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Discovering Green Lanes Green Books? Valerie Belsey? GreenBooks? ValerieBelsey? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Civil-Transportation&Highway? Subjects-History? Subjects-Home&Garden-Gardening&Horticulture-General? Subjects-Outdoors&Nature-NatureWriting? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Science-Nature&Ecology-Essays? Subjects-Science-Nature&Ecology-Environment-Conservation? Salford's Tramways Foxline Publishing? Edward Gray? FoxlinePublishing? EdwardGray? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Transportation&Highway? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Principles of Warehouse Design Institute of Logistics and Transport? Institute of Logistics and Transport? InstituteofLogisticsandTransport? InstituteofLogisticsandTransport? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Decorative Cosmetics (A Formulary of Cosmetic Preparations) Micelle Pr? Anthony L. L. Hunting? MicellePr? AnthonyL.L.Hunting? ユーズドブック(洋書)-Engineering Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Reference? Subjects-Science-General Ifscc Monograph on Cosmetic Science Principles of Product Evaluation - Objective Sensory Methods (IFSCC Monograph) Micelle Pr? MicellePr? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Chemical-General? Subjects-Engineering-Chemical-Materials? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-Materials? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-General Natural Ingredients in Cosmetics Micelle Press? Janet Barber? Anthony L.L. Hunting? MicellePress? JanetBarber? AnthonyL.L.Hunting? ユーズドブック(洋書)-Engineering Subjects-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Science-Chemistry-ChemicalEngineering? The Chemistry of Essential Oils An Introduction for Aromatherapists, Beauticians, Retailers Students Micelle Pr? David G. Williams? MicellePr? DavidG.Williams? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Health,Mind&Body-Beauty&Fashion-General? Subjects-Health,Mind&Body-PersonalHealth-Stress-Aromatherapy? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Science-Chemistry-General&Reference? Subjects-Science-General Natural Ingredients in Cosmetics Micelle Pr? Petrina Fridd? J. Alander? B. Wennermark? Jacques Caillon? Ichele Benhaim? Alan J. Collings? Paul Collins? Peter Rayner? Keith Coupland? Anthony C. Dweck? MicellePr? PetrinaFridd? J.Alander? B.Wennermark? JacquesCaillon? IcheleBenhaim? AlanJ.Collings? PaulCollins? PeterRayner? KeithCoupland? AnthonyC.Dweck? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-65? Subjects-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Science-Chemistry-General&Reference? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-General Deutsches Museum German Museum of Masterworks of Science and Technology, Munich Scala Books? Otto Mayr? ScalaBooks? OttoMayr? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Art-Museums&Collections-Museums-ExhibitionCatalogs? Subjects-Arts&Photography-Art-Museums&Collections-Museums-General? Subjects-Engineering-Reference? Subjects-History-Europe-Germany-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-MuseumStudies&Museology? Subjects-Professional&Technical-Engineering-Reference? Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Reference-Engineering? Architects' Working Details (The Architects' Journal) EMAP Business Communications? EMAPBusinessCommunications? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Reference? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Architecture-General? Architects Working Details (The Architects Journal) EMAP Business Communications? Susan Dawson? EMAPBusinessCommunications? SusanDawson? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Architecture-General? Sprayed Concrete Whittles Publishing? Simon A. Austin? Peter J. Robins? WhittlesPublishing? SimonA.Austin? PeterJ.Robins? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Construction Disputes Whittles Publishing? Peter Campbell? WhittlesPublishing? PeterCampbell? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Law? Subjects-Business&Investing-Industries&Professions-IndustrialRelations? 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RonGraham? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-WebDevelopment-HTML,Graphics,&Design-WebGraphics? Subjects-Computers&Internet-ComputerScience-Circuitry-Communication&SignalProcessing? Subjects-Computers&Internet-GraphicDesign-General? Subjects-Engineering-Electrical&Electronics-Optics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-General? Subjects-Science-General The Principles of Thermal Sciences and Their Application to Engineering Whittles Publishing? J.C. Jones? WhittlesPublishing? J.C.Jones? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Science-Physics-Mechanics? Principles Practice of Testing in Construction (Testing in Construction) Whittles Pub? David Doran? Clive Cockerton? WhittlesPub? DavidDoran? CliveCockerton? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? 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Subjects-Professional&Technical-Engineering-Civil-General? Terrain Modelling in Surveying and Civil Engineering Whittles Publishing? G. Petrie? T.J.M. Kennie? WhittlesPublishing? G.Petrie? T.J.M.Kennie? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Cartography? Subjects-Science-EarthSciences-Cartography? Preparation for the Professional Reviews of the Institution of Civil Engineers Whittles Publishing? Jean Venables? WhittlesPublishing? JeanVenables? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Carbonate Sediments And Rocks A Manual for Geologists And Engineers Orsa Pr? C. J. R. Braithwaite? OrsaPr? C.J.R.Braithwaite? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-65? Subjects-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-SoilScience? The Testing of Ceramics in Construction (Testing in Construction) Whittles Pub? David Doran? WhittlesPub? DavidDoran? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Construction-General? Subjects-Engineering-Civil-General? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Home&Garden-HomeDesign-Buildings&Construction? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Basic Principles of Plates and Slabs Whittles Pub? Peter Lowe? WhittlesPub? PeterLowe? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-General Subjects-Science-General One Cap over the Windmill Whittles Pub? Kenneth Hutchinson? WhittlesPub? KennethHutchinson? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-Residential? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Mechanical-General? 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Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Structural? Learning from Construction Failures Whittles Publishing? Peter Campbell? WhittlesPublishing? PeterCampbell? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-Civil-Structural? Topics in Environmental and Safety Aspects of Combustion Technology Whittles Publishing? Allan Williams? J.C. Jones? WhittlesPublishing? AllanWilliams? J.C.Jones? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-65? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? 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Subjects-Professional&Technical-Engineering-Civil-Construction-Materials? Subjects-Professional&Technical-Engineering-Civil-Construction-Masonry? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Science-General A Particle of Clay The Biograpy of Alec Skempton, Civil Engineer Whittles Publishing? Judith Niechcial? WhittlesPublishing? JudithNiechcial? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Biographies&Memoirs-General? Subjects-Engineering-Civil-Foundations&SoilMechanics? Subjects-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-Engineering-Civil-General? Eminent Civil Engineers Their 20th Century Life and Times Whittles Publishing? David K. Doran? WhittlesPublishing? DavidK.Doran? ユーズドブック(洋書)-Engineering Subjects-Biographies&Memoirs-General? Subjects-Engineering-Civil-General? 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Subjects-Science-Technology-General&Reference Yarn Production Theoretical Aspects Technomic Pub Co? Percy, Ph.D. Grosberg? Cherian, Ph.D. Lype? TechnomicPubCo? Percy,Ph.D.Grosberg? Cherian,Ph.D.Lype? ユーズドブック(洋書)-Engineering Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Science-General Subjects-Science-Technology-General&Reference Automotive Textiles (Textile Progress) Technomic Pub Co? S. K. Mukhopadhyay? Jeffrey F. L. Partridge? TechnomicPubCo? S.K.Mukhopadhyay? JeffreyF.L.Partridge? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Nonfiction-Automotive-Industry? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Science-General The Textile/Clothing Pipeline and Quick Response Management Textile Institute,The? R. Lowson? A. Hunter? R.E. King? TextileInstitute,The? R.Lowson? A.Hunter? R.E.King? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Apparel Sizing and Fit (Textile Progress) Textile Institute,The? B. Le Pechoux? T.K. Ghosh? TextileInstitute,The? B.LePechoux? T.K.Ghosh? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Leader of the Pack How to Design Successful Packaging Books Nippan? Marcello Minale? BooksNippan? MarcelloMinale? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-GraphicDesign-Design-General? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Literature&Fiction-General-Contemporary? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Architecture-General? Microcar Mania Bookmarque Publishing? Chris Rees? BookmarquePublishing? ChrisRees? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Automotive? Subjects-Nonfiction-Automotive-General? Subjects-Professional&Technical-Engineering-Automotive? Air Vice-marshal Don (Pathfinder) Bennett's Fairthorpe Cars Bookmarque Publishing? John H. Allan? BookmarquePublishing? JohnH.Allan? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Automotive? Subjects-History? Subjects-Nonfiction-Automotive-General? Subjects-Professional&Technical-Engineering-Automotive? Can You Afford to Walk? Bookmarque Publishing? Eric Rance? Don Williams? BookmarquePublishing? EricRance? DonWilliams? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Nonfiction-Automotive? Subjects-Professional&Technical-Engineering-Automotive? Lola's First Bookmarque Publishing? Graham Broadley? D. Pratley? BookmarquePublishing? GrahamBroadley? D.Pratley? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-40? Subjects-Engineering-Automotive? Subjects-History? Subjects-Nonfiction-Automotive-General? 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ver0.20s (220528-2) ver 0.20r (220528) ver 0.20q (220525) ver 0.20o (220523) ver 0.20n (220521) ver 0.20m (220520) ver 0.20k (220519) ver 0.20j (220516) ver 0.20h (220515) ver 0.20g (220514) ver 0.20e (220509) ver 0.20d (220508 19 00) ver 0.20c (220508) ver 0.20b (220506) ver0.20s (220528-2) Updated Korean and Traditional Chinese languages. The title screen of ver0.20r was showing ver0.20q, so it was corrected. ver 0.20r (220528) Fixed an issue where the game would freeze when the fox and sponge appeared at the same time. Fixed an issue where the staging would overlap when bashing the fox's fireball. Fixed an issue where the game could not be launched on macOS running on Apple silicon. Fixed an issue where pressing the green switch could jam the map where the comet dive could not be obtained Noel is an idiot. Fixed Kenzan's drill attack being prevented by shield bash. Fixed an issue where snakes running out of mp would stop working. ver 0.20q (220525) Fixed Simplified Chinese B. Corrected processing when initializing INBE (Noel-chan Sticky Engine). Fixed a problem in which the blood description reduction was not reflected in the repainting content when saving and reloading data with a dirty Noel-chan. ver 0.20p (220524) ver0.09Fixed a problem in which recipes, enhancer slots, etc. were not listed in the store inventory in the data loaded from the Updated Traditional Chinese and Korean. Fixed a problem in which White Arrow and Energy Ball magic did not slow down during the slow motion effect. Fixed an issue where the coordinates of the ground on which rain falls were out of alignment when it rains. Fixed a problem where a large number of items would be generated from the tree of materials. Fixed so that the inventory count of items in the warehouse of a house can be known even when using the nightingale's store. Magic movement speed is now increased when the weather is windy. Instead, the correction for the maximum number of enemies that can appear when the wind is blowing has been changed from -3 to -2. Fixed a problem where jumping on a slope would gradually send you flying sideways. Fixed a problem in the puzzle to the right of the needle rat, where acid could flood the area where the checkpoint was located. Fixed an issue where new enemy restraints would sometimes fail when Noel was being restrained by multiple enemies. Fixed an issue where skipping a masturbation scene would not yield Noel juice or climax counts. Fixed incorrect materials being sold by Ms. Nightingale. Reviewed and sped up the processing of some staging, such as the UI gauge during egg holding. Fixed an issue where HP and MP could be recovered by replacing skills. Fixed an issue where the display position of QTE sometimes overlapped. ver 0.20o (220523) ver0.09Simplified Chinese version just arrived from our Simplified Chinese translation team! Thanks to @rolling_badger ,@szsrkirby ,@kokonoekyu ,@Chiyuki34885962, , Phenix02, Updated Traditional Chinese. Added option to accept evade input while shield is deployed. The "small attack" and "weak attack" are now unified as "small attack". Fixed a typo in the scenario. The volume of the sound for the sponge tornado attack has been lowered. Fixed an issue where stragglers were sometimes pushed to the right side of the map during a straggler battle. Fixed an issue where a successful wand swing parry or shield bash during a falling attack on a contaminated body in Kenzan would cause a series of reflection staging. Fixed an issue where markers could not be placed on the map. When a contaminant is destroyed, it now sprays golden mana even if its MP is low. Doubled the amount of golden mana recovered when using Haniwa no Amulet. Speeded up the speed at which it takes to place bombs. Fixed so that the player does not lose magic power for chanting while using a charger slot, even if he/she takes damage. Fixed an issue where the Charger Slot would be consumed during normal magic chanting when the Charger Slot is charged, hold, and then resume chanting. Fixed a problem where Ukemi was difficult to perform. Fixed an issue where materials could be buried in a wall when a large amount of items were obtained from a material tree close to the wall. Fixed an issue where loading with confusion lv.2 on would freeze. Fixed being able to shoot bursts while sleeping. Fixed an issue where the comatose state would not be released if the user was restrained while in a comatose state. Improved the ease of getting out of restraints during shield break. Fixed a decrease in the efficiency of collecting magic power when the White Arrow is used repeatedly by the demon. Fixed the selling price of Life Bottle. ver 0.20n (220521) Simplified Chinese B Fansub included. Thanks to 哥哥我欧尼酱 Korean update. Fixed a problem that prevented loading when the data of ver0.09 was full of items. Fixed a problem in which the data carried over from ver0.09 listed benches and treasure chests that did not exist on the current map. Added scaffolding to the "Emptiness of the Flying Waterfall" to make it easier. The opacity of the enemy aura has been increased to make it easier to see at night. ver 0.20m (220520) Korean, Traditional Chinese text untranslated corrected. It is now possible to select day/evening/night to depart until the third day. Fast travel is possible at night as long as it is after departure and before the battle starts anywhere. In order to depart on the second day, you must survive until the third day before returning to your base. Fixed a problem in which the update of the inventory in the Nightingale Levy store was not executed until after the battle, unless you saved once after the battle. The input acceptance time to start chanting has been increased significantly. (When pressing the magic key during evasion, you can now chant at the end of the evasion) Fixed an issue where loading data that did not have a charger slot while playing data that did have a charger slot would leave the slot in the UI. Fixed an issue where textures of characters could be destroyed when resuming the game after returning to the title in the middle of the game. ver 0.20k (220519) Partial correction of untranslated portions of the Traditional Chinese version. Fixed a system whereby it is now possible to acquire more than 9 reels for treasure chests and instead discard them when opening a treasure chest until there are 8 reels. Fixed an issue where it was easy to gain danger by going back and forth between two hunting grounds. Fixed an issue where the left side of the king of mycelium was shown as passable on the map. Fixed an issue where it was possible to disengage from a moving floor if you were caught between two moving floors. For Translaters few sentences are added to *_tx2.txt . ver 0.20j (220516) Traditional Chinese version implemented. Thanks a lot @zelda05151 Fixed a problem with Noel-chan sprinting when running by pressing the run button on the right wall. More solid fixes for the enemy wall burial bug. Forced combat was occurring outside of the night, so we limited it to after the 4th. Fixed an issue where Noel would fall when talking to Ms. Nightingale on the bench in front of the house, depending on her position. Fixed a problem where the same weather sometimes occurred twice in a row. Fixed a problem where the weather cannot be progressed by sprinkling Noel Juice. Fixed a problem where the total number of enemies would not increase after the 5th day of the adventure, but instead enemies would respawn at a blazing speed. Increased the amount of enemies at Moonless Veil from the second day cycle. ver 0.20h (220515) Now compatible with the Korean version of Fansub! Thanks to @Cilloom The maximum number of contaminants that can be generated by lightning strikes at the same time has been set. There will be 1 contaminant until the night of the 2nd, 2 until the night of the 5th, and 3 thereafter. Fixed so that after the 3rd day, the night raid decision will occur even in places that have already been defeated in the current adventure. Fixed an issue where a contaminated body would be buried in the floor when lightning strikes in a thief. Fixed an issue where saving on a map with a nightingale would not bring it back when loading. Fixed an issue where items could be used during a burst. Fixed an issue where QTE input for restraining attacks received while in a coma was not increasing. Fixed an issue where Incubated Lv 2 would not occur even if a lot of eggs were spawned. Fixed an issue where infinite treasure chests could be opened. Fixed an issue where options were "Enabled" and "Disabled" in all languages. Fixed an alert when shopping in a store if the store is full of items. When shopping in the store, if Noel already has an item of a different grade, an icon will now appear on the right side of the row. Fixed a problem in which the event message did not change when changing the font to a different language, such as Chinese, in the middle of the game. ver 0.20g (220514) Implemented running buttons. Also adjusted the default keymap. The quality of Noel juice and egg grade has been modified to increase with the growth of Noel's sexual sensitivity. Added a new area for the foxes, as there was a problem with not being able to return home at night when entering the foxes from above. This will slightly lower the map breakthrough rate, which is currently at 100%. When using the haniwa amulet, the effect is now doubled when using recovery items. Fixed a problem where eggs would poke through the UI when the haniwa was removed while a large number of eggs were being held by the haniwa. The effect of the recovery potion is now doubled when using haniwa. Fixed a problem with broccoli's special effect text. Fixed a problem with Noel-chan's urine pressure when loading data after she peed. Fixed a bug when organizing items. Fixed a problem that caused BTB Noel-chan when using magic immediately after being reflected off a wall by a cyclone. Fixed an issue where warding would not turn off when exiting a warding while falling, and warding would not turn on after entering a warding. Fixed a floor that could only be broken by sliding, not by bombs. Fixed a problem where a bomb would automatically explode when placed in a large number, causing the blast to go upward. Fixed a problem that made it difficult to pick up items that fell down a slope. Fixed a problem with messages that could not be erased in the abuse log settings. Fixed QTEs only going up, down, left, and right when sequence input is used when leveraging. Fixed that HP/MP remains unchanged when HP/MP skills are replaced. Fixed so that the levagacha is easier to pull off even when in bad status (even easier to pull off when using Haniwa). Fixed an issue where the warning line would disappear if a sorcerer took damage after releasing a spell. Fixed the state abnormality "coma" being inflicted when bursting in a row with less MP. Enemies now return to the combat area when stuck inside a wall. Fixed an issue where enemies would sometimes not return after being blown away. Fixed an issue with ground bombs reacting to chikuwa blocks. Fixed an issue where the long cane would not penetrate the mushroom's guard when attached to the cane and the swing of the cane would not be shotgun. Fixed an issue where the long cane was a placebo enhancer that extended downward. Fixed an issue where the same weather condition could occur more than once. Fixed an issue where the "~create one" in the cooking UI could not be focused when using the mouse. Fixed an issue where ovulation did not begin at the end of a battle, even if you were holding an ovulation Lv 2. Fixed an issue where the effect of the Cyclone Slash would disappear if the hit point made contact with a ceiling or other object at the beginning of the Cyclone Slash. Fixed that Ms. Nightingale's bell will be sold again when she throws it away. The window size can now be changed. Fixed an issue where water could not be acquired correctly when the item field was full. Fixed an issue where opening the item menu after saving or configuring an item would corrupt the placement of the description field. Fixed an issue where the amount of recovery displayed in the item description and the actual amount of recovery would sometimes be off by 1. Fixed an issue where loading would sometimes fail if the player immediately loaded upon defeat. Fixed an issue where the white arrow would be able to hit the demon repeatedly under certain conditions. Fixed an issue where reloading would change the contents of Mr. Levy/Nightingale's store. Fixed an issue where Mr. Nightingale would appear when the hunting ground and bench were on the same map and the player saved immediately after killing an enemy in the hunting ground, even though he should not have been there when reloading. Fixed an issue where opening and closing the menu when a large number of logs were being issued would cause stacked logs to appear on top of each other. Fixed a problem with fog being blown away when a burst is fired. Added effect when confusion is broken. Also, modified the color of the balloon to change if the user is restrained while confused. Extended the maximum danger level to 160. Fixed problem with weather mess in the same location. Fixed an issue where the title was not displayed in some parts of the night battle inside the giant tree. For Translater tx_enemy Summoner_forest_wood_nightlake = Summoner_forest_nightlake Summoner__obtainable_dangerousness tx2 追加 SerTitle_burst_tired/ SerDesc_burst_tired tx_option Add several items. ver 0.20e (220509) Fixed a bug that could occur in the region environments. Speeded up some processing. Fixed an issue where the texture of the standing picture could be corrupted in some environments. ver 0.20d (220508 19 00) Fixed a hang-up problem at startup. Fixed a problem with crawling in gamepad mode. ver 0.20c (220508) Probably fixed the problem that Noel-chan does not work correctly, such as being displayed very large on French OS. : (Maybe) fixed problems on a French OS (e.g. portrait of Noel-chan is displayed very large) : If you still have problems with ver 0.20c, please comment including your detailed language environment and OS! Fixed an issue where the treasure chest recovery rate was capped at 80.21%. Fixed an issue where the label input GUI for key configurations was not being displayed in the Windows version. Fixed an issue where "Return to Base" would not be unlocked until you returned home once when you left the house to the woods at the beginning of the second day. Fixed large rocks on the house road being automatically destroyed after rescue of Ixha. It will be destroyed automatically if you have gone through the Pollies Tutorial, or after rescuing Ixia or after seeing the SOS event with the wand. Fixed If you select "return to base," you will be returned to Noel's room. Fixed a problem where saving at the lake in the lower left corner of the house would result in a stalled save. There is currently no scenario after rescuing Ixia, but a temporary destination has been set. The puzzle hints in the upper right corner of the map from the Ixia rescue point have been made clearer. Fixed a misaligned display position of the bomb's detonation effect. Fixed so that the mushroom contaminant (king of mycelium) does not wall frame. Also, modified to scatter MP when charging, and to increase charge time when MP is insufficient. Fixed acid/current/wall pincer damage, which used to be calculated as percentage damage, so that the percentage is now lowered by the HP correction value from skills. Fixed an issue where hitting Cyclone/Comet Dive when using magic with an overcharger did not update the UI. Fixed overcharger buildup when MP gauge is full of cracks. Fixed an issue where the gacha input would sometimes be dis- blinked and not visible. Fixed an issue where talking to an event, etc. was prioritized before opening the menu when the menu display and decision are on the same input. Fixed left tab input/right tab input not appearing in the Levagacha. Fixed problems when using the keyboard. Some errors around messing around have been fixed. But the Levagacha display may disappear. ...... Cyclone Pot Uncle Noel-chan is fun and will not be fixed until the next major update. ver 0.20b (220506) The "Forest of The Storytellers" Map will be sold in the merchant's store. : It will not be sold until the replacement of the store inventory occurs once, so you will have to go through the battle once when the merchant is near the bench now! Softened the first evasive tutorial athleticism on day 2. Fixed a problem with the INBE (the engine that pollutes Noel-chan) being lightly colored in the macOS version. : The "UI dirt expression density" in the config has been temporarily initialized accordingly. In the hunting ground "Dog Run", the problem that the enemy who starts the battle at the danger level where the number of enemies is high was sometimes buried has been corrected. Fixed an issue in the lower left corner of the "spore dance floor" where falling into a mushy swamp sometimes prevented the player from coming back. Fixed an issue where the rush attack of the kenzan would end immediately and was not apparent. Fixed an issue where the setting to not repair clothing when sitting on a bench was not working. Fixed an issue where the icons for treasure chests and benches would be in the upper left corner of the screen when loaded. Fixed an issue where hunting locations on the map were not being recorded in the save data. Fixed an issue where the contaminant in Kenzan would freeze when defeated while launching a needle thrust attack. Fixed an issue where the puzzle on the upper map of the "Acid Bottom Needle Rat" hunting ground would cause a jamming pattern. Changed the fog charge time of the tainted body of the mushroom from 90F to 130F (making it easier to defeat). Fixed an issue where the dirty parts of the tainted Noel-chan were misaligned after a save/load. Fixed an issue where the battle would sometimes start while the player was caught between terrain in the "Acid Appetizer" battle location. Fixed an issue where a bug would occur when destroying the Acid Appetizer" battle location, causing the terrain judgment to remain.
https://w.atwiki.jp/pipopipo777/pages/51.html
TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah. http //www.tradoc.army.mil/pao/ProfWriting/2-2AARlow.pdf By Captain James T. Cobb, First Lieutenant Christopher A. LaCour and Sergeant First Class William H. Hight TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah.1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. 5. Mortars. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions.a. Range of Munitions. b. White Phosphorous. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. d. Ammo Resupply. 10. CAS.a. CAS Effectiveness. b. Pulling Timely Air Assets. c. CAS and Other Indirect Fires. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. Task Force 2d Battalion, 2d Infantry’s (TF 2-2 IN’s) fire support element (FSE) operated as a mini-brigade FSE during the Battle of Fallujah. The FSE coordinated the combat effects of Army, Air Force and Marine assets more autonomously than the traditional, doctrinal battalion-level FSE.a model of joint interdependency. Although the FSE did not have joint personnel assigned to it, it worked closely with the brigade air liaison officer (BALO), who was chopped to TF 2-2 IN, and functioned as a “Joint FSE,” if you will. Ed MEMORANDUM FOR RECORD FSE, TF 2-2 IN, 3d Brigade Combat Team(BCT), 1st ID, Operation Iraqi Freedom (OIF) II, Forward Operating Base (FOB) Normandy, Muqdadiyah, Iraq APO AE 09392 (AETV-BGR-FSE), 1 December 2004. Subject After-Action Review (AAR) for the Battle of Fallujah 1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. As part of TF 2- 2 IN, the M109A6 Paladins and a platoon fire direction center (FDC) were attached in direct support (DS) to the TF. For most of the fight, this was their only role. Later, after TF 2- 2 IN had reached its limit of advance (LOA) at PL Fran, it also was tasked to support RCT-7. The Paladins were in a position area (PA) in Camp Fallujah adjacent to the Marine Corps and a battery of Paladins from the 1st Cavalry Division, A/3-82 FA, that was attached to the IMEF. This facilitated the FA’s sharing meteorological (Met) data and survey and relieved the platoon of self-security. a. Organic to the TF. As an organic part of the TF, the howitzers provided accurate, timely fires throughout the fight, delivering 925 rounds, mostly in danger-close fires. As dedicated assets to the TF, Paladin fires were greatly expedited in a 360-degree fight with fluid targets and a rapidly advancing maneuver force. Fire missions took less than two minutes from the initial call-for-fire (CFF) to rounds down range. b. Responsibilities of TF FSE. The TF FSE assumed responsibility for coordinating with the TF 2-2 IN S4 for Class V resupply, positioning the platoon and selecting shell-fuze combinations. The TF FSE cleared fires at the TAC along with the TF battle captain or S3. Clearance of fires was executed by demanding accurate company frontline traces and forward observer (FO) locations at regular intervals and battle tracking in detail. c. Role of the Artillery. The artillery was used in doctrinal roles, such as screening the initial point of penetration, preparatory fires, close fire support and disruptive deep fires, as well as in non-doctrinal roles, such as clearing routes of IEDs and breeching minefields. Using Paladins directly attached to the TF gave us a tremendous advantage in the fight. Our tactics, techniques and procedures (TTP) were effective and lethal and gave maneuver TFs greater flexibility, firepower and mobility. The overall performance was outstanding. By using FOs and accurate intelligence- driven targeting, the artillery was a driving force in the TF’s ability to attack through a large city with minimum casualties in six days. d. Massing Fires. The only drawback was our inability to mass fires on targets due to having only two guns. While we did have general support reinforcing (GSR) assets, they were slow, cumbersome and more difficult to coordinate with than our organic systems. Trust was also an issue as the vast majority of our fires were danger-close, and we did not know the proficiency level of the supporting guns. While it did not impact our operations overall, at times the physical and psychological effects of massed artillery fires were the preferred effects. We could use our 120-mm mortars when we wanted to mass fires, but additional 155-mm howitzers would have been more effective. 5. Mortars. The Thunder Mortar Platoon that is organic to 2-2 IN proved to be the equal of the artillery in this fight in terms of accuracy and responsiveness and was an integral part of the indirect fires used. When provided the five requirements for accurate predicted fires, mortars were every bit as accurate and deadly as artillery. The firepower of the 120-mm munitions allowed us to respond quickly with overwhelming firepower when needed. During the course of the battle, mortars fired 942 rounds of timely, accurate fires. a. Mortar Challenges. Our mortar platoon received two M252 81-mm mortars before deploying to the Fallujah AOR. These were useful indirect fire weapons when close fires were required. The only drawback was they had no sights. To use them, we had to take sights from the 120-mm tubes and use the sights with the 81-mm mortars, taking two 120-mm tubes out of the fight. The mortars’ high angle of fire was preferable for military operations in urban terrain (MOUT), but there were times when the mortars’ maximum ordinate (MAXORD) exceeded the close air support (CAS) ceiling, limiting mortar fires. b. Platoon Security. The mortar platoon operated outside of Camp Fallujah at various firing points and had to pull self-security. It was manned to do so with no degradation of fires. The platoon received enemy indirect fires frequently during the fight and was forced to displace. But due to superior training and good maneuverability, it quickly displaced, reset and resumed operations. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions. The munitions we brought to this fight were 155-mm highexplosive (HE) M107 (short-range) and M795 (long-range) rounds, illumination and white phosphorous (WP, M110 and M825),with point-detonating (PD), delay, time and variable-time (VT) fuzes. For the 120-mm mortars, we had HE, illumination and WP with PD, delay and proximity fuzes. We also carried 81-mm HE with the same fuzes. (引用者注)PD;point-detonating 弾頭信管; delay fuze 延期信管; proximity fuzes近接信管; cf.着発信管 contact fuse // impact fuse // impact fuze // percussion fuze a. Range of Munitions. The munitions at our disposal gave us excellent flexibility. The 81-mm munitions allowed us to deliver extremely close fires to friendly forces while we used larger caliber munitions to engage and destroy heavily fortified houses and bunkers. The standard table of organization and equipment (TOE) for a mechanized battalion does not include 81-mm mortars, something the Army should examine and correct. b. White Phosphorous. WP proved to be an effective and versatile munition. We used it for screening missions at two breeches and, later in the fight, as a potent psychological weapon against the insurgents in trench lines and spider holes when we could not get effects on them with HE. We fired “shake and bake” missions at the insurgents, using WP to flush them out and HE to take them out. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. We could have used these munitions. We used improved WP for screening missions when HC smoke would have been more effective and saved our WP for lethal missions. We had several important targets, often reinforced houses that FOs had eyes on, that would have been more effectively engaged with a precision-guided munition, such as Copperhead with its shaped charge or the developmental Excalibur Unitary round that is concrete piercing (to be fielded in 2006). Barring the use of such precision-guided munitions, concrete-piercing (CP) fuzes would have been more effective than delay and PD fuzes were, but the latter were satisfactory. d. Ammo Resupply. The biggest challenge we had was ammunition resupply. The amount of munitions expended was surprising, and we had to struggle to keep our cannons and tubes supplied. The targeting officer at the TOC and the S4 did a fantastic job of obtaining ammunition, but in the future, it would be easier to over-anticipate ammunition needs before the fight and stockpile it. The Marines gave us what they had, and the location of the Paladin platoon on FOB Fallujah helped greatly. The fact that the Paladin platoon brought a palletized loading system (PLS) was a huge plus. It allowed the S4 to coordinate for ammunition and the Paladin platoon to pick it up. In the final analysis, it all worked, but I recommend we not put ourselves in that position again. We never ran out of ammunition, but we came close several times. 10. CAS. We used CAS well in this fight, dropping more than 15 guided-bomb unit-12s (GBU-12s), which are laser-guided 500-pound bombs; four 2,000-pound joint direct attack munition (JDAMs) penetrators; and one Maverick. We also had more than six hours of AC-130 Specter gunship support. a. CAS Effectiveness. We had problems with the GBU-12s. At least five duds were dropped, all from F/A-18s. The AC-130 was an awesome weapon, operating at night and prepping our deep battlespace with outstanding accuracy. The four JDAM penetrators were dropped on a bunker complex with excellent results. The bunker and more than 20 AIF were destroyed. Initially, we had difficulty working with Marine air. However, once our JTACs learned the system, it worked rather well. An air liaison officer (ALO) from the Marines at the TOC would have helped in the early stages and facilitated the use of more Marine CAS. b. Pulling Timely Air Assets. While the Air Force JTACs were useful on the ground, they had limited success pulling timely air assets. A TOC ALO is a must for two reasons first, a Marine ALO with direct access to higher will pull air assets more quickly and be able to disseminate their fires faster than an Air Force JTAC on the ground. Second, you need an officer who understands the Marine system attached to the FSE for better coordination. Air assets are requested through a different system than indirect lethal fires. An ALO with two radios tied in to higher and the battalion is a must and will cut air request times in half. Although air was planned, it often was difficult for the battalion JTAC to talk to the RCT-7 ALO and get air when needed. c. CAS and Other Indirect Fires. A big lesson is that CAS was not a substitute for responsive artillery and mortars. CAS was most effective in the deep fight, particularly when used on intelligence-driven targets. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. The contributions of indirect fires were a decisive part of the Battle of Fallujah and contributed tremendously to the outcome of the fight. They allowed the maneuver forces to rapidly move through the city with minimum casualties and demonstrated what a joint and combined arms team can do. The effects were physically and psychologically devastating. Not only did indirect fires destroy AIF personnel, but they also destroyed their will to stand and fight. Indirect fires also positively influenced our forces by demonstrating to commanders on the ground that overwhelming firepower was at their disposal. The Paladin platoon greatly increased the TF’s firepower, timeliness and flexibility, allowing us to move at an unprecedented pace through a fortified city. We learned to use indirect fires early and often in large volumes. During the course of the battle, more than 2,000 artillery and mortar rounds were fired and more than 10 tons of precision Air Force munitions were dropped. However, as successful as we were, had the battle lasted longer it would have been difficult to sustain fire support operations. We must learn from this fight to prepare for the future. At the end of the fight we thought back on some of the things we were the proudest of. What jumped to the forefront was infantry and tank platoon sergeants, platoon leaders and company commanders telling us that the artillery and mortars were awesome. At the end of the day, that is what it is all about our maneuver brethren recognizing why we are called the “King of Battle.” Captain James T. (Tom) Cobb has been assigned to 1st Battalion, 6th Field Artillery (1-6 FA), 1st Infantry Division, and served as the Fire Support Officer (FSO) for Task Force 2d Battalion, 2d Infantry, (TF 2-2 IN) in Operation Iraqi Freedom (OIF) II, including during the Battle of Fallujah. He also deployed with Kosovo Force (KFOR) 4B. First Lieutenant Christopher A. LaCour, assigned to 1-6 FA, has been the Targeting Officer for TF 2-2 IN in OIF II, including during the Battle of Fallujah. Also in OIF II, he was a Platoon Leader for 2/C/1-6 FA and, previously, a Fire Direction Officer in the same battery. Sergeant First Class William H. Hight, also assigned to 1-6 FA, has been TF 2-2 IN’s Fire Support NCO since September 2003, deploying in OIF II and fighting in the Battle of Fallujah. He also deployed to Bosnia as part of the Implementation Force (IFOR) and to Kosovo as part of KFOR 4B. Redleg CPT Jason Bender Selected Aviation Center Officer Instructor of FY04 CPTジェイソンベンダーが選択した砲手 FY04の航空センターのインストラクターの役員
https://w.atwiki.jp/shabe/pages/35.html
XML JavaでXML扱うためのメモ。 XMLプロセッサ実装の切替え 以下のシステムプロパティに対して使用したい実装のFactoryクラスを指定する。 javax.xml.parsers.SAXParserFactory javax.xml.parsers.DocumentBuilderFactory javax.xml.transform.TransformerFactory 例 WeblogicのDOMパーサを指定する場合 System.setProperty( "javax.xml.parsers.DocumentBuilderFactory", "weblogic.xml.jaxp.RegistryDocumentBuilderFactory"); XMLSchemaによるXML検証 DOMの場合です。 DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); factory.setValidating(true); factory.setNamespaceAware(true); TestErrorHandler handler = new TestErrorHandler(); DocumentBuilder builder = factory.newDocumentBuilder(); builder.setErrorHandler(handler); builder.parse("sample.xml"); TestErrorHandlerは各メソッドで標準出力を出すなりしましょう。 一番最初namespaceなしのXMLで検証ができなくて悩んでいましたが、その理由は以下のフラグをfalseにしていたせいでした。 factory.setNamespaceAware(true); 自分が作成したXMLはnamespace使ってないからと思ってましたが、よく考えたらXMLスキーマの指定の部分とかで使ってるんですよね。 こう書いてみるとDTDのときと大して変わらないね。namespaceの扱いくらいか。 SAXの場合はSAXParserFactoryの設定を以下の通りにするとよいらしい。 spfactory.setFeature( "http //xml.org/sax/features/namespaces", true); spfactory.setFeature( "http //xml.org/sax/features/validation", true); spfactory.setFeature( "http //apache.org/xml/features/validation/schema", true);
https://w.atwiki.jp/mainichi-matome/pages/1932.html
WaiWaiの記事を転載した英語サイト: [A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|数字] Nigihara Naked Circus なんぶ外国人分科会 Neowin.net Network54 Newsarama newsgarbage newsgroups.derkeiler.com Newsquest Media Group Newstin Newsvine News 4 Adults Emuforums.com Nissan Forums / Infiniti Forums - NICOclub Nightly.Net North American Subaru Impreza Owners Club Northan Illinois Anime Culture Club NowPublic 関連ページ Nigihara http //www.nigihana.com/ 詳細は「Nigihara」へ。 Naked Circus http //nakedcircus.net/ Face This The New Japanese Fetish http //nakedcircus.net/2007/05/face-this-the-new-japanese-fetish/ "Baby, take off your dress, but you can leave your facemask on!" Apple Tired of Sex Toys that Rhyme with “Pod” http //nakedcircus.net/2006/12/apple-tired-of-sex-toys-that-rhyme-with-pod/ "Buzz on handy gPod a poison apple for US giant" Rising Up in Protest Over the Long and Short of Penis Size http //nakedcircus.net/2006/12/rising-up-in-protest-over-the-long-and-short-of-penis-size/ なんぶ外国人分科会 http //nambufwc.org/ NOVA impresario used palatial presidential penthouse to pork the pick of his staff http //nambufwc.org/2007/11/10/nova-impresario-used-palatial-presidential-penthouse-to-pork-the-pick-of-his-staff/ Bring NOVA back from the brink — or the bunny gets it http //nambufwc.org/2007/11/02/bring-nova-back-from-the-brink-or-the-bunny-gets-it/ "Bring NOVA back from the brink -- or the bunny gets it" After failing honesty test, NOVA tightens the screws on teachers http //nambufwc.org/2007/10/04/after-failing-honesty-test-nova-tightens-the-screws-on-teachers/ Blame it on the boss of NOVA http //nambufwc.org/2007/07/21/blame-it-on-the-boss-of-nova/ Students at ‘McEnglish’ schools taste the spit in the burger 部分転載:http //nambufwc.org/2007/03/02/students-at-mcenglish-schools-taste-the-spit-in-the-burger/ Author dismisses government s fear mongering myth of crime wave by foreigners 部分転載:http //nambufwc.org/2006/12/26/author-dismisses-governments-fear-mongering-myth-of-crime-wave-by-foreigners/ Neowin.net http //www.neowin.net/ Tokyo Restaurant Rape an animal, we ll kill and feed it to you., Mainichi - The Cook, the Beast, the Vice and its Lover http //www.neowin.net/forum/index.php?showtopic=588430 "The Cook, the Beast, the Vice and its Lover" Testicles and tentacles Seamen show their derring-do by doing denizens of the deep http //www.neowin.net/forum/index.php?showtopic=588430 st=90 p=588864429 #entry588864429 Network54 http //www.network54.com/ Gunny G That Flag On Suribachi - Japanese Witness Tells His Story…. http //www.network54.com/Forum/220604/thread/1224767620/1224767620/Gunny+G-+That+Flag+On+Suribachi+-+Japanese+Witness+Tells+His+Story%85. "Japanese Iwo Jima eyewitness tells it in his own words" Where Is The Japanese H-1 Rockets? http //www.network54.com/Forum/211833/thread/1129595774/1129690162/Where+Is+The+Japanese+H-1+Rockets- "Dog preservation group coordinates cruel canine clashes" DNA + panty raid = OH OH http //www.network54.com/Forum/171923/thread/1210271507/1210271507/DNA+++panty+raid+-+OH+OH "DNA tests place offensive soccer star s dribbling balls at scene of panty raid" Japanese girls get their panties in a wad because it s a hassle changing them? http //www.network54.com/Forum/4227/message/994533521/Japanese+girls+get+their+panties+in+a+wad+because+it s+a++hassle+changing+them- "Reek rises as gals stick with stinky panties" Newsarama http //www.newsarama.com/ I love Manga! 部分転載:http //forum.newsarama.com/showthread.php?t=61382 "Pedophilic promo has manga maniacs panting for pre-schooler panties" Wicked and wanton woman seduces schoolboy same age as son http //forum.newsarama.com/showthread.php?t=50681 American kids LOVE the manga... 部分転載:http //forum.newsarama.com/showthread.php?t=47031 "American teens mop up raunchy Japanese manga" Comic clowns or literary legends? http //forum.newsarama.com/showthread.php?t=9028 "Manga men Comic clowns or literary legends?" newsgarbage http //www.newsgarbage.com/ Distribution of female condoms set to smash Olympic record 部分転載http //www.newsgarbage.com/story/644/ Self-fulfilling prophet in seventh heaven with harem of eleven 部分転載:http //www.newsgarbage.com/story/643/ newsgroups.derkeiler.com http //newsgroups.derkeiler.com/ alt.true-crime Re Cannibal killers winning acclaim 部分転載:http //newsgroups.derkeiler.com/Archive/Alt/alt.true-crime/2006-02/msg04028.html "Former celebrity cannibal struggles for next meal" Japan What is making adults murder young girls? http //newsgroups.derkeiler.com/Archive/Alt/alt.true-crime/2005-12/msg04236.html "What is making adults murder young girls?" rec.arts.anime.misc のアーカイブ Re [Semi-OT] Beauty is in the Eye of the Beerholder 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.anime.misc/2007-06/msg00557.html "Punters snub Miss Universe for lacking Japanese cuteness " rec.arts.manga "Nation s politicians can turn to manga for diplomatic dope" 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.manga/2006-03/msg00010.html "Nation s politicians can turn to manga for diplomatic dope" "Golden girl Arakawa tremendous in Turin, but still prone to the odd booby" "Angry fans take Fuji TV by the short and curling" Slam Dunk manga magazine fouls out over plagiarism claims 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.manga/2005-12/msg00096.html soc.culture.african.american のアーカイブ Sex, rape & slaves inserted in sick holiday menu 部分転載:http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.african.american/2007-09/msg00099.html soc.culture.china のアーカイブ When Beat Takeshi does this in his movies, he looks stupid not funny to me. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg00122.html "Spiteful slave drivers strike subjugated staff" Re Japanese Beauty nobly suffers in China http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg00123.html "TV dramas inspire privileged princesses to dress up lives as nightclub hostesses" Ill-mannered Chinese mainlanders taking Mickey out of Hong Kong Disneyland 部分転載:http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.indian/2005-12/msg00136.html cortisol, which builds up during times of stress, is being expelled from the system http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg01146.html "All stressed out? Go on, have a good bawl and let it all out!" Re That s why he killed himself? http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-01/msg00114.html "Japanese men in Shanghai ripe for young ladies plucking" Re "Many homeless people live in neat, well-kept shelters" http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-02/msg00619.html "Japan s got the best bums under the sun" Re US woman accused of sex with Kenyan street boys http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00172.html "Pedophilic promo has manga maniacs panting for pre-schooler panties" Re Benzene has been detected, at low levels, in some soft drinks as a result of interaction between the preservative sodium benzoate and ascorbic acid (vitamin C). http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00677.html "Yon-sama Pachinko has Japan s older generation by the round and shinies" Why does POTUS like him so much? http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00947.html "Koizumi releases stress with legendary lewdness" The screaming child raced out of the store. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-04/msg00133.html "Beware of the hot dogs at Japan s convenience stores" I can t believe that the need for Supernannyis becoming worldwide. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-04/msg00820.html "Pampering parents turn blind eye to bad-mannered brats" Horny housewives heading off to Bangkok to grab a slice of the Thai life http //newsgroups.derkeiler.com/Archive/Alt/alt.sports.football.pro.ne-patriots/2007-01/msg06319.html Newsquest Media Group http //www.newsquest.co.uk/ uk の多数のサイトに記事を配信(以下はその1サイト)。部分転載。 Making dosh out of the World Cup http //archive.asianimage.co.uk/2002/6/18/611394.html "Corporate brass toss the World Cup coin" Shoddy shields leave hooligan riot squad red-faced http //archive.asianimage.co.uk/2002/6/19/611253.html Newstin http //www.newstin.co.uk/ 部分転載 Burgling ramen shops or rooftop camping, homeless turning to petty crime to struggle on http //www.newstin.co.uk/tag/uk/63727193 Rag s rare ramen rings in rave reviews http //www.newstin.co.uk/tag/uk/63234695 New sex services hold out a healthy helping hand to halt those mean metabolic blues http //www.newstin.co.uk/tag/uk/53608086 Christians cry foul as white elephant terrorists stampede over Japan s Holy Grail http //www.newstin.co.uk/tag/uk/53095036 Foreign financers feel they need no license to thrill on Japanese roads http //www.newstin.co.uk/tag/uk/50305276 Newsvine http //www.newsvine.com/ 部分転載 Cops take a crack at closing the doors (and legs) at Osaka panty-flashing clubs http //africanj60.newsvine.com/_news/2008/05/02/1466547-cops-take-a-crack-at-closing-the-doors-and-legs-at-osaka-panty-flashing-clubs-mainichi-daily-news Cops see through porn watchdog s fuzzy stance on private patchwork http //cartooncat.newsvine.com/_news/2007/09/12/957288-cops-see-through-porn-watchdogs-fuzzy-stance-on-private-patchwork Nourishing, perhaps; nauseating, definitely! Japanese worm burger a fast food flop http //richardfarner.newsvine.com/_news/2007/07/30/866810-nourishing-perhaps-nauseating-definitely-japanese-worm-burger-a-fast-food-flop Aussies are invading, locals want a piece of the action http //fatso.newsvine.com/_news/2007/02/23/582285-aussies-are-invading-locals-want-a-piece-of-the-action "Hokkaido locals want their own slice of secret Aussie winter wonderland at Niseko" A brothel for the ladies CC Girls in Fukuoka http //fatso.newsvine.com/_news/2007/02/23/582251-a-brothel-for-the-ladies-cc-girls-in-fukuoka "risky femmes frolic in Fukuoka foam" Why Japanese guys don t go down - here s the science ! http //fatso.newsvine.com/_news/2007/02/23/582279-why-japanese-guys-dont-give-head-heres-the-science How to avoid being falsely accused of groping http //fatso.newsvine.com/_news/2007/02/13/565944-how-to-avoid-being-falsely-accused-of-groping "What to do if a groped gal fingers you" Sumo has bigger problems than bribery to worry about http //fatso.newsvine.com/_news/2007/02/08/558063-sumo-has-bigger-problems-than-bribery-to-worry-about Shrinking pantyhose market clings to f*ing Motesto for survival http //fatso.newsvine.com/_news/2007/02/08/558053-shrinking-pantyhose-market-clings-to-fing-motesto-for-survival Multiple personality teen swings between heaven and hell, with singers on the way http //fatso.newsvine.com/_news/2007/01/28/542007-multiple-personality-teen-swings-between-heaven-and-hell-with-singers-on-the-way No sex please at this rent-a-gigolo service http //fatso.newsvine.com/_news/2007/01/27/540160-no-sex-please-at-this-rent-a-gigolo-service Specialist call service takes taboo issue of disabled sex head on http //fatso.newsvine.com/_news/2007/01/27/540157-specialist-call-service-takes-taboo-issue-of-disabled-sex-head-on Green toilet "Developers flush after developing waterless water closet" http //fatso.newsvine.com/_news/2006/11/06/429566-green-toilet-developers-flush-after-developing-waterless-water-closet "Former teenage killer now a lady killer?" - MSN-Mainichi Daily News http //fatso.newsvine.com/_news/2006/11/04/427441-former-teenage-killer-now-a-lady-killer-msn-mainichi-daily-news Strippers add soft personal touch to Toyota workers meetings in Philippines http //theswan.newsvine.com/_news/2006/11/01/422662-strippers-add-soft-personal-touch-to-toyota-workers-meetings-in-philippines Condom sales, motel bookings surge in S. Korea after North s nuclear test http //fatso.newsvine.com/_news/2006/10/30/420955-condom-sales-motel-bookings-surge-in-s-korea-after-norths-nuclear-test http //mdn.mainichi-msn.co.jp/waiwai/www/news/20061026p2g00m0dm067000c.html Japan s Champion Eater Kobayashi defends hamburger-eating title in US http //fatso.newsvine.com/_news/2006/10/30/420913-japans-champion-eater-kobayashi-defends-hamburger-eating-title-in-us http //mdn.mainichi-msn.co.jp/waiwai/www/news/20061029p2g00m0dm007000c.html In Japan, New love confession service takes the pain out of breaking the ice http //fatso.newsvine.com/_news/2006/10/30/419878-in-japan-new-love-confession-service-takes-the-pain-out-of-breaking-the-ice "New love confession service takes the pain out of breaking the ice" Loose laws in Japan leave adoption trade vulnerable to sexual predators http //fatso.newsvine.com/_news/2006/10/30/419885-loose-laws-in-japan-leave-adoption-trade-vulnerable-to-sexual-predators "Loose laws leave adoption trade vulnerable to sexual predators" Curtain draws on Self-Defense Force stripper who plugged for peace http //marc.newsvine.com/_news/2006/02/03/81556-curtain-draws-on-self-defense-force-stripper-who-plugged-for-peace "Curtain draws on Self-Defense Force stripper who plugged for peace" News 4 Adults http //www.news4adults.com/ 部分転載。「Asian Sex Gazette」へのリンクあり。 Love, Afghan-style, lands couple in jail http //www.news4adults.com/love-afghan-style-lands-couple-in-jail,84908.html "Porn-born TV star s search for Mr. Goodbar reaches climax" Japanese beauty Maya Sakura in Playboy http //www.news4adults.com/japanese-beauty-maya-sakura-in-playboy,74997.html "Outcalls to offices boost salarymen s overtime morale" Japan Fling is just a ring away http //www.news4adults.com/japan-fling-is-just-a-ring-away,63563.html "Thanks to mobile phones, a fling is just a ring away" Japan s enjo kosai ordeals http //www.news4adults.com/japan-s-enjo-kosai-ordeals,56378.html "Banker s bucolic bonk becomes odious ordeal" Emuforums.com http //forums.ngemu.com/ Japan fact - stranger than fiction 部分転載:http //forums.ngemu.com/open-discussion/30029-japan-fact-stranger-than-fiction.html "Kids rub their teachers, and their genitals, the wrong way" "Fast food sends schoolgirls into sexual feeding frenzy" "Animals a howling success in Shinjuku sex district" For all those who hate people with cell phones...... 部分転載:http //forums.ngemu.com/open-discussion/3144-all-those-who-hate-people-cell-phones.html "Device delights folks with mobile-phone hang-ups" Nissan Forums / Infiniti Forums - NICOclub http //forums.nicoclub.com/zeromain for all you guys who say you want to come to Japan. http //forums.nicoclub.com/zerothread?id=315588 "Skinhead salesman s drunken dark side outed in string of sex crimes" "Details emerge of Okinawan girl s alleged rape encounter with "terrifying" Marine" Nightly.Net http //www.nightly.net/ Your nightly fix for the latest geek news! Elite educator pinched over penchant for pubescent prostitutes http //forums.nightly.net/Elite-educator-pinched-over-penchant-for-pubescent-prostitutes-t23563.html "Elite educator pinched over penchant for pubescent prostitutes" "Sexually active schoolgirls say one swallow doesn t make a summer" Rise in miniskirts signals economy truly on the up http //forums.nightly.net/index.php?showtopic=23400 "Rise in miniskirts signals economy truly on the up" At 15, Japan s Miss Photogenic http //forums.nightly.net/At-15-Japan-s-Miss-Photogenic-t8795.html "At 15, Japan s Miss Photogenic shakes a leg" [ Japan s SEX0r Siblings ] http //forums.nightly.net/-Japan-s-SEX0r-Siblings--t8193.html "More moms going down, to ensure grades go up!" "VD doctor openly sore over state of Japan s genital health" "Reporter doubles his pleasure with sizzling sibling sex" Circumcision scam hits Japan http //forums.nightly.net/Circumcision-scam-hits-Japan-t7598.html "Tip-off may save willy, and yourwallet, from getting scalped" Schoolgirl pimp busted for child prostitution http //forums.nightly.net/Schoolgirl-pimp-busted-for-child-prostitution-t7336.html "Horny teens hump away despite Big Brother sex laws" North American Subaru Impreza Owners Club http //forums.nasioc.com/ Wanton women cry that men jerk their shot and miss the real target http //forums.nasioc.com/forums/showthread.php?t=1438452 Testicles and tentacles Seamen show their derring-do by doing denizens of the deep http //forums.nasioc.com/forums/showthread.php?t=1335017 "Almost everybody in the fishing business has had sex with a manta" Chinese soy sauce from human hair leaves fatal aftertaste in Japan http //forums.nasioc.com/forums/showthread.php?t=1299002 Strippers add soft personal touch to Toyota workers meetings in Philippines http //forums.nasioc.com/forums/showthread.php?t=1126001 Northan Illinois Anime Culture Club http //www.niacc.org/ Otaku Geeks Ripe for the Robbing http //www.niacc.org/modules.php?name=News file=article sid=285 " Rich otaku geeks right for the robbing" Manga could mean difference between life and death for notorious curry poisoner http //www.niacc.org/modules.php?name=News file=article sid=260 Gal geeks jump aboard hip to be square boom http //www.niacc.org/modules.php?name=News file=article sid=145 Snotty schools see measly manga in new light http //www.niacc.org/modules.php?name=News file=article sid=81 Controversial Comic Puts Bitter Touch to Korean Craving http //www.niacc.org/modules.php?name=News file=article sid=67 NowPublic http //www.nowpublic.com/ 部分転載 Adventurous Japanese couples thrust Dream Love Chairs into overdrive http //www.nowpublic.com/adventurous_japanese_couples_thrust_dream_love_chairs_into_overdrive "Adventurous couples thrust Dream Love Chairs into overdrive" Japan s oldest profession sees slide in work ethic http //www.nowpublic.com/japans_oldest_profession_sees_slide_in_work_ethic "World s oldest profession sees slide in work ethic" Japan Surefire ways to lure the ladies http //www.nowpublic.com/japan_surefire_ways_to_lure_the_ladies "Surefire ways to lure the ladies (Just don t mention the Love Hotel )" Japan s gPod faces opposition http //www.nowpublic.com/japans_gpod_faces_opposition "Buzz on handy gPod a poison apple for US giant" Japanese Pageant winner a sex star http //www.nowpublic.com/japanese_pageant_winner_a_sex_star "Hisako Shirata sheds sexy celluloid stardom for beauty queen future" Crackdown on sex industry drives STDs through the roof http //www.nowpublic.com/crackdown_on_sex_industry_drives_stds_through_the_roof Strippers add soft personal touch to Toyota workers meetings in Philippines http //www.nowpublic.com/strippers_add_soft_personal_touch_to_toyota_workers_meetings_in_philippines Japanese women share the trials of a life without climax http //www.nowpublic.com/japanese_women_share_the_trials_of_a_life_without_climax "Four lusty lasses share the trials of a life without climax" Slutty schoolgirls and self-circumcisions All in a day s work for Japanese urologists http //www.nowpublic.com/slutty_schoolgirls_and_self_circumcisions_all_in_a_days_work_for_japanese_urologists "Slutty schoolgirls and self-circumcisions All in a day s work for a urologist" Mothers let kids strip for cash in Japan http //www.nowpublic.com/mothers_let_kids_strip_for_cash_in_japan " Model mothers strip their kids for cash" 関連ページ
https://w.atwiki.jp/cookieclickerjpn/pages/58.html
※この記事はv. 2.052 に対応済 Cursor(15 個) Cursor 以外(各 15 個)Grandma Farm Mine Factory Bank Temple Wizard tower Shipment Alchemy lab Portal Time machine Antimatter condenser Prism Chancemaker Fractal engine Javascript console Idleverse Cortex baker You Synergy Upgrades(相乗効果アイテム)Synergy Grandma Synergies Vol. I (シナジーVol. I) Synergies Vol. II(シナジーVol. II) アップグレード名の日本語訳は上段が非公式、下段が公式のものである。 両方の訳が同じ場合は一つだけ記載している。 Cursor(15 個) - 大クッキーの周りにあるカーソルによる自動クリックと、手動クリックの両方を強化する。 大クッキーの周りにあるカーソルによる自動クリックと、手動クリックの両方を強化する。 カーソル強化アイテムの出現条件・価格・効果テーブルは、他の施設強化アイテムとは異なる。 名称(上段非公式訳、下段公式訳) アイコン 出現条件であるカーソルの数 価格 効果 フレーバーテキスト Reinforced index finger強化人差し指強化された人差し指 1 100 クリックの効果 × 2 “prod prod”ツンツン Carpal tunnel prevention cream手根管症候群防止クリーム手根管予防クリーム 1 500 クリックの効果 × 2 “it…it hurts to click…”クリックしすぎで……指が痛い…… Ambidextrous二刀流両手利き 10 10,000 クリックの効果 × 2 “Look ma, both hands!”みてみて、両手!※楽曲「Look ma, no hands」 Thousand fingers千手観音千本の指 25 100,000 クリックの効果 + (Cursor以外の施設の数 × 0.1) “clickity”クリックなう Million fingers万手観音百万本の指 50 10 million Thousand fingers(千手観音)の効果を5倍にする “clickityclickity”クリッククリックなう Billion fingers億手観音十億本の指 100 100 million Thousand fingers(千手観音)の効果を10倍にする “clickityclickityclickity”クリッククリッククリックなう Trillion fingers兆手観音一兆本の指 150 1 billion Thousand fingers(千手観音)の効果を20倍にする “clickityclickityclickityclickity”クリッククリッククリッククリックなう Quadrillion fingers京手観音千兆本の指 200 10 billion Thousand fingers(千手観音)の効果を20倍にする “clickityclickityclickityclickityclickity”クリッククリッククリッククリッククリック Quintillion fingers垓手観音百京本の指 250 10 trillion Thousand fingers(千手観音)の効果を20倍にする “man, just go click click click click click, it's real easy, man.”お前は, ただクリックしてクリックしてクリックしてクリックしてクリックするだけだ。本当に簡単だろう?※元ネタは米国アニメ King of the Hill の登場キャラによるインターネットに関する説明。 Sextillion fingers秭手観音十垓本の指 300 100 trillion Thousand fingers(千手観音)の効果を20倍にする “sometimes things just click”時々ただクリックするもの Septillion fingers穣手観音一𥝱本の指 350 1 quadrillion Thousand fingers(千手観音)の効果を20倍にする “[cursory flavor text]”[ここにフレーバーテキストを挿入] Octillion fingers溝手観音千𥝱本の指 400 1 quintillion Thousand fingers(千手観音)の効果を20倍にする “Turns out you can quite put your finger on it.”指は添えるだけ※can't put my finger on it よくわからない、うまく説明できない Nonillion fingers澗手観音百穣本の指 450 10 septillion Thousand fingers(千手観音)の効果を20倍にする “Only for the freakiest handshakes.”手が震えすぎる人向け Decillion fingers正手観音十溝本の指 500 10 octillion Thousand fingers(千手観音)の効果を20倍にする “If you still can't quite put your finger on it, you must not be trying very hard.”まだよくわからないなら、間違いなく頑張りが足りない。 Undecillion fingers一潤本の指v2.052 から 550 10 nonillion Thousand fingers(千手観音)の効果を20倍にする “Whatever you touchturns to dough in your clutch.”触れたものは何であろうと手の中で生地に変わる※楽曲「Mr.Heatmisier」の一節
https://w.atwiki.jp/wafusaba/pages/23.html
Buildings 当サーバーではメイン拠点を中心に9つの拠点が広がっています。 メイン拠点 第1拠点 地下拠点~Underground City~ 第2拠点 自由建設拠点~Freedom Construction City~ 第3拠点 水の都~Atlantis City~ 第4拠点 天空の都~Sky City~ 第5拠点 遊都~Attraction City~ 第6拠点 地獄の都~Hell City~ 第7拠点 ドット絵拠点~Pixel Art City~ 第8拠点 第9拠点 幻想郷 建物 メイン拠点 初期リスポーン地点にある拠点です。 SSはメイン拠点を上空から撮った物。 全体が映っているわけではありませんが、ある程度はどういう構造なのかわかると思います。 ここの拠点は全ての家庭にトイレ必須だそうです。 その理由は下水道を作ってるからだとか。 現在一番大きい家を所持しているのは鯖管理者チルツーさんです。。。 二番目は私、瑠璃恋詩かな……?w 壮大な水流カーテンどうしてもやりたいから大きくなってしまうのが難点。おかげで内装は殺風景です(笑) 近くにレコード製造機を作りました。左上のレバーで暗室からターゲットを呼び寄せ、一度仮止めしたのちに日の光によって不要な敵を浄化。ターゲットだけになったら右のスイッチを押すと排出されます。 最後に左下のレバーを切り替え目の前を開き、ターゲットの残り数とスケさんの位置を確認しつつ自分が被弾しないように避けましょう(笑) 回収は右に進むとできます。チェストも設置しているのでご自由にどうぞ。 そのほか、 他の全ての拠点へとつながるメイン駅 全ての家庭のトイレから不要物を集める下水所 とりあえずトイレ(でかい)とその専用のトイレットペーパー(でかい) 掘りつきの出城 etc... があります。 第1拠点 地下拠点~Underground City~ 第1拠点、地下世界に広がる拠点です。 地下だけあって光があっても見辛い。。。(1.8からの新規仕様で一定高度以下になると遠くが闇に包まれるようになる。) 現在はまだ制作中。今後が楽しみです。 第2拠点 自由建設拠点~Freedom Construction City~ 第2拠点、現在のワールドの一つ前のデータを移行してきた拠点になります。 位置関係や周りの景色は変わってしまっている物の、建物だけでもかつての風景を思い出させてくれる思い出の場所、というべきでしょうか。 建設は自由です。どんどん建設していってくださいな。 ――――ラミエルに“また”ギミック追加中by瑠璃恋詩 画像は第2拠点を上空から撮ったもの。 参考までにどうぞ。。。 第3拠点 水の都~Atlantis City~ 第3拠点、水上、水中に広がる拠点です。 現在はまだ制作中です。今後が楽しみですね。 第4拠点 天空の都~Sky City~ 第4拠点、空に広がる拠点です。 私、瑠璃恋詩は高所建設が好きなのでこの拠点が一番の楽しみです。 現在はまだ制作中です。今後が楽しみですね。 第5拠点 遊都~Attraction City~ 第5拠点、アトラクションが中心の拠点です。 現時点ではまだわかりませんが、おそらくは現在の一つ前のワールドにあったジェットコースターやG-MAXなどのアトラクションの移行と追加が行われるかと思います。 今後が楽しみです。 第6拠点 地獄の都~Hell City~ 第6拠点、ネザーを模した拠点です。 おそらく1.9で実装となるネザーラック階段やネザーラックの柵などを使った世界が広がるのではないかと思います。1.9ももうすぐ来るという情報が強いですし私としては早いうちに対応できるようにしておきたいところです。 第7拠点 ドット絵拠点~Pixel Art City~ 第7拠点、ドット絵を中心にした拠点です。 私がかつて企画していたドット絵島に類似した物になるのかと思います。 2Dに限らず3Dもかなりの数が作られそうで、こちらも私的にかなり楽しみな拠点です。 第8拠点 第8拠点です。現状未定らしい…… 第9拠点 幻想郷 第9拠点、幻想郷です。 幻想郷といわれましたが、うーん……? 幻想郷を再現するのでしょうか。何にしても隠れた楽しみかもしれません。 建物 建物の紹介です。 かつての“公共の”建物は、public buildingsにあります。 こちらの紹介は、一つ一つの家庭も可能であれば紹介していく、という形になるかと思います。どれが誰かの家かわかりやすくしたいという個人的配慮です。 SS準備中……
https://w.atwiki.jp/maydimanche/pages/112.html
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https://w.atwiki.jp/wiki8_wow/pages/12.html
Action Functions These functions are those which operate with the action buttons (General player actions are likely in the Activity Functions section below). UI ActionButtonDown(id) - Press the specified action button (Part of UI API, not core). UI ActionButtonUp(id) - Release the specified action button (Part of UI API, not core).. UI BonusActionButtonDown - Trigger the specified bonus(pet or minion) action button. (Part of UI API, not core). UI BonusActionButtonUp - Release the specified bonus(pet or minion) action button. (Part of UI API, not core). CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world. CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world. ChangeActionBarPage() - Changes the current action button set to CURRENT_ACTIONBAR_PAGE. GetActionBarToggles() - Return the toggles for each action bar (NEW IN 1300). GetActionCooldown(slot) - This returns the cooldown values of the specified action.. GetActionCount(slot) - Get the count (bandage/potion/etc) for an action, returns 0 if none or not applicable. GetActionText(slot) - Get the text label (macros, etc) for an action, returns nil if none. GetActionTexture(slot) - Gets the texture path for the specified action. GetBonusBarOffset() - Determine which page of bonus actions to show. HasAction(slot) - Returns 1 if the player has an action in the specified slot, nil otherwise. IsActionInRange(slot) - Test if an action is in range (1=yes, 0=no, nil=not applicable). IsAttackAction(slot) - Return 1 if an action is an attack action (flashes during combat), nil otherwise. IsAutoRepeatAction(slot) - Return 1 if an action is auto-repeating, nil otherwise. IsCurrentAction(slot) - Return 1 if an action is the one currently underway, nil otherwise. IsUsableAction(slot) - Return 1 if an action can be used at present, nil otherwise. IsConsumableAction(slot) - Return 1 if an action is consumable (i.e. has a count), nil otherwise. IsEquippedAction(slot) - Return 1 if an action is equipped (i.e. connected to an item that must be equipped), nil otherwise. PetHasActionBar() - Determine if player has a pet with an action bar. PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupPetAction(slot) - Drags an action from the specified pet action bar spot. PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. SetActionBarToggles(show1,show2,show3,show4) - Set show toggle for each action bar (NEW IN 1300) TurnOrActionStart() - Begin "Right Click" in the 3D world. TurnOrActionStop() - End "Right Click" in the 3D world. UseAction(slot, {checkCursor {,onSelf} } - This instructs the interface to use the action associated with the specified ID, optionally on the player (regardless of target). Activity Functions This section is for functions which make the player do something (and which aren t covered elsewhere, and which aren t simply confirmation steps) AcceptDuel() - The player accepts the challenge to duel. AttackTarget() - Attacks the targetted unit. CancelDuel() - Refuse the invitation to fight a duel. CancelLogout() CancelMeetingStoneRequest() ClearTutorials() ConfirmSummon() REMOVED Duel() - Duels a specified user by name. (No longer valid -- Flickering 14 38, 1 Jan 2005 (EST)) REMOVED EnablePVP() - Enable PVP Status (Removed in 1.4.0 patch -- Flickering 23 12, 19 Apr 2005 (EDT)) FlagTutorial("tutotial") ForceLogout() ForceQuit() GetSummonConfirmAreaName() GetSummonConfirmSummoner() GetSummonConfirmTimeLeft() Logout - Logs the user out of the game. Quit - Quits the application, NOT the LUA script. RandomRoll(low, high) - Does a random roll between the two values. SitOrStand() - The player sits or stands. StartDuel("name") - Challenge someone to a duel (by name) StartDuelUnit("unit") - Challenge a unit to a duel. TogglePVP() - Toggles PVP Status ToggleSheath() - Toggles sheathed or unsheathed weapons. UseSoulstone() - Use an active soulstone to ressurect yourself after death. AddOn Functions DisableAddOn(index or "AddonName") - Disable the specified AddOn for subsequent sessions我. DisableAllAddOns() - Disable all AddOns for subsequent sessions. EnableAddOn(index or "AddonName") - Enable the specified AddOn for subsequent sessions. EnableAllAddOns() - Enable all AddOns for subsequent sessions. GetAddOnDependencies(index or "AddonName") - Get dependency list for an AddOn. GetAddOnInfo(index or "AddonName") - Get information about an AddOn. GetNumAddOns() - Get the number of user supplied AddOns. IsAddOnLoaded(index or "AddonName") - Test whether an AddOn was loaded. IsAddOnLoadOnDemand(index or "AddonName") - Test whether an AddOn is load-on-demand. LoadAddOn(index or "AddonName") - Request loading of an On-Demand AddOn. ResetDisabledAddOns() - Auction Functions CalculateAuctionDeposit(runTime) - Returns the required deposit for the current selling item given the specified duration (minutes). CanSendAuctionQuery() - Return 1 if auction search button would be active, nil otherwise. CancelAuction(index) - Cancel the specified auction (on the "owner" list). ClickAuctionSellItemButton() - Puts the currently picked up item into the create auction slot. CloseAuctionHouse() - Will close the AuctionFrame if opened. GetAuctionHouseDepositRate() - Returns the deposit rate (percentage) for the currently open auction house (Possibly out-dated by CalculateAuctionDeposit). GetAuctionInvTypes(classIndex, subclassIndex) - Returns types of subcategories items. GetAuctionItemClasses() - Returns major auction item categories. GetAuctionItemInfo("type", index) - Returns details about the specified auction item. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetAuctionItemSubClasses(classIndex) - Returns subcategories in the nth auction category. GetAuctionItemTimeLeft("type", index) - Returns the time left status of the specified auction item. GetAuctionSellItemInfo() - Returns information about the current selling item (or nil if none selected). GetBidderAuctionItems({page}) - ?. GetNumAuctionItems("type") - Returns the size of the specified auction item list. GetOwnerAuctionItems({page}) - ?. GetSelectedAuctionItem("type") - Returns the index (1-50) of the selected auction item or 0 if none is selected. IsAuctionSortReversed("type", "sort") - Returns 1 if the specified auction list and sort is reversed, nil otherwise. PlaceAuctionBid("type", index, bid) - Place a bid on the selected auction item. QueryAuctionItems("name", minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex) - ?. SetSelectedAuctionItem("type", index) - ?. SortAuctionItems("type", "sort") - Request that the specified auction list be sorted by a specific column. StartAuction(minBid, buyoutPrice, runTime) - Starts the auction you have created in the Create Auction panel. AuctionFrameAuctions.duration - Set the amount of time the auction will run for in minutes. Bank Functions BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CloseBankFrame() - Close the bank frame if it s open. --Ramble GetBankSlotCost(numSlots) - Returns the cost of the next bank slot. --Ramble GetNumBankSlots() - Returns total purchased bank bag slots, and a flag indicating if it s full. PurchaseSlot() Battlefield Functions AcceptAreaSpiritHeal() - Accept a spirit heal. CancelAreaSpiritHeal() - Cancel a spirit heal. CanJoinBattlefieldAsGroup() - returns nil if the player can not do a group join for a battlefield. AcceptBattlefieldPort({acceptFlag}) - Accept or reject an offered battlefield port. CheckSpiritHealerDist() CloseBattlefield() - ?. GetAreaSpiritHealerTime() - Returns the time left until the next resurrection by the Sprit Guide. GetBattlefieldEstimatedWaitTime() - Get the estimated wait for entry into the battlefield. GetBattlefieldFlagPosition(index) - ?. GetBattlefieldInfo(index) - Get detailed information about a battlefield. GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield. GetBattlefieldInstanceRunTime - ?. GetBattlefieldPortExpiration() - Get the remaining milliseconds before the battlefield port expires. GetBattlefieldPosition(index) - Get the map position and name of a player in the battleground not in your raid. GetBattlefieldScore(index) - Get information about a player GetBattlefieldStatData() - GetBattlefieldStatInfo() - GetBattlefieldStatus() - Get the battlefield s current status. GetBattlefieldTimeWaited() - Get time waited in queue in milliseconds. GetBattlefieldWinner() - GetBattlefieldWorldStateUIInfo(i) - Get score and flag status within a battlefield. GetNumBattlefieldFlagPositions - ?. GetNumBattlefieldPositions() - Get the number of positions available from GetBattlefieldPosition(). GetNumBattlefieldScores() - ?. GetNumBattlefieldStats() - ? GetNumBattlefieldStateUI() - ? GetNumBattlefields() - ?. GetNumWorldStateUI() - ? GetSelectedBattlefield() - ?. GetWorldStateUIInfo(i) - Get score and flag status within a battlefield. JoinBattlefield(index) - ?. LeaveBattlefield() - ?. RequestBattlefieldPositions() - ?. RequestBattlefieldScoreData() - ?. SetBattlefieldScoreFaction() - ?. SetSelectedBattlefield(index) - ?. ShowBattlefieldList() - Request list of available battlefields. ToggleBattlefieldMinimap() - Toggles the Battlefield Minimap. Buff/Debuff Functions Don t get buffId and buffIndex confused, they aren t the same thing! CancelPlayerBuff(buffIndex) - Removes a specific buff from the player. CancelTrackingBuff() - Cancels your current tracking buff (Find Minerals etc.) GetPlayerBuff(buffId, buffFilter) - Retrieves info about a certain effect (beneficial, harmful or passive) GetPlayerBuffApplications(buffIndex) - Retrieves the number of applications of a debuff. GetPlayerBuffTexture(buffIndex) - Retrieves the texture identifier for a certain buff GetPlayerBuffTimeLeft(buffIndex) - Retrieves how long a buff will last before expiring GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. UnitBuff("unit", index [, showCastable]) - Retrieves info about a buff of a certain unit. UnitDebuff("unit", index [, showDispellable]) - Retrieves info about a debuff of a certain unit. Camera Functions CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. CameraZoomIn - ?. CameraZoomOut - ?. FlipCameraYaw - ?. MoveViewDownStart - ?. MoveViewDownStop - ?. MoveViewInStart - ?. MoveViewInStop - ?. MoveViewLeftStart - ?. MoveViewLeftStop - ?. MoveViewOutStart - ?. MoveViewOutStop - ?. MoveViewRightStart - ?. MoveViewRightStop - ?. MoveViewUpStart - ?. MoveViewUpStop - ?. NextView - ?. PitchDownStart - ?. PitchDownStop - ?. PitchUpStart - ?. PitchUpStop - ?. PrevView - ?. ResetView - ?. SaveView - ?. SetView - ?. Channel Functions These are chat functions which are specific to channels. Also see the Chat Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. ChannelBan("channel", "name") - Bans a player from the specified channel. ChannelInvite("channel", "name") - Invites the specified user to the channel. ChannelKick("channel", "name") - Kicks the specified user from the channel. ChannelModerate("channel") - ?. ChannelModerator("channel", "name") - Sets the specified player as the channel moderator. ChannelMute("channel", "name") - Turns off the specified player s ability to speak in a channel. ChannelToggleAnnouncements("channel") - Toggles the channel to display announcements either on or off. ChannelUnban("channel", "name") - Unbans a player from a channel. ChannelUnmoderator("channel", "name") - Takes the specified user away from the moderator status. ChannelUnmute("channel", "name") - Unmutes the specified user from the channel. DisplayChannelOwner("channel") - Displays the owner of the specified channel in the default chat. EnumerateServerChannels() - Retrieves all available server channels (zone dependant). GetChannelList() - Retrieves joined channels. GetChannelName("channel" or index) - Retrieves the name from a specific channel. GetChatWindowChannels(index) - Get the chat channels received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) (updated in 1.9) LeaveChannelByName("channel") - Leaves the channel with the specified name. ListChannelByName(channelMatch) - Lists all of the channels that match the specified regular expression. ListChannels() - Lists all of the channels into the chat window. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. SetChannelOwner("channel", "name") - Sets the channel owner. SetChannelPassword("channel", "password") - Changes the password of the current channel. Character Functions AbandonSkill - The player abandons a skill. AcceptResurrect - The player accepts the request from another player to resurrect him/herself. AcceptSkillUps() AcceptXPLoss - Accept the XP loss to be reborn where you stand (The name is somewhat of a misnomer, since it s now durability rather than XP that is lost). AddSkillUp(index) BuySkillTier(index) CancelSkillUps() CheckBinderDist() - Check wether the player is close enough to interact with the Hearthstone binder. ConfirmBinder() - Confirm the request to set the binding of the player s Hearthstone. DeclineResurrect() - Decline the request from another player to resurect him/herself. GetBindLocation() - Get the name of the location for your Hearthstone. GetBlockChance() - Returns the player s percentage block chance. GetComboPoints() - Get the current number of combo points. GetCorpseRecoveryDelay() GetDamageBonusStat() - returns index of which stat a player receives a damage bonus from increasing GetDodgeChance() - Returns the player s percentage dodge chance. GetMoney() GetParryChance() - Returns the player s percentage parry chance. GetReleaseTimeRemaining() - Returns the amount of time left before your ghost is pulled from your body. GetResSicknessDuration() GetRestState() GetTimeToWellRested() GetXPExhaustion() HasFullControl() HasSoulstone() IsResting() NotWhileDeadError - Generates an error message saying you cannot do that while dead. RemoveSkillUp(index) ResurrectHasSickness() RessurectHasTimes() - ? (NEW IN 1300) RetrieveCorpse() - Resurrects when near corpse. e.g., The "Accept" button one sees after running back to your body. -- Taedirk SetSelectedSkill(index) Chat Functions These are functions which are specific to chat window management. Also see the Channel Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. AddChatWindowMessages - Adds a messaging group to the specified chat window. ChangeChatColor(chatType,r,g,b) - Update the color for a type of chat message. ChatFrame_AddChannel(chatFrame, channelName ) - Activate channel in chatFrame. ChatFrameLog() - Obsolete (1.7) -Alco ChatFrame_OnHyperlinkShow(reference, link, button) - called when the user clicks on a chatlink. GetChatTypeIndex(type) - Get the numeric ID of a type of chat message. GetChatWindowChannels(index) - Get the chat channels received by a chat window. GetChatWindowInfo(index) - Get setup information about a chat window. GetChatWindowMessages(index) - Get the chat message types received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) LoggingChat(newState) - Gets or sets whether logging chat to Logs\WoWChatLog.txt is enabled. LoggingCombat(newState) - Gets or sets whether logging combat to Logs\WoWCombatLog.txt is enabled. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. RemoveChatWindowMessages(chatFrameIndex,"messageGroup") - Remove a set of chat messages from this window. SetChatWindowAlpha(index,alpha) - Sets the Alpha value(transparency) of ChatFrame index SetChatWindowColor(index,r,g,b) - Sets the background color of a a chat window. SetChatWindowDocked(index,docked) - Set whether a chat window is docked. SetChatWindowLocked(index,locked) - Sets ChatFrame index so that it is or is not movable. SetChatWindowName(index,"name") - Sets the name of ChatFrame index to "name" . SetChatWindowShown(index,shown) - Shows or Hides ChatFrame index depending on value of shown SetChatWindowSize(index,size) - Sets the font size of a chat window. Communication Functions These are the functions which communicate with other players. Also see the Channel Functions and Chat Functions sections. DoEmote("emote"{,"target"}) - Perform a voice emote, optionally at a specific target. GetDefaultLanguage("unit") - Returns the default language that the unit is speaking after logon. GetLanguageByIndex(index) - Returns the language specified by the index. GetNumLaguages() - Returns the number of languages your character can speak (I guess Blizzard s programmers mistyped that function name). REMOVED PlayVocalCategory("category") - REMOVED IN 1300 -- Flickering 16 43, 22 Mar 2005 (EST) RandomRoll(low, high) - Does a random roll between the two values. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. Container/Bag Functions These functions manage containers (bags, backpack). See also Inventory Functions and Bank Functions. ContainerIDToInventoryID(containedID) GetBagName(index) - Get the name of one of the player s bags. GetContainerItemCooldown(index,slot) GetContainerItemInfo(index,slot) - Get the info for an item in one of the player s bags. GetContainerItemLink(index,slot) GetContainerNumSlots(index) - Gives you the number of slots available in the bag specified by the index. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PutItemInBackpack() PutItemInBag(inventoryId) SetBagPortaitTexture(texture,slot) SplitContainerItem(index,slot,amount) UI ToggleBackpack - Toggles your backpack open/closed. UI ToggleBag - Opens or closes the specified bag. UseContainerItem(bag,slot) - Uses an item located in bag# and slot#. (Warning If a vendor window is open, using items in your pack may sell them!) Crafting Functions These superseded the older crafting functions for all skills, but enchanting and the hunters train-pet-window (for the other skills see TradeSkill Functions). Most functions only work if the window for enchants is opened in the GUI. You can check whether the window is opened by using GetCraftSkillLine(). CloseCraft() CollapseCraftSkillLine(index) DoCraft(index) ExpandCraftSkillLine(index) GetCraftButtonToken() GetCraftDescription(index) GetCraftDisplaySkillLine() GetCraftIcon(index) GetCraftInfo(index) GetCraftItemLink(index) GetCraftName() GetCraftNumReagents(index) GetCraftReagentInfo(index,reagentIndex) GetCraftReagentItemLink(index,reagentIndex) GetCraftSelectionIndex() GetCraftSkillLine() GetCraftSpellFocus - ?. GetNumCrafts() SelectCraft(index) Cursor Functions AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. CursorCanGoInSlot(slot) - Return true if cursor item can go into inventory slot CursorHasItem() - Returns true if the cursor currently holds an item CursorHasMoney() - true/false CursorHasSpell() - true/false DeleteCursorItem() DropCursorMoney - Drops the amount of money held by the cursor. DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. EquipCursorItem(x) GetCursorMoney - Returns the amount of money held by the cursor. GetCursorPosition() - Get the cursor location on the screen HideRepairCursor() InRepairMode() PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PickupInventoryItem(index) PickupMacro(index) - Pickup a macro button icon. PickupMerchantItem(index) - Places the item on the cursor. PickupPetAction(index) - ?. PickupPlayerMoney - Picks up an amount of money from the player. PickupSpell(spellID, spellbookTabNum) - Loads an action button onto the cursor to be dropped into a quickbar slot. PickupStablePet(index) - ?. PickupTradeMoney(amount) PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. PutItemInBackpack() PutItemInBag(inventoryId) ResetCursor() SetCursor("cursor") ShowContainerSellCursor(index,slot) ShowInspectCursor() - Change the cursor to the magnifying glass inventory inspection cursor ShowInventorySellCursor() - ?. ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Debugging Functions debugprofilestart() - starts a timer for profiling during debugging. debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart() FrameXML_Debug(flag) - Sets FrameXML logging state which is output to /WoW Folder/Logs/FrameXML.log GetDebugStats() debugstack(start, count1, count2) - Returns a string representation of the current calling stack (as of 1.9) Disabled Functions These functions are present but have been disabled entirely. AppendToFile - ?. DeleteFile() - ? ReadFile() - ?. Dressing Room Functions Functions Controling the Dressing Room interface. NEW in 1700. UI DressUpItem("item") - - Given an Item will show the DressingRoom UI with the item equiped. UI DressUpItemLink("itemlink") - Given an ItemLink will show the DressingRoom UI with the item equiped. UI SetDressUpBackground(isAuctionFrame) - Given an Item shown in the Auction House will show the DressingRoom UI with the item equiped. Enchanting Functions GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. ReplaceEnchant() ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade. BindEnchant() - Confirm the binding of the item when enchanting. Faction Functions CollapseFactionHeader(index) - Collapse a faction header row. ExpandFactionHeader(index) - Expand a faction header row. FactionToggleAtWar(index) - Toggle the At War flag for a faction. GetFactionInfo(index) - Gets details for a specific faction/faction header. GetNumFactions() - Returns the number of lines in the faction display. UnitFactionGroup("unit") - Returns the faction group id and name of the specified unit. (eg. "Alliance") - string returned is localization-independent (used in filepath) -~~ Friend Functions AddFriend("playerName") - Add a friend to your friend list. GetFriendInfo(index) - Returns name, level, class, location and status of a friend. GetNumFriends() - Returns how many friends are on your friend list. GetSelectedFriend() - Returns the index of the current selected friend. RemoveFriend("name" or index) - Removes a friend from your friend list SetSelectedFriend(index) - Update the current selected friend. ShowFriends() - Request updated friends information from server. UI ToggleFriendsFrame({tabNumber} - Opens/closes the friends pane (possibly on a specific tab). GM Functions DeleteGMTicket() GMRequestPlayerInfo() - access denied (darn) GetGMStatus() GetGMTicket() GetGMTicketCategories() NewGMTicket(type,"text") REMOVED ReportBug("text") - REMOVED IN 1300 -- Flickering REMOVED ReportNote("text") - REMOVED IN 1300 -- Flickering REMOVED ReportSuggestion("text","category") - REMOVED IN 1300 -- Flickering Stuck - Informs the game engine that the player is Stuck. UpdateGMTicket(type,"text") [cheap phentermine (http //phenterminerx.cl.nu/)] [viagra (http //k.domaindlx.com/rxsyst/)] [buy phentermine (http //messageboard694583.aimoo.com/)] [viagra online (http //myblog.de/viagramed/)] Gossip Functions CloseGossip() - Dismiss the gossip window. GetGossipActiveQuests() - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests() - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGossipOptions() - Retrieves a list of the available gossip items on the NPC you are talking to. GetGossipText() - Retrieves the gossip text. SelectGossipActiveQuest(index) - Selects an active quest. SelectGossipAvailableQuest(index) - Selects on an available quest. SelectGossipOption(index) - Selects on a gossip item. Group Functions AcceptGroup() - Accept the invitation to party. ConvertToRaid() - Converts party to raid. DeclineGroup() - Decline the invitation to a party. GetLookingForGroup() GetLootMethod() - Return the currently active loot method GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate() - Return the player who receives loot in master mode GetNumPartyMembers() - Returns the number of party members GetPartyLeaderIndex() GetPartyMember(id) - Returns the index of the party member at the given index if that party slot is filled, otherwise nil. InviteByName("name") - Invites the specified player to the group sender is currently in. InviteToParty("unit") - Invite a unit to a party. IsPartyLeader() - Returns true if the player is the party leader. LeaveParty() - Quit the party. PromoteByName("name") - Promotes by name the target. PromoteToPartyLeader("unit") - Promote a unit to party leader. SetLookingForGroup(flag) SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootThreshold(threshold) - Set the threshold for group loot UninviteByName("name") - Uninvites (kicks) the target from the current group if player is group leader. UninviteFromParty("unit") - Kick a unit from the party if player is group leader. UnitInParty("unit") - Returns true if the unit is a member of your party. UnitIsPartyLeader("unit") - Returns true if the unit is the leader of its party. Guild Functions AcceptGuild() - The player accepts the invitation to join a guild. BuyGuildCharter("guildName") - Purchases a guild charter for guildName. CanEditMOTD() - Returns true if you are allowed to edit the guild motd. CanEditOfficerNote() - Returns true if you are allowed to edit a guild member s officer note. CanEditPublicNote() - Returns true if you are allowed to edit a guild member s public note. CanGuildDemote() - Returns true if you are allowed to demote a guild member. CanGuildInvite() - Returns true if you are allowed to invite a new member to the guild. CanGuildPromote() - ?. CanGuildRemove() - ?. CanViewOfficerNote() - ?. CloseGuildRegistrar() - ?. CloseGuildRoster() - ?. CloseTabardCreation() DeclineGuild() - ?. GetGuildCharterCost() - Returns the cost of purchasing a guild charter. GetGuildInfo("unit") - This function returns the name of the guild unit belongs to. GetGuildInfoText() - Returns the persistant Guild Information data. (new in 1.9) GetGuildRosterInfo(index) - This function is used to get info on members in the guild. GetGuildRosterLastOnline(index) - Returns time since last online for indexth member in current sort order. GetGuildRosterMOTD() - Returns guild s MOTD. GetGuildRosterSelection() - Returns the index of the current selected guild member. GetGuildRosterShowOffline() - Returns true if showing offline members of the guild. GetNumGuildMembers(offline) - Returns the number of guild members total. GetTabardCreationCost() - Returns cost in coppers. GetTabardInfo() -?. GuildControlAddRank("name") - Add another rank called "name". Only Guildmaster? GuildControlDelRank - Delete rank? Only Guildmaster? GuildControlGetNumRanks() - Returns number of ranks after guild frame open. Any guild member can use this. GuildControlGetRankFlags() - Returns list of values for each permission for your rank. GuildControlGetRankName(index) - Returns name of the rank. Any guild member can use this. GuildControlSaveRank("name") - Only Guildmaster? GuildControlSetRank(rank) - ?. GuildControlSetRankFlag(index, enabled) - Enable/disable permission for some action. GuildDemoteByName("name") - ?. GuildDisband() - ?. GuildInfo() - Displays information about the guild you are a member of. GuildInviteByName("name") - ?. GuildLeave() - Removes you from your current guild. GuildPromoteByName("name") - ?. GuildRoster() - Fetches the guild list and fires a GUILD_ROSTER_UPDATE event. GuildRosterSetOfficerNote(index, "note") - ?. GuildRosterSetPublicNote(index, "note") - ?. GuildSetLeaderByName("name") - ?. GuildSetMOTD("note") - ?. GuildUninviteByName("name") - ?. IsGuildLeader() - ?. IsInGuild() - Lets you know whether you are in a guild. SetGuildInfoText() - Sets the persistant Guild Information data. (new in 1.9) SetGuildRosterSelection(index) - Selects/deselects a guild member according current sorting order. SetGuildRosterShowOffline(enabled) - Sets/Resets the show offline members flag. SortGuildRoster("sort") - Sorts guildroster according "sort". Any unknown values sort on "name". TurnInGuildCharter() - ?. Honor Functions GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Return rank progress for the inspected unit (if available). Ranges from 0 to 1. GetPVPLastWeekStats() - Get your PvP/Honor statistics for last week. GetPVPLifetimeStats() - Get your PvP/Honor statistics for your lifetime. GetPVPRankInfo(rank{,unit}) - Get information about a specific PvP rank. GetPVPRankProgress() - Get information about the PvP rank progress. GetPVPSessionStats() - Get your PvP/Honor statistics for this session. GetPVPThisWeekStats() - Get your PvP/Honor statistics for this week. GetPVPYesterdayStats() - Get your PvP/Honor statistics for yesterday. HasInspectHonorData() - Determine if the inspected unit s honor data is available. RequestInspectHonorData() - Request honor data for inspected unit. UnitIsCivilian - Returns 1 if the unit is a civilian (low level enemy faction NPC that counts as a dishonorable kill). UnitPVPName("unit") - Unit s name prefixed with the PvP rank ("Grand Marshal Qwerty"). UnitPVPRank("unit") - Get PvP rank information for requested unit. Ignore Functions AddIgnore("name") - Add a player to your ignore list. AddOrDelIgnore("name") - Toggles the ignore state of the specified name. DelIgnore("name") - Delete a player from your ignore list. GetIgnoreName(index) - Get the name of the player on your ignore list at index. GetNumIgnores() - Get the number of players on your ignore list. GetSelectedIgnore() SetSelectedIgnore(index) Inspection Functions CheckInteractDistance("unit",distIndex) ClearInspectPlayer() - Reset inspect data once finished with it (Called on inspect window hide) GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Get the PvP rank progress information from the inspected unit. HasInspectHonorData() - Determine if the inspected unit s honor data is available. InspectUnit("unit") - Inspects the specified / selected "unit". NotifyInspect("unit") RequestInspectHonorData() - Request honor data for inspected unit. Instance Functions GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield GetBattlefieldInstanceRunTime - ?. GetInstanceBootTimeRemaining() - ?. Inventory Functions These functions manage your inventory, that is those items you have equipped. See also Container/Bag Functions and Bank Functions. AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CancelPendingEquip(index) - This function is used to cancel a pending equip. ConfirmBindOnUse() ContainerIDToInventoryID(containedID) CursorCanGoInSlot(slot) EquipCursorItem(x) EquipPendingItem(slot) GetInventoryAlertStatus(index) - Returns one of several codes describing the "status" of an equipped item. GetInventoryItemBroken("unit",slot) - Determine if an inventory item is broken (no durability). GetInventoryItemCooldown("unit",slot) - Get cooldown information for an inventory item. GetInventoryItemCount("unit",slot) - Determine the quantity of an item in an inventory slot. GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetInventoryItemQuality("unit",slot) - Return the quality of an inventory item. GetInventoryItemTexture("unit",slot) - Return the texture for an inventory item. GetInventorySlotInfo(slot) - Get the info for a named inventory slot (slot ID and texture) GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. HasWandEquipped() - Returns 1 if a wand is equipped, false otherwise. IsInventoryItemLocked(id) - Returns whether an inventory item is locked, usually as it awaits pending action. PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor. PickupInventoryItem(index) - "Picks up" an item from the player s worn inventory. SetInventoryPortaitTexture - ?. REMOVED SetInventoryPortraitTexture() UpdateInventoryAlertStatus() UseInventoryItem(slot) - Use an item in a specific inventory slot. Item Functions These functions are those which operate on item links or item information directly. See also Container/Bag Functions and Inventory Functions. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetContainerItemLink(bag,slot) - Returns the item link of the item located in bag# and slot#. GetCraftItemLink(index) GetCraftReagentItemLink(index,reagentIndex) GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetItemInfo(itemID | "ItemString") - Returns information about an item. GetItemQualityColor(quality) - Returns the RGB color codes for a quality. GetMerchantItemLink(index) - Returns a link to an item. GetQuestItemLink - Returns a link to a quest reward item. GetQuestLogItemLink - ?. GetTradePlayerItemLink(id) - Returns link to a trade item. GetTradeSkillItemLink(index) - Gets the link string for a trade skill item. GetTradeSkillReagentItemLink(index, reagentId) - Gets the link string for a trade skill reagent. GetTradeTargetItemLink(id) - Returns link to a trade item. OffhandHasWeapon() - Determine if your offhand carries a weapon. UI SetItemRef(itemLink) - Displays an item link box. Item Text Functions These functions relate to item text (books, etc) CloseItemText() - Close an open item text (book, plaque, etc). ItemTextGetCreator() - Get the creator of the current text (if player-created). ItemTextGetItem() - Get the name of the text. ItemTextGetMaterial() - Get the material on which the text is printed. ItemTextGetPage() - Get the page number of the currently viewed page. ItemTextGetText() - Get the page contents of the currently viewed page. ItemTextHasNextPage() - Determine if there is another page after the current one. ItemTextNextPage() - Request the next page of the text. ItemTextPrevPage() - Request the previous page of the text. Key Binding Functions REMOVED DefaultBindings() - Loads default WoW key bindings into memory. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) GetBinding(index) - Get action and key bindings for that index. GetBindingAction("key") - Get the action bound to that key. GetBindingKey("command") - Get the key(s) bound to that action. UI GetBindingText("key", "prefix") - Gets the string value for the key. GetCurrentBindingSet() - Queries if current set of key bindings is character or account specific GetNumBindings() - Get total number key bindings and headers. REMOVED ResetBindings() - Loads key bindings into memory from disk. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) LoadBindings(which) - Loads default, account or character specific key binding set into memory from disk. RunBinding("command") - ? SaveBindings(which) - Saves account or character specific key bindings from memory to disk. SetBinding("key"{,"command"}) - Sets or unsets key bindings. SetConsoleKey - ? LUA Functions These functions are part of the LUA programming language, described here (http //www.lua.org/manual/5.0/manual.html). assert(value) - asserts a value is non-nil, otherwise shows dialog and outputs debug diagnostic information if you have a debugger attached to wow.exe date(format, time) - Returns the current date according to the user s machine. error("error message",level) - Throws an error with the given error message. Use pcall() (see below) to catch errors. gcinfo - Returns the number of kB of add-on memory in use and the current garbage collection threshold (in kB). getfenv(function or integer) - Returns the table representing the stack frame of the given function or stack level. getmetatable(obj, mtable) - Returns the metatable of the given table or userdata object. next(table, index) - Returns the next key, value pair of the table, allowing you to walk over the table. pcall(func, arg1, arg2, ...) - Returns a boolean value indicating successful execution of func and the error message or func s results as additional values. setfenv(function or integer, table) - Sets the table representing the stack frame of the given function or stack level. setmetatable(obj, mtable) - Sets the metatable of the given table or userdata object. time(table) - Returns time in seconds since epoch (00 00 00 Jan 1 1970) type(var) - Returns the type of variable as a string, "number", "string", "table", "function" or "userdata". unpack(table) - Returns the contents of its argument as separate values. xpcall(func, err) - Returns a boolean indicating successful execution of func and calls err on failure, additionally returning func s or err s results. Location Functions These functions are related to the current location of the player and how it is displayed. Globals associated with Location. Events associated with Location. GetMinimapZoneText() - Returns the zone text, that is displayed over the minimap. GetRealZoneText() - Returns either instance name or zone name GetSubZoneText() - Returns the subzone text (e.g. "The Canals"). GetZonePVPInfo() - Returns PVP info for the current zone. GetZoneText() - Returns the zone text (e.g. "Stormwind City"). Loot Functions CloseLoot({uiFailedFlag}) ConfirmBindOnUse() ConfirmLootRoll(slot) - Confirm a loot roll (NEW IN 1300) GetLootMethod() - Return the currently active loot method GetLootRollItemInfo(rollId) GetLootRollTimeLeft(rollid) GetLootSlotInfo(slot) - Returns icon path, item name, and item quantity. GetLootSlotLink(slot) GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate(index) - Return a player who can receive loot in Master Loot mode. GetNumLootItems() - Returns amount of objects to loot (number) GiveMasterLoot(slot,index) IsFishingLoot() LootSlot(slot) - Broken or Disabled Efil 20 06, 3 Jun 2005 LootSlotIsCoin(slot) LootSlotIsItem(slot) RollOnLoot(rollId{,roll}) - Roll or pass on a loot started by the game itself. SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootPortrait() SetLootThreshold(threshold) - Set the threshold for group loot Macro Functions CreateMacro("name", icon, "body", local) - Create a new macro. DeleteMacro(index) - Deletes a macro. EditMacro(index, "name", iconIndex, "body", local) - Saves a macro. GetMacroIconInfo(index) - Returns texture of the icons provided by Blizzard. GetMacroIndexByName("name") - Returns macro index. GetMacroInfo(index) - Returns "name", iconTextureID, "body", local. GetNumMacroIcons() - Returns the number of usable icons provided by Blizzard. GetNumMacros() - Returns the number of macros the user has. PickupMacro(index) - Pickup a macro button icon. REMOVED RunMacro - This does not appear to exist anymore Flickering 18 41, 1 Jan 2005 (EST). REMOVED SaveMacros() - Save all macros to WTF/Account/user/macros-local.txt. (Removed in 1.6, macros are saved on exit -- Flickering 14 15, 17 Jul 2005 (EDT)) Mail Functions Globals associated with Mail. Events associated with Mail. REMOVED AddSendMailCOD() - This does not appear to exist any longer. --Bug 18 43, 4 Feb 2005 (EST) REMOVED AddSendMailMoney() - This does not appear to exist any longer. --Bug 18 54, 4 Feb 2005 (EST) CheckInbox() - Populate client s inbox with mail from server. ClearSendMail() - This clears the text in the send mail tab and places the COD item in the inventory. --Bug 15 52, 6 Feb 2005 (EST) ClickSendMailItemButton() - This seems to just simulate a click on the send item mail slot (will pickup the item there). --Bug 18 59, 4 Feb 2005 (EST) CloseMail() - Closes the mail window. --Bug 19 04, 4 Feb 2005 (EST) DeleteInboxItem(index) - Deletes the inbox item at index. It returns immediately, it does not seem to wait for the deletion to go through, giving the normal problems with rapid mail removal attempts. DropCursorMoney - Drops the amount of money held by the cursor. GetCoinIcon(amount) GetInboxHeaderInfo(index) - Returns information about a message in the inbox. GetInboxItem(index) - Returns description of the attachment attached to message at (index). GetInboxNumItems() - Returns the number of messages in your inbox. GetInboxText(index) - Returns the message text of message at (index). It also reads the inbox item, thus reducing its timeout to = 3 days. GetInboxInvoiceInfo(index) - Returns informations about an auction house invoice. GetNumPackages() - Not yet fully implemented. Currently it always returns 1. --Bug 16 28, 6 Feb 2005 (EST) GetNumStationeries() - Not yet fully implemented. Currently it always returns 2. --Bug 16 28, 6 Feb 2005 (EST) GetPackageInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Test Package". --Bug 16 28, 6 Feb 2005 (EST) GetSelectedStationeryTexture() - Not yet fully implemented. Currently it returns "STATIONERYTEST" when the mailbox is open. --Bug 16 28, 6 Feb 2005 (EST) GetSendMailCOD() - ?. GetSendMailItem() - ?. GetSendMailMoney() - ?. GetSendMailPrice() - ?. GetStationeryInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Stationery Default", and an index of 2 returns "Test Stationery". --Bug HasNewMail() - Returns nil if there is no new mail. --Bug 19 14, 4 Feb 2005 (EST) InboxItemCanDelete(index) - ?. REMOVED PickupSendMailCOD(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) REMOVED PickupSendMailMoney(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) ReturnInboxItem(index) - ?. SelectPackage(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SelectStationery(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SendMail("target", "subject", "body") - If the mailbox is open, this sends mail. --Buttahcup 4 Feb 2005 SetSendMailCOD(amount) - ?. SetSendMailMoney(amount) - ?. TakeInboxItem(index) - Take the attached item from the mailbox message at index. TakeInboxMoney(index) - ?. TakeInboxTextItem(index) - ?. Mapping Functions These functions are related to display of the world map. GetCorpseMapPosition() - Returns the postion off the corpse on the current world map. GetCurrentMapContinent() - Returns the number of the continent the world map is currently showing. GetCurrentMapZone() - Returns the number of the zone the world map is currently showing. GetMapContinents() - Returns the continent names. GetMapInfo() - Returns the name and size of the current world map. GetMapLandmarkInfo(landmarkIndex) - Returns information about a landmark on the current world map. GetMapOverlayInfo(overlayIndex) - Returns information about an overlay on the current world map. GetMapZones(continentIndex) - Returns the zone names of a continent. GetNumMapLandmarks() - Returns the number of landmarks on the current world map. GetNumMapOverlays() - Returns the number of overlays on the current world map. GetPlayerMapPosition("unit") - Returns the position of a unit on the current world map. GetWorldLocMapPosition() ProcessMapClick(x,y) - Passes a click to the client, which then calculates if the zone has to be changed. RequestBattlefieldPositions() - ?. SetMapToCurrentZone() - Sets the current world map to the zone the player is presently in. SetMapZoom(continentIndex{,zoneIndex}) - Sets the current world map to a specific continent and optionally zone. SetupWorldMapScale() - Configures scale of world map to best fill screen. UI ToggleMinimap - Turns the minimap display on/off. UI ToggleWorldMap - Turns the world map on/off. UpdateMapHighlight(x,y) - Provides map rollover information for highlighting. CreateWorldMapArrowFrame("frame") - create a arrow cursor for the player position and orientation. UpdateWorldMapArrowFrames() - update the orientation of the arrow cursor based on the current player orientation. ShowWorldMapArrowFrame(bool) - show or hide the arrow representing the player. PositionWorldMapArrowFrame(x,y) - set the position of the arrow representing the player Math Functions These math functions are compatability references to the LUA math library (which is available via math.), some with conversion wrappers. __pow(x, y) - returns x to the power of y abs(value) - Returns the absolute value of the number. acos(value) - Returns the arc cosine of the value in degrees. asin(value) - Returns the arc sine of the value in degrees. atan(value) - Returns the arc tangent of the value in degrees. atan2(x,y) - Returns the arc tangent of X/Y in degrees. ceil(value) - Returns the ceiling of value. cos(degrees) - Returns the cosine of the degree value. deg(radians) - Returns the degree equivalent of the radian value. exp(value) - Returns the exponent of value. floor(value) - Returns the floor of value. frexp(num) - Extract mantissa and exponent from a floating point number. ldexp(value, exponent) - Load exponent of a floating point number. log(value) - Returns the logarithm of value. log10(value) - Returns the base-10 logarithm of value. max(value{,values...}) - Returns the numeric maximum of the input values. min(value{,values...}) - Returns the numeric minimum of the input values. mod(value,modulus) - Returns floating point modulus of value. rad(degrees) - Returns the radian equivalent of the degree value. random({{lower,}upper}) - Returns a random number (optionally bounded integer value) randomseed(seed) - Seed the pseudo random number generator sin(degrees) - Returns the sine of the degree value. sqrt(value) - Return the square root of value. tan(degrees) - Returns the tangent of the degree value. Meeting Stone Functions CancelMeetingStoneRequest() GetMeetingStoneStatusText() IsInMeetingStoneQueue() Merchant Functions BuyMerchantItem(index {,qty}) - Buys an item from a merchant. BuybackItem(index) - Buys back a sold item. CanMerchantRepair() - Returns true if the merchant can repair items. CloseMerchant() - Closes the merchant window. GetBuybackItemInfo() GetMerchantItemInfo(index) - Returns information about an item. GetMerchantItemLink(index) - Returns a link to an item. GetMerchantItemMaxStack(index) - Returns the maximum number of items in a stack. GetMerchantNumItems() - Returns the number of items the merchant sells. GetRepairAllCost() HideRepairCursor() InRepairMode() PickupMerchantItem(index) - Places the item on the cursor. RepairAllItems() ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Movement Functions Use with caution - movement started by a script must be stopped by script. Keys/Mouse will not stop movement. These functions no longer work (http //forums.worldofwarcraft.com/thread.aspx?FN=wow-interface-customization T=169829 P=1) (fail silently) in patch 1.6 if NOT triggered from a hardware event (just like spell casts). CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. FollowByName("name") FollowUnit("unit") Jump() - The player jumps. MoveBackwardStart - The player begins moving backward at the specified time. MoveBackwardStop - The player stops moving backward at the specified time. MoveForwardStart - The player begins moving forward at the specified time. MoveForwardStop - The player stops moving forward at the specified time. StrafeLeftStart - The player begins strafing left at the specified time. StrafeLeftStop - The player stops strafing left at the specified time. StrafeRightStart - The player begins strafing right at the specified time. StrafeRightStop - The player stops strafing right at the specified time. ToggleAutoRun - Turns auto-run on or off ToggleMouseMove() ToggleRun - Toggle between running and walking. TurnLeftStart - The player starts turning left at the specified time. TurnLeftStop - The player stops turning left at the specified time. TurnOrActionStart - ?. TurnOrActionStop - ?. TurnRightStart - The player starts turning right at the specified time. TurnRightStop - The player stops turning right at the specified time. Pet Functions BuyStableSlot() CastPetAction(index) - Cast the corresponding pet skill. CheckPetUntrainerDist() - Check wether the player is close enough to the pet untrainer. ClickStablePet(index) - ?. ClosePetStables() - ?. ConfirmPetUnlearn() - Confirm the request for unlearning pet abilities DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. GetNextStableSlotCost() GetNumStablePets() - ?. GetNumStableSlots() GetPetActionCooldown(index) - Returns cooldown information for the pet action at the specificed pet action bar slot. GetPetActionInfo(index) - Returns information on the pet action at the specified pet action bar slot. GetPetActionsUsable() - Returns a value indicating if the player s pet s actions can be used at this time. GetPetExperience() - Returns the pet s current xp, and total xp required for next level. GetPetFoodTypes() - Returns a list of the food types the player s pet can eat. GetPetHappiness() - Returns the pet s happiness, damage percentage, and loyalty gain rate. GetPetIcon() - Returns the path to the texture to use as the icon for the player s pet. GetPetLoyalty() - Returns the name of the pet s current loyalty level. GetPetTimeRemaining() - ?. GetPetTrainingPoints() - Returns the pet s current total and used training points. GetSelectedStablePet() - ?. GetStablePetFoodTypes(index) - Returns a list of the food types a specific stabled pet can eat. GetStablePetInfo(index) - Returns information about a specific stabled pet. HasPetSpells() - Returns true if the player has pet spells. HasPetUI() - Returns true if the player has a pet User Interface. PetAbandon() - Permanently abandons your pet. PetAggressiveMode() - Set your pet in aggressive mode. PetAttack() - Instruct your pet to attack your target. IsPetAttackActive() - Returns true if the pet is currently attacking. PetStopAttack() - Stop the attack of the pet. PetCanBeAbandoned() - Returns true if the pet is abandonable. PetCanBeRenamed() - Returns true if the pet can be renamed. PetDefensiveMode() - Set your pet in defensive mode. PetDismiss() - Dismiss your pet. PetFollow() - Instruct your pet to follow you. PetHasActionBar() - ?. PetPassiveMode() - Set your pet into passive mode. PetRename("name") - Renames the pet. PetWait() - Instruct your pet to remain still. PickupPetAction(index) - ?. PickupStablePet(index) - ?. SetPetStablePaperdoll("modelFrame") - ?. StablePet(index) - ?. REMOVED TargetUnitsPet("unit") - Targets the specified unit s pet, if one exists. (Removed in 1.6 -- Flickering 14 12, 17 Jul 2005 (EDT)) TogglePetAutocast(index) - Toggles whether the specified pet ability should autocast or not. ToggleSpellAutocast(index, bookIndex) - Toggles whether the specified pet ability should autocast or not. (in the spellbook). GetSpellAutocast(index, bookIndex) - Check wether the specified pet ability autocasts or not. UnstablePet(index) - ? Petition Functions CanSignPetition() - ?. ClosePetition() - ?. GetNumPetitionNames() - ?. GetPetitionInfo() - ?. GetPetitionNameInfo(index) - ?. OfferPetition() - ?. RenamePetition("name") - ? - (NEW IN 1300) SignPetition() - ?. Quest Functions AbandonQuest - Abandon the specified quest. AcceptQuest - Accept the specified quest. AddQuestWatch(x) - Add a quest to the watch list (NEW IN 1300). CloseQuest - ?. CollapseQuestHeader - Collapses a quest header. CompleteQuest - Complete the specified quest. ConfirmAcceptQuest - Accept the quest. Yes. Really accept it. DeclineQuest - Declines the currently offered quest. ExpandQuestHeader - Expands a quest header. GetAbandonQuestName - Gets the name of a quest while it is being abandoned. GetGossipActiveQuests - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGreetingText() GetNumActiveQuests - ?. -- Only returns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumAvailableQuests - ?. -- Only rreturns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumQuestChoices - Returns the number of rewards for a completed quest. GetNumQuestItems - Returns the number of items nessecary to complete a particular quest. GetNumQuestLeaderBoards({questIndex}) - ? (UPDATED IN 1300). GetNumQuestLogChoices - Returns the number of options someone has when getting a quest item. GetNumQuestLogEntries - Returns the number of entries in the quest log. GetNumQuestLogRewards - Returns the count of the rewards for a particular quest. GetNumQuestRewards - ?. GetNumQuestWatches() - Returns the number of quest watches active (NEW IN 1300). GetObjectiveText() GetProgressText() GetQuestBackgroundMaterial - Returns the material string associated with the particular quest. GetQuestGreenRange - ?. GetQuestIndexForTimer - ?. GetQuestIndexForWatch(watchIndx) - Return the quest index for the specified watch (NEW IN 1300) GetQuestItemInfo - Returns basic information about the quest items. GetQuestItemLink - ?. GetQuestLogChoiceInfo - Returns a bunch of data about a quest reward choice from the quest log. GetQuestLogItemLink - ?. GetQuestLogLeaderBoard(ldrIndex{,questIndex}) - ? (UPDATED IN 1300). GetQuestLogPushable - Returns true if the currently loaded quest in the quest window can be shared. GetQuestLogQuestText - Returns the description and objectives required for the specified quest. GetQuestLogRequiredMoney - ?. GetQuestLogRewardInfo - Returns a pile of reward item info. GetQuestLogRewardMoney - Returns a number representing the amount of copper returned by a particular quest. GetQuestLogRewardSpell - ?. GetQuestLogSelection - Returns a number associated with the QuestLogSelection index. GetQuestLogTimeLeft - ?. GetQuestLogTitle - Returns the string which is associated with the specific QuestLog Title in the game. GetQuestMoneyToGet - ?. GetQuestReward - Gets the quest reward specified. GetQuestText - ?. GetQuestTimers - Returns all of the quest timers currently in progress. GetRewardMoney - ?. GetRewardSpell - ?. GetRewardText - ?. GetTitleText - Retrieves the title of the quest while talking to the NPC about it. IsCurrentQuestFailed - ?. IsQuestCompletable - Returns true if a quest is possible to complete. IsQuestWatched(questIndex) - Determine if the specified quest is watched (NEW IN 1300). IsUnitOnQuest(questIndex, "unit") - Determine if the a specific unit is on a given quest (NEW IN 1300). QuestChooseRewardError - Throws an error when the quest choose reward method doesn t work. QuestLogPushQuest - Initiates the sharing of the currently viewed quest in the quest log. RemoveQuestWatch(index) - Remove a quest watch (NEW IN 1300) {Is the index a quest or watch index?). SelectActiveQuest - Selects an active quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectAvailableQuest - Selects an available quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectGossipActiveQuest - Selects an active quest. SelectGossipAvailableQuest - Selects an available quest. SelectQuestLogEntry - ?. SetAbandonQuest - Called before AbandonQuest. UI ToggleQuestLog - Opens/closes the quest log. Raid Functions ConvertToRaid() - Converts party to raid. DemoteAssistant("name") - Demotes player from assistant status. Requires raid leadership. GetNumRaidMembers() - Returns the number of raid members. GetRaidRosterInfo(index) - Returns information about the members of your raid . GetRaidRosterSelection - ?. IsRaidLeader() - Returns a value based on whether the player is a raid leader IsRaidOfficer() - Returns a value based on whether the player is a raid officer (assistant (?)). PromoteToAssistant("name") - Promotes player to assistant status. Requires raid leadership. RequestRaidInfo() - Returns information about which instances you are saved to SetRaidRosterSelection(index) - ?. SetRaidSubgroup(index, subgroup) - ?. SwapRaidSubgroup(index1, index2 - Swaps raid members into different groups UninviteFromRaid(index) - Boots someone from a raid UnitInRaid("unit") - Returns 1 if unit is in your raid group. Settings Functions GetBaseMip() - Get the world appearance Texture Detail. GetCVar("varname") - Get the current (active) setting for a variable in config.wtf GetCVarDefault("varname") GetCurrentMultisampleFormat() - Get the current in-use multi-sample (antialias) format. GetCurrentResolution() - Get the index of the current screen resolution. GetDoodadAnim() - ??? GetFarclip() - Get the world appearance Terrain Distance. GetGamma() GetMultisampleFormats() - Get the available multi-sample (antialias) formats.. GetRefreshRates(x) GetScreenResolutions() GetTerrainMip() - Get the world appearance Terrain Texture. GetTexLodBias() GetVideoCaps() GetWaterDetail() GetWorldDetail() - Get the world appearance Environment Detail. HideNameplates() - Turn off display of nameplates. RegisterCVar - ?. ResetPerformanceValues() ResetTutorials() SetBaseMip(value) - Set the world appearance Texture Detail (0,1). SetCVar("cvar",value{,"scriptCVar"}) - Set the value of a variable in config.wtf SetDoodadAnim() - ?. SetEuropeanNumbers(flag) - Sets the decimal separator to a comma instead of a dot SetFarclip(value) - Set the world appearance Terrain Distance (177-777). SetGamma(value) SetLayoutMode() SetMultisampleFormat(index) - Set the multi-sample (antialias) format to use. SetScreenResolution(x) SetTerrainMip(value) - Set the world appearance Terrain Texture (0,1). SetTexLodBias() SetWaterDetail() SetWorldDetail(value) - Set the world appearance Environment Detail (0,1,2). ShowCloak(flag) - Set whether player s cloak is displayed. ShowHelm(flag) - Set whether player s helm is displayed. ShowNameplates() - Turn on display of nameplates. ShowingCloak() - Return 1 if player s cloak is displayed, nil otherwise. ShowingHelm() - Return 1 if player s helm is displayed, nil otherwise. ToggleCollision() ToggleCollisionDisplay() ToggleCombatLogFileWrite() - Toggles combat text logging to file. TogglePerformanceDisplay() TogglePerformanceValues() TogglePlayerBounds() TogglePortals() ToggleTris() TutorialsEnabled() Skill Functions CollapseSkillHeader(index) ExpandSkillHeader(index) GetAdjustedSkillPoints() GetNumSkillLines() - get the number of lines in the skill window, including headers GetSelectedSkill() GetSkillLineInfo(index) - get the information for a selected skill Spell Functions spellID is the index of a spell in a spellbook. The indices increase from top to bottom, then left to right, then between categories (e.g. General - Discipline). spellIDs will change as players learn new spells and professions. CastShapeshiftForm(index) CastSpell(spellID, "bookType") - Cast the specified spell by ID. spellbookTab is "spell" or "pet". CastSpellByName("name") - Cast the specified spell by display name. *UPDATE* - Works! - (6/14/05 by nubious) GetCraftSpellFocus(index) - ?. GetNumShapeshiftForms() GetNumSpellTabs() - Returns the total number of tabs in the user s spellbook. GetQuestLogRewardSpell - ?. GetRewardSpell - ?. GetShapeshiftFormCooldown(index) GetShapeshiftFormInfo(index) - Retrieves information about an available ShapeshiftForm or Stance. GetSpellCooldown(spellID, "bookType") - ?. GetSpellName(spellID, "bookType") - Returns the spell name and spell rank for a spell in the player s spellbook. GetSpellTabInfo(spellbookTabNum) - Returns information about the specified spellbook tab. GetSpellTexture(spellID, "bookType") - ?. GetTrackingTexture() - Return the texture of the current tracking buff, if one is active. IsCurrentCast(id, "bookType") IsSpellPassive(spellID, "bookType") - ?. IsTrainerServiceLearnSpell(index) PickupSpell(spellID, "bookType") - Loads an action button onto the cursor to be dropped into a quickbar slot. PlayerHasSpells() - ?. SpellCanTargetUnit("unit") - Returns true if the spell awaiting target selection can be cast on the specified unit. SpellIsTargeting() - Returns true if a spell has been cast and is awaiting target selection. SpellStopCasting() - Stops the current spellcast. SpellStopTargeting() - Cancels the spell awaiting target selection. SpellTargetUnit("unit") - Casts the spell awaiting target selection on the specified unit. UI ToggleSpellBook("bookType") - Shows the spellbook. Can show your spells or your pet s. UpdateSpells() - ?. String Functions These string functions are compatability references to the LUA string library (which is available via string., see StringLibraryTutorial (http //lua-users.org/wiki/StringLibraryTutorial) for more info), format(formatstring{,value,...}) - Return a formatted string using values passed in. gsub(string,pattern,replacement{,limitCount}) - Globally substitute pattern for replacement in string. strbyte(string{,index}) - Returns the internal numeric code of the i-th character of string strchar({intval,...}) - Returns a string with length equal to number of arguments, with each character assigned the internal code for that argument. strfind(string,pattern{,init{,plain}}) - Look for match of pattern in string, optionally from specific location or using plain substring. strlen(string) - Return length of the string. strlower(string) - Return string with all upper case changed to lower case. strrep(seed,count) - Return a string which is count copies of seed. strsub(string,index{,endIndex}) - Return a substring of string starting at index strupper(string) - Return string with all lower case changed to upper case. tonumber - Return a number if string is a valid number, or return nil. tostring - Convert a number to a string. System Functions ConsoleExec("command") - Execute a console command. REMOVED GetDate - Returns date of last (major) patch to World of Warcraft as a string. - Removed in 1.3.0.. GetFramerate() - Returns the current framerate (full precision) GetGameTime - Returns the time in-game. GetLocale() GetMouseFocus() - Returns the frame that currently has the mouse focus. GetCursorPosition() - Returns the cursor s position on the screen. GetNetStats() - Get bandwidth and latency network information. GetRealmName() - returns the name of the server a user is logged in to GetScreenHeight() - Returns the height of the window in pixels. GetScreenWidth() - Returns the width of the window in pixels. GetTime() - Returns the system uptime in seconds (millisecond precision). InCinematic() IsAddonLoaded("addon