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https://w.atwiki.jp/vocaloidenglishlyric/pages/370.html
【Tags A Akuno-P tJ tT Kaito】 Original Music title 悪徳のジャッジメント English music title Judgment of Corruption Romaji music title Akutoku no Jajjimento Music Lyrics written, Voice edited by mothy \ 悪ノP(Akuno-P) Music arranged by mothy \ 悪ノP(Akuno-P) Singer KAITO Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): [Once in the Union State of Evillious, there was a man who raked in personal profit from the governmental court. His name was Gallerian Marlon, also called the "collector" by the later generations.] ["Now let the trial begin."] [Chapter One The Corrupt Judge and His Sullied Court] The judiciary system is so tainted here, that a defendant's charges are based solely on the level of his wealth. [laws, justice, litigation, judgment, plaintiff, defendant, innocent, guilty] I, the Master of the Court, seek after not justice or righteousness, but money. [hearing, witnesses, indictment, dismissal, cross-examination, defense, prosecution, summons] Even if it's the most atrocious scoundrel, as long as he pays up, I will gladly spare him. After all, money makes the mare go. I couldn't care less about their looks, age, ethnicity, or gender. [bribing, false evidence, bribery, false indictment, deceit, power, pack of scoundrels, corrupt officials] What's important is whether or not they have enough money. That's all that matters. [money, money, money, money, money, money, money, money] Your life is in my hands. If you wish to be spared, then cough up the coins! That's right, your charges are at my discretion, at the mercy of my judgment of corruption. If you truly wish to be saved from the swamp of false charges, then hand over more of that money! [Chapter Two The Girl of a Miniature Garden and the Vessel of Sin] I need money to cure my daughter's handicapped legs. [accident, mother and daughter, untreatable, hope, magic, "Ma", a friend] Once I have assembled seven vessels of deadly sins, my wish will surely be granted. [contract, devil, collecting, vessels, revival, regeneration, necessary, cost] At today's court, too, where misgivings unfold, the evildoers snicker while the innocent weep. That's right, your charges are at my discretion, at the mercy of my judgment of corruption. In order for my own long cherished wish to come true, I must continue wielding my gavel of injustice. [Chapter Three The Beginning of a Civil War and the End of His Judgment] A vicious general who slaughtered countless innocent people of course should be sentenced to death. However, I was bribed into proclaiming him innocent. The people's outrage brought forth an uprising. That general was killed anyway, and his dead body left in the wilderness to rot. [E.C. Year 983, 8th Month An internal unrest broke out in Leviantha. General Ausdin's brutally murdered body was discovered in his backyard.] The brunt of the rage, however, is directed at me, and the people set my house ablaze. Oh, my beloved "daughter", as long as we're together, there's nothing to fear. In the remains of my burned-down house, you'll probably find the lonely corpses of a parent and his child... [Chapter Four for Death Master of the Hellish Yard and the Final Judgment] When I have come back to my senses, I find myself alone at the gate to the netherworld. Am I going to Heaven or Hell? The one deciding that will be the Master of the Hellish Yard. Even if it's the most atrocious scoundrel, as long as he pays up, he will be spared. After all, money makes the mare go, even in Hell. Smiling, I whisper into the Master's ear "I'll never hand over my money to the likes of you." Immediately, my body is plunged through the gate, and falls towards the bottom of the abyss. That's right, your charges are at my discretion, at the mercy of my judgment of corruption. Therefore, I will not allow anyone to judge my sins; I will not approve any judgment against me. That's right, some time in the future, I will once again gather the fragments of the deadly sins into my hands. By that time, Hell will probably have become a Utopia for my daughter and me... Romaji lyrics (transliterated by animeyay): [rengou kokka USE ni oite seifu chokka no saibansho o shihai shi, shibutsuka suru otoko ga ita. kare no na wa GARERIAN MAARON. nochi no yo ni oite "collector" to mo yobareta jinbutsu de aru.] ["saa kaitei no jikan da"] [Daiichiwa akutoku saibankan to yogosareta houtei] yogosareta shihou hikoku no hinpu de kimaru zaijou [houritsu seigi soshou saiban genkoku hikoku muzai yuuzai] houtei no nushi taru watashi ga nozomu no wa seigi yori kane [bouchou shounin kokuhatsu kyakka jinmon bengo kiso shoukan] gokuakunin de mo kane sae haraeba sukutte yaru sa jigoku no sata mo kane shidai youshi ya nenrei jinshu ya seibetsu subete kankei nai [wairo gishou baishuu enzai giman kenryoku yuchaku oshoku] taisetsu na koto wa kane ga haraeru ka tada sore dake da [kane kane kane kane kane kane kane kane] omae no jinsei wa watashi shidai sukui ga hoshikerya kane o dase sou tsumi wa watashi no sajikagen hitotsu akutoku no JAJJIMENTO enzai no numa kara SUKUwaretai naraba motto o-kane o watashinasai [Dainiwa hakoniwa on musume to daizai no utsuwa] ashi no fujiyuu na musume no tame ni mo kane ga hitsuyou [jiko oyako chiryou fuka kibou majutsu "Ma" yuujin] daizai no utsuwa nanatsu ga soroeba negai wa kanau [keiyaku akuma shuushuu utsuwa fukkatsu saisei hitsuyou keihi] kyou mo kurihirogerareru giwaku no houtei akunin ga warai zennin ga naku sou tsumi wa watashi no sajikagen hitotsu akutoku no JAJJIMENTO mizukara no higan o kanaeru tame naraba hidou no tsuchi o furuitsuzukeru [Daisanwa naisen no hajimaru to owaru saiban] minshuu-goroshi no akuratsu shougun shizai wa touzen watasareta wairo watashi wa hikoku ni muzai o tsugeta makiokoru ikari hajimatta naisen korosareta shougun muzan na shitai no ni sarasu [E.C.983-nen 8-gatsu REVIANTA nairan ga hassei. OOSUDIN shougun no zansatsu shitai ga jitaku no niwa de hakken sareru.] ikari no hokosaki watashi e to mukai moesakaru ie itoshii "musume" yo futari issho nara kyoufu nado nai yakeochita yashiki kara mitsukaru darou kodoku na "oyako" no nakigara ga... [Daishiwa meikai no nushi to saigo no shinpan] me ga sameta toki ni hitori ita basho wa meikai no mon tengoku ka jigoku ka sore o kimeru no wa meikai no nushi gokuaku nin de mo kane sae haraeba sukutte yaru sa jigoku no sata mo kane shidai watashi wa hohoemi meikai no nushi ni sotto mimiuchi "watashi no zaisan kisama nanzo ni wa kesshite watasanai" tobira ni tobikonda kono karada jigoku no soko e ochite yuku sou tsumi wa watashi no sajikagen hitotsu akutoku no JAJJIMENTO tatoe dare darou to watashi no tsumimade sabaku koto wa mitomenai sou itsuka kono te ni atsumeyou daizai no FURAGUMENTO sono toki ni jigoku wa watashi to musume no YUUTOPIA e to kawaru darou... [mothy, Akuno-P, AkunoP]
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Skull Mentor 強力な研究加速アイテム。勉学のお供に一家に一個 Skull Mentor その他 研究Lv 属性 属性2 内部ID 267 4 2 威力 攻撃補正 攻撃回数 長さ 防御力 防御補正 回避率 重さ 射程 弾数 特殊 その他 研究ボーナス:9 ゲーム内解説文 This cranium of a dead mage will aid its owner in the study of magic. 和訳 この死んだ魔術師の頭蓋骨は、魔法の研究において所有者を援助します。 注記 研究支援アイテムの1つ。解禁こそ2番目ながら3種中で最高の効果を持ち、その分はコストも高め。 さほど高くも無い条件で作製できるわりに効果は非常に大きく、死魔法を主力とする国の研究力増大を大いに後押しする。とくにLate AgeのErmorだと、作製可能になった途端に研究グラフが異常な上がり方をすることも少なくない。 また死魔法が使えない国でも、神に死2を持たせておけば、Revenantを出してSkull Staffを与えるだけで作製可能な魔術師を増やせるので、Gem産出さえ確保できていれば数を揃えられる。 研究力をさらに高める場合、風が使えればOwl Quillと組み合わせ、火が使えればLightless Lanternを組み合わせるのが良い。もしどちらも使えないのであれば、Champion s Skullが助けになるかもしれない。 コメント 名前 コメント
https://w.atwiki.jp/penumbrajp/pages/41.html
CATEGORY Name="07_residental_corridors" Entry Name="LockedDoorsConstant" ロックされているか、つかえていて開かないのか。いずれにしろここは通れない。 /Entry It s either locked or jammed shut. Either way I m not going to get through. Entry Name="lockedDoorInfected" これは私の想像だが、このドアの裏で 何かが動く音が聞こえたような気がする。 /Entry Maybe it s just my imagination, but I think I can hear something coming from behind that door. Entry Name="lockedDoorMiddle" 何かがドアの反対側をふさいでいる。 /Entry There s something blocking the door on the other side. Entry Name="DescSectGlass" 額縁のガラスの裏に一枚の紙がある。何か、この紙を取り出す方法がありそうだな。 /Entry It looks like there s some sheets of paper framed behind the glass. Maybe I can get them out. Entry Name="LockedDoorsEmergency" この扉は開きそうにないし、鍵穴も見当たらない。扉には"ID 3061" と書かれたラベルがついている。このIDをうまく利用できないだろうか? /Entry The door won t open and there doesn t seem to be a lock. It s labelled "ID 3061". Maybe something I can use? Entry Name="DescDoorEmergency" この厳重なセキュリティで守られた扉には、"ID 3061"と書かれたラベルがついている。鍵穴は特に見当たらない。 /Entry It s a heavy security door labelled "ID 3061". There s no visible lock. Entry Name="LockedLibraryDoor" この扉は開きそうにないが、あのスキャナー装置へ接続されているようだ。あれを使ってロックを解除できるかもしれない。 /Entry The door won t open. However, it seems to be connected to that scanner device. Maybe it s a lock. Entry Name="DescMaps" この場所の地図だ。 /Entry It s a map of the area. Entry Name="DescMadrass" マットレスか。快適そうだな。 /Entry It s a mattress. Nice. Entry Name="DescLargeBoxes" 空の収納箱だ。 /Entry Empty storage boxes. Entry Name="DescGasLeak" 致命的なガスがあの部屋の中にあふれている。 /Entry Lethal gas is flooding into the room. Entry Name="DescGasAsSeenThroughGlasDoor" あの部屋から奇妙な臭いが漏れている。はっきりと言えないが、とても妙な感じだ。 /Entry There is a strange odour seeping in from that room. Something is very wrong. Entry Name="DescMessageBoard" 通知が書かれている。書庫へ入るときに使われる 網膜スキャナーが改良されたらしい。それから、新聞記事がピンで留められている。栄養失調とサプリメントに関する記事だ。 /Entry There s a notice about an upgrade to the retinal scanner used to access the library. Also someone has pinned a newspaper article to the board concerning malnutrition and food supplements. Entry Name="EventPlayerOnHandEyeScanner" スキャナーの認証が通らない。 /Entry The scanner won t recognise me. Entry Name="DescHandEyeScanner" 掌紋と網膜のスキャナーだ。 /Entry It s a palm print and retinal scanner. Entry Name="EventEyeScanned" もう眼のスキャンは終わっている。 /Entry I ve already scanned the eye. Entry Name="EventHandScanned" もう手のスキャンは終わっている。 /Entry I ve already scanned the hand. Entry Name="LockedTempSwanson" ここはスワンソン博士の部屋だぞ。私は先へ進まなくてはならない。 /Entry It s just Dr. Swanson s room. I have to continue on. Entry Name="EventScannedHandNeedHead" これで掌紋認証が片付いたはずだ。さて、あとは網膜スキャンを通るための何かが必要だな。 /Entry That should take care of the palm print, now I just need something for the eye scanner. Entry Name="EventScannedHeadNeedHand" 網膜認証が片付いた。さて、あとは掌紋スキャンを通る掌紋が必要だな。 /Entry Eye scanner taken care of. Now I just need a palm print for the hand scanner. Entry Name="LockedClarence" 私の頭はどうかしてる。この扉には取っ手もついていないのに。ここは後回しにしよう。 /Entry My head is spinning, I can t grip the door handle. Better try later. Entry Name="LockedClarence02" ああ・・・ 私の頭は混乱している。この扉がロックされてるかどうか、私には確かなことは言えない。ここは後回しにしよう。 /Entry Uh... my head is a mess, I can t say for certain if the door is open or locked. Better try later. /CATEGORY
https://w.atwiki.jp/legendofnorrath/pages/454.html
Travelers, the eighth release for Legends of Norrath™ is available now!Two thousand years after the Ethernauts sacrifice, threats from the Void are still surfacing. Learning lessons from their past defeats, the Voidmen have turned to a more nefarious scheme; destroy Norrath by cutting the people off from their Gods. When both are weak, the Voidmen will strike. Join the Travelers and walk the Planes to restore peace to Gods and man alike. Features Include - 180 beautifully illustrated cards (60 each Common, Uncommon and Rare) - 16 loot cards each for EverQuest® and EverQuest II randomly inserted into Travelers booster packs. - An all new 220-card Travelers Legendary Starter Deck (includes 40 exclusive Fixed rarity cards) available in the Station Store. - EverQuest and EverQuest II subscribers receive a complimentary 55-card Archeologist Starter Deck featuring nine exclusive Fixed rarity cards! - Travelers campaign contains 10 single-player scenarios with rewards - New game mechanics Shift and Influence - Introducing Kerra, Aviak and Vultak units - New created avatar race Kerra - Additional gametext options for Barbarian, Gnome and High Elf created avatars - And more!Update Notes for 10/13/09***********************Gameplay - Consuming Thoughts no longer lets you choose an already exerted ability to exert. - Rotting Ghoul s gametext will trigger correctly now when your avatar loses the combat and you re at full shadow faction. - Thoughtless Assault now deals damage for avatar combatants, not just units. - Northland Brute may use its gametext more than once in a combat if you regain light faction. - Robe of the Oracle will now trigger to deal additional damage correctly when one of your abilities deals damage. - Fang of Zek may trigger its gametext more than once in combat if readied. - Bastion of the Valorous will no longer hint if already exerted. - Club of the Warcaller no longer automatically changes your faction to 2 shadow. - Blackcoat Armguards no longer lets you place Durable units into their owner s hand. - You may no longer cancel Ogre Thug s gametext. - Ogre Thug s gametext now triggers properly in multiplayer games when you lose a combat involving your teammate s Ogre Thug. - Ogre Intruder now correctly removes an opposing level token from a quest when it loses combat. - Insatiable Devourer no long crashes the game or prevents a match from being resumed. - Ice Nova no longer has the Hidden keyword. - Bellowing Charge will no longer begin combat against an opposing avatar if you ve already won the game by completing four quests.- Priest of Erollisi no longer adds 10 light faction if you are at full Shadow faction. - Capture Vigor now calculates the attack and damage bonus of your pet correctly, including any buffs it may have. - Aged Bo Staff s gametext no longer gives you the option to cancel it as it s not optional. - Sarnak created avatar #1 will not longer trigger first when you apply an ability at Sabertooth Tigress. - Triggering Slag Elemental will no longer repeat the animated effect for every elemental you have.General - New Open play format has been added.- Oathbound (Set 1) cards have been retired from the Standard format. They may be played in the Open format.- Scenarios and Raids may be played with Open format decks, but will only give rewards when completed with Standard format decks.Text - Chat log entry for Shadow City Cloak now correctly reflects that your avatar gets Frenzy. - Chat log entry for Raking Strike now correctly reflects increase to total offense. - In Trakanon hosted raids, Pained Soul s stats now display correctly as 2 health, 2 defense, and +1 damage bonus to his opponents.Gameplay Changes - Vengeance can no longer be played while attacking. - Erudite Necromancer now reads Whenever this unit begins attacking an avatar, you may pay 1 power. If you do, deal 1 damage to that avatar. - Silentfist now reads [ATT] Exert this ability You get +2 total attack and +1 total damage. - Half Elf created avatar #3 now reads The first time each turn that you win a combat involving this avatar, gain 1 power. - Bow of Shadows now reads Whenever combat begins involving your avatar, you may exert this item. If you do, players can t play tactics until the end of the combat.
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https://w.atwiki.jp/nihongodocuments/pages/23.html
http //www.xtuple.org/sites/default/files/refguide/RefGuide-3.7/index.html chapter 1~6 xTuple ERP Reference Guide chapter 7~9 xTuple ERP Reference Guide2 xTuple ERP Reference Guide Version 3.7 Copyright © 1998-2011 xTuple May 2011 Table of Contents Introduction 1. Getting Started 1.1. Log In Options 1.2. xTuple Desktop 1.3. Exit the Application 2. Application Fundamentals 2.1. Searching for Information 2.1.1. Auto-Complete 2.1.2. Search Filters 2.2. Keyboard Shortcuts 2.2.1. TAB Key 2.2.2. CTRL Key 2.2.3. ALT Key 2.2.4. ENTER Key 2.2.5. Date Shortcuts 2.2.6. Calendars 2.2.7. Toolbar Buttons 2.3. Right-Click Options 2.4. Column Memory 2.5. Screen Position/Size Memory 2.6. Check Box Memory 2.7. Common Application Buttons 2.8. Spell Checking 2.9. Drag-and-Drop [1. Products Module] 1. Reports 1.1. Bills of Materials 1.1.1. Single Level Bill of Materials 1.1.2. Indented Bill of Materials 1.1.3. Summarized Bill of Materials 1.1.4. Sequenced Bill of Materials 1.2. Where Used 1.2.1. Single Level Where Used 1.2.2. Indented Where Used 1.3. Pending BOM Changes 1.4. Operations by Work Center 1.5. Standard Operations by Work Center 1.6. Capacity UOMs 1.6.1. Capacity UOMs by Class Code 1.6.2. Capacity UOMs by Product Category 2. Item 2.1. Enter New Item 2.2. List Items 2.3. Copy Item 2.4. Item Availability Workbench 2.5. Item Groups 2.5.1. Item Group 2.6. Item Images 3. Bill of Materials 3.1. Enter New Bill of Materials 3.1.1. Bill of Materials Item 3.2. List Bills of Materials 3.3. Copy Bill of Materials 3.4. Mass Replace Component Item 3.5. Mass Expire Component Item 4. Bill of Operations 4.1. Enter New Bill of Operations 4.1.1. Bill of Operations Item 4.2. List Bills of Operations 4.3. Copy Bill of Operations 5. Breeder Bill of Materials 5.1. Enter New Breeder Bill of Materials 5.1.1. Breeder Bill of Materials Item 5.2. List Breeder Bills of Materials 6. Costing 6.1. Maintain Item Costs 6.2. Update Actual Costs 6.2.1. Update Actual Costs by Item 6.2.2. Update Actual Costs by Class Code 6.3. Post Actual Costs 6.3.1. Post Actual Costs by Item 6.3.2. Post Actual Costs by Class Code 6.4. Post Standard Costs 6.4.1. Update Standard Costs by Item 6.4.2. Update Standard Costs by Class Code 6.5. Reports 6.5.1. Costed BOM 6.5.2. Item Costs 6.6. User-Defined Costing Elements 6.6.1. User Costing Element 7. Lot/Serial 7.1. Lot/Serial Registration 8. Utilities 8.1. Unused Purchased Items 8.2. Undefined Manufactured Items 8.3. Bills of Materials Without Component Item Sites 8.4. Reassign Class Code by Class Code 8.5. Reassign Product Category by Product Category 9. Setup 9.1. Configure 9.1.1. Configure Products 9.2. Master Information 9.2.1. Characteristics 9.2.2. Class Codes 9.2.3. Freight Classes 9.2.4. Standard Labor Rates 9.2.5. Lot/Serial Sequences 9.2.6. Product Categories 9.2.7. Shifts 9.2.8. Standard Operations 9.2.9. Units of Measure 9.2.10. Work Centers [2. Inventory Module] 1. Transfer Order 1.1. New Transfer Order 1.1.1. Transfer Order Item 1.2. List Transfer Orders 1.3. Release Transfer Orders by Agent 2. Physical Inventory 2.1. Create Count Tags 2.1.1. Create Count Tags by Planner Code 2.1.2. Create Count Tags by Class Code/Site 2.1.3. Create Count Tag by Item 2.2. Create Cycle Count Tags by Site 2.3. Enter Count Slip 2.4. Enter Count Tag 2.5. Enter Miscellaneous Inventory Count 2.6. Zero Uncounted Count Tags by Site 2.7. Thaw Item Sites by Class Code/Site 2.8. Post Count Slips 2.9. Post Count Tags 2.10. Purge Posted Count Slips 2.11. Purge Posted Count Tags 2.12. Reports 2.12.1. Frozen Item Sites 2.12.2. Count Slip Edit List 2.12.3. Count Tag Edit List 2.12.4. Count Slips by Site 2.12.5. Count Tags 3. Receiving 3.1. Enter Receipt 3.1.1. Enter Receipt Item 3.2. List Unposted Receipts 3.3. Purchase Order Return 3.3.1. Enter Return Item 3.4. Forms 3.4.1. Print Receiving Labels by Order 4. Shipping 4.1. Issue to Shipping 4.1.1. Issue Line to Shipping 4.2. Maintain Shipping Contents 4.2.1. Shipping Information 4.3. Ship Order 4.4. Recall Orders to Shipping 4.5. Forms 4.5.1. Packing List Batch 4.5.2. Print Packing List Batch by Ship Via 4.5.3. Print Packing List 4.5.4. Print Shipping Form 4.5.5. Print Shipping Forms 4.5.6. Shipping Labels 4.6. Reports 4.6.1. Backlog 4.6.2. Summarized Backlog by Site 4.6.3. Shipments 5. Transactions 5.1. Miscellaneous Adjustment 5.2. Scrap 5.3. Expense Transaction 5.4. Material Receipt 5.5. Transform 5.6. Reset QOH Balances 5.7. Inter-Site Transfer 5.8. Relocate Inventory 6. Forms 6.1. Print Item Labels by Class Code 7. Reports 7.1. Valid Locations by Item 7.2. Quantities on Hand 7.3. Quantities on Hand by Location 7.4. Location/Lot/Serial # Detail 7.5. Expired Inventory 7.6. Slow Moving Inventory 7.7. Inventory Availability 7.8. Substitute Availability by Root Item 7.9. Inventory Status 7.9.1. Inventory Buffer Status by Planner Code 7.9.2. Inventory Buffer Status by Class Code 7.9.3. Inventory Buffer Status by Item Group 7.10. Inventory History 7.11. Detailed Inventory History by Location 7.12. Detailed Inventory History by Lot/Serial # 7.13. Item Usage Statistics 7.14. Time-Phased Item Usage Statistics by Item 8. Site 8.1. Sites 8.1.1. Site 8.2. Site Locations 8.2.1. Site Location 9. Item Site 9.1. Enter Item Site 9.2. Item Sites 9.3. Item Availability Workbench 10. Lot/Serial Control 10.1. Location/Lot/Serial # Detail 10.2. Detailed Inventory History by Lot/Serial # 10.3. Reassign Lot/Serial Number 11. Utilities 11.1. Unbalanced QOH by Class Code 11.2. Update Item Controls 11.2.1. Update ABC Class 11.2.2. Update Cycle Count Frequency 11.2.3. Update Item Site Lead Times 11.2.4. Reorder Levels 11.2.5. Order Up To Levels 11.3. Summarize Transaction History by Class Code 11.4. Create Item Sites by Class Code 11.5. Maintain External Shipping Records 11.5.1. External Shipping Maintenance 12. Setup 12.1. Configure 12.1.1. Configure Inventory 12.2. Accounting Mappings 12.2.1. Cost Categories 12.2.2. Expense Categories 12.3. Master Information 12.3.1. Characteristics 12.3.2. Planner Codes 12.3.3. Reason Codes 12.3.4. Site Types [3. Schedule Module] 1. Production Plan 1.1. New Production Plan 1.2. List Production Plans 2. Scheduling 2.1. Create Planned Order 2.2. Run MPS by Planner Code 2.3. Run MRP 2.3.1. Run MRP by Planner Code 2.3.2. Run MRP by Item 2.4. Firm Planned Orders by Planner Code 2.5. Release Planned Orders by Planner Code 2.6. Delete Planned Order 2.7. Delete Planned Orders by Planner Code 3. Constraint Management 3.1. Update 3.1.1. Run Buffer Status by Planner Code 3.1.2. Run Buffer Status by Item 3.2. Inventory 3.2.1. Inventory Buffer Status by Planner Code 3.2.2. Inventory Buffer Status by Class Code 3.2.3. Inventory Buffer Status by Item Group 3.3. P/O Items by Buffer Status 3.4. Work Order 3.4.1. Work Order Buffer Status by Planner Code 3.4.2. Work Order Buffer Status by Class Code 3.4.3. Work Order Buffer Status by Item Group 3.5. Capacity Buffer Status by Work Center 3.6. W/O Operation Buffer Status by Work Center 4. Capacity Planning 4.1. Time-Phased Capacity by Work Center 4.2. Time-Phased Load by Work Center 4.3. Time-Phased Available Capacity by Work Center 4.4. Time-Phased Production 4.4.1. Time-Phased Production by Planner Code 4.4.2. Time-Phased Production by Item 4.5. Time-Phased Demand by Planner Code 4.6. Capacity Buffer Status by Work Center 5. Reports 5.1. Planned Orders 5.2. Running Availability 5.3. Time-Phased Availability 5.4. MRP Exceptions 5.4.1. Create MRP Exceptions 5.5. MPS Detail 5.6. MRP Detail 5.7. Expedite Exceptions by Planner Code 5.8. Reorder Exceptions by Planner Code 5.9. Lead Time Analysis 5.10. Rough Cut Capacity Plan by Work Center 5.11. Time-Phased Rough Cut Capacity Plan by Work Center 5.12. Planned Revenue/Expenses by Planner Code 5.13. Time-Phased Planned Revenue/Expenses by Planner Code 6. Setup 6.1. Configure 6.1.1. Configure Schedule 6.2. Master Information 6.2.1. Planner Codes 6.2.2. Site Calendar Exceptions 6.2.3. Site Week 6.2.4. Work Centers [4. Purchase Module] 1. Purchase Request 1.1. Purchase Requests by Planner Code 1.2. Purchase Requests by Item 2. Purchase Order 2.1. Enter New Purchase Order 2.1.1. Purchase Order Item 2.2. Open Purchase Orders 2.3. Release Purchase Order 2.4. Post Purchase Orders by Agent 2.5. Close Purchase Order 2.6. Reschedule Purchase Order Item 2.7. Change Purchase Order Item Quantity 2.8. Add Comment to Purchase Order 3. Voucher 3.1. Enter New Voucher 3.1.1. Voucher Item 3.1.2. Voucher Misc. Distribution 3.2. Enter New Miscellaneous Voucher 3.2.1. Voucher Misc. Distribution 3.3. Unposted Vouchers 3.4. Vouchering Edit List 3.5. Post Vouchers 4. Forms 4.1. Print Purchase Order 4.2. Print Purchase Orders by Agent 4.3. Print P/O Form 4.4. Print Vendor Form 4.5. Send Electronic Purchase Order 5. Reports 5.1. Item Sites 5.2. Buy Card 5.3. Purchase Requests 5.3.1. Purchase Requests by Planner Code 5.3.2. Purchase Requests by Item 5.4. Purchase Orders 5.4.1. P/Os by Vendor 5.4.2. P/Os by Date 5.5. Purchase Order Items 5.5.1. P/O Items by Vendor 5.5.2. P/O Items by Date 5.5.3. P/O Items by Item 5.6. P/O Items by Buffer Status 5.7. P/O History 5.7.1. Copy Purchase Order 5.8. Receipts and Returns 5.8.1. Receipts and Returns by Vendor 5.8.2. Receipts and Returns by Date 5.8.3. Receipts and Returns by Item 5.9. Uninvoiced Receipts and Returns 5.9.1. P/O Liability Distribution 5.9.2. Correct P/O Receipt 5.10. Price Variances 5.10.1. Price Variances by Vendor 5.10.2. Price Variances by Item 5.11. Delivery Date Variances 5.11.1. Delivery Date Variances by Vendor 5.11.2. Delivery Date Variances by Item 5.12. Rejected Material by Vendor 5.13. Unposted Vouchers 6. Vendor 6.1. Create New Vendor 6.2. Vendors 6.3. Search for Vendor 6.4. Vendor Workbench 6.5. Vendor Types 6.5.1. Vendor Type 7. Item Source 7.1. Enter New Item Source 7.1.1. Item Source Price 7.2. List Item Sources 8. Utilities 8.1. Items Without Item Sources 8.2. Assign Item to Planner Code 8.3. Assign Items to Planner Code by Class Code 9. Setup 9.1. Configure 9.1.1. Configure Purchase 9.2. Accounting Mappings 9.2.1. Payables Assignments 9.2.2. Expense Categories 9.3. Master Information 9.3.1. Planner Codes 9.3.2. Reject Codes 9.3.3. Terms 9.3.4. Vendor Types [5. Manufacture Module] 1. Work Order 1.1. Create New Work Order 1.2. Explode Work Order 1.3. Implode Work Order 1.4. Release Work Orders by Planner Code 1.5. Close Work Order 1.6. Reprioritize Work Order 1.7. Reschedule Work Order 1.8. Change Work Order Quantity 2. Materials 2.1. Create Work Order Material Requirement 2.2. Maintain Work Order Material Requirements 3. Operations 3.1. Create Work Order Operation 3.2. Maintain Work Order Operations 4. Transactions 4.1. Issue Material 4.1.1. Issue W/O Material Batch 4.1.2. Issue W/O Material Item 4.2. Return Material 4.2.1. Return Work Order Material Batch 4.2.2. Return Work Order Material Item 4.3. Scrap Work Order Material 4.4. Shop Floor Workbench 4.5. Post Operation 4.6. Correct Operations Posting 4.7. Post Production 4.8. Correct Production Posting 4.9. Close Work Order 4.10. Post Miscellaneous Production 5. Forms 5.1. Print Traveler 5.2. Print Pick List 5.3. Print Routing 5.4. Print Work Order Form 5.5. Print Production Entry Sheet 6. Reports 6.1. Work Order Schedule 6.2. Work Order Status 6.2.1. Work Order Buffer Status by Planner Code 6.2.2. Work Order Buffer Status by Class Code 6.2.3. Work Order Buffer Status by Item Group 6.3. Material Requirements 6.3.1. W/O Material Requirements by Work Order 6.3.2. W/O Material Requirements by Component Item 6.4. Inventory Availability by Work Order 6.5. Pending W/O Material Availability 6.6. Operations 6.6.1. W/O Operations by Work Center 6.6.2. W/O Operations by Work Order 6.7. W/O Operation Buffer Status by Work Center 6.8. Production Time Clock 6.8.1. Production Time Clock by User 6.8.2. Production Time Clock by Work Order 6.9. History 6.9.1. Work Order History by Class Code 6.9.2. Work Order History by Item 6.9.3. Work Order History by W/O Number 6.10. Work Order Costing 6.11. Material Usage Variance 6.11.1. Material Usage Variance by Site 6.11.2. Material Usage Variance by Item 6.11.3. Material Usage Variance by BOM Item 6.11.4. Material Usage Variance by Component Item 6.11.5. Material Usage Variance by Work Order 6.12. Labor Variance 6.12.1. Labor Variance by Work Center 6.12.2. Labor Variance by Item 6.12.3. Labor Variance by BOO Item 6.12.4. Labor Variance by Work Order 6.13. Breeder Distribution Variance 6.13.1. Breeder Distribution Variance by Site 6.13.2. Breeder Distribution Variance by Item 7. Utilities 7.1. Purge Closed Work Orders 8. Setup 8.1. Configure 8.1.1. Configure Manufacture [6. CRM Module] 1. Incident 1.1. New Incident 1.1.1. Create New Alarm 1.2. List Incidents 2. To-Do 2.1. New To-Do List Item 2.1.1. Create New Alarm 2.2. To-Do List 2.3. Calendar List 3. Project 3.1. New Project 3.1.1. Create New Task 3.2. List Projects 3.3. Time and Expense 4. Opportunity 4.1. New Opportunity 4.2. List Opportunities 5. Reports 5.1. Order Activity by Project 5.2. Incidents by CRM Account 5.3. To-Do List Items by User and Incident 6. Account 6.1. New CRM Account 6.2. List CRM Accounts 7. Contact 7.1. New Contact 7.2. List Contacts 8. Address 8.1. New Address 8.2. List Addresses 9. Utilities 9.1. Edit Owners 9.2. Create Recurring Items 9.3. Contact Merge 10. Setup 10.1. Configure 10.1.1. Configure CRM 10.2. Master Information 10.2.1. Characteristics 10.2.2. Titles 10.2.3. Incident Categories 10.2.4. Incident Priorities 10.2.5. Incident Resolutions 10.2.6. Incident Severities 10.2.7. Opportunity Sources 10.2.8. Opportunity Stages 10.2.9. Opportunity Types next - xTuple ERP Reference Guide2 - -
https://w.atwiki.jp/allthatgrass/pages/63.html
I once had a darling wife kind, true and sweet Life was so bright and gay everything complete But I fell for another who led my life astray So I ll live in sorrow till my dying day Down the highway of sorrow I m traveling alone I ve lost all my true friends I ve lost a happy home I m heading for destruction I m on the wrong track Down the highway of sorrow there s no turning back I went back to my darling I got down on my knees I begged her with tear rimmed eyes to give my poor heart ease But she was hurt so deeply she could not forgive So I ll live in sorrow as I long as I live
https://w.atwiki.jp/vipmtg2/pages/361.html
参加者:20人 優勝者:DLA ◆hK/O9yr0Yc 準優勝者:Dark-Evil ◆JJ5fOFEDi6 参加者デッキ DLA ◆hK/O9yr0Yc 赤黒白トークン 8 [UNH] Plains 1 [LRW] Windbrisk Heights 2 [LRW] Vivid Crag 1 [LRW] Vivid Marsh 3 [LRW] Auntie s Hovel 4 [10E] Battlefield Forge 2 [EVE] Rugged Prairie 4 [EVE] Fetid Heath 4 [10E] Mogg Fanatic 3 [TSP] Mogg War Marshal 2 [LRW] Marsh Flitter 2 [LRW] Shriekmaw 2 [SHM] Safehold Elite 4 [SHM] Kitchen Finks 4 [LRW] Ajani Goldmane 4 [LRW] Lash Out 4 [MOR] Bitterblossom 2 [SHM] Torrent of Souls 4 [SHM] Spectral Procession SB 2 [SHM] Guttural Respons SB 3 [PLC] Extirpate SB 4 [LRW] Burrenton Forge-Tende SB 2 [LRW] Oblivion Ring SB 2 [10E] Manabarbs SB 2 [SHM] Murderous Redcap 前回のなん実スタンで優勝したデッキの土地を調整したバージョンです。 土地以外は全く同じという・・・。 アジャニさんの活躍は相変わらずでしたが、トレントも頑張ってくれました。
https://w.atwiki.jp/legendofnorrath/pages/444.html
EQ2用ルートカードの一覧。 http //legendsofnorrath.station.sony.com/rewards.vm?category=eq2 section=stormbreakEQ2用Loot Card A Fiery Horse Whistle A Frost Horse Whistle Snow Bunny Helm Potion of Deflation Portion of Enlargement Home Sweet Home The Snow Bunny Avenger Cloak of the Quick Repair Kruzz’s Cloak Speedy Bard’s Cloak Dressmaker’s Trainer Legends Painting Volume 3 Painting Outer Demons Painting The Shadowknight Kaltuk’s Tapestry Nurgg’s Tapestry Promotionalなもの(通常のパックには含まれません) Draught of the Monarch (7EQIIP1) Unstable Void Tunnel (7EQIIP2) Emissary of the Void (7EQIIP3) Painting Arasai Favors (7EQIIP4) Golden Cockatrice (7EQIIP5) Tamed Stag (7EQIIP6) Tapestry of the Frozen Treat (7EQIIP7) Cloak of the Arachnid (7EQIIP8) Roadyle Terethe s Cloak (7EQIIP9)Painting Arabesque (7EQIIP10)Painting Deep Thoughts (7EQIIP11)
https://w.atwiki.jp/gamemusicbest100/pages/7586.html
Fate/EXTELLA 機種:PS4,PSV,NS,PC 作曲者:KATE、James Harris、西木康智 開発元:TYPE-MOON、マーベラス 発売元:マーベラス 発売年:2016 概要 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Disc1 ex tella (Short Version) 西木康智編:前口渉 オープニングテーマ歌:ELISA 涙の星 private(ivy) 蒼天に薔薇の咲く 新天地の風 王権探索 鮮血魔嬢NEW WORLD 桃源郷まであと百狐 razoredge 群雄割拠 水天日光天照八野鎮石 セブン・マスター・ウォー 視界の裏 エミヤ ~EXTELLA~ James Harris 王たちの夢の跡 daring assault cosmic air ~EXTELLA~ KATE stage clear result Disc2 夜明け前に strike back intruder rise and fall 白い剣姫 raging torrent 星は流れる たとえ、夜が続いても 白い巨神 流星のエクステラ 約束された勝利の剣 ~EXTELLA~ KATE The Adventures of EXTELLA 流星のエクステラ ~Extended Mix~ サウンドトラック Fate/EXTELLA Original Soundtrack