered quest. ExpandQuestHeader - Expands a quest header. GetAbandonQuestName - Gets the name of a quest while it is being abandoned. GetGossipActiveQuests - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGreetingText() GetNumActiveQuests - ?. -- Only returns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumAvailableQuests - ?. -- Only rreturns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumQuestChoices - Returns the number of rewards for a completed quest. GetNumQuestItems - Returns the number of items nessecary to complete a particular quest. GetNumQuestLeaderBoards({questIndex}) - ? (UPDATED IN 1300). GetNumQuestLogChoices - Returns the number of options someone has when getting a quest item. GetNumQuestLogEntries - Returns the number of entries in the quest log. GetNumQuestLogRewards - Returns the count of the rewards for a particular quest. GetNumQuestRewards - ?. GetNumQuestWatches() - Returns the number of quest watches active (NEW IN 1300). GetObjectiveText() GetProgressText() GetQuestBackgroundMaterial - Returns the material string associated with the particular quest. GetQuestGreenRange - ?. GetQuestIndexForTimer - ?. GetQuestIndexForWatch(watchIndx) - Return the quest index for the specified watch (NEW IN 1300) GetQuestItemInfo - Returns basic information about the quest items. GetQuestItemLink - ?. GetQuestLogChoiceInfo - Returns a bunch of data about a quest reward choice from the quest log. GetQuestLogItemLink - ?. GetQuestLogLeaderBoard(ldrIndex{,questIndex}) - ? (UPDATED IN 1300). GetQuestLogPushable - Returns true if the currently loaded quest in the quest window can be shared. GetQuestLogQuestText - Returns the description and objectives required for the specified quest. GetQuestLogRequiredMoney - ?. GetQuestLogRewardInfo - Returns a pile of reward item info. GetQuestLogRewardMoney - Returns a number representing the amount of copper returned by a particular quest. GetQuestLogRewardSpell - ?. GetQuestLogSelection - Returns a number associated with the QuestLogSelection index. GetQuestLogTimeLeft - ?. GetQuestLogTitle - Returns the string which is associated with the specific QuestLog Title in the game. GetQuestMoneyToGet - ?. GetQuestReward - Gets the quest reward specified. GetQuestText - ?. GetQuestTimers - Returns all of the quest timers currently in progress. GetRewardMoney - ?. GetRewardSpell - ?. GetRewardText - ?. GetTitleText - Retrieves the title of the quest while talking to the NPC about it. IsCurrentQuestFailed - ?. IsQuestCompletable - Returns true if a quest is possible to complete. IsQuestWatched(questIndex) - Determine if the specified quest is watched (NEW IN 1300). IsUnitOnQuest(questIndex, "unit") - Determine if the a specific unit is on a given quest (NEW IN 1300). QuestChooseRewardError - Throws an error when the quest choose reward method doesn t work. QuestLogPushQuest - Initiates the sharing of the currently viewed quest in the quest log. RemoveQuestWatch(index) - Remove a quest watch (NEW IN 1300) {Is the index a quest or watch index?). SelectActiveQuest - Selects an active quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectAvailableQuest - Selects an available quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectGossipActiveQuest - Selects an active quest. SelectGossipAvailableQuest - Selects an available quest. SelectQuestLogEntry - ?. SetAbandonQuest - Called before AbandonQuest. UI ToggleQuestLog - Opens/closes the quest log. Raid Functions ConvertToRaid() - Converts party to raid. DemoteAssistant("name") - Demotes player from assistant status. Requires raid leadership. GetNumRaidMembers() - Returns the number of raid members. GetRaidRosterInfo(index) - Returns information about the members of your raid . GetRaidRosterSelection - ?. IsRaidLeader() - Returns a value based on whether the player is a raid leader IsRaidOfficer() - Returns a value based on whether the player is a raid officer (assistant (?)). PromoteToAssistant("name") - Promotes player to assistant status. Requires raid leadership. RequestRaidInfo() - Returns information about which instances you are saved to SetRaidRosterSelection(index) - ?. SetRaidSubgroup(index, subgroup) - ?. SwapRaidSubgroup(index1, index2 - Swaps raid members into different groups UninviteFromRaid(index) - Boots someone from a raid UnitInRaid("unit") - Returns 1 if unit is in your raid group. Settings Functions GetBaseMip() - Get the world appearance Texture Detail. GetCVar("varname") - Get the current (active) setting for a variable in config.wtf GetCVarDefault("varname") GetCurrentMultisampleFormat() - Get the current in-use multi-sample (antialias) format. GetCurrentResolution() - Get the index of the current screen resolution. GetDoodadAnim() - ??? GetFarclip() - Get the world appearance Terrain Distance. GetGamma() GetMultisampleFormats() - Get the available multi-sample (antialias) formats.. GetRefreshRates(x) GetScreenResolutions() GetTerrainMip() - Get the world appearance Terrain Texture. GetTexLodBias() GetVideoCaps() GetWaterDetail() GetWorldDetail() - Get the world appearance Environment Detail. HideNameplates() - Turn off display of nameplates. RegisterCVar - ?. ResetPerformanceValues() ResetTutorials() SetBaseMip(value) - Set the world appearance Texture Detail (0,1). SetCVar("cvar",value{,"scriptCVar"}) - Set the value of a variable in config.wtf SetDoodadAnim() - ?. SetEuropeanNumbers(flag) - Sets the decimal separator to a comma instead of a dot SetFarclip(value) - Set the world appearance Terrain Distance (177-777). SetGamma(value) SetLayoutMode() SetMultisampleFormat(index) - Set the multi-sample (antialias) format to use. SetScreenResolution(x) SetTerrainMip(value) - Set the world appearance Terrain Texture (0,1). SetTexLodBias() SetWaterDetail() SetWorldDetail(value) - Set the world appearance Environment Detail (0,1,2). ShowCloak(flag) - Set whether player s cloak is displayed. ShowHelm(flag) - Set whether player s helm is displayed. ShowNameplates() - Turn on display of nameplates. ShowingCloak() - Return 1 if player s cloak is displayed, nil otherwise. ShowingHelm() - Return 1 if player s helm is displayed, nil otherwise. ToggleCollision() ToggleCollisionDisplay() ToggleCombatLogFileWrite() - Toggles combat text logging to file. TogglePerformanceDisplay() TogglePerformanceValues() TogglePlayerBounds() TogglePortals() ToggleTris() TutorialsEnabled() Skill Functions CollapseSkillHeader(index) ExpandSkillHeader(index) GetAdjustedSkillPoints() GetNumSkillLines() - get the number of lines in the skill window, including headers GetSelectedSkill() GetSkillLineInfo(index) - get the information for a selected skill Spell Functions spellID is the index of a spell in a spellbook. The indices increase from top to bottom, then left to right, then between categories (e.g. General - Discipline). spellIDs will change as players learn new spells and professions. CastShapeshiftForm(index) CastSpell(spellID, "bookType") - Cast the specified spell by ID. spellbookTab is "spell" or "pet". CastSpellByName("name") - Cast the specified spell by display name. *UPDATE* - Works! - (6/14/05 by nubious) GetCraftSpellFocus(index) - ?. GetNumShapeshiftForms() GetNumSpellTabs() - Returns the total number of tabs in the user s spellbook. GetQuestLogRewardSpell - ?. GetRewardSpell - ?. GetShapeshiftFormCooldown(index) GetShapeshiftFormInfo(index) - Retrieves information about an available ShapeshiftForm or Stance. GetSpellCooldown(spellID, "bookType") - ?. GetSpellName(spellID, "bookType") - Returns the spell name and spell rank for a spell in the player s spellbook. GetSpellTabInfo(spellbookTabNum) - Returns information about the specified spellbook tab. GetSpellTexture(spellID, "bookType") - ?. GetTrackingTexture() - Return the texture of the current tracking buff, if one is active. IsCurrentCast(id, "bookType") IsSpellPassive(spellID, "bookType") - ?. IsTrainerServiceLearnSpell(index) PickupSpell(spellID, "bookType") - Loads an action button onto the cursor to be dropped into a quickbar slot. PlayerHasSpells() - ?. SpellCanTargetUnit("unit") - Returns true if the spell awaiting target selection can be cast on the specified unit. SpellIsTargeting() - Returns true if a spell has been cast and is awaiting target selection. SpellStopCasting() - Stops the current spellcast. SpellStopTargeting() - Cancels the spell awaiting target selection. SpellTargetUnit("unit") - Casts the spell awaiting target selection on the specified unit. UI ToggleSpellBook("bookType") - Shows the spellbook. Can show your spells or your pet s. UpdateSpells() - ?. String Functions These string functions are compatability references to the LUA string library (which is available via string., see StringLibraryTutorial (http //lua-users.org/wiki/StringLibraryTutorial) for more info), format(formatstring{,value,...}) - Return a formatted string using values passed in. gsub(string,pattern,replacement{,limitCount}) - Globally substitute pattern for replacement in string. strbyte(string{,index}) - Returns the internal numeric code of the i-th character of string strchar({intval,...}) - Returns a string with length equal to number of arguments, with each character assigned the internal code for that argument. strfind(string,pattern{,init{,plain}}) - Look for match of pattern in string, optionally from specific location or using plain substring. strlen(string) - Return length of the string. strlower(string) - Return string with all upper case changed to lower case. strrep(seed,count) - Return a string which is count copies of seed. strsub(string,index{,endIndex}) - Return a substring of string starting at index strupper(string) - Return string with all lower case changed to upper case. tonumber - Return a number if string is a valid number, or return nil. tostring - Convert a number to a string. System Functions ConsoleExec("command") - Execute a console command. REMOVED GetDate - Returns date of last (major) patch to World of Warcraft as a string. - Removed in 1.3.0.. GetFramerate() - Returns the current framerate (full precision) GetGameTime - Returns the time in-game. GetLocale() GetMouseFocus() - Returns the frame that currently has the mouse focus. GetCursorPosition() - Returns the cursor s position on the screen. GetNetStats() - Get bandwidth and latency network information. GetRealmName() - returns the name of the server a user is logged in to GetScreenHeight() - Returns the height of the window in pixels. GetScreenWidth() - Returns the width of the window in pixels. GetTime() - Returns the system uptime in seconds (millisecond precision). InCinematic() IsAddonLoaded("addon