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LEGO CITY Undercover 項目数 48 総ポイント 1000 難易度 ★☆☆☆☆ 所謂いつものレゴゲー。難しい実績は皆無だが、かなりの時間を浪費する。 Clowning Around Completed Chapter 1-New Faces and Old Enemies 15 Grapple with Goons Completed Chapter 2-Blast from the Past 15 Nothing but Net Scored 3 baskets in 3 attempts when playing basketball game 15 Unbelievabull Completed the Bucking Bronco game 15 From Blue to Bluebell Completed Chapter 3-Go Directly to Jail 15 Kung Fu... and Plumbing? Completed Chapter 4-When the Going gets Tough 15 Double Trouble Threw Troublemakers into each other 5 times during Gang Fight Challenges 15 Chan Chuang s gang Completed Chapter 5-Undercover 15 Flash Car Built up the brick multiplier and activated the super car 15 Vinnie s Jewels Completed Chapter 6-All in the Family 15 Chase McCain?! Achieved Lego City Hero in a level 15 Watch This Space Completed Chapter 7-One Small Job for Chan 15 Save Points Completed Chapter 8-The Rescue 15 Steel Surfer Car Surfed for 30 seconds 15 When Pigs Can Fly Completed Chapter 9-Bringing Home the Bacon 15 Exhibit T Completed Chapter 10-Back on the Case 15 Honey and Ice Cream Completed Chapter 11-The Proof of the Pudding is in the Meeting 15 Build in Sight Completed Chapter 12-The Con in Construction 15 Daredevil Jumped from a helicopter into a car 15 Back to Blackwell s Completed Chapter 13-Secrets 15 Ultimate Protection Completed Chapter 14-Saving and Loans 15 City Saviour Completed Chapter 15-Far Above the Call of Duty 30 Fusileani Twist Slid down the hand rail from the top of Fresco s Fusileani Tower 15 Scandal! Listened to 20 different conversations whilst Audio Scanning 15 Building Model Citizens Played with all 8 disguise slots customised at the same time 15 City Protector Collected all Police Shield pieces in any level 15 What s In Store Built all objects in Blight Lights Plaza s LEGO Store 15 Fair s Fair Rode each of the 4 Super Build fairground rides 15 True Tourist Visited all 10 giant LEGO City stone statues 30 Mr Gold Collected 4,000,000,000 LEGO Studs 95 Crime Waive Completed all Robber City Challenges 15 Firefight Right Completed all Firefighter City Challenges 15 Focused Farmer Completed all Farmer City Challenges 15 Speedster Completed all Vehicle Races 15 Super Builder Constructed all 65 Super Builds 30 Free Run Done Completed all Free Run Challenges 15 Astronaut Ace Completed all Astronaut City Challenges 15 Top Cop Completed all Police City Challenges 15 Construction Completion Completed all Construction City Challenges 15 Miner Accomplishment Completed all Miner City Challenges 15 Skullpture Vulture Found and Destroyed the 5 hidden Rex Graffiti Skullptures 30 Pull the Lawnmower Over! Drove a Lawnmower as Rex Fury 15 Wacky Taxi Used 10 Stunt Rumps in a taxi with passenger 15 You re a Legend Achieved LEGO City Hero on all levels 30 Secret Shields Found and built the 5 hidden Police Shields 30 Shield Collector Collected all Police Shield pieces in the game 30 Super Compuper Achieved 100% Completion 95 Cheat Chief Collected all Red Bricks 30 Nothing But NetChapter3で解除できる。監獄内にバスケットコートがありそこにゴールがあるのでミスなく3回決めると解除 https //www.trueachievements.com/a232172/nothing-but-net-achievement?gamerid=619974 Double TroubleChapter4で解除できる。カンフーの練習場面になったらキャラクターをつかめることが出来るので、掴んだ後別のキャラに向かって投げるとカウントされる。5回以上出来るチャンスはあるので焦らずに試すとよいだろう Flash Carビークルに乗った状態で街灯や生垣等破壊できるオブジェクトを破壊していると捜査しているキャラクターのヘルスバー(画面左上)の下にx2やx3等のケージが表示されるそれをx5まで上げると解除。 https //youtu.be/-MCGNKm_CG4 Chase McCain?!ミッション内でスタッドを一定以上集めると解除 Steel Surfer車の上にキャラクターを移動させると片足立ちでバランスをとる動作をする。そのまま30秒経過で解除。車種は問わないが、車高の低い車の方がやりやすいと思われる。 DaredevilChapter10をクリアすることが必要。地上スレスレでヘリを操作してると道路を走行中の車の上にYのアイコンが表示される。ボタンを押すと勝手に車に飛び乗り、乗った時点で解除される。 Fusileani TwistFresco 地区にピサの斜塔に似たタワーがある。そのタワーの最上階一歩手前道の淵に沿ってスタッドがあるがそのスタッドが途切れてる地点から淵に沿ってキャラクターを動かすとある地点からキャラクターがスライディングを始める。最後まで滑りきると解除 https //youtu.be/edNc_7njuNE What s In Storehttps //www.trueachievements.com/a232167/whats-in-store-achievement?gamerid=619974 Fair s FairMAP上に4つある乗り物を全て作成した後に乗ると解除。 https //www.trueachievements.com/a232175/fairs-fair-achievement?gamerid=619974 True Tourist事前にRex Furyを解除する必要有。MAP内に点在する10の石像に全て訪れると解除。尚石像がエリア内に複数個ある場合、それら全てを訪れないとカウントされない点に注意 https //youtu.be/eVQTaiUta4c Skulpture Vulture https //youtu.be/befPgpyu_H8 Pull the Lawnmower Over!Lawnmower=芝刈り機。Crescent Parkが一番見つけやすいロケーションだと思われる Wacky Taxi同じスタントランプでもカウントされる。 https //youtu.be/JdNClAQnTiU Secret Shields https //youtu.be/g0lwn9bEjJM Shield Collector https //www.trueachievements.com/a232158/shield-collector-achievement?gamerid=619974 Cheat Chief https //www.trueachievements.com/a232160/cheat-chief-achievement?gamerid=619974
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登録日:2011/10/29 (土) 05 49 00 更新日:2021/10/07 Thu 18 25 47 所要時間:約 4 分で読めます ▽タグ一覧 Epic Games Infinity_Blade ふつくしい アプリ ゲーム 衝撃のラスト 鬼畜 父よ、今こそ復讐を遂げよう。 『Infinity Blade』(インフィニティ・ブレード)とは、Epic GamesによるiPhone/iPod Touch/iPad専用アプリである。 iPhoneやiPadのCMで一瞬だがプレイ画面が映るため、名前でピンとこなくても絵を見れば分かるという人も多いと思う。 その携帯機種の域を超えた超美麗なグラフィックが話題を呼び、「2010年最大のインパクトを持ったiPhoneゲームの一つ」と称されるまでに至る。 まあ正直ボリューム不足感も否めないが、値段は500円とお手頃価格なので、元は十分取れる……はず。 また、後に続編も公開された。 ■システム 移動 画面に青い円があるところがあるので、そこをタップすれば勝手に移動してくれる。したがってプレイヤーは主人公を自由に動かせない。 これを「物足りない」と取るか「楽でいい」と取るかで評価は分かれると思う。 またマップのいたるところにお金やポーション(使うとHP全快)が置いてあり、それらもタップすることで自動に入手できる。 戦闘 敵と遭遇すると戦闘になる。 敵を斬るようにスワイプ(指で線を書くように画面をなぞる)すれば攻撃するが、大抵はブロックされたり浅手だったり。したがって、以下の方法でブレイク(隙を作る)してから攻撃するのが基本である。 ブロック……盾で攻撃を防ぐ。構えてるだけで成功するため一番簡単だが、ブレイクしてもすぐに回復してしまう。また攻撃を受け続けている間に盾が壊れてしまうので注意。 ドッジ……敵の攻撃を避ける。タイミングはもちろん、避ける方向も合わせないと失敗してしまう。慣れるとわりと簡単。 パリィ……敵の攻撃を受け流す。一番難しいが、これでブレイクすると長時間隙を見せるので、慣れると一気に大ダメージを与えることができる。 また主人公は魔法も使うことができ、魔法の種類によって敵に攻撃したり、HPを回復したりできる。 さらに攻撃を受け続けていると画面左上のゲージが溜まり、満タンになるとスーパーを発動できる。これを発動すると敵は長時間ブレイク状態になるため、一方的にメッタ斬りできる。 レベルアップ 敵を倒せば経験値が入り、レベルアップする。 レベルが上がるとスキルポイントが入り、それをHP、攻撃力、盾の耐久力、魔法の威力に関するステータスに振り分ける事が可能。 さらに装備にも経験値が配分され、一定まで溜めるとその装備をマスターしたことになり、スキルポイントが入る。 ストア 全ての装備品は、敵を倒したりその辺で拾ったりして手に入れたお金で買うことができる。 最強の武器や防具もストアで買える。この商人は何者なんだ。 ■登場人物 主人公 鎧に身を包んだ青年。顔は見えないが、おそらく20代。 ゴッドキングに殺された父親の仇を討つため、(何故か殺された父親と同じ装備で)ゴッドの城へとやってきた。 盾でぶん殴って倒れたところに剣を突き立てたり、ジャンプして脊髄に剣をぶっ刺したりと、結構エグいことをやってくれる。 ゴッドキング ラスボス。勝てる気がしない。初めてこいつのレベルを見た時は、たぶん誰もが(゚д゚)ってなる。 インフィニティブレードという剣を装備している。 長きに渡って力による支配をしてきた暴君であり、不死者。主人公の父親の仇でもある。 ちなみに彼の持つインフィニティブレード、ストアで買える。本当に何者なんだよこの商人…… ダークナイト ゴッドキングの側近。このゲームでは敵はランダムに出現するが、こいつだけは必ず決まったところにいる。 それなりに強いが、ゴッドの前座臭が半端ない。というか実際前座。 でもオープニングで主人公の父親を倒している。そこが彼の一番輝いた瞬間。 以下ちょっとネタバレ ゴッドキングを倒しても倒せなくても、主人公は必ず死ぬ。 その約20年後、主人公の息子が父の仇を討ちに、ゴッドの城へとやってくる。 そしてまた死んで、その息子が仇を討ちに……と無限ループになっている。 ただ、インフィニティブレードを装備している状態であるところに行くと…… アニヲタよ、今こそ追記修正を遂げよう。 △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] 名前 コメント
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目次 補足情報 画像情報 動画情報 情報投稿 補足情報 画像情報 画像概要 URL 公式画像 FaceBook | Wretch 201106 外拍 197枚 https //plus.google.com/photos/105274501484374472959/albums/5617867093879564225 201106 外拍 5枚 http //www.flickr.com/photos/henry_tien/sets/72157632353071311/ 動画情報 動画概要 URL 情報投稿 画像・動画の概要とURLを入力してから、投稿ボタンを押して下さい。 概要: URL: すべてのコメントを見る
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3部総合 ■071003 ┗【圧迫祭】じょー☆すた 3部ver.【第二弾】、じょー☆すた 3部ver.(元+圧迫) ┗Stardast Crusarders(ジョジョ3部替え歌)カラオケ作ってみたorz、Stardast Crusarders(ジョジョ3部替え歌)結局歌ったorz ┗【ジョジョ3部】おはようスタンド【歌ってみた】 ■070924 ┗ハレ晴レユカイ~ジョジョ3部ver~歌ってみたbyAK Vocal off ハレ晴レユカイ~ジョジョ3部ver~歌ってみて http //www.nicovideo.jp/watch/sm333047 じょー☆すた 3部Ver完成版 http //www.nicovideo.jp/watch/sm686702 秘密変態の奇妙な暴言 http //www.nicovideo.jp/watch/sm10002 宇宙鉄人 京駄ァ院 http //www.nicovideo.jp/watch/sm574918 ザ・ワールドが倒せない 作ってみた http //www.nicovideo.jp/watch/sm489543 ジョジョ de きしめんfull版 http //www.nicovideo.jp/watch/sm539377 びんびんマッチョでジョジョ http //www.nicovideo.jp/watch/sm641624 [MAD]ジョジョステーション[YouTube転載] http //www.nicovideo.jp/watch/sm452197 鳥の詩 (ジョジョの詩) http //www.nicovideo.jp/watch/sm28093 ジョジョの詩 完全版 http //www.nicovideo.jp/watch/sm520190 ジョジョMAD『ジョジョの奇妙なエンドロール』 http //www.nicovideo.jp/watch/sm438731 組曲『ニコニコ動画』でジョジョ3部敵キャラを紹介する(歌詞のみ) http //www.nicovideo.jp/watch/sm770158 ドゥル☆すた(インド(+日本)編)歌詞のみver http //www.nicovideo.jp/watch/sm790243 [ウサテイMAD] ジョジョテイ [ジョジョの奇妙な冒険] http //www.nicovideo.jp/watch/sm791738 おはようスタンド-勢いで作ってみた- http //www.nicovideo.jp/watch/sm860905 それゆけ 流星十字軍~ジョジョ3部 替え歌 作ってみた~ http //www.nicovideo.jp/watch/sm990577 Stardast Crusarders(ジョジョ3部替え歌)カラオケ作ってみたorz http //www.nicovideo.jp/watch/sm1164184 Vocal on じょー☆すた 歌ってみた http //www.nicovideo.jp/watch/sm464315 じょー☆すた ~ジョジョ3部ver.~ 歌だけFULL作ってみた http //www.nicovideo.jp/watch/sm548937 【圧迫祭】じょー☆すた 3部ver.【第二弾】 http //www.nicovideo.jp/watch/sm1161354 じょー☆すた 3部ver.(元+圧迫) http //www.nicovideo.jp/watch/sm1161944 じょ☆すた~背景つけてみた~ http //www.nicovideo.jp/watch/sm757139 勝手に合体その8。 じょー☆すた http //www.nicovideo.jp/watch/sm561323 ドゥル☆すた(じょー☆すた 3部 インド編) http //www.nicovideo.jp/watch/1186329194 ハレ晴レユカイ~ジョジョ第3部ver~作ってみた http //www.nicovideo.jp/watch/sm327953 ハレ晴レユカイver.ジョジョ3部『作ってみた』修正版 http //www.nicovideo.jp/watch/sm725262 勝手に原作でジョジョ晴れユカイ ~第3部Ver~ http //www.nicovideo.jp/watch/sm565698 ハレ晴レユカイ~ジョジョ3部ver~歌ってみました http //www.nicovideo.jp/watch/sm362096 ハレ晴レユカイ~ジョジョ第3部ver~歌ってみた http //www.nicovideo.jp/watch/sm437526 ハレ晴レユカイ~ジョジョ第3部ver~歌ってみた http //www.nicovideo.jp/watch/sm333011 ハレ晴レユカイ~ジョジョ第3部ver~歌ってみた 修正版 http //www.nicovideo.jp/watch/sm457813 ハレ晴レユカイ~ジョジョ第3部ver~女が歌ってみた http //www.nicovideo.jp/watch/sm372538 ハレ晴レユカイ~ジョジョ第3部ver~セブンズボイスに憧れて歌ってみた http //www.nicovideo.jp/watch/sm440251 ハレ晴レユカイ~ジョジョ第3部ver~とりあえず普通に歌ってみた http //www.nicovideo.jp/watch/sm362524 ハレ晴れユカイ ジョジョ第3部を歌わせてもらいました http //www.nicovideo.jp/watch/sm1024934 ハレ晴レユカイ~ジョジョ3部ver~歌ってみたbyAK http //www.nicovideo.jp/watch/sm1111258 ジョジョ3部でsterdust テスト明けが歌ってみた http //www.nicovideo.jp/watch/sm770287 ジョジョ三部でStarDust 私も歌ってみた http //www.nicovideo.jp/watch/sm781591 ジョジョ三部でstardustを歌ってみた http //www.nicovideo.jp/watch/sm786425 ジョジョ三部よりstardust 歌ってみたが・・・ http //www.nicovideo.jp/watch/sm845649 ジョジョ三部でstardust語りだけしたくてズルして自分が歌ってみた http //www.nicovideo.jp/watch/sm841086 ジョジョ三部でstardust +歌ってみた+ http //www.nicovideo.jp/watch/sm891502 JOJO3部☆stardust☆歌ってみた http //www.nicovideo.jp/watch/sm936363 組曲『ニコニコ動画』でジョジョ3部敵キャラを紹介する[歌ってみた] http //www.nicovideo.jp/watch/sm781704 組曲でジョジョ3部敵キャラを紹介する(歌ってみた?) http //www.nicovideo.jp/watch/sm799320 おはようスタンド ver.ジョジョ3部 音痴が歌ってみた http //www.nicovideo.jp/watch/sm915399 【ジョジョ3部】おはようスタンド【歌ってみた】 http //www.nicovideo.jp/watch/sm1169040 それゆけ 流星十字軍 歌わせていただきました http //www.nicovideo.jp/watch/sm1052462 Stardast Crusarders(ジョジョ3部替え歌)結局歌ったorz http //www.nicovideo.jp/watch/sm1166102 _
https://w.atwiki.jp/mugenkoro/pages/30.html
無限航路 Infinite Space 5 その4 301 :294:2009/06/09(火) 22 24 01 ID ZNHqpro3自己解決。白兵戦の内装を各艦に付ければそれなりに戦えるようになった 302 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 27 17 ID irDXbWV3戦闘って普通のRPG? シミュレーション的? 今目の前で売ってるから超悩み中 303 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 32 07 ID Kjf60u/e発売してないゲームの質問されても・・・という感じだぜ 304 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 33 33 ID FrdwIByR普通のRPGに近いよ。 305 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 34 10 ID SXpK5SLhメタルマックスなイメージ …と勘で言ってみる 306 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 35 02 ID D1DbPfX8自分も買ってきたが OPムービー、妙に音が小さいな 307 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 35 04 ID 2frCblUk 302 ジャンル読めよw 308 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 35 18 ID f1uNVSvN 302 目の前にあるなら買ってレビューよろ 309 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 37 11 ID KMmE0OkA買って合わなかったらすぐ売ればいいだろ。 まだ発売日前だし高く売れる。 310 :302:2009/06/09(火) 22 37 25 ID irDXbWV3君達の強力に感謝する 買って帰ります 311 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 37 47 ID tcTV723Eセーブした時に出るメッセージなんだが カードを抜く、電源を切る等、 行なわないで下さい。 こんな所で誤字www 312 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 39 41 ID BH8JJo1d 305 艦の作成やカスタムはなんとなくバトー博士を思い出す。 ボケナスー! 戦闘はリアルタイムで相手の動きを見ながら撃ち合い。 スペオペ系のリアルタイムシミュレーションをすごくシンプルにした感じ。 313 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 42 07 ID WJLLYS9J誤字はセガのRPGサイコウオンドからの伝統だな RPGじゃないけど龍が如くにもあったしw 314 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 43 44 ID /aqAxsPwどこに誤字があるのかわからんのだが… 行なう? 315 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 45 31 ID 0cTrjp6w青年編に突入した俺からのメッセージ。 おぱいは死亡回避不可っぽい。 316 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 45 56 ID tRl3A3Nvいやそれは本則じゃないけど許容だからちゃうでしょ>行なう 317 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 46 32 ID VZF5vbyFおばちゃんは死んでもしょうがないな 318 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 47 49 ID /aqAxsPw 316 うん、それは解ってるんだけど 他にそれらしいの見当たらないからどれかわかんないなぁって まあ誤字があってもSEGAだし別にきにしないwww 319 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 50 08 ID D1DbPfX8敵艦爆発…DSにしてもちょっとしょぼすぎないか? ブロックが壊れたような感じで分解するってのは… よくある黄色い丸い光に包まれて、光が収まると残骸が漂う感じでいいのに 薄い青い光でブロックのおもちゃを落としたように突如バラバラになるってのはな… 序盤だからスケール小さいのか 320 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 50 45 ID MAtyWGXU爆発の演出がストーリー進行で変化することはマズないだろ 321 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 51 29 ID WJLLYS9Jタイムボカンかよw 322 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 52 53 ID SXpK5SLhまあ絶滅危惧種的なジャンルのソフトなんだからおおらかな目で見ようぜ 323 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 54 09 ID D1DbPfX8 320 いや、敵の艦船が小さいから演出がしょぼいとかさ 館内放送っぽいエコーかかった管制係の報告はいい感じなんだが 324 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 54 33 ID MxoeBt7O俺もどこに誤字があるのかわからない こういう時って、なんか不安になるよな 325 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 55 08 ID XbxgEEht 319 それはコアブロックシステムだからだろう。 326 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 57 47 ID zD+4rRuf粉々になるぐらい爆発物積んでる宇宙船って、あぶないだろ 327 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 58 55 ID pjrpC5EYロケット燃料の爆発力をなめちゃいかん 328 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 22 58 59 ID D1DbPfX8 325 理屈はわかるが、演出を大事にして欲しいと思うよ 全然大きなものが爆発してる感じはしない ポリゴンを多用した宇宙や宇宙船のデモシーンも せっかくの2画面を全く使わないで上画面はずっと主人公の顔 あちこちにガッカリしてるがとりあえず今は楽しんでるからな アンチじゃないぞ 329 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 00 49 ID Yoy9R26uマジでどこが誤字なんだ? 誰か教えてくんない? 気になって仕方ない。 330 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 05 19 ID J+EzyOqRうーん…これはちょっと様子見かなぁ 331 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 07 23 ID TQQzmzWC大艦巨乳主義戦艦的なものは出来るのでしょうか・・・ 教えてエロイ人 332 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 08 28 ID MAtyWGXUマスエフェクトが面白かったから 多少クソでも我慢するよ 333 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 10 18 ID VgVF7KBs誤字が気になるからこのゲーム買うことにした。 334 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 11 30 ID Bhu//A8pスパロボやってるから誤字なんか気にならない 早くブリタニア号とドーントレス号を建造したいぜ 335 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 12 24 ID /x97iZaEあーはやくやりてぇ 336 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 15 46 ID /aqAxsPw11日まで遠いな… 337 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 16 07 ID UYDVagTi青年編って何時間でいける? 今三時間ぐらいなんだが 338 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 17 36 ID pHeOKGjGファミ痛で何点だったの? 339 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 18 07 ID /x97iZaEなんかもう発売日過ぎたと錯覚してしまいそうだ 340 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 21 20 ID XbxgEEhtなんだか時間が経つのが遅く感じられるな・・・。 Σ(´・ω・`)もしかして俺は今ウラシマ効果真っ最中? 341 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 27 36 ID Yoy9R26u 340が光速を超えたな。 342 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 28 45 ID 8pi+Aunl 340 フラゲ組ウラヤマシカ効果真っ最中だとは思う。 343 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 33 16 ID D1DbPfX8早くお前たちも0Gドッグになろうぜ 星の海で待ってるぜ 344 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 34 18 ID E6lDEr8Q誰か 342にブーブークッション一枚 345 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 34 37 ID rQbeeK0D燃料切れで漂流してしまえ 346 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 40 45 ID x87hi72wコマンド選ぶのに十字キーとボタン使えなくて、タッチするしかないってどうなんよ つうかこのゲームにタッチ必要な要素が一切見つからないんだが・・・ 347 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 40 53 ID XbxgEEhtこのスレにはウラヤマシカ効果による怨嵯の念の嵐が吹き荒れているな・・・ 348 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 46 06 ID eiToGu3sこの空気……いよいよ発売日だな! 正確には明後日だが俺も明日フラゲ予定だぜ。 楽しみどすなー。 349 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 48 35 ID x87hi72wオートセーブは切っておいたほうがいいかもしれん 出港するたびにセーブに10秒ほどかかるし、ゲームオーバーになったときなど オートセーブ(セーブ枠の一番下固定)をロードしようとして、間違えて別のセーブをロードしてしまうと 出港時に上書きされてゲームオーバー直前のデータが消える 350 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 55 25 ID D1DbPfX8しかし、自由に星の海を航行して座標情報を元に 自分で惑星に行くんじゃなくて、すでにある惑星へ直線的に向かうことしか出来ないのは チトガッカリかもしれない スタークルーザーのように 座標を元に自分でそこに飛んでいきたかった 運良く未知の惑星とか見つけたりな… 座標情報をスレで情報交換とかしたかった 351 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 56 09 ID tcTV723Eセーブ遅いよな ウインドウのゆっくりした動きで俺のストレスは更に加速した 352 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 58 33 ID QOFKbhFH 350 大航海時代はX,Yですむけど、宇宙はZも入るから無理だろjk 353 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 58 39 ID bgEpdcOj最初の方に感じる、「なんだ戦闘簡単じゃん」は 少し進めば考えが変わるよ。 敵がどんどん賢くなるし、斉射なら火力が高くて一発もらうだけで半分とか普通にある 354 :名無しじゃなきゃダメなのぉ!:2009/06/09(火) 23 59 43 ID HoBnSI/y60~70時間もあるんだからいずれ自由に動けるようになるんと違うの? 355 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 00 42 ID WJLLYS9J 350 宇宙なめんな ワープ航法使わないと光の速さで何年もかかるレベルだぞ 356 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 03 17 ID 0LTxO7ssなんとなく、微妙臭が… ファミ通が最近のセガDSゲーを高評価するのは、裏で何か発生しているから? 買って駄目なら、速攻で売るか 357 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 04 16 ID Yoy9R26uすっげ。1日で350レスついてら。 本当の発売日までに次スレにいきかねない勢いだな。 幸い地雷過ぎるとの報告もないし、佳作レベルの安心感はありそうだ。 358 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 04 49 ID WJLLYS9J昔からセガゲーのファミ通評価は高いよ 前に誰かが殿堂入りの数を数えたら任天堂に次いで二位だった 359 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 05 36 ID BNlQvUp0期待しすぎとさせすぎなせいもある。 ワーデスやセブドラよりは良いと思うよ 360 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 06 39 ID COXha2oB 356 とりあえず、10時間ほどやった時点ではクソゲーではない かと言って無限航路おもすれーwwってほどでもない こんな感じ 361 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 08 43 ID rqU/KIGuバーチャロンマーズとかPSUも殿堂入りしてるからな VFも桜もなぜか毎回殿堂入り 362 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 08 53 ID iMleRmt7セガは神クラスを期待しなければ中の下程度で安定したいいメーカー。 だが昔が異常だったのでどうしても期待補正は大きくなる。 今回はジャンル補正が大きいかもしれない。 363 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 09 14 ID HoBnSI/y発見した特殊天体の数とか、特殊天体を発見すると名声が上がるみたいだし 完全に一本道ってわけでもなさそうじゃね? 364 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 11 28 ID VAU/2l9t 360 まさにヌードメーカー…ていうか河野一二三作品って感じだな。 彼は堅実なゲームづくりはできるが、飛び抜けた何かを生み出す人間ではない。 おそらく無限航路も70点くらいの評価に落ち着くだろう。 シナリオに違う血が入ったらしいから期待してたが、やはり無理だったか。 365 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 12 06 ID f7ABjrio俺は尼で頼んであるから届くの土曜日だ 逆転検事もさっき終わったし困ったな 366 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 12 36 ID WgDLWaPeファ身通の高評価やフラゲ組みの難度が高いくてやりがいがあるとか おばさん萌えとか最初は皆安心していたのだが、発売日以降愚痴が多くなり 最後にクソゲー認定して皆去って言った棒ラスレムの様に成らなければ良いのだがな 367 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 14 06 ID /58Rjn8vマスエフェクトやったばっかだし今回は我慢しようかな… 368 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 14 16 ID rqU/KIGu 362 いや安定とはほど遠いだろ 糞ゲーと良ゲーのギャップがあるのは今も変わらないよ 手抜きするところと力を入れるところがわからない馬鹿メーカー 369 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 16 05 ID vJ3+Tl94良くも悪くも伝説にはならいゲームのようですな。 370 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 16 51 ID WJdt5GfH 362 中の下ならダメじゃないかw 中の上ならまだしも 371 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 17 23 ID /58Rjn8vこのゲームセガはただの発売元じゃないの? 開発になんか関わってんのか 372 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 18 01 ID /1apx5Z7正直8677位の点数を予想してた身としてはフラゲ組の感想聞いて安心した 明日買えるといいが 373 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 18 13 ID rqU/KIGuワーデスやセブンスを挙げてるならしょうがないだろ 374 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 22 52 ID cgzie0hXつか遊んでから評価しろよ一部の奴 やりもしないでダメだとか流石とかなんなの 375 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 26 11 ID VAU/2l9t 371 開発はヌードメーカー。 セガはただの出資元。 プロデュースがプラチナゲームズ。 セガだから云々言ってるヤツらは、ただの思い込みだからスルーで。 376 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 26 27 ID 94V+MkF5艦隊が5隻になったとたん化けるに期待 377 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 27 15 ID xe0aoftSヒロインが選べればそれでいい 378 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 27 40 ID 1dmm5Ge0このスレ絶対うつ病のやつが主導権握ってる 379 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 30 00 ID VAU/2l9t誤爆か? 380 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 31 12 ID iMleRmt7まぁクリアしてもないのに評価するのはおこがましいな、確かに。 後半で化けてくれることを期待しつつ進めることにする。 381 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 33 09 ID ycyQDeqxむしろ最近はセガ内部製作のほうが評価高いぞ サンダーフォースでやらかしたくらいだろ 382 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 35 47 ID 7qBH65Zrいよいよ明日だな楽しみだ 応援団やカドゥケや超操縦メカに使ってる旧DS GBAソフトに使ってるDSL 大航海時代やエルミナージュその他諸々に使ってるDSi …こんなに買うつもりじゃなかったのに恐るべし任天堂 383 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 36 55 ID HiXT7g02どう見てもSLG、ないしSRPGに見えるんだが、 コレって本当に普通のRPGなのか? 自由に移動・戦闘ができて稼げるかだけでも知りたい。 384 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 37 53 ID nMVon7YNあと24時間後にはようやく俺も宇宙へ旅立てるのか・・・ 385 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 40 16 ID iMleRmt7 383 稼ぎは普通にできる。 艦の巡航速度がエンカウントに関わってくるらしいので、あまり性能上げすぎると稼ぎにくくなりそう。 惑星の間を前後移動して雑魚で稼ぐのが関の山。 386 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 41 05 ID TyAJzXxT 383 取説読んでる限りだとタクティクスオウガやFFTのマップ移動みたいな感じかな ランダムバトルはあるみたい 387 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 47 02 ID a6MvA/Jzあとシミュレーションだぞ シュミレーションじゃないからな 388 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 48 10 ID HiXT7g02 385 386 サンクス。 そりゃ、普通の移動できるRPGとは違うよな。 戦闘自体はSRPGほど面倒じゃなさそうだね。 389 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 52 31 ID w55kwKSAサブクエストみたいなのってあるの? 運び屋めいた仕事で稼ぐとか 390 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 53 44 ID /A3lqwJd 389 酒場でミッションが受けられる 391 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 54 22 ID lSoJc9Y9恒例のPSPで出せば略やDSだから糞略で溢れるまでもうすぐか 392 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 55 06 ID w55kwKSA 390 OKそれだけ聞ければ満足だ 宇宙を駆けるのが楽しみだぜ 393 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 58 37 ID /A3lqwJd 392 ホントにただの運び屋って感じのミッションばっかりですが 394 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 00 58 42 ID oN4kb2d3明日の昼休みにはちょっと行方不明になるけど、決して外出したりゲーム買いに行くワケじゃないデス。 わかりましたね?課長。 395 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 00 52 ID w55kwKSA 393 あとは妄想で十分だよ 396 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 05 15 ID 94V+MkF5そしてヨドバシでばったり出会う 394と課長 397 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 06 05 ID RWxKlhrk 393 それって、いくつでもランダムに作成される物なの? 398 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 07 20 ID 4/aFAkU6最初のゲートこえたとたん、敵が強くなりすぎな気がする 二回ぐらい攻撃受けるだけで、瀕死か撃沈されるんだがorz 序盤でこれだとクリア出来るか不安だ 399 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 09 59 ID +Ub6A9r8 397 ノー 一回受けたら終わり ゴミみたいな仕事ばっかだし 400 :名無しじゃなきゃダメなのぉ!:2009/06/10(水) 01 16 26 ID iMleRmt7 398 そこのエリアの会話イベントで二隻編成できるようになる。 単純に火力が倍加するから問題は一発で解決だ。 名前 次:無限航路 Infinite Space 5 その5 前:無限航路 Infinite Space 5 その3
https://w.atwiki.jp/nokelila/pages/16.html
https //medium.com/@elone43moon/epiphany-technology-acquisition-corp-announces-pricing-of-350-000-000-initial-public-offering-63779c4b1238 https //blog.goo.ne.jp/latestmovies2021/e/dc0b0f2dc9a93381ddfe2f4a91129a6b https //movienew2021.tumblr.com/post/639698653694558208/rurturnudrrxdhc https //www.mychemicalromance.com/news/dtyrueruer6une5r7y-3662321 https //www.thewyco.com/camping/we-therefore-eagerly-await-data-on-the-effect-of-immunomodulatory-08-01-2021 https //www.topfind88.com/post/1264002/watching-wonder-woman-1984-full-movie-free https //paiza.io/projects/Gsu61mECpimXZhLP4lGuCQ?language=php https //ideone.com/Zep4to https //paste.feed-the-beast.com/view/40438e6c https //paste.ee/p/sSOVA https //paste2.org/Y45IsdcY https //note.com/covomaz/n/n2231f98d9718 https //www.peeranswer.com/question/5ff79ff476fb7b7466f2ea6c https //www.wattpad.com/1007450763-tyutrurdedyr-untitled-part-1 https //caribbeanfever.com/photo/albums/dryeywbtwa4taed http //officialguccimane.ning.com/photo/albums/dgersyey5eaawstg http //millionairex3.ning.com/photo/albums/rtyryeyte4ta http //recampus.ning.com/profiles/blogs/srgtebyyebu6er5y4wrdtye http //sfbats.ning.com/profiles/blogs/eyr-erusy-wrhseysete http //www.4mark.net/story/3039549/(watch)-wonder-woman-1984-at-home-in-canada https //www.1upfun.com/link/680244/watch-wonder-woman-1984-at-home-in-canada https //www.scribd.com/document/490073622/mmmjn https //brainly.co.id/tugas/37327180 https //eodev.com/gorev/20132369 http //goqna.com/41336/ry3-wyeu6r-t-r-t65uer https //www.mychemicalromance.com/news/rtre-tyseyzyes-zrxg-3662341 https //movienew2021.tumblr.com/post/639699556267917312/u756ue6757456e645e https //blog.goo.ne.jp/latestmovies2021/e/04276269a6c77e5442eaa72aa38bed3f
https://w.atwiki.jp/v-ranking/pages/243.html
初音新曲ランキング マイリスト 初音新曲ランキング#11 http //www.nicovideo.jp/mylist/7617804 sm3995757 【初音ミク】Seeker Full ver.【PV付オリジナル曲】HATSUNE SUPER HIT!04位 sm3953705 【初音ミク】七色グラデーション【オリジナル】HATSUNE SUPER HIT!08位 sm3968092 【初音ミクオリジナル】妄想ドライブHATSUNE SUPER HIT!11位 sm3994314 【初音ミク】「夏音夜(natsuotoya)」オリジナル曲HATSUNE SUPER HIT!15位 sm3957821 【初音さん】うそつきでもすき【オリジナル】HATSUNE SUPER HIT!17位 sm4004879 【VOCALOID】夏だ!祭りだ!ぼーかろんど!【ボーカロ音頭】HATSUNE SUPER HIT!20位 sm3967623 ここで、して。【ツンデレぽい?】【初音ミク】HATSUNE SUPER HIT!38位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm3995934 【初音ミク】リバースデイ【オリジナル曲】 初音新曲01位 sm3951936 【初音ミク】ポテト【オリジナル曲】 初音新曲02位 sm3954109 【初音ミク】 to the Heaven 【オリジナル】 初音新曲03位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm3957189 【初音ミク】 新日暮里駅(オリジナル) 【サ骨×ヤスオP】 初音新曲04位 nm3942209 【初音ミク】舎利禮文【オリジナル曲でお経カバー】 初音新曲05位 sm4004296 【初音ミク】黄昏ポートレイト【オリジナル曲】 初音新曲06位 sm3958736 【初音ミク】 ~ Fairisia ~ 【オリジナル】 初音新曲07位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm4013136 帰ってきた物理屋 / 初音ミク_オリジナル(???)曲 初音新曲08位 sm3953897 初音ミク・オリジナル「二度寝ブギ」 初音新曲09位 sm3928310 フルみっくで 患部で止まってすぐ溶ける~狂気の優曇華院【初音ミク 初音新曲10位 sm3953117 【初音ミク】 ハイパーアクティブ! 【オリジナル曲】 初音新曲11位 sm3966984 【初音ミク】starry world【オリジナル曲】 初音新曲12位 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 sm3995235 【初音ミク】behind memories【オリジナル】 初音新曲13位 sm3944782 【初音ミク】 オリジナル曲 『17』エンディング sm3903965 【初音ミクオリジナル曲】 ねぎぶえ。オープニング
https://w.atwiki.jp/infinity_jpn/pages/14.html
FAQ FAQ official answers compilation ** Traslated from Spanish , help welcome for a correct translation. FAQ INTRODUCTION GAME MECHANICS BALLISTIC SKILLS (BS) CLOSE COMBAT (CC) ADVANCED COMBAT HACKING HUMAN SPHERE EXPANSION RULES CHARACTERISTICS SKILLS WEAPONRY EQUIPMENT TERRAIN TYPES INTRODUCTION Miniature Scale and Representation Distances and measures Equipment required to begin Preparation How to organize a battlefield Deployment zone THE TROOPS Types of units Troop Clasification How to organize an Army Explanation of unit data GAME MECHANICS Line of Fire (LOF) While a model moves, what is its LOF? When the model is moving it acts as it has 360-degrees field of vision.It represents the tactical awareness of a trained professional soldier and also those technological and futuristic tactical devices of the Infinity background. [WWW]Link to this answer in the forum Can I have LOF to a Camouflage Marker? " It could block LOF? Camouflage Markers don t block the LOF. Therefore, the LOF rule uses the term "figures." In terms of game, a camo troop is almost as if he were not there as it is doing everything possible to stay just outside the LOF. A Camouflage Marker represents a "ping" in the comlog, or a little itch at the back that tells the troops that "there might be something, or not." Therefore, the Marker and its height (equivalent to an army basic line troop) are unrelated to the true dimensions of the figure camouflaged (Cutter serve as an example, higher than a line troop, or the Antipodes, lower), it just indicates an approximated area on where you can apply the skill Discover. How should the LOF drawn from those figures that have been sculpted in a crouching position? To trace the LOF of crouching figures,replace by the base troop figure of the same army (Fusiliers, Zhanshi, Line Kazaks, Ghulam, Alguacil, Morat Infantry / Shasvastii Seed Soldier), the one whose position is the more upright. How is cover determined for the miniature? Does it has to cover 50, 25, 30% of the miniature (it s base) or I just can slightly touch it with the base? Graphic examples from the official Quick Reference Sheet cover.jpg Do the shrubs and other "soft" scenery elements provides cover? No, but they could be considered areas of Low Visibility Zones, when this has been determined by mutual agreement of the players, preferably before starting to play. Zone of Control (ZC) Dice rolls Types of Dice Rolls Player turns and game turns Order and Order Reserve ARO Order spending and ARO procedures Deployment and Initiative Can I deploy my troop with Impersonation engaged in Close Combat with an enemy troop? No. You can not deploy directly engaged in Close Combat, no matter if you use the Impersonation Special Skill, infiltration,Mechanized Deployment, Airborne Deployment (AD), etc. Can I deploy a miniature in Prone position in the Deployment Phase? In the Deployment Phase when the player is placing the figures in the game table, those troops that can be deployed Prone are allowed to deployed in the Prone position. To do that, a Prone Mark must be placed beside the corresponding miniature or Marker (CH Camouflage, TO...). If it is a troop with the CH Camouflage or TO Special Skills, then the Prone state must be noted on the same paper in which the position of the miniature has been noted in the game table. Are army lists hidden? You may keep secret who your Lieutenant is, what troops you retain in Hidden Deployment, what troops you have kept in reserve for AD troops disguised with Holoprojector level 1 and 2 and what Camouflage Markers (TO or normal) hide beneath them, everything else is open. BALLISTIC SKILLS (BS) In which case is a shot considered Speculative? When a Template weapon (Warning we mean a Template weapon, not a Direct Template weapon) is shot against a model, which is the target of that shot, and the center of the Template is not placed over the targeted figure, then a Speculative Shot is performed and the BS-6 Modifier must be applied. In other words, if (for example) the grenade is not going to fall over the targeted figure, but behind it or just besides it, at a point on the battlefield (but, of course, affecting the figure with the Template), then it is considered a Speculative Shot. In this situation, in which the grenade doesn t fall over the target, the Speculative Shot Modifier, BS-6, is always applied, even if there is LOF with the target or not; even having LOF, not placing the center of the Template over the targeted miniature means the shot is considered Speculative. This maneuver is very useful, for example, when facing a figure with TO Camouflage behind a Partial Cover just placing the center of the Template in a point of the game table where the Template affects the figure while avoiding the Cover, we must apply only the BS-6 Modifier by Speculative Shot, and the Distance Modifier too, while with a normal shot we must also apply the BS-6 Modifier by TO Camouflage and Cover Modifier. Can I put a Suppression Fire directly affecting an Impersonator? No, you can not. While the impersonator is not discovered , it is considered a friendly troop and you can not attack a friendly troop directly ( see LOF rule. But if the impersonator crosses a SF, it will receive the shots. Can I put a Suppression Fire affecting one Camouflage or TO Marker? Yes. But... If you put a Suppression Fire on an area where you suspect it´s a figure in Hidden Deployment, you can not shoot until the troop is revealed. With Suppression Fire, you control the area to prevent that troop to move or act. So, if the troop is activated and reveals himself, you can shoot your full B Basically, Suppression Fire does not reveal the figure in Hidden Deployment, contrary to what happens with a successful Intuitive Attack against a Marker. Even in ARO, the Camouflage in Movement rule indicates that If a Camouflage Marker does not perform anything but MOV in his turn, even if it crosses a Suppression Fire zone or a figure s ZC, the only ARO that can be executed against it is Discover or Change Facing. Can I put a Suppression Fire in short range, thus avoiding hitting friendly troops beyond my target? You can not put a Suppression Fire at distances less than Long range. This means that if you do the following "I put a Suppression Fire at a distance of 14 inches. My troops will move at 20 inches behind this point", the Suppression Fire does not stop within 14 inches,continues to Long distance , so that these miniatures will receive the full Burst of his partner ... Can I change weapons while I´m doing Suppression Fire ? No. Suppression Fire (SF) uses the usual BS Attack declaration The player declares how and with what weapon, therefore to declare the Suppression Fire you must indicate which weapon is being used and while the SF still active, the figure uses that weapon. If the player did not specify the weapon to be used (wrong!) Then he must use the main weapon. For example, if the troops has a Combi Rifle + Grenade launcher, he uses the Combi Rifle. With MULTI weapons, the player may choose the type of ammunition to be used. Can I use Direct Template Weapons (Flamethrower, Chain Rifle, Nanopulser ...) with Suppression Fire ? No, you can not use such weapons with Suppression Fire. CLOSE COMBAT (CC) When a troop disengages from Close Combat, which direction should it be facing? After disengaging from Close Combat, the mini may be facing toward where the player prefers. Once engaged in Close combat, there is no back. When engaged in CC, the minis are not quiet, they are looking for each other, they are moving around (in the space represented by the base) in a chaotic battle of non-stop pushing and shoving. Could attacking from behind have some effect on the Close Combat? No. For example, you can read in Close Combat with several enemies that you must perform a Face to Face Roll against all enemies at once (while dodging or attacking). So placing a miniature behind another has no effect. Would making a CC against Immobilized troops would be considered a Coup de Grace, killing automatically without CC and ARM rolls? No, if the figure is Immobilized, the enemy must roll CC and the target must make an ARM roll (if CC is a success). This situation has its advantages Normal Roll rather than a Face-to-Face roll, and there is no possible defense bonus ... Coup de Grâce is very specific it requires that the figure be in Unconscious state. Can I do a Dodge to make a Charge into Close Combat during ARO? Yes, you can do a movement, which will be a Dodge, to get into base contact. But you will need another ARO to make a CC attack . Can a troop do a charge ( to engage in Close Combat ) with a Camouflage or TO Marker? Can Markers avoid the troops even they were located at a point where any movement passes over them? ( door / narrower corridor ,as example) You can not get into base contact with a Camouflage or TO Marker. If the Marker is obstructing the passage through a doorway or narrow corridor, then the figures will go through the Marker by ignoring it. As mentioned above, the Special Skill not only includes technology but also the knowledge and ability to be out of sight. The figure, who is not exactly there, could have jumped to the frame of the door or floor temporally or just have moved to avoid colliding with the enemies. Can I shoot a Template Weapon into a Close Combat? You can, performing a Parabolic Fire, if there is an involuntary Dispersion. Directly? ... It depends, is there an ally in the Close Combat ? (Might not be, if we are in a battle with more than 2 players) If there are no allies in the CC (something quite possible in a confrontation with 3 armies, for example) then yes, you can place the Template. If there are allied in that CC you can not put the template, since it would be making a direct attack on an allied figure that can not dodge, something that the regulations do not allow. Coordinated Order Damage Should Unconscious troops be removed from the battlefield if they can not be recovered (thanks to a Doctor, AutoMediKit or otherwise)? No, in fact if there is any reason to imply that they are still an asset in some aspect (troops with Booty or Striga Special Skill in the enemy list, for example) they should be kept on the battlefield. Morale and Leadership Victory Conditions ADVANCED COMBAT HACKING If the active player tries to hack, can I Hack Defensively with each of my 2-3 ,..., N hackers or just with one? You can react with each of your Hackers (ie, with N Hackers) Can I hack guided ammunition with a roll of each one of my n hackers? ( two hackers, 2 rolls, if I have N hackers , N rolls) You can indeed react with each of your Hackers. This mean that you can make N rolls, depending on the number of hackers that you own. How to respond to a coordinated hacking? Example A Ninja Hacker and a Celestial Guard Hacker coordinate to hack a Squalo. The PanOceania player has only one Kamau Hacker. Does that mean that the Kamau hacker can only defend against the ninja (who is the one who executed the attack) and the Celestial makes a normal roll against the Squalo BTS? Yes. When using Defensive Hacking against Coordinated Hacking, the reactive Hacker can only react to one of them. Therefore, the troop can only defend against one of the 2 enemy Hackers (in this case the Ninja) while the Celestial will make a Normal Roll modified by the Squalo BTS. Coordinated hacking adds to the normal Coordinated Order in that the Hacker in ZC is the only one capable of receiving the ARO of the objective. To do Support Hacking with EVO Repeater, do all hackers need to be in the same Combat Group ? No. It doesn t require all Hackers be part of the same Combat Group. They can belong to different Combat Groups. HUMAN SPHERE EXPANSION RULES Sectorial Armies Can troops from other armies take the rank of lieutenant in the sectorial armies ? For example, a Deva in the Neoterra Sectorial Army, a Mobile Brigade in the Khapu Qalqi or, also,a Santiago Knight in the Military Order of Montesa s list? Yes to both, but the glory and recognition is for the Sectorial or the Military Order not to the "outsider" Lieutenant Fireteams Link Troops When should we place the Team leader Marker? In each new Order we put him on the miniature we want without spending an order. / It must be placed at the beginning of the link and can not be touched without re-linking.... The marker that points to the linked group always accompanies the group. Before declaring the first half of the order, you have to put the marker next to the mini you want to be the leader, whose weapon you are using. This is, probably, the guy you want to shoot with help from the support team on the active turn. The marker is relocable at the beginning of each order at no additional cost. Do I have to inform the opponent which models are the Fireteam members who are linked, or can I keep the members a secret? When you create a Fireteam, you have to indicate who is in it. The adversary must be able to tell if the player is playing well (staying within the radius of 8 inches and so on). It is also important when trying to avoid confusion when there are many figures in the table Fireteams Active Turn Linked Team Order Description Fireteams Movement Skills Support Skills Support Bonuses If you have linked a troop with a disposable weapon, do the Support Bonuses also increases the Burst? The B can never exceed the amount of ammunition available, the B of a D.E.P. is always 1, for example. Fireteams Dodge Use of Support Bonuses or Dodge Changing the Team Leader Fireteams Reactive Turn Team Coherency Can a Remote servant be part of a Linked team ? A Remote Server can not be part of a Linked team , as the team members must belong to the same unit. If the Doctor / Engineer wants to activate it, he´ll be out of the Linked Team. Link Broken Does the link break before or after performing an action?I.e I make a coordinated order with part of the linked troops , so... a)with the advantages of the link and then the link is broken b)the link breaks first and then I can do the actions. The link breaks. A coordinated order is not an action you can make with a fire team . Imagine you have 5 fusiliers linked ( 1,2,3,4 and 5 as team leader). If you declare that 3 and 4 make a coordinated order to move and shoot, these fusiliers are outside the group and spend 2 orders to do so. They are acting independently. This applies to all, anyone who makes a coordinated will be "unlinked", including the team leader, all the links are broken. Create a new Linked Team Linkable Troops “Last figure standing” rule Scenery rule Rules for using civvies CHARACTERISTICS Back-up Instruction Fury SKILLS Common Skills What happens if you want to do a Cautious Movement and a TO have a LOF on you or even is in your ZoC? If the TO Camouflaged troop is represented by a TO Marker, the Cautious Movement is not allowed. If the TO Camouflaged troop is in Hidden Deployment then, the only way to prevent the Cautious Movement is to reveal it. If the Hidden TO camouflaged troop is not revealed, then the Cautious Movement can be performed. Is it possible to declare in an Order as the first skill " discover" and as a second skill "shot" to a camo or supplanted ( in State 2- Characterized)? Yes, it´s possible 1 - Active player declares first skill" discover" 2 - Reactive player could ARO. If the troop dodge or shoot or any act that discover itself, the active player does not have to roll to discover. 3 - Active player declares the second skill, shoot against the camouflaged / supplanted —3.1-If the reactive troop dodged , the active player can shot, face to face roll. —3.2-If the reactive troop do not ARO and Discover roll is succesfull, the shot is normal roll. —3.3-If it fails to discover ,the active troop miss the second skill (shot). Special Skills When a troop is deployed using the Airborne Deployment Special Skill (AD) can it be placed Prone? No, it is not allowed. Can the Berserk Special Skill be used when Charging to a model who replies in ARO with a BS attack? No, it is not allowed. As a CC Special Skill, Berserk Special Skill requires both models be in base contact to be used. When my Lieutenant falls Unconscious or Dead, one of my troops with the skill Chain of Command is the new Lieutenant. Must I indicate to my opponent that my Lieutenant is dead and that the troop with Chain of Command is now the Lieutenant? No. Skills like G Mnemonica or Chain of Command do not need be advertised. The new Lieutenant is automatically appointed without spending Orders or ARO, and the Order Reserve remains unchanged . How do Orders and movement work using a Camouflage Marker" with more than one figure grouped under it ? If you move several figures under one Marker, they do the same action, so it is a Coordinated Order. Therefore A Marker with 3 figures Moving only generates one ARO to each enemy figure in LOF, as if Coordinated. If the 2nd Short Skill is Shoot (revealing the 3 figures), you must apply the restrictions of a Coordinated (same target, maximum B2 ...) It is not necessary to declare that is Coordinated Movement because, as a single marker, it generates a single ARO. But the player must have it in mind, looking to the other restrictions of Coordinated Order. The declaration of Order for a Marker with more than 1 hidden figure, is as usual (move this Marker to this Cover, for example) but you have to subtract the corresponding Orders to the Orders Reserve. What happens to the troops with the Camouflage and TO Camouflage Special Skill in a Retreat! Situation? In a Retreat!!! situation, the troops with CH Camouflage and CH TO Camouflage have that Special Skill reduced to CH Mimetism, in the same way as it happens with Frenzy [WWW]Link to the forum s reply Is a model possessing the Doctor Special Skill allowed to heal alien troops, like Dog-Warriors or Wulvers? Unlike with the MediKit device, the Doctor Special Skill, allows the model to heal alien troops (Dog-Warriors, Wulvers, Antipodes, Pupniks, etc.) Does a model with Explode Special Skill explode automatically once it enters the Unconscious state?. Yes, the figures explodes when it falls Unconscious. A Short Skill is required to be spent when the model possessing the skill wants to Explode while being conscious, in a Normal State. Does Explode as a voluntary short skill require a target? If not, can be used in such a way that affects a Camouflage Marker? What happens if there is an allied troop nearby? Explode as a conscious and voluntary act, is a Short skill that requires WIP roll. It is an offensive action, an attack, therefore requires a valid target. Rules says You can not attack friendly or allied figures (including impersonators undiscovered). Neither Camouflage and Hiding markers . Therefore, you can not activate the Special Skill Explode if the above rules are violated. What happens when I get a Critical roll with Forward Observer? Getting a critical attack with a Forward Observer does not make the guided shots Critical. Guided Special Ammunition has no possibility of Critical because it doesn t require a dice roll. A model with 2 Wounds and Regeneration received a wound. It does Regeneration to regain until 2 ... What happens if the roll fails , it stays as it is with 1 W or becomes Unconscious? It stays as it is, with 1 Wound, and does not go Unconscious. If the roll is successful it will have 2 Wounds. (This is the reason why the Asawira is so tough.) (..)react simultaneously to any attack performed against it out of its LOF with Sixth Sense L2 means the troop can react to a Speculative Shot ? Would it be a Face-to-Face or Normal roll? There are two possibilities The target (always has to be a miniature-target) can Dodge if it has Sixth Sense L2, making a Face to Face roll. If the dodge is successful, the rocket/grenade is lost. If there are more troops with Sixth Sense L2 affected by the Template , they may also Dodge, but their success does not affect the placement of the template. If the grenade suffers from Dispersion and falls on a model with Sixth Sense Level 2 not affected initially by the Template, this troop can not Dodge. How do you Dodge an attack with Guided Missile (the troop was marked) with a model that has Sixth Sense L2? The Forward Observer makes Face to Face roll, against Dodge or shoot.. If successful, a missile launcher can shoot, then it´s an attack performed against it out of its LOF. You can hack the missile the missile Use ECM Dodge thanks to Sixth Sense L2 . Success means that the missile is lost. What is the high of the Seed-embryo marker? The base size, any marker except Camo Marker is just base high. Can the Special Skill Sensor be used several times in a turn, or against several Markers of Camouflage / TO at the same time? Sensor is a Special Skill with an area of effect it doesn t need to target a Marker or miniature. The troop applies Sensor on all its area of effect, so you can Discover several Camouflage or TO Markers with a single roll and can also detect figures with Hidden Deployment. A figure who has the Special Skill Sensor can use it on the same area as many times as you have Orders available during your active turn. Can the Special Skill Sensor be used to Discover Impersonators? No, the Special Skill Sensor only can be used to Discover Camouflage or TO Markers and troops with Hidden Deployment. What if a Dogface suffers a Wound that causes the Transmutation in a place where as Dog-Warrior physically do not fit? (For example, a very narrow hallway, a ventilation duct ...) The transmuted Dog-Warrior in a place too close is Immobilized. If it can be released or not will depend on the terrain.Plaster walls are not the same as the reinforced walls of a base or a bunker. To address the possibility of his release, players must reach an agreement or leave it to the referee if there is a tournament. How does the Sapper Dodge in ARO? A figure in a Foxhole can Dodge in ARO, but can only do the following A)- Just Dodge, not moving, remaining inside the Foxhole with the bonuses it provides. B)- Arise, a Dodge that involves movement, therefore, terminate its action on foot and without the bonuses provided by the Foxhole WEAPONRY Types of ammunition What happens if a model throws a Smoke Grenade from out of Line of Fire and then moves into Line of Fire, but where the Line of Fire would potentially be blocked by the said Smoke Grenade? Any models that gains Line of Fire to the active model with the second Short Skill gains ARO as normal, if the ARO declared can prevent the Smoke Grenade to be thrown, a BS attack for example, it will result in a Face to Face Roll. Is the Cover Bonus applied when the figure is affected by Monofilament Special Ammunition? (For example, when it s affected by he explosion of a Monofilament Mine) No it is not applied. The Monofilament Special Ammunition considers any ARM as 0. This is applied not only to the ARM of he own figure but too to the addition of the Cover Bonus (+3 to ARM) to the ARM value. When the Monofilament Special Ammunition rule says it doesn t provide the Defence Bonus, is it referring it is not provided to the Monofilament carrier or maybe it is not provided to his adversary? Neither of them can apply the Defense Bonus. The Monofilament CC weapons don t allow to apply the Defence Bonus to their carriers neither to their adversaries. What effect does a Cover against Plasma Special Ammunition? The E/M Special Ammunition is radiation, so passes through solid objects, but the Plasma Special Ammunition , being a gas, does not pass through solid objects. When a model that has two Wounds down their wounds at 1, is then vulnerable to the Shock Special Ammunition since then has a single wound? No, only the troops with 1 Wound in their profile are vulnerable to the Shock Special Ammunition. The rule is not applied to those troops who have more than one Wound (W) in their profile. When a troop goes from having a Wound to have two (as might happen with a Cadmus with the Striga Special Skill), does it become invulnerable to the Shock Special Ammunition ? No, the effect is similar to the shock produced by the Viral Special Ammunition , whose rules say that This special effect doesn’t apply to miniatures whose (...)W value has been increased from 1 (Such those with the Striga Special Skill) Combi and MULTI Weaponry Weapon Types Does Grenade Launcher come with all the types of ammunition listed in the rulebook entry? No, only that ammo the Grenade Launcher has is listed in the army list’s trooper entry. If nothing is listed, the Grenade Launcher has normal ammo. In the army lists there are different ways to describe the weapons. For example, is there a difference between wearing - Combi Rifle + Light Grenade Launcher ; Combi Rifle and Light Grenade Launcher ; Combi Rifle, Light Grenade Launcher? The figures with special skills like Booty or Impersonation , with "+" would take both, but if the enemy troop lack the "+" could only be one of the two weapons. Keep in mind that both weapons have their distinct profile, and so apply. If a Combi Rifle + Light Grenade Launcher is hit by E/M, the only thing that could spoil is the Combi Rifle ... then the figure will be on hand with a gun that only works as a grenade launcher Do I have to use a Short Skill, or CC ARO to use the Electric Pulse? Can I use in the active turn, in an attack? Yes, it is mandatory, as with any other CC weapon to spend a Short skill or ARO. The Electric Pulse can be used in attack, not only as a reaction, however, is effective only if the enemy reacts. Example of game would be A Dronbot Remote, engaged in CC with a Morlock. As active troop, it attacks with Electric Pulse. Now, if the Morlock reacts with CC or Dodge, it must apply the Modifier of -6 to its rolls ( CC or PH). If the roll fails because the -6 Modifier, you apply the Electric Pulse. However, if the Morlock doesn t perform an ARO, the Electric Pulse has no effect. An E/Mauler activates when an enemy is activated by an Order or ARO, despite having Total Cover in the middle? Yes, in the case of E/Mauler, by the particular nature of the E/M Special Ammunition , the area of effect and detection are the same. Which Modifiers are applied to an attack with Flash Pulse? Flash Pulse is considered a Ballistic Skill Attack, even though it still uses a WIP roll. With the Flash Pulse the WIP Attribute replaces completely the BS one, like with thrown weapons and PH, all BS Modifiers are applied. Then, the Modifiers to apply would be Distance, Partial Cover, Camouflage and Hiding, those of the Optical Disruption Devices and Low Visibility Zones. Also, the Modifier of +3 to BS given by a 5 members Fireteam is applied, too. Is placing a Mine considered an Attack or a Movement? Does a camouflaged figure reveal when it places a Mine? To place a Mine is an Attack, never a Movement. Therefore, a camouflaged troop reveals automatically when placing a Mine. When you deploy a Mine on the battlefield, either, because a troop plant it with an Order (or ARO) or, at the beginning of the battle, with the Minelayer Special Skill, can be that Mine (Camouflage Marker ) deployed with a Prone Marker ? A Mine is a weapon, not a figure, so there can´t be Prone. Can a model with the Minelayer Special Skill or Crazy Koalas deploy his munitions inside the opponents Deployment Zone No. A Camouflage Marker always has humanoid size, this means the size of a base troop. What happens if a troop with Multispectral Visor L3 look to a deployed Mine which is just behind a parapet? The parapet gives Total Cover to the Mine but only Partial Cover to a normal troop. The troop can try to Discover the Mine for the benefit of other figures of his army, but can not perform a direct attack on it (Because the Mine is in Total Cover). When we choose the type of template using the Plasma Rifle? Can vary from one shot to another in the same Burst? When shooting with a Plasma Rifle you should indicate what type of explosion template placed at the point of impact, Circular or small teardrop . All the shots must use the same type of template. When a template affects to a miniature? When the miniature has its base totally or partially under the Template ,So,when there is any measurable portion of base under the template ,it´s affected. Can I hack a Sepsitorized TAG? Yes, you can hack a Sepsitorized TAG Now that we have the characteristics of the TAG pilots , do Sepsitor attacks would be made against pilot Attributes, instead against the TAG ones? No. When you put a TAG on the table, is played with the TAG profiles. Pilot and TAG are understood as a single entity, and thus puts the profile of TAG, as happens to a heavy infantry with armor. The profiles of the drivers are for use only when the pilot dismount, as Pilot Special Skill rules says. When you use Sepsitor against a TAG, it is now a Combined Army TAG. So, it´s like other CA Tags, impossible to be Possessed? No, if the TAG is human, then you can Possess it. Can you make go out the pilot of a sepsitorized - hacked TAG ? What happens then? If a CA player uses Sepsitor against a TAG (which is the same as to Sepsitor the Pilot ) TAG and Pilot are now CA´S. The CA player can dismount the pilot, if wants. But if the TAG is hacked by its former owner, the CA player can not move the Pilot (the TAG is ,minimum ,Immobilized). Do Combined Army´s sepsitorized Troops add their points for the Retreat! calculation of his "new army"? No, the original value of the Combined Army is what determines when they Retreat! When the Combined Army is in a ["Retreat"!] situation, do the sepsitorized troops under its control become Impetuous too? Do they generate an Impetuous Order (backwards)? Yes, the sepsitorized troop receive an Impetuous Order to go to the Deployment Zone as same as the other Combined Army troops. If the CA army has two (or more) Combat Groups,can a sepsitorized troop only use one combat group Orders ( to which it will be assigned permanently)? The sepsitorized troop only spends Orders of the Combat Group where is the Sepsitor troop. An Immobilized troop can make Sepsitor ... So, hack to immobilize is not Face to Face roll against Sepsitor? Indeed. Since both actions do not affect each other (because although immobilized ,Hacking can not prevent Sepsitor) then everyone makes a Normal roll. Therefore, it may happen that both troops have succeed their rolls. So, it would be a sepsitorized Hacker and a Immobilized troop with Sepsitor. Could I shoot the Marker against a vertical or irregular surface and stay there the Deployable Repeater ? You can not put the Deployable Repeaters ,even with the Marker, on a vertical surface.This is for the gameplay The Repeater Marker position is a visual reference for all players, and therefore it is desirable to operate as such. If we allow to place it on vertical surfaces where it can´t be phisically positioned,it will end up being beside the point where it suposes to be .As one of the items that can remain throughout the game ( and can be a lot ), they could end up confusing. EQUIPMENT AutoMediKit. Is it required a Short or a Long Skill to use the AutoMediKit? To activate the AutoMediKit is required a complete Order, this means it is a Long Skill. The resume-chart of the book s page 136 is mistaken. The correct answer is which appears in the AutoMediKit description (book s page 179). AI Beacon. The Ímetron of the Combined Army has the AI Beacon Special Equipment, the rule of this device says it provides one Order, but, moreover, in the Ímetron troop profile is stated it is Regular and Not Impetuous, but reading the background fluff, it seems to be just a mere inert device. Resuming, the AI Beacon rule provides one extra Order, but the Ímetron is Regular, too. Does this mean each Ímetron provides a total of 2 Orders to the Orders Reserve? The AI Beacon provides one Order (But not an extra Order) and the Ímetron’s one it is a Regular and Not Impetuous Order, this is the reason why it has been pointed in its profile. Biolocator. Is it allowed to perform an attack with Guided Special Ammunition affecting also other allied troops and not only the owner of a Biolocator? The owner, and only the owner of a Biolocator, is not affected by the rule that prevents to attack allied troops. This means the owner, who is an allied troop, can be targeted by Guided Special Ammunition, but only him. If there would be any other allied troop or Marker, in the area of effect of the Guided Special Ammunition, then, the shot of the Guided Ammo would not be allowed. Can a Biolocator be activated if there is a Camouflage and Hiding Marker nearby? If there is Camouflage and Hiding Marker near of a Biolocator, and there is not any enemy model there, then the Biolocator can not be activated. The action of activate the Biolocator is a menace to the Camouflage and Hiding Marker (We could say it is like to place a Mine) and the only way (Except with Multispectral Visor L3") to threat/ attack a not previously discovered Marker is performing an Intuitive Attack. And Biolocator doesn’t allow to perform Intuitive Attacks, so it is not a legal action. The Kuang Shi Control Device s rule points that, if the army is on Retreat, the Kuang Shi explode, with no spending Orders necessary. What happens if the player, when his turn starts, noted that his army is on Retreat? Does the Kuang Shi explode without give their Order to the Orders Reserve? Or do they provide their Orders, and then explode? The Kuang Shi provide their Order to the Order Reserve, and then, explode. Following the game sequence, the account of troops ad Orders comes first. The Kuang Shi provide, each one, their Order to the Order Reserve. Then the effects of the Retreat!!! are applied and all the Kuang Shi explode, and, as the rule says, with no spending Orders necessary. Does holoprojector level 2 (a piece of equipment ,not a skill) including the level 1? Holoprojector is a piece of equipment by levels (Level 1 and Level 2) Level 2 includes the previous one, but you can´t combine both effects and thus becomes explicit in the rule. Holoprojector L1 rule says, "The Holoprojector user and the trooper he is disguised as must be the same size (A human cannot become a Remote or a T.A.G. for example".. . How many size scales are there? 1 - People, REM and T.A.G? .2 -small base,big ones? ...3 - When you weight?....other? The question of size refers precisely to the volume it occupies in space. Like a human sized figure can not imitate a normal Remote (which is lower and wider) a Remote can not mimic a Remote Server (Which is obviously smaller than the conventional Remote). Nor a mounted Aragoto (Which is larger and quite different dimensions) or a Aragoto without his bike (That has a human scale) . While a human can imitate a Aragoto without bike but not with it, a human can imitate a Remote if the model has human dimensions (Patroclus / Dakini). If model possessing an activated Holoprojector L1 is member of a Fireteam and his Team Leader declares a Shoot Short Skill, is the Holoprojector figure revealed even this has not make any roll and he is only providing the Bonuses to the Team Leader? Effectively, the Holoprojector L1 is automatically revealed every time the Fireteam declares (and executes) any Skill which not be, as the rule says Cautious Movement and all Movement Skills that don t require to roll dice (Except to Alert). It doesn t matter the members of the Fireteam don t roll dice when a, for example, Shoot Short Skill is declared a different Skill from above mentioned has been declared so the Holoprojectors L1 are revealed. Please realize that, even not rolling dice, the Team members are supporting actively his Team Leader, so this reveal them. [WWW]Link to this reply in the forum Have the Aragoto’s Motorcycles a Smoke Light Grenade Launcher? In the army lists, the Kum bikes note they have the Smoke Light Grenade Launcher, but the Aragoto’s ones don’t. No, the Motorcycle rule points the military motorbikes usually have a Smoke Light Grenade Launcher, but it doesn’t say they always have such weapon. The weaponry and equipment of a troop is always noted in the army lists. This is the case of the Aragoto’s bikes, which have not the Smoke Light Grenade Launcher. The Nanoscreen doesn’t move if the model shoots in ARO; but if the troop Discovers or Dodges (Short Skill of the Order) then it moves to provide cover to him. Then, what happens if a troop with Nanoscreen is shot by several enemies in Coordinated Order and he declares to Dodge? Does the Nanoscreen move to provide cover from one single enemy, or does it move to cover from all of them? When a Movement skill or a Dodge is declared in ARO, the Nanoscreen acts in the same way it does during the active turn. It places wherever it would be necessary to provide cover from all shots. If the attack is performed in a Coordinated Order, it provides cover from all enemies. This is just basic game mechanics In ARO, a Dodge roll will face all the shots of the Burst (B) or all actions done by the miniatures under Coordinated Order (Dodge all blows in Close Combat, dodge different opponents’ shots etc.). VEHICLES TERRAIN TYPES When is a miniature within a Low Visibility Zone? When at least half of its base is located within the Low Visibility Zone.
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