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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let s take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let s look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let s improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let s repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
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web http //www.nightranger.com/ myspace http //www.myspace.com/nightranger member vocal, bass Jack Blades guitar Brad Gillis vocal, drums Kelly Keagy keyboards Eric Levy guitar Keri Kelli tour member Joel Hoekstra guitar Christian Cullen keyboards MusicATBPO Don't Let Up High Road Somewhere in California Rockin' Shibuya 2007 The Best Of NIGHT RANGER Live Rock Masterpiece Collection LiveLive @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 Music ATBPO 2021/8/6 [ ward records ] 1.Coming For You 2.Bring It All Home To Me 3.Breakout 4.Hard To Make It Easy 5.Can t Afford A Hero 6.Cold As December 7.Dance 8.The Hardest Road 9.Monkey 10.A Lucky Man 11.Tomorrow 12.Savior [ Bonus Track ] 13.The Hardest Road [ Acoustic / JP Bonus Track ] Don t Let Up 2017/3/10 [ ward records ] 1. Somehow Someway 2. Running Out of Time 3. Truth 4. Day And Night 5. Don t Let Up 6. ( Won t Be Your ) Fool Again 7. Say What You Want 8. We Can Work It Out 9. Comfort Me 10. Jamie 11. Nothing Left of Yesterday 12. We Can Work It Out [ acoustic / JP bonus track ] High Road May 21st 2014 1. High Road / 2. Knock Knock Never Stop / 3. Rollin On / 4. Don t Live Here Anymore / 5. I m Coming Home / 6. X Generation / 7. Only For You Only / 8. Hang On / 9. St. Bartholomew / 10. Brothers / 11. Lay It On Me [ Live From M3 Rock Festival / Bonus Track ] Somewhere in California June 20th 2011 1. Growin Up in California / 2. Lay It On Me / 3. Bye Bye Baby ( Not Tonight ) / 4. Follow Your Heart / 5. Time Of Our Lives / 6. No Time To Lose Ya / 7. Live For Today / 8. It s Not Over / 9. End Of The Day / 10. Rock N Roll Tonite / 11. Say It With Love Rockin Shibuya 2007 April/16/2008 Disc 1 1. This Boy Needs To Rock ~ Highway Star / 2. Tell Your Vision / 3. Sing Me Away / 4. Touch Of Madness / 5. Drama Queen / 6. Rumors In The Air / 7. Seven Wishes / 8. The Secret Of My Success / 9. There Is Life / 10. Eddie s Coming Out Tonight Disc 2 1. Sentimental Street / 2. Forever All Over Again / 3. Goodbye / 4. Whatever Happened / 5. Four In The Morning / 6. When You Close Your Eyes / 7. Don t Tell Me You Love Me / 8. Sister Christian / 9. You re Gonna Hear From Me / 10. Rock In America The Best Of NIGHT RANGER Live Feb/7/2006 1. Neverland / 2. Touch Of Madness / 3. My Elusive Mind / 4. Sing Me Away / 5. Someday I Will / 6. Rumours In The Air / 7. Eddie s Comin Out Tonight / 8. Sentimental Street / 9. Goodbye / 10. Forever All Over Again / 11. Slap Like Being Born / 12. When You Close Your Eyes / 13. New York Time / 14. Don t Tell Me You Love Me / 15. Sister Christian / 16. Rock In America ( You Can Still ) Rock Masterpiece Collection March 21st 1997 1. Don t Tell Me You Love Me / 2. Sing Me Away / 3. Night Ranger / 4. ( You Can Still ) Rock In America / 5. Sister Christian / 6. When You Close Your Eyes / 7. Rumors In The Air / 8. Sentimental Street / 9. Four In The Morning / 10. Goodbye / 11. The Secret Of My Success / 12. I Did It For Love / 13. Touch Of Madness [ live ] / 14. When You Close Your Eyes [ live ] / 15. Don t Tell Me You Love Me [ live ] / 16. ( You Can Still ) Rock In America [ live ] Live Live @ Shouwa Joshi Daigaku, Hitomi Kinen Koudou, Tokyo, Japan October 7th 2019 [ Dawn Patrol ] 1. Don t Tell Me You Love Me 2. Sing Me Away 3. At Night She Sleeps 4. Call My Name 5. Eddie s Comin Out Tonight 6. Can t Find Me A Thrill 7. Young Girl in Love 8. Play Rough 9. Penny 10. Night Ranger 11. Color of Your Smile [ acoustic ] 12. Forever All Over Again [ acoustic ] 13. High Enough [ acoustic / cover of DAMN YANKEES ] 14. Reason to Be [ acoustic ] [ Midnight Madness ] 15. ( You Can Still ) Rock in America 16. Rumours in The Air 17. Why Does Love Have to Change 18. Sister Christian 19. Touch of Madness 20. Passion Play 21. When You Close Your Eyes 22. Chippin Away 23. Let Him Run 24. Four in The Morning 25. Goodbye Live @ Matushita IMP Hall, Osaka, Japan October 7th 2017 saturday 35th Anniversary tour 1. Somehow Someway 2. Four In The Morning 3. Sing Me Away 4. Rumours In The Air 5. Sentimental Street 6. Growin Up in California 7. The Secret of My Success 8. Night Ranger 9. High Enough [ cover of DAMN YANKEES ] 10. Truth 11. Forever All Over Again 12. Goodbye 13. When You Close Your Eyes 14. Don t Tell Me You Love Me encore 15. Passion Play 16. Sister Christian 17. ( You Can Still ) Rock In America Live @ Matushita IMP Hall, Osaka, Japan April 24th 2008 1. Intro / 2. You re Gonna Hear From Me / 3. Man In Motion / 4. Night Ranger / 5. Rumors In The Air 6. Call My Name / 7. Sing Me Away / 8. Eddie s Comin Out Tonight / 9. Happy Birthday To Jack / 10. Let Him Run 11. Goodbye / 12. Passion Play / 13. Telphone Call / 14. The Secret Of My Success / 15. Can t Find Me A Thrill 16. When You Close Your Eyes / 17. Sister Christian / 18. Don t Tell Me You Love Me 19. ( You Can Still ) Rock In America / 20. Rock And Roll All Night Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #20 ) Live @ CC Lemon Hall, Shibuya, Tokyo, Japan April 22th 2008 1. Intro / 2. Seven Wishes / 3. Touch Of Madness / 4. Sing Me Away 5. Call My Name / 6. You re Gonna Hear From Me 7. Night Ranger ~ Kelly s Drum Solo ~ Night Ranger / 8. Let Him Run 9. Goodbye / 10. Passion Play / 11. Coming Of Age 12. When You Close Youre Eyes / 13. Sister Christian 14. ( You Can Still ) Rock In America / 15. Don t Tell Me You Love Me 16. Crazy Train [ cover of Ozzy Osbourn ] ~ San San Nana-Byoushi Jack Blades (vo,b)、Brad Gillis (g)、Kelly Keagy (vo,ds)、Joel Hoekstra (g)、Christian Cullen (key) with FIREHOUSE ( #16 )
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下位ページ Content Drawables, Views, And Layouts Viewのライフサイクル リソースファイルで Layouts と Drawables を定義するリソース Layout を使うレイアウト定義の一例 レイアウトリソースの使用方法 Drawables User Interface Making a user interface toolkit that can adapt to multiple products is hard, but it is even harder in the Garmin ecosystem. The mechanical designs of these products may be very different depending on the use case the product is designed for. As a result, the user interfaces of Garmin devices also vary by product some have physical buttons, some have coordinate touch screens, and some provide up, down, and action buttons. Rather than design a user interface toolkit that adapts to what device the UI is running on, the Connect IQ SDK makes it easier to port the user interface to different products. At the resource compiler level, we include a way to define a page in XML as well as specify page definitions per product. These tools make it easy to support multiple devices with a single app. Drawables, Views, And Layouts Watch faces と apps ではページスタック(page stack)をもっている。ヴュー(View)はページを表すオブジェクトである。ヴューはページスタックにプッシュしたちポップされたりする。まさにスタック。 ヴューはtransitionを使って、ページスタック上で別のヴューと入れ替えたりもできる。 View が画面。画面の構成を定義するのが Layout。Layout の要素として配置されるのが Drawables 、といったところか? 本家のページより抜粋 Viewのライフサイクル widgets と watch-apps では onStart() ← これはAppBase、つまりプログラム本体の関数WatchUi.Viewが取り込まれる前に実行される onLayout()リソースの読み込み。表示よりも前に実行される。 onShow()ヴューがForegroundに来た時に実行される。 onUpdate()ここで描画を実行。drawはここで使う。 onShow()の後、勝手に実行 WatchUI.requestUpdate()を実行しても、onUpdate()が実行される。 onHide() watchfaces と datafields では onLayout() onShow() onUpdate() class View { // ヴューのエントリポイントがonLayout(). // リソースが読み込まれ、レイアウトがセットされる前に呼ばれている。 // @param [Graphics.Dc] dc The drawing context // @return [Boolean] true if handled, false otherwise function onLayout( dc ); // When the View is brought into the foreground, onShow() is called. // @return [Boolean] true if handled, false otherwise function onShow(); // When a View is active, onUpdate() is used to update dynamic content. // This function is called when the View is brought to the foreground. // For widgets and watch-apps it is also called when WatchUi.requestUpdate() // is called. For watchfaces it is called once a minute and for datafields // it is called once a second. If a class that extends View does not // implement this function then any Drawables contained in the View will // automatically be drawn. // @param [Graphics.Dc] dc The drawing context // @return [Boolean] true if handled, false otherwise function onUpdate( dc ); // Before the View is removed from the foreground, onHide() is called. function onHide(); // Use setLayout() to set the layout for the View. If the extending class // does not override onUpdate(), then all Drawables contained in layout // will automatically be drawn by the View. // @param [Array] layout An array of Drawables function setLayout(layout); } 各ヴューはレイアウト(layout)を持っている。 レイアウトとはDrawablesとよばれる描画オブジェクトの集まりで、各Drawableはビューに置かれる。 Drawableはdrawメソッドを通じて、デバイスコンテキストへ描画される。 どんなDrawableを拡張したオブジェクトも描画オブジェクトで、プロパティはpublicになる。 Monkey C は、基本的はdrawablesとしてレイアウトにリソースとしてText, Bitmapを配置できる。 リソースファイルで Layouts と Drawables を定義する リソース Layout と Drawable は「リソース」ファイルとして定義する(することができる、が正しいか)。これにより Monkey C を扱わずとも、特定のデバイス向けのレイアウトを作成することができる。 加えて DrawableList オブジェクトを can also be defined, which are Drawable objects that can draw a number of graphics primitives. Layout を使う XML上でレイアウトを定義する場合、描画オブジェクトをレイアウトタグの中に並べればよい。リストに並べられた描画オブジェクトはMonkey Cの描画オブジェクトに変換され、次々と描画される。そのため、2つ以上の描画オブジェクトがあれば、1つ目を描画した上から2つ目が描画されることになる。 レイアウト定義の一例 resources layout id="MainLayout" drawable id="MainBackground" / label text="Page Heading" x="10" y="5" font="Gfx.FONT_LARGE" color="Gfx.COLOR_BLACK" / label text="Your information goes here." x="10" y="25" font="Gfx.FONT_MEDIUM" color="Gfx.COLOR_DK_GREY" / /layout /resources レイアウトリソースの使用方法 onLayout(dc)内で、setLayout()で登録 onUpdate(dc)内でView.onUpdate(dc)を呼び出す。ViewのonUpdate(dc)を呼び出さないとほっとかれる。 class MainView { function onLayout( dc ) { setLayout( Rez.Layouts.MainLayout( dc ) ); // レイアウトを読み込み } function onUpdate( dc ) { // Call parent’s onUpdate(dc) to redraw the layout View.onUpdate( dc ); // この下に更にアップデートする必要のあるものを記述 } } Layout タグでサポートされる属性 属性 定義 値 初期値 補足 id 紐付けるためのID番号This is used to reference the layout in the Rez module 半角文字で始まる値 NA 必須 Drawables (ビットマップファイル、drawable XML リソース) を drawable タグ を使って、レイアウトの中に含めることができる。 属性 定義 値 初期値 補足 id drawable の id The ID provided here references the drawable defined in the resource XML file 半角文字で始まる値 NA 必須; resource XML file で定義される必要あり Text can also be included in layouts. To inlude text use the label tag, which supports the following attributes 属性 内容 値 初期値 補足 text 表示する文字列 NA An empty string font フォント Graphics font constant or the ID of a user-defined font Graphics.FONT_MEDIUM x 表示X位置 ピクセル値、もしくは center 0 y 表示X位置 ピクセル値、もしくは center 0 justifcation How the text should be justified in relation to the X Y location Graphics text justify constant Graphics.TEXT_JUSTIFY_LEFT color The color of the text Graphics color constant or a 24-bit integer of 0xRRGGBB 形式 The current draw context’s foreground color Drawables Drawable XML resources consist of a list of basic drawables bitmaps and shapes. To create an XML drawable, define a drawable-list in an XML resource file. Both bitmap and shape tags should be be placed as child nodes inside the drawable-list . An example drawable-list resources drawable-list id="Smiley" background="Gfx.COLOR_YELLOW" shape type="circle" x="10" y="10" radius="5" color="Gfx.COLOR_BLACK" / shape type="circle" x="30" y="10" radius="5" color="Gfx.COLOR_BLACK" / bitmap id="mouth" x="15" y="25" filename="../bitmaps/mouth.png" / /drawable-list /resources To use this drawable in code do the following function onUpdate( dc ) { var mySmiley = new Rez.Drawables.Smiley(); mySmiley.draw( dc ); } The drawable-list tag supports the following attributes Attribute Definition Valid Values Default Value Notes id The ID of the drawable Any string that starts with a character NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 width The width of the drawable list. pixel value or fill fill height The height of the drawable list. pixel value of fill fill foreground The color of elements (shapes and text) drawn in this layout Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color background The background color of this layout Graphics color constant or a 24-bit integer of the form 0xRRGGBB Gfx.COLOR_TRANSPARENT The shape tag supports the following attributes Attribute Definition Valid Values Default Value Notes type The type of the shape to be drawn rectangle, ellipse, circle, or polygon NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 points A list of points which defines the polygon x1, y1], [x2, y2], ... , [xN, yN NA Required for polygon; must have at least 3 points width The width of the shape to be drawn pixel value or fill fill Only valid for ellipse and rectangle height The height of the shape to be drawn pixel value or fill fill Only valid for ellipse and rectangle color The color of the shape to be drawn Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color corner_radius The radius of the rounded corners of the rectangle pixel value 0 Only valid for rectangle radius The radius of the circle pixel value 0 Required for circle border_width The width of the border around the shape pixel value 0 Only valid for rectangle, ellipse, and circle border_color The color of the border around the shape Graphics color constant or a 24-bit integer of the form 0xRRGGBB The current draw context’s foreground color Only valid for rectangle, ellipse, and circle The bitmap tag supports the following attributes Attribute Definition Valid Values Default Value Notes id The ID of the drawable Any string that starts with a character NA Required x The X coordinate of the top left corner in relation to the parent element pixel value or center 0 y The Y coordinate of the top left corner in relation to the parent element pixel value or center 0 filename The relative path to the image that should be shown A valid, relative path NA Required Input Handling As if input handling wasn’t already one of the most important and complicated pieces of a UI toolkit, Garmin devices take the complication up a level. Unlike those touchable glowing rectangles that are modern smart phones, Garmin devices come in lots of shapes and sizes. Touch screens are not always ideal for all watch products, so there is a mix of input styles and screen technologies. It’s the job of the UI toolkit to make this coherent to the developer. Input and App Types Not all app types have access to input. Watch faces and data fields cannot handle input, though widgets can receive input (may be limited on some devices) and watch-apps will have the most input capability. Input Delegates The Delegate object is an object that implements a certain interface specific to input handling. Monkey C provides a low level InputDelegate that allows handling of events at a basic level. This is good when the app needs to handle button presses or screen presses in a particular way. module WatchUi { // This class implements basic input handling. A developer needs to override // the events they want to handle. class InputDelegate { // Key event // @param evt KEY_XXX enum value // @return true if handled, false otherwise function onKey( evt ); // Click event // @param evt Event object with click information // @return true if handled, false otherwise function onTap( evt ); // Screen hold event. Sent if user is touching // the screen // @param evt Event object with hold information // @return true if handled, false otherwise function onHold( evt ); // Screen release. Sent after an onHold // @param evt Event object with hold information // @return true if handled, false otherwise function onRelease( evt ); // Screen swipe event // @param evt Event function onSwipe( evt ); } } Behaviors Garmin makes products with a purpose, and that purpose can alter the design of one product line over another. Deciding whether a product has a touch screen or has buttons can depend on the environment in which the user will take. For instance, if the product is intended to be used in water (swimming, canoeing, on a boat), it may not have a touch screen. These decisions make for superior products, but also add to developer frustration due to device fragmentation. Most products will support common behaviors (next page, back a page), but how they are executed by the user may differ based on the available input types. To help with this dilemma, Monkey C exposes events at a behavior level. Behaviors separate high-level intentions from the actual input type—next page versus screen press. The BehaviorDelegate is a super class of InputDelegate and maps its low level inputs to common operations across multiple products. Using the BehaviorDelegate can lead to much more portable code. class BehaviorDelegate extends InputDelegate { // When a next page behavior occurs, onNextPage() is called. // @return [Boolean] true if handled, false otherwise function onNextPage(); // When a previous page behavior occurs, onPreviousPage() is called. // @return [Boolean] true if handled, false otherwise function onPreviousPage(); // When a menu behavior occurs, onMenu() is called. // @return [Boolean] true if handled, false otherwise function onMenu(); // When a back behavior occurs, onBack() is called. // @return [Boolean] true if handled, false otherwise function onBack(); // When a next mode behavior occurs, onNextMode() is called. // @return [Boolean] true if handled, false otherwise function onNextMode(); // When a previous mode behavior occurs, onPreviousMode() is called. // @return [Boolean] true if handled, false otherwise function onPreviousMode(); } Built In Handlers In general, complicated input from users and feedback to users should not be done on a wearable device, but should instead be done via a phone app or web page. However, sometimes the device needs to get some form of user input or provide confirmation to the user. WatchUi provides three widgets to handle input menus, the generic picker, and the number picker (the number picker has been deprecated in favor of the generic picker). Two additional handlers provided by WatchUi can be used to give feedback to the user the confirmation dialog and progress dialog. Menu A menu is a list of options for the user. The options are displayed in a list that matches the device the app is running on. A menu can be defined in the resource XML file using the following format menu id="MainMenu" menu-item id="item_1" Item 1 /menu-item menu-item id="item_2" Item 2 /menu-item /menu The resource compiler will then take this XML and generate a Menu object in the Rez module. In order to use this menu, a developer simply needs to push the menu and a delegate for the menu using Ui.pushView() class MyClass extends Ui.View { function openTheMenu() { Ui.pushView( new Rez.Menus.MainMenu(), new MyMenuDelegate(), Ui.SLIDE_UP ); } } class MyMenuDelegate extends Ui.MenuInputDelegate { function onMenuItem(item) { if ( item == item_1 ) { // Do something here } else if ( item == item_2 ) { // Do something else here } } } Generic Picker The Picker class, along with the PickerDelegate and PickerFactory classes, provides applications with the ability to create onscreen lists of user-selectable objects. A picker consists of one or more choosable objects, a title, a next and previous arrow, and a confirm button. The next and previous arrows and the confirm button are device specific but can be overwritten if desired. Pickers are pushed using WatchUi.pushView(), providing a PickerDelegate for the input delegate. A PickerFactory is required to indicate what should be displayed for each pickable value. Sample picker implementations can be found in the Picker sample project, inside the samples/Picker directory. User Interface [Main components of a generic picker layout] The above image is a representation of the general structure of what a picker should look like on a square screen. Other screen formats should have the same layout with some size differences to account for the screen and button layout. The top red bar represents where the title of the picker is displayed. Up and down arrows to scroll through the available options are placed where the green boxes are. The leftmost blue box is where the last item you selected is shown if the picker has multiple selectable items. The center blue box is the item you are currently selecting. The white box will either be the next selectable item in the list or the button to confirm your selection. Development Interface class Picker extends Toybox.WatchUi.View { // Constructor // @param [Dictionary] options @see Picker#setOptions function initialize( options ); // Set the options for the Picker. // @param [Dictionary] options the options for the Picker // @option options [Drawable] title the title for the Picker. Required. // @option options [Array] pattern an Array of [Object] for the Picker to display. If the Array entry is a PickerFactory then it is presented to the user to make a choice. If it is a Drawable then it is display only. Required. // @option options [Array] defaults an Array of [Number] indicating the starting index for each entry in pattern. Optional. // @option options [Drawable] nextArrow a custom next icon for the Picker. Optional. // @option options [Drawable] previousArrow a custom previous icon for the Picker. Optional. // @option options [Drawable] confirm a custom confirm icon for the Picker. Optional. function setOptions( options ); } class PickerDelegate { // Handle a confirm event from a [Picker] // @param [Array] values The chosen values from the Picker. For [Drawable] entries, null will be returned for that value. function onAccept( values ); // Handle a cancel event from a [Picker] function onCancel(); } class PickerFactory { // Generate a Drawable instance for a given item // @param [Number] item Item index // @param [Boolean] isSelected true if the current item is the selected item, false otherwise // @return [Drawable] object to be rendered function getDrawable( item, isSelected ); // Return a representative value for this item // @param [Number] item Item index // @return [Object] Representative item for the given index function getValue( item ); // Get the number of items in the factory // @return [Number] number of items in the factory function getSize(); } Number Picker - DEPRECATED To allow the user to pick or adjust numerical data, the number picker widget is your best bet. The number picker widget allows for editing or adjusting of common numerical types. Here’s an example of number picker use enum { NUMBER_PICKER_DISTANCE, // A Float in meters NUMBER_PICKER_TIME, // A Duration NUMBER_PICKER_TIME_MIN_SEC, // A Duration NUMBER_PICKER_TIME_OF_DAY, // A Duration representing the number of seconds since midnight NUMBER_PICKER_WEIGHT, // A Float in kilograms NUMBER_PICKER_HEIGHT, // A Float in meters NUMBER_PICKER_CALORIES, // A Number NUMBER_PICKER_BIRTH_YEAR // A Number } class NumberPicker { // Constructor // @param mode An enum value of type NUMBER_PICKER_* // @param initialValue The initial value for the Number Picker, type // depends on mode function initialize( mode, initialValue ); } class NumberPickerDelegate { // When a number is chosen, onNumberPicked() is called, passing the // chosen value. // @param value The chosen number, type depends on the NumberPicker mode function onNumberPicked( value ); } Confirmation Dialog The confirmation dialog provides a simple yes/no dialog. This is useful when presenting a simple selection. enum { CONFIRM_NO, CONFIRM_YES } class Confirmation { // Constructor // @param [String] message A textual confirmation message function initialize( message ); } class ConfirmationDelegate { // When a response is chosen, onResponse() is called, passing // the response of CONFIRM_NO or CONFIRM_YES // @param response The response of the confirmation of CONFIRM_NO or CONFIRM_YES function onResponse( response ); } Progress Bar The progress dialog gives a standard wait dialog. It has two modes—one that shows the completion of some process, and a second that acts a wait timer displaying an indeterminate amount of progress. The look and feel of the progress bar will be device-specific. class ProgressBar { // Constructor // @param [String] displayString The string to display on the progress bar view // @param [Float] startValue The initial value for the progress bar (0-100), null for "busy" function initialize( displayString, startValue ); // Use setProgress() to set the value of the progress bar. // @param [Float] progressValue The value for the progress bar (0-100), null for "busy" function setProgress( progressValue ); // Use setDisplayString() to set the string displayed on the progress bar view. // @param [String] displayString The string to display on the progress bar view function setDisplayString( displayString ); }
https://w.atwiki.jp/2chshotbowwiki/pages/18.html
Agni Ignis Agni Ignis #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (bdzhvls.png)Agni Ignis is a large Colosseum located in the northeastern corner of the map. It can be entered by using the obliterated wall at the South-Eastern section of the Colosseum. Agni Ignis is latin for fire of Agni ; Agni is the Hindu god of fire. The Hindi (language spoken by vast majority of Hindus) pronunciation of Agni is "uh-guh-nee", although many English-speaking MineZ players say "ahg-nee". General Info 座標 (3500, -3500) Area Type Colosseum Number of Buildings 32 ゾンビの湧き率 High - Zombie Spawners Number of Chests 46 墓(苔石) None General Resources 水源 ✔ 作業台 ✔ 農場 X ポーション台 ✔ Civilian Loot Common Chests X Uncommon Chests X Food Loot Common Chests X Uncommon Chests 5 Rare Chests X Potion Loot Common Chests X Uncommon Chests X Rare Chests 2 Tool Loot Common Chests X Uncommon Chests X Military Loot Common Chests X Uncommon Chests X Rare Chests 5 Epic Chests 27 Mythic Chests 3 Room Loot Common Chests X Uncommon Chests X Rare Chests X Dungeon Loot In Chests 4 Out Chests X Legendary Dispenser X Elite Dispenser X ContentsLoot ChestsTravel Advisory/WarningsTrivia**Loot Chests(top) Top of Outer Ring (Stalls)5 food_uncommon First Outermost Ring (Houses)5 mil_rare Second Outermost Ring27 mil_epic 3 mil_mythic 2 pots_rare Secret Room 4 dungeon_in 観光時の助言と注意(top) Food chests in the stalls and, as this place has many crafting tables you may be able to craft cookies or bread if neccessary. Along with the houses, there s one Nether-themed house that requires a button to enter. It contains 2 pots_rare which can really help you in here. Agni Ignis is the largest above-ground structure in the MineZ world. It used to be one of the most dangerous, but after the Secret Update the amount of zombie spawners was severely reduced and the pigmen spawners were removed entirely. Plenty of gear supports a good size group, making it a great place to bring your clan. Simoon s Shrine is nearby, along with Treetops Shelter and Meteor Crater. There is a house with pressure plate labelled "Wudalfs magic Shop". Attempting to enter will shoot a random, being harming, poison, or slowness potion at you and spawn a zombie to attack you. Bandits are rare but do come at times, but when they do, be prepared, they are often equipped with high-end equipment and can occasionally be in very large numbers. Gearing here for a while is quite viable since after the Secret Update, Agni Ignis is almost on the safe side of locations in the world. The four zombie pigmen spawners that were occupying the center had been removed as part of the August 15th update. There is a house with a wooden pressure plate, which once an item is thrown onto it or shot with an arrow will open a piston door revealing a basement with five buttons, mentioned above. Pressing "3" will open a second piston door on the opposite wall of the buttons. In this room there are 4 dungeon_in chests and two more pressure plates. When items are thrown on these it opens a piston door to a small passage with a stone button at the back wall that when clicked teleports you to the middle of Agni Ignis. Trivia(top) The Symbols on the Agni Ignis statues are Fire, Earth, Water, and Air. In one of the buildings there is a note left from a survivor mentioning a gift left for you near a head(s). Though there are no chests or any kind of loot on top of the heads at Agni Ignis, the sign may refer to the chest on top of the Statue of Agni. In Lord Airel s Brewery there is a sign that reads "The vault has been moved somewhere... dark and meaty". It is thought that this is about Simoon s Shrine. The elemental towers in the middle of the stadium have signs that read "Fire Granted Power", "Fire Brought Destruction", "Air Granted Freedom", "Air Brought Instability", "Water Granted Life", "Water Brought Death", "Earth Granted Stability" and "Earth Brought Sickness". There is a sign in the Hogs Head Bar that reminds you the code is "3", referring to the house with the basement and lore book.
https://w.atwiki.jp/elvis/pages/2015.html
Rapunzel La Galera?Francesc Bofill Jack and the Beanstalk/Juan Y Los Frijoles Magicos Juan Y Los Frijoles Magicos (Bilingual Fairy Tales) Chronicle Books Llc (Juv)?Marta MataFrancesc BofillArnal BallesterAlis Alejandro Fin De Siecle Architecture in Barcelona Gustavo Gili?Ignasi Sola-Morales Rubio?Ignasi De Sola-Morales?Eugeni Bofill?Francesc Morera?Roser Puigdefabregas? Jack and the Beanstalk/Juan Y Los Frijoles Magicos Juan Y Los Frijoles Magicos (Bilingual Fairy Tales) Chronicle Books Llc (Juv)?Marta MataFrancesc BofillArnal BallesterAlis Alejandro Rapunzel / Rapunzel (Bilingual Fairy Tales) Chronicle Books Llc (Juv)?Francesc BofillJacob GrimmWilhelm GrimmJoma? Rapunzel / Rapunzel (Bilingual Fairy Tales) Chronicle Books Llc (Juv)?Francesc BofillJacob GrimmWilhelm GrimmJoma? Los Guisantes Maravillososo (Cuentos Populares E7) Lectorum Pubns Inc (J)?Francesc BofillConxita Isart?
https://w.atwiki.jp/dow2jpmodwiki/pages/108.html
9125986Show them our might! 9125987They are loud. We are strong! 9125988That one - with the rifle. 9125989The humans think themselves safe behind there. Such foolishness. 9125990We know how to fight through cover. 9125991That is formidable cover… 9125992They have chosen their spot well. 9125993They are fierce but weak! 9125994They are vile! 9125995Let the storm of blades tear the Tyranids asunder. 9125996Press our attack! 9125997Their cover cannot withstand the Eldar! 9125998That is considerable cover… 9125999The Tyranids have cover against us! 9126000Eliminate them! 9126001Punish them for every bit of lead they spit! 9126002Target the heavy bolters! 9126003They are still mere humans with guns… 9126004Destroy them! 9126005Quench their fires! 9126006Snuff them out! 9126007Stop their missile fire! 9126008Do not let them strike you! 9126009Chaos seeks cover from us! 9126010Target them, cover or no! 9126011They have considerable cover! 9126012Strike them, by the piping! 9126013They are by the plants! 9126014There -- at the rocks! 9126015Face them at the rocks! 9126016Leave them to rot in these ruins! 9126017Engage them by the ruins! 9126018Sandbags are little matter! Strike! 9126019There -- by the wall! 9126020Eliminate those at the wall! 9126021Do not make yourselves easy targets. 9126022To shelter, that we may strike back! 9126023Take shelter and return fire. 9126024To cover, such as it is. 9126025Use whatever cover you can. 9126026As the hawk in the sky, we swoop from perch to perch. 9126027To your destination. 9126028We dare not pause or dally. The Craftworld has need of us. 9126029I advance. 9126030Consider it smashed. 9126031Around the building. 9126032This wall is in our way. 9126033Let no wall stand between us and our targets. 9126034Circumvent these ruins, that our weapons may strike true. 9126035Around the pipe. 9126036Get past the brush. 9126037To war! To war! To war! 9126038Move! 9126039Make haste! 9126040Keep at a distance, Eldar! 9126041Isha and Eldanesh! 9126042The Orks are shooting at us! 9126043Always so angry, these Orks. 9126044They have closed for melee. 9126045We are burned by Ork fires! 9126046The Orks have established a firing point! 9126047Their emplacement has us targeted! 9126048Taking fire! 9126049The Orks are firing on us! 9126050Orks are shooting! 9126051Chainswords cut us! 9126052Humans with bolters! 9126053Under bolter fire! 9126054Space Marines and their guns. 9126055Human sentry guns! 9126056Be wary! They have a sniper! 9126057Under Space Marine fire! 9126058They fire upon us again… 9126059They are like razors! 9126060We are beset by vermin! 9126061Beware the Warp Blast! 9126062Curse the Tyranid plasma! 9126063It snares us from the shadows! 9126064Our bodies are cut! 9126065Their claws are like swords! 9126066They are shooting at us! 9126067They assault at range… 9126068This is a horrid engagement… 9126069Bolters, of course. 9126070Humans and their bolters… 9126071Bolters on our left! 9126072Bolter fire -- to our right! 9126073Heavy bolters on our left. 9126074Heavy bolters, look right! 9126075They have plasma guns! 9126076We are taking plasma fire! 9126077They hack at us! 9126078The fires of Chaos are upon us! 9126079We are burned! 9126080They are launching grenades! 9126081Taking fire from the Chaos units! 9126082We are under fire! 9126083Foul agents of Chaos! To our left! 9126084Look left -- they attack! 9126085Under fire from the left. 9126086They strike from the right! 9126087Eyes to the right! 9126088Under fire from the right. 9126089They are behind us! 9126090Shoot us in the back, will you? 9126091Behold the ranks of Chaos… 9126092The foul forces of Chaos are in sight. 9126093We make common cause with these degenerates? 9126094I trust the Seer Council has a reason to make common cause with the forces of Chaos. 9126095Shrine destroyed. We have dealt a fine blow. 9126096This node is vulnerable anew. 9126097One less generator feeds our enemies. 9126098Another wasted soul dispensed with. 9126099None shall withstand Eldar might. 9126100You are bettered by death, you waste. 9126101Let all your kind hear your screams. 9126102We are under attack from Chaotic units! 9126103The daemonic infantry wages its war. 9126104Chaos Space Marines have us here! 9126105Beware the plague-bearers! 9126106We are victims of the most foul foe! 9126107Their tank is upon us! 9126108Sorcerer! He attacks! 9126109The Plague Champion is here! 9126110The Chaos Lord comes for us! 9126111Ork looters abound! 9126112Ork shooters! 9126113The Orks assail! 9126114Crude greenskins with bombs! 9126115Ork rocket fire! 9126116What profanity is this? An Ork psyker? 9126117The Ork tank lumbers forth! 9126118The Ork truck afield! 9126119Watch for that mechanical Ork and his contraptions! 9126120The Kommando has us targeted. 9126121We have the Ork warboss attention. 9126122The humans persist, pitiful. 9126123Damnable human guns! 9126124The human has psychic might! 9126125Space Marines engage us. 9126126They strike like the hammer of Vaul! 9126127Beware the Dreadnought s deadly grasp! 9126128The Techmarine attacks… 9126129A human tank -- scarcely more advanced than an Ork contraption. 9126130Their Force Commander has made his attack… 9126131Genestealers! Spare no defense! 9126132We are plagued by Tyranids! 9126133Beware the mines! 9126134Warrior vermin assault us! 9126135Carnifex! 9126136Beware the yawning maw of Chaos! 9126137Your treason is at an end! 9126138Such power, wasted on madness! 9126139Your sickness has but one cure, and I shall deliver it. 9126140Not so high! Not so mighty! 9126141Your xeno sorceries cannot save you, Eldar. 9126142Stand your ground, if you can fathom how! 9126143You shall not escape. 9126144Let your corpse serve as a warning to all your kind. 9126145Little more than a learned brute. 9126146I have wisdom! Not fear! 9126147You shall be caught and slain! 9126148Kill the Ravener! 9126149I shall secure the node. 9126150Power Node acquired! Well done. 9126151I see it. The Requisition Point shall be ours. 9126152This Requisition Point is in Space Marine hands now. 9126153Can there be honor in using turncoat allies? 9126154The Dark Gods war on the same enemies as we do. 9126155I have sighted a Chaos Sorcerer. 9126156That… is a Lord of Chaos. 9126157The insane zealots of the Dark Gods… 9126158This power node is ready to be secured for the Imperium! 9126159Generator destroyed. 9126160That foul shrine has been stamped out. 9126161The Chaos Lord comes for me! 9126162Yes, Sorcerer! It is time! 9126163Your sickness will never infect me, traitor! 9126164Come, then, Farseer! 9126165You have found your equal, Warlock! 9126166This Warp Spider wants a fight… 9126167The Ork Kommando strikes! 9126168Is this the finest your lot has to offer? 9126169Show me what passes for Ork cunning. 9126170The Hive Tyrant strikes against me! 9126171Come, beast, if we must. 9126172Foul thing -- I shall triumph! 9126173Your forces obey you. 9126174Your units fulfill your command. 9126175Your might is not so great. 9126176It cannot be done. 9126177No more. Fight on with what the Gods have given you. 9126178You control all you may. 9126179Your power is all but spent. 9126180You lack sufficient power. 9126181You must harness more power. 9126182Requisition insufficient. 9126183No. You need more Requisition. 9126184You lack requisition, worm. 9126185No. You need more. 9126186You are not prepared for that. 9126187Muster your faculties first. 9126188Your ALLIES have won a Victory Point. 9126189You let allies conquer Victory Points for you. 9126190You are losing us a Victory Point! 9126191If that Victory Point is lost…! 9126192The enemy has taken a Victory Point! 9126193Can you not hold a Victory Point? 9126194Your allies have captured a Power Node. 9126195Allies have taken a Power Node. 9126196Do not lose us that Power Node. 9126197A Power Node is in jeopardy! 9126198They have taken your Power Node! 9126199You have lost us a Power Node. 9126200Your allies have claimed a Requisition Point. 9126201A new Requisition Point claimed by your allies. 9126202A Requisition Point is slipping away. 9126203Do not lose your Requisition Point. 9126204You have lost us a Requisition Point! 9126205You have cost us a requisition point, worm! 9126206This failure shall not be soon forgotten. 9126207The Dark Gods see your defeat. 9126208You. Have. Failed. 9126209Defeat is not the Way of Chaos. 9126210Chaos vanquishes all. 9126211Victory was inevitable. 9126212You. Have. Triumphed. 9126213You have pleased us. 9126214Capture maneuver halted. 9126215You leave a point unsecured. 9126216Upgrade interrupted. 9126217He has no need of that now. 9126218An ally s champion has slain five enemies. 9126219An ally s champion has slain ten enemies. 9126220An ally s champion has slain fiften enemies. 9126221An ally s champion has slain twenty enemies. 9126222An ally s champion has slain twenty-five enemies. 9126223An enemy s champion has slain five enemies. 9126224An enemy s champion has slain ten enemies. 9126225An enemy s champion has slain fifteen enemies. 9126226An enemy s champion has slain twenty enemies. 9126227An enemy s champion has slain twenty-five enemies. 9126228Our Chaos Lord has slain five enemies. 9126229Our Chaos Lord has slain ten enemies. 9126230Our Chaos Lord has slain fifteen enemies. 9126231Our Chaos Lord has slain twenty enemies. 9126232Our Chaos Lord has slain twenty-five enemies. 9126233Our Sorcerer has slain five enemies. 9126234Our Sorcerer has slain ten enemies. 9126235Our Sorcerer has slain fifteen enemies. 9126236Our Sorcerer has slain twenty enemies. 9126237Our Sorcerer has slain twenty-five enemies. 9126238Our Plague Champion has slain five enemies. 9126239Our Plague Champion has slain ten enemies. 9126240Our Plague Champion has slain fifteen enemies. 9126241Our Plague Champion has slain twenty enemies. 9126242Our Plague Champion has slain twenty-five enemies. 9126243Our Chaos Lord has reached Level Two. 9126244Our Chaos Lord has reached Level Three. 9126245Our Chaos Lord has reached Level Four. 9126246Our Chaos Lord has reached Level Five. 9126247Our Chaos Lord has reached Level Six. 9126248Our Chaos Lord has reached Level Seven. 9126249Our Chaos Lord has reached Level Eight. 9126250Our Chaos Lord has reached Level Nine. 9126251Our Chaos Lord has reached Level Ten. 9126252Our Sorcerer has reached Level Two. 9126253Our Sorcerer has reached Level Three. 9126254Our Sorcerer has reached Level Four. 9126255Our Sorcerer has reached Level Five. 9126256Our Sorcerer has reached Level Six. 9126257Our Sorcerer has reached Level Seven. 9126258Our Sorcerer has reached Level Eight. 9126259Our Sorcerer has reached Level Nine. 9126260Our Sorcerer has reached Level Ten. 9126261Our Plague Champion has reached Level Two. 9126262Our Plague Champion has reached Level Three. 9126263Our Plague Champion has reached Level Four. 9126264Our Plague Champion has reached Level Five. 9126265Our Plague Champion has reached Level Six. 9126266Our Plague Champion has reached Level Seven. 9126267Our Plague Champion has reached Level Eight. 9126268Our Plague Champion has reached Level Nine. 9126269Our Plague Champion has reached Level Ten. 9126270Those who resist the Dark Gods are blind! 9126271Blood for the Blood God! 9126272Bear forth the plagues of Chaos! 9126273Behold and despair! 9126274Open wide the Abyss of Chaos! 9126275Come forth and be bathed in fire! 9126276We summon all the kin of Chaos! 9126277Nurgle s taint shall shroud this world! 9126278For Khorne! To battle! 9126279Death is no escape! Make war! 9126280One of our generators is under attack! 9126281The enemy seeks to destroy one of your generators. 9126282An ally s Generator is taking damage. 9126283Your ally s Generator is under attack! 9126284The enemy wishes to deactivate one of our power nodes. 9126285Hostile forces assail a power node! 9126286The enemy attacks a chaos shrine! 9126287A shrine to the dark gods is under attack! 9126288The enemy attacks one of your structures. 9126289Your allies may lose a structure. 9126290Allied structure under attack. 9126291Did you not think to protect your vehicles?! 9126292Another vehicle lost! Feed more souls to the daemon forge! 9126293Even your great tank falls! 9126294Your predator is destroyed. 9126295Your Dreadnought escapes into death. 9126296Your Dreadnought found his demise. 9126297You have lost a generator. 9126298And from whence will you draw power now, fool? 9126299Power Node deactivated. 9126300You allow the enemy to deactivate your Power Nodes. 9126301That which you built, the enemy has destroyed. 9126302You have lost a structure. 9126303Your incompetence has cost the Dark Gods a shrine! 9126304You allow the enemy to topple your shrines! You shall pay for this carelessness! 9126305The only blood your Chaos Lord seems to spill is his own. 9126306Your Chaos Lord lays incapacitated. 9126307Your Sorcerer has fallen. 9126308Your Sorcerer has perished. 9126309The Plague Champion lays broken. 9126310Your Plague Champion seeks the reward of death too early. 9126311Your ally s Apothecary has fallen. 9126312Allied Techmarine has been defeated. 9126313The Loyalist Commander you call ally has fallen. 9126314Your ally s Warp Spider is undone. 9126315Your ally s Warlock writhes on the ground. How Delicious. 9126316The allied Farseer is defeated. 9126317Your pathetic ally s Hive Tyrant has fallen. 9126318Your ally s Lictor is incapacitated. 9126319Your ally s Ravener has been defeated. 9126320Allied Kommando defeated. 9126321Allied Mekboy has been incapacitated. 9126322Allied Warboss lays beaten on the field. 9126323Your ally s Chaos Lord fails us. 9126324The ally s Sorcerer proved weak. 9126325Your ally s Plague Champion is neutralized. 9126326An enemy Apothecary has met his deserved fate. 9126327The enemy s Techmarine has come to ruin. 9126328An enemy Force Commander has fallen. 9126329A loathsome Warp Spider Exarch readies to feed Slaanesh. 9126330The Warlock opposing our cause has been crushed. 9126331The Farseer of the Eldar failed to see her doom. 9126332The Hive Tyrant is beaten. 9126333An enemy Lictor has fallen. 9126334Ravener defeated. 9126335That Kommando shall hide no longer. 9126336An enemy Mekboy has returned to the scrap heap. 9126337Their Warboss is not so fierce now. 9126338The Chaos Lord who opposed us has been ground to a pulp. 9126339A hostile Sorcerer must now explain his failings to Tzeentch. 9126340The Plague Champion who vexed us has met his end. 9126341Call now upon the unholy power of the Chaos Gods! 9126342Our temple s dark majesty grows with our power! 9126343Let the Chaos Legions march from the Eye of Terror! 9126344Here is a splendid cathedral of pain and blood worthy of a Black Crusade! 9126345We have only five points remaining. 9126346We have only ten points remaining. 9126347We have only twenty-five points remaining. 9126348We have only fifty points remaining. 9126349We have seventy-five points remaining. 9126350We have one hundred points remaining. 9126351We have one hundred and fifty points remaining. 9126352We have two hundred points remaining. 9126353We have two hundred and fifty points remaining. 9126354The enemy has only five points remaining. 9126355The enemy has only ten points remaining. 9126356The enemy has only twenty-five points remaining. 9126357The enemy has only fifty points remaining. 9126358The enemy has seventy-five points remaining. 9126359The enemy has one hundred points remaining. 9126360The enemy has one hundred and fifty points remaining. 9126361The enemy has two hundred points remaining. 9126362The enemy has two hundred and fifty points remaining. 9126363Chaos has the upper hand. 9126364We have the advantage. 9126365We may yet triumph today. 9126366We have the advantage, for now. 9126367Our domination draws near! 9126368You may have won us this day. 9126369You are failing your gods. 9126370This is not the victory you promised us. 9126371You give ground to the enemy! Fight harder! 9126372You may fail us this day… 9126373DO NOT FAIL US! 9126374You have little hope. 9126375An ally s Apothecary has been returned to his base. 9126376An ally s Force Commander has been returned to his base. 9126377An ally s Techmarine has been returned to his base. 9126378An ally s Warlock has been returned to his base. 9126379An ally s Warp Spider has been returned to his base. 9126380An ally s Farseer has been returned to her base. 9126381An ally s Warboss has been returned to its base. 9126382An ally s Mekboy has been returned to its base. 9126383An ally s Kommando has been returned to its base. 9126384An ally s Hive Tyrant has been returned to its base. 9126385An ally s Lictor has been returned to its base. 9126386An ally s Ravener has been returned to its base. 9126387An ally s Chaos Lord has been returned to his base. 9126388An ally s Plague Champion has been returned to his base. 9126389An ally s Sorcerer has been returned to his base. 9126390An ally s Apothecary has been revived. 9126391An ally s Force Commander has been revived. 9126392An ally s Techmarine has been revived. 9126393An ally s Warlock has been revived. 9126394An ally s Warp Spider has been revived. 9126395An ally s Farseer has been revived. 9126396An ally s Warboss has been revived. 9126397An ally s Mekboy has been revived. 9126398An ally s Kommando has been revived. 9126399An ally s Hive Tyrant has been revived. 9126400An ally s Lictor has been revived. 9126401An ally s Ravener has been revived. 9126402An ally s Chaos Lord has been revived. 9126403An ally s Plague Champion has been revived. 9126404An ally s Sorcerer has been revived. 9126405Yes! Bring forth more servants of the Dark Gods! 9126406Fresh warriors dispatched. 9126407Bloodletters shall come. 9126408Summon the Heretics! 9126409Come, warriors of Chaos! To war! 9126410Let more join the Eternal War! 9126411Bring forth the Plague bearers of Nurgle! 9126412Your Chaos Lord stands to fight again. 9126413The Plague Champion s body shall fight on. 9126414Sorcerer, arise and serve! 9126415Prepare the sword of daemons! 9126416Make ready to draw the Lightning Claws. 9126417Ready the maul of Chaos. 9126418Etch the Runes of Blood! 9126419Powering the Dark Halo. 9126420The gift of daemonic countenance shall be yours! 9126421Forge the armor of Khorne! 9126422Ready yourself for the Brass Mantle… 9126423Brace for the Harness of Rage. 9126424Draw the weapons of Sorcery and pain. 9126425Await your staff, Sorcerer… 9126426Fire the bellows of the daemon forge! 9126427Make ready the sacrifices! Loose the chains! 9126428Let the souls of the innocent gild the armor of terror! 9126429Ready the incantations and prepare to master the Warp! 9126430You shall dominate the weak! 9126431Draw forth the poisoned blade 9126432Ready the fist that shall crush all life! 9126433The digestive juices of Nurgle himself shall be your weapon! 9126434More! Fill the armor with every plague and pestilence! 9126435Prepare the infection! Let the nurglings feast! 9126436Let flesh run like pus! 9126437Weapons for the slaves of heresy! 9126438Heretics, prepare for plasma guns. 9126439Who among you shall rise? 9126440Let your enemy s fear hide you from their eyes. 9126441Draw forth your chainblades! 9126442Ready the searing plasma to burn the galaxy! 9126443Ready flamers… 9126444Who arises from these ranks? 9126445Prepare the autocannons! 9126446Ready lascannons! 9126447Bloodletters, prepare to face armor! 9126448Step forth and be recognized! 9126449Let us augment this tomb… 9126450Loading missile launchers. 9126451Steel within and fire without! 9126457Sigil of the Watchman 9126458Relic 9126459Enhances Force Dome 9126462When erecting a Force Dome, any unit that has the stench of Chaos will take damage and be unable to see. 9126463Warp Crown 9126466No control over teleport location 9126469This hood forms a field of warp energies about the Librarian. When under close combat attack, this field often sends attackers through the Warp, teleporting them away a short distance. 9126498Comes with jump pack effective at closing distances. Additional upgrades include the Blind Grenade and Melta Bombs. 9126499Assault Squad 9126500Assault Squad 9126501Space Marine Heavy Infantry 9126502Jumping heavy melee squad 9126505Blood Ravens Techmarine 9126506In the name of the Emperor! 9126507Blood Ravens Techmarine 9126508Techmarine 9126509Techmarine 9126510Assault Marine 9126515Rites of Repair 9126516Repair damage done to an allied vehicle, walker, generator or turret. 9126517Repair damage done to an allied vehicle, walker, generator or turret. 9126518Click and target allied vehicle 9126522Staff of Aeons 9126524Enhances Veil of Time 9126526Using the relic, the Librarian s Veil of Time not only accelerates his allies actions, but suppresses enemies caught in the field. 9126531Tome of Time 9126532Psychic Tome 9126538Using this ancient tome, the Librarian may lift the Veil of Time itself, allowing his allies to move and act far faster than their enemies. 9126540Techmarine s Razorback 9126545Tome of Quickening 9126549In these pages, lies the secrets of slipping through the time stream, greatly Quickening the Librarian s movements. 9126551Blade of Displacement 9126553Knockback and damage enemies when moving 9126557This relic allows a Librarian making use of Quickening to project a distortion field that knocks back and damages any enemies he passes near. 9126559We bring ruination. 9126560Naught shall remain. 9126561We are destruction made manifest. 9126562For the Blood God! 9126563Every death glorifies Khorne! 9126564Your faith has been found wanting! 9126565They will beg for mercy as we run them down. 9126566Kill them all! 9126567Grant him the release of death. 9126568Predator against Predator! 9126569Such delicate things. 9126570Attacking Eldar. 9126571Spill Warp Spider blood! 9126572Let us trample their god! 9126573Such wispy things are no match for us. 9126574Break its legs and crush its skull! 9126575Perish, Eldar, perish. 9126576There will be nothing left to bury. 9126577Bring it crashing to earth! 9126578Grind it to shards! 9126579Crush the Greenskin! 9126580All Greenskins shall die! 9126581Put a shell through their Dreadnought! 9126582Smear them across the field! 9126583More to kill! More! 9126584Kill the Orks before their rockets can fire! 9126585Engaging Ork tank. To dark glory! 9126586Smash that pitiful contraption! 9126587Kill the Loyalists! 9126588Victory for Chaos! 9126589Ten thousand years of war! 9126590Make paste of those whelps! 9126591Your armor will crumple! 9126592A gift for the revered ancient. 9126593Yes! Let us see how they stand against daemon armor! 9126594Wipe them out! 9126595Grind the xenos beneath our treads! 9126596Genestealers targeted. 9126597Listen to them die. 9126598To the hunt! 9126599Treacherous slimy things. 9126600Die! Every one! 9126601Gore them on our spiked hull! 9126602A fine target! 9126603We shall triumph. 9126604After a thousand battles, one sees only death. 9126605Just take us into the thick of it. 9126606Kill anything that moves! 9126607I die in my armor, as all should. 9126608Yes my lord. 9126609We shall crush any opposition! 9126610Understood! 9126611Acknowledged! 9126612We are ready for new orders. 9126613Our task is complete. 9126614Ready, my lord. 9126615We grow mightier still! 9126616The Blood God smiles upon us! 9126617We are unstoppable! 9126618The march of Chaos is unrelenting. 9126619Predator on the move. 9126620Let them try to stop us! 9126621On our way, lord. 9126622Proceeding! 9126623Moving now! 9126624Chaos treads the ground. 9126625Shifting our position. 9126626Altering position. 9126627The armored fist of Chaos! 9126628We are the crushing might of Chaos. 9126629We will grind bones and steel alike. 9126630Chaos frees machine and mind alike. 9126631Predator here! 9126632Let the Galaxy Burn! 9126633Point us at the enemy! 9126634Ready for slaughter. 9126635Daemon and steel endure. 9126636Vengeance shall be ours! 9126637Keep us moving. 9126638Who dies next? 9126639Requisition Point ahead. 9126640Victory Point in sight. 9126641Power Node located. 9126642The enemy is here! Let the battle commence! 9126643I see targets aplenty, my lord. 9126644Enemies ahead. Loose us into battle! 9126645Enemy detected. 9126646Enemies capable of piercing our armor -- we will kill them first. 9126647A worthy foe at last. 9126648A war band seeks to usurp our place. 9126649The Legions fight each other this day! Excellent! 9126650We see Eldar, Dark Gods. 9126651There are Eldar to kill! 9126652Orks, begging for death. 9126653Greenskins. 9126654Loyalists in sight! Ready to fire! 9126655Our blind brothers are here. 9126656Tyranids, I am certain of it. 9126657Hive beasts let us trample them. 9126658Only for a moment! 9126659From here we will kill them all! 9126660We leave only ruination. 9126661In pieces. 9126662Garrisoned target annihilated. 9126663Structure has been obliterated. 9126664Structure is destroyed! 9126665Node deactivated! We need a new target! 9126666Generator is scrap! 9126667Death rides with us! 9126668We will scour this planet of all life! 9126669No mercy! No forgiveness! 9126670Let their blood serve where their faith could not. 9126671Ours shall be the only voices to exalt the Dark Gods! 9126672Eldar bones snap under our treads! 9126673Eldar target demolished. 9126674Shattered the Eldar target. 9126675We are awash in Ork blood! 9126676Ork target pulverized. 9126677Greenskin destroyed! 9126678Now they see the lies of the False Emperor! 9126679No loyalist may stand against Chaos Armor! 9126680Another victory in our eternal war! 9126681Kill all Tyranids! 9126682Target crushed. 9126683It has taken its last step! 9126684Their weapons fall silent for lack of gunners! 9126685Heavy weapons eliminated! 9126686Another machine spirit slain! 9126687None can stand against our armor of hatred! 9126688Predator is under attack. 9126689They seek their deaths! Oblige them! 9126690The sound of jealousy upon our armor. 9126691Worse things have failed to pierce us. 9126692Hear the feeble clatter on our armor! 9126693We are under attack. 9126694Surrender all hope, fools! You shall never pierce this armor! 9126695We are targeted. 9126696Predator sustaining damage. 9126697This machine must not go to waste! 9126698They wish to open us with missiles. 9126699That was a missile hit! 9126700Their weapons strike true! 9126701Kill them before they do any actual damage! Kill them! 9126702Blacken our armor! We will prevail! 9126703Chaos forces assail us. 9126704You will earn only death from us, brother! 9126705They dare test their faith against our steel! 9126706Knock all you like, whelps. 9126707Havocs firing on us! 9126708The Predator knows no disease! 9126709Daemons strike at us! 9126710Yes! The duel of hate against hate! 9126711The Eldar seek their deaths. 9126712Eldar blood will feed our treads! 9126713Our daemon armor runs like wax before such heat! 9126714Banshees attacking. 9126715Wraithbone shall crack and snap! 9126716Insufficient, Eldar. Try harder! 9126717Eldar weapons team! Return fire! 9126718Come falcon! Speed will not save you! 9126719A proper challenge at last, Eldar! 9126720They seek to get inside. 9126721Orks attacking! To the slaughter! 9126722They want to plunder us for parts. 9126723Impale those Orks on the Predator s spikes! 9126724Ah! That Greenskin has earned our attention! 9126725A clash of giants! 9126726Loyalists strike at us! The Predator hungers for their blood! 9126727Our brothers seek glory! They will find only death! 9126728Your armor will fail before ours! 9126729Death to the False Emperor! 9126730Terminators engaging! To battle! 9126731Your true death has found you, lickspittle! 9126732Loyalist Predator attacking! It shall suffer the wages of blindness! 9126733Tyranid spore mines infest this area! 9126734Tyranid Warriors test themselves against us. 9126735The Carnifex strikes! Sear its flesh! Spill its innards! 9126736The Predator is among you. Steer it toward its prey. 9126737This world shall burn, like a thousand others we have seen. 9126738We are the armored fist of Chaos. 9126739For ten thousand years, we have crushed all who opposed the Dark Gods! 9126740Let us test these improvements in battle! 9126741The Dark Gods reward us with greater weapons! 9126742We shall turn back all blows. 9126743Lascannons charged. This planet shall burn! 9126744Of what use is a Predator that can no longer kill!? 9126745The Dark Gods punish us! Our weapons are cold and dead! 9126746We are immobilized! 9126747Move! Move you accursed thing! 9126748The Empyreal Abyss opens! 9126749We shall be swallowed along with the rest! 9126750Eldar witchery fills the air! 9126751The Greenskins call a shower of rock and metal upon us! 9126752Loyalist orbital artillery! 9126753The cowards strike from orbit! 9126754The xenos poison the soil! 9126755Ours is the darker faith! 9126756I will rip that bolter from your dead hands! 9126757They are no match for us! 9126758All firepower and no will! 9126759Silence those heavy bolters! 9126760Kill those heavy gunners! 9126761Khorne wants YOUR blood this day!! 9126762Halt their plasma fire! 9126763The eternal war ends for you, brother! 9126764We are the warriors of Chaos! We bathe in fire! 9126765Serve us, or roast in your own flames -- choose. 9126766Destroy the missile launchers! 9126767I will kill him with his own chainblade! 9126768The roar of your sword cannot mask your fear! 9126769The lascannon is our target! 9126770Eliminate that lascannon! 9126771Fire! Drive them out! 9126772Cower! You are no servants of the Dark Gods! 9126773Continue firing! We channel the hate of the Dark Gods toward their lesser servants! 9126774Make that their tombs! 9126775Target your fire by the barrel! 9126776There! By the pipes! Fire! 9126777Those plants cannot hide your failings, brothers! 9126778Paint the rocks in their blood! For Khorne! 9126779By the rocks! Fire! Fire! 9126780In the ruins! Give them their death! 9126781Send death into those sandbags! 9126782Splatter that wall with their blood! 9126783After ten thousand wars, you will die against that pitiful wall! 9126784Fell their feeble Guardians! 9126785To the Warp with the puny Eldar! 9126786Eldar, you shall perish! 9126787The Prince of Excess awaits you, xenos! 9126788Banshees be silent! 9126789Your leaping will not save you, Banshees! 9126790All Eldar shall feed Slaanesh! 9126791Crush them! Before they can teleport! 9126792Kill the Warp Spiders! 9126793Do not them slip away! 9126794I have killed a thousand of your kind, Ranger! 9126795Destroy that Eldar cannon! 9126796Smash that xenos platform! 9126797Eliminate it! 9126798You would use the Warp against us, Eldar? 9126799We must stop the wraiths! 9126800Do not let them persist! 9126801Keep firing! 9126802Harrow them with fire! 9126803We are the Warp storm come to harvest your souls! 9126804Eldar, by those barrels! 9126805By the pipes fire! 9126806Eldar in the foliage! Attack! 9126807Eldar by the rocks! 9126808Spill Eldar blood! 9126809Eldar amidst the ruins! 9126810They are in the ruins! 9126811There, at the wall! 9126812Bloody that wall! 9126813We shall despoil this world, as we have a thousand others! 9126814Eliminate those Ork shooters! 9126815Do not doubt! Keep on them! 9126816Orks! This is your death! 9126817Slay each and every Ork! 9126818Into them! Let Ork blood honor Khorne! 9126819All Greenskins shall die! 9126820Kill the one with big shooter first! 9126821Ork death guns! Let them earn their name! 9126822Kill the looters! 9126823Whole worlds have burned at my feet! No Ork flames will stop me! 9126824Feed the Orks their rockets! 9126825Orks with rocket launchers! Kill them all! 9126826Fire on them! Do not let up! 9126827Make them cower! 9126828Ork cowards! Pathetic weaklings! 9126829Blast that cover apart! 9126830Ork, by the barrel! 9126831They are near the pipes! 9126832Paint those plants with Ork blood! 9126833Orks amongst the rocks! 9126834Look to the rocks! Kill them! 9126835In the ruins! Attack! 9126836Drive the Greenskins from those ruins! 9126837There! By the wall! 9126838Orks at the wall! 9126839Death to the False Emperor! 9126840Suffer now, Imperial slaves! 9126841Loyal to the death? Show us! 9126842The soil shall drink Loyalist blood this day! 9126843Kill the slaves with heavy bolters first! 9126844We are the true agents of devastation! 9126845Wipe out that Devastator squad! 9126846They shall NEED such large guns for us! 9126847You fear the searing heat of plasma, brother! I can feel it! 9126848There! With the plasma gun. He dies first! 9126849The False Emperor s fire is weak! 9126850Your gun is not your strength, fool! 9126851Kill the initiates! The Loyalist chapters will grow no larger! 9126852Deploy Techmarine 9126853Deploy a Techmarine to repair disabled vehicles. 9126854Deploy a Techmarine to repair disabled vehicles. 9126855Deploy Techmarine 9126864When paired with the Tome of Quickening, this psychic hood allows the Librarian to passively trigger the Quickening when charging into combat or when severely wounded. 9126865Hood of Alacrius 9126866Techmarine s Razorback 9126867Techmarine s Razorback 9126868Techmarine s Razorback 9126869Vehicle 9126870Techmarine s Razorback 9126871Techmarine s Razorback 9126872Techmarine s Razorback 9126873Murder the coward sniper! 9126874You will never earn your power armor, stripling. 9126875Silence that loyalist missile launcher! 9126876No mercy! No forgiveness! 9126877Let us see whose chainblade spills more blood! 9126878Do not pause! Kill them first! 9126879Fear no Loyalist s sword, brothers! 9126880Fire on them! Blow them apart! 9126881Do not stop until they are dead! 9126882Go to ground, cowards! 9126883As Horus did at Istvaan! Let nothing survive! 9126884By the barrel! 9126885Look to the pipes! Slaughter them! 9126886The plants cannot protect them! 9126887Among the rocks! Kill them! 9126888Loyalists, by the rocks! 9126889Loyalists in the ruins. 9126890Sandbags are nothing! Fire! Fire! 9126891That wall is their last stand! 9126892Pile them up against that wall! 9126893The infestation shall dwindle this day. 9126894Slaughter the Tyranids! 9126895Crack its shell! 9126896We are the Legions of Chaos! No xenos can stop us! 9126897Kill the termagants! 9126898Rid this battlefield of Termagants! 9126899Destroy every one! Every! One! 9126900Do not be distracted! Slaughter them! 9126901Every xenos dies! 9126902Bleed, Genestealers! Die! 9126903Eliminate the xenos with venom cannons! 9126904The ground is slick in Tyranid ichor. 9126905Kill the lesser horror! 9126906Feed it your hate! 9126907Kill that beast! 9126908Fire on the xenos! 9126909Keep firing! No respite! 9126910The xenos have gone for cover! 9126911They cannot keep cover forever! 9126912Xenos by the barrels! 9126913They are by the pipes! 9126914Xenos in the greenery! 9126915Tyranids, by the rocks! Fire! 9126916Behind the rocks Tyranids. 9126917The ruins are infested with them! 9126918Drive them from the ruins and into their graves! 9126919They are at the wall! 9126920Tyranids behind that wall! 9126921We are blood for the Blood God! 9126922None who war for the Dark Gods need truly die! 9126923Vengeance and retribution! 9126924He was weak. 9126925His death means nothing to me! 9126926This day is bloody and glorious. 9126927Let them remember our hate. Infamy is always preferable to ignominy. 9126928There are enemies to kill and yet we wait! 9126929Stay alert! 9126930Do not DOUBT! Serve and slaughter without fear. 9126931We are ready to press on. 9126932We will not be sated until this world is ash. 9126933Worse things are yet to come. 9126934This shall be a temple to the Dark Gods, anointed in slaughter. 9126935Let us make use of this place! 9126936Return fire! 9126937We need cover! Move! 9126938The rocks will have to do! 9126939Move for the rocks! 9126940Head for the ruins! 9126941The ruins must do! 9126942Use that wall for cover! 9126943Move to the wall! 9126944We need cover use the plants! 9126945Head for those plants! 9126946Get to cover! 9126947That will do for cover. Go! 9126948Head for cover! 9126949Sandbags! Move it! 9126950Use the crates! 9126951To the barrel! 9126952Moving. 9126953Move up to that cover. 9126954Advancing. 9126955Come. We go to battle. 9126956Let us move. 9126957No rest for the eternal warriors. 9126958Moving up. 9126959Nearing the wall. 9126960To the wall. 9126961I head for the wall. 9126962Into the ruins. 9126963Moving into the ruins. 9126964Heading to the ruins. 9126965Move for the plants. 9126966Into the foliage. 9126967Use the brush. 9126968Make for the rocks. 9126969Go for the rocks. 9126970Head into the rocks. 9126971Moving toward the barrels. 9126972Moving now. 9126973To the pipes. 9126974Heading for the pipes. 9126975To the crates, yes. 9126976Sandbags, good. 9126977Forward, that we may spill Eldar blood! 9126978Get around this structure! Eldar await death at our hands! 9126979Beyond the wall! Feed them to Slaanesh! 9126980Move past the wall. There are Eldar to kill! 9126981No Orks shall escape us! 9126982Greenskins are near. Make ready to attack! 9126983Around the wall! Slaughter the Greenskins! 9126984Around the wall and kill everything beyond! 9126985You cannot escape, brothers! 9126986Loyalists just waiting for us over there! 9126987No wall will stop my reckoning! 9126988Move, get your targets, and attack! 9126989Xenos beyond the ruins! Move! 9126990Tyranids beyond the wall. 9126991Keep moving! Get those xenos! 9126992Around the rocks! Move! 9126993Go around it! 9126994Get around that pipe! Time to kill! 9126995Move around it! 9126996Nurgle take these plants! Move! 9126997Get around the plants… 9126998Around the ruins! Quickly! 9126999Get around them! Move! 9127000Make way for our wayward brothers. 9127001Clear a path! The armored fist of Chaos is here! 9127002Let the wretch through. 9127003Orks are plowing through here. 9127004Eldar, coming through! 9127005Keep your distance! 9127006Get clear of that Ork machine! 9127007Beware the spawn of Mars! 9127008Suffer not the wailing doom! 9127009Get clear! 9127010Its treads hunger for blood! 9127011The beast is moving! Watch its step! 9127012That will be your last hammer-blow, weakling! 9127013I will drive that through your skull! 9127014They seek to prove themselves the favored servants. 9127015Brother against Brother! As it has always been! 9127016We are taking bolter fire. 9127017Bolters, left side! 9127018Bolters, to the right! 9127019Heavy bolters firing on us! 9127020They fill the air with unholy fire! 9127021Heavy fire from the left! 9127022Heavy bolters! On the right! 9127023My vengeance shall burn even hotter! 9127024Plasma fire, coming at us! 9127025Missile fire! 9127026Come! Spill my blood if you can! 9127027Draw chainblades! 9127028Khorne smiles on us! 9127029Kill those havocs before they incinerate us all! 9127030They bathe us in fire! 9127031No flames can staunch my hate! 9127032Legion against Legion! 9127033The Dark Gods set their servants against each other. 9127034Pathetic! My hate is greater! 9127035They shoot from the left! 9127036They are on the left! 9127037From the left! 9127038To the right! 9127039They are shooting, look right! 9127040Right side! Enemy fire! Right side! 9127041Shoot us in the back, they will… 9127042They are behind us! 9127043Throw your little blades, Eldar! 9127044I will bathe in Eldar blood before long! 9127045Eldar! From the left! 9127046Eldar gunners to the right! 9127047How do they devise such weapons? 9127048Death spinners firing! Be wary! 9127049Find that Ranger that I may water the ground with his blood! 9127050Eldar Rangers! 9127051Weak, pathetic cowards!! 9127052The Eldar dare get close to us! Make them pay! 9127053Banshees among us! 9127054A Warlock strikes upon us! 9127055Your warp fire cannot guard against us, Eldar! 9127056Guard against the wraithcannons! 9127057Wraithguard attacking! 9127058Eldar suppress us with their shuriken cannon! 9127059The air is thick with Eldar blades. 9127060Taking Eldar fire! 9127061Do these Eldar never run out of shuriken? 9127062I will burn their Craftworld and smash their temples! 9127063Eldar fire, from the left! 9127064Guard left the Eldar attack! 9127065Taking Eldar fire, left side! 9127066Look right! Eldar!
https://w.atwiki.jp/modernwarfare3/pages/77.html
ブリーフィング虐殺の村 工場 怒れる民兵 ランボー 迫撃砲 教会 猛るハイエナ ブリーフィング News Reporter The Russian President never arrived in Hamburg for the peace summit. With his whereabouts currently unknown, no one is certain what this means for the peace treaty... ロシア大統領は和平会談が行なわれるハンブルクには到着しませんでした。 現在の所在は不明であり、これが講和条約に対しどのような意味を持つかは誰にも… Soap Looks like Makarov just played his next hand. Makarovが次の手を見せて来たようだ。 Price If he puts himself back on the grid, he wants it to be known. もし奴が表舞台に戻るとしたら、そのことを知らしめようとする。 Soap So where do we start hunting? ではどこから探し始めます? Yuri Africa. アフリカだ。 Yuri Makarov s been using a local paramilitary group to move shipments into Sierra Leone. Makarovは船荷をシエラレオネに搬入するのに地元の武装組織を利用している。 Yuri From there, they go towards Morocco, and into Spain. そこから、荷はモロッコへ向かい、それからスペインに入る。 Soap He s moving north… 北へ移動している… Price Right towards her majesty s doorstep. What s the cargo? 陛下のお膝元へまっしぐらか。 何の積荷だ? Yuri I don t know… 分からん… Yuri ..but it s important to him. …だが奴にとっては重要な物だ。 Price Then I want it. なら俺も欲しいな。 Soap We can use the river to get in close. There s a factory in the camp where they store the shipments... 川を使って近付ける。 奴らが船荷を保管しているキャンプには工場がある。 Soap The PRF s been waging genocide in the highlands for months. They ll be everywhere. PRFがここ数ヶ月、高地で大量虐殺を行ってる。 奴らはそこら中にいるな。 Price Makarov wouldn t let this travel lightly if it didn t serve a greater purpose... それ相応のブツでなきゃ、Makarovがこれだけ経由させる筈がない… Price ...and chances are the bastard will be there personally to see things off. …チャンスはあの野郎が荷の見送りの為に直接現われる時だ。 Price If he s back on the grid, then so are we. もし奴が表舞台に戻るなら、俺達もそうしよう。 虐殺の村 Price Nikolai, we re just outside the village. Nikolai、村から少し出た場所にいる。 Nikolai Copy. I ll pick you up in one hour. 了解。 1時間後に拾ってやる。 Price The factory isn t far from here. Makarov s cargo should be there. Keep it silent. Let s move. 工場はここからそう遠くない。 Makarovの積荷はそこにあるはずだ。 静かにな。 行くぞ。 Follow Captain Price.Price大尉に続け。 Soap Maintain a low profile. The militia s all over this area. 目立たないようにしろ。 民兵はこのエリアの至る所にいる。 Price Soap, try not to die this time. Soap、今回は死なんようにな。 Soap You worry about yourself, old man. 自分の方を心配しなよ、爺さん。 "Back on the Grid"October 5th - 18 27 39YuriTask Force 141 - DisavowedSierra Leone, Africa“復帰”10月5日 - 18:27:39Yuriタスクフォース141 - 非公認アフリカ、シエラレオネ Soap Vehicles approaching. 車輌接近。 Price Get down. 伏せろ。 Price Move. 進め。 Soap Two x-rays, eleven o clock. 11時に敵2名。 Price Take em out. 排除しろ。 Soap Clear. クリア。 Soap They re gonna torch the poor bastards. 気の毒な連中を焼く気だぞ。 Price Let s light them up before they light him up. 奴らが火を付ける前にこちらから銃火をお見舞いしよう。(*1) Price Take them out. 排除しろ。 Soap Bastards. クソ野郎が。 Price We ll handle them later. Focus on staying alive. 奴らは後で料理できる。 生き残る事に専念しろ。 Price Move. 進め。 Price Tangos up ahead. 前方に敵。(*2) Price Hold your fire. There s too many of them. 撃つな。 数が多すぎる。 Price Don t do anything stupid, lads. 馬鹿な真似はするなよ。 Price Alright, get ready. よし、いくぞ。 Price Move. 進め。 Price Get off the road! 道路から離れろ! Price Get down! Now! 伏せろ! 急げ! Price Easy. 落ち着け。 Price All clear. オール・クリア。 Soap Hold up. 待て。 Soap Clear. クリア。 Soap Two more on the bridge. We ll have to take them down. 橋の上に更に2人。 仕留めないと。 Price Wait for the truck to pass. トラックが通り過ぎるのを待て。 Price Drop em. 殺れ。 Price Move up. 前進。 工場 Soap I see the factory. It s just up the road. 工場が見える。 道の少し先だ。 Price Right. Soap and I will advance. Yuri, you re on overwatch. Get to a position on the roof and cover us. よし。Soapと俺が行く。 Yuri、お前は上で警戒だ。 屋根の上に陣取って、俺達を掩護しろ。 Provide overwatch for Price and Soap.PriceとSoapを掩護せよ。 Price Hostiles approaching, 5 meters. 敵接近、5メートル。 Soap Two more from the West. Take em down. 西から更に2人。 仕留めろ。 Soap Moving up. 前進する。 Soap Another patrol on the road. Take em out quick. 別のパトロールが道に。 排除だ。 Soap Moving. 移動する。 Price Moving. 移動する。 Price Breaching now. 突入する。 Price Clear. クリア。 Soap Clear? The place is bloody empty. クリア? この場所は空っぽだ。 Price Nikolai, the factory is a dead end. No sign of Makarov. Nikolai、工場で行き詰った。 Makarovの姿は無し。 Nikolai He must have moved to the militia s headquarters at the center of town. 奴は町の中心にある民兵の本部へ移動したに違いない。 Price We re moving there now. そこへ移動する。 Soap Heads up, we ve got company. 気を付けろ、敵さんだ。 Price We ve compromised! 発見された! 怒れる民兵 Regroup with Captain Price.Price大尉と合流せよ。 Price Switch to your AK. AKに持ち替えろ。 Price Yuri, run! Yuri、走れ! Price Rally on me! 合流しろ! Regroup with Captain Price.Price大尉と合流せよ。 Price Yuri, push farward. Yuri、押し進め。 Soap Are clear. エリア・クリア。 Soap Through here! Let s go! こっちだ! 行くぞ! Price Yuri, over here! Yuri、こっちだ! Soap I think they know we re here. バレちまったな。 Price All that matter is Makarov s cargo. Keep moving. 肝心なのはMakarovの積荷だけだ。 進め。 ランボー Price Technical dead ahead! 正面にテクニカル!(*3) Commandeer the technical.テクニカルを奪い取れ。 Price Yuri, man the .50 cal. and lay down cover fire! Yuri、.50口径に着いて掩護射撃しろ! Price Put fire on the technical! テクニカルを撃て! Price Yuri, get on that .50! Yuri、あの.50口径に着け! Price Enemy, rooftop, right! 屋根に敵、右だ! Price Contact Front! 前方に敵! Price Contact left! 左に敵! Soap Another technical incoming! Take it out! 別のテクニカルが来たぞ! 排除しろ! Price Contact Front! 前方に敵! Soap Right, right! 右だ、右! Soap Mortar fire inbound! 迫撃砲が来るぞ! Soap Hold on! 踏ん張れ! 迫撃砲 Soap Get up! We gotta get the hell out of here! 立て! ここから逃げるぞ! Soap The whole militia is headed straight for us! 民兵が俺達の所へ向かって来る! Follow Captain Price.Price大尉に続け。 Price Don t stop moving, or they ll dial us in! 止まるな、狙いを付けられる! Price Mortar, incoming! 迫撃砲が来る! Soap Mortal incoming right. 迫撃砲が右に! Soap Mortal incoming left! 迫撃砲が左に! Price Incoming right! 右に来る! Price Incoming left! 左に来る! Price Go! 行くぞ! Soap Go, go, go! ゴー、ゴー、ゴー! Soap Keep moving! 急げ! Soap Don t stop moving! 止まるな! Price Run! 走れ! Soap Yuri! Yuri! Price Yuri, I see you! Just keep moving! Yuri、見えてるぞ! とにかく移動しろ! Soap They re firing mortars from that tower! あの櫓から迫撃砲を撃ってるぞ! Price Yuri, slot the bastards! Yuri、奴らを殺れ!(*4) Use the mortar.迫撃砲を使え。 Soap They re down. 倒した。 Soap We got a large group of militia headed our way. 民兵の大群がこっちへ向かって来る。 Price Then let s give them a proper welcome. Yuri - man the mortar on the roof. では丁重な歓迎といくか。 Yuri、屋根の上にある迫撃砲に着け。 Soap Start putting shells downrange! 射撃を始めろ! Price Use the mortar and hose those bastards down! 迫撃砲を奴らに撃ち込め! Price Looks like two technicals and a bunch of troops. Light em up! 2台のテクニカルと兵隊の一団らしい。 撃て! Price All targets in the village are hostile! If it moves, put a mortar shell on it! 村にいるのは全て敵だ! 動くものには迫撃砲弾をブチ込んでやれ! Soap Keep firing the mortar! 迫撃砲を撃て! Price That s good for now! Let s move! もういいだろう! 行くぞ! 教会 Get to the church.教会へ向かえ。 Price We need to hit the church. We re running out of time. 教会を攻撃する。 時間があまりない。 Soap Through here. こっちだ。 Price Nikolai, approaching the church now. And you re sure the cargo will be there? Nikolai、教会へ接近中だ。 そこに積荷があるんだろうな? Nikolai It s the only area they could have moved it to. If not there, then it s already on it s way to Europe. 移せるのはその場所だけだ。 そこにないとすれば、もうヨーロッパへ向かってるな。 Soap Let s hope he s right. あればいいが。 Soap Area clear. エリア・クリア。 Price Soap, get the door! Soap、扉をやれ! Soap There s the church! 教会だ! Soap Price! There s the bird! They re moving the cargo! Price! ヘリだ! 奴らが積荷を移動させるぞ! Price We re out of time! Get to that church now! 時間がない! あの教会へ向かえ! Price Yuri, push forward. Yuri、進め。 Price Yuri, keep moving! Yuri、急げ! Price Push forward to the church! 教会まで進め! 猛るハイエナ Secure the cargo.積荷を確保せよ。 Soap Church is clear! 教会はクリア! Soap Stack up on the door! 扉に集まれ! Price Alright, lads. Let s do this. よし。 やるぞ。 Price They re getting away with the cargo! 奴らが積荷を持って逃げるぞ! Price Damn! くそっ! Price Nikolai, the shipment is gone. We missed our window. Nikolai、積荷が行っちまった。 チャンスを逃した。 Nikolai What about Makarov? Makarovは? Price Must ve done a runner. Just get us out of here. トンズラしたに決まってる。 ここから連れ出してくれ。 Soap Empty. What do you think Makarov was after? 空だ。 Makarovの目的はなんでしょうか? Price We ll ask the bastard when we find him. 野郎を見つけた時に本人から聞くさ。 名前 コメント
https://w.atwiki.jp/krisallenjapan/pages/91.html
(2010/06/05~06/10) 06/05 Kris tour merchandises pictures of his album cover $10, CDs $15, and kris guitar pics keychain $5 WXMI FOX-17 Emily Richett interview with Kris Allen FOXライフはオーディションから 「アメリカン・アイドル シーズン8再放送」 "Week 1 7/1 12 00-14 00, 19 00-21 00, 26 00-28 00 (以降月-金) 番組表 http //bit.ly/d06JiS The Truth sales http //krisallenphil.com/uncategorized/the-truth-sales/ Kris Allen Interview -Average Joe http //new.wixx.com/blogs/post/averagejoe/2010/jun/04/kris-allen-interview/ 06/06 KrisAllen media Fine Line Music Cafe w/ GRO http //community.livejournal.com/krisallenmedia/137167.html Pictures from Sex and the City 2 Fundraiser http //community.livejournal.com/krisallenmedia/137229.html "what happened tonight" (@ashleydeekeen) http //www.twitlonger.com/show/1mtnsa 06/07 Free lunchtime Kris concert on July 9 Friday July 09, 2010 Free Summer Concert Series - Kris Allen Check back for details on our lunchtime concert series with free live music! Where John Hancock Building Plaza Location Chicago Downtown http //www.wtmx.com/eventcal.php Julie Lund interviews Kris Allen http //www.fox47.com/newsroom/top_stories/videos/vid_925.shtml 06/08 Kris Allen Interview with WMSN FOX 47 (Uncut version) http //www.youtube.com/watch?v=bG3O8FOqYio Kris Allen answers Fast Five Questions at Twin River Kris Allen One-On-One Interview http //www.youtube.com/watch?v=tSopIZdXaPM&feature=player_embedded http //www.fox11online.com/dpp/entertainment/music/one-on-one-with-kris-allen "How was Kris Allen s performance at the Meyer Theatre last night?" http //bit.ly/cIKRWu Ticketmaster put up 2 new dates for Kris w/ BNL - 7/21 in San Francisco, 8/11 in Cleveland. http //www.ticketmaster.com/Kris-Allen-tickets/artist/1342853 David Mentions Kris Allen http //www.youtube.com/watch?v=fyq8SH-5WpM Tour MP3s!!? bit.ly/9jwrqo 06/09 Concert News Kris Allen hits the Tower http //fresnobeehive.com/2010/06/concert_news_kr.html#storylink=twt 6/28 fresno show can be bought online bit.ly/b1TXiS Kris s 7/21 show w/ BNL at the Warfield in San Francisco is now confirmed at KAO http //www.krisallenofficial.com/us/event/2010/07/21/kris-allen-live-supporting-barenaked-ladies Kris Allen Falls With Style and Grace (on official! lol) http //www.krisallenofficial.com/us/news/kris-allen-falls-style-and-grace 06/10 “The Truth” music video to be filmed on July http //twitter.com/donnamkent/status/15807583542 LLWD Sales (As of week 37) http //krisallenphil.com/uncategorized/llwd-sales-as-of-week-37/ Kris Allen s "Alright With Me" will be featured on FOX s "So You Think You Can Dance" TONIGHT @ 8 PM! http //www.facebook.com/KrisAllen?v=wall&story_fbid=120649037976636&ref=mf keep voting him everyday!!! http //www.radio913.com/songs KrisAllen live in Lubbock, TX. Listen on Monday to 1033 KISS FM to win free tix everyday starting monday. http //fastlaneconcerts.frontgatetickets.com/choose.php?a=1&lid=43935&eid=50738 http //www.1033kissfm.net/main.php
https://w.atwiki.jp/krisallenjapan/pages/52.html
(2010/05/25) 正直、特にニュースがありません。 なので、 今日見つけた 情報を載せます。 Y98 interview Tix for the show at Borgata in Atlantic City on sale 5/29. $39.50 in the Event Ctr (Gen Admission). http //www.theborgata.com/Main.cfm?Category_1=5000&Category_2=5100&SectionID=&Page=5 Your chance at Kris Allen tickets for his show at The Borgata coming up in about an hour! 800-586-1049!!! "The Truth" to be added to Mainstream radio 6/1 http //www.fmqb.com/Article.asp?id=16691 Gallery update from the KISS concert http //bit.ly/aQldqU http //bit.ly/cadP9B http //bit.ly/8Z6o3G Kris Allen is so nice!! Q104 http //q104.radio.com/2010/05/24/kris-allen-is-so-nice/ "Get A Look" http //es.tinypic.com/view.php?pic=wr1kc9&s=3 Kris Allen talking to@RadioSpecialK from Houston s @krbe imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //yfrog.com/156h2gj Kris Allen American Idol Winner http //starpittsburgh.radio.com/2010/05/24/kris-allen-american-idol-winner/ BREAKING NEWS "The Truth" by KRIS ALLEN featuring Pat Monahan debuts on the Adult Top 40 chart at #37. Your chance at Kris Allen tickets for his show at The Borgata coming up in about an hour! 800-586-1049!!! KRIS ALLEN SHARES HIS ‘IDOL’ ADVICE MORE http //foxallaccess.blogs.fox.com/2010/05/24/kris-allen-shares-his-idol-advice-more/ KrisAllenAdictsさんより http //krisallenaddicts.blogspot.com/2010/05/kris-shares-idol-advice-more.html?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+Krisallenaddictscom+%28KrisAllenAddicts.com%29 Idols all over the charts this week http //content.usatoday.com/communities/idolchatter/post/2010/05/idols-all-over-the-charts-this-week/1 More American Idol Finale Details Janet Jackson, Joe Cocker and Melissa Etheridge? http //www.buddytv.com/articles/american-idol/more-american-idol-finale-deta-36771.aspx?fmTw=1 なぜPatの名前が??この日はスケジュール入ってるのでは??との話。 David Cook hugging Kris Allen http //twitpic.com/1qu5vb まとまりのない記事ですいません~~