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https://w.atwiki.jp/sm64sr/pages/19.html
Non-TAS Climb To The highest Pole Time Player 動画URL 備考 18"73 Lyfey http //www.youtube.com/watch?v=V5s8B5pdqMM 19"36 Foulc0 http //www.youtube.com/watch?v=lEU1Ho9GMfY 19"86 Foulc0 http //www.youtube.com/watch?v=oIn7JZWw9go 20"26 Tomatobird8 http //www.youtube.com/watch?v=D6U0c8KJYr8#t=0m42s Swim Into The Flooded Cage Time Player 動画URL 備考 16"83 Foulc0 http //www.youtube.com/watch?v=75v2xrj7w34 17"60 KymanTASVideos http //www.youtube.com/watch?v=B2UX54GDDhc 18"16 nitanita2828 http //www.youtube.com/watch?v=onIEX29F-TE The Underwater Maze Time Player 動画URL 備考 13"60 Aris http //www.nicovideo.jp/watch/1366430713 13"63 nitanita2828 http //www.youtube.com/watch?v=4kwKEXqMX8o 13"63 Aris http //www.youtube.com/watch?v=fEVJIZQREcc 15"93 Foulc0 http //www.youtube.com/watch?v=uJQ-gBpeg_I Break Into The Building Time Player 動画URL 備考 15"03 nitanita2828 http //www.youtube.com/watch?v=rGpWF9sZpnI 15"30 nitanita2828 http //www.youtube.com/watch?v=2MU6QUGbcL8 16"73 Tomatobird8 http //www.youtube.com/watch?v=XAQpaSg_EYA#t=0m50s The Chucky s Red Coins Time Player 動画URL 備考 58"83 nitanita2828 http //www.youtube.com/watch?v=sljdiLcP2y8 1 07"30 nitanita2828 http //www.youtube.com/watch?v=awyhuAh3PXo The Other Entrance Time Player 動画URL 備考 2"10 Lyfey http //www.youtube.com/watch?v=Rqm_zRIssfI 2"10 KazeBG0 http //www.youtube.com/watch?v=8NwNxxZAa-k 2"13 Entotrte http //www.youtube.com/watch?v=bp80JQE-iuI 2"13 Foulc0 http //www.youtube.com/watch?v=WOO8lVNj07M Chuckya Harbor 100 Coins Time Player 動画URL 備考 1 27"46 Lyfey http //www.youtube.com/watch?v=uEs21jo1Ho4 1 34"40 Lyfey http //www.youtube.com/watch?v=wzR1HrKyXcU 1 55"33 KokohaSR http //www.youtube.com/watch?v=YBUh_Q_w_Ts TAS Climb To The highest Pole Time Player 動画URL 備考 18"90 DennisBalow http //www.youtube.com/watch?v=CnCVsnvY1cQ 18"90 btyamatotas http //www.youtube.com/watch?v=fvUVXXqRqKA feature=plcp 21"16 SomeRussianMarioDude http //www.youtube.com/watch?v=osb7K0eTQhk Swim Into The Flooded Cage Time Player 動画URL 備考 13"37 MARIOGohan http //www.youtube.com/watch?v=q2MVQBli0T4 14"80 btyamatotas http //www.youtube.com/watch?v=7ELjn6XQ3LY The Underwater Maze Time Player 動画URL 備考 KymanTASVideos 13"87 http //www.youtube.com/watch?v=LDnDHNJIu38 Break Into The Building Time Player 動画URL 備考 14"73 USTA2877 http //www.youtube.com/watch?v=4pa-GL3NIa0 The Chucky s Red Coins Time Player 動画URL 備考 The Other Entrance Time Player 動画URL 備考 2"23 KymanTASVideos http //www.youtube.com/watch?v=DA5GThgjAKQ Chuckya Harbor 100 Coins Time Player 動画URL 備考
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■Scales of War 2 Siege of Bordrin s Watch(ボルドリンズ・ウォッチの攻囲) ストーンホーム山脈周辺について オーバールックについて 人物まとめ 遭遇敵一覧 →戻る
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FAQ FAQ official answers compilation ** Traslated from Spanish , help welcome for a correct translation. FAQ INTRODUCTION GAME MECHANICS BALLISTIC SKILLS (BS) CLOSE COMBAT (CC) ADVANCED COMBAT HACKING HUMAN SPHERE EXPANSION RULES CHARACTERISTICS SKILLS WEAPONRY EQUIPMENT TERRAIN TYPES INTRODUCTION Miniature Scale and Representation Distances and measures Equipment required to begin Preparation How to organize a battlefield Deployment zone THE TROOPS Types of units Troop Clasification How to organize an Army Explanation of unit data GAME MECHANICS Line of Fire (LOF) While a model moves, what is its LOF? When the model is moving it acts as it has 360-degrees field of vision.It represents the tactical awareness of a trained professional soldier and also those technological and futuristic tactical devices of the Infinity background. [WWW]Link to this answer in the forum Can I have LOF to a Camouflage Marker? " It could block LOF? Camouflage Markers don t block the LOF. Therefore, the LOF rule uses the term "figures." In terms of game, a camo troop is almost as if he were not there as it is doing everything possible to stay just outside the LOF. A Camouflage Marker represents a "ping" in the comlog, or a little itch at the back that tells the troops that "there might be something, or not." Therefore, the Marker and its height (equivalent to an army basic line troop) are unrelated to the true dimensions of the figure camouflaged (Cutter serve as an example, higher than a line troop, or the Antipodes, lower), it just indicates an approximated area on where you can apply the skill Discover. How should the LOF drawn from those figures that have been sculpted in a crouching position? To trace the LOF of crouching figures,replace by the base troop figure of the same army (Fusiliers, Zhanshi, Line Kazaks, Ghulam, Alguacil, Morat Infantry / Shasvastii Seed Soldier), the one whose position is the more upright. How is cover determined for the miniature? Does it has to cover 50, 25, 30% of the miniature (it s base) or I just can slightly touch it with the base? Graphic examples from the official Quick Reference Sheet cover.jpg Do the shrubs and other "soft" scenery elements provides cover? No, but they could be considered areas of Low Visibility Zones, when this has been determined by mutual agreement of the players, preferably before starting to play. Zone of Control (ZC) Dice rolls Types of Dice Rolls Player turns and game turns Order and Order Reserve ARO Order spending and ARO procedures Deployment and Initiative Can I deploy my troop with Impersonation engaged in Close Combat with an enemy troop? No. You can not deploy directly engaged in Close Combat, no matter if you use the Impersonation Special Skill, infiltration,Mechanized Deployment, Airborne Deployment (AD), etc. Can I deploy a miniature in Prone position in the Deployment Phase? In the Deployment Phase when the player is placing the figures in the game table, those troops that can be deployed Prone are allowed to deployed in the Prone position. To do that, a Prone Mark must be placed beside the corresponding miniature or Marker (CH Camouflage, TO...). If it is a troop with the CH Camouflage or TO Special Skills, then the Prone state must be noted on the same paper in which the position of the miniature has been noted in the game table. Are army lists hidden? You may keep secret who your Lieutenant is, what troops you retain in Hidden Deployment, what troops you have kept in reserve for AD troops disguised with Holoprojector level 1 and 2 and what Camouflage Markers (TO or normal) hide beneath them, everything else is open. BALLISTIC SKILLS (BS) In which case is a shot considered Speculative? When a Template weapon (Warning we mean a Template weapon, not a Direct Template weapon) is shot against a model, which is the target of that shot, and the center of the Template is not placed over the targeted figure, then a Speculative Shot is performed and the BS-6 Modifier must be applied. In other words, if (for example) the grenade is not going to fall over the targeted figure, but behind it or just besides it, at a point on the battlefield (but, of course, affecting the figure with the Template), then it is considered a Speculative Shot. In this situation, in which the grenade doesn t fall over the target, the Speculative Shot Modifier, BS-6, is always applied, even if there is LOF with the target or not; even having LOF, not placing the center of the Template over the targeted miniature means the shot is considered Speculative. This maneuver is very useful, for example, when facing a figure with TO Camouflage behind a Partial Cover just placing the center of the Template in a point of the game table where the Template affects the figure while avoiding the Cover, we must apply only the BS-6 Modifier by Speculative Shot, and the Distance Modifier too, while with a normal shot we must also apply the BS-6 Modifier by TO Camouflage and Cover Modifier. Can I put a Suppression Fire directly affecting an Impersonator? No, you can not. While the impersonator is not discovered , it is considered a friendly troop and you can not attack a friendly troop directly ( see LOF rule. But if the impersonator crosses a SF, it will receive the shots. Can I put a Suppression Fire affecting one Camouflage or TO Marker? Yes. But... If you put a Suppression Fire on an area where you suspect it´s a figure in Hidden Deployment, you can not shoot until the troop is revealed. With Suppression Fire, you control the area to prevent that troop to move or act. So, if the troop is activated and reveals himself, you can shoot your full B Basically, Suppression Fire does not reveal the figure in Hidden Deployment, contrary to what happens with a successful Intuitive Attack against a Marker. Even in ARO, the Camouflage in Movement rule indicates that If a Camouflage Marker does not perform anything but MOV in his turn, even if it crosses a Suppression Fire zone or a figure s ZC, the only ARO that can be executed against it is Discover or Change Facing. Can I put a Suppression Fire in short range, thus avoiding hitting friendly troops beyond my target? You can not put a Suppression Fire at distances less than Long range. This means that if you do the following "I put a Suppression Fire at a distance of 14 inches. My troops will move at 20 inches behind this point", the Suppression Fire does not stop within 14 inches,continues to Long distance , so that these miniatures will receive the full Burst of his partner ... Can I change weapons while I´m doing Suppression Fire ? No. Suppression Fire (SF) uses the usual BS Attack declaration The player declares how and with what weapon, therefore to declare the Suppression Fire you must indicate which weapon is being used and while the SF still active, the figure uses that weapon. If the player did not specify the weapon to be used (wrong!) Then he must use the main weapon. For example, if the troops has a Combi Rifle + Grenade launcher, he uses the Combi Rifle. With MULTI weapons, the player may choose the type of ammunition to be used. Can I use Direct Template Weapons (Flamethrower, Chain Rifle, Nanopulser ...) with Suppression Fire ? No, you can not use such weapons with Suppression Fire. CLOSE COMBAT (CC) When a troop disengages from Close Combat, which direction should it be facing? After disengaging from Close Combat, the mini may be facing toward where the player prefers. Once engaged in Close combat, there is no back. When engaged in CC, the minis are not quiet, they are looking for each other, they are moving around (in the space represented by the base) in a chaotic battle of non-stop pushing and shoving. Could attacking from behind have some effect on the Close Combat? No. For example, you can read in Close Combat with several enemies that you must perform a Face to Face Roll against all enemies at once (while dodging or attacking). So placing a miniature behind another has no effect. Would making a CC against Immobilized troops would be considered a Coup de Grace, killing automatically without CC and ARM rolls? No, if the figure is Immobilized, the enemy must roll CC and the target must make an ARM roll (if CC is a success). This situation has its advantages Normal Roll rather than a Face-to-Face roll, and there is no possible defense bonus ... Coup de Grâce is very specific it requires that the figure be in Unconscious state. Can I do a Dodge to make a Charge into Close Combat during ARO? Yes, you can do a movement, which will be a Dodge, to get into base contact. But you will need another ARO to make a CC attack . Can a troop do a charge ( to engage in Close Combat ) with a Camouflage or TO Marker? Can Markers avoid the troops even they were located at a point where any movement passes over them? ( door / narrower corridor ,as example) You can not get into base contact with a Camouflage or TO Marker. If the Marker is obstructing the passage through a doorway or narrow corridor, then the figures will go through the Marker by ignoring it. As mentioned above, the Special Skill not only includes technology but also the knowledge and ability to be out of sight. The figure, who is not exactly there, could have jumped to the frame of the door or floor temporally or just have moved to avoid colliding with the enemies. Can I shoot a Template Weapon into a Close Combat? You can, performing a Parabolic Fire, if there is an involuntary Dispersion. Directly? ... It depends, is there an ally in the Close Combat ? (Might not be, if we are in a battle with more than 2 players) If there are no allies in the CC (something quite possible in a confrontation with 3 armies, for example) then yes, you can place the Template. If there are allied in that CC you can not put the template, since it would be making a direct attack on an allied figure that can not dodge, something that the regulations do not allow. Coordinated Order Damage Should Unconscious troops be removed from the battlefield if they can not be recovered (thanks to a Doctor, AutoMediKit or otherwise)? No, in fact if there is any reason to imply that they are still an asset in some aspect (troops with Booty or Striga Special Skill in the enemy list, for example) they should be kept on the battlefield. Morale and Leadership Victory Conditions ADVANCED COMBAT HACKING If the active player tries to hack, can I Hack Defensively with each of my 2-3 ,..., N hackers or just with one? You can react with each of your Hackers (ie, with N Hackers) Can I hack guided ammunition with a roll of each one of my n hackers? ( two hackers, 2 rolls, if I have N hackers , N rolls) You can indeed react with each of your Hackers. This mean that you can make N rolls, depending on the number of hackers that you own. How to respond to a coordinated hacking? Example A Ninja Hacker and a Celestial Guard Hacker coordinate to hack a Squalo. The PanOceania player has only one Kamau Hacker. Does that mean that the Kamau hacker can only defend against the ninja (who is the one who executed the attack) and the Celestial makes a normal roll against the Squalo BTS? Yes. When using Defensive Hacking against Coordinated Hacking, the reactive Hacker can only react to one of them. Therefore, the troop can only defend against one of the 2 enemy Hackers (in this case the Ninja) while the Celestial will make a Normal Roll modified by the Squalo BTS. Coordinated hacking adds to the normal Coordinated Order in that the Hacker in ZC is the only one capable of receiving the ARO of the objective. To do Support Hacking with EVO Repeater, do all hackers need to be in the same Combat Group ? No. It doesn t require all Hackers be part of the same Combat Group. They can belong to different Combat Groups. HUMAN SPHERE EXPANSION RULES Sectorial Armies Can troops from other armies take the rank of lieutenant in the sectorial armies ? For example, a Deva in the Neoterra Sectorial Army, a Mobile Brigade in the Khapu Qalqi or, also,a Santiago Knight in the Military Order of Montesa s list? Yes to both, but the glory and recognition is for the Sectorial or the Military Order not to the "outsider" Lieutenant Fireteams Link Troops When should we place the Team leader Marker? In each new Order we put him on the miniature we want without spending an order. / It must be placed at the beginning of the link and can not be touched without re-linking.... The marker that points to the linked group always accompanies the group. Before declaring the first half of the order, you have to put the marker next to the mini you want to be the leader, whose weapon you are using. This is, probably, the guy you want to shoot with help from the support team on the active turn. The marker is relocable at the beginning of each order at no additional cost. Do I have to inform the opponent which models are the Fireteam members who are linked, or can I keep the members a secret? When you create a Fireteam, you have to indicate who is in it. The adversary must be able to tell if the player is playing well (staying within the radius of 8 inches and so on). It is also important when trying to avoid confusion when there are many figures in the table Fireteams Active Turn Linked Team Order Description Fireteams Movement Skills Support Skills Support Bonuses If you have linked a troop with a disposable weapon, do the Support Bonuses also increases the Burst? The B can never exceed the amount of ammunition available, the B of a D.E.P. is always 1, for example. Fireteams Dodge Use of Support Bonuses or Dodge Changing the Team Leader Fireteams Reactive Turn Team Coherency Can a Remote servant be part of a Linked team ? A Remote Server can not be part of a Linked team , as the team members must belong to the same unit. If the Doctor / Engineer wants to activate it, he´ll be out of the Linked Team. Link Broken Does the link break before or after performing an action?I.e I make a coordinated order with part of the linked troops , so... a)with the advantages of the link and then the link is broken b)the link breaks first and then I can do the actions. The link breaks. A coordinated order is not an action you can make with a fire team . Imagine you have 5 fusiliers linked ( 1,2,3,4 and 5 as team leader). If you declare that 3 and 4 make a coordinated order to move and shoot, these fusiliers are outside the group and spend 2 orders to do so. They are acting independently. This applies to all, anyone who makes a coordinated will be "unlinked", including the team leader, all the links are broken. Create a new Linked Team Linkable Troops “Last figure standing” rule Scenery rule Rules for using civvies CHARACTERISTICS Back-up Instruction Fury SKILLS Common Skills What happens if you want to do a Cautious Movement and a TO have a LOF on you or even is in your ZoC? If the TO Camouflaged troop is represented by a TO Marker, the Cautious Movement is not allowed. If the TO Camouflaged troop is in Hidden Deployment then, the only way to prevent the Cautious Movement is to reveal it. If the Hidden TO camouflaged troop is not revealed, then the Cautious Movement can be performed. Is it possible to declare in an Order as the first skill " discover" and as a second skill "shot" to a camo or supplanted ( in State 2- Characterized)? Yes, it´s possible 1 - Active player declares first skill" discover" 2 - Reactive player could ARO. If the troop dodge or shoot or any act that discover itself, the active player does not have to roll to discover. 3 - Active player declares the second skill, shoot against the camouflaged / supplanted —3.1-If the reactive troop dodged , the active player can shot, face to face roll. —3.2-If the reactive troop do not ARO and Discover roll is succesfull, the shot is normal roll. —3.3-If it fails to discover ,the active troop miss the second skill (shot). Special Skills When a troop is deployed using the Airborne Deployment Special Skill (AD) can it be placed Prone? No, it is not allowed. Can the Berserk Special Skill be used when Charging to a model who replies in ARO with a BS attack? No, it is not allowed. As a CC Special Skill, Berserk Special Skill requires both models be in base contact to be used. When my Lieutenant falls Unconscious or Dead, one of my troops with the skill Chain of Command is the new Lieutenant. Must I indicate to my opponent that my Lieutenant is dead and that the troop with Chain of Command is now the Lieutenant? No. Skills like G Mnemonica or Chain of Command do not need be advertised. The new Lieutenant is automatically appointed without spending Orders or ARO, and the Order Reserve remains unchanged . How do Orders and movement work using a Camouflage Marker" with more than one figure grouped under it ? If you move several figures under one Marker, they do the same action, so it is a Coordinated Order. Therefore A Marker with 3 figures Moving only generates one ARO to each enemy figure in LOF, as if Coordinated. If the 2nd Short Skill is Shoot (revealing the 3 figures), you must apply the restrictions of a Coordinated (same target, maximum B2 ...) It is not necessary to declare that is Coordinated Movement because, as a single marker, it generates a single ARO. But the player must have it in mind, looking to the other restrictions of Coordinated Order. The declaration of Order for a Marker with more than 1 hidden figure, is as usual (move this Marker to this Cover, for example) but you have to subtract the corresponding Orders to the Orders Reserve. What happens to the troops with the Camouflage and TO Camouflage Special Skill in a Retreat! Situation? In a Retreat!!! situation, the troops with CH Camouflage and CH TO Camouflage have that Special Skill reduced to CH Mimetism, in the same way as it happens with Frenzy [WWW]Link to the forum s reply Is a model possessing the Doctor Special Skill allowed to heal alien troops, like Dog-Warriors or Wulvers? Unlike with the MediKit device, the Doctor Special Skill, allows the model to heal alien troops (Dog-Warriors, Wulvers, Antipodes, Pupniks, etc.) Does a model with Explode Special Skill explode automatically once it enters the Unconscious state?. Yes, the figures explodes when it falls Unconscious. A Short Skill is required to be spent when the model possessing the skill wants to Explode while being conscious, in a Normal State. Does Explode as a voluntary short skill require a target? If not, can be used in such a way that affects a Camouflage Marker? What happens if there is an allied troop nearby? Explode as a conscious and voluntary act, is a Short skill that requires WIP roll. It is an offensive action, an attack, therefore requires a valid target. Rules says You can not attack friendly or allied figures (including impersonators undiscovered). Neither Camouflage and Hiding markers . Therefore, you can not activate the Special Skill Explode if the above rules are violated. What happens when I get a Critical roll with Forward Observer? Getting a critical attack with a Forward Observer does not make the guided shots Critical. Guided Special Ammunition has no possibility of Critical because it doesn t require a dice roll. A model with 2 Wounds and Regeneration received a wound. It does Regeneration to regain until 2 ... What happens if the roll fails , it stays as it is with 1 W or becomes Unconscious? It stays as it is, with 1 Wound, and does not go Unconscious. If the roll is successful it will have 2 Wounds. (This is the reason why the Asawira is so tough.) (..)react simultaneously to any attack performed against it out of its LOF with Sixth Sense L2 means the troop can react to a Speculative Shot ? Would it be a Face-to-Face or Normal roll? There are two possibilities The target (always has to be a miniature-target) can Dodge if it has Sixth Sense L2, making a Face to Face roll. If the dodge is successful, the rocket/grenade is lost. If there are more troops with Sixth Sense L2 affected by the Template , they may also Dodge, but their success does not affect the placement of the template. If the grenade suffers from Dispersion and falls on a model with Sixth Sense Level 2 not affected initially by the Template, this troop can not Dodge. How do you Dodge an attack with Guided Missile (the troop was marked) with a model that has Sixth Sense L2? The Forward Observer makes Face to Face roll, against Dodge or shoot.. If successful, a missile launcher can shoot, then it´s an attack performed against it out of its LOF. You can hack the missile the missile Use ECM Dodge thanks to Sixth Sense L2 . Success means that the missile is lost. What is the high of the Seed-embryo marker? The base size, any marker except Camo Marker is just base high. Can the Special Skill Sensor be used several times in a turn, or against several Markers of Camouflage / TO at the same time? Sensor is a Special Skill with an area of effect it doesn t need to target a Marker or miniature. The troop applies Sensor on all its area of effect, so you can Discover several Camouflage or TO Markers with a single roll and can also detect figures with Hidden Deployment. A figure who has the Special Skill Sensor can use it on the same area as many times as you have Orders available during your active turn. Can the Special Skill Sensor be used to Discover Impersonators? No, the Special Skill Sensor only can be used to Discover Camouflage or TO Markers and troops with Hidden Deployment. What if a Dogface suffers a Wound that causes the Transmutation in a place where as Dog-Warrior physically do not fit? (For example, a very narrow hallway, a ventilation duct ...) The transmuted Dog-Warrior in a place too close is Immobilized. If it can be released or not will depend on the terrain.Plaster walls are not the same as the reinforced walls of a base or a bunker. To address the possibility of his release, players must reach an agreement or leave it to the referee if there is a tournament. How does the Sapper Dodge in ARO? A figure in a Foxhole can Dodge in ARO, but can only do the following A)- Just Dodge, not moving, remaining inside the Foxhole with the bonuses it provides. B)- Arise, a Dodge that involves movement, therefore, terminate its action on foot and without the bonuses provided by the Foxhole WEAPONRY Types of ammunition What happens if a model throws a Smoke Grenade from out of Line of Fire and then moves into Line of Fire, but where the Line of Fire would potentially be blocked by the said Smoke Grenade? Any models that gains Line of Fire to the active model with the second Short Skill gains ARO as normal, if the ARO declared can prevent the Smoke Grenade to be thrown, a BS attack for example, it will result in a Face to Face Roll. Is the Cover Bonus applied when the figure is affected by Monofilament Special Ammunition? (For example, when it s affected by he explosion of a Monofilament Mine) No it is not applied. The Monofilament Special Ammunition considers any ARM as 0. This is applied not only to the ARM of he own figure but too to the addition of the Cover Bonus (+3 to ARM) to the ARM value. When the Monofilament Special Ammunition rule says it doesn t provide the Defence Bonus, is it referring it is not provided to the Monofilament carrier or maybe it is not provided to his adversary? Neither of them can apply the Defense Bonus. The Monofilament CC weapons don t allow to apply the Defence Bonus to their carriers neither to their adversaries. What effect does a Cover against Plasma Special Ammunition? The E/M Special Ammunition is radiation, so passes through solid objects, but the Plasma Special Ammunition , being a gas, does not pass through solid objects. When a model that has two Wounds down their wounds at 1, is then vulnerable to the Shock Special Ammunition since then has a single wound? No, only the troops with 1 Wound in their profile are vulnerable to the Shock Special Ammunition. The rule is not applied to those troops who have more than one Wound (W) in their profile. When a troop goes from having a Wound to have two (as might happen with a Cadmus with the Striga Special Skill), does it become invulnerable to the Shock Special Ammunition ? No, the effect is similar to the shock produced by the Viral Special Ammunition , whose rules say that This special effect doesn’t apply to miniatures whose (...)W value has been increased from 1 (Such those with the Striga Special Skill) Combi and MULTI Weaponry Weapon Types Does Grenade Launcher come with all the types of ammunition listed in the rulebook entry? No, only that ammo the Grenade Launcher has is listed in the army list’s trooper entry. If nothing is listed, the Grenade Launcher has normal ammo. In the army lists there are different ways to describe the weapons. For example, is there a difference between wearing - Combi Rifle + Light Grenade Launcher ; Combi Rifle and Light Grenade Launcher ; Combi Rifle, Light Grenade Launcher? The figures with special skills like Booty or Impersonation , with "+" would take both, but if the enemy troop lack the "+" could only be one of the two weapons. Keep in mind that both weapons have their distinct profile, and so apply. If a Combi Rifle + Light Grenade Launcher is hit by E/M, the only thing that could spoil is the Combi Rifle ... then the figure will be on hand with a gun that only works as a grenade launcher Do I have to use a Short Skill, or CC ARO to use the Electric Pulse? Can I use in the active turn, in an attack? Yes, it is mandatory, as with any other CC weapon to spend a Short skill or ARO. The Electric Pulse can be used in attack, not only as a reaction, however, is effective only if the enemy reacts. Example of game would be A Dronbot Remote, engaged in CC with a Morlock. As active troop, it attacks with Electric Pulse. Now, if the Morlock reacts with CC or Dodge, it must apply the Modifier of -6 to its rolls ( CC or PH). If the roll fails because the -6 Modifier, you apply the Electric Pulse. However, if the Morlock doesn t perform an ARO, the Electric Pulse has no effect. An E/Mauler activates when an enemy is activated by an Order or ARO, despite having Total Cover in the middle? Yes, in the case of E/Mauler, by the particular nature of the E/M Special Ammunition , the area of effect and detection are the same. Which Modifiers are applied to an attack with Flash Pulse? Flash Pulse is considered a Ballistic Skill Attack, even though it still uses a WIP roll. With the Flash Pulse the WIP Attribute replaces completely the BS one, like with thrown weapons and PH, all BS Modifiers are applied. Then, the Modifiers to apply would be Distance, Partial Cover, Camouflage and Hiding, those of the Optical Disruption Devices and Low Visibility Zones. Also, the Modifier of +3 to BS given by a 5 members Fireteam is applied, too. Is placing a Mine considered an Attack or a Movement? Does a camouflaged figure reveal when it places a Mine? To place a Mine is an Attack, never a Movement. Therefore, a camouflaged troop reveals automatically when placing a Mine. When you deploy a Mine on the battlefield, either, because a troop plant it with an Order (or ARO) or, at the beginning of the battle, with the Minelayer Special Skill, can be that Mine (Camouflage Marker ) deployed with a Prone Marker ? A Mine is a weapon, not a figure, so there can´t be Prone. Can a model with the Minelayer Special Skill or Crazy Koalas deploy his munitions inside the opponents Deployment Zone No. A Camouflage Marker always has humanoid size, this means the size of a base troop. What happens if a troop with Multispectral Visor L3 look to a deployed Mine which is just behind a parapet? The parapet gives Total Cover to the Mine but only Partial Cover to a normal troop. The troop can try to Discover the Mine for the benefit of other figures of his army, but can not perform a direct attack on it (Because the Mine is in Total Cover). When we choose the type of template using the Plasma Rifle? Can vary from one shot to another in the same Burst? When shooting with a Plasma Rifle you should indicate what type of explosion template placed at the point of impact, Circular or small teardrop . All the shots must use the same type of template. When a template affects to a miniature? When the miniature has its base totally or partially under the Template ,So,when there is any measurable portion of base under the template ,it´s affected. Can I hack a Sepsitorized TAG? Yes, you can hack a Sepsitorized TAG Now that we have the characteristics of the TAG pilots , do Sepsitor attacks would be made against pilot Attributes, instead against the TAG ones? No. When you put a TAG on the table, is played with the TAG profiles. Pilot and TAG are understood as a single entity, and thus puts the profile of TAG, as happens to a heavy infantry with armor. The profiles of the drivers are for use only when the pilot dismount, as Pilot Special Skill rules says. When you use Sepsitor against a TAG, it is now a Combined Army TAG. So, it´s like other CA Tags, impossible to be Possessed? No, if the TAG is human, then you can Possess it. Can you make go out the pilot of a sepsitorized - hacked TAG ? What happens then? If a CA player uses Sepsitor against a TAG (which is the same as to Sepsitor the Pilot ) TAG and Pilot are now CA´S. The CA player can dismount the pilot, if wants. But if the TAG is hacked by its former owner, the CA player can not move the Pilot (the TAG is ,minimum ,Immobilized). Do Combined Army´s sepsitorized Troops add their points for the Retreat! calculation of his "new army"? No, the original value of the Combined Army is what determines when they Retreat! When the Combined Army is in a ["Retreat"!] situation, do the sepsitorized troops under its control become Impetuous too? Do they generate an Impetuous Order (backwards)? Yes, the sepsitorized troop receive an Impetuous Order to go to the Deployment Zone as same as the other Combined Army troops. If the CA army has two (or more) Combat Groups,can a sepsitorized troop only use one combat group Orders ( to which it will be assigned permanently)? The sepsitorized troop only spends Orders of the Combat Group where is the Sepsitor troop. An Immobilized troop can make Sepsitor ... So, hack to immobilize is not Face to Face roll against Sepsitor? Indeed. Since both actions do not affect each other (because although immobilized ,Hacking can not prevent Sepsitor) then everyone makes a Normal roll. Therefore, it may happen that both troops have succeed their rolls. So, it would be a sepsitorized Hacker and a Immobilized troop with Sepsitor. Could I shoot the Marker against a vertical or irregular surface and stay there the Deployable Repeater ? You can not put the Deployable Repeaters ,even with the Marker, on a vertical surface.This is for the gameplay The Repeater Marker position is a visual reference for all players, and therefore it is desirable to operate as such. If we allow to place it on vertical surfaces where it can´t be phisically positioned,it will end up being beside the point where it suposes to be .As one of the items that can remain throughout the game ( and can be a lot ), they could end up confusing. EQUIPMENT AutoMediKit. Is it required a Short or a Long Skill to use the AutoMediKit? To activate the AutoMediKit is required a complete Order, this means it is a Long Skill. The resume-chart of the book s page 136 is mistaken. The correct answer is which appears in the AutoMediKit description (book s page 179). AI Beacon. The Ímetron of the Combined Army has the AI Beacon Special Equipment, the rule of this device says it provides one Order, but, moreover, in the Ímetron troop profile is stated it is Regular and Not Impetuous, but reading the background fluff, it seems to be just a mere inert device. Resuming, the AI Beacon rule provides one extra Order, but the Ímetron is Regular, too. Does this mean each Ímetron provides a total of 2 Orders to the Orders Reserve? The AI Beacon provides one Order (But not an extra Order) and the Ímetron’s one it is a Regular and Not Impetuous Order, this is the reason why it has been pointed in its profile. Biolocator. Is it allowed to perform an attack with Guided Special Ammunition affecting also other allied troops and not only the owner of a Biolocator? The owner, and only the owner of a Biolocator, is not affected by the rule that prevents to attack allied troops. This means the owner, who is an allied troop, can be targeted by Guided Special Ammunition, but only him. If there would be any other allied troop or Marker, in the area of effect of the Guided Special Ammunition, then, the shot of the Guided Ammo would not be allowed. Can a Biolocator be activated if there is a Camouflage and Hiding Marker nearby? If there is Camouflage and Hiding Marker near of a Biolocator, and there is not any enemy model there, then the Biolocator can not be activated. The action of activate the Biolocator is a menace to the Camouflage and Hiding Marker (We could say it is like to place a Mine) and the only way (Except with Multispectral Visor L3") to threat/ attack a not previously discovered Marker is performing an Intuitive Attack. And Biolocator doesn’t allow to perform Intuitive Attacks, so it is not a legal action. The Kuang Shi Control Device s rule points that, if the army is on Retreat, the Kuang Shi explode, with no spending Orders necessary. What happens if the player, when his turn starts, noted that his army is on Retreat? Does the Kuang Shi explode without give their Order to the Orders Reserve? Or do they provide their Orders, and then explode? The Kuang Shi provide their Order to the Order Reserve, and then, explode. Following the game sequence, the account of troops ad Orders comes first. The Kuang Shi provide, each one, their Order to the Order Reserve. Then the effects of the Retreat!!! are applied and all the Kuang Shi explode, and, as the rule says, with no spending Orders necessary. Does holoprojector level 2 (a piece of equipment ,not a skill) including the level 1? Holoprojector is a piece of equipment by levels (Level 1 and Level 2) Level 2 includes the previous one, but you can´t combine both effects and thus becomes explicit in the rule. Holoprojector L1 rule says, "The Holoprojector user and the trooper he is disguised as must be the same size (A human cannot become a Remote or a T.A.G. for example".. . How many size scales are there? 1 - People, REM and T.A.G? .2 -small base,big ones? ...3 - When you weight?....other? The question of size refers precisely to the volume it occupies in space. Like a human sized figure can not imitate a normal Remote (which is lower and wider) a Remote can not mimic a Remote Server (Which is obviously smaller than the conventional Remote). Nor a mounted Aragoto (Which is larger and quite different dimensions) or a Aragoto without his bike (That has a human scale) . While a human can imitate a Aragoto without bike but not with it, a human can imitate a Remote if the model has human dimensions (Patroclus / Dakini). If model possessing an activated Holoprojector L1 is member of a Fireteam and his Team Leader declares a Shoot Short Skill, is the Holoprojector figure revealed even this has not make any roll and he is only providing the Bonuses to the Team Leader? Effectively, the Holoprojector L1 is automatically revealed every time the Fireteam declares (and executes) any Skill which not be, as the rule says Cautious Movement and all Movement Skills that don t require to roll dice (Except to Alert). It doesn t matter the members of the Fireteam don t roll dice when a, for example, Shoot Short Skill is declared a different Skill from above mentioned has been declared so the Holoprojectors L1 are revealed. Please realize that, even not rolling dice, the Team members are supporting actively his Team Leader, so this reveal them. [WWW]Link to this reply in the forum Have the Aragoto’s Motorcycles a Smoke Light Grenade Launcher? In the army lists, the Kum bikes note they have the Smoke Light Grenade Launcher, but the Aragoto’s ones don’t. No, the Motorcycle rule points the military motorbikes usually have a Smoke Light Grenade Launcher, but it doesn’t say they always have such weapon. The weaponry and equipment of a troop is always noted in the army lists. This is the case of the Aragoto’s bikes, which have not the Smoke Light Grenade Launcher. The Nanoscreen doesn’t move if the model shoots in ARO; but if the troop Discovers or Dodges (Short Skill of the Order) then it moves to provide cover to him. Then, what happens if a troop with Nanoscreen is shot by several enemies in Coordinated Order and he declares to Dodge? Does the Nanoscreen move to provide cover from one single enemy, or does it move to cover from all of them? When a Movement skill or a Dodge is declared in ARO, the Nanoscreen acts in the same way it does during the active turn. It places wherever it would be necessary to provide cover from all shots. If the attack is performed in a Coordinated Order, it provides cover from all enemies. This is just basic game mechanics In ARO, a Dodge roll will face all the shots of the Burst (B) or all actions done by the miniatures under Coordinated Order (Dodge all blows in Close Combat, dodge different opponents’ shots etc.). VEHICLES TERRAIN TYPES When is a miniature within a Low Visibility Zone? When at least half of its base is located within the Low Visibility Zone.
https://w.atwiki.jp/mboxlist/pages/167.html
【登録タグ IA KAITO MEIKO UTA戦死 ミク 仟乃宮紫狼 星河フレア 星音ハル 曲 輝星惑 重音テッド 重音テト 鏡音リン 鏡音レン Tろ】 ロミオとシンデレラ http //www.nicovideo.jp/watch/sm18749814 http //www.nicovideo.jp/watch/sm18814374 http //www.nicovideo.jp/watch/sm26104006 http //www.nicovideo.jp/watch/sm37218336 http //www.nicovideo.jp/watch/sm40853024 英語版 http //www.nicovideo.jp/watch/sm25997716 http //www.nicovideo.jp/watch/sm20217086 http //www.nicovideo.jp/watch/sm26006351 http //www.nicovideo.jp/watch/sm32425191 http //www.nicovideo.jp/watch/sm29188138 http //www.nicovideo.jp/watch/sm24875841 英語版UST→http //ux.getuploader.com/UST/download/118/ROMIO.zip 英語版VSQX→http //ux.getuploader.com/UST/download/94/romio.zip 作者:doriko(きりたんP)
https://w.atwiki.jp/earthmukamuka/pages/247.html
ニコニコ動画/涼宮ハルヒの憂鬱 2008-01-16 ハレ晴れユカイ フルver とりあえずあげてみる たぶん高画質 http //www.nicovideo.jp/watch/sm858182 涼宮ハルヒの憂鬱 Godknows ふつうにあげてみた たぶん高画質 http //www.nicovideo.jp/watch/sm853695 恋のミクル伝説 フルver たぶん高画質 http //www.nicovideo.jp/watch/sm899228 冒険でしょでしょ? フルver たぶん高画質 http //www.nicovideo.jp/watch/sm883307 God knowsをメタルにしてみた。 http //www.nicovideo.jp/watch/sm1558461 ひだまり×ハルヒ http //www.nicovideo.jp/watch/sm1844045 らき☆すた ハルヒ http //www.nicovideo.jp/watch/sm693947 鍵盤、破壊、独逸にて。 - 長門有希 with キーボードクラッシャー http //www.nicovideo.jp/watch/sm1685138 天罰!長門有希 http //www.nicovideo.jp/watch/sm879731 最強パレパレード -涼宮ハルヒの激奏Ver- http //www.nicovideo.jp/watch/sm1751538 涼宮ハルヒのキミキス http //www.nicovideo.jp/watch/sm1637645 憂鬱なハルヒたん Ⅰ http //www.nicovideo.jp/watch/sm1349207 憂鬱なハルヒたん Ⅱ http //www.nicovideo.jp/watch/sm1660710 消しゴムで長門有希作った http //www.nicovideo.jp/watch/sm785186 はる☆すた(完成) http //www.nicovideo.jp/watch/sm458434 はる☆すた【着色完成】画質向上版 http //www.nicovideo.jp/watch/sm1559056 さよなら谷口みのる http //www.nicovideo.jp/watch/sm1160792 戻る
https://w.atwiki.jp/vocalive/pages/27.html
このページ名(Name of this Page)→【ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert】 Technology for the Vocaloid Handmade Live Concert and Event ライブ技術一覧 メニューMENU 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert Project MMD Live and 39diyMMDConcert TECH/Oversea/Project MMD Live+39diyMMDConcert USA Life-Size Miku Performs Koi Suru VOC@LOID in My House! (等身大のミクさんが家にやって来た!) (等身大のミクさんが、家に来て恋するVOC@LOIDを歌ってくれた!) http //www.youtube.com/watch?v=eL36nf26djo Screen (スクリーンの作り方)? a large scrim mesh is suspended across a metal pipe (大きなスクリムメッシュを、金属パイプの枠に張った) material of scrim 素材は? Mesh number # or Mesh size ? exact product number of scrim mesh ? a full-horizontal-range-life-size-projection system Projection from rear (背面からのプロジェクター投影) Credits Song Koi Suru VOC@LOID CG Model Animation SEGA Animation source ripped, cropped, converted, positioned, tweaked, adjusted, exported, uploaded, and sent by xtokashx (A BIG THANK YOU TO YOU! if you are reading this) Animation from the MikuNoPolis Blu-ray disc credits ~ you knew I would do something with it, but did you expect this ;) Inspired by the video from AOKI_KC (ミクさん召喚対決!ディラッドスクリーン vs アミッド・スクリーン) http //www.youtube.com/watch?v=ZCYJu7KSqQM Scrim by www.mosquitocurtains.com scrim(スクリム)の意味 1 綿または亜麻の目の粗いカーテン用織物.家具の裏張り・カーテン用など、(スクリム ) 2 (米)演劇紗幕(しゃまく)、(舞台で用いる)紗(しや)の(背景)幕。 Mosquito Curtains http //www.youtube.com/watch?v=MnfoF_97ad8 http //www.mosquitocurtains.com/1-screen-porch-learn/1-intro-screen-porch-DVI.html Mesh Fabric Comparison Table Reference VOC@LOID In Love - 2011 MIKUNOPOLIS in Los Angeles End Credits http //www.youtube.com/watch?v=ieym3n6av5g Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ YouTube Channel 39diyMMDConcert http //www.youtube.com/user/39diyMMDConcert "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html Vocalekt Visions LIVE/海外/Vocaloid Concerts of Vocalekt Visions Please find the separate page for Synthesized Reality Productions SRP in this Wiki. LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP [AOD] [Hatsune Miku Animation Concert] Vocalekt Visions @ Anime on Display 2012 WVD01 AniMiku http //www.youtube.com/watch?v=uIpT1kRSmPo Vocaloid MMD Live starts after 20min. Vocalekt Visions after 34min, Staff introduction around 48min Vocalekt Visions is the most active western VOCALOID producer team in USA. http //www.vocalektvisions.com/ Vocalekt Visions’ News http //web.me.com/tempo_p/Vocalekt_Visions/News/News.html Message http //web.me.com/tempo_p/Vocalekt_Visions/Message.html 主催のVocalekt Visionsから協力スタッフ等を募集 http //web.me.com/tempo_p/Vocalekt_Visions/Message.html Parallel World [Hatsune Miku] [Kagamine Rin] [Gumi] [SF-A2 Miki] [Original Vocaloid Song] http //www.youtube.com/watch?feature=player_embedded v=yXcdMWAHM7Y 藤本健の“DTMステーション” ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html English Article Vocalekt Visions http //www.mikustar.com/Vocalekt_Visions.html Vocalekt Visions at Anime LA 2012 (sound fixed) http //www.youtube.com/watch?v=hklEpmiRIN8 http //www.youtube.com/watch?v=tlpfusmbAvo (Original Recording ?) Songs presented 1) "Bring back your smile" - Gumi and Gakupo (motion under development) 2) "Overseas Travel" - Gumi 3) "Lemon Ice Bar" - Miku 4) "Headline Love" - Sweet Ann and Big Al (Koda-P) Vocalekt Visions presents Hatsune Miku and other Vocaloids at Anime LA on 2012-01-08. Vocalekt Visions is the largest western Vocaloid music-producing company and is quickly rising in popularity among western Vocaloid fans. With numerous connections to other Vocaloid professionals, Vocalekt Visions plans to expand its presence by producing fan-made Vocaloid concerts outside of Japan. Hear from host Holo the Wise, special guest Koda-P - the famous Engloid producer, and Tempo-P of Vocalekt Visions. Please visit their website for more original Vocaloid songs, and be sure to like and subscribe Vocalekt Visions! Credits 39diyMMDConcert (Shinji) film team Vocalekt Visions - neutrinoP and Tempo-P - http //www.vocalektvisions.com Host - Holo the Wise (James) Special Guest - Koda-P Animation AniMiku (Re VB) http //animiku.net MMD Animations by 1FNPony Dregorin Keeprefrigeratedful Raiku-P Choreographies by Myokuju Holo the Wise Yukie Dong Original video http //www.youtube.com/watch?v=tlpfusmbAvo ENJOY ^^ Materials to make Screen? 13 10secのところで、やや茶色い布が少し見える 映りこみなし。シーツ,。背面投影 neutrinoP s Vocaloid channel http //www.youtube.com/user/neutrino006 Vocalekt Visions official channel - Tempo-P and neutrinoP http //www.youtube.com/user/TempRecord/featured http //www.youtube.com/user/TempRecord/playlists Vocalekt Visions songs http //www.youtube.com/playlist?list=PL0B7F4958AAC860DA LA手作りライブの、左側の出演者のTempo-Pさんは 自分たちで作曲して投影ライブやってたらしい 【レモンアイスバー】ミクオリジナル曲 【初音ミク】 Tempo-P (Vocalekt Visions) http //www.nicovideo.jp/watch/sm14987729 (詳細リンク集有) http //www.youtube.com/watch?v=sLQWs7zFL8Y Lemon Ice Bar at PMX 2011 http //www.youtube.com/watch?v=sDWa-aU0XKc Tempo-P USA s vocaloid user in LA 30min http //www.youtube.com/user/TempRecord Amazon Tuned in the West Tempo-P NeutrinoP Anime Los Angeles Band Schedule 2012 http //www.animelosangeles.org/wp/2011/concerts-2/ Anime Los Angeles (紹介 日本語訳) http //www.bunkaextend.com/ala12_01.html Synthesized Reality Productions (SRP) Please find the separate page for Vocalekt Visions in this Wiki. LIVE/海外/Vocaloid Concerts of Vocalekt Visions Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. Our dream is to make live concerts for VOCALOID all over the world. With us and all of you, we can make this dream come true!] Recent Events Lists http //synthreality.com/shows/ Miku USA http //vocaloidotaku.net/index.php?/topic/21866-animiku-and-mikusa-release/ AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB (ページ作成中) http //www.animiku.net/ Download AniMiku http //www.animiku.net/cms/download-animiku AniMiku Exhibition http //animiku.com/cms/exhibition http //www.animiku.net/cms/node/3 http //animiku.com/cms/tools AniMiku Non-Exhibition AniMiku Exhibition AniMiku blog (from New York) http //www.animiku.net/cms/blog-2/ AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc Blog-AniMiku and Vocalekt Visions at AnimeLA 2012 http //www.animiku.net/cms/blog-2/animiku-and-vocalekt-visions-at-animela-2012/ AniMiku - VOCALOID Concert Animation System Software Overview Demonstration http //www.youtube.com/watch?v=fIkZBY90n8o New AniMiku Version 3.9 Release Beta Preview http //www.youtube.com/watch?v=okPvBMF3BRA 「Feature Explanation Controllable lighting effects You would be able to control the light s position, color, and brightness Light Source/Glow Mode Parts of the model can be configured to be light sources or to glow. This way, when the main virtual light is dimmed or turned off, these parts of the model will stay lit (for example, the lights on Miku s armbands and skirts). This effect was used in the 39 s concerts. Animated Textures You would be able to load the model in an editor, and load multiple images that will act as frames for the animation (similar to an animated GIF, except higher quality), set the frame delay, and these textures will be animated by the renderer in real-time Transition Effects Currently the transition effect is a fade in or out. Possibly in the future I may add other effects Soft Shadows/Self Shadow The program will render realistic shadows on the model, improving the 3D effect」 AniMiku and MikUSA Release AniMiku - Hatsune Miku Full Scale Holographic Performance of 1/6! http //www.youtube.com/watch?v=k-WgZQgzWx0 AniMiku Live Hatsune Miku Concert at Tora-Con 2012 Official Video http //www.youtube.com/watch?v=9F2c4YrvzQs AniMiku Live Concert at Tora-Con Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 Introduction of Project MMD LIVE technology (Project MMD LIVE の技術説明概要) YouTube Channel 39diyMMDConcert (Project MMD Live) http //www.youtube.com/user/39diyMMDConcert/ What Is MMD LIVE? "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. What s the point of this project? The goal of the MMD LIVE project is to demonstrate an alternate technology that could be used for live Vocaloid concerts. Due to resource and budget limitations, I was not able build a life-sized version of this project. However, it can be done and the same technology I used for this project can be used for Miku s concerts. This would solve 3 problems 1 - Elimination of the glow stick reflections on the screen 2 - Even illumination across the entire area - Miku does not fade as she moves horizontally 3 - Elimination of projector light obscuring parts of Miku How it Works Optical superimposition of virtual images - a technique known as Pepper s Ghost which has been modernized in the Musion Eyeliner system. What is holographic-illusion (Pepper s Ghost) Effect? ペッパーズ・ゴーストの説明: wikipedia Pepper's Ghost Effect (wikipedia) Pepper s Ghost Effect(ペッパーズ・ゴーストを発生させる構造説明の動画) http //www.youtube.com/watch?v=kMCVqqUzfyQ Peppers Ghost Illusion Tutorial http //www.youtube.com/watch?v=xCYWEwtrxAk What is Musion Eyeliner system? AV Concepts Musion Eyeliner http //www.youtube.com/watch?v=pkarjAr4hsM Musion Eyeliner Holographic Projection Setup http //www.youtube.com/watch?v=HtVcN0q-A08 Musion Eyeliner Hologram by - info@rocknano.com http //www.youtube.com/watch?v=HX0-z7mMXV0 Gorillaz Hologram MTV Awards - Created by Musion Eyeliner http //www.myspace.com/video/musion-eyeliner/gorillaz-hologram-mtv-awards-created-by-musion-eyeliner/12205161 Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ FaceBook-Project MMD LIVE http //www.facebook.com/pages/Project-MMD-LIVE/357988107550896?sk=wall Video Gallery http //39diymmdconcert.webs.com/apps/videos/ The Set List of MMD LIVE http //39diymmdconcert.webs.com/setlist.htm Photo Gallery of Project MMD Live (View as Slideshow、写真、スライドショーで見る) http //projectmmdlive.webs.com/apps/photos/ Pictures of the MMD LIVE miniature concert stage by 39diyMMDConcert Making MMD LIVE miniature concert stage(MMD LIVEの作成風景写真) http //39diymmdconcert.webs.com/apps/photos/album?albumid=12655770 Pictures of the MMD LIVE miniature concert(ミニチュアライブの写真) http //projectmmdlive.webs.com/apps/photos/album?albumid=12677965 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html 作ってみた業社さんが「半透明スクリーン」を作ってしまったらしい件 http //vocaloid.blog120.fc2.com/blog-entry-5671.html http //www.youtube.com/watch?v=YmTXICpWgc0 【立体映像】ミクさんが透明スクリーンから出てきてくれました。ver1.03 【立体映像】ミクさんが透明スクリーンから出てきてくれましたver1.03 http //www.nicovideo.jp/watch/sm16322269 導入編 http //www.nicovideo.jp/watch/sm15744982 科学と財布の限界を超え、初音ミクを“3次元”に http //ascii.jp/elem/000/000/651/651624/ polyphonicskies.net http //www.polyphonicskies.net/index.html FVP-Project Aono.Y http //twitter.com/Aono_Y 裸眼3Dミクさん ピタゴラ装置的なMMDモデルが配布されているらしい件 http //vocaloid.blog120.fc2.com/blog-entry-10626.html 【ハコあに】 Hako-Ani 横からも見れる反射式透過スクリーン http //www.youtube.com/watch?v=y8g8seGcEcM 初音ミクを自宅に召喚してみた【ハコあに】 出た!立体視ディスプレイ「ハコあに」の店頭デモに「結月ゆかり」が起用 http //vocaloid.blog120.fc2.com/blog-entry-12534.html Hako-ani 東北ずん子の『3Dディスプレイを使った動くフィギュア』【ハコあに】 http //www.youtube.com/watch?v=9UeFPZL0PRw 3Dディスプレイの「ハコあに」をつかった、東北ずん子の動画。 『ハコあに』とは「3Dディスプレイを使った動くフィギュア」 いろいろな方向からキャラクターを見ることが出来る。 3Dディスプレイは、SSS LLCが企画、ALBEDOが製造を行っている。 バーチャルアイドルを立体投映できる家庭用装置「ハコあに」 http //gadget.itmedia.co.jp/gg/articles/1207/27/news058.html 展示会などで使われる業務用の立体映像装置を小型化した。従来の装置は大型のプロジェクタを使っていたが、ハコあにはタブレットの映像を投映してバーチャルアイドルの立体映像を映す。ハーフミラー方式だが、特殊加工した高価なフィルムを使うことで透明度が高く、映像のゆがみもないという。 【MMD】ミクをハコに入れるための動画【らぶ式】 http //www.nicovideo.jp/watch/sm23506136 【MMD】ハコビジョン入り娘【らぶ式】 http //www.nicovideo.jp/watch/sm23506119 ピラミッド型透過スクリーンの解説画像 http //www.youtube.com/watch?v=uhjDs4ZcBsQ 立体視ディスプレイを作ってみた TECH/日本/Hatsune Miku Hako Vision (Box Vision) Production Projection Mapping プロジェクションマッピング入門 Projection Mapping Wikipedia プロジェクションマッピング Wikipedia 2.プロジェクションマッピング入門~理論・制作手順・機材~ http //www.sugawara.ac.jp/digital/blog/projection-mapping-semi-top/02-princeple ピラミッド型反射式透過スクリーンの透過率が高い方 acrylic board 立体投映のPVC・初音ミク Tda式Ver http //www.nicovideo.jp/watch/sm19947739 暗くするのがコツ:2min 30sec アクリル板 厚1mm MMDAgentを応用したピラミッド型透過スクリーン (kinect)霊夢の実体化計画-インターアクション http //www.nicovideo.jp/watch/sm19980305 acrylic resin アクリル (wikipedia) 【フォグスクリーン】Mist screen http //www.nicovideo.jp/watch/sm19735088 【フォグスクリーン】映像投影可能な加湿器を作ってみた http //www.nicovideo.jp/watch/sm19831829 裏表から見られるプロジェクター投射システム http //www.youtube.com/watch?v=R57Ph8GLUTM ポリッドスクリーン kinect,headtracking,ポリッドスクリーンを用いて 裏表から見られるプロジェクター投射システム作ってみました。 裏から見ても表から見ても反転してません。 ヘッドトラッキングも行なっているので3Dキャラの背中も見ることができます。 http //www.nicovideo.jp/watch/sm20202950 【BUMP OF CHICKEN feat. HATSUNE MIKU「ray」】 https //www.youtube.com/watch?v=yT_ylSCgY6Q ついに公開! BUMP OF CHICKEN×初音ミクの最新技術によるMVが話題 http //kai-you.net/article/3892 映像を手がけているのは、初音ミクによるオペラ「THE END」のプロデュースを手掛けたクリエイティブプロダクション・A4Aの東市篤憲さん。 初音ミク開発元であるクリプトン・フューチャー・メディア社による完全監修のもと、「14(イチヨン)モデル」という最新の3DCGモデルの初音ミクを制作。 同社の開発したスクリーン素材、センサー制御、トラッキング設計、同期システム、リアルタイムアニメーション技術などの最新テクノロジーによって、CG合成ではなく、BUMP OF CHICKENと初音ミクが同じ空間に立ち、撮影に挑むという世界初の「リアルタイムでの共演」を可能にしている。 【YouTube】初音ミク・ドキュメンタリー 技術編公開!BUMP OF CHICKEN コラボMV実現の裏側に迫る! http //blog.piapro.net/2014/03/youtube-bump-of-chicken-mv.html http //www.crypton.co.jp/cfm/news/2014/03/ray http //blog.piapro.net/2014/03/youtube-bump-of-chicken-feat-h.html 【初音ミク】39ch 特別編 BUMP OF CHICKEN feat. HATSUNE MIKU 「ray」 http //www.youtube.com/watch?v=43hxfj5RFCk ユニティ 【Hatsune Miku】初音ミク ドキュメンタリー テクノロジー編 / 39ch Documentary Technology 【初音ミク】 http //www.youtube.com/watch?v=m0N9szI19BA カメラの横にセンサー(複数)を付けている。センサーと同期させている The synchronization of censors of the camera 円筒形のスクリーンの中心にWiFiの親機の中心がある。 In the middle of sylinder shaped screen, a parent WiFi station was placed. CGの原点位置情報が、リアルタイムで移動する。 3軸の加速度センサーと3軸のジャイロセンサーを組み合わせた、6軸のセンサーを使用。 combination of 3-axis accelerometer censors and 3-axis gyro sensors. ジャイロセンサーは、スタジオ内の磁気ノイズが入るため、手でシールドを行った。 別府Trans City feat. Hatsune Miku]のスカイライトシアターの技術を利用。 全天周360度スクリーン。 プリジェクターの台数は多い。Several numbers of projectors were used. イーハトーヴ仕様円筒形スクリーンを土台にした。 分厚いと円筒形にスクリーンを巻けないため、厚みを調整した。 Modification of thickness of the screen is required to make the sylinder shaped screen. 同期システム synchronization system How to synchronize several PC and videos. (free soft) フリーソフトを使って複数PCで同期再生する方法 http //www.nicovideo.jp/watch/sm22615641 同期操作ソフト「SameKm」のダウンロードは↓こちらからどうぞ http //www.vector.co.jp/soft/winnt/util/se486415.html 3Dゲームファンのための「バーチャファイター5」グラフィックス講座 PCベースのアーケードシステムで実現される至極のリアルタイム3Dグラフィックスの秘密 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page http //www18.atwiki.jp/vocalive/editx/27.html
https://w.atwiki.jp/voiceroid-game/pages/36.html
ゲーム名 VoxeroidDefense 作者 かいふ 制作ツール Unity ジャンル タワーディフェンス リリース日 2018/04/29 更新日 2018/06/27 動作環境 Windows メインキャラ ボイスロイド 価格 フリー 画像 ゲーム紹介 結月ゆかりさん達のタワーディフェンスゲームです。 プログラム @KaifuKM モデリング @yas0008 サイトURL https //unityroom.com/games/voxeroiddefense 紹介動画 http //www.nicovideo.jp/watch/sm33135243 コメント 最新の10件を表示します。 名前
https://w.atwiki.jp/www123456/pages/7.html
動画(youtube) @wikiのwikiモードでは #video(動画のURL) と入力することで、動画を貼り付けることが出来ます。 詳しくはこちらをご覧ください。 =>http //www1.atwiki.jp/guide/pages/801.html#id_30dcdc73 また動画のURLはYoutubeのURLをご利用ください。 =>http //www.youtube.com/ たとえば、#video(http //youtube.com/watch?v=kTV1CcS53JQ)と入力すると以下のように表示されます。
https://w.atwiki.jp/vrcinmu/pages/172.html
メス堕ち待ち兄貴 VRCですよVRC!part1 http //www.nicovideo.jp/watch/sm43225539 VRCですよVRC!part2 http //www.nicovideo.jp/watch/sm43232882 VRCですよVRC!part2.5 http //www.nicovideo.jp/watch/sm43235590 VRCですよVRC! part2.6 http //www.nicovideo.jp/watch/sm43238816 VRCですよVRC! part3 http //www.nicovideo.jp/watch/sm43240142 VRCですよVRC! part4 http //www.nicovideo.jp/watch/sm43242755 VRCですよVRC! part4.5 http //www.nicovideo.jp/watch/sm43245242 VRCですよVRC! part5 http //www.nicovideo.jp/watch/sm43248128 VRCですよVRC! part6 http //www.nicovideo.jp/watch/sm43254450 VRCですよVRC! part7 http //www.nicovideo.jp/watch/sm43261300 VRCですよVRC! part7.5 http //www.nicovideo.jp/watch/sm43265076 VRCですよVRC! part8 http //www.nicovideo.jp/watch/sm43269522 VRCですよVRC! part9 http //www.nicovideo.jp/watch/sm43280251 VRCですよVRC! part9.5 http //www.nicovideo.jp/watch/sm43289774 VRCですよVRC! part10 http //www.nicovideo.jp/watch/sm43297515 VRCですよVRC! part10.5 http //www.nicovideo.jp/watch/sm43318460 VRCですよVRC! part11 http //www.nicovideo.jp/watch/sm43337737 VRCですよVRC! part11.1111111 http //www.nicovideo.jp/watch/sm43346350 VRCですよVRC! part12 http //www.nicovideo.jp/watch/sm43359350 VRCですよVRC! part12.5 http //www.nicovideo.jp/watch/sm43394207
https://w.atwiki.jp/v-ranking/pages/70.html
鏡音新曲ランキング マイリスト 鏡音新曲ランキング 記念特別号 PL http //www.geocities.jp/erewhon_do/mylist/RinlenNew01PL.html sm2871474 【鏡音リン・レン】下剋上(完)【オリジナル曲】ボカラン#27 1位 sm2849292 【鏡音レン】イケ恋歌 -Full ver.-【オリジナル曲】ボカラン#27 3位 sm2844465 【鏡音レン】ココロ・キセキ【孤独な科学者】ボカラン#27 4位 sm2866765 【鏡音レン】プレゼント【オリジナル】01位 sm2832213 【鏡音レン】スターゲイザー(完成版)【オリジナル曲】02位 sm2896419 【鏡音リン】氷葬花-Hyousouka-【オリジナル・第四弾】03位 sm2860323 【鏡音レン】半透明アラバスタ【オリジナル曲】04位 sm2885288 【鏡音レン】ショタショタにしてあげる♪【してやんよVer.1.5】05位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm2876530 【VOCALOIDと俺】熾天使二人叫びてありぬ(シャイト)【歌ってみた】06位 sm2888741 【鏡音リン】幻想論【オリジナル曲】08位 sm2870807 【鏡音リンオリジナル曲】Pretends【大人リンロック】09位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm2864012 【鏡音リン】ナンデーク・アッチャ・タンダ【後悔ウエスタン】10位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm2900413 鏡音リンで Kosmos,Cosmos 【アイマスカバー】11位 sm2844423 【鏡音レンオリジナル】-REAL-(FULL)【レンメタル】12位 sm2890895 【鏡音レン】ダッカルァハエーヨ【トマ豆腐ボサノバ】13位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 nm2893377 【鏡音レン】Driving Rain【オリジナル】14位 sm2833044 【鏡音リン】乙女てぃっく☆ルネッサンス【オリジナル】15位 sm2848401 【鏡音リンオリジナル】SAKURA【一年の終わりに】16位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm2905882 【鏡音リン】眠れる森【オリジナル】17位 sm2832081 【KAITO】青春アミーゴ ~レンとKAITO~【鏡音レン】18位 sm2865373 初音ミクでX JAPANのSADISTIC DESIREを歌ってみた19位 sm2898886 鏡音リンと初音ミクが歌う。「冷凍みかん」GTP 20位 nm2887447 【鏡音レン】ルパン三世のテーマを歌わせてみた【アカペラ】21位 nm2841970 【初音ミク】【鏡音リン】よろこびのうた【オリジナル】22位 sm2875617 【鏡音リン】あたしはわがままになりたくない【オリジナル曲】23位 sm2869129 【鏡音リン】私のことをけなしてよ【オリジナル】24位 sm2664992 【VOCALOID】鏡音リンにオリジナル曲「水底」を歌わせてみた/MP3もあるでよED曲