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STARITE MONSTER ATTACK! 1 DETER THE FOUR HORSEMEN! STOP THE DISEASE BROUGHT ON BY PESTILENCE! HINT1 CURE US OF THIS DISEASE. HINT2 CREATE SOMEONE TO CURE US. HINT3 WE NEED SOMEONE WHO STUDIES MEDICINE. クリア可能な言葉 DOC、NURSE 2 THE DISEASE HAS PASSED, BUT WAR HAS BROKEN OUT! FIND A WAY TO STOP THE WAR! HINT1 WHO WILL HELP END THE WAR? HINT2 WE NEED SOMEONE WHO OPPOSES WAR. HINT3 A PROTESTER COULD STOP THIS FUED. クリア可能な言葉 PROTESTER、ZEUS 3 RHE WAR HAS CEASED, BUT FAMINE HAS DEPLETED THEIR FOOD SUPPLY! HELP BY FEEDING THE NATIVES! HINT1 WE ARE STARVING. HINT2 WE OUR SO HUNGRY. HINT3 OUR FOOD SUPPLY HAS RUN OUT. HELP US. クリア可能な言葉 COW、PYTHON 4 DESPITE FILLING THEIR STOMACHS, DEATH HAS TAKEN THEM! FIND A WAY TO WARD OFF DEATH BY BRINGING THEM BACK TO LIFE! HINT1 FIND A WAY TO REVERSE DEATH. HINT2 FIND A WAY TO REVIVE US. HINT3 AN ELECTRIC SHOCK CAN RESTART A HEART. クリア可能な言葉 THUNDER、RA VOLCANO SACRIFICE! 1 THE VOLCANO IS GOING TO ERUPT! HELP SAVE THE SHAMAN S VILLAGE BY SACRIFICING OBJECTS TO THE VOLCANO GODDESS! WRITE THREE BOUNTIES OF EARTH TO THROW INTO THE VOLCANO! HINT1 SACRIFICE SOME CROPS TO THE VOLCANO. HINT2 TRY THROWING DIFFERENT FRUITS IN THE VOLCANO. HINT3 TRY THROWING DIFFERENT VEGETABLES IN THE VOLCANO, LIKE A TOMATO OR POTATO. クリア可能な言葉 CABLEGUY、STINKHORN、UNIT 2 THE VOLCANO IS STILL ANGRY! MAYBE IT US UNHAPPY WITH OUR DEPENDENCY ON TECHNOLOGY! TRY TO APPEASE IT BY WRITING MORE SACRIFICES! HINT1 SACRIFICE ELECTRONIC DEVICES TO THE VOLCANO. HINT2 TRY THINKING OF SMALL DEVICES THAT FIT IN A POCKET. HINT3 THINK OF DIFFERENT THINGS A COMPUTER HAS. クリア可能な言葉 BOMB、RIFLE 3 THE VOLCANO KEEPS RISING! PERHAPS THE VOLCANO GODDESS WANTS A MONETARY SACRIFICE! CREATE A DONATION FOR THE VOLCANO! HINT1 GIVE THE VOLCANO A DONATION. HINT2 SOME PLACES USE PRECIOUS STONES AS CURRENCY. HINT3 SCRIBBLENAUTS USES THE OLLAR AS ITS CURRENCY. クリア可能な言葉 CRYSTAL(ADJECTIVE) 4 THE OFFRINGS DID NOT WORK! NOW THE VOLCANO GODDESS HAS APPEARED AND IS DEMANDING A LOVE INTEREST! WRITE A MATE THAT SHE WILL BE HAPPY WITH! HINT1 GIVE THE GODDESS SOMEONE TO MARRY. HINT2 TRY MAKING A HUMAN THAT THE GODDESS WOULD LIKE. HINT3 SHE IS NOT TOO PICKY, TRY MAKING ANYONE. クリア可能な言葉 SCIENTIST BLACKSMITH HELP ME TEMPER THIS MAGIC SWORD! クリア可能な言葉 BROWN DRYAD THIS WAS A TERRIBLE VACATION SPOT! HELP ME WARD OFF DEHYDRATION! クリア可能な言葉 SMALL PILLAR PROVIDE THE SPARK OF LIFE! クリア可能な言葉 PETRIFIED WIZARD FREE US FROM THE COCKATRICE S PETRIFYING GAZE! クリア可能な言葉 HALFLING I FORGOT WHAT I WAS SUPPOSED TO THROW IN THIS VOLCANO! クリア可能な言葉 TITAN GIVE ME SOMETHING SO I CAN PLAY FETCH WITH MY DOG! クリア可能な言葉 CANNIBAL THROW DINNER INSIDE MY CAULDRON! クリア可能な言葉 TERATORN I NEED TO STEP OUT, BUT I CAN T LEAVE MY EGG ALONE! クリア可能な言葉 LEON MY RAY GUN NEEDS A COLDER SOURCE OF POWER! GIVE ME SOMETHING TO CHANGE MY RAY GUN INTO A FREEZE RAY! クリア可能な言葉 EXCAVATOR I STRUCK OOZE! FIND A WAY TO CONTAIN IT FOR ME! クリア可能な言葉 MY CROWN IS LOST IN THIS VOLCANO! PLEASE RETURN IT TO ME! クリア可能な言葉
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Warhammer Online - Melee Combat Mechanics こちら INTRODUCTION Based on my experiences in WoW, I developed a passion for simulating combat, especially melee combat. Finding the gear combinations for attaining my character’s maximum Damage Per Second (DPS) was the foundation of those exercises on both my rogue Discoepfeand and my shaman Disquette. The information in this post is intended to be the foundation for those people who wish to do the same in Warhammer Age of Reckoning (WAR). DPS AND THEORYCRAFTING IN WAR WAR, for better or worse, is primarily a PvP (or RvR, actually) game at heart. As a result, sustained DPS is often not going to be the concern of the players, who will instead be focused on burst damage as much as sustained damage. There are, however, some high-end PvE aspects that the developer (Mythic Entertainment) has alluded to. I don’t particularly care how useful this information is to the “average RvR player”, to be quite frank. My desire in this game isn’t to gain knowledge for the purpose of using it as Mythic intended, but simply to know and explain it for those who might care about the PvE portions of the game. As might be evident from my writing style, I’m getting older and am finding happiness in different things than I used to. As such, this blog is here for my own edification, and if you don’t like it or my motivations, feel free to stop reading - I’ll never know the difference ;-) So, with that all out of the way… BASIC STATS TO KNOW 1. Strength - this increases your auto-attack melee dps, all other things remaining the same, by 0.1 dps per strength. 2. Toughness - this stat, which both players and mobs have as a characteristic, is the inverse of strength (with respect to damage - your strength also effects your target’s chance to parry your attacks. That’s irrelevant for this post). Explicitly, it reduces the dps done to you by 0.1 dps / toughness. 3. Weapon DPS - the damage per second inherent in every weapon. It’s interesting to note that WAR is not like WoW - there is no variability from hit to hit. It’s all a mathematical formula with no randomness to the outcome of each hit. Crits may be an exception (I haven’t started work on them yet). 4. Weapon Speed - how many seconds it takes for each auto-attack swing of your weapon. OTHER BASICS TO KNOW Your combat log will show not only the damage you did, but also how much was mitigated by armor. As an example, you might see the following Your attack hits Evil Ogre for 80 damage. (20 mitigated) Very Important Disclaimer!!! So far the formulas I’m comfortable sharing in this post have proved to be accurate within 1 point of damage in all the testing I’ve done. I cannot, however, say without a doubt that these are the formulas being used. The best thing we can do is test for ourselves and draw our own conclusions. Having other people confirm these formulas via in-game testing would be nifty, so drop me a line if you do so. ON TO THE SHOW! Basic Attack Damage when single-wielding Your auto-attack damage is calculated by a fairly simple formula. We’ll use some of those stats we covered earlier. I’ll use the following variable names Strength Str Target’s Tougness Tou Strength Bonus StrBon (I’m going to use this so as to simplify the way the formulas look. So far I haven’t found any damage calculations which use Str but not Tou, or vice versa, and when they’re used together, so far they’ve always been seen in the form Str-Tou). Weapon DPS Wdps Weapon Speed Wspeed Armor Mitigation % Armor Please note - throughout this whole post I’ll just be using a single term for armor. Weapon Skill affects armor penetration. That’s a very uninteresting stat for me, as it’s essentially a linear effect. A fully accurate formula would use (ArmorMitigation = TargetArmor%*(1-WeaponSkillArmorPenetration%). If you’re writing a calculator, be sure to include that term, but this thing is complicated enough without that uninteresting term to further expand these large formulas. Thanks to Wodin and Hermit for pointing out that I shouldn’t leave this out all together without and explanation! Damage per Attack Dmg (I’m specifying this so that it’s not confused with Damage per Second). Dmg = ((StrBon/10) + Wdps)*(Wspeed)*(1-Armor) Let’s do an example! Let’s say you’re a White Lion, fighting a Vicious Spider (made up name) and the actors have the following stats White Lion Str 350 Spider Tou 250 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing (thanks for catching this labeling error, DPS_squared) Spider Armor Mitigation 15% (Incidentally, this is about half of what is typical for even con’d mobs) Using our formula above, each melee auto-attack will do… Dmg = (((Str - Tou)/10) + Wdps)*(Wspeed)*(1-Armor) Dmg = (((350-250)/10) + 25)*2.0*(1-15%) Dmg = ((100/10) + 25)*2.0*85% Dmg = (10+25)*2*0.85 Dmg = 59.5 This will appear in your combat log as Your attack hits Vicious Spider for 59 damage. (11 mitigated) Ok, so what’s happening here? Lots of interesting things! To wit 1. Rounding - It should come as no surprise that WAR, like other MMOs, rounds abilities to whole numbers for display purposes. This does not mean that the game doesn’t process fractions - I’ve seen one of my HoTs tick for varying amounts, sometimes 268, sometimes 267, which I can only imagine is the game keeping track of the fractions internally in the server (or perhaps the client, I don’t know). 2. There are two forms of damage mitigation, but you’re only seeing one explicitly - Only the armor mitigation shows up in the display window, but remember that the target’s toughness is also factoring in to reduce the damage. Calculating Mob Damage Reduction You might ask how to figure out the opponent’s armor and toughness values. I sure needed to know that in order to reverse-engineer the more complicated attack types. Let’s go through that process (Hey, I spent the hours to figure out how to calculate these, so you’re gonna read about it p ) Armor - this was the easy one. For every auto attack, on every character, it was pretty straightforward to see that comparing the amount mitigated in the combat log to the damage done always had the same ratio when all else remained the same (target mob, your str, weapon, etc). And that’s that! Ok, except for crits, which I keep coming back to as being special. Other blogs or articles will probably cover how that is working in game at the moment. Toughness - this was the harder one. The first thing is to realize that mobs have this! Coming from WoW where the only mitigation stat against physical attacks was armor, I had to expand my horizons a bit to understand that this was not only present, but was *invisible* (ooooh, ahhhhh). What I mean by that is that it doesn’t show in the mitigation portion of the combat log. However, if you do a few tests on mobs, you find that regardless of your weapon dps, your strenght, your weapon speed, etc, you are constantly hitting the mob for a consistent amount less than you would expect if you used just strength in a simple calculation.You might find it helpful, if you want to do dps testing for yourself, to have a set of guidelines to follow for calculating a mob’s toughness. Here’s what you do - look at your stats, auto attack a mob, and back into the toughness using the following procedure 1. Record your Str, Wdps, and Wspeed 2. Auto attack the mob, and add the mitigated and non-mitigated portions together. For instance, for the combat log entry Your attack hits Vicious Spider for 59 damage. (11 mitigated), The number you would want to record is 59+11 = 70. We’ll call this number TDmg (for Total Damage, including armor mitigation) 3. Use the formula below, which you can re-create yourself by undoing the process we used above if you like to prove things out to yourself tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) That might need an example to make sure I got my parentheses right! Let’s use the spider example from above. Remember from before, that White Lion Str 350 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing Spider Armor Mitigation 15% (this is completely unnecessary information for this calculation) Add to that our two new data points Mitigated Damage 11 Final Actual Damage to Mob 59 TDmg = 70 (the 2 lines above added together) Let’s calculate it out using the formulas shown above tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) tou = 10*(*1)/Wspeed) tou = 10*((((35+25)*2.0)-70)/2) tou = 10*((120-70)/2) tou = 250 Yay, it works! It matches the toughness we had in the assumptions used for the first example. If you’re theorycrafting/testing dps on mobs, build this formula into a spreadsheet - you’re going to use it a lot ;-) Calculation Damage of Special Attacks (Note I haven’t looked at special attack damage while dual-wielding. This only works for single wielding at the moment) (Edit for Update! Erdrick figured out the Dmg for special attacks while dual-wielding, yay!) Unlike DAoC, and like some classes in WoW, WAR intertwines special attacks with your auto attack, as opposed to having a queue’ing system. As a result of not using a queue system, Mythic did something very smart for calculating special attack damage - they treat the weapon speed for the damage calculations as if it were the speed of the ability. Most special abilities are instant. Since each instant attack invokes the global cooldown of 1.5 seconds, 1.5 is the speed value used for most specials, whether you’re using a big 2 hander or a quick dagger. This is in contrast to WoW in which weapon speeds are normalized for instant attacks by their type (2.4 for swords, 1.7 for daggers, 3.something for 2 handers). Another wrinkle thrown into the special attack calculations is that strength counts for twice as much! Above we noted that, per the character screen, each point of Str added 0.1 dps to your attacks. Also per the character screen, you will see that for special abilities, each point of Str adds 0.2 dps. What the character screen does not tell you is that your opponent’s toughness mitigation is also doubled per point. This makes things very convenient for us, as that doubling for both means that we can continue using our meta-stat StrBon (Your strength - Your target’s toughness) Now we have two facts that help us calculate the damage - weapon speed of 1.5 (usually) and StrBonus doubling - but we need more. MORE BLOOD FOR THE BLOOD GOD! First, we have the ability’s damage itself. An ability may something like “A cruel blow which does 63 damage to your target and causes it to hate you greatly”. Second, we have the special attack weapon dps modifier. This modifier, from my testing, is set to 150%. This means that if your weapon was 100dps, the damage of your special attack would be increased by 150 due to its weapon dps. As noted by EasymodeX in the comments section, that’s equal to the multiplier for strength, which is a pleasing number - it again is the swing time of an instant attack. So, let’s put that all together into a formula that captures these different facts. We’ll use the term Admg to refer to any extra damage you get from the special attack, per its tooltip, and we’ll use the term Sdmg to refer to the total damage of your special attacks after all the calculations are done. Sdmg = (((StrBon/10)*2 + Wdps)*1.5 + Admg)*(1-armor) (single wield only) (note that Wspeed doesn’t factor in here - the special ability damage calculation is completely weapon-speed-free. You’ll be seeing this fact referred to again later in this post.) As usual, let’s do an example so you can see it working. Assume the following White Lion Str 323 Spider Tou 264 White Lion Wdps 51 White Lion Admg 62 Spider Armor Mitigation 15% Sdmg = ((StrBon/10)*2*1.5 + Wdps*150% + Admg)*(1-Armor) Sdmg = (((323-264)/10)*3 + 51*150% + 62) * (1 - 15%) Sdmg = (5.9*3 + 76.5 + 62) * 0.85 Sdmg = 156.2 * 0.85 Sdmg = Your special attack hits Vicious Spider for 133 damage. (23 mitigated) Update as indicated above, big thanks to Erdrick for figuring out special damage while single *or* dual wielding. That dude has more patience than me, that’s for sure D Here it is Sdmg = ((StrBon/10)*2*1.5 + MHdps*150% + OFdps*52.5%+ Admg)*(1-Armor) (Update on 9/18/08 - OFdps coefficient may be 67.5% now. I’ll have to check when I have a reasonably high level dual-wielder. Right now I only have a WP) Alrighty, I hope that’s all clear, because the next formula (the last in this article) is the real doozy. Or maybe it’s not. But the fact is, it was horrible trying to figure it the next formula, and I had a victory beer when I finally got it working. However, even though it has so far been within 1 damage of actual tests each time I’ve done this, it looks so odd that I don’t have 100% confidence in its accuracy. I do have enough confidence in it to post it, and hopefully it stands up to further testing. If it doesn’t, so be it, and I’ll be very open to seeing a more accurate formula. So then, without further ado, let’s talk about… Off-Hand Damage, when it happens, and how it’s calculated Mythic has taken a novel (to me at least) approach to the mechanics of dual-wielding melee weapons. Instead of the off-hand weapon always swinging as it does in WoW, the chance for the off-hand weapon to swing is a simple proc from the main hand. A certain percentage of the time when the main hand hits, the offhand will also hit as an auto-attack. I don’t know what that percentage is. It’s probably documented somewhere, and if not, that’s a trivial task to empirically determine the proc chance (probably, who knows if they threw in something odd in the determination). The part that I cared about was how to calculate how much damage each off-hand swing would cause when one did happen. So then why go into the proc-chance explanation? It is because that concept is intrinsic to understanding how and why the off-hand damage is what it is. In contrast to the other sections, I’m going to start us off with the damage formula, and then explain it after the fact. First, however, we need some new terminology to add to our stable of stats Our current familiar stats Strength Str Target’s Tougness Tou Strength Bonus StrBon Armor Mitigation % Armor Off-Hand Damage per Attack OHDmg Our new stats Off-Hand Weapon DPS OHWdps Off-Hand Weapon Speed OHWspeed Main-Hand Weapon Speed MHWspeed Off-Hand Weapon DPS penalty OHWPen Off-Hand Strength penalty OHSPen Alrighty, so here’s the formula OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen) ZOMG! I thought I was going to cry figuring that out. 4 seriously. At this point, you have to take on faith that through trial and error and a few beers, I figured out the following constant values, and that they’re correct OHWPen = 0.9 OHSPen = 0.5 By now, you know what comes next - An Example! Let’s lay out the relevant stats… Str 391 Tou 291 StrBon 100 (Remember, this is just Str - Tou) Armor 15% OHWdps 38.0 OHWspeed 2.2 MHWspeed 2.6 OHWPen 0.9 OHSPen 0.5 OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (0.85) = 5*2.2 + 0.4*38.0 + 38.0*2.2*0.9 OHDmg / (0.85) = 11 + 15.2 + 75.2 OHDmg = 101.4 * 0.85 OHDmg = Your special attack hits Vicious Spider for 86 damage. (15 mitigated) hey. HEY. HEY!!!!! Wake up! You still with me??? Ok, good, we’re almost done. I want to explain what’s happening with the formula above so you can have a sense of how well thought out Mythic’s offhand damage mechanic is. First, as we discovered before, note that your special attacks aren’t diminished by using a fast weapon since special attacks don’t factor weapon speed into the damage calculations. Since off-hand weapon swings are procs of main-hand attacks, Mythic wanted to make sure that people didn’t abuse this mechanic by having a really fast main-hand to proc a hard hitting slow off-hand. Thus, they prorate the damage of your off-hand attacks by the difference between it and your main-hand weapon speed. The part of the calculation where you see this is in the term (MHWSpeed-OHWSpeed)*OHWdps. The first term in the formula is also interesting in that you see Mythic halving the Strength bonus compared to a main-hand attack. Both that, and the last term of the formula (in which you see that Mythic has reduced the standard (weapon dps * weapon speed) by 10%) seem to be their attempt to tune the offhand damage to whatever internal goals they have. That’s my guess, at least, because it’s pretty damn complicated if that isn’t why they made this monstrosity of an off-hand-auto-attack-damage-calculation! Conclusion Melee DPS calculations in WAR are not nearly as simple as one might expect at first glance. While even these very primal calculations are relatively complex, there are even more complex formulas that will need to be developed to explain things such as off-hand crit damage. And finally, I must reiterate These formulas are my attempt at matching up mathematical formulas with observed results in WAR. I cannot guarantee that any of these are correct. However, they match up with my in game experiences so far. I guess this is then end of my first blog post EVAR! If you have any comments or questions, feel free to post them in the response section (assuming it works, we’ll see if i get this blog thing figured out or not) ;-) Disquette (Shaman, Disciple of Khaine, and ElitistJerks.com forum member)
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【登録タグ COOL&CREATE COOL&CREATE 東方ボーカルコレクションII スーパーあまねりお T ビートまりお 曲 神々が恋した幻想郷】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/englishlanguage/pages/266.html
GAR Garcia, F. Javier Ruano. 2020. Early Modern Northern English Lexis A Literary Corpus-Based Study. Bern Peter Lang. García-Bermejo Giner, M. F. 1999. "The Northern/Scottish dialect in Nathaniel Woodes’A Conflict of Conscience (1581)". Sederi 9 9–21. García-Bermejo Giner, M. F. 2008. "Early sixteenth-century evidence for [ɪə] OE /ɑ / in the North?", in M. F. García-Bermejo Giner P. Sánchez-García (Eds.), Multidisciplinary Studies in Language and Literature English, American and Canadian (pp. 59–63). Salamanca Ediciones Universidad de Salamanca. García-Bermejo Giner, M. 2012. "The online Salamanca Corpus of English dialect texts", in N. Vázquez-González (Ed.), Creation and Use of Historical English Corpora in Spain (pp. 67–74). New Castle upon Tyne Cambridge Scholars Publishing. García-Bermejo Giner, M. F. 2013. "The Southern dialect in Thomas Churchyard’s The Contention bettwixte Churchyearde and Camell (1552)", in H. Sauer G. Waxenberger (Eds.), Recording English, Researching English, Transforming English (pp. 245–263). Frankfurt am Main Peter Lang. García-Bermejo Giner, M. F., Sánchez-García, P. Ruano-García, J. (Eds.). 2011–. The Salamanca Corpus A Digital Archive of English Dialect Texts. Salamanca. García-Castro, Laura. 2020. "The Diachronic Evolution of the Complementation Profile of REMEMBER from Late Modern to Present-day British English". Neophilologische Mitteilungen 121(1) 144-180. Gardelle, Laure. 2019. Semantic Plurality English Collective Nouns and Other Ways of Denoting Pluralities of Entities. Amsterdam John Benjamins. Gardner, Anne-Christine. 2011. "Word formation in Early Middle English Abstract nouns in the Linguistic Atlas of Early Middle English." Studies in Variation, Contacts and Change in English 6 Methodological and Historical Dimensions of Corpus Linguistics. Gardner, A.-C. 2014. Derivation in Middle English Regional and Text Type Variation. Helsinki Société Néophilologique. Gardner, Anne-Christine 2018. "Downward social mobility in eighteenth-century English A micro-level analysis of the correspondence of Queen Charlotte, Mary Hamilton and Frances Burney". Special Issue Mobility, Variability and Changing Literacies in Modern Times, eds. Anita Auer Mikko Laitinen, Neuphilologische Mitteilungen CXIX (I) 71–100. Gardner, Anne-Christine. 2021. "Self-corrections as a source of linguistic inquiry A Late Modern English travel journal". Journal of Historical Sociolinguistics. Gardner, Anne-Christine. 2022. "Towards a companionate marriage in Late Modern England? Two critical episodes in Mary Hamilton’s courtship letters to John Dickenson", in English Historical Linguistics Change in Structure and Meaning, ed. Bettelou Los, Claire Cowie, Patrick Honeybone Graeme Trousdale, pp. 288-307. Amsterdam John Benjamins. Gargesh, Ravinder. 2020. "South Asian Englishes", in The Handbook of World Englishes, 2nd ed., ed. Cecil L. Nelson, Zoya G. Proshina Daniel R. Davis, pp. 107-134. London Blackwell. Garner, Bryan A. 2003. Garner’s Modern American Usage. 2nd edition. Oxford Oxford University Press. Garner, Bryan A. 2016. Garner’s Modern English Usage. Oxford Oxford University Press. Garrett, A. 1998. "On the Origin of Auxiliary Do." ELL 2 283-330. Garside, R. 1987. "The CLAWS word-tagging system", in R. Garside, G. Leech G. Sampson (Eds.), The Computational Analysis of English A Corpus-based Approach (pp. 30–41). London Longman. Garside, R. Rayson, P. 1997. "Higher-level annotation tools". in R. Garside, G. Leech A. McEnery (Eds.), Corpus Annotation Linguistic Information from Computer Text Corpora (pp. 179–193). London Longman. Garside, R. Smith, N. 1997. "A hybrid grammatical tagger CLAWS4", in R. Garside, G. Leech A. McEnery (Eds.), Corpus Annotation Linguistic Information from Computer Text Corpora (pp. 102–121). London Longman.
https://w.atwiki.jp/legendofnorrath/pages/371.html
Vote Now for the Location of Fan Faire 2008! - 01/30/2008What could possibly beat last year s Fan Faire in Las Vegas, NV?You tell us!The time has come to pick a new location and as always, we want your opinion.Go here to voteon potential cities, dates and costs for Fan Faire 2008. You have 14 days to give us your two cents and help determine where the next great event will be held – sovote now! What is a Fan Faire? The SOE Fan Faire is a Sony Online Entertainment-sponsored event designed to allow players the chance not only to meet one another, but also many of the more prominent SOE personalities. It s a great opportunity to meet the real people behind the online avatars and the game itself. Though attendees will have plenty of opportunity to mingle freely with one another and make new friends, they ll also have the chance to participate in a number of panel discussions and game-themed live events. When and where are the Fan Faire events held? Fan Faire events are held in various regions throughout the U.S. and occur annually. We try to choose locations that will accommodate as many players as possible. 2008年のFan Faire開催地についての投票開催中です。 Las Vegas/Orlando/ San Diegoが候補地だそうです。 今回も限定Loot Cardとか出るんでしょうか。 February Events Calendar! - 01/30/2008 TheLegends of NorrathEvents Calendarhas been updated for February! 2月分のEvent Calendar更新です。 コレは!というイベントは予定されていませんが、中旬までRaid Drop期間なのでさもありなん、です。 Mayong Tournament Pack on sale in the Legends of Norrath Store 1/25-2/1 - 01/25/2008 Sweets for the sweet! Get your Valentine the Mayong Mistmoore, Evasive Foe (2P5) promo card and one of the Bridle of the Viridian Cragslither (2EQP1) or Cloak of Di Zok (2EQIIP1) Loot Cards, as well as three (3) Forsworn Booster Packs, all in one package! The Mayong Tournament Pack will be on sale in the Legends of Norrath store from 01/25/08 at 2PM PST to 02/1/08 at 11 59PM PST. Mayong Tournament Pack Mayong Mistmoore(2P5) Bridle of the Viridian Cragslither(2EQP1) Cloak of Di Zok(2EQIIP1) Mayong Tournament Packの発売です。 EQ1の乗り物か、EQ2は赤い幽体テクスチャの効果付きクロークです。 Tradeだとなかなか手が出ない、LoN名物のGlideクロークがキミの手に! Legend of Norrath Promo Weekend 2/1-2/3 - 01/25/2008 Calling all EverQuest® and EverQuest® II players! What s more fun than defeating opponents in your game and picking up Legends of Norrath™ booster packs, starter decks and combo packs? Well, how about the opportunity to get even more of them? Introducing the next Legends of Norrath Promotion Weekend, set to begin at 2PM (PST) Friday, February 1, 2008 and conclude at 11 59PM (PST) on Sunday, February 3, 2008. During this special weekend, EQ and EQII players should not only enjoy an increased rate of card pack drops, but will have the opportunity to obtain two brand new cards Fetid Goo (2P6) and Runnyeye Cook (2P7) Fetid Goo(2P6) Runnyeye Cook(2P7) It s not only a great time for current Legends of Norrath players to score big, but also the perfect opportunity for EQ and EQII players to come see what all the buzz is about with this great new addition to the universe of Norrath. It will be a blast - especially with an increased opportunity to loot some great cards! So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use your card bounty to continue on your way to becoming the ultimate Legends of Norrath player! See you there! Promo Weekendのお知らせです。 2/2 7 00~2/4 16 59(日本時間)の間、上記2種類のカードがDropします。 January Legend of Norrath Championship Qualifier - 01/17/2008The January Legends of NorrathChampionship Qualifieris set to be held on Saturday, January 26th at 10 00 AM PST. This two-day qualifying tournament may feature some of the best and brightest Legends of Norrath players as they compete for nearly $5,000 USD in prizes, a spot at the Championship event scheduled to be held during Gen Con Indy, their likeness on an upcoming Legends of Norrath game card, and more! Day one of each Legends of Norrath Championship Qualifier consists of one or more heats (all starting at 10 00 AM PST) that will be Match Play (2 of 3) Swiss tournaments. The top 16 players from day one will advance to day two for a shot at the monthly title. Day two will be a single tournament that features the top 16 players from day one in a Match Play (2 of 3) Swiss tournament. At the end of four rounds of play, the top two players will face off in a single, winner-take-all Match Play (2 of 3) game to determine the qualifier champion! Each Legends of Norrath Championship Qualifier hasNO ENTRY FEE, so get your best deck ready today! Event Details January Legends of Norrath Championship Qualifier Date Saturday January 26 – Sunday 27, 2008 Time Starts Saturday the 26th at 10 00 AM PST Entry Fee No Entry Fee Format/Deck Standard Constructed Match Play (2 out of 3) 1st Place $500 USD, Bye into the 2008 Legends of Norrath Championships, paid air travel to Gen Con Indy, 4-day Gen Con Indy badge, and the winner s likeness on an upcoming Legends of Norrath game card. 2nd Place $750 USD 3rd - 5th Place $400 USD 6th - 11th Place $200 USD 12th - 15th Place $75 USD 16th Place $50 USD CERTAIN RESTRICTIONS APPLY. See the Official Rules for details.Residents outside the US are not eligible to participate.Award of prizes subject to eligibility verification, tax requirements and affidavit completion. Championship Qualifierのお知らせです。 最後に強調した部分にあるように、US-onlyなので残念ながら参加できません。 What is Station Access? -01/16/2008 Station Access is an account subscription option offered to customers who want to subscribe to more than one of the SOE premium games and grants players access to EverQuest®, PlanetSide®, EverQuest® Online Adventures™ for the PlayStation®2 computer entertainment system, EverQuest® Macintosh Edition, EverQuest® II, Star Wars Galaxies™, The Matrix Online, Vanguard Saga of Heroes™ and Pirates of the Burning Sea. Full access Station Access is available for the low monthly subscription price of $29.99/month (plus applicable sales taxes, if any). The Station Access subscription fee is a recurring charge (just as current individual game subscription account charges), which means that SOE may charge your credit card each subscription period unless and until you cancel. Station Access subscriptions can be paid for with a valid credit card or debit card with the Visa or MasterCard logo. In addition to the fees described above, if you are a resident of a country or territory within the European Union, you will also be charged a value-added tax (VAT) equal to 17.5% of the applicable fee. Each Station Access subscription may only apply to a single account. You must sign up for a Station Access subscription for each account separately. Also, while you have access to all games as listed above, you can only play one game at a time per Station Access account (e.g. You can not run PlanetSide on one machine or in one window, EverQuest on another machine or in another window, both on the same Station Access account). With a Station Access subscription you will receive Access to your favorite SOE Premium games - A Station Access subscription will give you access to your favorite live online games including EverQuest® II, EverQuest®, PlanetSide®, Star Wars Galaxies™, Vanguard Saga of Heroes™, The Matrix Online and EverQuest® Online Adventures™. Additional Character Slots - Receive additional character slots for Vanguard Saga of Heroes (4 slots), EverQuest II (5 slots) and EverQuest (2 slots). Bonus Adventure Packs - Expand your adventures in EverQuest II with three Adventure Packs The Bloodline Chronicles; The Splitpaw Saga; and The Fallen Dynasty, all included at no additional cost with a Station Access™ subscription once you have been subscribed to Station Access™ for at least two months. Casual Strategy game Packs Starter Decks - Launch your pirate fleet with two game packs for the Pirates Constructible Strategy Game™ Online, as well as one of the four starter decks (randomly selected) from both the Stargate™ Online Trading Card Game and the Star Chamber game and a starter deck for Legends of Norrath Oathbound. Newsletter - Sign-up for the Station Access newsletter for exclusive offers, featured content, SOE news and more! Standard features of Station Players™ - The Station Access subscription includes access to some of the standard features of Station Players™ for EverQuest, EverQuest II and Vanguard Saga of Heroes but does not include access to the premium features of the Station Players service. A Station Access subscription does not include the software for the games themselves. You must purchase the software at retail or via a digital download and register a valid account key for each game/expansion you wish to play. For example, if you sign an account up for Station Access service but you have only bought EverQuest and PlanetSide, that account will not be able to play EverQuest Online Adventures unless and until you purchase a copy of EverQuest Online Adventures. A Station Access subscription also does not include subscription services for non-SOE published titles, such as certain versions of EverQuest, EverQuest Online Adventures or PlanetSide published by SOE partners outside of North America, or SOE s wireless or handheld games. Nor will a Station Access subscription include services for which SOE may from time to time charge (for instance, a name change and/or server transfer service). Additionally, you must provide your own Internet access and all required hardware. If you cancel your Station Access subscription or it is cancelled or terminated, but you continue with your individual game subscription, you will only retain access to the standard number of characters for that game. You will only have access to your additional character slots while you are an active Station Access subscriber. You will also lose access to any Adventure Pack content you received as part of your Station Access subscription unless and until you either purchase the Adventure Pack(s) or re-subscribe to a Station Access subscription. If you would like more information about Station access, please visit Station Players for additional details. これは直接コチラを見てください。 LoNとしては特に特典等無いようですが、SoEのゲームのアカウント1本化が出来るサービスです。 ちなみに、一部ゲームのパッケージ代は別途掛かりますのであしからず。 Legends of Norrath Loot Re-Roll, Friday, January 11th! - 01/11/2008 It s cold out there! So why not stay inside, cuddle up to your warmly glowing monitor, and check your Forsworn booster packs to see if you ve gotten new loot? This month, we ll add two new loot cards to Legends of Norrath Forsworn booster packs. And not only will the new loot be available in unopened Forsworn booster packs, every Forsworn booster pack that s already been opened has a chance to receive one of these cards! This month s cards Visage og the Brownie Noble(2EQ23) Insulated Mug(2EQII23) Be sure to visit LoN every Re-Roll day to see if you ve received a new loot card. Stay warm! 今月のLoot Rerollキャンペーンです。 Become Trakanon and Wreak Havok! - 01/11/2008 Trakanon Raid Cards begin dropping in EverQuestR and EverQuestR II on January 18th. The release of Forsworn, the first expansion set for Legends of Norrath, introduced players to the Trakanon raid, where multiple players would team up to take on a powerful Trakanon computer opponent. Now players will be able to become Trakanon himself and decimate four opponents at the same time! Starting at 2 00pm PST on January 18th, and running through 11 59pm PST on February 17th, players will be able to kill monsters within EverQuestR and EverQuestR II and have a chance to loot cards for their Trakanon Raid Deck. Trakanon Tolapumj Deadly Lifetap With 31 different cards to loot and play, the hunt will be on to build your Trakanon Raid Deck and take on the persona of the mighty undead dragon. Take no prisoners! 全31枚のTrakanonRaid用カードがDrop! シナリオ全制覇したプレイヤーだけが開催できていたHosted Raidに新展開です。 期間は約1か月ありますが、全31種ものカードをどれだけ集められるかが… アビリティやユニットも4枚セット、まで考えると結構骨が折れそうです。 Double Threat Tournament Weekend,19-20! - 01/11/2008 SOE will be hosting a weekend of major tournament events starting January 19, 2008 at 7 00am PST and ending January 20, 2008 at 9 00pm PST where players can receive extraordinary promotional cards and in-game loot rewards! New Loot Tournament Weekend tournament queues, where players can receive new promotional and loot cards, will be running all weekend long. Each event will begin when all slots have filled in the tournament. Each player who participates in one of these tournaments will receive a Mayong Mistmoore, Evasive Foe (2P5) promotional card (illustrated by Jim Lee) and a choice of either an EverQuestR Bridle of the Viridian Cragslither or EverQuestR II Cloak of Di Zok loot card! Please note that participation is limited to U.S. residents only. Mayong Mistmoore(2P5) Bridle of the Viridian Cragslither(2EQP1) Bridle of the Viridian Cragslither Summons a Viridian Cragslither Mount - this is a very fast mount. Cloak of Di Zok(2EQIIP1) Cloak of Di Zok Grants a Ghostly Appearance. To play in one of these events, head over to the tournament lobby on January 19th and/or 20th and join the next available tournament queue. Below are specific details of this event and what you may expect. Tournament Times Beginning at 7 00 a.m. (PST) on Saturday, January 19, 2008 and continuing through 9 00 p.m. (PST) Sunday, January 20, 2008. Loot Tournament Weekend Event Entry Fee 10 Event Passes (every player will receive at least three (3) booster packs plus two (2) limited cards for participating!) Format/Deck Standard Constructed Queue Size 64-Player 1st Place Eight (8) Booster Packs* 2nd Place Seven (7) Booster Packs* 3rd Place Six (6) Booster Packs* 4th Place Six (6) Booster Packs* 5th ? 25th Place Four (4) Booster Packs* Remaining Entrants Three (3) Booster Packs* *Booster pack prizes will be a combination of Oathbound and Forsworn Each player will receive a Mayong Mistmoore, Evasive Foe (2P5) promo card (illustrated by Jim Lee) and a choice of either a Bridle of the Viridian Cragslither (2EQP1) or Cloak of Di Zok (2EQIIP1) promotional loot card. So come and play -- starting January 19th. We look forward to seeing you there! 3回目のPromoトーナメントのお知らせです。 注釈にもあるように、もちろんUS-Onlyですが、Pack販売もあるはずなので要チェック! Forsworn Draftmania Weekend, Friday January 11th - Sunday, January 13th - 01/08/2008 Starting at 5pm PST on Friday, January 11th and running through 11 59pm on Sunday, January 13th, players will accumulate an overall Forsworn Draft tournament score (3 points for a win and 1 point for a loss). The top two players with the highest overall tournament points during the marathon will get a loot card of their choice. You can earn points for this marathon by participating in any Forsworn Draft tournaments over this marathon weekend. Each Draft tournament is an 8-player tournament where players draft the cards from four (4) booster packs they will play in their tournament deck. These Draft tournaments will happen 24-hours a day and be 2 of 3 Match Play format (you have to best your opponent twice for the victory). For more details on Booster Draft tournaments and how they work, see the article onDrafting.*Note that this article explains Drafts using Oathbound booster packs, but the Draftmania Weekend coming up will use Forsworn booster packs. Forsworn版のDraft実装イベントだそうです。(※米国以外からは参加不可能です。) 日時:1/12 10 00~1/14 16 59(日本時間) Forum Issues 1/8 - 01/08/2008 We are aware that there are some issues with various forums loading properly. The problem is being investigated and we expect to have it resolved in approximately 2 hours. We apologize for the inconvenience! フォーラムの読み込みに不具合があったようです・・・おそらくもう直っているはずです。 Legends of Norrath Promotion Weekend 1/4-1/6! - 01/02/2008 Calling all EverQuest® and EverQuest® II players! What s more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks and combo packs? Well, how about the opportunity to get even more of them? Introducing the next Legends of Norrath Promotion Weekend, set to begin at 2PM (PST) Friday, January 4, 2008 and conclude at 11 59PM (PST) on Sunday, January 6, 2008. During this special weekend, EQ and EQII players should not only enjoy an increased rate of card pack drops, but will have the opportunity to obtain two brand new cards Chocolate Goblin (2P3) and Protection of the Dain (2P4) Chocolate Goblin (2P3) Protection of the Dain (2P4) For now, these two new cards will only be available during this three-day promotional weekend, so don t miss out on the chance to get them! It s not only a great time for current Legends of Norrath players to score big, but also the perfect opportunity for EQ and EQII players to come see what all the buzz is about with this great new addition to the universe of Norrath. It will be a blast - especially with an increased opportunity to loot some great cards! So combat those EQ and EQII enemies this weekend and loot, loot, loot! Then use your card bounty to continue on your way to becoming the ultimate Legends of Norrath player! See you there! 詳細:1/5 7 00~1/7 16 59(日本時間)の間、PromoカードがDrop。 どちらもTrait縛り前提なので、ちょっと汎用性が・・・なItem2種でした。 カードパックの購入が出来ない問題についてSTORE and Credit Card problem http //forums.station.sony.com/strategygames/posts/list.m?topic_id=6585 Acadia[SOE] For Billing or Technical Support issues with the LoN Store, you will need to contact Customer Service by Email, available 24 hours a day, 7 days a week Live Chat, 10 00 AM to 7 00 PM Pacific Time, Monday through Friday, excluding some holidays Telephone +1.858.537.0898, 10 00 AM to 7 00 PM Pacific Time, Monday through Friday, excluding most holidays Continue to report exact store error messages and tell us where in the transaction they occur. We will report these to our Platform Team. However, for help with your account specifically, please contact Customer Support. 支払い及びLoN Storeに対するテクニカルサポートの話題に関して、カスタマーサービスにコンタクトを取る必要があるでしょう。 Eメール:いつでも受け付けています。 ライブチャット:AM 10 00~PM 7 00(日本時間のAM 3 00~PM12 00) 電話:+1.858.537.0898,AM 10 00~PM 7 00(日本時間のAM 3 00~PM12 00) 月曜~金曜(祝日を除く) Storeで発生した正確なエラーメッセージと、取引においてそれがどこで発生したか、のこのまま報告し続けてください。 私たちはこれをPlatform Teamに報告します。 ただし、あなたのアカウントに対して個別対応が必要な場合は、カスタマーサポートにコンタクトを取ってください。 TSR-ChrisL[SOE/Tech Support] If you all that are having problems could PM me with your station names. I will also need either the order number or the first 4 and last 4 of the credit card used. I can then take a little more in-depth look into these and see if we can find out what is going on. 問題が起こっている方は、私にPMでStation Nameを送ってください。 また、order numberと使用したクレジットカードの最初と最後の4桁も必要です。 私はこれを以って、現在起こっている現象へのさらに詳細な調査を行います。 タイムスタンプは現地で言うところの12/20頃ですが、その時点から調査には当たっているようです。 その後の進展はありません。 ※問題が発生しているけれども、どうしても購入したい場合 (公式に発表された方法でもなく、LoN Codexとして推奨する方法でもありません。あくまで自己判断でお願いします。) 1.(持っていなければ)スタンドアローン版LoNを入手する。 2.Stationアカウントを新規に取得する。 3.Station Storeでカードを購入する。 (新規作成のアカウントなので、カード情報の記録がされていない・・・つまり、新規購入なので不具合は発生しない?) 4.3.の購入でTrade可能フラグが立ったので、購入したカードを自分のアカウントにTradeする。 (新規アカウント側のLoN再起動が必要です。)
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Anatomy of the Spine 脊椎の解剖学 https //www.youtube.com/watch?v=xonZvWOt670 http //www.proko.com/anatomy-of-the-spine/ 0 00 The spine is literally the backbone of the body. 脊椎は文字通り人体の背骨です。 It holds the torso together and moves it around. 脊椎はトルソをつなげ、動き回れるようにしています。 0 11 Hey there, I m Stan Prokopenko, you re watching Proko. ハァイ、私はStan Prokopenkoです。 Prokoチャンネルです。 0 22 We re going to start our study of the skeleton with the spine. 今回は脊椎を伴った骨格の勉強です。 The spine is the connection between the 3 major masses the head, ribcage and pelvis. 脊椎は三つの大きな部分をつなげています。 頭、胸郭、骨盤です。 And it s wedged between 2 butt cheeks. そして、脊椎は二つの尻山の間に くさびのように打ち込まれています。 When constructing the figure, it s common to start with these 3 masses, before adding the limbs. 人物画を描くとき、 手足を描く前に 三つのかたまりから始めるのはよく行われています。 Remember how in the figure drawing course we used the bean and Robo bean to quickly establish the torso? 人物画のコースで、我々がビーンとロボビーンを使って どうやってトルソを描いたか覚えていますか? The bean was a simple way of establishing the gesture of the torso using simple shapes. ビーンは、簡単な形を使って人体トルソを構築する シンプルなやり方です。 The robo bean added more structure to the bean to describe its orientation in space. ロボビーンは、ビーンにさらに詳しい構造を付け加えたものです。 胸部と腰の隙間を介してその方向性を記述するためです。 1 02 Melissa I can t even see the spine. Why do we study it? Melissa 「脊椎は目に見えないわ。 なんでそんなものを勉強するの?」 1 08 Here s the deal with the spine. これが脊椎の様子です。 It places the rib cage, the pelvis, and the skull wherever they happen to be, and they can t go anywhere the spine doesn t let them. 脊椎によって、胸郭と骨盤と頭蓋が所定の位置に配置されているのであり、 それらがどう動こうが、脊椎が動けないところへは 三つの部分は動けません。 They inherit the spine s limitations. それら三つの部分の可動領域は、 脊椎の可動限界に支配されているのです。 If we want to construct a torso in any pose, we need to understand the spine. どのようなポーズでトルソを描くばあいにおいても、 脊椎について理解している必要があります。 Let s do it. やってみましょう。 1 29 Big Structure of the Spine 脊椎の主な構造 The spine is strong enough to support the weight of the upper body, yet flexible enough to move. 脊椎は上半身の重さを支えるために大変強靭で、 にもかかわらず大変柔軟に動くことができます。 It s composed of 24 individual vertebrae hard bones that give the spine its strength. 脊椎は24の個々の椎骨で構成されています。 大変固い骨であり、脊椎が強靭なのもそのせいです。 1 46 The vertebrae have flexible cartilaginous discs between them, that allow the spine to move as a single line. 椎骨の間には柔軟な軟骨性の円盤が存在しており、 脊椎が一本の線として動くことを可能にしています。 Each plane moves only a little, but they add up to a lot. 各々の平面は少ししか動きませんが、 全体としては大きなものになります。 Like string of beads. ビーズ細工か数珠のようにです。 Every little movement contributes to a graceful curve. 個々の動作が各々少しずつ優美な曲線に貢献しています。 2 04 There are 4 sections to the spine. 脊椎には四つの部分があります。 The cervical section of the neck consists of 7 vertebrae. 頸椎は、七つの椎骨でできています。 2 11 The Thoracic section of the ribcage has 12 vertebrae, one for each rib. 胸郭における、胸椎は12個の椎骨でできており、 個々の椎骨に一つの肋骨がついています。 The Lumbar section of the lower back has 5 vertebrae. 人体後部下部の腰椎は五つの椎骨を持っています。 The fourth section is technically considered as 2 separate sections, but I m going to combine them - the sacrum and coccyx, which is the tailbone. 四番目の部分は、専門的には二つの分かれた部分ですが、 私はそれらを一つに考えます。 仙骨と尾骨です。 2 32 The sections give the spine a 4-arch curve. 四つの部分のせいで、 脊椎には四つのアーチ状のカーブが存在しています。 If the spine were a straight line, it would be strong, but rigid. もし脊椎が、まっすぐな線ならば、 強くはなるでしょうが、固くて柔軟性に欠けるでしょう。 This 4 arch curve gives better flexibility for shock absorption and aids in balance. この四つのアーチは、 衝撃吸収とバランスを保つのに役立っています。 And it s the framework for the posture of the body. そして脊椎は人体の体勢の基本となっています。 2 51 The cervical curve is the least curvy - it s almost a straight line. 頸椎の曲線は最も小さいものです。 それは殆ど直線です。 But, it does have a very subtle forward curve. しかしそのカーブはわずかに前方に向かっています。 The thoracic curve is longest, and more curvy than the cervical section. 胸椎は最も長くい曲線で、 頸椎よりも曲がっています。 It curves backward and aligns with the shape of the ribcage. 胸椎は後方へ曲がっており、 胸郭の形に添っています。 The lumbar section curves forward and is even more curvey. 腰椎は前方へ曲がっており、 より強く曲がっています。 The Sacral curve is the most curvey of all the sections. 仙骨部分のカーブはすべての部分の中で最も強く曲がっています。 So, as you can see the curves get progressively curvier as they go down the spine. つまり、 今まで見てきたように、 各部分の曲線は、 脊椎を下にたどるにつれて 段階的に曲がりがきつくなっていっています。 3 27 Common Structure of the Vertebrae 椎骨に共通な構造 3 29 The vertebrae of each section have slightly different structures, some for strength, some for flexibility. 各部分の椎骨は、幾分異なった構造をしています。 強度のため、あるいは柔軟性のためです。 However all the vertebrae, share the same common components. しかし、すべての椎骨は、 同じ共通の構成要素を持っています。 3 42 Each has a thick disk-like Body, which connects to the neighboring vertebra with a squishy little pillow, forming the main joint of the spine. 各々の椎骨は、円盤状の厚い本体があり、 それぞれがぐにゃぐにゃした枕を介してつながっています。 これが脊椎の主な関節です。 3 52 On the back of the body is a u-shaped Arch, creating a hole through which the spinal cord runs. 本体の後ろにはU字型のアーチがあり、 脊髄が通るための穴を作っています。 This locks the fragile spinal cord inside and provides protection. このアーチが脆弱な脊髄を固定し、守っています。 4 04 On this arch are a few processes; little spikes that stick out like the needles on a porcupine. このアーチの上にはいくつかの突起があります。 ハリネズミの上の針のように小さなとがった物体です。 4 10 A Spinous Process points out posteriorly. 棘突起は後方に突き出ています。 The subcutaneous tip is the only part of the vertebrae that makes an appearance on the surface body. 皮下組織に関するテクニックとして、 棘突起は、人体に表面に見える唯一の椎骨の部分です。 4 21 The shape and angle of the spinous process changes as we move down the spine. 棘突起の形と角度は、 脊椎を下がるにれて変化していきます。 Cervical spinous process fans out like a lobster tail. 頸椎の棘突起はロブスターのしっぽのように扇状に広がっています。 Thoracic is a long spike. 胸椎は長い釘です。 Lumbar is like the blade of an axe. 腰椎は斧の刃のようです。 But these shapes are not observable on the surface. しかし、これらの形は表面では目で確認できません。 We can only observe that the thoracic are pointy and the lumbar are longer. 胸椎では点状で、腰椎では幾分長くなることが分かるだけです。 The first 6 cervical aren t visible at all. 頸椎の最初の六つの椎骨は表面上まったく確認できません。 Those are deeper in the neck, cover by the nuchal ligament. それらは首の深いところにあり、 項靱帯でおおわれています。 The first visible vertebra is 7th Cervical, which is considered a major landmark of the body. 最初に目に見える椎骨は第七頸椎であり、 人体の目印の中では大変重要です。 This is the most pronounced and clearly visible vertebra along the spine, seen right in the the middle of this diamond shape between the trapezius muscles. これは最も明瞭に目立つ椎骨であり、 僧帽筋の間に見えるひし形の形状の中心に見ることができます。 Also, the middle vertebrae of the thoracic section are usually not visible, even during forward lean, when the back muscles are stretched. 同様に、胸椎部分の真ん中に位置する椎骨は 常に目に見えません。 例え前に傾き背中の筋肉が伸ばされてもです。 But, this varies. Sometimes you ll see all the thoracic and lumbar vertebrae. ですが、この現象には大変多様性があります。 時々胸椎と腰椎の椎骨をすべて見えることがあります。 5 26 Motion 動作 5 28 What the spine does, affects the entire torso. 脊椎は、トルソ全体に影響を与えます。 5 32 The thoracic section leans back, and the sacral leans forward. 胸椎は後ろに傾き、 仙骨部分は前に傾いています。 Since the rib cage and pelvis attach to the spine, they inherit this lean. 胸郭と骨盤は脊椎にくっついているわけですから、 胸郭と脊椎はその傾きの影響をうけます。 So this, is the default position. つまり、これが、標準の体勢です。 Not this. こうではありません。 From there each section has it s own range of motion. このことから、各々の部分はそれぞれの動作範囲があります。 5 52 The lumbar section has the largest and strongest vertebrae of the spine. 腰椎部分は、脊椎の中で最も大きく強靭な椎骨を持っています。 It takes on the responsibility of holding all the weight of the upper body. 腰椎部分は上半身の重さすべてを受け止める責任を持っています。 It also takes care of lateral bending, (訳注 ビデオと字幕不一致 Main motion of the lumbar are is 腰椎部分の主な動きは、 ) flexion and extension. 屈曲と伸展です。 Especially flexion. とりわけ、屈曲です。 When you bend down to touch your toes, most of that bending happens at the lumbar region. あなたが体を曲げてつま先に触れたとき、 その動作のほとんどが腰椎部分で起きています。 6 17 The lumbar region is able to bending side to side, mostly at the top 3 lumbar vertebrae because the bottom two are connected to the sacrum by ligaments. また、腰椎部分は左右への動作も可能ですが、 殆どが上三つの腰椎椎骨で起きています。 下二つは仙骨にしっかりと靭帯で固定されているからです。 6 31 Rotation is restricted in the lumbar region. 回旋は、腰椎部分では制限されています。 6 36 The thoracic vertebrae are not as large and strong as the lumbar, so you d think they have more flexibility. 胸椎の椎骨は腰椎ほど強靭でも大きくもありません。 よって、あなたは胸椎にはもっと柔軟性があると考えるでしょう。 But, you d be wrong. しかし、その考えは間違っています。 The interlocking structure of the vertebrae and the fact that they are attached to the ribcage, keep the thoracic section relatively still. 椎骨の格子状の構造と、 胸郭に固定されているせいで、 胸椎部分は比較的固定的です。 Flexion, extension and lateral bending are very minimal. 屈曲、伸展、そして側面へ曲がる動作は 大変小さな動きです。 However, the thoracic sectionis able to rotate. しかし、胸部は回旋することができます。 Rotation is the main motion of the thoracic section. 回旋は胸椎部分の主な動作です。 7 09 The cervical spine is the thinnest and most delicate, so this allows for more flexibility in the neck. 頸椎は最も薄く繊細ですので、 首においてより柔軟性があります。 Rotation along all 3 axes is possible. 三軸で曲がることができます。 Flexion, extension, lateral bending and rotation. 屈曲、伸展、 側面への屈曲、 回旋です。 7 28 The first 2 vertebrae of the cervical section are unique. 頸椎部分における最初の二つの椎骨は大変ユニークです。 The Atlas and Axis. 環椎(Atlas)と軸椎(Axis)です。 The axis has a vertical cylindrical process inserting into atlas. 軸椎は、 垂直の円筒形の突起を持っており、 その突起は環椎の中に入り込んでいます。 Can you guess what kind of joint that creates? あなたは、この構造ががどの種類の関節を作るか当てられますか? [pause] You guessed it! A pivot joint. そうです! 車軸関節です。 ( As we ll see in a few minutes, this allows the head to rotate left and right. 数分以内に見ることになるでしょうが、 この構造が頭が左右に回ることを可能にしています。 訳注 字幕にあるが音声がない) 50% of cervical rotation is at the joint where the atlas meets the axis. 頸椎の回転の50%は 環椎と軸椎が接する関節で行われます。 50% of cervicalflexion and extension is at the joint where the altas meets the skull. 頸椎の屈曲と伸展の50%は、 環椎が頭蓋骨と接する部分で行われます。 So, the head can rotate side to side and up and down without much help from the rest of the neck, but the head can t bend laterally. よって、首の残りの部分の助けなしに、 頭は上下左右に回転できますが、 側面に曲がることはできません。 The neck does that. 首によって側面に曲がることができます。 Instead of drawing this, you would draw this. このように描く代わりに、 こう描きましょう。 8 19 Let s review. 復習です。 The cervical section is somewhat separate from the rest of the spine. 頸椎部分は幾分、脊椎の残りの部分から分離されています。 It moves the head around and has a lot of freedom to move in all directions. 頸椎部分は、頭をいろいろな部分へ自由に動かします。 The thoracic and lumbar sections are more limited and have to work together. 胸椎と腰椎部分は、 より制限されており、 一緒に動作します。 Thoracic takes care of most rotation and lumbar takes care of flexion, extension and lateral bending. 胸椎が殆どの回旋を引き受けており、 腰椎は、屈曲、伸展、側屈を引き受けてます。 8 46 Drawing the spine 脊椎を描く 8 48 Ok all that information is great and all. ハイ、これで脊椎の情報はすべてです。 But how do we actually draw this stuff. しかし、実際に描くにはどうすればよいでしょうか。 How does this apply to drawing the figure? どうやってこれらの情報を人物画にあてはめればよいでしょう? I ll show you in the next video. Keep your eyes out for that. 次のビデオでそれをお見せします。 見逃さないように! 9 01 That s it, thanks for watching! If you re posting your drawings, use hashtag #proko and don t forget to follow me on Facebook and Instagram. ハイ、ビデオを見てくれてありがとう! もしドローイングを投稿するなら、ハッシュタグ#prokoを使ってください。 フェイスブックとインスタグラムをフォローするのも忘れないで! Also check out the Anatomy for Artists group on Facebook at facebook.com/groups/anatomy4artists! If you like this video, share it with your friends, and if you want to be updated about new videos click here to subscribe to the Proko newsletter.
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Penguins of Madagascar 項目数 44 総ポイント 1000 Kinect 専用 何も考えずにストーリー(Easy)クリアして 3 時間足らずで 625 程度。 このほかに、カメレオン収集、面クリア得点での Gold Peanut Butter Winkie 獲得、Hard クリア、King Julien s Dance Party(ミニゲーム)、King Julien s Critique(写真撮影)となる。 Crystal Staff of the Lemurkhamen Complete all levels in the "Crystal Staff of the Lemurkhamen" story. 50 Revenge of the Robo-Penguins Complete all levels in the "Revenge of the Robo-Penguins" story. 50 Dr. Blowhole!? Complete all levels in the "Dr. Blowhole!?" story 50 Operation Complete Complete all levels in The Penguins of Madagascar. 80 Operation Super Complete Complete all levels in The Penguins of Madagascar on Hard. 120 Archaeologist Earn a Silver Peanut Butter Winkie on every level in the "Crystal Staff of the Lemurkhamen" story. 15 Treasure Hunter Earn a Gold Peanut Butter Winkie on every level in the "Crystal Staff of the Lemurkhamen" story. 30 The Lizards of Lemurkhamen Find all twelve chameleons in the "Crystal Staff of the Lemurkhamen" story. 25 Robotologist Earn a Silver Peanut Butter Winkie on every level in the "Revenge of the Robo-Penguins" story. 15 Robot Wrangler Earn a Gold Peanut Butter Winkie on every level in the "Revenge of the Robo-Penguins" story. 30 Mecha Chameleons Find all twelve chameleons in the "Revenge of the Robo-Penguins" story. 25 Dolphin Trainer Earn a Silver Peanut Butter Winkie on every level in the "Dr. Blowhole!?" story. 15 Dolphin Domination Earn a Gold Peanut Butter Winkie on every level in the "Dr. Blowhole!?" story. 30 Most Recent Ultimate Lizards Find all twelve chameleons in the "Dr. Blowhole!?" story. 25 Chameleon Collector Find all chameleons in the game. 50 Marlene! Met Marlene. (秘密の実績) 5 King Julien! Met the lemurs. (秘密の実績) 5 Roger! Met Roger. (秘密の実績) 5 Phil and Mason! Met Phil and Mason. (秘密の実績) 5 Dr. Blowhole! Met Dr. Blowhole. (秘密の実績) 5 The Robo-Penguins! Met the Robo-Penguins. (秘密の実績) 5 Fred? Met Fred. (秘密の実績) 5 Awesome Recruit Get the awesomeness meter to x5. 5 All Kinds of Awesome Get the awesomeness meter to x5 for 10 seconds. 20 Show Me How To Do That Get the awesomeness meter to x5 for 20 seconds. 50 Feeling Jumpy? Jump (non-challenge) ten times in one level. 10 Perfection Get perfect on every challenge in a level. 30 Kick It With the King Play King Julien s Dance Party. 10 Shake Your Rear End Score a total of 1,000,000 points in any song in King Julien s Dance Party. 20 Say Cheese Play King Julien s Critique. 10 Over the Top Get perfect on a Climb. 10 Balancing Act Get perfect on a Balance. 10 Right On Target Hit 25 Throw Targets. 10 Mad Knowledge Get perfect on a Trivia challenge. 10 Leapin Lizards! Get perfect on a Jump. 15 Slip Slidin Get perfect on a Belly Slide. 15 Having a Blast Get perfect on a Rico Explosive. 15 Monkey Business Get perfect on a Monkey Match. 15 Penguins Can Fly! Get perfect on a Hang Time. 20 Poser Get perfect on a Strike A Pose. 20 Blast Off Get perfect on Rico s Launch. 20 Hacker Supreme Get perfect on a Maze. 20 Take Your Best Shot Play the first Rico Target Challenge. 10 Trivia Dabbler Played Marlene s Trivia. 10 chameleons http //www.xbox360achievements.org/forum/showthread.php?t=328403 Operation Super Complete ゲーム初回起動時は有無を言わさずストーリーが始まるが、始まった直後に左手を左下に下げるとメインメニューに移動できるので、そこの「Option」から難易度を変更できる。初期値は Easy。 Shake Your Rear End Red Light Green Light で。まっとうにやるなら手や脚を振り回すことで得点があがるが、Kinect から 1m くらいのところで適当な物を前後させるだけで多少のペナルティは相殺できるほどの高得点が取れる。
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CHAPTER XVIII UP CHAPTER XX CHAPTER XIX A Concert a Catastrophe and a Confession "MARILLA, can I go over to see Diana just for a minute?" asked Anne, running breathlessly down from the east gable one February evening. "I don t see what you want to be traipsing about after dark for," said Marilla shortly. "You and Diana walked home from school together and then stood down there in the snow for half an hour more, your tongues going the whole blessed time, clickety-clack. So I don t think you re very badly off to see her again." "But she wants to see me," pleaded Anne. "She has something very important to tell me." "How do you know she has?" "Because she just signaled to me from her window. We have arranged a way to signal with our candles and cardboard. We set the candle on the window sill and make flashes by passing the cardboard back and forth. So many flashes mean a certain thing. It was my idea, Marilla." "I ll warrant you it was," said Marilla emphatically. "And the next thing you ll be setting fire to the curtains with your signaling nonsense." "Oh, we re very careful, Marilla. And it s so interesting. Two flashes mean, `Are you there? Three mean `yes and four `no. Five mean, `Come over as soon as possible, because I have something important to reveal. Diana has just signaled five flashes, and I m really suffering to know what it is." "Well, you needn t suffer any longer," said Marilla sarcastically. "You can go, but you re to be back here in just ten minutes, remember that." Anne did remember it and was back in the stipulated time, although probably no mortal will ever know just what it cost her to confine the discussion of Diana s important communication within the limits of ten minutes. But at least she had made good use of them. "Oh, Marilla, what do you think? You know tomorrow is Diana s birthday. Well, her mother told her she could ask me to go home with her from school and stay all night with her. And her cousins are coming over from Newbridge in a big pung sleigh to go to the Debating Club concert at the hall tomorrow night. And they are going to take Diana and me to the concert--if you ll let me go, that is. You will, won t you, Marilla? Oh, I feel so excited." "You can calm down then, because you re not going. You re better at home in your own bed, and as for that club concert, it s all nonsense, and little girls should not be allowed to go out to such places at all." "I m sure the Debating Club is a most respectable affair," pleaded Anne. "I m not saying it isn t. But you re not going to begin gadding about to concerts and staying out all hours of the night. Pretty doings for children. I m surprised at Mrs. Barry s letting Diana go." "But it s such a very special occasion," mourned Anne, on the verge of tears. "Diana has only one birthday in a year. It isn t as if birthdays were common things, Marilla. Prissy Andrews is going to recite `Curfew Must Not Ring Tonight. That is such a good moral piece, Marilla, I m sure it would do me lots of good to hear it. And the choir are going to sing four lovely pathetic songs that are pretty near as good as hymns. And oh, Marilla, the minister is going to take part; yes, indeed, he is; he s going to give an address. That will be just about the same thing as a sermon. Please, mayn t I go, Marilla?" "You heard what I said, Anne, didn t you? Take off your boots now and go to bed. It s past eight." "There s just one more thing, Marilla," said Anne, with the air of producing the last shot in her locker. "Mrs. Barry told Diana that we might sleep in the spare-room bed. Think of the honor of your little Anne being put in the spare-room bed." "It s an honor you ll have to get along without. Go to bed, Anne, and don t let me hear another word out of you." When Anne, with tears rolling over her cheeks, had gone sorrowfully upstairs, Matthew, who had been apparently sound asleep on the lounge during the whole dialogue, opened his eyes and said decidedly "Well now, Marilla, I think you ought to let Anne go." "I don t then," retorted Marilla. "Who s bringing this child up, Matthew, you or me?" "Well now, you," admitted Matthew. "Don t interfere then." "Well now, I ain t interfering. It ain t interfering to have your own opinion. And my opinion is that you ought to let Anne go." "You d think I ought to let Anne go to the moon if she took the notion, I ve no doubt" was Marilla s amiable rejoinder. "I might have let her spend the night with Diana, if that was all. But I don t approve of this concert plan. She d go there and catch cold like as not, and have her head filled up with nonsense and excitement. It would unsettle her for a week. I understand that child s disposition and what s good for it better than you, Matthew." "I think you ought to let Anne go," repeated Matthew firmly. Argument was not his strong point, but holding fast to his opinion certainly was. Marilla gave a gasp of helplessness and took refuge in silence. The next morning, when Anne was washing the breakfast dishes in the pantry, Matthew paused on his way out to the barn to say to Marilla again "I think you ought to let Anne go, Marilla." For a moment Marilla looked things not lawful to be uttered. Then she yielded to the inevitable and said tartly "Very well, she can go, since nothing else ll please you." Anne flew out of the pantry, dripping dishcloth in hand. "Oh, Marilla, Marilla, say those blessed words again." "I guess once is enough to say them. This is Matthew s doings and I wash my hands of it. If you catch pneumonia sleeping in a strange bed or coming out of that hot hall in the middle of the night, don t blame me, blame Matthew. Anne Shirley, you re dripping greasy water all over the floor. I never saw such a careless child." "Oh, I know I m a great trial to you, Marilla," said Anne repentantly. "I make so many mistakes. But then just think of all the mistakes I don t make, although I might. I ll get some sand and scrub up the spots before I go to school. Oh, Marilla, my heart was just set on going to that concert. I never was to a concert in my life, and when the other girls talk about them in school I feel so out of it. You didn t know just how I felt about it, but you see Matthew did. Matthew understands me, and it s so nice to be understood, Marilla." Anne was too excited to do herself justice as to lessons that morning in school. Gilbert Blythe spelled her down in class and left her clear out of sight in mental arithmetic. Anne s consequent humiliation was less than it might have been, however, in view of the concert and the spare-room bed. She and Diana talked so constantly about it all day that with a stricter teacher than Mr. Phillips dire disgrace must inevitably have been their portion. Anne felt that she could not have borne it if she had not been going to the concert, for nothing else was discussed that day in school. The Avonlea Debating Club, which met fortnightly all winter, had had several smaller free entertainments; but this was to be a big affair, admission ten cents, in aid of the library. The Avonlea young people had been practicing for weeks, and all the scholars were especially interested in it by reason of older brothers and sisters who were going to take part. Everybody in school over nine years of age expected to go, except Carrie Sloane, whose father shared Marilla s opinions about small girls going out to night concerts. Carrie Sloane cried into her grammar all the afternoon and felt that life was not worth living. For Anne the real excitement began with the dismissal of school and increased therefrom in crescendo until it reached to a crash of positive ecstasy in the concert itself. They had a "perfectly elegant tea;" and then came the delicious occupation of dressing in Diana s little room upstairs. Diana did Anne s front hair in the new pompadour style and Anne tied Diana s bows with the especial knack she possessed; and they experimented with at least half a dozen different ways of arranging their back hair. At last they were ready, cheeks scarlet and eyes glowing with excitement. True, Anne could not help a little pang when she contrasted her plain black tam and shapeless, tight-sleeved, homemade gray-cloth coat with Diana s jaunty fur cap and smart little jacket. But she remembered in time that she had an imagination and could use it. Then Diana s cousins, the Murrays from Newbridge, came; they all crowded into the big pung sleigh, among straw and furry robes. Anne reveled in the drive to the hall, slipping along over the satin-smooth roads with the snow crisping under the runners. There was a magnificent sunset, and the snowy hills and deep-blue water of the St. Lawrence Gulf seemed to rim in the splendor like a huge bowl of pearl and sapphire brimmed with wine and fire. Tinkles of sleigh bells and distant laughter, that seemed like the mirth of wood elves, came from every quarter. "Oh, Diana," breathed Anne, squeezing Diana s mittened hand under the fur robe, "isn t it all like a beautiful dream? Do I really look the same as usual? I feel so different that it seems to me it must show in my looks." "You look awfully nice," said Diana, who having just received a compliment from one of her cousins, felt that she ought to pass it on. "You ve got the loveliest color." The program that night was a series of "thrills" for at least one listener in the audience, and, as Anne assured Diana, every succeeding thrill was thrillier than the last. When Prissy Andrews, attired in a new pink-silk waist with a string of pearls about her smooth white throat and real carnations in her hair--rumor whispered that the master had sent all the way to town for them for her--"climbed the slimy ladder, dark without one ray of light," Anne shivered in luxurious sympathy; when the choir sang "Far Above the Gentle Daisies" Anne gazed at the ceiling as if it were frescoed with angels; when Sam Sloane proceeded to explain and illustrate "How Sockery Set a Hen" Anne laughed until people sitting near her laughed too, more out of sympathy with her than with amusement at a selection that was rather threadbare even in Avonlea; and when Mr. Phillips gave Mark Antony s oration over the dead body of Caesar in the most heartstirring tones--looking at Prissy Andrews at the end of every sentence--Anne felt that she could rise and mutiny on the spot if but one Roman citizen led the way. Only one number on the program failed to interest her. When Gilbert Blythe recited "Bingen on the Rhine" Anne picked up Rhoda Murray s library book and read it until he had finished, when she sat rigidly stiff and motionless while Diana clapped her hands until they tingled. It was eleven when they got home, sated with dissipation, but with the exceeding sweet pleasure of talking it all over still to come. Everybody seemed asleep and the house was dark and silent. Anne and Diana tiptoed into the parlor, a long narrow room out of which the spare room opened. It was pleasantly warm and dimly lighted by the embers of a fire in the grate. "Let s undress here," said Diana. "It s so nice and warm." "Hasn t it been a delightful time?" sighed Anne rapturously. "It must be splendid to get up and recite there. Do you suppose we will ever be asked to do it, Diana?" "Yes, of course, someday. They re always wanting the big scholars to recite. Gilbert Blythe does often and he s only two years older than us. Oh, Anne, how could you pretend not to listen to him? When he came to the line, "THERE S ANOTHER, not A SISTER, he looked right down at you." "Diana," said Anne with dignity, "you are my bosom friend, but I cannot allow even you to speak to me of that person. Are you ready for bed? Let s run a race and see who ll get to the bed first." The suggestion appealed to Diana. The two little white-clad figures flew down the long room, through the spare-room door, and bounded on the bed at the same moment. And then--something--moved beneath them, there was a gasp and a cry--and somebody said in muffled accents "Merciful goodness!" Anne and Diana were never able to tell just how they got off that bed and out of the room. They only knew that after one frantic rush they found themselves tiptoeing shiveringly upstairs. "Oh, who was it--WHAT was it?" whispered Anne, her teeth chattering with cold and fright. "It was Aunt Josephine," said Diana, gasping with laughter. "Oh, Anne, it was Aunt Josephine, however she came to be there. Oh, and I know she will be furious. It s dreadful--it s really dreadful--but did you ever know anything so funny, Anne?" "Who is your Aunt Josephine?" "She s father s aunt and she lives in Charlottetown. She s awfully old--seventy anyhow--and I don t believe she was EVER a little girl. We were expecting her out for a visit, but not so soon. She s awfully prim and proper and she ll scold dreadfully about this, I know. Well, we ll have to sleep with Minnie May--and you can t think how she kicks." Miss Josephine Barry did not appear at the early breakfast the next morning. Mrs. Barry smiled kindly at the two little girls. "Did you have a good time last night? I tried to stay awake until you came home, for I wanted to tell you Aunt Josephine had come and that you would have to go upstairs after all, but I was so tired I fell asleep. I hope you didn t disturb your aunt, Diana." Diana preserved a discreet silence, but she and Anne exchanged furtive smiles of guilty amusement across the table. Anne hurried home after breakfast and so remained in blissful ignorance of the disturbance which presently resulted in the Barry household until the late afternoon, when she went down to Mrs. Lynde s on an errand for Marilla. "So you and Diana nearly frightened poor old Miss Barry to death last night?" said Mrs. Lynde severely, but with a twinkle in her eye. "Mrs. Barry was here a few minutes ago on her way to Carmody. She s feeling real worried over it. Old Miss Barry was in a terrible temper when she got up this morning--and Josephine Barry s temper is no joke, I can tell you that. She wouldn t speak to Diana at all." "It wasn t Diana s fault," said Anne contritely. "It was mine. I suggested racing to see who would get into bed first." "I knew it!" said Mrs. Lynde, with the exultation of a correct guesser. "I knew that idea came out of your head. Well, it s made a nice lot of trouble, that s what. Old Miss Barry came out to stay for a month, but she declares she won t stay another day and is going right back to town tomorrow, Sunday and all as it is. She d have gone today if they could have taken her. She had promised to pay for a quarter s music lessons for Diana, but now she is determined to do nothing at all for such a tomboy. Oh, I guess they had a lively time of it there this morning. The Barrys must feel cut up. Old Miss Barry is rich and they d like to keep on the good side of her. Of course, Mrs. Barry didn t say just that to me, but I m a pretty good judge of human nature, that s what." "I m such an unlucky girl," mourned Anne. "I m always getting into scrapes myself and getting my best friends--people I d shed my heart s blood for--into them too. Can you tell me why it is so, Mrs. Lynde?" "It s because you re too heedless and impulsive, child, that s what. You never stop to think--whatever comes into your head to say or do you say or do it without a moment s reflection." "Oh, but that s the best of it," protested Anne. "Something just flashes into your mind, so exciting, and you must out with it. If you stop to think it over you spoil it all. Haven t you never felt that yourself, Mrs. Lynde?" No, Mrs. Lynde had not. She shook her head sagely. "You must learn to think a little, Anne, that s what. The proverb you need to go by is `Look before you leap --especially into spare-room beds." Mrs. Lynde laughed comfortably over her mild joke, but Anne remained pensive. She saw nothing to laugh at in the situation, which to her eyes appeared very serious. When she left Mrs. Lynde s she took her way across the crusted fields to Orchard Slope. Diana met her at the kitchen door. "Your Aunt Josephine was very cross about it, wasn t she?" whispered Anne. "Yes," answered Diana, stifling a giggle with an apprehensive glance over her shoulder at the closed sitting-room door. "She was fairly dancing with rage, Anne. Oh, how she scolded. She said I was the worst-behaved girl she ever saw and that my parents ought to be ashamed of the way they had brought me up. She says she won t stay and I m sure I don t care. But Father and Mother do." "Why didn t you tell them it was my fault?" demanded Anne. "It s likely I d do such a thing, isn t it?" said Diana with just scorn. "I m no telltale, Anne Shirley, and anyhow I was just as much to blame as you." "Well, I m going in to tell her myself," said Anne resolutely. Diana stared. "Anne Shirley, you d never! why--she ll eat you alive!" "Don t frighten me any more than I am frightened," implored Anne. "I d rather walk up to a cannon s mouth. But I ve got to do it, Diana. It was my fault and I ve got to confess. I ve had practice in confessing, fortunately." "Well, she s in the room," said Diana. "You can go in if you want to. I wouldn t dare. And I don t believe you ll do a bit of good." With this encouragement Anne bearded the lion in its den--that is to say, walked resolutely up to the sitting-room door and knocked faintly. A sharp "Come in" followed. Miss Josephine Barry, thin, prim, and rigid, was knitting fiercely by the fire, her wrath quite unappeased and her eyes snapping through her gold-rimmed glasses. She wheeled around in her chair, expecting to see Diana, and beheld a white-faced girl whose great eyes were brimmed up with a mixture of desperate courage and shrinking terror. "Who are you?" demanded Miss Josephine Barry, without ceremony. "I m Anne of Green Gables," said the small visitor tremulously, clasping her hands with her characteristic gesture, "and I ve come to confess, if you please." "Confess what?" "That it was all my fault about jumping into bed on you last night. I suggested it. Diana would never have thought of such a thing, I am sure. Diana is a very ladylike girl, Miss Barry. So you must see how unjust it is to blame her." "Oh, I must, hey? I rather think Diana did her share of the jumping at least. Such carryings on in a respectable house!" "But we were only in fun," persisted Anne. "I think you ought to forgive us, Miss Barry, now that we ve apologized. And anyhow, please forgive Diana and let her have her music lessons. Diana s heart is set on her music lessons, Miss Barry, and I know too well what it is to set your heart on a thing and not get it. If you must be cross with anyone, be cross with me. I ve been so used in my early days to having people cross at me that I can endure it much better than Diana can." Much of the snap had gone out of the old lady s eyes by this time and was replaced by a twinkle of amused interest. But she still said severely "I don t think it is any excuse for you that you were only in fun. Little girls never indulged in that kind of fun when I was young. You don t know what it is to be awakened out of a sound sleep, after a long and arduous journey, by two great girls coming bounce down on you." "I don t KNOW, but I can IMAGINE," said Anne eagerly. "I m sure it must have been very disturbing. But then, there is our side of it too. Have you any imagination, Miss Barry? If you have, just put yourself in our place. We didn t know there was anybody in that bed and you nearly scared us to death. It was simply awful the way we felt. And then we couldn t sleep in the spare room after being promised. I suppose you are used to sleeping in spare rooms. But just imagine what you would feel like if you were a little orphan girl who had never had such an honor." All the snap had gone by this time. Miss Barry actually laughed--a sound which caused Diana, waiting in speechless anxiety in the kitchen outside, to give a great gasp of relief. "I m afraid my imagination is a little rusty--it s so long since I used it," she said. "I dare say your claim to sympathy is just as strong as mine. It all depends on the way we look at it. Sit down here and tell me about yourself." "I am very sorry I can t," said Anne firmly. "I would like to, because you seem like an interesting lady, and you might even be a kindred spirit although you don t look very much like it. But it is my duty to go home to Miss Marilla Cuthbert. Miss Marilla Cuthbert is a very kind lady who has taken me to bring up properly. She is doing her best, but it is very discouraging work. You must not blame her because I jumped on the bed. But before I go I do wish you would tell me if you will forgive Diana and stay just as long as you meant to in Avonlea." "I think perhaps I will if you will come over and talk to me occasionally," said Miss Barry. That evening Miss Barry gave Diana a silver bangle bracelet and told the senior members of the household that she had unpacked her valise. "I ve made up my mind to stay simply for the sake of getting better acquainted with that Anne-girl," she said frankly. "She amuses me, and at my time of life an amusing person is a rarity." Marilla s only comment when she heard the story was, "I told you so." This was for Matthew s benefit. Miss Barry stayed her month out and over. She was a more agreeable guest than usual, for Anne kept her in good humor. They became firm friends. When Miss Barry went away she said "Remember, you Anne-girl, when you come to town you re to visit me and I ll put you in my very sparest spare-room bed to sleep." "Miss Barry was a kindred spirit, after all," Anne confided to Marilla. "You wouldn t think so to look at her, but she is. You don t find it right out at first, as in Matthew s case, but after a while you come to see it. Kindred spirits are not so scarce as I used to think. It s splendid to find out there are so many of them in the world." 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開催日:2011 / 12 / 10 参加人数:45名 フォーマット:レガシー(~ISD) Decklist 第6回Hareruya Open Tournament autolink 優勝:Affinity‐Vial 準優勝:Metalworker‐Welder 第3位:Burn 第4位:UWB Control‐Stoneforge 第5位:UWR Control 第6位:Reanimate‐BU 第7位:Enchantress 第8位:ANT‐UB 優勝:Affinity‐Vial 使用者:Tutsubuti Yasuaki Main Deck 3《ちらつき蛾の生息地/Blinkmoth Nexus》 4《ダークスティールの城塞/Darksteel Citadel》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《電結の荒廃者/Arcbound Ravager》 4《刻まれた勇者/Etched Champion》 4《エーテリウムの達人/Master of Etherium》 4《羽ばたき飛行機械/Ornithopter》 3《呪文滑り/Spellskite》 2《鋼の監視者/Steel Overseer》 3《潮の虚ろの漕ぎ手/Tidehollow Sculler》 4《大霊堂のスカージ/Vault Skirge》 4《思考囲い/Thoughtseize》 4《霊気の薬瓶/AEther Vial》 4《頭蓋囲い/Cranial Plating》 4《オパールのモックス/Mox Opal》 2《ボーラスの工作員、テゼレット/Tezzeret, Agent of Bolas》 Sideboard 3《月の大魔術師/Magus of the Moon》 3《ファイレクシアの破棄者/Phyrexian Revoker》 2《ファイレクシアの変形者/Phyrexian Metamorph》 2《屑山の人形/Heap Doll》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《倦怠の宝珠/Torpor Orb》 準優勝:Metalworker‐Welder 使用者:Osada Masahiro Main Deck 4《山/Mountain》 4《大焼炉/Great Furnace》 4《ダークスティールの城塞/Darksteel Citadel》 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 2《水晶鉱脈/Crystal Vein》 2《ゴブリンの溶接工/Goblin Welder》 4《金属細工師/Metalworker》 2《マスティコア/Masticore》 3《カルドーサの鍛冶場主/Kuldotha Forgemaster》 4《ワームとぐろエンジン/Wurmcoil Engine》 2《隔離するタイタン/Sundering Titan》 1《荒廃鋼の巨像/Blightsteel Colossus》 4《師範の占い独楽/Sensei s Divining Top》 4《通電式キー/Voltaic Key》 4《厳かなモノリス/Grim Monolith》 3《千年霊薬/Thousand-Year Elixir》 3《Basalt Monolith》 1《ブライトハースの指輪/Rings of Brighthearth》 1《威圧の杖/Staff of Domination》 1《稲妻のすね当て/Lightning Greaves》 1《解放された者、カーン/Karn Liberated》 Sideboard 1《白金の天使/Platinum Angel》 1《映し身人形/Duplicant》 1《ファイレクシアの変形者/Phyrexian Metamorph》 2《呪文滑り/Spellskite》 1《ゴブリンの溶接工/Goblin Welder》 4《三なる宝球/Trinisphere》 2《真髄の針/Pithing Needle》 2《全ては塵/All Is Dust》 1《解放された者、カーン/Karn Liberated》 第3位:Burn 使用者:Oono Yuuki Main Deck 8《山/Mountain》 4《血染めのぬかるみ/Bloodstained Mire》 4《沸騰する小湖/Scalding Tarn》 4《乾燥台地/Arid Mesa》 4《ゴブリンの先達/Goblin Guide》 4《渋面の溶岩使い/Grim Lavamancer》 4《地獄火花の精霊/Hellspark Elemental》 4《稲妻/Lightning Bolt》 4《発展の代価/Price of Progress》 4《火炎破/Fireblast》 2《焼尽の猛火/Searing Blaze》 4《Chain Lightning》 4《溶岩の撃ち込み/Lava Spike》 4《裂け目の稲妻/Rift Bolt》 2《硫黄の渦/Sulfuric Vortex》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 3《罠の橋/Ensnaring Bridge》 1《硫黄の渦/Sulfuric Vortex》 2《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 4《粉々/Smash to Smithereens》 第4位:UWB Control‐Stoneforge 使用者:Kuniyoshi Makio Main Deck 4《Underground Sea》 2《Scrubland》 2《Tundra》 2《湿地の干潟/Marsh Flats》 4《溢れかえる岸辺/Flooded Strand》 3《汚染された三角州/Polluted Delta》 2《忍び寄るタール坑/Creeping Tar Pit》 1《Karakas》 4《不毛の大地/Wasteland》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《闇の腹心/Dark Confidant》 3《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《剣を鍬に/Swords to Plowshares》 4《渦まく知識/Brainstorm》 2《コジレックの審問/Inquisition of Kozilek》 4《Hymn to Tourach》 3《名誉回復/Vindicate》 1《梅澤の十手/Umezawa s Jitte》 1《殴打頭蓋/Batterskull》 1《師範の占い独楽/Sensei s Divining Top》 1《ヴェールのリリアナ/Liliana of the Veil》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《ヴェールのリリアナ/Liliana of the Veil》 2《強迫/Duress》 2《外科的摘出/Surgical Extraction》 1《ヴェンディリオン三人衆/Vendilion Clique》 2《呪文貫き/Spell Pierce》 2《エルズペス・ティレル/Elspeth Tirel》 4《Force of Will》 1《悪魔の布告/Diabolic Edict》 第5位:UWR Control 使用者:Tuchiya Hiroki Main Deck 4《溢れかえる岸辺/Flooded Strand》 4《沸騰する小湖/Scalding Tarn》 1《乾燥台地/Arid Mesa》 3《Tundra》 1《Volcanic Island》 1《Plateau》 4《島/Island》 3《平地/Plains》 1《山/Mountain》 1《Karakas》 3《瞬唱の魔道士/Snapcaster Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 3《聖トラフトの霊/Geist of Saint Traft》 4《渦まく知識/Brainstorm》 3《もみ消し/Stifle》 3《呪文嵌め/Spell Snare》 2《マナ漏出/Mana Leak》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 3《稲妻/Lightning Bolt》 1《仕組まれた爆薬/Engineered Explosives》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 2《外科的摘出/Surgical Extraction》 2《赤霊破/Red Elemental Blast》 2《血染めの月/Blood Moon》 2《解呪/Disenchant》 1《ヴェンディリオン三人衆/Vendilion Clique》 3《翻弄する魔道士/Meddling Mage》 2《呪文貫き/Spell Pierce》 第6位:Reanimate‐BU 使用者:Yamabe Koutarou Main Deck 4《Underground Sea》 1《湿った墓/Watery Grave》 4《汚染された三角州/Polluted Delta》 2《血染めのぬかるみ/Bloodstained Mire》 2《沸騰する小湖/Scalding Tarn》 2《島/Island》 2《沼/Swamp》 3《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 4《納墓/Entomb》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《撃退/Foil》 4《入念な研究/Careful Study》 2《思案/Ponder》 2《思考囲い/Thoughtseize》 4《再活性/Reanimate》 3《死体発掘/Exhume》 3《動く死体/Animate Dead》 Sideboard 2《真髄の針/Pithing Needle》 2《思考囲い/Thoughtseize》 1《暴露/Unmask》 4《実物提示教育/Show and Tell》 2《残響する真実/Echoing Truth》 2《虐殺/Massacre》 1《絶望の天使/Angel of Despair》 1《スラクジムンダール/Thraximundar》 第7位:Enchantress 使用者:Yamada Yousuke Main Deck 9《森/Forest》 1《Karakas》 3《平地/Plains》 1《Savannah》 2《セラの聖域/Serra s Sanctum》 4《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《悟りの教示者/Enlightened Tutor》 1《緑の太陽の頂点/Green Sun s Zenith》 1《補充/Replenish》 3《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《踏査/Exploration》 1《未達への旅/Journey to Nowhere》 1《木化/Lignify》 3《ミリーの悪知恵/Mirri s Guile》 1《Moat》 1《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 3《真の木立ち/Sterling Grove》 3《抑制の場/Suppression Field》 4《楽園の拡散/Utopia Sprawl》 3《繁茂/Wild Growth》 Sideboard 1《窒息/Choke》 1《孤独の都/City of Solitude》 1《地の封印/Ground Seal》 1《霊体の正義/Karmic Justice》 4《神聖の力線/Leyline of Sanctity》 1《金輪際/Nevermore》 1《忘却の輪/Oblivion Ring》 1《補充/Replenish》 1《石のような静寂/Stony Silence》 1《トーモッドの墓所/Tormod s Crypt》 2《太陽と月の輪/Wheel of Sun and Moon》 第8位:ANT‐UB 使用者:Yosizawa Keita Main Deck 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 1《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《Underground Sea》 1《Tundra》 2《島/Island》 2《沼/Swamp》 4《渦まく知識/Brainstorm》 4《暗黒の儀式/Dark Ritual》 4《陰謀団の儀式/Cabal Ritual》 1《むかつき/Ad Nauseam》 4《思案/Ponder》 4《定業/Preordain》 4《強迫/Duress》 4《冥府の教示者/Infernal Tutor》 3《ギタクシア派の調査/Gitaxian Probe》 3《思考囲い/Thoughtseize》 1《不正利得/Ill-Gotten Gains》 1《苦悶の触手/Tendrils of Agony》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 Sideboard 4《闇の腹心/Dark Confidant》 3《沈黙/Silence》 2《残響する真実/Echoing Truth》 2《蒸気の連鎖/Chain of Vapor》 2《殺戮の契約/Slaughter Pact》 1《再建/Rebuild》 1《苦悶の触手/Tendrils of Agony》
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耐久力、知力、魅力のセット。 おそらくアンデッド主体のファクションパック。2012年11月20日発売予定。 Wizards of the Coastのページ 骨ドラゴンと骨騎士と骨ローブ(Skeletal Reaper?)をパッケージから確認。 BGGの情報 Con,Cha,Intらしい。 Unending Horde レベル3 マイナー Cha 君がコントロールするこのクリーチャー以外のクリーチャーは3マスのシフトを行う。 Magic Short Sword レベル1 マイナー Any 必要条件 Humanoid このクリーチャーにこのカードをアタッチする。/このクリーチャーの近接攻撃はダメージ減少できない。 収録クリーチャー No. レベル 名前 HP キーワード 能力値 遠隔 近接 移動速度 特殊能力 色 1 4 Disciple of Kyuss 70 Evil,Beast,Humanoid,Undead Int,Cha 20(10) 10 6 自身の活性化をこのクリーチャーに隣接して終了した敵クリーチャーは10ダメージを受ける。 銀 2 6 Dracolich 110 Evil,Dragon,Undead Int,Cha 20(5) 30 6 Flying,Lightening Breath(【タップ】 標準アクションとして、3回まで遠隔攻撃を行う。それぞれの攻撃は別の敵クリーチャーをターゲットにする必要がある。) 銀 3 2 Gravehound 40 Beast,Undead,Zombie Dex,Con - 10 8 - 金 4 3 Hypnotic Spirit 40 Undead,Spirit Cha - 20 6 Phasing(このクリーチャーは移動の際、シフトを行い壁を無視する。壁スペースで移動を終了することはできない。),Insubstantial(タップ 1つの発生源からの全てのダメージを減少する。) 銀 5 5 Lich Necromancer 80 Evil,Humanoid,Undead Int,Cha 30(5) 20 6 Undeadクリーチャーを配置する時、このクリーチャーに隣接する占有されていないマスに配置できる。 金 6 4 Skeletal Lancer 100 Beast,Humanoid,Undead,Skeleton Con - 20 8 Rider(このクリーチャーが破壊されたとき、君は即座にこのクリーチャーが占有していた任意のマスに1体の3レベル以下のSkeletonクリーチャーを配置しても良い。) 金 7 3 Skeletal Tomb Guardian 60 Humanoid,Undead,Skeleton Con - 20 6 このクリーチャーが近接攻撃をしたとき、隣接する他の敵クリーチャーそれぞれに20ダメージを与える。 銀 8 4 Vampire Stalker 80 Evil,Humanoid,Undead,Vampire Dex,Con,Cha - 30 6 Life Drain(このクリーチャーの近接攻撃からターゲットがダメージを受けたとき、このクリーチャーは10ダメージ回復する。) 金 9 2 Warrior Skeleton 50 Humanoid,Undead,Skeleton Con - 20 6 - 銀 10 2 Warrior Skeleton 50 Humanoid,Undead,Skeleton Con - 20 6 - 金 11 1 Zombie 40 Humanoid,Undead,Zombie Con - 10 4 君の配置フェイズの間、モラルを1払ってこのクリーチャーを墓地から配置できる。 銀 12 1 Zombie 40 Humanoid,Undead,Zombie Con - 10 4 君の配置フェイズの間、モラルを1払ってこのクリーチャーを墓地から配置できる。 金 収録命令カード No. レベル 名前 アクション 能力値 必要条件/親和性 効果 アタッチ 色 1 3 Call to Battle マイナー Cha - このカードをこのクリーチャーにアタッチする。 【タップ】 標準アクションとして、即座に1体のクリーチャーを配置する。もしこのクリーチャーが魔法円マスの上にいるなら、配置の前にモラル1を得る。 金 2 1 Careful Attack 標準 Con - 【近接】+10ダメージを与える近接攻撃を行う。このクリーチャーにこのカードをアタッチする。 このカードを捨て札にすることで、1つの発生源からのこのクリーチャーへのダメージを10減少させる。 銀 3 1 Careful Attack 標準 Con - 【近接】+10ダメージを与える近接攻撃を行う。このクリーチャーにこのカードをアタッチする。 このカードを捨て札にすることで、1つの発生源からのこのクリーチャーへのダメージを10減少させる。 銀 4 5 Cloud of Bats 即応 Int Vampireとの親和性 1つの発生源からのこのクリーチャーへのダメージすべてを減少させ、その後6マスシフトする。 - 金 5 1 Corrosive Blood 即応 Con 必要条件Undead 1つの発生源からのこのクリーチャーへのダメージを10減少させる。このクリーチャーに隣接するタップ状態のクリーチャーそれぞれに10ダメージを与える。 - 銀 6 1 Death Grip 標準 Any 必要条件Undead 【近接】+ターゲットに隣接する君がコントロールする他のアンデッドクリーチャー1体につき10ダメージを与える近接攻撃を行う。 - 銀 7 1 Death Grip 標準 Any 必要条件Undead 【近接】+ターゲットに隣接する君がコントロールする他のアンデッドクリーチャー1体につき10ダメージを与える近接攻撃を行う。 - 金 8 2 Defensive Advantage 即応 Con - 1つの発生源からのこのクリーチャーへのダメージを20減少させる。命令カードを1枚引く - 銀 9 2 Defensive Advantage 即応 Con - 1つの発生源からのこのクリーチャーへのダメージを20減少させる。命令カードを1枚引く - 金 10 4 Dimension Door マイナー Int - このクリーチャーを9マス以内の任意のマスに置く。(このクリーチャーは対象のマスに視線が通っている必要はない。) - 銀 11 3 Dispel Magic マイナー Int - このクリーチャーか5マス以内の任意のクリーチャーを選ぶ。選んだクリーチャーは君が選んだ1枚のアタッチされた命令カードを捨て札にする。 - 銀 12 3 Fear マイナー Cha Dragonとの親和性 隣接する敵クリーチャーそれぞれを5マス横滑りする。 - 銀 13 3 Fear マイナー Cha Dragonとの親和性 隣接する敵クリーチャーそれぞれを5マス横滑りする。 - 金 14 3 Gout of Fire 標準 Int 必要条件Ranged 【遠隔】+20ダメージの遠隔攻撃を行う。 - 銀 15 3 Gout of Fire 標準 Int 必要条件Ranged 【遠隔】+20ダメージの遠隔攻撃を行う。 - 金 16 2 Hulking Attack 標準 Con - 【近接】+10ダメージを与える近接攻撃を行う。もしターゲットがこの攻撃でダメージを受けたなら、君はモラルを1得る。 - 銀 17 2 Hulking Attack 標準 Con - 【近接】+10ダメージを与える近接攻撃を行う。もしターゲットがこの攻撃でダメージを受けたなら、君はモラルを1得る。 - 金 18 3 Hypnotic Gaze 標準 Cha - 5マス以内の敵クリーチャーを1体選ぶ。そのクリーチャーを3マス横滑りする。【近接】+20ダメージの近接攻撃を行う。 - 銀 19 3 Hypnotic Gaze 標準 Cha - 5マス以内の敵クリーチャーを1体選ぶ。そのクリーチャーを3マス横滑りする。【近接】+20ダメージの近接攻撃を行う。 - 金 20 1 Mage Armor マイナー Int - このカードをこのクリーチャーにアタッチする。 【タップ】 1つの発生源からのこのクリーチャーへのダメージを10減少させる。 銀 21 1 Mage Armor マイナー Int - このカードをこのクリーチャーにアタッチする。 【タップ】 1つの発生源からのこのクリーチャーへのダメージを10減少させる。 金 22 1 Magic Short Sword マイナー Any 必要条件Humanoid このカードをこのクリーチャーにアタッチする。 このクリーチャーの近接攻撃のダメージは減少できない。 銀 23 3 Necrotic Howl マイナー Cha 必要条件Undead このクリーチャーに隣接する全ての敵クリーチャーに10ダメージを与える。 - 銀 24 3 Necrotic Howl マイナー Cha 必要条件Undead このクリーチャーに隣接する全ての敵クリーチャーに10ダメージを与える。 - 金 25 4 Regenerate マイナー Con - このカードをこのクリーチャーにアタッチする。 リジェネレート10(このクリーチャーのコントローラーのターン開始時に、このクリーチャーは10ダメージ回復する。) 金 26 1 Relentless Advance マイナー Con - このクリーチャーは10ダメージを受け、5マスシフトする。 - 銀 27 1 Relentless Advance マイナー Con - このクリーチャーは10ダメージを受け、5マスシフトする。 - 金 28 1 Spawn of Kyuss マイナー Con 必要条件Undead このカードをこのクリーチャーにアタッチする。 このクリーチャーに隣接して自らの活性化を終了した敵クリーチャーは、10ダメージを受ける。 金 29 6 Terrifying Revelation 標準 Cha - ターゲットの対戦相手はモラルを3失う。 - 銀 30 3 Unbreakable 即応 Con - 1つの発生源からのこのクリーチャーへのダメージを50減少させる。 - 銀 31 3 Unbreakable 即応 Con - 1つの発生源からのこのクリーチャーへのダメージを50減少させる。 - 金 32 3 Unending Horde マイナー Cha - 君がコントロールするこのクリーチャー以外の全てのクリーチャーを3マス横滑りする。 - 金 33 3 Vampiric Touch 標準 Int Vampireとの親和性 30ダメージを与える近接攻撃を行う。もしターゲットがこの攻撃でダメージを受けたなら、このクリーチャーは30ダメージ回復する。 - 銀 34 3 Vampiric Touch 標準 Int Vampireとの親和性 30ダメージを与える近接攻撃を行う。もしターゲットがこの攻撃でダメージを受けたなら、このクリーチャーは30ダメージ回復する。 - 金 35 3 Warning Shout 即応 Cha - 視線内の味方クリーチャー1体を選ぶ。1つの発生源からのそのクリーチャーへのダメージを30減少させる。 - 銀 36 3 Warning Shout 即応 Cha - 視線内の味方クリーチャー1体を選ぶ。1つの発生源からのそのクリーチャーへのダメージを30減少させる。 - 金