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GENRE TITLE ARTIST bpm notes CLEAR RATE HOUSE Your Body good-cool feat. Andrea L.Hopkins 125 1136 n%(yyyy/mm/dd) 攻略・コメント Lv9、終盤に5〜6つ同時が急に来たり、更にこれらに皿まで絡む 灰譜面とは全く別物で油断ならない、若干詐称気味か? -- 名無しさん (2012-02-24 23 11 24) 叩きにくい乱打に時折皿発狂が絡むほか、終盤に6つ同時押し+皿が襲いかかる。テンポが遅いのが救いだがそれでも詐称だろう。 -- 名無しさん (2015-01-18 23 23 56) 縦連のないmake me your own穴のような皿複合譜面でsecrets灰に並び☆9にしては難しい部類。 -- 名無しさん (2015-02-15 17 44 11) CS9th九段でこいつが出たらボーナスステージ。 -- 名無しさん (2017-12-08 18 09 29) cs9thだとハイスピ4までしかなくて最大でも遅いのがちょっときついかな。サドプラDIYすりゃいいだけの話だけど。 -- 名無しさん (2017-12-08 19 30 24) 名前 コメント
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(その場から)姿を消す、こっそり出て行く ・If I were you, I d make myself scarce because everyone is mad at you. 皆があなたに怒っているのだから、私があなたなら姿を消してしまうだろう。
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Your Angel / DM Ashura feat. kors k Come with me, I ll be your wings And take your hand in mine I ll take you high So far away into the clouds Don t be scared, but trust in me I ll never let you go And we can fly You and I I ll be your angel Come with me, I ll be your wings And take your hand in mine I ll take you high So far away into the clouds Don t be scared, but trust in me I ll never let you go And we can fly You and I I ll be your angel
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翌日からの予定を立てる事が可能 平時 共通 Offer a coffee [コーヒーを提供する] Offer a glass of champagne [シャンパンを提供する] Offer a bribe [賄賂を提供する] 持ちかけた時点で断られる事が多く、又提示金額が少ないと断られる。天皇陛下には何故かよく通用する。 Tell her she is charming Tell him "You are worthy of your position and on honor to the institution!" Offer to award him the national medal Invite him to speak highly of you in public Encourage him to take out a party card with your own party Ask him if he would accept a ministry Heads of State 会談に2日を要する。 Tell him I love your country, its splendid landscapes always made me dream Renegotiate a military alliance Create a sales contract Invite him to make the same decision as you at the next G8 summit 日本= アメリカで確認 Institutions Minister for justice(国内) Cheer him up Tell him to toe the line Religions [宗教] Tell him "Spiritually speaking, your religion has always been a great inspiration for me!" Ask him to pray for you Artist Tell him/her "Hamlet, Othello,Richard III, Mirza the dog, what a repertory!" Actor "What poetry in your choreography!" Dancer "You come over so well on the screen!" Commentator "You re so funny!" Humorist "With you we are all fashion victims!" Fashion designer "When you play,Maestro,The angels begin to dance!" Musician "I pissed myself laughing at yoour last film!" Movie maker "I ve read all your books!" Novelist "You ll bury us all,Madame name !" Oldest person "What inspiration in your painting!" Painter "Really caustic, your latest album!It blew me away!" Singer "You re really the best of your kind!" Political journalist "You re even more beautiful in real life!" Top model "Flattery apart, for me you re the greatest living artist!" Photographer Athletes Tell him/her "You are really an example for the children of this country!" Sports man/woman "You take free kicks like no one else!" Football player "My word, what a driver" Driver "Fantastic, that rising backhand!" Tenniswoman Family friends Wife Offer to make love to her, right here and now Tell her "You have a lover! I know you have, fickle woman! Traitor, Witch!" Encourage her to be more discreet Tell her "You re the most beautiful woman in the world, darling!" Mother [] Encourage her to be more discreet Encourage her to be more talkative Offer her flowers Tell her "You re the most beautiful mother in the whole world!" Father [] Give him his pills Ask him "Well, as young as ever, Dad!?" Lend him your official car Encourage him to reduce his gambling 戦時中
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※このコンテンツはWorld of Warcraft Hell の内容を翻訳した内容になります。原文は2005/3/7に書かれたもので、それを2006/3/28現在の内容に修正しながら訳してあります。 訳者の英語力の拙さをご理解いただいた上で閲覧していただけると幸いです(^ ^; (誤訳はご指摘ください) 原文:Writing Your First AddOn (Interface Modification) - World of Warcraft Hell Writing Your First AddOn あなたはBeginners Guideを読んだかUIを少しいじってみましたが、次に何をするか、何ができるかわからないですか?ここでは、短い紹介と初めての例を書きたいと思います。 このHow ToではTelo's ClockからTooltip機能を引いたようなものを作ることになります。デフォルトのミニマップにアンカー表示されるようなものではなく、サーバー時間を表示する新しいWindowを表示します。 この例ではXMLとLuaの基本的な使い方への十分な理解と今後のAddOn作成のFrameworkを提供して、開発工程初期の「まずどうするの?」を削減できればと思います。それでは始めましょう。この例では、「hellClock」という名前にしますが、もちろんどんな名前に変えてもかまいません。 1. フォルダとファイルの準備 まずは、フォルダの準備です。もしすでにあなたのWoWインストールフォルダの中に[Interface]とういフォルダがあったらそこに切り替えてください。無ければ作成してください。Interfaceフォルダの中に[AddOns]というフォルダを作成してください-すでにあればそこに切り替えてください。このAddOnsフォルダに、hellClockを入れるフォルダを作成します。もちろんhellClockというフォルダです。 次はWoWに何を(どのXMLをファイルを)読み込んだらよいか伝えるTable of Contents(目次)です。それは、フォルダ名と同じ名前でならないのでず、ここでは[hellClock.toc]というファイルをテキストエディターで作成して、下記の情報をファイルに記述してください。 ## Interface 11000 ## Title Clock from Hell ## Notes It s a Clock.. get over it, nothing fancy here. hellClock.xml Beginners Guideを読んでいればこの意味はわかるはずです。読んでなければ読んでみてください。これは、WoWに"hellClock.xml"というファイルをAddOnフォルダから読み込むように伝えます。では、次に何をしましょう。そう、XMLファイルを作成しましょう。 2. The XML hellClock Windowのインサート すべてのWoWのXMLで、 Ui タグですべての内容を囲む必要があります。下記をいま作ったhellClock.xmにコピー&ペーストしてください。 Ui xmlns="http //www.blizzard.com/wow/ui/" xmlns xsi="http //www.w3.org/2001/XMLSchema-instance" xsi schemaLocation="http //www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd" /Ui すべてのデータはこのタグの間にはいります!最初に書くのは、このAddOnに属するLUAスクリプトをWoWに読み込ませるScriptタグです。このようになります。 Script file="hellClock.lua" / 繰り返しになりますが、" "の前のスラッシュに気をつけてください。XML(ここでは関係ないですが、もちろんHTMLでも)では、タグに入るデータが無ければ、2つのやり方でタグを閉じることが出来ます。属性だけ、(" "と" "の間にあって、タグの名前のあとにあります。ここでは、file="hellClock.lua")スラッシュをいれることで、すぐにタグを閉じることが出来ます。 とにかく、この行がゲームに"hellClock.lua"を読み込ませますが、まだ無いので作りましょう! では、実際の作業として、新しいwindowを作成しましょう。windowはここではFramesというので混乱しないでください。Framesはテキストも画像でも制限されることなく、何個でも作れます。このAddOnでは、テキストと、枠線のためのフォームと背景が必要ですが、まずは簡単な時計のためのFrameから始めましょう。 Frame name="ClockFrame" frameStrata="HIGH" toplevel="true" enableMouse="true" movable="true" parent="UIParent" Size AbsDimension x="128" y="32"/ /Size Anchors Anchor point="TOP"/ /Anchors /Frame このちょっとした記述は、幅が128pixelで高さが32pixelのFrameについて説明します。 Frame タグに設定する重要な属性を噛み砕いて説明していきましょう。 name Frameの名前(name)は、他と重複してはいけません。ここのClockFrameはとても一般的なので、このAddOnでベースにしているTellの"Clock"と"hellClock"一緒に使うと両方のClockframeが同じ名前のためうまく動きません。 enableMouse enableMouseに"true"を設定すると、驚くことに(?)、frameとマウスに関連性を持たせます。 parent parentの値は、(Frame,その他)このFrameの親になるインターフェース要素です。例えば、別のFrameと相対的に設置するときに使われます。"UIParent"は特定のFrameではなく、画面全体のことです。 movable movableに"true"を設定するとwindowをドラックできるようになります。結局、他のユーザー向けにAddOnを作るとユーザー毎にどこに配置するか違うかもしれません。なので、可能であれば、いつもFramesは動かせるようにしてください。 Inside your Frame tag resides other information that would not logically fit into an attribute or clutter it up, like the Anchor (the side of the parent element on which the Frame should be positioned, TOP here will be the top of the screen), the position and the size of your Frame. AbsDimension here means that it is an Absolute Dimension and the Anchor point, as said above, will position this window relative to the TOP of it s parent (UIParent, the entire screen). By now, you should be able to save all files and log in to the game with your AddOn enabled. You will not see anything as of now, as there is nothing to see, but if you wish to follow the next steps more "visually" you can log into the game with the AddOn enabled, go on in the How To, and refresh your UI on every step to see what it changes. 3. Raw FrameとBackdrop(背景)の作成 In order to be able to see something, it must have a color or in our case a texture. In the World of Warcraft Interface you have different methods available to add textures or fonts to a Frame. You could shove a picture (texture) underneath it or you can assign a so called Backdrop. I prefer Backdrops for the most part, because you can resize the window (dynamically or by editing it s properties) any time in development without the need to change the texture that represents your Frame. A Backdrop consists of a background and an edge, here is how we are using it in this sample Backdrop name="$parentBackdrop" bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true" EdgeSize AbsValue val="16"/ /EdgeSize TileSize AbsValue val="32"/ /TileSize BackgroundInsets AbsInset left="5" right="5" top="5" bottom="5"/ /BackgroundInsets /Backdrop Let me explain the various attributes and tags you see above. The Backdrop Tag that is encapsulating it all goes anywhere within the Frame Tag, just like the Anchors and Size tags that we have inserted in it above. Attributes to Backdrop used here are name Obviously, the name for the Backdrop. "$parent" here will be replaced by the name of it s parent element, which is in our case, "ClockFrame". So the name of the Backdrop will be "ClockFrameBackdrop" within the game. bgFile This tells the game which texture to use as the Background. In our case this is the semi-transparent TutorialFrameBackground.blp from the original World of Warcraft Interface Files. Read my Beginners Guide if you want to know how to unpack the original files and see what textures are in there. edgeFile This is telling which texture should be used for the edge. Edge textures are special 4x16 or 4x32 wide textures that contain a texture for the sides, and all four corners of a square. In our case, this is UI-DialogBox-Border.blp, which is also used for DropDown boxes for example. Scaled down it makes for a smooth frame for our Clock. Let s Recap before we move on to page two. We have populated the hellClock.xml with enough data to log into the game and have a Frame display that is not yet draggable and does not yet display any clock value. On page two you will learn how to make the window draggable and of course how to make it display a clock! Move on.. 次のページへ続く
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Motivation Definition The desire to interact in with people, culture and language to which you may be new; the decision to step out of your comfort zone and the will to learn from any mistakes along the way. Explanation All ICU students have already demonstrated some kind of motivation. The OYR students came from other countries because they wanted to study in Japan. April and September students passed rigorous entrance exams because they chose to attend ICU, a school with an international atmosphere. Motivation is the most important factor in overcoming differences and barriers and creating friends outside one s native language/culture. Motivation allows you to continue learning even during setbacks, allows absorption of criticism and the ability to overcome of mistakes. Learning a new culture and meeting people in a new culture is often all about mistakes and learning, and without motivation, the setbacks can easily kill the energy required to interact in a new environment. With enough motivation, despite all the hardships of acculturation, you will never lose hope! Examples My friend in Canada, who is originally from Hong Kong, loves Japanese movies and cars. He has never studied in Japan, but his Japanese is very good because he learns from watching movies and he so eager to speak Japanese to Japanese people. His high level of motivation is because he loves Japanese movies and cars so much! Many people at ICU say they want to make friends with OYR students. However, when it comes down to actually going out and making friends, they are not very motivated. In order to make friends with OYRs, they would have to use their free time and put out effort that may result in embarressment. The potential outcome of making a friend is not worth the effort and the possiblity of being rejected. When approaching a new person, Japanese people worry too much about what could happen, what language to speak in, and weather or not their initial comments may be considered rude. And by the time they have thought of all these things to worry about, they have completely lost their motivation to meet the new person! Solution A little encouragement and motivation go a long way. Japanese language students need to find motivation to speak in Japanese even when everyone in the immediate environment, ICU, can speak English. For example, joining a club or finding a boyfriend/girlfriend where the activities/relationships are conducted in your foreign language are excellent motivating factors. As for Japanese students, they simply need to realize that the foreigners will not judge them and they do not have to worry about negative feedback. And in the even that they put out the effort to make friends with a new person but that person does not want to become freinds in return, Japaense students must realize this is not the end of world! They must not lose movtivation just based on one case, because if you keep trying, eventually all the effort will pay off and you will become good at getting to know foreigners. Edit this page
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日本語 What s this? As far as I know, Android SDK has no offering of standard FileDialog as it exists for Java SE. I thought it might help to make something simple available. It s just a toy code. Feel free to do anything with it. Download What it does It works in four modes 1. Select file 2. Create file 3. Select directory 4. Create directory In mode 1 and 3, the file dialog have the user select existing file / directory. User can navigate through the file system up and down and tap on the desired the file (Figure 1). In case of selecting directory, user can press Here to specify the current directory. In mode 2 and 4, the file dialog have the user enter the new file / directory name that he wishes to create. User can navigate through the file system up and down and tap Here to designate where the file should be created (Figure 2). Then a text box dialog appears and asks for the new file / directory name (Figure 3). In case a file is selected, the text box is brought up with the selected file name filled in. How it works Here s an example code you ll find in the download package. The code inside onCreate() corresponds to the four mode explained above. The first argument is the initial directory. The second and third controls the mode. And the fourth and fifth passes the Context and FileDialogue.Listener. FileDialogue.Listener must be implemented to receive the result from FileDialogue. fd.showDialogue() launches the dialog box. When user has made selection, onSelected() is invoked with the directory and file name as an argument (filename will be "" when ). Else when user has pressed the "back" button, onCanceled() is invoked. That s it! public class FdExample extends Activity implements FileDialogue.Listener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // (1) Select file, starting direcotry is /sdcard/ FileDialogue fd = new FileDialogue(null, FileDialogue.FILE, FileDialogue.SELECT, this, this); // (2) Create file, starting direcotry is /sdcard/, user will be requested to enter filename // FileDialogue fd = new FileDialogue("/sdcard/picture/", FileDialogue.FILE, FileDialogue.CREATE, this, this); // (3) Select directory, starting direcotry is /sdcard // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.SELECT, this, this); // (4) Create directory, starting direcotry is /sdcard/, user will be requested to enter direcotry name // FileDialogue fd = new FileDialogue(null, FileDialogue.DIRECTORY, FileDialogue.CREATE, this, this); fd.showDialogue(); } public void onSelected(String directory, String filename) { // filename will be "" when target is the FileDialogue.DIRECOTRY Log.v("FdExample", "Directory = " + directory + ", File = " + filename); } public void onCanceled() { // this is when "back" button is pressed Log.v("FdExample", "Canceled"); } } Is this as good as it gets? Actually, I had never liked the file dialog in general. It is rather tiring to use it. As it is launched, I must resolve where I am now and plan how I should travel to the objective location. It s a lot of screen interpretation, a lot of structural memory challenge, and not even a hint of joy. It it one UI scheme that abuses the weak parts of the human capability. So we have some idea going. We are thinking we can create a better alternative that can take advantage of parallel processing of visual image and geometric / chromatic memory -- human is much better at those. It will be quick to get desired location, much less stressful to use, and hopefully fun. I hope we can implement the idea quickly and make available through this wiki soon. アルバイトはじめましたd(´∀`*)グッ♪ http //www.e29.mobi/ -- (わかりません) 2012-01-05 04 12 48 名前 コメント すべてのコメントを見る
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店名 Hair/ Make NANO 新宿店 電話番号 03-3342-0032 店舗住所 東京都新宿区西新宿1-3-7 第一アオイビル3F 店舗までのアクセス 新宿駅西口徒歩3分 JR新宿駅西口を出て、駅を背に右手に進みます。左側に「ビックカメラ」の道を真っすぐ進むと大きな交差点があります。交差点を渡らずに左手に進むと、 1Fがファミリーマートさんが入ったビルの3Fになります。詳しくはホームページ参照してください。http //www.nano-hair.jp 営業時間のご案内 月~土/10:30~21:00(カット最終受付20:30) 日/10:30~20:30(カット最終受付20:00 定休日 年中無休 取り扱いクレジットカード VISA・MASTER・JCB・AMEX・DINERS・UC・NICOS・SAISON カット価格 5250円 スタイリスト数 3人 席数 12席 備考 夜19時以降も受付OK/ドライカット/パーティーメイク・セット/年中無休/最寄り駅から徒歩3分以内にある/ドリンクサービスあり/カード支払いOK/お子さま同伴可 ▼新宿のその他の美容院 ABC wisp HAIR 新宿店 Penelope AUBE hair space Casa Madre 新宿西口店 artist 新宿店 Studio Greed arts LANTIS PATORA 新宿 エクステンション(エクステ)VARY 新宿アルタ店 Extentions TOKYO 新宿店 Trans Hair Glamorize Euphoria【ユーフォリア】新宿店 ヘアーリゾート 粋 Shup CLOVER Euphoria【ユーフォリア】新宿通り Somali ネオアロ-ム DROP mer hair tink u LATO Hair 新宿店 Casa 新宿南口店 ルッソカペリ holic×holic Neolive deco 新宿東口店 Hair studio NOW amuse【アミューズ】 ネオアローム 新宿駅前店 Repeat of Hair 新宿店 NANA EXTENSION 新宿店 Neolive eco 新宿東南口店 asleep kamikaze 新宿店 artist 新宿通り店 Beauty Salon TANAKA 新宿小田急ハルク店 Stilla smooth ラフィエスタ 新宿西口駅前店 ステファン・マレー AXY HAIR&MAKE(アクシー) アイランド・uno・クレール アイランド・uno キャトルボーテ 新宿マルイ本館店 Rio-B SHINJUKU MEM BE-WAVE 新宿 Cellier 新宿店 D-salon新宿 MAC hair新宿店 Four Seasons JEWEL HAIR
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【検索用 Letyoursong 登録タグ 2010年 L VOCALOID けーだっしゅ 巡音ルカ 曲 曲英】 + 目次 目次 曲紹介 歌詞 コメント 作詞:けーだっしゅ 作曲:けーだっしゅ 編曲:けーだっしゅ 唄:巡音ルカ 曲紹介 曲名:『Let your song』(れっと ゆあ そんぐ) けーだっしゅ氏のボカロデビュー作。 歌詞 I want know how to fly it 沈んでく空に 凍えそうな夜 一人呟く 失いそうで 崩れてしまいそうで 流れる雲を ただ見送った Let you go Now, in this place. even over きっと 誰もが描く 夢のあとを ずっと 追いかけて追いかけて 空蒼く染まるまで 色褪せないように i from in the sky 繰り返す日々に 落としてった あの色 You will not stop. You will not like trivia? everything time is hap this is not forever 空と雨 虹、雲 溶けていく let you go say me free you make a unlucky? きっと 誰もが望んだ 優しい世界へと 続いてく気がしてた そっと 誰かの声が 通り過ぎて 生きてくここにたって 生まれた意味さえも 追い越して 届かないように これ以上 もう いらないよ なにも欲しくないから 空 泣いている 静かに 風は夢見る今 Let you go Now, in this place. even over きっと 誰もが描く 夢のあとを ずっと 追いかけて追いかけて 空蒼く染まるまで 色褪せないように 消えてく let you go... 空に向かって 幾年、億千の 月日が流れても 変わらない 優しい夢 コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
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