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Make Magic/ Lite Show Magic Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 06 1001 230 1 59 IV06 FLOOR 牢屋番の海賊魔女 カヲル&アシタ $ MagicPENU 浮世マシーン ADVANCED 13 1577 魔女の遣い魔 虜囚 MAD†HOLIC $ MagicPENU EXHAUST 16 2238 魔女の遣い魔 虜囚 PSYCHO†HOLIC $ MagicPENU MAXIMUM 18 2554 "――出番ダ、野郎ドモ!"$ MagicPENU +難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 3 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 15 強 0 中 0 弱 0 逆詐称 1 MAXIMUM 選択肢 投票数 投票 詐称 0 強 1 中 0 弱 0 逆詐称 0 動画検索 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 曲が終わったと思ったらリザルトを撮る準備をしましょう。 -- (名無しさん) 2017-03-21 15 27 49 名前 コメント すべてのコメントを見る
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【検索用 MakeMeFeelAlive 登録タグ 2020年 Juudenki M VOCALOID 初音ミク 曲 曲英】 + 目次 目次 曲紹介 歌詞 コメント 作詞:Juudenki 作曲:Juudenki 編曲:Juudenki 唄:初音ミク 曲紹介 生かしてくれてありがとう。 曲名:『Make Me Feel Alive!!』 Juudenki氏の8作目。 歌詞 (インストファイルより転載) I take a gaze at the world Full of tears and full of smiles And I know, we're all trying so hard to Let our songs reach to the stars In this warm sea of binary If there's someone who needs my love I will sing my heart out just for you So that you can be free Some are aiming for the best While some are struggling to keep up But nonetheless, We all deserve to be here Make me feel alive!! Tell me that I'll be fine That I can stay here That I can raise my voice Make me feel alive!! Give me a reason to fight on Come sing along with me now! I take a gaze at the world Overflowing with emotions And I know, not all days are sunny But we'll learn to love 'em all Hold my hand, and follow my steps I'll show you a brand new blue sky Don't worry, I'm always with you and Our sound will never decay Make me feel alive!! We don't need no tears here Let's sing in harmony The song of unity Make me feel alive!! Give me a reason to move on Please let my voice be heard now! To prove that I'm alive Here I stand on this stage Embracing sadness Cherishing all the love Make me feel alive And only you can do it, so I'll shout for once, 39! Make me feel alive!! Tell me that I'll be fine That I can stay here That I can raise my voice Make me feel alive!! And only you can do it, so We'll sing altogether, now! Paint this night in our colors! + 和訳 見渡す世界は 涙出いっぱいで、笑顔でいっぱい そして私は知っている、みんながどれほど 自分の歌を星に届けたくて頑張ってるのか この温かいバイナリーの海で 誰かが私の愛を必要としているなら 私はこの心を歌い叫ぶよ 君を自由にしたいから 誰かは一番を狙っていて 誰かは追いつくだけで必死 だとしてもね、 みんなちゃんとここにいても良いんだよ 生きてるって感じさせて!! 大丈夫だって言ってくれ ここにいてもいいんだって 声を上げてもいいんだって 生きてるって感じさせて!! 戦い続ける意味を与えてちょうだい 私と一緒に歌ってよ、今! 見渡す世界は 感情に満ちている そして私は知っている、毎日晴れてるわけじゃないけど そのうちきっと全部愛せるようになるよ さあ、この手を取って、足跡をなぞって 君に新たな青空を見せてあげる 心配しなくていいよ、私達はずっと一緒で この音はずっと響き続ける 生きてるって感じさせて!! ここじゃ涙はいらない 調和の歌を 一緒に歌おう 生きてるって感じさせて!! 前に進む理由を与えてちょうだい この声をどこまでも届けてよ、今! 生きてるって証明したいから このステージに立ってるの 悲しみを抱きしめて 愛を愛おしんで 生きてるって感じさせて それは君にしか出来ないから 一度だけ叫ぶよ、39! 生きてるって感じさせて!! 大丈夫だって言ってくれ ここにいてもいいんだって 声を上げてもいいんだって 生きてるって感じさせて!! それは君にしか出来ないから 一緒に歌うんだ、今から! 今夜を私達の色に染めて! コメント 名前 コメント
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Lecture for beginners About this article Built-in lectures of this game are very detailed, so you can learn types of basic movements by analyzing and improving sample answers for lectures. I think a big problem that face beginners is that it is difficult to start creating new OKE from the very beginning, because it is hard to think “How to start?” or “How to organize the whole OKE?” in front of a completely blank CPU. After you get used to this game, you may feel that rather than fine logics, those “overall flow” are interesting and full of originality of each players. So, this way of organization of software I will explain below is NOT absolute basis BUT just one example. Please remember that this lesson is just for encouraging people a little who are eager to create their own OKE, but are finding some difficulties doing so. What to do first? Build your favorite Hardware (body, weapons and options). Whatever you like is OK. Let’s postpone trivial adjustment. After you paint your OKE and make your own emblem, you will be motivated much by those decorations. Speaking of CPU, choose one that has the biggest storage capacity. EMP is scary? Also postpone that kind of adverse effect of big CPU. My Hardware is ready. Then, how about Software? First of all, think about “What does your OKE decide” and the order of it. For example, 1.Assess current state of the OKE 2.Examine whether it is able to attack or not 3.Assess current location 4.Scan for attack from the opponents 5.Search for the opponents For example, you can place chips in this way and make these chips the backbone of your program. [Start] ↓ [Status Assessment durability lower than 50%] ↓NO [Status Assessment heat capacity higher than 90%] ↓NO [Lock-On polar coordinates, 800m, nearest] ↓ [Start Reticle] ↓ [Assess Target Loc. polar coordinates, 90°, 200~0m ahead] ↓ [Assess Battle Area polar coordinates, 360°, 30~0m ahead] ↓NO [Scan for Projectiles polar coordinates, 360°, 100~0m ahead, more than 1 high-speed flying objects exists] ↓NO [Assess Target Loc. polar coordinates, 30°, 800~0m ahead] ↓ [Return] Postpone thinking about the destination of each branches, place all the necessary chips of conditional branch at once. You may want to determine other various things actually, but the method does not change. Because moving or editing chips after assemble is easy, making a backbone first by connecting steadily conditional branch chips along the flow, is easy way. This is an example of a backbone of the program. I have extracted from the program for commentary from now. You may feel unexpectedly short if you look at the overall view of the upper right. Seen in this light, all the parts that look complicated are destination of the "branches", you will find that the backbone is very simple. Well, many parts have been omitted in the example above, so adding fine parts here, let's touch to the destination of the branches. 1. Assess current state of the OKE First, I brought this to the beginning. The reason is, it is most frequently referred to. “Return” at the end of the program has always connected to “Start”. Even through any complex branch route, always it goes through just after "Start". It is recommended to put what you want to check most frequently. Subroutine? Let's postpone thinking about it for the time being. Well, in the first place, the purpose of assessing current state is that because you want to activate various options primarily. Representative examples are Self-Repair System and Self-Cooling System. 1. Assess current state of the OKE HP has decreased? Yes → Activate option 1 → Proceed to assessment of the amount of heat. Amount of heat is too high? Yes → Activate option 2 → To the next decision (whether attackable) By connecting the chips in this way, it would be a good idea to activate options automatically. It is not so much as noted, but you should make it proceed to the next flow even when it is not able to activate options. If somewhere in the HP assessment is No, proceed to assessment of the amount of heat. Go to the next if somewhere in the assessment of the amount of heat is No. During option is activated, duration is displayed, and never activate same number option twice. You need to equip the same option to another number if you want to increase the effect in duplicate using of the same option. Note In order to shoot on a single screen as much as possible, in the following reference images, chips are connected unreasonably while stretching in the transverse direction. Also they are not complete from the viewpoint of function. When you actually create, let's incorporate the necessary function while connecting as you like. 2. Examine whether it is able to attack or not Purpose is to attack of course, but actually, there are many things you need to check before. For example, if the opponent is in close range much capable of fighting, give priority to firing away if the body is swift; perform melee fighting if the body is slow-footed, etc., action selection also changes. Anyway, without the distance assessment here, let's try from the normal shooting. 2 Examine whether it is able to attack or not Lock-On polar coordinates, 360 ° 800m, nearest. Start Reticle of the weapon you want to use. ↓ Amount of heat of the body is below a constant value? No→ To the next decision (standing position) ↓ Yes Some obstruction exists in the line of fire to the target? Yes → To the next decision. ↓No Target exists within front 200m (range of weapon)? No→ To the next decision. ↓ Yes Is there one or more ammos? No→ Try next weapon, switch to fighting, etc. ↓ Yes Attack by weapon you have started → To the next decision. Depending on weapons, shooting mode and shooting instruction, shooting position and range are required to adjust. Because the example above is only an example, let’s devise the need and order of each decision to suit your OKEs. In the reference image above, check in order from weapon 1, in one-shot shooting state it will head to the next decision if it is possible to shoot it. If the ammos are depleted, repeat after switching to the next weapon. Exit from the bottom left when there are no ammo of all weapons (= Fighting is selected). In addition, chips are connected unreasonably in order to fit on a screen, functions are also not enough. For example, actually it is better to switch weapon depending on situations for effective attack. By this attack decision, OKE performs the act of "attack" actually. Here I supplement a brief description about execution mode for each operation (Pass / Stop processing) of OKEs. When you execute Move after instructed the pass mode shooting, it is possible to move while shooting. The reverse is also true, when you execute Shoot after instructed the pass mode movement, it is possible to fire while moving.That is, when you connect decisions of avoidance and location after the shooting, both of them also work well. As taught in the lecture, melee fighting behavior would cancel move operations, but if you can also utilize it, interesting program might be possible to construct. [Summary of the points] Execution of shooting and moving are in pass mode basically. Utilize stop mode only in special circumstances when you want to perform just move, just shoot, and the like. Or, execute "last action" of behavior that you want to combine in stop mode. Execution of melee fighting is in stop mode basically. With time adjustment using Halt chip,execute in pass mode only when you want to break fighting motion and perform moving, shooting, other fighting motion or the like. 3. Assess current location The purpose is mainly, to Control of maneuver in the field end. If this is not previous process of the control of avoidance, it will continue hitting the wall by the avoidance maneuver. There is also a little more complicated technique called wall switch, to reverse the direction of avoidance maneuver when it approaches the wall. Tentatively assume avoidance direction as random; let's try a simple avoidance of area end here. 3. Assess current location Outside of area exists within a radius of 30m? NO → To the next decision ↓ YES Outside of area exists in the right direction 30 °, within 30m? YES → Jump left (in the case of hover, etc., perform left Quick Movement) → RETURN ↓ NO Outside of area exists in the left direction, 30 °, within 30m? YES → Jump right→ RETURN ↓ NO Outside of area exists in the backward direction, 30 °, within 30m? YES → Jump forward→ RETURN ↓ NO Rotate (pass) → jump backward → RETURN Now it is possible to combat while avoiding acting in the area end. If it has became a state of shooting by attack decision, Jump in here will be "jump + shooting". The same is true in the avoidance decision after this. 4. Scan for attack from the opponents The purpose is mainly, avoiding opponent bullets. First, attacks are divided into fighting and shooting, in addition, types of projectiles to be shot are many. But roughly, they can be divided into three categories normal, guided, placed. Let’s try avoiding normal projectiles here. Basically, move in a vertical direction to the line of fire as much as possible. That’s all. Using this opportunity, let’s avoid friends in front of. 4 Scan for attack from the opponents The polar coordinate system within 100m radius,high speed projectile exists? ↓YES NO→ Friend exists in front of? ↓YES NO→ To the next decision The orthogonal coordinate system, centered on the body, high-speed projectile exists in width 50m lengths 200m range? ↓NO YES→ Jump to the left or right with a probability of 50% → To the next decision Jump to the forward or backward with a probability of 50% (in the case of hover, etc., perform Quick Movement) → To the next decision Determination by the orthogonal coordinate is capable of quick decision and space saving by one chip. However, since the detection range may be generated in the transverse direction of the body, it is better to perform decision in front and back in polar coordinate system if you're optimizing the accuracy. Chips in this image are also connected unreasonably. Only in this, it performs a decent avoidance maneuver for normal shooting from all directions. It is possible to instruct maneuver in oblique directions, so even better avoidance maneuver can be created easily. If you want to add responses to the other categories of projectiles, for example, there is a way to branch as follows. Missile is present within a certain distance? YES → Missile countermeasure ↓ NO High speed projectile is present within a certain distance? YES → For example, as described above, Normal shooting measures ↓ NO Projectile of all kinds is present within a certain distance? YES →Placed weapon countermeasure ↓ NO To the next decision It should be noted that, the adjustment of reaction distance according to the moving speed of the body and bullet speed of opponents’ weapons, is required. Also in order to accelerate the reaction even a little, it would be good to enter the loop processing temporarily, or connect to RETURN immediately after avoiding to go around processes quickly. 5. Search for the opponents The purpose is mainly tracking the target. There are two methods to explore the opponents, using information obtained by Lock-On and Scan for OKE in the specified range. For now, let's try using the target information here. 5 Search for the opponents Target is present within forward 30°, 800m? YES → Halt Rotate → Obstacle is present in front of? NO Move forward YES Move right → RETURN ↓ NO Target is present within right direction 180°, 800m? YES → Rotate right → RETURN ↓ NO Rotate left → RETURN When you execute Rotate infinitely in pass mode here, you have to execute Halt Rotate in somewhere. By executing Lock-On, it become possible to adjust direction of the body automatically, and various decisions by “Assess Target” chips become available. You can lock on an OKE in radar range only. Normally, radar range with a radius 500m is wide enough. However, when Jamming Fog has been sprayed, the radar range becomes narrower and lock on in long distance will be impossible. As this occurs, all of the decisions by Assess Target chips become unusable. Incidentally, when Jamming Fog is the highest density, radar range is radius 50m. It will continue to recover little by little over time. In order to cope with this situation, you have to create logics assuming situations that lock-on is not possible. In the example above, Rotate is instructed on the assumption that lock-on is always possible. To improve behavior, it's a good idea to add a branch if there is no target, for example, execute Move, lay mines, or activate Rader Enhancement. ↓ NO Target is present within the right direction 180°, 800m? YES → Rotate right → RETURN ↓ NO Target is present within the left direction 180°, 800m? YES → Rotate left → RETURN ↓ NO Routines when lock-on is not possible (It is also good idea to determine using Action Assessment chip) In addition, as previously mentioned, there is also a way to use "Scan for OKE" to explore the opponents without using target information. Even though you use "Scan for OKE", it detects only OKEs in radar range if you have specified attribute of troops "enemy" or "friend". But in the case the attribute of troops is "unspecified " or "unknown", the discovery of the OKEs outside of radar range is possible. “Unspecified” also functions in radar range. It will branch to YES if there are any OKEs. "Unknown" will always branch to NO in radar range. The determination by "body type" also works outside of radar range. That is, the appearance of OKEs would be seen. [Summary of the points] Basically, you should utilize decisions based on target information. There are many useful things in the target information obtained by Lock-On and “Assess Target” chips. Lock-on is also essential to tactics using Counters. In the radar unusable situations, let's take advantage of “Scan for OKE”. In the case that the attribute of troops is "unknown", the discovery of the OKEs outside of radar range is possible. You can identify the OKEs in some extent by "body type". So, what should I do? 1. Let's decide the general "flow". 2. Along the "flow", let's make a backbone by connecting conditional branches. 3. Let's make up action from each branch. 4. Let's test. 5. More quickly? More powerful? More reliably? More beautiful? Anything is good. Let's aim at a program that you envision.
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Small talkHow are you 反応、言い返し 仕事を始めよう 意見意見を言う 提案 意見を聞く 注意、リマインド プレゼン 契約 給与 グラフ 上司 書類、フォーム 報告進捗報告 会議報告 会議選択肢 Prosさらに強く勧める Cons まとめ 報告 業績 業界 収入 システム開発 組織 説明 ユーザ 人材 Small talk 仕事の話を始める前4-5分のアイスブレイク的会話 How are you Not bad, not bad = So-so / ゆっくり言う What are you doing recently? (Polite) What are you up to these days? (Casual) How s it going? - Pretty good, you? Good to see you again. - Likewise. What are you up to these days? What s up? - Not much. How about you? / What s up?の返しはNot much. か Nothing much. アメリカ英語 反応、言い返し That s a shame. それは残念(軽い) / shameはかなり残念な意味だけど、a shameだとちょっとしたことへの返し No way! (casual) = I can t believe it! (polite) Sorry to hear that. That s great! Good for you! Are you serious? マジで?/ Really?以外も使えるように 仕事を始めよう Ok, let s get to business. Shall we discuss... 意見 意見を言う I want to give my opinion / tellじゃない 提案 上に行くほど強い提案 We have to __ We should probably __ I d like to suggest __ It might be a good idea to __ We may want to consider __ 提案する propose / suggest / recommend 意見を聞く I d like your input (on ...). (...について)あなたの意見を聞かせてください。 注意、リマインド Make sure you follow the instructions. / Make sureの後は構文が続く Remember to check that you have the correct address. Don t forget to call me. Make sure you don t reveal confidential information to them. Be careful not to lose your temporary id card. プレゼン I make an internal presentation 社内でのプレゼンテーションを行う / in the companyじゃない 契約 We must terminate their contract クビにする secure a contract / ビジネス get a contract / 個人的な契約 contract workers from outside the company お金を払う価値がある / It s worth the investment. 給与 The company doesn t provide competitive compensation / 他者に負けない報酬と福利厚生を与えない グラフ Sales have been sky rocketing The proportion of it is increasing. / その割合が増えている 上司 He wants me to grow, so he pushes me / 彼は私に成長してほしいので、背中を押す review my work 書類、フォーム Fill in the record sheet with all the relevant info. 報告 進捗報告 Keep me posted. / 何か情報のアップデートがあったら教えてね!(カジュアル) Ok. I’ll keep you updated. Ok. I’ll let you know when we hear something. I d appreciate it if you would keep me posted on. / 丁寧に I ll keep you posted. / 何かあったら報告するよ! 会議報告 第一候補 / Finally, we agreed that India would be the main candidate 最終決定してない / We didn t finalize the decision yet. 会議 選択肢 We have three choices for the location Tokyo, Hokkaido or Osaka The options are open plan, cubicles or private offices. Pros That would be nice because it s cheap. That would work well because it improves efficiency. さらに強く勧める That would be a good choice. That would be the best option. Cons That probably wouldn t work out so well because it s very expensive. That might cause problems because it reduces teamwork. まとめ To sum up It comes down to whether we ... or ... 報告 最終決定していない We didn t finalize the decision. 第一候補は XXX is main candidate. 決定した? Have we decided or is it still up in the air? / up in the air = no decision yet 業績 We re trying to bring the company s stock price back up ビジネスを拡大できない It isn t good to boost our business It isn t good for increasing profit It isn t good for expanding our business. 業界 These 2 are market leaders./ その2つが多くのシェアを持つ(業界の中心だ) 収入 It s an important revenue source. / 重要な収入源 システム開発 It will take a few more years. 組織 organizational barriers / 組織の壁 説明 In our job, / 私達の仕事では In my opinion, From this point of view, ユーザ Ther are unhappy with new restrictions Young people are becoming price-sensitive./ 若い人たちは価格に敏感になってきている 人材 highly skilled/ qualified/ experienced people
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Yes, Your Grace 項目数:35 総ポイント:1000 難易度: ゲーム・実績ともに日本語なし Hey there Pick a nickname for Cedani. 5 Just don t hurt yourself! Practice sword fighting with Asalia for the first time. 5 Cold heart. Tell Lorsulia she will be fine, instead of "I Love You". 5 Ooof, what s that smell? Pet Dusty three times. 5 This couldn t end well. Get through the wedding night. 20 Let s throw a party! Buy all upgrades for wedding. 40 A fine saddle for a hedgehog. Buy a rooster for Cedani. 10 Little help goes a long way. Help Stefan. 10 I have a business. Invest in Tavern business. 10 I believe in magic. Buy all gemstones from fortune teller. 25 Empty walls. Sell all paintings from the castle. 15 It s time for Magic! Unlock Witch. 10 Keep the monsters at bay. Unlock Hunter. 10 I m a King and a detective! Find all evidence and clues for Royal Trial. 40 I ve got this. Buy all upgrades for Radovian Battle. 50 This was... tough. Win battle against Radovia. 60 This one I love. Give Aurelea a gift. 10 Got to help where we can. Help all Radovians. 45 They re nothing but barbarians. Refuse all Radovians. 45 The pay s too short. Run out of gold. 5 We won t eat tonight. Run out of supplies. 5 I don t need people... oh wait. Hit zero villager contentment. 5 Yes, Your Grace. Complete the game. 100 秘密の実績 I m an... entrepreneur! Turn the Tavern into a... Public house. 10 Fandustic! Help Lord Etton with his Dust trade. 30 Thank you, old friend. Audry takes the blame during the Royal Trial. 40 I will show him! Confront Ivo. 30 Nothing can stop love. Let Asalia run away with Maya. 30 Whatever it takes. Make Asalia marry Varid. 30 Farewell, my daughter. Say Goodbye to Lorsulia. 25 Prepared for the worst. Buy all upgrades for the Siege. 60 Master of Dark Magic. Flawlessly complete the Dark Ritual. 50 Arrrgghh! Bear saved Cedani. 50 Family matters. Don t lose Aurelea or Cedani. 70 Mad King. Make Asalia marry Varid, let Aurelea die, kill the deserter, kill Lord Jovan, kill Beyran, kill Rado 40
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Your Body/good-cool feat.Andrea L.Hopkins Alright come with me let's get this party started babe Let's turn it all around It's got a beat that will keep you coming to the dance floor Time for you to get down I've got a feeling that you have been waiting ... to get up Cause once the music controls your body whole See you may never ever want to stop Get on up, on the floor, shake your body now All alone, on the floor, your show Close your eyes, catch a vibe, twist your body down, Don't be shy, it's your right let go See you've got to, Do your dance, shake your pants, rock your body now Eyes on you, as you do, your do Let the beat, move your feet, break your body down Out all night, it's alright to do, whatever cause it's really up to you
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We make musics as this ≪△ (Japanese) Failure is a stepping stone to our music. Basic Information 1st work of "Technical works" StyleRock Singerone of Miku Hatsune PerformerMiku Hatsune Kana Amane 1st appearanceJune 15, 2008 on zoome.jp Publish on Web YouTube 作品解説 on zoomeon メーカー未公認jamバンドファンクラブ(zoome) Tags Work Technical workst7. Range of voice - The vocaloid spirit t6. History of the synapse t5. Visual Test - Alpha t4. LET S BEGIN OUR MUSIC t3. Sound Test 2- Octave (Piano Version) t2. Sound Test 1- Intervals t1. We make musics as this WorkSearch by Singer Search by Performer Date Order WelcomeAbout Exhibition space Work LinksSearch Japanese Version page view( - ) Copyright ©2008-2009 to_dk.
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ギルド名:Make a Wish ギルドマスター:A tone of the end 職業:プロフェッサー 性別: 方向性:Gv◎PK自由 溜まり場:ラッセル ギルドHP: 追記事項 騎士道の実質的な後継ギルド。 私的考察(2007/06/25) 騎士道の後継ギルドだけあって人数は豊富。 だが個々足る戦略が確立されていない?ようなので、全軍の動きにムラがあると分析。 今後の課題は「ギルド全体をどうやって動かすか(攻め重視?・陥落後の動きは?)」であろう。 ラスト、レースで砦を確保した後の防衛戦に強い模様?