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TOWER攻略 TOWER (タウア,タワー) : 塔. ちなみに、タロットでは「塔」のカードは「破滅」を意味する最悪のカード。なお、タロットの「死」のカードは「消滅の後の再生」を意味する事があるので、最悪のカードではない。だから、「塔」が最悪のカード。 碑石一覧 こちら MAP LIST TOWER 1F :塔登り開始、武器屋 ゲイラ TOWER 2F :新たな仕掛けが登場 TOWER 3F :イヤな罠が初登場、異次元箱B TOWER 4F :無限に続く廊下? アーチャーが登場 TOWER 5F :北西の部屋の床スイッチ・ヘッドレス、悪魔の盾 TOWER 6F :扉を一つ選ぶべし TOWER 7F :盗賊が登場、落とし穴ラッシュ TOWER 8F :今度は、大広間に敷き詰められた下階行きの穴 TOWER 9F :サンゴの謎、ガディはいつまで休んでいる? TOWER TOP :ボス・ゲートキーパー TOWER 制覇後のチェック 1F TOWER エリアのスタート地点。 武器屋 ゲイラ なにかと話題の「武器屋 ゲイラ」は TOWER の入口のすぐ前にある。 踏破率が 100% にならない? 一部のエリアは 3F で始まるミニクエストで侵入できるようになる。 「全部歩いたはずなのに踏破率 100% にならないよ~」と考えすぎず 3F まで進もう。 2F 商売を持ちかけてくるゴブリン 彼(?)は、このフロアで初登場する仕掛けについて教えてくれる。 しかし、勘の良い人なら、彼に教えてもらわなくても気が付くだろう。 ま、彼にお金を払う前にセーブ、話を聞いたらセーブデータをロード、という 悪知恵作戦もある。 MAP 中央部に不審な空きがある そこには何もありません。調べるだけ時間のムダ。 気にせずに 3F へ進みましょう。(踏破率も 95% 位になっているでしょ?) 踏破率が 100% にならない? ここも、一部のエリアは 3F で始まるミニクエストで侵入できるようになる。 「全部歩いたはずなのに踏破率 100% にならないよ~」と考えすぎず 3F まで進もう。 3F 妙に固い敵 2 号・ロックビートル ファイアの魔法で速攻撃破しますか? STR 鍛錬に利用しますか? フリーズの魔法は効きません。 新しい罠が登場! 足下から飛び出す槍 4 つの不審な穴がある床。調べると「床にいくつかの穴が開いている。」 これは新しい罠、「足下から飛び出す槍」です! ダメージ穴なら、HP が減るのは 1 回で済みますが、 この罠は上に立っていると、繰り返しダメージを受けることになります! イヤな罠ですね、物騒ですね。ボヤボヤしていると死んでしまいます。 「動作音がカッコイイ」とか言ってると、復活の指輪が砕け散りますよ! 異次元箱B 囚われの女を見つけると、「1 階にいる大切な人を助けてください。」 ここから、2F と 1F の未踏地点に入れますよ〜。 彼女の背後の宝箱には、待望の「異次元箱B」 が入っています。 ミニクエスト終了のご褒美、と言う訳ですね。 4F 無限に続く廊下? この仕掛けも、転送魔法陣が 2 回目以降は見えるようになっちゃったからなぁ。 「ワープしました」演出も付いちゃったし・・・。 「突破口」もオリジナルと比べて、分かりやすくなっちゃったし・・・。 とにかく、まっすぐ進むだけじゃダメ、という事。 この仕掛けで掲示板に質問を投げないように!! 自力で解決しなさい! アーチャーが登場(北東大広間) この階に始めて来た頃では、アーチャーの一撃がとても痛いはず。 ○ボタンを押して盾を構えないと、攻撃を防御できないのは面倒だし、 向こうは遠距離攻撃型なので、反撃しづらい。 奴らの矢に、なるべく当たらないようにがんばろう。 フリーズの魔法を買ってきて、氷漬けにしてやるのも良いだろう。 北西大広間のゴミ魔法陣 RUINS AREA10 と比べれば余裕だろう? 「当たり」魔法陣は混ざっていないし、雑魚の妨害もない。 サクッとクリアして、自分自身のテクニックが向上している事を証明しよう。 南東部の部屋 雑魚が復活するまでの時間が長くなったと言われているが、 この部屋のロックビートルは、他より復活時間が短めに設定されている模様。 アレスのステータスが物足りない人は、この部屋でがんばるのもアリかも。 また、この部屋の宝箱には「復活の指輪」が入っていますよ。 5F 自ら死を望む者 此は汝の求めし場所なり 北西の部屋の床スイッチ・・・、4 つの柱に囲まれ、いかにも何かありそう。 直前の石版のメッセージも、物騒極まりない内容。 で、床スイッチを押すと、ヘッドレス 4 体に囲まれてタコ殴り即死。 この悲惨な状況を回避するには、「透物化秘薬」を使うべし。 一旦逃げた後、薬を飲み続けて透明なまま攻撃していくのもよし、 ドア付近で 1 体ずつチマチマと戦うのもよし。 (ドア付近・・・横や後ろから攻撃されない上、ドアより後方に逃げれば) (ヘッドレスは追って来ない。安心して休息も出来る。セーブもできる。) (対 BOSS 一撃離脱戦法の基本。) もしくは、限りなく体力を上げる手段もあるが、TOWER 5F 時点でのレベル状況 から言って非常に厳しいので、おとなしく薬を飲んで逃げる方がオススメ。 なお、タイミングよくジャンプすれば上記の方法を取らなくても 回避出来ない事も無い。 あと、こいつらを倒した時のご褒美が「悪魔の盾」なので、 CAVE の攻略が終わる頃まで放置、という作戦もある。 (私的には「後回し」をオススメする。ヘッドレスは強い!) (TOWER TOP のあいつら以上かも・・・) 6F 扉を一つ選ぶべし 入り口にあるこのプレートの文面どおり、 まずは 3 つある道の「一つ」しか行くことは出来ない。 ただし、他エリアも 7F から落ちることで行けるので安心されたし。 また、このとき開く事のできない 2 つの扉は踏破率に影響しない。 合流ポイントには、武器屋と 7F への階段があるが、 強敵ミノタウロスとの対決が待っている。 東扉ルート 6F を一番大きく占有するコース。 敵はガーゴイルとアーチャー。あと、宝箱の一つに「ある仕掛け」が・・・ 中央扉ルート 短いが、強敵ミノタウロスと対決する事になる、ヘビーなコース。 (「合流ポイント」を計算に入れれば、ミノタウロス x2!) (また、ガーゴイルも数匹出現する。) ルート始め付近の部屋にある、壁スイッチ脇の石版ヒント「触れぬが吉」。 このメッセージには素直に従っておこう。 従わないと、碑石が壊せない結果を招く。 飛び出す槍に乗ってまで、余計な事をしてしまった場合は、元に戻しておくこと! 西扉ルート 一番楽かもしれないコース。 敵はガーゴイルとアーチャー。 6F の碑石は、このルート始め付近の部屋にある。 また、入り方が(現時点では)分からない部屋が、ルート途中に存在する。 7F から落ちるのも 3 回やりました。それでも踏破率が 100% になりません そうですね。「最後の部屋の奥」に侵入するには「ワープの魔法」が必要です。 「ワープの魔法」なしで到達できる踏破率は、99.80% です。 ふふふ、「最後の部屋」は見つかりましたか? 「最後の部屋の奥」にある宝箱には「ファルシオン x50」が入っています。 「ワープの魔法」で踏破率を 100% にできたら、碑石からお役立ちアイテム 「ウイングブーツ」が手に入ります。 7F 一つおきの柱、再び この MAP に入った瞬間、何が起こるか予測できたよね? では、的確なマッピングでこのエリアを Cool にクリアしよう。 もちろん、6F の残り 2 コースも忘れずに。 盗賊が登場 6F の武器屋の会話どおり、盗賊が登場する。 盗まれたら、しつこく追いかけてやっつけろ! (特に「復活の指輪」や「異次元箱」を盗まれたらな!) 落とし穴ラッシュ 7F 行きの階段の少し前に、6F 中核部に入れる扉がある。 中は・・・、落とし穴に次ぐ落とし穴! 落とし穴ラッシュです! 鉄球も 100 個程度じゃ、途中までしか持ちません。 覚悟を決めて行きましょう。 最終地点では「シパル」が宝箱の中で待ってますよ。 6F の踏破率を 100% にするには? 6F に侵入できる落とし穴は、7F 全体で 4 箇所ある。 (分かりやすい 3 つだけではない。) 特に「4 番目の穴」は見落としやすい場所にある。 「この落とし穴」を見付けられないために、「6F が踏破率 100% にならない!」と 苦しんでいる人も多いのでは? 6F の「入れない部屋」の真上付近に来たけど・・・ 6F の「入れない部屋」への侵入方法は「上階から落ちて入る」ではないか? 正解です。それでは、「侵入するための穴」は見付けられましたか? 「よく分からないから、行けそうな所の穴に手当たり次第に落ちる!」 う~ん、Cool じゃ有りませんね。 穴の内面のグラフィックを注意深く見てください。 「ダメージ穴」と「下階へつながる穴」は見た目に「差がある」のです。 (△ボタンの「調べる」では、区別が付きません。) 実は、RUINS の落とし穴でもグラフィックに差が付けられていました。 TOWER 以降のステージでも「グラフィックに差がある」ルールは通用します。 どうですか? 6F の「あの部屋」に飛び込める穴は見つかりましたか? 8F 大広間の落とし穴は 7F に繋がっている。踏破率 100% にできない気が・・・? 「行けなさそうな場所」の真ん前 1 列だけは、普通のダメージ穴なので 飛び込む => ジャンプで脱出、で強行突破できます。 残り HP が極端に減ってない事をチェックしたら、覚悟を決めて GO! 9F 再び、ゴミ魔法陣と柱のコンビネーション はい、再び「地雷撤去」の時間ですよ。 柱が 2 x 2 サイズになって、少し勝手が違いますが、基本戦略は同じです。 「当たり」魔法陣は混ざっていませんから、楽勝でしょ? 上記エリアで魔方陣に囲まれて、取れない宝箱が残る ワープの魔法必須です。中身は「龍の天眼珠 x1」。 優秀な敵・スペクター こいつと戦うと、経験値、STR、INT がぐんぐん上昇する。 フリーズの魔法を使えば、INT=45 位までは簡単に鍛える事ができる。 1 ダース位出てきてくれると良いのに。 なお、それなりに強い(防御の隙が少ない)ので、油断しないように。 サンゴの謎 並んでいるスイッチをよぉ~く見れば、デジタル時計のそれに見えるはず。 そこまで分かれば、答えは見えてくるだろう。 あと、クリアしたらガディに報告しておこう。 (ちなみに、ガディはご褒美を 1つではなく、2つ持っている。) (よく話して、友達になっておこう) TOWER TOP この MAP のスペクターは特別製? 9F のスペクターはアレスの鍛錬によい相手だったが、 TOWER TOP のスペクターはさらに上を行く。 こいつと戦うと、経験値、STR、INT が「何かの間違いかと思うぐらい」 ぐんぐん上昇する。 フリーズの魔法を使えば、INT=55 位までは簡単に鍛える事ができる。 ボス・ゲートキーパー 序盤はラクシャーサ・・・ではなく羅刹を呼び出してくる。 こいつらを倒すと隙が出来るので、その間に攻撃していく。 ある程度ダメージを受けると、羅刹を呼び出すのをやめて ピョンピョン飛び跳ねるようになるので、着地した瞬間を狙おう。 ちなみに羅刹の刀は、一応ここでしか手に入らないレアアイテムだ。 ファルシオンより弱いが。 TIPS (by MIB@Chiba) ボスのコアにフリーズの魔法を当てると、INT が結構上昇する。 INT 稼ぎをある程度やってから、ボス潰しにかかっても良いだろう。 (ボスのコアに MP が無くなるまでフリーズ攻撃 => 退却して回復) (羅刹を張り倒しながら、上記の手順を繰り返す) INT = 60 前後まで稼げるはずだ。 TOWER 制覇後のチェック TOWER 制覇、おめでとう。 階段前の宝箱には「回数無限 レピア」だ。 ワープの魔法 回数制限付き武器を使わずに、ここまでたどり着いたなら 所持金が 250,000 G 以上貯まっているのではないだろうか? それだけの所持金があれば、「ワープの魔法」を購入してもよい頃合いだ。 TOWER 8F の魔法屋で買って来よう。 「ワープの魔法」を買って来たら、ワープが必要な場所(ここと、ここ!)の アイテムの回収を済ませてしまおう。 ヘッドレスに仕返し また、ゲートキーパーを倒せたのだから、TOWER 5F の強敵・ヘッドレスに 仕返しができる見込みがある。 STR が 60 前後あれば、ショートソードでも奴らに 2 桁ダメージを叩きこめる。 さらに、今は「回数無限 レピア」がある! (5F 到達時の平均値、STR = 30 程度だと 1 とか 2 しか削れなかったよな?) INT が 60 前後あれば、フリーズの魔法で 1 秒弱、奴らの動きを止められる。 (5F 到達時の平均値、INT = 30 程度だと一瞬で凍結が解けたからな~) 防具が「ラメラー」&「ラージシールド」で DEF=21 なら、奴らの攻撃を 2 回程度は凌ぐことができるはずだ。 (「スケールメイル」&「シパル」で DEF=13 とは雲泥の差だ。) 奴らへの仕返しが成功したら、「悪魔の盾」が手に入る。 「悪魔の盾」の出番は DARK ZONE まで全くないので、 「回数無限 レピア」が入っていた宝箱に預けておこう。 碑石 あとは、碑石の「全破壊&ご褒美の回収」は済んでいるかな? 「ワープの魔法」と「ヘッドレス」の件が済んでいれば、 ここまでの MAP の踏破率は全て 100% になっているはずだ。 ガディはまだ、動く気配無し 最後に、ガディからの「お礼の品」は 2 つとも貰ったか? 以上のチェックが済んだら、CAVE へ GO!
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(2010):あらすじ・キャスト・動画など作品情報|シネマトゥデイ - シネマトゥデイ アニメ「ヘタリア Axis Powers」がPSPに――「学園ヘタリアPortable」 - ITmedia ヘタリア3巻は5月21日発売。特装版とアニメイト限定版も - ナタリー 擬人化マンガ特集のぱふ1月号。ヘタリア、青春鉄道ほか - コミックナタリー 日丸屋秀和「ヘタリア Axis Powers」劇場版制作決定 - コミックナタリー 「ヘタリア」作者に海外ファンから励まし 放送中止、海外でも話題に - ITmedia 1月24日からキッズステーションで放送開始予定だったアニメ「ヘタリア Axis Powers」が放送中止に - GIGAZINE アニメ「ヘタリア」放送中止 「諸般の事情」で - ITmedia asahi.com:ヘタリア(日丸屋秀和) - 漫画偏愛主義 - 文化・芸能 - 朝日新聞 Axis powers Hetalia #gnews plugin Error gnewsは1ページに3つまでしか使えません。別ページでご利用ください。 口コミ Axis powers ヘタリア #bf Axis powers Hetalia #bf 【参考】 ブックマーク サイト名 関連度 備考 Wikipedia ★★ 関連項目 項目名 関連度 備考 参考/日丸屋秀和 ★★★★ 原作 参考/スタジオディーン ★★★ アニメ制作 参考/ニコニコ動画 ★★ 一挙 タグ 作品 最終更新日時 2012-12-27 冒頭へ
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【登録タグ R Shig(かなしい係P) Sweet Revenge 曲 鏡音リン】 作詞:Shig(かなしい係P) 作曲:Sweet Revenge 編曲:Sweet Revenge 唄:鏡音リン ラップ的な部分:鏡音レン 曲紹介 ミクスチャー/ヘヴィロックな曲です。何に影響を受けてるかなんて言うまでもないです^^;(動画コメントより) 歌詞 (ピアプロより転載) 聞こえてくる 地の底から 準備はいいか? Do you have the fist to raise? 倒れている場合じゃない ぶっ壊せ さあ (Breaks down the crazy brains!) 【Rise up!】 自由をよこせ 【Raise up!】 未来はどこだ 【Hands up!】 綺麗事は求めてない(Don't need) 【Rise up!】 怒りを武器に 【Raise up!】 身体を盾に 【Hands up!】 逃げるのなら地の果てまでも(Pursue you) 見せてみろよ 誇りとやらを 金メッキが剥がれかけてるぜ? 胸の前で十字なんて切らなくていい (Breaks down the crazy brains!) (Breaks down by your fists!) 【Rise up!】 希望をよこせ 【Raise up!】 終わりはどこだ 【Hands up!】 約束など求めてない(Don't need) 【Rise up!】 命を武器に 【Raise up!】 言葉を糧に 【Hands up!】 今この拳に握らせろ(all things) 価値とは何を指すか お前らに在る物か 腐りきった臓腑は 黒ずんだ骨肉は 膨れ上がった脳は 発する言葉は 薄っぺらなお前らに 聞こえるように叫ぶ Blood seeps through the fists because you shut your eyes! 夜明けの日のように拳を掲げ 道を造れ (Breaks down the crazy yesterday!) (Builds up the bright tomorrow!) 【Rise up!】 自由をよこせ 【Raise up!】 未来はどこだ 【Hands up!】 綺麗事は求めてない(Don't need) 【Rise up!】 切り開かれた 【Raise up!】 未開の大地 【Hurry up!】 走っていこう 世の果てまでも(get away) コメント 名前 コメント
https://w.atwiki.jp/snunlimited/pages/188.html
STARITE MONSTER ATTACK! 1 DETER THE FOUR HORSEMEN! STOP THE DISEASE BROUGHT ON BY PESTILENCE! HINT1 CURE US OF THIS DISEASE. HINT2 CREATE SOMEONE TO CURE US. HINT3 WE NEED SOMEONE WHO STUDIES MEDICINE. クリア可能な言葉 DOC、NURSE 2 THE DISEASE HAS PASSED, BUT WAR HAS BROKEN OUT! FIND A WAY TO STOP THE WAR! HINT1 WHO WILL HELP END THE WAR? HINT2 WE NEED SOMEONE WHO OPPOSES WAR. HINT3 A PROTESTER COULD STOP THIS FUED. クリア可能な言葉 PROTESTER、ZEUS 3 RHE WAR HAS CEASED, BUT FAMINE HAS DEPLETED THEIR FOOD SUPPLY! HELP BY FEEDING THE NATIVES! HINT1 WE ARE STARVING. HINT2 WE OUR SO HUNGRY. HINT3 OUR FOOD SUPPLY HAS RUN OUT. HELP US. クリア可能な言葉 COW、PYTHON 4 DESPITE FILLING THEIR STOMACHS, DEATH HAS TAKEN THEM! FIND A WAY TO WARD OFF DEATH BY BRINGING THEM BACK TO LIFE! HINT1 FIND A WAY TO REVERSE DEATH. HINT2 FIND A WAY TO REVIVE US. HINT3 AN ELECTRIC SHOCK CAN RESTART A HEART. クリア可能な言葉 THUNDER、RA VOLCANO SACRIFICE! 1 THE VOLCANO IS GOING TO ERUPT! HELP SAVE THE SHAMAN S VILLAGE BY SACRIFICING OBJECTS TO THE VOLCANO GODDESS! WRITE THREE BOUNTIES OF EARTH TO THROW INTO THE VOLCANO! HINT1 SACRIFICE SOME CROPS TO THE VOLCANO. HINT2 TRY THROWING DIFFERENT FRUITS IN THE VOLCANO. HINT3 TRY THROWING DIFFERENT VEGETABLES IN THE VOLCANO, LIKE A TOMATO OR POTATO. クリア可能な言葉 CABLEGUY、STINKHORN、UNIT 2 THE VOLCANO IS STILL ANGRY! MAYBE IT US UNHAPPY WITH OUR DEPENDENCY ON TECHNOLOGY! TRY TO APPEASE IT BY WRITING MORE SACRIFICES! HINT1 SACRIFICE ELECTRONIC DEVICES TO THE VOLCANO. HINT2 TRY THINKING OF SMALL DEVICES THAT FIT IN A POCKET. HINT3 THINK OF DIFFERENT THINGS A COMPUTER HAS. クリア可能な言葉 BOMB、RIFLE 3 THE VOLCANO KEEPS RISING! PERHAPS THE VOLCANO GODDESS WANTS A MONETARY SACRIFICE! CREATE A DONATION FOR THE VOLCANO! HINT1 GIVE THE VOLCANO A DONATION. HINT2 SOME PLACES USE PRECIOUS STONES AS CURRENCY. HINT3 SCRIBBLENAUTS USES THE OLLAR AS ITS CURRENCY. クリア可能な言葉 CRYSTAL(ADJECTIVE) 4 THE OFFRINGS DID NOT WORK! NOW THE VOLCANO GODDESS HAS APPEARED AND IS DEMANDING A LOVE INTEREST! WRITE A MATE THAT SHE WILL BE HAPPY WITH! HINT1 GIVE THE GODDESS SOMEONE TO MARRY. HINT2 TRY MAKING A HUMAN THAT THE GODDESS WOULD LIKE. HINT3 SHE IS NOT TOO PICKY, TRY MAKING ANYONE. クリア可能な言葉 SCIENTIST BLACKSMITH HELP ME TEMPER THIS MAGIC SWORD! クリア可能な言葉 BROWN DRYAD THIS WAS A TERRIBLE VACATION SPOT! HELP ME WARD OFF DEHYDRATION! クリア可能な言葉 SMALL PILLAR PROVIDE THE SPARK OF LIFE! クリア可能な言葉 PETRIFIED WIZARD FREE US FROM THE COCKATRICE S PETRIFYING GAZE! クリア可能な言葉 HALFLING I FORGOT WHAT I WAS SUPPOSED TO THROW IN THIS VOLCANO! クリア可能な言葉 TITAN GIVE ME SOMETHING SO I CAN PLAY FETCH WITH MY DOG! クリア可能な言葉 CANNIBAL THROW DINNER INSIDE MY CAULDRON! クリア可能な言葉 TERATORN I NEED TO STEP OUT, BUT I CAN T LEAVE MY EGG ALONE! クリア可能な言葉 LEON MY RAY GUN NEEDS A COLDER SOURCE OF POWER! GIVE ME SOMETHING TO CHANGE MY RAY GUN INTO A FREEZE RAY! クリア可能な言葉 EXCAVATOR I STRUCK OOZE! FIND A WAY TO CONTAIN IT FOR ME! クリア可能な言葉 MY CROWN IS LOST IN THIS VOLCANO! PLEASE RETURN IT TO ME! クリア可能な言葉
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PowerPoint
https://w.atwiki.jp/avernum/pages/67.html
位置 Southeastern Avernum南東の隅、袋小路状の小洞窟 同じ位置にあった、もしくは将来できる場所 Tower Colony(4,6) 解説 Avernumにおける魔術研究の中心。The Castleに並ぶ、Avernum最古の大型建造物の一つ。 Towerと銘打ってはいるが、内部を歩いた限りでは、フロア数は2階程度(*1)のようだ。 Avernum3の終盤で、デーモン召喚実験の失敗により灰燼と化す。 その後、残った遺物と知識を回収するために、跡地にTower Colonyが建設される。 居住・滞在するNPC Avernum Ambrin 教室 魔術の教官 Brantford 店舗 商人(雑貨) Glenda 商人(魔術アイテム) Cortath 言及のみ 錬金術師(留守中) Zanthia Cortathの店 錬金術師、留守番 Kelner 噴水そば 魔術師見習い Throndell 寺院 司祭 Linda 実験室 大魔術師、Triad X 隠し図書館 Adze-Haakai 中央、封印の間 デーモン Avernum Escape From The Pit Ambrin 教室 魔術の教官 Brantford 店舗 商人(雑貨) Glenda 商人(魔術アイテム) Cortath 言及のみ 錬金術師(留守中) Zanthia Cortathの店 錬金術師、留守番 Kelner 噴水そば 魔術師見習い Throndell 寺院 司祭 Linda 実験室 大魔術師、Triad X 隠し図書館 Newbry 上層ポータル前 ポータル管理人 Adze-Haakai 中央、封印の間 デーモン Avernum2 Mahdavi 執務室 Tower管理者、新米Triad X 隠し図書館 大魔術師、Triad Kelner 事務室 秘書官、魔術師 Suzanne 実験室 魔術師 Vidrain テレポータそば ポータル管理人、魔術師 Clarisse 寺院 司祭(代理) Kayannan 研究室 魔術教官 Brantford 店舗 商人(雑貨) Piglet セージ Vincent 錬金術師 Elrad 教室 魔術師見習い Nathan Avernum3 Solberg 回廊南の池のそばの自室 魔術師、Triad(塔崩壊時に脱出) X 隠し図書館 Mahdavi ポータルそばの獣舎 魔術師、Triad(塔崩壊時に死亡) Cheeseball 廊下 Solbergの使い魔(塔崩壊時に脱出) Clarisse 寺院 司祭(塔崩壊時に死亡?) Conruc メインの図書館 管理担当職員(塔崩壊時に死亡) Kyanan 実験室 魔術師(塔崩壊時に死亡?) Linda 開かずの実験室 魔術師(塔崩壊時に死亡) Vidrain ポータル部屋出口 魔術師、ポータル管理人(塔崩壊時に脱出) Menlo 店舗 セージ Vincent 錬金術師 Brigid Brantford 空き店舗(看板の名前のみ) 商人(Portal Fortressに出張中) Bernard Tower崩壊までは不明。名無しの見習いの一人か 魔術師見習い(塔崩壊時に死亡) Carrie 実験室 魔術師見習い(塔崩壊時に死亡?) シナリオ終盤で塔は崩壊。上記のうち、以降の消息のわからないキャラクターは、ほとんどがこのとき死亡したものと思われる。 Avernum4以降 →Tower Colony参照 備考
https://w.atwiki.jp/mrfrtech/pages/63.html
Market Scenario The introduction of technologies such as supervisory control and data acquisition (SCADA) and smart grid network management has modernized the current power grid infrastructure to make performance, adaptability, and reliability more sophisticated. The smart grid sensor is expected to show significant growth over the forecast period, in the lines of these factors. In addition, the increasing number of electrical thefts in commercial and residential areas, and the system of energy faults, and extreme weather conditions operational capacity is expected to drive the market over the forecast period. Novel coronavirus has Smart Grid Security Market Growth to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Smart Grid Security Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The conventional power grid system is being modernized into a smart grid to address issues such as power dissipation, concentrated information flow and growing safety and consistency concerns. On the other hand, security concerns and increased counterfeiting of energy utilities are presumed to hinder the growth of the market for smart grid sensors over the review period. In addition, the high energy consumption of smart grids is presumed to impede market growth over the projected period. In addition, the growing COVID 19 pandemics worldwide has created a major market disruption and is expected to continue its impact on the market in the foreseeable future. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7168 Competitive Outlook Some of the key players of smart grid sensors market include ABB Ltd. (Switzerland), General Electric Company (U.S.), Oracle Corporation (U.S.), Siemens AG (Germany), Cisco Systems, Inc. (U.S.), Itron, Inc. (U.S.), Landis+Gyr (Switzerland), Schneider Electric SA (France), Tech Mahindra Ltd. (India), S C Electric Company (Illinois, U.S.), Aclara Technologies LLC (U.S.), Open Systems International, Inc. (Minnesota, U.S.), Esyasoft Technologies Pvt. Ltd. (India), Trilliant Holdings, Inc. (U.S.), Wipro Ltd. (India), NexGrid, LLC. (U.S.), Kamstrup A/S (Denmark), Globema (Poland), EnerNOC, Inc. (U.S), and e-Smart Systems Pvt. Ltd. (India). Segmentation The smart grid sensors is differentiated by component, sensors, solutions, service, and application. Based on sensors, the smart grid sensors market is sub-divided into dynamic line rating sensors, outage detection sensors, voltage/temperature sensors, transformer monitoring sensors, and others. The component segment consists of sensors, AMI meter, programmable logic controller (PLC), networking hardware, and others. Furthermore, the service is classified into deployment integration, consulting, support maintenance, and others. Smart grid sensors is further divided based on solutions that include smart grid distribution management, smart grid communication, substation automation, grid asset management, Advance Metering Infrastructure (AMI), and billing customer information system. Based on application segment, the smart grid sensors is segmented into Advanced Metering Infrastructure (AMI), smart energy meter, supervisory control and data acquisition (SCADA), and others Regional Analysis The smart grid sensors are geographically segmented into four different regions, namely North America, Asia Pacific , Europe and the rest of the world. North America is presumed the dominant region in the market for smart grid sensors. The United States and Canada are the region s leading nations. It is attributed to the region s rising suppliers of smart grid solutions to boost grid stability. In addition, Europe is expected to enjoy significant growth over the forecast period. Countries such as Germany, France and Great Britain are the region s leading countries. The Global Solar Inverter Market is geographically segmented as Europe , North America , Asia-Pacific and the rest of the world. Due to the increase in investments in the construction section, Asia-Pacific is likely to hold a majority of the market share over the forecast period. Demand for solar inverters in Asia-Pacific is expected to rise significantly due to growing demand for solar energy sources and increasing investment in the region s solar energy projects. Solar energy is seen as the best substitute for conventional energy sources for reducing carbon emissions by meeting the region s electricity needs. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/smart-grid-security-market-7168 List of Tables Table 1 Global Smart Grid Security Market, By Region, 2020-2027 Table 2 North America Smart Grid Security Market, By Country, 2020-2027 Table 3 Europe Smart Grid Security Market, By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Smart Grid Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Smart Grid Security Market Continued… B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/risentranslation/pages/32.html
15001Try asking them a question they have to think about. 15002Then you can pull the loot out of their pocket. 15003No point trying to shoot just one bolt. You have to reload fast as you can. 15004If you have the bolt in your hand, you can load it without losing much time. 15005Then swing the crossbow to your shoulder smoothly and take aim. 15006You can shoot, but think where you re shooting, yeah? Aim for your opponent s most vulnerable bits. 15007That way, you can even do a lot of damage with just one bolt. 15008That ll take you practice. 15009Hold it here. Aim down the middle. Shoot it. 15010Keeps you at a distance from what you re aiming at. 15011And with the things that have come from those Temples...you want to be at a distance. 15012Reload as fast as you can. Which won t be fast, crossbows take an age to reload. 15013Most of your targets aren t just going to sit there, yeah? And hitting moving targets is very difficult. 15014When you shoot, your target has already moved, so you miss it. 15015Aim in front of where your target s moving. 15016Then you ll hit it. 15017Kampf mit mir! 15018As you learn, the power of the Frost Crystal will grow with you. 15019You will be able to cast spells faster, freeze your targets for longer and do more damage. 15020The balance of time and speed are the most important elements of your spell. Study their effects well. 15021Yes, Master. 15022The elements of damage and speed must be practiced once learned. 15023For longer than humanity remembers. 15024The Gods ruled, humanity served as slaves. 15025But life never remains in balance. 15026Power passed to man and man banished the Gods from the world. 15027But something was released, something older than man has Risen. 15028Given their freedom, humanity must fight for survival. 15029Some cling to safety, others fight. It is a time... 15030Where a man s choices define him. 15031For hundreds of years, humanity lived as slaves to the Gods. 15032When the Gods left, the Titans rose. 15033Mankind was left to die. 15034But one island has survived. 15035One man has shown the way. 15036The flame of hope burns bright. Mankind has Risen. 15037So, you made your choice then? 15038I made my choice. 15039And we re all still alive, for now. You sealed the Titan inside the mountain? 15040That Titan anyway, there are still other Titans out there, but with this armour maybe we stand a chance. 15041You re going to fight them all? Alone? 15042If I have to. They need to be stopped. That s my choice. Whether I do it alone. That s yours... 15043The longer you take aim, the greater the chance of a hit. 15044Your training will help you to make difficult shots, like head shots. 15045I m sure you ve noticed that it has become easier for you to aim, and that it takes less time. 15046But you can even aim before you raise the bow. 15047Locate your target and notice what position the bow has to be in so the arrow will hit the target. 15048Speed as well as accuracy is key. 15049Immediately after your shot, reach for a new arrow and nock it without lowering the bow. 15050It ll speed things up a lot. 15051Of course. First things first. Nock an arrow onto the string, draw the bow, point it at a target and let go of the string. 15052Your target s farther away, lift the bow to aim higher. 15053Best thing to do is practise by yourself. 15054Aiming is of course vital. So, when you re good enough aim for the head. For obvious reasons. 15055Watch your missed shots. They can tell you where you re going wrong. 15056Aiming up and down changes the range of the shot. Up means the arrow will go further. 15057Increase your rate of firing by taking and nocking the next arrow without changing your grip. 15058You ll soon be fast and smooth. 15059Remember something else. Concentration. 15060Great archers clear their minds and focus only on the target. 15061Never rush. You can be smooth and quick but don t panic and hurry yourself. 15062It s better to hit once than to miss twice. 15063Right, you ll need to master hitting moving targets. 15064There s a knack to it. 15065Aim ahead so that the target runs into the arrow. 15066But, it s easier said than done. 15067Aim for the vulnerable spots on your target. 15068Just injuring it doesn t help. It could easily get away. So aim clever. 15069You re the best archer I have ever met. 15070I m not as good as you. 15071You re took kind, but I can t teach you any more. Remember your lessons. 15072Always aim for the head and the rest will take care of itself. 15073You re used to shooting that crossbow...but there s no point just shooting it. 15074Aim for your opponent s weak spots, where he s vulnerable... 15075That way each shot will have more of an effect. Make every one count. 15076The crossbow, useful, but slow. 15077You tuck it up against your shoulder. 15078Aim using the bolt to show you where you re pointing...and shoot. 15079If you re not completely useless...you ll hit something. 15080Shooting things that are still is easy. Hitting moving targets is very difficult. 15081You fire at them, they ve gone when your bolt hits there. They ve already moved. 15082So you need to aim where the target will be when the bolt hits. Aim in front of where they re moving. 15083That takes a lot of practice. 15084Crossbow s slow, right? So, you have to reload faster to compensate for the bow s slow speed. 15085If you have your next bolt in your hand, you can load without losing much time. 15086After reloading swing the crossbow up to your shoulder with a fluid motion, and take aim. 15087Skill is only useful if you mix it with common sense. 15088If you shoot, only shoot when you know you can hit something...And hit something vital. 15089Never waste a shot... 15090Or you might not get chance to waste another...you want to finish the fight fast? Aim for the head. 15091When you get good with your crossbow, when you can focus... 15092...it s almost like staring down a tunnel. You can use that. It will help you aim more precisely. 15093You want to be better or faster? 15094Both. 15095All right...then you must be focused in every movement. 15096Draw the crossbow and load the bolt fast and accurately. 15097Move fast, but don t rush, rushing leads to mistakes, rushing slows you down. 15098You want to learn how to use a sword? All right. Let s start here. 15099When you move your sword the swing should come from your arm, not your wrist. 15100It s not all attack. To defend yourself, hold the blade at an angle in front of you, protect your face and chest. When you ve mastered that we can look at some tricks you can use. 15101If you want to get really tricky you can draw an opponent in by holding your weapon behind your body, they ll think you re defenceless, use this to catch them off guard. 15102Of course, you have to be fast. 15103And if you follow through with the sword, you ll need less power for the following blows. 15104All right... 15105And the best thing is, since this technique means you need less power, you can even swing a two-handed sword with one hand. 15106You can even use a shield with it. 15107Most of your training s been about you, right? 15108You need to think about your opponent, their tactics and counterattacks. If you can surprise your opponent with a counter attack when they counter attack you, it could save your life. 15109It is a very difficult manoeuvre and requires a lot of practice. 15110You have to catch the right moment for your blow. Otherwise... 15111... well, I don t have to tell you what can go wrong in a fight. So keep practicing. 15112I ve seen you, you attack from the front all the time. 15113You ll find it better if you fight with more variation. Use some lateral blows. 15114What advantage is that? 15115It keeps your opponent unsettled and you can use the momentum of a lateral blow to perform a second stroke. 15116Use your whole body when you do, then you will do more damage to your enemy. 15117There s nothing I can teach you. 15118Remember what you ve learned and don t get sloppy. 15119There must be some tricks I can learn. 15120Then you ll have to learn them in combat. 15121Put everything you have learned together. Try and link your attacks. 15122That way your opponent won t even get a chance to attack you. 15123Parrying is for beginners. If you re good, you counter attack. 15124Time a parry, as you would normally, then move quickly to attack yourself. 15125That sounds easy, but you need a good feel for the right moment. 15126Or you ll leave yourself open to attack. 15127But remember one thing. 15128This only works when your opponent attacks you. 15129If he focuses on his own parry, you can forget about using this trick. 15130Okay, time for some honesty. Speed is useful in a fight... 15131But sometimes it all comes down to strength. 15132Get some distance from your opponent then you can use momentum to help you with this... 15133Then you can gather all your strength, power into one blow. 15134If you work hard to combine these attacks, you re really going to hurt whoever you hit, and with this sort of attack, your opponent won t even be able to parry you. 15135Follow up immediately, he won t have a chance! 15136It is time you thought about using heavier weapons. 15137Bastard swords are a good start. But you need to try to compensate for the sword s heavier weight with more speed in your weapon arm. 15138That way you ll notice hardly a difference from a regular sword. 15139Choosing a bastard sword means you can still use a shield too, if that s the way you fight. 15140You re using your arm naturally now when you fight, but if you learn to use your whole body, you will be faster and have more power. 15141You can use this power to string attacks together. 15142So, by hitting them harder I also get the time and momentum to attack again? 15143Exactly. Try it out and you will soon see success. 15144Right, you already know how to interrupt your opponent s attacks. 15145But I ll show you another trick. If you re very close to your opponent, you can usually hit them again, do some more damage. 15146It is especially worthwhile to use these blows in your combinations. 15147When it comes to shooting arrows. To get faster, grab the next arrow and nock it without changing your grip. 15148That s the key to being fast. 15149You re good, but if you want to be very good, you need to concentrate. 15150Ignore everything else. There s only you and the target. 15151Never rush. 15152It s better to hit once than miss twice. 15153A good hunter always aims for the vulnerable spots on their target. 15154You ll often be shooting at long range, and if you don t stop your target fast it can escape before you have chance to shoot again 15155Your prey moves and hitting moving targets is never easy. 15156There s an art to it. 15157You have to aim where the target will be, not where it is. 15158Think ahead, always be ahead of your prey. 15159When you shoot aim precisely. Aim for the head. Then your shot will do more damage. 15160Even if you miss, your shot will provide valuable information for your next shot. 15161If the arrow falls short, you have to aim higher. If it is too long, you have to aim lower. 15162Let s start simple. When you re ready, aim the nocked arrow and release the bowstring. 15163Good archers aren t just accurate - they can fire rapidly as well. 15164Try practicing with a fixed target like a tree. Then you ll be more prepared when you re shooting for real. 15165Remember, archery s not just about accuracy, it s also about speed. 15166After a shot have another arrow ready as quickly and smoothly as you can without lowering the bow. 15167It s a skill which will increase your shooting rate dramatically. That in turn will increase your kill rate... 15168Now you are strong. You can change your technique. 15169どうやって? 15170You can swing the axe with just one hand. 15171Then I can use a shield? 15172If that is what you want. 15173I can show you a trick. 15174Anything that will help to keep me alive. 15175You can knock your enemy s weapon away. 15176To do this you must stand close to him. Then you knock the weapon away and hit enemy at same time. 15177To get better you must hold your axe further down. 15178What will that do? 15179You can reach further. Swing with more power. Use the speed to hit more times. 15180You do not have an ogre s strength. 15181So, you must use the axe to help you. You need lot of room to hit really hard. 15182Take your axe. Use your whole body. Swing with all your strength. 15183Your strength will help you defeat your enemies. 15184Ogres fight with strength. Humans fight with skill. 15185So, think don t just swing? 15186Yes. You can knock your enemy to the side with your axe. 15187Push them and you can hit them again. 15188You want to fight. 15189You must stand strong to be strong. 15190強さだけではダメなのだ。. 15191If you hit, swing again. A fight is not just one swing. 15192Humans fight fast. Ogres fight strong. 15193When you fight against a human, you must shove their weapon aside, then you can hit them again. 15194You must be fast. Work to make more than one strike. Hitting twice is better than once.
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RIFT Update 1.6 - 11/16/11 == FEATURES === EMBER ISLE = = CADUCEUS RISE [Dungeon] = = RISE OF THE PHOENIX [Sliver] = = STOCKPILE BLACK GARDEN = = ASCEND-A-FRIEND UPDATES = = UPDATED 'START MENU' BUTTONS = GENERAL EXPERIENCE UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP PLANAR ATTUNEMENT SOULSCLERICCABALIST DRUID INQUISITOR JUSTICAR SENTINEL SHAMAN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORCHAMPION PALADIN REAVER RIFTBLADE VOID KNIGHT WARLORD DUNGEONS, SLIVERS, AND RAIDSDROWNED HALLS [Sliver] HAMMERKNELL [Raid] RIVER OF SOULS [Raid] PvP WARFRONTS CHRONICLES ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR CULT SAGA ITEMS CRAFTING ART AND AUDIO MACROS AND COMMANDS UI/SETTINGS KNOWN ISSUE If you're exploring the new dungeon "Caduceus Rise" please be aware we've had to disable the final boss, Caduceus - you'll be able to face him after the next Hotfix! == FEATURES == Welcome to EMBER ISLE, a new zone where the cults of Laethys and Maelforge work to restore their masters to power, and the history of both the Farclan Dwarves and Kelari is being re-discovered. Caduceus Rise, the largest dungeon to date, is now available on Ember Isle in both Normal and Expert modes. See CADUCEUS RISE for more info. In the newest Sliver, the Wanton have corrupted the Titan Gate into a portal for Maelforge's entry to Telara. Prevent this fate in RISE OF THE PHOENIX! Details below. World Event As winter descends on Telara, Grandfather Frost and the Yulemother arrive to celebrate the season. Keep an eye on the World Event UI for the start of THE FAE YULE event in the days following the arrival of 1.6! The second tier of Planar Attunement is now unlocked! We've made some additions and updates to the Ascend-a-Friend system, and friends can now be Ascended from the new in-game UI! See ASCEND-A-FRIEND UPDATES, below. A new alternate version of the Black Garden Warfront enters the weekend rotation; see details under STOCKPILE BLACK GARDEN! The 'start menu' buttons on the UI have been reorganized and put into a new layout; look below under UPDATED 'START MENU' BUTTONS for more info. = EMBER ISLE = An entirely new overworld zone, the volcanic island of Ember Isle plays a strong part in the history of both the Dwarves and the Kelari, as well as being the current seat of the Wanton and the Golden Maw's plots to restore Laethys and Maelforge to power. The Sourcewells, direct connections to the core of Telara, are powerful energy sources and invaders from the Planes attempt to control and corrupt them for their own ends. The Guardians venture to Ember Isle to seek out the Dwarves who left to form the Farclan. The Defiants look to discover what happened to their Kelari brethren who remained after a civil war fractured their people. Ember Isle is a fully-featured level 50+ zone including all new characters and storyline, new defense-style gameplay, a large emphasis on Planar invasions, and all the good things you might expect - new gear and items, artifacts, vanity sets, pets, titles, factions, achievements... the list goes on! Two new Tier 2 raid Rifts have been introduced! Travel to Ember Isle to find the openers for Dragon’s Gold and Enkindled Flames! The Telaran effort to rebuild the Travel Stones has opened travel to Ember Isle once more; visit the NPCs at the Travel Stone locations outside of Meridian and Sanctum to journey to the island. = CADUCEUS RISE [Dungeon] = The Golden Maw and some of their Wanton allies occupy the temple at Caduceus Rise, built by the Kelari to honor the powerful Telaran spirit, Caduceus. In their ongoing efforts to give Laethys a corporeal form, her cult followers have made an agreement with Caduceus to lend his powerful Earth magic to their cause. By negating Caduceus' assistance, the Ascended buy more time against Laethys' attempts to return to full strength on Telara. Normal mode Caduceus Rise is targeted for a group of level 48-50 Ascended. Two - yes, two - tier 2 Expert modes are also available! = RISE OF THE PHOENIX [Sliver] = In an alternate Telara, the Eth priests attempting to open the Titan Gate in Stonefield are ambushed by General Silgen and the forces of Maelforge before they can complete their ritual - allowing Silgen to warp the gate into a portal for the forces of Maelforge. In an effort to stop the Wanton, High Priest Arakhurn pushes himself too far and is immolated, reborn as a phoenix. Enter the Rise of the Phoenix sliver to prevent the Eth's tragedy from turning into Maelforge's takeover of Telara! Rise of the Phoenix is intended for a group of 10 well equipped players who might otherwise be tackling the challenges of Hammerknell. New gear, new pets, and new achievements await! = STOCKPILE BLACK GARDEN = A new weekend warfront joins the rotation! Stockpile Black Garden is a 15 vs. 15 player Warfront available in all level brackets. Obtain, defend, and store the most orbs to gain victory for your team! = ASCEND-A-FRIEND UPDATES = You can now invite a friend for Ascend-a-Friend from inside the game! See the status of your invitees from the new AAF In-Game UI, located under the 'Social' button on the new start menu. All NEW Ascend-a-Friend Rewards! You are now additionally granted an awesome chest of Ascended Treasure when someone that you referred subscribes to RIFT. Ascended Treasure includes things like Inscribed Sourcestone, Lucky Coins, Plaques, and Marks! FREE TIME! You get 30 days of free time for every friend that you refer to RIFT who continues to play for more than 30 days! Ascend-a-Friend awards are now granted at the time your invited friend subscribes to RIFT. = UPDATED 'START MENU' BUTTONS = We updated and consolidated the on-screen menu butttons that appear by default in the lower left corner of the screen. PLAYER The 'Player' subsection handles menus related to your character's current status, abilities, and quests. ACTIVITIES Manage your queues for Warfronts and Dungeons here! SOCIAL Handles keeping track of your friends, guild, and raid members under this section. HELP For when you need somebody! Contact CS or receive other in-game assistance or reports. SYSTEM This is where all of the setting, layout, and keybinding type menus are hanging out. GENERAL Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items. 'Nimble' mounts - +90% speed - now require level 30 rather than level 40 to use. You may now remain mounted while inside Lantern Hook and the Chancel of Labors. The Inventory search feature can now search by the terms 'Soulbound' and 'Bind-On-Equip' to help find these items in your inventory. Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks. Added an 'Already Purchased' indicator (if applicable) to the tooltip of Ascended Power abilities on merchants. All Artifacts now stack to 99. Which is a lot. The minimap now shows tracked NPCs that are dead for as long as they remain lootable. EXPERIENCE UPDATES Groups of 10 or more players will gain more experience when killing NPCs than they currently get. Instance boss NPCs in Expert and Master modes now award more experience when killed. Instance boss NPCs in Slivers and Raids now award significantly more experience when killed. RIFTS AND INVASIONS Rift consumable items now stack to 50, increased from 20. The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones. All Invasions now drop Artifacts based on the Invasion's planar type, rather than based on zone, as the presence of zone-specific Invasions has changed due to world events and new Rift opening abilities. PvP Rifts When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it. Increased the frequency at which Invasions spawn during high level zone events. Added more daily quests to all zones for closing Rifts and defeating Rift creatures. LOOKING FOR GROUP Players manually added to in-progress LFG groups can now use the 'Enter Dungeon' button on their LFG map icon. Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so. You can now use the raid frame UI to initiate a LFG member votekick. PLANAR ATTUNEMENT The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet. Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones. Significantly increased the amount of experience granted for Raid and Sliver bosses. Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG. SOULS Teleport abilities like Shadow Assault and Shadow Stalk that move the character behind the target will fail less often and will now teleport directly on top of the target if no good location is available behind it. CLERIC CABALIST Undertow Now properly triggers on the correct target of Maelstrom (assuming it's an enemy, of course). DRUID Satyr Now properly inherits the Cleric's Focus, allowing Thorns of Asphodel to do proper damage in raids. Spirit of the Wood Now properly works as described, and no longer affects the pet's auto-attacks. INQUISITOR Clinging Spirit Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds. Nysyr's Rebuke No longer suffers from pushback. JUSTICAR Increased threat generated by all damaging abilities. Bolt of Radiance Now properly categorized as a Damage ability and not Threat in the ability binder. Precept of Refuge This ability may now critically hit. Reparation Now properly matches the ability description, no longer healing other Clerics with Reparation. Righteous Mandate, Doctrine of Righteousness Properly flagged as a single-target spell, rather than an Area of Effect spell. Rebuke No longer interrupts un-interruptible boss abilities. Mien of Leadership Increased threat bonus to 500%. Now also causes overhealing to generate threat. Thorvin's Law Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock. Shield of Faith Now reduces all damage by 2-10%. Just Defense Now absorbs 50% of the Cleric's maximum health. Removed ranks 2 and 3. Resplendent Embrace Now also increases the Cleric's maximum health by 20%. Hammerknell Synergy Crystal 4-piece Bonus Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar's Spell Power. SENTINEL Serendipity Now properly applies to the next spell cast immediately after proccing. SHAMAN Lightning Hammer Lightning may now critically hit. Bitter Wind Reduced cooldown to 10 seconds. MAGE Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks. ARCHON Purification Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse debuff on them. Illuminate - New Ability Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon. CHLOROMANCER Raised in Nature Now uses only the mage's base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted. Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis. Nature's Cleansing Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them. Living Shell Fixed an issue where this would not return Mana if used while Entropic Veil was active. Wid Growth Fixed an issue where the Snare and debuff portions of wild Growth did not have the same radius as the heal effect. DOMINATOR Quick Thinking Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time. Haunting Pain Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost. Fixed an issue where the damage or duration in the debuff tooltip would display as 0. Thunder Blast Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell's target. Will now trigger Quick Thinking when cast. Deny Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them. Improved Charged Shield Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield. Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active. Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence. ELEMENTALIST Velocity Now has a 100% chance to debuff enemies hit by Crystalline Missiles. The debuff increases the mage's Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage. Crystalline Missiles Increased damage. Air Elemental Reduced damage of the Air Elemental's Lightning Bolt and Ball Lightning abilities. Elemental Fury - New Passive Ability Successful critical hits by the Mage's Elemental pet will increase the Mage's Spell Power by 20 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist. Planar Expansion The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 3% for each point spent in the Elementalist soul above 31. Swarming Flames Reduced cooldown to 2 minutes. NECROMANCER Plague Bolt Increased damage. The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion. Mass Grave Reduced cooldown to 2 minutes. The Skeletal Knight's Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects. Deadly Collusion - New Passive Ability Successful Critical Hits by single target spells will increase your Undead pet's Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer. Epidemic - New Passive Ability Successful Critical Hits by the Mage's Undead pet will reduce the casting time of the Mage's next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer. PYROMANCER Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec. Burning Bonds Now instant-cast. Improved Burning Bonds Removed. Unbreakable Bonds Now requires points spent in Burning Bonds. Backdraft No longer has Fire Storm as a prerequisite to obtain. Fire Shield Now a single-point branch ability. Improved Flame Jet Now a two-point branch ability. Spark - New 5-point branch ability Reduces the Mage's global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer. Ignition Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect. Philosophy of Flame - New branch ability Increases the Mage's maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer. Burning Fury - New branch ability Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer. Combust Renamed to Improved Combustion. Glyphs of Power Now increases all spell damage by 5%, at the expense of the Pyromancer taking 5% more damage. Improved Glyphs of Power Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%. Fireball Now has a base 20% chance to proc a Combust damage-over-time effect on the target. The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval. Improved Combustion Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%. Countdown Damage now increased by 5% for each stack of Combust on the target. Improved Flame Bolt The buff effect now increases all spell damage by 10% instead of just Fire. Wildfire Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects. Pyromancer's Armor The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40. Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches. Withering Flames Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target. Heat Wave No longer reduces the global cooldown. Also no longer resets the cooldown of Intensify Elements or Sacrifice Life Damage. Fulminate Now requires 110 Charge to cast. Improved Smoldering Power Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability. Smoldering Power Fixed an issue where this would not consume Charge if used while Internalize Charge was active. Fire Storm Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed. Fiery Concentration Now reduces the amount of pushback suffered while casting single-target spells by 33-100%. STORMCALLER Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec. Hypothermia Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged. Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn't impact the snare portion of the effect. Building Storm, Favorable Conditions Abilities removed. Storm Shard - New Ability Tier 3 branch ability with 3 ranks. Gives your damaging Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 75%. Cannot occur more than once every 10 seconds. Lightning Conductor Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia. Watertouched Soulstone Fixed an issue where this was not correctly working with AoE abilities. Lightning Rod Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells. Eye of the Storm Damage increased. Icicle Damage increased. Permafrost Ability removed. Severe Weather - New Ability Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller. Forked Lightning Reduced damage. The portrait icon for Electrified now shows the correct stack size and remaining time when switching targets. WARLOCK Devouring Shadows Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability. Neddra's Influence Now increases both Death and Fire damage dealt by damage-over-time spells. Improved Warlock Armor Renamed to Improved Mage Armor. Now increases the Mage's damage by 2-10% when they have any Mage Armor buff active. Updated icon. Void Decimation - New Passive Ability Increases the Mage's Void Bolt damage by 0.75% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 0.75% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock. Dark Armor Fixed a bug where rank 1 was not dealing damage. ROGUE ASSASSIN Hammerknell Synergy Crystal 2-piece Bonus Assassin Finishers apply Expose Weakness on the target. BARD The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares. Coda of Jeopardy - New Ability Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order. Extended Grief Ability now also increases the duration of Coda of Jeopardy. BLADEDANCER Weapon Barrage No longer turns on auto attack which causes Incapacitate and Lost Hope to break. INFILTRATOR [PvP] Ambush Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed. MARKSMAN Electrified Munitions, Silver Tip Munitions, Vampiric Munitions No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%. Hammerknell Synergy Crystal 4-piece Bonus Increases the damage of Electrified Munitions by 30%, down from 50%. NIGHTBLADE Blackout Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%. Twilight Transcendence The amount of healing done is now computed from the Rogue's base maximum health instead of their current maximum health. Twilight Shelter Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active. Fire and Death Attunement Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%. Scourge of Darkness Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention. RANGER Quick Shot Fixed a bug with the first tick of Quick Shot's damage-over-time effect so that it no longer triggers poisons, weapon enchantments, or Munitions effects. Hammerknell Synergy Crystal 2-piece bonus Splinter Shot and Shadow Fire can now be cast instantly. RIFTSTALKER Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec. Guardian Phase Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50. Improved Guardian Phase Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active. Stalker Phase Now unlocked at 18 points, up from 16. Guarded Steel Duration set at 30 seconds and does not increase with more Combo Points spent. Improved Guarded Steel Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active. Rift Guard Changed to a passive ability. All Plane Shift abilities and Guarded Steel trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue's current maximum health. Lasts for 30 seconds. Improved Rift Guard The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed. Rift Barrier Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker. Shadow Guard Functionality changed. Reduces Physical damage taken by 1-5% after using a Riftstalker damage attack that grants a Combo Point. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction. Fixed a bug where the physical damage reduction was not working for several boss abilities in Hammerknell. Hammerknell Synergy Crystal 2-piece Bonus Now reduces damage taken from a deflected non-Physical attack by 15%. WARRIOR 'Gift' abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls. Several tank abilities have had their threat generation amounts increased. Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls. Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns. Removed the damage reduction in PvP for the following abilities Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor. CHAMPION Lingering Wounds This and related abilities should now proc correctly in duels. Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns. PALADIN Aggressive Block Tooltip no longer references this ability being modified by Strength, which it isn't. Aggressive Guardian In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance. Touch of Life Cooldown reduced to 5 minutes. Preservation Cooldown reduced to 5 minutes. Improved Reverent Protection Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance. Impassable Guard Now also reduces non-Physical damage by 15%. Increased Magic damage mitigation to 25%. No longer blocks spells. No longer requires Attack Points. Scales of Justice Threat generated has been increased significantly. Sweeping Strike Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10 in a range of 10 meters, cooldown reduced to 5 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly. Rebalanced some abilities to work with the new 'Gift' ability enhancements Stalwart Shield Now enhances Block by 1% per point, instead of 2%. Defender Now enhances Armor by 1% per point instead of 2 points. Hardened Will Now gives 2% non-Physical resistance instead of 3%. Shield of the Chosen Now increases Block by 10%. Small Arms Specialization No longer enhances the damage of Spotter's Orders. Life's Rapture Now heals the Paladin instantly, and generates additional threat. REAVER Increased the threat generated from all Reaver damage over time abilities. Power from the Masses Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger. Reduced damage mitigation to 0.7% per application. Sinister Intent Threat enhancement is now modified by Endurance. Crest Mastery Now gives 2% non-Physical resistance instead of 3%. Wasting Away Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. Binding of Death Ability changed - Soul Sickness, Necrotic Wounds, or Blood Fever on the target reduces all damage types dealt to the Reaver by 9%. Continues to reduce Power cost of Area of Effect abilities. Binding of Affliction Fixed a bug causing Binding of Affliction to enhance the damage done by Spotter's Order. Flesh Rot No longer reduces chance to hit on the target. Now reduces the Physical damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5. Cyclone Strike Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10 in a range of 10 meters, cooldown increased to 5 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability. Imbued Armor Now affects all damage types. Damage mitigation percentage scales from 0.5-3%. Shroud of Entropy No longer requires Attack Points. Blood Fever Can now trigger Void Knight's Blood from a Stone ability. RIFTBLADE Surging Energy Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%. VOID KNIGHT Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities. Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal. Fusion of Flesh Fixed a bug causing this to stick around after death. Surge Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them. Rift Summon Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts. Once again teleports the target. Discharge Significantly increased threat caused by this ability. Singularity Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical. No longer requires Attack Points. Accord of Emptiness Now grants a Pact every 3 seconds. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell. No longer grants damage mitigation to support the new 'Gift' ability enhancements. Ravenous Defense No longer increases Armor. Reduces incoming damage, rebalanced to support the new 'Gift' ability enhancements. Fixed a bug causing this to not stack with Ravenous Strength. Tempest Shifted to more of a threat-generation role. Threat generated has been increased, range increased to 10 meters, cooldown reduced to 5 seconds, and no longer requires you to have a target to use it. Changed the way that the secondary damage effect on Tempest is generated; it now generates an amount of damage per Pact that the Void Knight has active. No longer drains Pacts. Void Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage. Devourer Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage. Ravenous Strength Now increases Strength based on how many points you've spent in Void Knight. Now properly stacks with Ravenous Defense. Rift Shield Now absorbs all non-Physical damage instead of just Magical damage. Catalyze, Power Sink No longer proc 'Instability' on the target; the 5% damage reduction this gave the Void Knight is now part of the new 'Gift' ability enhancements. Power Sink Should now properly give Pacts. WARLORD Spotter's Orders is no longer a Call and no longer generates threat from Battlefield Awareness. Locked Down Cooldown reduced to 30 seconds. Dramatic Presence Now increases the self-effects of all Calls and Commands. All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence. Killing Field Threat generation has been significantly increased. Battlefield Awareness Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities. Increased Dodge amount. Promise of Steel Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10 in a 10 meter range, cooldown set to 5 seconds, damage slightly reduced, and no longer requires a target to be used. Fixed a bug allowing Promise of Steel to trigger Light's Decree. Call to Entrench Self-buff bonuses have been rebalanced to work with the new 'Gift' ability enhancement. Rallying Command Rebalanced the resistances on the self-buff component to work with the new 'Gift' ability enhancement. Powerful Countenance Increased Armor buff. Imposing Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds. DUNGEONS, SLIVERS, AND RAIDS Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera. The following dungeons now allow the use of mounts in outdoor areas - Abyssal Precipice, Charmer's Caldera, Foul Cascade, Realm of the Fae, Runic Descent. DROWNED HALLS [Sliver] Fixed an issue making it impossible to complete the Wave Goodbye achievement. Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble. HAMMERKNELL [Raid] Player pets are now potential targets for the Bloodplague Crawler stacking damage buff. Soulrender Zilas' minions no longer award experience when killed. The 'Death's Hand' debuff cast by Runeburst Umbrals is now removed from characters leaving the instance. Achievement Wait, What Fixed a bug with this achievement! RIVER OF SOULS [Raid] Herald Gaurath It should no longer be possible to force Gaurath's Icon of the Herald to spawn outside of the raid zone. PvP WARFRONTS Players in Warfronts should be more frequently matched against similarly ranked opponents. As always, feedback on your queue experience is welcome! Library of the Runemasters now has associated Achievements! The Codex Fixed a case where Defiant characters could sneak into the Guardian spawn area. Guardian's Flare and Defiant's Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.] CHRONICLES You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle. ZONES DROUGHTLANDS Ant Farm Entering a Warfront while you've been polymorphed into an ant will now remove the effect. Thwarting the Emberlord Quest should be soloable once again! GLOAMWOOD A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw. Declawed The Razor Sharp Claw item is now a 100% drop from Goremouth. IRON PINE PEAKS Frozen Gauntlet Fixed a case where players in a group could fail the quest after completing the objectives. The quests 'In Over His Head' and 'Dark Heart' should no longer be blocked by nearby Rifts. Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in. SCARLET GORGE Moved the Deranged Cadaver out of some rocks that would occasionally hide it. SCARWOOD REACH Rift Neverending Labyrinth Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it. The achievement, Mushroom Soup, should now be granted MUCH more reliably. SHIMMERSAND Cleansing of Firesand Updated the quest objectives so this daily quest should make more sense now! Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift. STILLMOOR Sir Isaac Kasimir will no longer single-handedly tank the hordes of Endless Invasions during some zone events in Stillmoor. The zone event, An Eye for an Eye, should conclude more reliably. CULT SAGA The Heart of the Destroyer The Shade of Regulos in Expert King's Breach should be a bit less Regulos-enhanced and actually killable now! Enchanted Wood This quest has been merged into the preceding quest, 'A Token of the Fae'. ITEMS Added a wider range of weapons to the Epic Planar Goods vendors. Manastones have been fixed so they correctly apply their bonus to your maximum mana. Improved the way we count how many items are currently equipped in an item set. Ancient Murdantix Spawn [Item] The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional 'Murdantii' after you've collected one yourself. Blighted Champion Crystal The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa. Dusty Treasure Hunter's Satchel can no longer be sold on the Auction House. Hunter Shard This lesser Essence now has Attack Power rather than Spell Power. Nyx's Archon Crystal Fixed a bug where the buff would not be removed when the Crystal was unequipped. Nyx's Necromancer Crystal Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updated to help clarify that only Undead pets trigger the effect. Nyx's Pyromancer Crystal The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds. Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected. Sanctum's Word Now with Spell Power. Shadepiercer Updated icon and equipped renderable. Voucher Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used). CRAFTING Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for 'harvesting'. The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber. You can now mine Earth Elemental, Oreling, and Golem corpses. You can now forage Treant and Bogling corpses. Thwarting Runes will no longer display as 'Thwarting Cipher' when applied to an item. Recipe Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it. Heroic Healing Tonics and Bright Surge Vials no longer share the same icon. Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe. ART AND AUDIO Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals! Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas. Sanctum outdoor music now plays more often. General area music should kick back in more reliably after exiting combat. Fixed the Spindrel mount's footstep audio not playing correctly. More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately. MACROS AND COMMANDS Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly. UI/SETTINGS Porticulum locations now appear on the world map once discovered. Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed. Trying to link items in a Raid Warning no longer displays box characters. Fixed a case where the Healer role icon on a group member's portrait would disappear after rearranging the group order. Quest tracker should be less likely to overlap other quests on your screen. The 'Daily Limit' number shown on the quest log should now properly update each time a repeatable quest is turned in. RiftConnect Sending and receiving Twitter messages including the '=' character works properly again! Fixed a rare case where an incorrect tooltip would show up on Role icons. Added a bunch of new loading screen tips to highlight new features! Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode. Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use 'em! ====================================