約 5,402,226 件
https://w.atwiki.jp/mboxlist/pages/167.html
【登録タグ IA KAITO MEIKO UTA戦死 ミク 仟乃宮紫狼 星河フレア 星音ハル 曲 輝星惑 重音テッド 重音テト 鏡音リン 鏡音レン Tろ】 ロミオとシンデレラ http //www.nicovideo.jp/watch/sm18749814 http //www.nicovideo.jp/watch/sm18814374 http //www.nicovideo.jp/watch/sm26104006 http //www.nicovideo.jp/watch/sm37218336 http //www.nicovideo.jp/watch/sm40853024 英語版 http //www.nicovideo.jp/watch/sm25997716 http //www.nicovideo.jp/watch/sm20217086 http //www.nicovideo.jp/watch/sm26006351 http //www.nicovideo.jp/watch/sm32425191 http //www.nicovideo.jp/watch/sm29188138 http //www.nicovideo.jp/watch/sm24875841 英語版UST→http //ux.getuploader.com/UST/download/118/ROMIO.zip 英語版VSQX→http //ux.getuploader.com/UST/download/94/romio.zip 作者:doriko(きりたんP)
https://w.atwiki.jp/keiplus/pages/69.html
statusCodeList 100 Continue 継続 1.1 101 Switching Protocols プロトコル切替えサーバーは、この接続で使用されているアプリケーション・プロトコルの変更に対するクライアントのリクエストに応じようとしている。 1.1 200 OK OKリクエストは成功した。レスポンスと共に返される情報は、リクエストで使用されたメソッドに依存し、例えば、GET、HEAD、POST、TRACEのようになる。 1 201 Created 生成リクエストは果たされ、結果として新しい資源が生成された。 1 202 Accepted 受理リクエストは処理用に受け入れられたが、処理は完了していない。CGIのように別の場所でデータを生成する時など。 1 203 Non-Authoritative Information 非認定情報エンティティ・ヘッダーで返されたメタ情報は、オリジナル・サーバーから入手できる確定的な集合ではなく、ローカルあるいはサード・パーティーのコピーから集められたものである。 1.1 204 No Content コンテンツなしサーバーはリクエストを果たしたが、送り返すべき情報が存在しない。空のページにアクセスしようとした時など。 1 205 Reset Content コンテンツリセットサーバーはリクエストを果たしたが、ユーザ・エージェントは、リクエストを送信させたドキュメント・ビューをリセットするべきである。 1.1 206 Partial Content 部分的コンテンツサーバーは、資源に対する部分的なGETリクエストを果たした。 1.1 300 Multiple Choices 複数ページの利用が可能です。 301 Moved Parmanently このアドレスは違うアドレスに移動しました。 302 Moved Temporarily このアドレスは一時的に別のアドレスにおいています。 303 See Other 他のページを参照してください。 304 Not Modified アクセスは許可されたが、対象の文書は更新されていなかった。 305 Use Proxy LocationフィールドのProxy経由でないとアクセス許可されません。 307 Temporary Redirect このアドレスは一時的に別のアドレスに属しています。 400 Bad Request タイプミス等、リクエストにエラーがあります。 401 Unauthorixed 認証に失敗しました。(パスワードを適当に入れてみた時などに発生) 402 Payment Required (将来の使用のための予約コード) 403 Forbidden あなたにはアクセス権がありません。 404 (File)Not Found 該当アドレスのページはありません、またはそのサーバーが落ちている。 405 Method Not Allowed 許可されていないメソッドタイプのリクエストを受けた。 406 Not Acceptable Acceptヘッダから判断された結果、受け入れられない内容を持っていた。 407 Proxy Authentication Required 最初にProxy認証が必要です。 408 Request Time-out リクエストの待ち時間内に反応がなかった。 409 Conflict そのリクエストは現在の状態のリソースと矛盾するため完了できなかった。 410 Gone そのリクエストはサーバでは利用できず転送先のアドレスも分からない。 411 Length Required 定義されたContent-Lengthの無いリクエストを拒否しました。 412 Precondition Failed 1つ以上のリクエストヘッダフィールドで与えられた条件がサーバ上のテストで不正であると判断しました。 413 Request Entity Too Large 処理可能量より大きいリクエストのため拒否しました。 414 Request-URI Too Large リクエストURIが長すぎるため拒否しました。 415 Unsupported Media Type リクエストされたメソッドに対してリクエストされたリソースがサポートしていないフォーマットであるため、サーバはリクエストのサービスを拒否しました。 416 Requested range not satisfiable リクエストにRangeヘッダフィールドは含まれていたが、If-Rangeリクエストヘッダフィールドがありません。 417 Expectation Failed Expectリクエストヘッダフィールド拡張が受け入れられなかった。 500 Internal Server Error CGIスクリプトなどでエラーが出た。 501 Not Implemented リクエストを実行するための必要な機能をサポートしていない。 502 Bad Gateway ゲートウェイやProxyとして動作しているサーバがリクエストを実行しようとしたら不正なレスポンスを受け取った。 503 Service Unavailable そのアドレスは事情によりアクセスできません。 Mapping Server Error クリッカブルマップで、変なアドレスを指定した。 Too many users この時間このページにアクセスできる定員オーバーをしました。 Method Not Allowed CGIで送信時にPOSTかGETの一方しかできないのに、違う方を行った。 504 Gateway Time-out リクエストを完了するために必要なDNSなどのサーバからレスポンスを受信できなかった。 505 HTTP Version not supported サポートされていないHTTPプロトコルバージョンを受けた。 (参考) HTTPステータス・コードとメソッド - CyberLibrarian http //www.asahi-net.or.jp/~ax2s-kmtn/ref/status.html ◇メソッド メソッド 説明 HTTPバージョン GET サーバー上の指定したURIの資源を取得する。最も一般的に用いられるメソッド。 1 HEAD GETと似ているが、サーバーはヘッダーのみを返す。 1 POST ローカル上の資源をサーバー上の指定したURIに転送する。フォームに入力した資源をサーバーに転送する場合などに用いられる。 1 PUT ローカル上の資源をサーバーに転送する。画像のアップロードなどに用いられる。 1 DELETE サーバー上の指定したURIの資源を削除する。 1 CONNECT サーバーへのトンネル接続(トンネリング)を確立する。暗号化された資源をプロキシ・サーバーを経由して転送する場合に用いられる。 1.1 OPTIONS サーバーがサポートしているメソッドやオプションを調査する。 1.1 TRACE 資源がどのような経路を辿ってサーバーに送信されるかをチェックする。サーバーは、受け取ったメッセージに含まれるエンティティーをそのまま返す。 1.1
https://w.atwiki.jp/hd5xxx/pages/17.html
テンプレート1 AMD ( 旧 “ATI Technologies” 社 ) の 新GPU、 ATI RADEON HD5xxxシリーズについて語るスレッドです。 ■ Advanced Micro Devices (Japan) ■ http //ati.amd.com/jp/ http //game.amd.com/ ■関連リンク、FAQ等■ AMD/ATI HD5xxx まとめWiki http //www20.atwiki.jp/hd5xxx ATiWiki ~RADEON友の会~ http //www.clt.jp/~oem/atiwiki/ [前スレ] 【AMD/ATI】 HD5xxxシリーズ Part11【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1254220473/ [関連スレ] RADEON友の会 Part219 http //pc11.2ch.net/test/read.cgi/jisaku/1254309574/ 【AMD/ATI】 HD4xxxシリーズ Part83 【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1251806214/ テンプレ、レビューのURLは 1-10のへん。 テンプレート2 ATI Radeon HD 5800シリーズ共通仕様 コードネームCypress TMSC 第二世代40nm 搭載メモリ 第四世代GDDR5 トランジスタ数21億5千万 最小消費電力27W ダイサイズ 334mm^2 DirectX 11対応 DVI-I×2、HDMI、DisplayPort 「ATI Eyefinity」対応 最大3画面出力 (3画面×2560x1600) (DVI-I×2+HDMI or DVI-I×2+DisplayPort) 新UVD2対応 1080p動画の系統支援対応 HDMI 1.3a対応 (Dolby TrueHD、DTS-HD Master Audio出力、RGB各色12bit出力をサポート) ttp //pc.watch.impress.co.jp/img/pcw/docs/317/271/ph03.jpg ATI Radeon HD 5870 $400未満 電源供給:6ピン×2 搭載メモリ 1GB(2GB) 最大消費電力 188W SP数 1600基 TU数 80基 ROP数 32基 コアクロック 850MHz メモリクロック 1200MHz (転送レート;4.8Gbps) メモリバンド幅 153.6GB/s ピーク性能 2.72TFLOPS ATI Radeon HD 5850 $300未満 電源供給:6ピン×2 搭載メモリ 1GB 最大消費電力151W SP数1440基 TU数72基 ROP数32基 (5870と同等) コアクロック 725MHz メモリクロック 1000MHz (転送レート;4.0Gbps) メモリバンド幅 128.0GB/s ピーク性能 2.09TFLOPS ATI Radeon HD 5870 Eyefinity^6 Edition 外部出力はMini DisplayPort×6 外部電源は8+6ピン仕様 年内発売 メモリは2GB 「ATI Eyefinity」対応 最大6画面出力可能 (6画面×2560x1600) (DisplayPort×6) ATI Radeon HD 5870X2 (コードネーム Hemlock) 外部出力はDisplayPort×1、DVI×2 外部電源は8+6ピン仕様 年内発売 テンプレート3 ■紹介記事 AMD,世界初のDX11 GPU「ATI Radeon HD 5800」を発表。HD 4800の大幅な進化形 http //www.4gamer.net/games/085/G008506/20090921001/ AMD、業界初DirectX 11対応GPU「Radeon HD 5800」シリーズ ~上位モデルは1,600SP搭載の2.7TFLOPS http //pc.watch.impress.co.jp/docs/news/20090923_315783.html “デュアルコア”化によって2倍の性能になった「ATI Radeon HD 5800」 http //pc.watch.impress.co.jp/docs/column/kaigai/20090923_317273.html ■レビュー 「ATI Radeon HD 5870」レビュー。世界初のDirectX 11カードは「速い」だけに留まらない http //www.4gamer.net/games/085/G008506/20090922002/ ついにDirectX 11対応GPUが登場「Radeon HD 5800シリーズ」 http //pc.watch.impress.co.jp/docs/column/tawada/20090923_317271.html 【特集】ATI Radeon HD 5800シリーズ徹底攻略!! Radeon HD 5870を試す http //journal.mycom.co.jp/special/2009/cypress/index.html ATI Radeon HD 5870を検証、低消費電力で高性能 http //pc.nikkeibp.co.jp/article/news/20090923/1018858/ 扱いやすさは上位モデル以上。「ATI Radeon HD 5850」レビューを掲載(ATI Radeon HD 5800) http //www.4gamer.net/games/085/G008506/20091001011/ テンプレート4 [電源について] 12Vラインのアンペア数に余裕のある製品を選ぶこと ■電源選定補助ツール 電源容量 ☆ 皮算用 ☆ 計算機。 http //www.cost-simulator.com/eco/eco3.html スローライフな生活はこちら http //www.extreme.outervision.com/psucalculatorlite.jsp 最大板力は HD 5870 188W HD 5850 151W ←170Wから変更!(・∀・) テンプレート5 過去スレ 【AMD/ATI】 HD5xxxシリーズ Part01【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1232271616/ 【AMD/ATI】 HD5xxxシリーズ Part02【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1251641645/ 【AMD/ATI】 HD5xxxシリーズ Part03【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1252713710/ 【AMD/ATI】 HD5xxxシリーズ Part03【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1252672261/ 【AMD/ATI】 HD5xxxシリーズ Part04【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1252820546/ 【AMD/ATI】 HD5xxxシリーズ Part05【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1253599603/ 【AMD/ATI】 HD5xxxシリーズ Part05【RADEON】 (実質 Part07) http //pc11.2ch.net/test/read.cgi/jisaku/1253259664/ 【AMD/ATI】 HD5xxxシリーズ Part07【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1253802765/ 【AMD/ATI】 HD5xxxシリーズ Part07【RADEON】 (実質 Part09) http //pc11.2ch.net/test/read.cgi/jisaku/1253804671/ 【AMD/ATI】 HD5xxxシリーズ Part11【RADEON】 (実質 Part10) http //pc11.2ch.net/test/read.cgi/jisaku/1254031523/ [前スレ] 【AMD/ATI】 HD5xxxシリーズ Part11【RADEON】 http //pc11.2ch.net/test/read.cgi/jisaku/1254220473/
https://w.atwiki.jp/hanazonored2007/pages/240.html
Trinity 発売日 2003年12月6日 発売元 Euclid Agency 販売元 ユニバーサルミュージック POCE-6000 Crack 6 Vo,G. 千聖 G. 重盛美晴 Ba. 嶋澤潤 Dr. 竹多健人 Scratch.DJ BASS Ba.IKUZONE (No.3) Dr. HOTEL桜井(No.3) Dr. 三根生啓(No.7) ■ 01. NEO ・ Words 千聖,呉龍彦 Music 千聖 ■ 02. HB is 5416 ・ Words 千聖,呉龍彦 Music 千聖 ■ 03. ftte#6 ・ Words 千聖,呉龍彦 Music 千聖 ■ 04. 773H ・ Words 千聖,呉龍彦 Music 千聖 ■ 05. Cloud9 ・ Words 千聖,呉龍彦 Music 千聖 ■ 06. Exite ・ Words 千聖,呉龍彦 Music 千聖 ■ 07. Crack Sicks -E000 version- ・ Words 千聖,呉龍彦 Music 千聖 ■ 08. 770H ・ Words 千聖,呉龍彦 Music 千聖 ■ 09. Chinese NUDle ・ Words 千聖,呉龍彦 印度庵 Music 嶋澤潤 ■ 10. No Solution ・ Words 千聖,呉龍彦 Music 重盛美晴 ■ 11. Free Your Mind ・ Words 千聖,呉龍彦 Music 千聖 ■ 12. Zion -kentrian version- ・ Words 千聖,呉龍彦 Music 千聖 ■ 13. Shining Days・ Words 千聖,呉龍彦 Music 千聖 戻る
https://w.atwiki.jp/natsutan/pages/20.html
概要 アプリケーションに特化した初期化を行う。 ソースwin/winMain.c 引数 Tcl_Interp *interp TCLインタープリターへのポインター 戻り値 処理 Tcl_Initを呼び出してTCL_ERRORが返ってくればerror へジャンプして終了 if (Tcl_Init(interp) == TCL_ERROR) { goto error; } Tk_Initを呼び出してTCL_ERRORが返ってくればerror へジャンプして終了 if (Tk_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "Tk", Tk_Init, Tk_SafeInit); /* * Initialize the console only if we are running as an interactive * application. */ if (consoleRequired) { if (Tk_CreateConsoleWindow(interp) == TCL_ERROR) { goto error; } } #if defined(STATIC_BUILD) TCL_USE_STATIC_PACKAGES if (Registry_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "registry", Registry_Init, NULL); if (Dde_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "dde", Dde_Init, NULL); #endif #ifdef TK_TEST if (Tktest_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "Tktest", Tktest_Init, NULL); #endif /* TK_TEST */ /* * Call the init procedures for included packages. Each call should look * like this * * if (Mod_Init(interp) == TCL_ERROR) { * return TCL_ERROR; * } * * where "Mod" is the name of the module. (Dynamically-loadable packages * should have the same entry-point name.) */ /* * Call Tcl_CreateCommand for application-specific commands, if they * weren t already created by the init procedures called above. */ /* * Specify a user-specific startup file to invoke if the application is * run interactively. Typically the startup file is "~/.apprc" where "app" * is the name of the application. If this line is deleted then no user- * specific startup file will be run under any conditions. */ Tcl_SetVar(interp, "tcl_rcFileName", "~/wishrc.tcl", TCL_GLOBAL_ONLY); return TCL_OK; error MultiByteToWideChar(CP_UTF8, 0, Tcl_GetStringResult(interp), -1, msgString, TK_MAX_WARN_LEN); /* * Truncate MessageBox string if it is too long to not overflow the screen * and cause possible oversized window error. */ memcpy(msgString + TK_MAX_WARN_LEN, L" ...", 5 * sizeof(WCHAR)); MessageBeep(MB_ICONEXCLAMATION); MessageBoxW(NULL, msgString, L"Error in Wish", MB_ICONSTOP | MB_OK | MB_TASKMODAL | MB_SETFOREGROUND); ExitProcess(1); /* * We won t reach this, but we need the return. */ return TCL_ERROR; } ソース /* *---------------------------------------------------------------------- * * Tcl_AppInit -- * *This procedure performs application-specific initialization. Most *applications, especially those that incorporate additional packages, *will have their own version of this procedure. * * Results *Returns a standard Tcl completion code, and leaves an error message in *the interp s result if an error occurs. * * Side effects *Depends on the startup script. * *---------------------------------------------------------------------- */ int Tcl_AppInit( Tcl_Interp *interp)/* Interpreter for application. */ { #define TK_MAX_WARN_LEN 1024 WCHAR msgString[TK_MAX_WARN_LEN + 5]; if (Tcl_Init(interp) == TCL_ERROR) { goto error; } if (Tk_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "Tk", Tk_Init, Tk_SafeInit); /* * Initialize the console only if we are running as an interactive * application. */ if (consoleRequired) { if (Tk_CreateConsoleWindow(interp) == TCL_ERROR) { goto error; } } #if defined(STATIC_BUILD) TCL_USE_STATIC_PACKAGES if (Registry_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "registry", Registry_Init, NULL); if (Dde_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "dde", Dde_Init, NULL); #endif #ifdef TK_TEST if (Tktest_Init(interp) == TCL_ERROR) { goto error; } Tcl_StaticPackage(interp, "Tktest", Tktest_Init, NULL); #endif /* TK_TEST */ /* * Call the init procedures for included packages. Each call should look * like this * * if (Mod_Init(interp) == TCL_ERROR) { * return TCL_ERROR; * } * * where "Mod" is the name of the module. (Dynamically-loadable packages * should have the same entry-point name.) */ /* * Call Tcl_CreateCommand for application-specific commands, if they * weren t already created by the init procedures called above. */ /* * Specify a user-specific startup file to invoke if the application is * run interactively. Typically the startup file is "~/.apprc" where "app" * is the name of the application. If this line is deleted then no user- * specific startup file will be run under any conditions. */ Tcl_SetVar(interp, "tcl_rcFileName", "~/wishrc.tcl", TCL_GLOBAL_ONLY); return TCL_OK; error MultiByteToWideChar(CP_UTF8, 0, Tcl_GetStringResult(interp), -1, msgString, TK_MAX_WARN_LEN); /* * Truncate MessageBox string if it is too long to not overflow the screen * and cause possible oversized window error. */ memcpy(msgString + TK_MAX_WARN_LEN, L" ...", 5 * sizeof(WCHAR)); MessageBeep(MB_ICONEXCLAMATION); MessageBoxW(NULL, msgString, L"Error in Wish", MB_ICONSTOP | MB_OK | MB_TASKMODAL | MB_SETFOREGROUND); ExitProcess(1); /* * We won t reach this, but we need the return. */ return TCL_ERROR; }
https://w.atwiki.jp/earthmukamuka/pages/305.html
ニコニコ動画/アイドルマスター/高槻やよい 2008-01-23 【リンク】 THE IDOLM@STER 公式サイト THE IDOLM@STER Wikipedia The iDOL M@STER ニコニコ動画まとめWiki I m@s m@s ter ** アイドルマスター Q Aサイト ** THE IDOLM@STER RADIO ◇高槻やよい◆ デュオへ/トリオへ/コミュへ/その他へ アイドルマスター 【キュッ!】 FINALE vol.2 やよい http //www.nicovideo.jp/watch/sm1660617 ★ やよいが可愛く「洗脳・搾取・虎の巻」を歌います(Short Ver) http //www.nicovideo.jp/watch/sm2098762 やよいごまえー(高画質版) http //www.nicovideo.jp/watch/sm4623 アイドルマスター 「かわいいKISSをあげる」 やよい http //www.nicovideo.jp/watch/sm2040492 アイドルマスター 「風待ちジェット」 http //www.nicovideo.jp/watch/sm1539922 アイドルマスター キラメキラリ 本番ver やよい http //www.nicovideo.jp/watch/sm1038416 アイドルマスター/caramelldansen(リピート修正fix版 http //www.nicovideo.jp/watch/sm1863546 アイドルマスター ロケットガール 高槻やよい 「GO MY WAY!!」 http //www.nicovideo.jp/watch/sm611444 やよぴったん(良画質) アイドルマスター やよい もじぴったん http //www.nicovideo.jp/watch/sm6494 MAD アイドルマスター やよい デパチカ http //www.nicovideo.jp/watch/sm1047440 アイドルマスター やよい MAKE YOU SMILE (丹下桜) http //www.nicovideo.jp/watch/sm626567 アイドルマスター やよい「楽しそうに…ですね!」 http //www.nicovideo.jp/watch/sm1681246 アイドルマスター やよいソロ(エージェント夜を往く)[メルヘンメイド] http //www.nicovideo.jp/watch/sm1703877 アイドルマスター にんげんっていいな やよい http //www.nicovideo.jp/watch/sm1652740 アイドルマスター "12円の春" やよい (120円の春 歌:YURIA) http //www.nicovideo.jp/watch/sm397433 アイドルマスター あしたまにあ~なOP 『sweet strawberry toast』 http //www.nicovideo.jp/watch/sm1315470 アイドルマスター キラメキラリ 圧縮版 やよい http //www.nicovideo.jp/watch/sm841196 アイドルマスター かたくり粉 ブリーフ&トランクス http //www.nicovideo.jp/watch/sm1360571 『ニコニコ動画/アイドルマスター』へ 『ニコニコ動画』へ Amazon THE IDOLM@STER MASTER ARTIST 02 高槻やよい
https://w.atwiki.jp/spacecowboy/pages/189.html
●Watcher Lv2 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (画像求む.jpg) ドロップアイテム Stdウェポン: Old sprint / Old tail / Development type Magicthunder / Light Twin launcher Advウェポン: Light Valleystar / Old Cyclerobs / Old Moskito / Guard ER エンジン: Base F-7T / Turbulence 2 / S-Rod CO-003 CPU: レーダー: その他:
https://w.atwiki.jp/boplayer/pages/42.html
大会成績 動画 http //www.stage6.com/user/fackyou/video/1977489/watch20071222part1 [watching legendryH MicroSD anniversary] part1 http //www.stage6.com/user/fackyou/video/1977489/watch20071222part2 [watching legendryH MicroSD anniversary] part2 ホームページ 把握が高く安定している。決定力がない。 (Bomberman Online International part4 263より引用 ) 評価(執筆者) 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/infinity_jpn/pages/14.html
FAQ FAQ official answers compilation ** Traslated from Spanish , help welcome for a correct translation. FAQ INTRODUCTION GAME MECHANICS BALLISTIC SKILLS (BS) CLOSE COMBAT (CC) ADVANCED COMBAT HACKING HUMAN SPHERE EXPANSION RULES CHARACTERISTICS SKILLS WEAPONRY EQUIPMENT TERRAIN TYPES INTRODUCTION Miniature Scale and Representation Distances and measures Equipment required to begin Preparation How to organize a battlefield Deployment zone THE TROOPS Types of units Troop Clasification How to organize an Army Explanation of unit data GAME MECHANICS Line of Fire (LOF) While a model moves, what is its LOF? When the model is moving it acts as it has 360-degrees field of vision.It represents the tactical awareness of a trained professional soldier and also those technological and futuristic tactical devices of the Infinity background. [WWW]Link to this answer in the forum Can I have LOF to a Camouflage Marker? " It could block LOF? Camouflage Markers don t block the LOF. Therefore, the LOF rule uses the term "figures." In terms of game, a camo troop is almost as if he were not there as it is doing everything possible to stay just outside the LOF. A Camouflage Marker represents a "ping" in the comlog, or a little itch at the back that tells the troops that "there might be something, or not." Therefore, the Marker and its height (equivalent to an army basic line troop) are unrelated to the true dimensions of the figure camouflaged (Cutter serve as an example, higher than a line troop, or the Antipodes, lower), it just indicates an approximated area on where you can apply the skill Discover. How should the LOF drawn from those figures that have been sculpted in a crouching position? To trace the LOF of crouching figures,replace by the base troop figure of the same army (Fusiliers, Zhanshi, Line Kazaks, Ghulam, Alguacil, Morat Infantry / Shasvastii Seed Soldier), the one whose position is the more upright. How is cover determined for the miniature? Does it has to cover 50, 25, 30% of the miniature (it s base) or I just can slightly touch it with the base? Graphic examples from the official Quick Reference Sheet cover.jpg Do the shrubs and other "soft" scenery elements provides cover? No, but they could be considered areas of Low Visibility Zones, when this has been determined by mutual agreement of the players, preferably before starting to play. Zone of Control (ZC) Dice rolls Types of Dice Rolls Player turns and game turns Order and Order Reserve ARO Order spending and ARO procedures Deployment and Initiative Can I deploy my troop with Impersonation engaged in Close Combat with an enemy troop? No. You can not deploy directly engaged in Close Combat, no matter if you use the Impersonation Special Skill, infiltration,Mechanized Deployment, Airborne Deployment (AD), etc. Can I deploy a miniature in Prone position in the Deployment Phase? In the Deployment Phase when the player is placing the figures in the game table, those troops that can be deployed Prone are allowed to deployed in the Prone position. To do that, a Prone Mark must be placed beside the corresponding miniature or Marker (CH Camouflage, TO...). If it is a troop with the CH Camouflage or TO Special Skills, then the Prone state must be noted on the same paper in which the position of the miniature has been noted in the game table. Are army lists hidden? You may keep secret who your Lieutenant is, what troops you retain in Hidden Deployment, what troops you have kept in reserve for AD troops disguised with Holoprojector level 1 and 2 and what Camouflage Markers (TO or normal) hide beneath them, everything else is open. BALLISTIC SKILLS (BS) In which case is a shot considered Speculative? When a Template weapon (Warning we mean a Template weapon, not a Direct Template weapon) is shot against a model, which is the target of that shot, and the center of the Template is not placed over the targeted figure, then a Speculative Shot is performed and the BS-6 Modifier must be applied. In other words, if (for example) the grenade is not going to fall over the targeted figure, but behind it or just besides it, at a point on the battlefield (but, of course, affecting the figure with the Template), then it is considered a Speculative Shot. In this situation, in which the grenade doesn t fall over the target, the Speculative Shot Modifier, BS-6, is always applied, even if there is LOF with the target or not; even having LOF, not placing the center of the Template over the targeted miniature means the shot is considered Speculative. This maneuver is very useful, for example, when facing a figure with TO Camouflage behind a Partial Cover just placing the center of the Template in a point of the game table where the Template affects the figure while avoiding the Cover, we must apply only the BS-6 Modifier by Speculative Shot, and the Distance Modifier too, while with a normal shot we must also apply the BS-6 Modifier by TO Camouflage and Cover Modifier. Can I put a Suppression Fire directly affecting an Impersonator? No, you can not. While the impersonator is not discovered , it is considered a friendly troop and you can not attack a friendly troop directly ( see LOF rule. But if the impersonator crosses a SF, it will receive the shots. Can I put a Suppression Fire affecting one Camouflage or TO Marker? Yes. But... If you put a Suppression Fire on an area where you suspect it´s a figure in Hidden Deployment, you can not shoot until the troop is revealed. With Suppression Fire, you control the area to prevent that troop to move or act. So, if the troop is activated and reveals himself, you can shoot your full B Basically, Suppression Fire does not reveal the figure in Hidden Deployment, contrary to what happens with a successful Intuitive Attack against a Marker. Even in ARO, the Camouflage in Movement rule indicates that If a Camouflage Marker does not perform anything but MOV in his turn, even if it crosses a Suppression Fire zone or a figure s ZC, the only ARO that can be executed against it is Discover or Change Facing. Can I put a Suppression Fire in short range, thus avoiding hitting friendly troops beyond my target? You can not put a Suppression Fire at distances less than Long range. This means that if you do the following "I put a Suppression Fire at a distance of 14 inches. My troops will move at 20 inches behind this point", the Suppression Fire does not stop within 14 inches,continues to Long distance , so that these miniatures will receive the full Burst of his partner ... Can I change weapons while I´m doing Suppression Fire ? No. Suppression Fire (SF) uses the usual BS Attack declaration The player declares how and with what weapon, therefore to declare the Suppression Fire you must indicate which weapon is being used and while the SF still active, the figure uses that weapon. If the player did not specify the weapon to be used (wrong!) Then he must use the main weapon. For example, if the troops has a Combi Rifle + Grenade launcher, he uses the Combi Rifle. With MULTI weapons, the player may choose the type of ammunition to be used. Can I use Direct Template Weapons (Flamethrower, Chain Rifle, Nanopulser ...) with Suppression Fire ? No, you can not use such weapons with Suppression Fire. CLOSE COMBAT (CC) When a troop disengages from Close Combat, which direction should it be facing? After disengaging from Close Combat, the mini may be facing toward where the player prefers. Once engaged in Close combat, there is no back. When engaged in CC, the minis are not quiet, they are looking for each other, they are moving around (in the space represented by the base) in a chaotic battle of non-stop pushing and shoving. Could attacking from behind have some effect on the Close Combat? No. For example, you can read in Close Combat with several enemies that you must perform a Face to Face Roll against all enemies at once (while dodging or attacking). So placing a miniature behind another has no effect. Would making a CC against Immobilized troops would be considered a Coup de Grace, killing automatically without CC and ARM rolls? No, if the figure is Immobilized, the enemy must roll CC and the target must make an ARM roll (if CC is a success). This situation has its advantages Normal Roll rather than a Face-to-Face roll, and there is no possible defense bonus ... Coup de Grâce is very specific it requires that the figure be in Unconscious state. Can I do a Dodge to make a Charge into Close Combat during ARO? Yes, you can do a movement, which will be a Dodge, to get into base contact. But you will need another ARO to make a CC attack . Can a troop do a charge ( to engage in Close Combat ) with a Camouflage or TO Marker? Can Markers avoid the troops even they were located at a point where any movement passes over them? ( door / narrower corridor ,as example) You can not get into base contact with a Camouflage or TO Marker. If the Marker is obstructing the passage through a doorway or narrow corridor, then the figures will go through the Marker by ignoring it. As mentioned above, the Special Skill not only includes technology but also the knowledge and ability to be out of sight. The figure, who is not exactly there, could have jumped to the frame of the door or floor temporally or just have moved to avoid colliding with the enemies. Can I shoot a Template Weapon into a Close Combat? You can, performing a Parabolic Fire, if there is an involuntary Dispersion. Directly? ... It depends, is there an ally in the Close Combat ? (Might not be, if we are in a battle with more than 2 players) If there are no allies in the CC (something quite possible in a confrontation with 3 armies, for example) then yes, you can place the Template. If there are allied in that CC you can not put the template, since it would be making a direct attack on an allied figure that can not dodge, something that the regulations do not allow. Coordinated Order Damage Should Unconscious troops be removed from the battlefield if they can not be recovered (thanks to a Doctor, AutoMediKit or otherwise)? No, in fact if there is any reason to imply that they are still an asset in some aspect (troops with Booty or Striga Special Skill in the enemy list, for example) they should be kept on the battlefield. Morale and Leadership Victory Conditions ADVANCED COMBAT HACKING If the active player tries to hack, can I Hack Defensively with each of my 2-3 ,..., N hackers or just with one? You can react with each of your Hackers (ie, with N Hackers) Can I hack guided ammunition with a roll of each one of my n hackers? ( two hackers, 2 rolls, if I have N hackers , N rolls) You can indeed react with each of your Hackers. This mean that you can make N rolls, depending on the number of hackers that you own. How to respond to a coordinated hacking? Example A Ninja Hacker and a Celestial Guard Hacker coordinate to hack a Squalo. The PanOceania player has only one Kamau Hacker. Does that mean that the Kamau hacker can only defend against the ninja (who is the one who executed the attack) and the Celestial makes a normal roll against the Squalo BTS? Yes. When using Defensive Hacking against Coordinated Hacking, the reactive Hacker can only react to one of them. Therefore, the troop can only defend against one of the 2 enemy Hackers (in this case the Ninja) while the Celestial will make a Normal Roll modified by the Squalo BTS. Coordinated hacking adds to the normal Coordinated Order in that the Hacker in ZC is the only one capable of receiving the ARO of the objective. To do Support Hacking with EVO Repeater, do all hackers need to be in the same Combat Group ? No. It doesn t require all Hackers be part of the same Combat Group. They can belong to different Combat Groups. HUMAN SPHERE EXPANSION RULES Sectorial Armies Can troops from other armies take the rank of lieutenant in the sectorial armies ? For example, a Deva in the Neoterra Sectorial Army, a Mobile Brigade in the Khapu Qalqi or, also,a Santiago Knight in the Military Order of Montesa s list? Yes to both, but the glory and recognition is for the Sectorial or the Military Order not to the "outsider" Lieutenant Fireteams Link Troops When should we place the Team leader Marker? In each new Order we put him on the miniature we want without spending an order. / It must be placed at the beginning of the link and can not be touched without re-linking.... The marker that points to the linked group always accompanies the group. Before declaring the first half of the order, you have to put the marker next to the mini you want to be the leader, whose weapon you are using. This is, probably, the guy you want to shoot with help from the support team on the active turn. The marker is relocable at the beginning of each order at no additional cost. Do I have to inform the opponent which models are the Fireteam members who are linked, or can I keep the members a secret? When you create a Fireteam, you have to indicate who is in it. The adversary must be able to tell if the player is playing well (staying within the radius of 8 inches and so on). It is also important when trying to avoid confusion when there are many figures in the table Fireteams Active Turn Linked Team Order Description Fireteams Movement Skills Support Skills Support Bonuses If you have linked a troop with a disposable weapon, do the Support Bonuses also increases the Burst? The B can never exceed the amount of ammunition available, the B of a D.E.P. is always 1, for example. Fireteams Dodge Use of Support Bonuses or Dodge Changing the Team Leader Fireteams Reactive Turn Team Coherency Can a Remote servant be part of a Linked team ? A Remote Server can not be part of a Linked team , as the team members must belong to the same unit. If the Doctor / Engineer wants to activate it, he´ll be out of the Linked Team. Link Broken Does the link break before or after performing an action?I.e I make a coordinated order with part of the linked troops , so... a)with the advantages of the link and then the link is broken b)the link breaks first and then I can do the actions. The link breaks. A coordinated order is not an action you can make with a fire team . Imagine you have 5 fusiliers linked ( 1,2,3,4 and 5 as team leader). If you declare that 3 and 4 make a coordinated order to move and shoot, these fusiliers are outside the group and spend 2 orders to do so. They are acting independently. This applies to all, anyone who makes a coordinated will be "unlinked", including the team leader, all the links are broken. Create a new Linked Team Linkable Troops “Last figure standing” rule Scenery rule Rules for using civvies CHARACTERISTICS Back-up Instruction Fury SKILLS Common Skills What happens if you want to do a Cautious Movement and a TO have a LOF on you or even is in your ZoC? If the TO Camouflaged troop is represented by a TO Marker, the Cautious Movement is not allowed. If the TO Camouflaged troop is in Hidden Deployment then, the only way to prevent the Cautious Movement is to reveal it. If the Hidden TO camouflaged troop is not revealed, then the Cautious Movement can be performed. Is it possible to declare in an Order as the first skill " discover" and as a second skill "shot" to a camo or supplanted ( in State 2- Characterized)? Yes, it´s possible 1 - Active player declares first skill" discover" 2 - Reactive player could ARO. If the troop dodge or shoot or any act that discover itself, the active player does not have to roll to discover. 3 - Active player declares the second skill, shoot against the camouflaged / supplanted —3.1-If the reactive troop dodged , the active player can shot, face to face roll. —3.2-If the reactive troop do not ARO and Discover roll is succesfull, the shot is normal roll. —3.3-If it fails to discover ,the active troop miss the second skill (shot). Special Skills When a troop is deployed using the Airborne Deployment Special Skill (AD) can it be placed Prone? No, it is not allowed. Can the Berserk Special Skill be used when Charging to a model who replies in ARO with a BS attack? No, it is not allowed. As a CC Special Skill, Berserk Special Skill requires both models be in base contact to be used. When my Lieutenant falls Unconscious or Dead, one of my troops with the skill Chain of Command is the new Lieutenant. Must I indicate to my opponent that my Lieutenant is dead and that the troop with Chain of Command is now the Lieutenant? No. Skills like G Mnemonica or Chain of Command do not need be advertised. The new Lieutenant is automatically appointed without spending Orders or ARO, and the Order Reserve remains unchanged . How do Orders and movement work using a Camouflage Marker" with more than one figure grouped under it ? If you move several figures under one Marker, they do the same action, so it is a Coordinated Order. Therefore A Marker with 3 figures Moving only generates one ARO to each enemy figure in LOF, as if Coordinated. If the 2nd Short Skill is Shoot (revealing the 3 figures), you must apply the restrictions of a Coordinated (same target, maximum B2 ...) It is not necessary to declare that is Coordinated Movement because, as a single marker, it generates a single ARO. But the player must have it in mind, looking to the other restrictions of Coordinated Order. The declaration of Order for a Marker with more than 1 hidden figure, is as usual (move this Marker to this Cover, for example) but you have to subtract the corresponding Orders to the Orders Reserve. What happens to the troops with the Camouflage and TO Camouflage Special Skill in a Retreat! Situation? In a Retreat!!! situation, the troops with CH Camouflage and CH TO Camouflage have that Special Skill reduced to CH Mimetism, in the same way as it happens with Frenzy [WWW]Link to the forum s reply Is a model possessing the Doctor Special Skill allowed to heal alien troops, like Dog-Warriors or Wulvers? Unlike with the MediKit device, the Doctor Special Skill, allows the model to heal alien troops (Dog-Warriors, Wulvers, Antipodes, Pupniks, etc.) Does a model with Explode Special Skill explode automatically once it enters the Unconscious state?. Yes, the figures explodes when it falls Unconscious. A Short Skill is required to be spent when the model possessing the skill wants to Explode while being conscious, in a Normal State. Does Explode as a voluntary short skill require a target? If not, can be used in such a way that affects a Camouflage Marker? What happens if there is an allied troop nearby? Explode as a conscious and voluntary act, is a Short skill that requires WIP roll. It is an offensive action, an attack, therefore requires a valid target. Rules says You can not attack friendly or allied figures (including impersonators undiscovered). Neither Camouflage and Hiding markers . Therefore, you can not activate the Special Skill Explode if the above rules are violated. What happens when I get a Critical roll with Forward Observer? Getting a critical attack with a Forward Observer does not make the guided shots Critical. Guided Special Ammunition has no possibility of Critical because it doesn t require a dice roll. A model with 2 Wounds and Regeneration received a wound. It does Regeneration to regain until 2 ... What happens if the roll fails , it stays as it is with 1 W or becomes Unconscious? It stays as it is, with 1 Wound, and does not go Unconscious. If the roll is successful it will have 2 Wounds. (This is the reason why the Asawira is so tough.) (..)react simultaneously to any attack performed against it out of its LOF with Sixth Sense L2 means the troop can react to a Speculative Shot ? Would it be a Face-to-Face or Normal roll? There are two possibilities The target (always has to be a miniature-target) can Dodge if it has Sixth Sense L2, making a Face to Face roll. If the dodge is successful, the rocket/grenade is lost. If there are more troops with Sixth Sense L2 affected by the Template , they may also Dodge, but their success does not affect the placement of the template. If the grenade suffers from Dispersion and falls on a model with Sixth Sense Level 2 not affected initially by the Template, this troop can not Dodge. How do you Dodge an attack with Guided Missile (the troop was marked) with a model that has Sixth Sense L2? The Forward Observer makes Face to Face roll, against Dodge or shoot.. If successful, a missile launcher can shoot, then it´s an attack performed against it out of its LOF. You can hack the missile the missile Use ECM Dodge thanks to Sixth Sense L2 . Success means that the missile is lost. What is the high of the Seed-embryo marker? The base size, any marker except Camo Marker is just base high. Can the Special Skill Sensor be used several times in a turn, or against several Markers of Camouflage / TO at the same time? Sensor is a Special Skill with an area of effect it doesn t need to target a Marker or miniature. The troop applies Sensor on all its area of effect, so you can Discover several Camouflage or TO Markers with a single roll and can also detect figures with Hidden Deployment. A figure who has the Special Skill Sensor can use it on the same area as many times as you have Orders available during your active turn. Can the Special Skill Sensor be used to Discover Impersonators? No, the Special Skill Sensor only can be used to Discover Camouflage or TO Markers and troops with Hidden Deployment. What if a Dogface suffers a Wound that causes the Transmutation in a place where as Dog-Warrior physically do not fit? (For example, a very narrow hallway, a ventilation duct ...) The transmuted Dog-Warrior in a place too close is Immobilized. If it can be released or not will depend on the terrain.Plaster walls are not the same as the reinforced walls of a base or a bunker. To address the possibility of his release, players must reach an agreement or leave it to the referee if there is a tournament. How does the Sapper Dodge in ARO? A figure in a Foxhole can Dodge in ARO, but can only do the following A)- Just Dodge, not moving, remaining inside the Foxhole with the bonuses it provides. B)- Arise, a Dodge that involves movement, therefore, terminate its action on foot and without the bonuses provided by the Foxhole WEAPONRY Types of ammunition What happens if a model throws a Smoke Grenade from out of Line of Fire and then moves into Line of Fire, but where the Line of Fire would potentially be blocked by the said Smoke Grenade? Any models that gains Line of Fire to the active model with the second Short Skill gains ARO as normal, if the ARO declared can prevent the Smoke Grenade to be thrown, a BS attack for example, it will result in a Face to Face Roll. Is the Cover Bonus applied when the figure is affected by Monofilament Special Ammunition? (For example, when it s affected by he explosion of a Monofilament Mine) No it is not applied. The Monofilament Special Ammunition considers any ARM as 0. This is applied not only to the ARM of he own figure but too to the addition of the Cover Bonus (+3 to ARM) to the ARM value. When the Monofilament Special Ammunition rule says it doesn t provide the Defence Bonus, is it referring it is not provided to the Monofilament carrier or maybe it is not provided to his adversary? Neither of them can apply the Defense Bonus. The Monofilament CC weapons don t allow to apply the Defence Bonus to their carriers neither to their adversaries. What effect does a Cover against Plasma Special Ammunition? The E/M Special Ammunition is radiation, so passes through solid objects, but the Plasma Special Ammunition , being a gas, does not pass through solid objects. When a model that has two Wounds down their wounds at 1, is then vulnerable to the Shock Special Ammunition since then has a single wound? No, only the troops with 1 Wound in their profile are vulnerable to the Shock Special Ammunition. The rule is not applied to those troops who have more than one Wound (W) in their profile. When a troop goes from having a Wound to have two (as might happen with a Cadmus with the Striga Special Skill), does it become invulnerable to the Shock Special Ammunition ? No, the effect is similar to the shock produced by the Viral Special Ammunition , whose rules say that This special effect doesn’t apply to miniatures whose (...)W value has been increased from 1 (Such those with the Striga Special Skill) Combi and MULTI Weaponry Weapon Types Does Grenade Launcher come with all the types of ammunition listed in the rulebook entry? No, only that ammo the Grenade Launcher has is listed in the army list’s trooper entry. If nothing is listed, the Grenade Launcher has normal ammo. In the army lists there are different ways to describe the weapons. For example, is there a difference between wearing - Combi Rifle + Light Grenade Launcher ; Combi Rifle and Light Grenade Launcher ; Combi Rifle, Light Grenade Launcher? The figures with special skills like Booty or Impersonation , with "+" would take both, but if the enemy troop lack the "+" could only be one of the two weapons. Keep in mind that both weapons have their distinct profile, and so apply. If a Combi Rifle + Light Grenade Launcher is hit by E/M, the only thing that could spoil is the Combi Rifle ... then the figure will be on hand with a gun that only works as a grenade launcher Do I have to use a Short Skill, or CC ARO to use the Electric Pulse? Can I use in the active turn, in an attack? Yes, it is mandatory, as with any other CC weapon to spend a Short skill or ARO. The Electric Pulse can be used in attack, not only as a reaction, however, is effective only if the enemy reacts. Example of game would be A Dronbot Remote, engaged in CC with a Morlock. As active troop, it attacks with Electric Pulse. Now, if the Morlock reacts with CC or Dodge, it must apply the Modifier of -6 to its rolls ( CC or PH). If the roll fails because the -6 Modifier, you apply the Electric Pulse. However, if the Morlock doesn t perform an ARO, the Electric Pulse has no effect. An E/Mauler activates when an enemy is activated by an Order or ARO, despite having Total Cover in the middle? Yes, in the case of E/Mauler, by the particular nature of the E/M Special Ammunition , the area of effect and detection are the same. Which Modifiers are applied to an attack with Flash Pulse? Flash Pulse is considered a Ballistic Skill Attack, even though it still uses a WIP roll. With the Flash Pulse the WIP Attribute replaces completely the BS one, like with thrown weapons and PH, all BS Modifiers are applied. Then, the Modifiers to apply would be Distance, Partial Cover, Camouflage and Hiding, those of the Optical Disruption Devices and Low Visibility Zones. Also, the Modifier of +3 to BS given by a 5 members Fireteam is applied, too. Is placing a Mine considered an Attack or a Movement? Does a camouflaged figure reveal when it places a Mine? To place a Mine is an Attack, never a Movement. Therefore, a camouflaged troop reveals automatically when placing a Mine. When you deploy a Mine on the battlefield, either, because a troop plant it with an Order (or ARO) or, at the beginning of the battle, with the Minelayer Special Skill, can be that Mine (Camouflage Marker ) deployed with a Prone Marker ? A Mine is a weapon, not a figure, so there can´t be Prone. Can a model with the Minelayer Special Skill or Crazy Koalas deploy his munitions inside the opponents Deployment Zone No. A Camouflage Marker always has humanoid size, this means the size of a base troop. What happens if a troop with Multispectral Visor L3 look to a deployed Mine which is just behind a parapet? The parapet gives Total Cover to the Mine but only Partial Cover to a normal troop. The troop can try to Discover the Mine for the benefit of other figures of his army, but can not perform a direct attack on it (Because the Mine is in Total Cover). When we choose the type of template using the Plasma Rifle? Can vary from one shot to another in the same Burst? When shooting with a Plasma Rifle you should indicate what type of explosion template placed at the point of impact, Circular or small teardrop . All the shots must use the same type of template. When a template affects to a miniature? When the miniature has its base totally or partially under the Template ,So,when there is any measurable portion of base under the template ,it´s affected. Can I hack a Sepsitorized TAG? Yes, you can hack a Sepsitorized TAG Now that we have the characteristics of the TAG pilots , do Sepsitor attacks would be made against pilot Attributes, instead against the TAG ones? No. When you put a TAG on the table, is played with the TAG profiles. Pilot and TAG are understood as a single entity, and thus puts the profile of TAG, as happens to a heavy infantry with armor. The profiles of the drivers are for use only when the pilot dismount, as Pilot Special Skill rules says. When you use Sepsitor against a TAG, it is now a Combined Army TAG. So, it´s like other CA Tags, impossible to be Possessed? No, if the TAG is human, then you can Possess it. Can you make go out the pilot of a sepsitorized - hacked TAG ? What happens then? If a CA player uses Sepsitor against a TAG (which is the same as to Sepsitor the Pilot ) TAG and Pilot are now CA´S. The CA player can dismount the pilot, if wants. But if the TAG is hacked by its former owner, the CA player can not move the Pilot (the TAG is ,minimum ,Immobilized). Do Combined Army´s sepsitorized Troops add their points for the Retreat! calculation of his "new army"? No, the original value of the Combined Army is what determines when they Retreat! When the Combined Army is in a ["Retreat"!] situation, do the sepsitorized troops under its control become Impetuous too? Do they generate an Impetuous Order (backwards)? Yes, the sepsitorized troop receive an Impetuous Order to go to the Deployment Zone as same as the other Combined Army troops. If the CA army has two (or more) Combat Groups,can a sepsitorized troop only use one combat group Orders ( to which it will be assigned permanently)? The sepsitorized troop only spends Orders of the Combat Group where is the Sepsitor troop. An Immobilized troop can make Sepsitor ... So, hack to immobilize is not Face to Face roll against Sepsitor? Indeed. Since both actions do not affect each other (because although immobilized ,Hacking can not prevent Sepsitor) then everyone makes a Normal roll. Therefore, it may happen that both troops have succeed their rolls. So, it would be a sepsitorized Hacker and a Immobilized troop with Sepsitor. Could I shoot the Marker against a vertical or irregular surface and stay there the Deployable Repeater ? You can not put the Deployable Repeaters ,even with the Marker, on a vertical surface.This is for the gameplay The Repeater Marker position is a visual reference for all players, and therefore it is desirable to operate as such. If we allow to place it on vertical surfaces where it can´t be phisically positioned,it will end up being beside the point where it suposes to be .As one of the items that can remain throughout the game ( and can be a lot ), they could end up confusing. EQUIPMENT AutoMediKit. Is it required a Short or a Long Skill to use the AutoMediKit? To activate the AutoMediKit is required a complete Order, this means it is a Long Skill. The resume-chart of the book s page 136 is mistaken. The correct answer is which appears in the AutoMediKit description (book s page 179). AI Beacon. The Ímetron of the Combined Army has the AI Beacon Special Equipment, the rule of this device says it provides one Order, but, moreover, in the Ímetron troop profile is stated it is Regular and Not Impetuous, but reading the background fluff, it seems to be just a mere inert device. Resuming, the AI Beacon rule provides one extra Order, but the Ímetron is Regular, too. Does this mean each Ímetron provides a total of 2 Orders to the Orders Reserve? The AI Beacon provides one Order (But not an extra Order) and the Ímetron’s one it is a Regular and Not Impetuous Order, this is the reason why it has been pointed in its profile. Biolocator. Is it allowed to perform an attack with Guided Special Ammunition affecting also other allied troops and not only the owner of a Biolocator? The owner, and only the owner of a Biolocator, is not affected by the rule that prevents to attack allied troops. This means the owner, who is an allied troop, can be targeted by Guided Special Ammunition, but only him. If there would be any other allied troop or Marker, in the area of effect of the Guided Special Ammunition, then, the shot of the Guided Ammo would not be allowed. Can a Biolocator be activated if there is a Camouflage and Hiding Marker nearby? If there is Camouflage and Hiding Marker near of a Biolocator, and there is not any enemy model there, then the Biolocator can not be activated. The action of activate the Biolocator is a menace to the Camouflage and Hiding Marker (We could say it is like to place a Mine) and the only way (Except with Multispectral Visor L3") to threat/ attack a not previously discovered Marker is performing an Intuitive Attack. And Biolocator doesn’t allow to perform Intuitive Attacks, so it is not a legal action. The Kuang Shi Control Device s rule points that, if the army is on Retreat, the Kuang Shi explode, with no spending Orders necessary. What happens if the player, when his turn starts, noted that his army is on Retreat? Does the Kuang Shi explode without give their Order to the Orders Reserve? Or do they provide their Orders, and then explode? The Kuang Shi provide their Order to the Order Reserve, and then, explode. Following the game sequence, the account of troops ad Orders comes first. The Kuang Shi provide, each one, their Order to the Order Reserve. Then the effects of the Retreat!!! are applied and all the Kuang Shi explode, and, as the rule says, with no spending Orders necessary. Does holoprojector level 2 (a piece of equipment ,not a skill) including the level 1? Holoprojector is a piece of equipment by levels (Level 1 and Level 2) Level 2 includes the previous one, but you can´t combine both effects and thus becomes explicit in the rule. Holoprojector L1 rule says, "The Holoprojector user and the trooper he is disguised as must be the same size (A human cannot become a Remote or a T.A.G. for example".. . How many size scales are there? 1 - People, REM and T.A.G? .2 -small base,big ones? ...3 - When you weight?....other? The question of size refers precisely to the volume it occupies in space. Like a human sized figure can not imitate a normal Remote (which is lower and wider) a Remote can not mimic a Remote Server (Which is obviously smaller than the conventional Remote). Nor a mounted Aragoto (Which is larger and quite different dimensions) or a Aragoto without his bike (That has a human scale) . While a human can imitate a Aragoto without bike but not with it, a human can imitate a Remote if the model has human dimensions (Patroclus / Dakini). If model possessing an activated Holoprojector L1 is member of a Fireteam and his Team Leader declares a Shoot Short Skill, is the Holoprojector figure revealed even this has not make any roll and he is only providing the Bonuses to the Team Leader? Effectively, the Holoprojector L1 is automatically revealed every time the Fireteam declares (and executes) any Skill which not be, as the rule says Cautious Movement and all Movement Skills that don t require to roll dice (Except to Alert). It doesn t matter the members of the Fireteam don t roll dice when a, for example, Shoot Short Skill is declared a different Skill from above mentioned has been declared so the Holoprojectors L1 are revealed. Please realize that, even not rolling dice, the Team members are supporting actively his Team Leader, so this reveal them. [WWW]Link to this reply in the forum Have the Aragoto’s Motorcycles a Smoke Light Grenade Launcher? In the army lists, the Kum bikes note they have the Smoke Light Grenade Launcher, but the Aragoto’s ones don’t. No, the Motorcycle rule points the military motorbikes usually have a Smoke Light Grenade Launcher, but it doesn’t say they always have such weapon. The weaponry and equipment of a troop is always noted in the army lists. This is the case of the Aragoto’s bikes, which have not the Smoke Light Grenade Launcher. The Nanoscreen doesn’t move if the model shoots in ARO; but if the troop Discovers or Dodges (Short Skill of the Order) then it moves to provide cover to him. Then, what happens if a troop with Nanoscreen is shot by several enemies in Coordinated Order and he declares to Dodge? Does the Nanoscreen move to provide cover from one single enemy, or does it move to cover from all of them? When a Movement skill or a Dodge is declared in ARO, the Nanoscreen acts in the same way it does during the active turn. It places wherever it would be necessary to provide cover from all shots. If the attack is performed in a Coordinated Order, it provides cover from all enemies. This is just basic game mechanics In ARO, a Dodge roll will face all the shots of the Burst (B) or all actions done by the miniatures under Coordinated Order (Dodge all blows in Close Combat, dodge different opponents’ shots etc.). VEHICLES TERRAIN TYPES When is a miniature within a Low Visibility Zone? When at least half of its base is located within the Low Visibility Zone.
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Dependence play through by JustinBailey part1 http //www.nicovideo.jp/watch/sm3408513 part2 http //www.nicovideo.jp/watch/sm3408970 part3 http //www.nicovideo.jp/watch/sm3409472 part4 http //www.nicovideo.jp/watch/sm3415832 part5 http //www.nicovideo.jp/watch/sm3416117 part6 http //www.nicovideo.jp/watch/sm3416404 part7 http //www.nicovideo.jp/watch/sm3419522 part8 http //www.nicovideo.jp/watch/sm3419904 part9 http //www.nicovideo.jp/watch/sm3420310 part10 http //www.nicovideo.jp/watch/sm3435010 part11 http //www.nicovideo.jp/watch/sm3435648 part12 http //www.nicovideo.jp/watch/sm3436297 part13 http //www.nicovideo.jp/watch/sm3451587 part14 http //www.nicovideo.jp/watch/sm3452141 part15 http //www.nicovideo.jp/watch/sm3452605 part16 http //www.nicovideo.jp/watch/sm3461833 part17 http //www.nicovideo.jp/watch/sm3462456 part18 http //www.nicovideo.jp/watch/sm3462841 感想・レビュー等 名前 コメント