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https://w.atwiki.jp/frontmission1st/pages/724.html
1.0.1|1.0.3|2.0.5 1.0.1 上へ 1.0.3 2022年12月19日 Added “Battle speed” option Statistics comparison before combat Alternate route seeking by the AI when the target cell is occupied by an ally (only in Modern Mode) DPAD navigation in scenario map tile by tile Direct attack on enemies by selecting the red square on the scenario map Save panel after the campaign is completed (no autosave deletion) Death animation on the arena when BODY is destroyed A “thank you” sound after a purchase in a shop. Minigun animation when firing Improvements Katakana and hiragana characters are now available when entering name More seamless transition from the map to combat. Improved Wanzer jumping animation CHAFF is constantly hitting, and the defender does not perform guard animation. Better music looping Music is paused before combat and resumed after combat When attacking “only body” machines, the DUEL and GUIDE skills do not appear Changed “open command menu” from Y to B button. Improved the workshop’s ambient sounds Player now returns to enemy selection after combat in the arena Localization tweaks Fixed Incorrect MISS and GUARD text position on the arena when attacking from afar Bug with the GUARD value when equipped with a missile launcher USN 10 scenario bug (cannot complete the mission if all enemies are killed before the third turn) Sorting bug in the workshop (wrong item purchased after sorting) Enemies no longer try to attack with destroyed arms Enemies will now attack with only one arm destroyed DOUBLE and SWITCH skills sometimes softlocking the game Shop setup bug (a grip weapon was not added to the stash after purchasing an arm with an internal weapon) Bug when rockets or bullets pass through the ground When using an ACID item, the shoulder weapon and shield were not affected Bug with incorrect shoulder weapon type in setup after shield mounting Other minor bugs 上へ 2.0.5 2023年9月15日 Fixed the improper appearance of Griff in the pub and fixed the infinite access to the secret O.C.U. mission Fixed Ralph's bug on the Arena Fixed ACID mechanics Fixed the retreat option after the 5th secret mission in the UCS campaign. Fixed issues with entering and exiting the pause menu during Guide/Duel skill animations Fixed missile and rocket launcher (soft lock and animation) Fixed UI focus field refresh while a Wanzer is standing on it Improved autosave functionality Refreshed Wanzer movement grid upon enabling and disabling the pause menu Localization improvements Audio improvements (added fade effect in the soundtrack and minor sound effects fixes) Minor graphical improvements (camera in cutscenes, radar scale, random ground holes) 上へ
https://w.atwiki.jp/thecockrockshockpop/pages/170.html
http //www.kylevincent.com/ http //www.myspace.com/kylevincent http //www.songtree.com/ member ex-CANDY guest LOVELESS、KILLS FOR THRILLS CDMiles An Ocean Sings The Great Manilow Songbook vol.1 Narita ( Tokyo Girl ) Detour The Best ... So Far C-Sides Patals Of Peace A Sakura Christmas Where You Are Sakura Lullaby Gathering Dust Rare Unreleased Vol.2 Don't You Know Solitary Road Sweet 16 Tell It Goodbye ( An Ode To Candlestick Park 1960-1999 ) A Night Like This The Time Machine's podcast Radio Show LiveLive @ Aristo Mousa, Kyoto April 4th 2015 sat Live @ Shelter, Shimokitazawa, Tokyo April 30th 2012 mon Live @ Poorcow, Shimokitazawa, Tokyo April 29th 2012 sun Live @ Ten Years After, Shinsaibashi, Osaka November 20th 2011 sun Live @ Mrs. Dolphin, Honmachi, Osaka November 21st 2010 sun V.A. world tribute / Drink A Toast to Innocence A Tribute to Lite Rock ( 2013.9 ) CANDY / Teenage Neon Jungle ( 2003年 ) LOVELESS / A Tale Of Gin And Salvation ( 1997年 ) KILL FOR THRILLS / Dynamite From Nightmareland ( 1990年5月25日 ) CD Miles An Ocean 2017/11/22Elec Records1. Saturday s Mine / 2. Look Up / 3. Soon / 4. It Could ve Been Me / 5. Narita ( Tokyo Girl ) / 6. Everything You Are / 7. Before We Learn To Love / 8. La La / 9. She Comes Home A Hero / 10. Hillside Daze / 11. Miles An Ocean Sings The Great Manilow Songbook vol.1 2016 1. The Old Songs / 2. Even Now / 3. Mandy / 4. Somewhere Down The Road / 5. Weekend In New England / 6. I Made It Through The Rain / 7. Tryin To Get The Feeling Again / 8. Can t Smile Without You / 9. Looks Like We Made It / 10. This One s For You / 11. I Write The Songs / 12. Hanggang [ cover of Wency Cornejo ] / 13. She Comes Home A Hero Narita ( Tokyo Girl ) 2015/12/51. Narita ( Tokyo Girl )2. Whatever Happened to Fun Detour 2015/1/201. Intro - DJ Kid Kyle / 2. Happy Me / 3. Too Much Time in My Head / 4. Sometimes I Don t Miss You / 5. Whenever The Rain Falls / 6. This Bed / 7. Forget You Girl / 8. Like Nothing Ever Happened / 9. Intermission - DJ Kid Kyle / 10. A Rock in My Shoe / 11. Detour / 12. Ooh Bop Baa / 13. Left My Heart / 14. San Francisco / 15. In My Tree The Best ... So Far 2011年4月 1. Arianne / 2. Wake Me Up ( When The World s Worth Waking Up For ) / 3. You Will Dance Again / 4. Somewhere Between Hello Goodbye / 5. It s Gonna Be A Great Day / 6. Don t You Know / 7. Let Me Let Go / 8. The First Thing On My Mind / 9. Tomorrow We ll Try Again / 10. On My Ride / 11. Sierra / 12. Never Say Die / 13. Petals Of Peace / 14. In A Heartbeat / 15. Van Gogh Sunset C-Sides 2011年2月 1. Draggin The Line / 2. You Bring Out the Best In Me / 3. Who Are We Fooling / 4. She s Top 40 / 5. Name / 6. Who Knew / 7. I m Somebody ( Coffee House Dues ) / 8. What Am I Gonna Do / 9. Next Time We ll Go Crazy / 10. Arianne / 11. Manana / 12. I Will Believe / 13. There d Be Nothing / 14. Don t Change / 15. Be For Her / 16. The Girl I Love / 17. No Matter What Will Be Patals Of Peace 20101. Patals Of Peace2. Sierra [ acoustic ] A Sakura Christmas 2009年12月 Where You Are 2009年2月12日 1. It s Gonna Be A Great Day / 2. In Another Life / 3. The World Is Upside Down / 4. Where You Are / 5. Emily Standing / 6. It s A Lonely World / 7. Satellite / 8. Goin Down / 9. Sakura Lullaby / 10. On My Ride / 11. Petals Of Peace Sakura Lullaby 2008年11月 1. It s Gonna Be A Great Day / 2. Petals Of Peace / 3. Sakura Lullaby / 4. The Way I Feel Tonight / 5. Can t Let Go [ demo ] Gathering Dust Rare Unreleased Vol.2 2006年1月10日 1. In A Heartbeat / 2. I Don t Wanna Know / 3. The King The Queen / 4. Jonesin For Zilah / 5. When You Were A Child / 6. Save Me / 7. Quiero Amarte / 8. Cilantro / 9. It s Just A Song / 10. Now I Know / 11. With You Gone / 12. A Night Like This / 13. Something To Remember Me By / 14. Maybe It s Better This Way / 15. The King The Queen [ piano ver. ] Live @ Chronicle Pavillion, Concord, CA ( #12~#14 ) produced by Kyle Vincent Don t You Know 2005年2月8日 1. Don t You Know / 2. The Ballad Of Dana Mary / 3. Soul / 4. Red / 5. Sweet Alice Brook / 6. Tomorrow We ll Try Again / 7. One Last Ride On The Merry-Go-Round / 8. Sister Hold On / 9. The Ghost Of Rock N Roll / 10. When He Was Young / 11. The Last Hawk produced by Kyle Vincent Solitary Road 2003年6月24日 1. Intro / 2. You Will Dance Again / 3. Remember Me / 4. I Should Understand / 5. Our Song / 6. If I Had Anything / 7. Sierra / 8. Let Me Let Go / 9. Away / 10. Magically / 11. It s Too Late / 12. Everything / 13. Bridge / 14. I Sing For You / 15. Outro produced by Kyle Vincent Sweet 16 1999年 1. One Soul / 2. I Can Still Love You / 3. Back Off! / 4. One Ticket Home / 5. Same Old Heartache / 6. I Only Know How To Love You / 7. Any Other Girl / 8. Man In The Moon / 9. Just A Matter Of Time / 10. If You Were My Love / 11. When I Close My Eyes / 12. When I Need A Miracle / 13. Rockin Radio / 14. Rita / 15. Running Away / 16. Where Memories Go Tell It Goodbye ( An Ode To Candlestick Park 1960-1999 ) 1999年 1. Tell It Goodbye / ( An Ode To Candlestick Park 1960-1999 ) 2. The First Thing On My Mind A Night Like This 1993年 1. A Night Like This / 2. Never Say Die / 3. Trust / 4. Something To Remember Me By / 5. Maybe It s Better This Way / 6. What Am I Gonna Do / 7. Change The World / 8. For All The Wrongreasons / 9. Wherever You Are Tonight / 10. Now I Know The Time Machine s podcast Radio Show December 21th 2009 Live Live @ Aristo Mousa, Kyoto April 4th 2015 sat 1. Happy Me 2. A Night Like This 3. It s Gonna Be A Great Day 4. Our Song 5. Whenever The Rain Falls 6. Sometimes I Don t Miss You 7. Wake Me Up 8. Arianne 9. The Ballad Of Dana Mary 10. Let Me Let Go 11. You Will Dance Again 12. Forget You Girl 13. Bridge 14. Karaoke Kyle 15. Kyle was Playing Sax 16. Candy Medley ( Weekend Boy - Kids in The City - First Time - American Kix - Last Radio Show - Electric Nights - Lonely Hearts - Turn It Up Loud ) 17. Whatever Happened To Fun 18. Tokyo Girl [ New Song ] 19. Petals Of Peace 20. I Sing For You Live @ Shelter, Shimokitazawa, Tokyo April 30th 2012 mon #1 POWERPOPS #2 YOUNG PARISIAN #3 Kyle Vincent ( CDR-N ) 1. A Night Like This / 2. Arianne / 3. Where You Are / 4. The World Is Upside Down / 5. The First Thing On My Mind [ Karaoke Kyle ] / 6.Wake Me Up #4 CANDY ROCKS ( Kyle Vincent meets ROCKBOTTOM + Ogaaaaaa! ) ( CDR-N ) 1. American Kix / 2. Turn It Up Loud / 3. Whatever Happened To Fun … / 4. Last Radio Show / 5. Kids In The City / 6. Weekend Boy / 7. First Time / 8. Electric Nights / 9. Lonely Hearts / 10. Whatever Happened To Fun … Live @ Poorcow, Shimokitazawa, Tokyo April 29th 2012 sun #1 Chihana ( CDR-N ) #2 Kyle Vincent ( CDR-N ) 1. It s Gonna Be A Great Day / 2. Where You Are / 3. Arianne / 4. A Night Like This / 5. Wake Me Up / 6. Emily Standing / 7. Leave It Alone / 8. Girl I Love [ CANDY ] / 9. Tomorrow We ll Try Again / 10. The Ballad Of Dana Mary / 11. Don t You Know / 12. San Francisco / 13. Whenever The Rain Falls / 14. You Will Dance Again / 15. On My Ride [ Karaoke Kyle ] / 16. Sierra / 17. Before Winter Comes / 18. Let Me Let Go / 19. No Matter What Will Be / 20. Whatever Happened To Fun [ CANDY ] / 21. Petals Of Peace / 22. I Only Want To Be With You [ cover of BAY CITY ROLLERS / Karaoke Kyle ] Live @ Ten Years After, Shinsaibashi, Osaka November 20th 2011 sun 1. Where You Are / 2. Whenever The Rain Falls ( New Song ) / 3. Arianne / 4. Tomorrow We ll Try Again / 5. Van Gogh Sunset / 6. Young Again / 7. The Best Thing You Never Had ( New Song ) / 8. You Will Dance Again / 9. The Ballad Of Dana Mary / 10. What Am I Gonna Do / 11. I m Somebody ( Coffeehouse Dues ) / 12. The First Thing On My Mind ( Karaoke Kyle ) / 13. Like Nothing Ever Happened ( New Song ) / 14. Petals Of Peace / 15. Whatever Happened To Fun Encore 16. San Francisco ( New Song ) / 17. Let Me Let Go / 18. On My Ride ( Karaoke Kyle ) / 19. You Made Me Believe In Magic ( Karaoke Kyle ) / 20. One Good Reason / 21. Save Me / 22. Don t You Know / 23. Wake Me Up / 24. Sierra / 25. One Last Ride On The Merry-Go-Round / 26. A Night Like This / 27. Happy Ending / 28. I Sing For You Live @ Mrs. Dolphin, Honmachi, Osaka November 21st 2010 sun 1. It s Gonna Be A Great Day / 2. Where You Are / 3. Our Song / 4. Weekend Boy / 5. Arianne / 6. Van Gogh Sunset / 7. Save Me / 8. Lonely World / 9. How Can You Mend A Broken Heart / 10. Until Love Comes Again / 11. Wake Me Up ( When The World s Worth ... ) / 12. What Am I Gonna Do / 13. One Last Ride On The Merry-Go-Round / 14. You Made Me Believe In Magic [ cover of BAY CITY ROLLERS ] / 15. On My Ride / 16. Coffee House Dues / 17. Superstar [ cover of CARPENTERS ] / 18. Let Me Let Go / 19. The Ghost Of Rock N Roll / 20. Whatever Happened To Fun [ cover of CANDY ] / 21. Petals Of Peace
https://w.atwiki.jp/natsutan/pages/74.html
概要 Win32APIを使って、joinLock, initLock, masterLock の変数を初期化する。 initLockを使ってクリティカルセクションに入って関数を抜ける。 tcl/win/tclWinThrd.c 引数 無し 戻り値 無し。 処理 initが0でないとき、初期化処理を行う if (!init) { initを1に init = 1; joinLock, initLock, masterLock を InitializeCriticalSection で初期化する。InitializeCriticalSectionはWindows API InitializeCriticalSection( joinLock); InitializeCriticalSection( initLock); InitializeCriticalSection( masterLock); } initLockを使ってクリティカルセクションに入る。 EnterCriticalSection( initLock); ソース /* *---------------------------------------------------------------------- * * TclpInitLock * *This procedure is used to grab a lock that serializes initialization *and finalization of Tcl. On some platforms this may also initialize *the mutex used to serialize creation of more mutexes and thread local *storage keys. * * Results *None. * * Side effects *Acquire the initialization mutex. * *---------------------------------------------------------------------- */ void TclpInitLock(void) { if (!init) { /* * There is a fundamental race here that is solved by creating the * first Tcl interpreter in a single threaded environment. Once the * interpreter has been created, it is safe to create more threads * that create interpreters in parallel. */ init = 1; InitializeCriticalSection( joinLock); InitializeCriticalSection( initLock); InitializeCriticalSection( masterLock); } EnterCriticalSection( initLock); }
https://w.atwiki.jp/loli-syota-rowa/pages/396.html
Firing line/火蓋 ◆CFbj666Xrw 「おいジーニアス、大丈夫か!?」 慌ててボードに乗ったレベッカが滑るように飛んでくる。 「プレセア、まって」 その逆方向からはアルルゥが飛び出した。 遭遇し、顔を見合わせ、見つめ合う。 「大丈夫だよベッキー、プレセアだ! ボクの仲間だよ!」 「アルルゥ、ジーニアスは仲間です。怖がらないでください」 「へえ、そうなのか」「ん、わかった」 短い自己紹介は終わる。 信頼できる仲間というものは、それを信じられる限りとても貴い。 仲間の仲間であっても、ある程度は信用しても良いと思わせてくれた。 続けてプレセアは遠くからこちらに近づいてくる集団を指して言う。 今さっき、ジーニアスに二重の捕縛魔法を放ってきた集団である。 「では、あの人達は?」 「あいつらは……敵だけど、悪いのは一人なんだ。他のみんなは、きっと騙されてるだけだよ」 「そうですか。では話し合いでなんとかなるかもしれません」 プレセアの言葉は頼もしくすらあった。 * * * 「仲間が居たの……!?」 氷の束縛を破壊した少女を見てイリヤが息を呑む。 更に獣耳の少女と、イリヤ達の場所からは木陰になって見えないがまだ誰かが居るらしい。 木陰に居る方はおそらく最初にジーニアス達を襲った時に見かけた金髪の少女だろう。 問題は新手の少女二人だ。 彼らに仲間が居たというのは、まずい。 「でももしかしたら、今度こそ話し合えるかもしれないよ」 「そ、そうね……」 さくらはそう言うが、イリヤにとってそれは一番危険な事なのだ。 (最悪のケースは、真実が露呈してこの場に居る全員を敵に回す事――!) さくらと梨々、明石薫にベルと名乗った少女、更にジーニアスに金髪の少女にその仲間二人! しかもその八名の内、最低でも五名は常人を外れた戦闘能力を持つ事が確定している。 こんなに多人数の相手が敵に回るだけではなく、全員に自分を危険人物だと認識されて逃したら、 その後に情報が広がる事を考慮すれば、出会う人間の相当な割合が即刻敵に回る事になる。 それは最後まで生き残れる可能性が絶望的なまでに低くなる事を意味する。 だが戦えば袋叩きにされて確実に死ぬ。 (私がやらなければいけない事は対立を維持する、それしか無いわ。 しくじったかな、少々巻き込んだ人数が多すぎる……) 慄然となるイリヤに更なる悪い情報が追加される。 「ん? あれ、あれ?」 リインは怪訝な声を上げて目を凝らした。 「どうしたの、リインちゃん」 「えっとですね、さっきリインの魔法を破壊したあの女の子のハンマー、なんだか見覚えが有る気がするのです」 プレセアの振るうハンマー。 その正体はそれを振るうプレセア自身ですら知らない事だ。 「リインのマイスターはやての騎士ヴィータさんのデバイスで…… えーっと、つまり同僚のグラーフアイゼンっていうデバイスに似ているんです。 ただハンマーフォルムだと普通のハンマーにも似たような物が有りますから、 他人の空似ならぬ他杖の空似かもしれませんけど」 「それじゃ呼び掛けてみたら……」 「グラーフアイゼンさんは凄く無口ですけど、必要なら応えてくれると思います」 (な……!) イリヤは表情を隠す猶予すらなく青ざめた。 (まずい、まずい、まずい、まずい……!!) あのハンマーに知能が有って信用できる仲介役になるというなら、全ての矛盾が露呈する。 (どうすればいい? リインを破壊……ダメ、敵だと露呈するだけじゃない。 グラーフアイゼンというあのハンマーを破壊……でもその為には戦闘にならないと。 だけどこの状況から戦いに押し込む建前が無い。 逃げる……ダメ、この人数から危険人物という噂を流されたら風説から逃げきれない。 いっそ不意打ちで数を減らして……それも生き残れる確率は無いに等しい。 どうすればいいの? どうすれば……) 完全に八方を塞がれ、イリヤは慌てふためく事しかできない。 リインはグラーフアイゼンに呼び掛けようと息を吸い込むアクションをして…… * * * 「プレセア、何か良い方法でも有るの?」 「はい。アルルゥの召喚獣で威嚇しましょう」 「ん……アルルゥの出番?」 獣耳の少女アルルゥは首を傾げて問い返す。 「出番です。召喚獣を盾にすれば、威嚇になって攻撃を躊躇うと考えられます。 出来るだけ威圧効果の高い召喚獣を選んでください」 「ん……それじゃ、ンアヴィワ」 アルルゥは綺麗な翠色の石をかざし、唱えた。 瞬時に空間が捩れ、翼を持った赤銅色の獣が出現する。 ワイヴァーンだ。 「ンアヴィワ、にらんでて」 「………………」 ワイヴァーンは応えない。 何も応えずに大きくその鎌首をもたげて…… 「………………プレセアおねーちゃん、ごめん」 悪い事をしてしょげ返るような声色で、アルルゥが言った。 「……どうかしたのですか?」 不吉な予感を感じて聞き返すプレセアに、案の定危険な答えが返ってきた。 「ンアヴィワ、とまってくれない」 「…………え?」 ワイヴァーンは、その顎から向かい来る集団に向けて猛り狂う劫火を吐き出した。 * * * 少女の呼びかけに応え、中空から一匹の竜が姿を表す。 「な、なにあれ……」 「ワイヴァーン!?」 ベルフラウが悲鳴のような声を上げた。 「みんな、逃げて! 攻撃が来るわ!」 「なにい!?」 薫の驚愕の声。 そして次の瞬間、劫火が炸裂した。 * * * 「制御できない……それはどういう事ですか?」 「アルルゥ、よくわかんないけど……ンアヴィワ、こうげきしかしてくれないみたい」 「……そうですか」 「……ごめん」 アルルゥはぺこりと謝る。 直前に彼女達が攻撃を回避するのが見えたが、彼女達が生きていたのを喜ぶ事はできない。 今はもうもうと上がる煙が向こうとこちらを仕切っているが、これが晴れた時は戦いが来るだろう。 「でもあいつら、ほんとに交渉なんて出来たのか? 怒りっぽい奴とかさ」 「怒りっぽい奴、ですか? ……そういえば、見覚えのある女の子が居ましたね」 それは言うまでもなく明石薫の事だ。 「知ってるのか?」 レベッカの問い掛けにプレセアは頷き、答えた。 「はい。彼女も危険人物です」 「そうなの? 確かに凄く暴れてて危険といえば危険そうだったけど……」 二度目に出会った時は、思い返せば話し合えそうにも感じた。 もしかしたら単なるすれ違いだったのではないかと思える程度に。 「怒った時が危険です。彼女はただの八つ当たりで二人を殺害しています」 「な……それほんと!?」 「本当です」 それはプレセアがまだ思いきりハサミの影響を受けていた時の事だ。 森の中で他の危険人物達(そう、アルルゥも居た)と二人の少年を包囲していた。 その時に突如現れ、二人を跡形もなく消し飛ばしたのだ。 ――――と、プレセアには見えていた。 真実は違う。 確かにもしかしたら明石薫本人も似たような事をしでかす可能性は十分にあったが、 その時に起きた事はベルカナ(現偽薫)の作り出した幻影による二人の救出だったのだ。 そこに本物の明石薫は関わっていない。 アルルゥは二人が生きている事と、その時の薫が何か妙だった事を知っていた。だけど。 「………………」 言わないでおく事にした。 アルルゥにもあの時の薫が何だったのかよくわかっていないという理由も有ったが…… 何より叱られるのがイヤだった。このまま行けばあまり叱られないで済みそうだし。 「まさかあいつら、殺人鬼の同盟じゃねーだろーな!?」 「他の3人までそうとは限りません」 驚くベッキーをプレセアがたしなめる。 「でも危険な事には変わりないよ。 ベッキーは隠れてて……イリヤに優先的に狙われてるのはボクみたいだから。 勝ったら、呼びに行くよ」 「バカ言うなよ、ジーニアス。……勝ったって、呼びに来れるとは限らないだろ」」 「…………」 言葉に詰まる二人に、プレセアがフォローを入れる。 「では城に行って増援を呼んでください。レミリアという人がそこに居ます」 「レミリア? なんだよそいつ。なんで一緒に来てないんだ?」 「判りません。人を使おうとする、少し偉そうな人です。 でも悪い人では無いと……思います。 その人に会って『たくさんの人が居る。妹さんを見た人も居るかもしれない』と言えば、出てきてくれると思います。 もし出てくれなければ、そこで待っていてください。苦戦したらそこに逃げ込みます」 プレセアの言葉にベッキーは更に困惑する。 こんな島で妹を捜す者がどうして城に篭もりっきりなのだろう? だが仲間を呼べるかもしれないというならそれは重要だった。 「おねがいします」 「……ん、判った。じゃあ行ってくる。良いか、死ぬなよ!」 「うん、ベッキーも気を付けて!」 レベッカは魔導ボードを走らせて飛び去った。 ジーニアスはそれを見送ってから、プレセアに礼を言う。 「ありがとう、プレセア」 「……もしもレミリアが来てくれれば頼もしいのは事実です。 それから本気で危なくなれば城まで後退する事も考えないといけません」 「うん、わかってる。それじゃプレセアと……アルルゥ、だっけ。アルルゥも、よろしくね」 「ん」 アルルゥはこくりと頷き、サモナイト石を構えた。 それに並びジーニアスも、ポケットからモンスターボールを放り投げてウツドンを呼び出す。 「ウツドン、命令したらそれに従って」 ウツドンは答えず葉を揺らすだけ。だが、こちらは忠実だ。 「ジーニアス、チャージを」 「うん、判ってる」 プレセアはハンマーを持つ腕に規格外の力を篭める。――マイトチャージ。 ジーニアスはいつでも放てるように魔法を詠唱する。――スペルチャージ。 「危険人物というのはあの宙に浮かんでいた少女と、それからどれです?」 「白い女の子だよ。あいつは……ボクの仲間を殺した。あいつだけは許せない」 「……判りました。アルルゥ、良いですか?」 「うん。だいじょうぶ」 着々と戦いの準備を整える。 相手には騙されてる人が混ざっているのかもしれない。 それでももう戦いは避けられない。殺さないようにするしかない。 それに間違いなく、絶対に許せない敵が居る。だからそれと戦う事に迷いは要らない。 相手は数で勝っているのだ。甘さは敗北と死に繋がるだろう。 だから、ジーニアスとプレセアは戦う事には迷わないでいられた。 アルルゥに至っては……たとえ騙されているとしても、敵には一切容赦するつもりがなかった。 そして煙は晴れて――戦いの火蓋が上がる。 * * * グラーフアイゼンは唯一、彼らの側で迷い、悩んでいた。 迷いと悩みの理由の一つは、敵勢の中に居たリインフォースIIの姿。 (何故あれがここに居るのだ? ……あの子は完成していなかったはずだ) ミッドチルダ式とベルカ式の要素が混ざった、しかも現存する唯一となるはずのユニゾンデバイス。 それは八神はやてにとってもそう簡単に作り出せるものではなかった。 試作品ですら実験段階を出ず、意志もまだ持っていない。はずだった。 その完成予想図の姿が、何故かこの場所に存在していた。 他にも悩み事は有る。 プレセアにあの時の明石薫が幻影だった事を教えるべきか? 白い少女の持つS2Uの機能について助言すべきか? だが問題は……今それをすれば、プレセアの集中力を欠きかねない事だった。 状況はあまりに危険だ。 下手な助言をすればその動揺がプレセアの死に繋がりかねない。 この争いはプレセアの本意では無い。グラーフアイゼンは彼女を死なせたくないと思っていた。 どうすればいいかの答えは出ず、寡黙なデバイスは悩み続ける。 * * * 「くそ、やる気十分って事かよ!」 明石薫が毒づいた。 彼女が咄嗟にサイコキノで全員を持ち上げ後退させた事で、怪我をした者は誰も居ない。 だが戦いが避けられない事は明白だった。 「ベルちゃん、ワイヴァーンとか言っていたけどあいつのこと、知ってるの?」 「ええ、あれは召喚獣ですわ。攻撃用召喚術により召喚された召喚獣です」 「攻撃用って……もしかして、攻撃にしか使えなかったりするの?」 さくらの問いにベルフラウが答え、すぐさま梨々がその答えに疑問を呈す。 「その通りです」 「それじゃ誤発って事も有るんじゃ……あの子、様子が変だったよ」 「有り得ませんわね。メイトルパならサモナイト石の使い方くらい知っているはずですわ。 変な世界からのはぐれ召喚獣からじゃあるまいし。相手は本気ですわ」 ベルフラウの言葉はよく判らなかったが、とにかく機能を判って使ったと言うらしかった。 だが梨々にはそれすらも疑わしい。 梨々はベルフラウが、あの危険な少年レックスの仲間、タバサではないかと疑っているのだから。 梨々にはもう、イリヤもベルフラウも対立を深めようとしているようにしか見えない。 明石薫すら信じる事が出来ないでいた。 (どうすればいいの……?) 一つだけ判っている事が有るとすれば……戦いになってしまう事は、もう避けられない。 どうすれば戦いを収められるのか惑いながらも、ただ死にたくないと思った。 イリヤは思いがけない幸運に茫然としていた。 これほど望む方向に転がるとは思いもしなかったのだ。 だが状況は依然、悪い。 (まずはジーニアスを殺して、グラーフアイゼンも壊して……目標が多すぎるわ。 相手を皆殺しにして疑われないのが最善だけど、そんな事できるわけが無い) ある程度までの成果で満足する事。 そして出来るだけ多くの成果をもぎ取る事。 ベストは上手く立ち回り美味しい結果だけを頂く事だが、そんなに都合良く行くはずがない。 数の上で有利といっても安心できるような相手ではないのだ。 (第一放送まで……ここが勝負所ね) 覚悟と決意を胸に、イリヤはS2Uを強く握り締めた。 明石薫はあまり考えていなかった。 相手が敵という認識が揺らいでいなかったのだ。 だからむかつく奴らに一撃を見舞う、それだけで良いと思っていた。 (けど、ちょっと疲れたな。……ま、大したこと無いけど) ……明石薫は、気づいていない。 自ら力の限界の一つが近づいている事に。 使いすぎた力の過負荷が脳の機能を疲弊させ……暴走の危険が迫っている事に。 明石薫は気づいていない。 ベルフラウはどう立ち回ればいいか考えていた。 彼女にとって重要な事は、『出来れば召喚術師を仲間にして』みか先生の所に戻る事だ。 さくら達を助ける理由は別にない。どちらが正しいのかすら怪しい状況なのだから。 ここまで危険な事態になれば即逃げても良いくらいだ。 だが下手に逃げれば逆に身を危険に晒しかねない。 生き残るにはどう立ち回ればいいか、ベルフラウは考えていた。 さくらは感じていた。 事態が悪い方へと転がっている事に。 その事に焦りを覚えてはいたが、さくらに選べる選択肢はあまり無い。 せいぜい…… 「……リインちゃん。殺さないように、戦いを止めよう」 「は、はいです」 それだけだ。 「…………絶対……ぜったい、大丈夫だよ……」 魔法の言葉すら、この場面では頼りなく感じられた。 それでも、その言葉を信じ続けた。 そして煙は晴れて――戦いの火蓋が上がる。 * * * 城の一室にて……レミリアは優雅に紅茶を嗜んでいた。 葉がイマイチの一品だが、それでも少しは楽しめた。 「さて、あの娘はちゃんと再会できたかな? 私が定めてやった、運命通りに」 そして偉そうに呟いた。 ――レミリアは確かに運命を操る程度の能力を持っている。 それは人の出会いなどにも影響する力であり、本来ならプレセアとジーニアスを再会させる事は容易い。 ただ、元々レミリアは全ての運命を操れるわけではない。 この島に来てからは尚更だ、操れるものなど一部に過ぎない。 レミリアは、運命を操ろうとしても手応えが無く、操れているのかいないのかすら判らなかった。 しかしそれでも「運命を操ったからそうなったのだ」と言えばそれを反証する事は出来ない。 悪魔の証明というやつである。 よってレミリアはプレセアをジーニアスと再会できるように運命を操ったと宣言する。 もし出会っていなければこの宣言はそのまま独り言で誰にも言わない。 成功したら私のおかげ、失敗したらおまえの運が悪かった。 実に狡い。 「しかし……なんだおまえは?」 「…………ふえ?」 振り返ったそこには……肉ダルマが居た。 福富しんべヱである。 「えっとね、気づいたらこの島に流れついてたの。」 「ふん、そうか。で、おまえ」 「な、なに?」 レミリアは威圧的に問うた。 「フラン、という娘を見ていないか? ちょっと私みたいなやつだ」 「フラン…………あれ?」 「見たのか?」 肉ダルマ扱いの福富しんべヱはしばらくうーんうーんと唸って。 「…………えっとね、レイジングハートと遊ぶのとか、喋る杖があなたの魔法を使ってくださいとか、 そんな事を言ってたような気がするの。でも、ぜんぜん思い出せない」 「思い出しなさい」 「む、むりだよう」 どう爆発するか判らない、危険かも知れず、危険でないかもしれず。 こちらはまだ、そんな状況だった。 * * * その頃、野上葵は彼女が明石薫と思いこんでいる少女と共に湖畔に居た。 間違っても城の窓から見られたりしないように森の中をここまで南下してきたのだ。 途中で物騒な破壊痕が無数に有ったため、出来るだけ迅速にここまで突っ切ってきた。 目指す場所はこの先の橋を渡った先の、廃墟にある病院である。 薫に出来る限りちゃんとした治療をしてやりたいと思った為だ。 あと自分の左足に、義足だとかそういう物が見つかるかもしれないと期待していた。 ……失った足の事は極力考えたくもなかったが。 「さあ、後は橋を一気に渡ってしまえば誰にも見つからんで病院まで直行や」 これからやる事を再確認して、それを実行しようと思った時……ふと、湖を見た。 * * * 「――見つけたの」 雛苺は、笑った。 その手の内に有るのは紅く輝く翠星石のローザミスティカ。 そして湖底に眠る、翠星石の死体だ。 輝きながら水面に浮いているローザミスティカを見つけるのはそう難しい事ではなかった。 だけど翠星石を見つけるのは予想以上に時間が掛かってしまった。 すぐ下に有ると思っていたのに、水に流されて場所がずれていたのである。 「ふふ、これで翠星石と一緒なの」 別に翠星石の死体は特別意味が有る物ではない。 翠星石のローザミスティカだけでも翠星石と一緒と思うことも出来た。 死体を捜したのはそれがすぐに見つかるだろうと思ったからのついでに過ぎない。 いつ取り込んでも良いローザミスティカをまだ手に持っているのもそれだけの事だ。 雛苺は翠星石のローザミスティカを自らの内へと取り込んだ。 それから翠星石の体を持っていこうと引っ張って。 「……あれ」 その一部が湖底に引っかかっている事に気が付いた。 ――だから首だけを持っていく事にした。 「みんな仲良し、なの」 雛苺はぎゅっと二人を抱き締める。 恐怖に歪んだ真紅の顔も、安らかに微笑む翠星石の顔も、雛苺にとっては等しく愛しい存在だ。 それがもう死んでいて、頭だけである事など大した事ではない。 ただ二人を抱えていくのは少し大変だと思った。だから。 「真紅、翠星石、ごめんなさいなの。ちょっとだけ悪戯するの。髪で遊ぶのは楽しいの☆」 楽しげに笑って、ちょっとした悪戯をした。 「さあジャコ、真紅と翠星石ともこれで仲良しなの。 さっきの所に戻って契約する相手を捜すの。みんなみんな仲良しになるの」 力を漲らせた雛苺の言葉に応え、ジャコは雛苺と共に水面へと上昇する。 水面は見る見るうちに近くなり、そして―― 湖畔から湖を眺めていた野上葵は、見た。 湖から飛び出した人形達の姿を。 それは奇怪なカボチャのお化けの姿をしていた。 その背中にはあまりに壊れた笑みを浮かべる少女人形が乗っていた。 そしてその首には……髪が絡まっていた。 ――恐怖に歪んだ少女人形の首と、安らかに微笑む少女人形の首が、各々の髪の毛で吊り下げられていた。 【F-4西端/森(川の近く)/1日目/夕方】 【運命の再会?と大切な妹】 【プレセア・コンバティール@テイルズオブシンフォニア】 [状態]:体力消耗(小)、軽度の貧血、右肩に重度の裂傷(処置済+核鉄で、なんとか戦闘可能なまでに回復)。 ツインテール右側喪失。思いきりハサミにトラウマ的恐怖。 マイトチャージ状態(一時的に攻撃力などが上がる力溜め。何度も使えるが極短時間のみ) [装備]:グラーフアイゼン(ハンマーフォルム)@魔法少女リリカルなのはA’s、エクスフィア@テイルズオブシンフォニア [道具]:カートリッジ×10@魔法少女リリカルなのはA’s、支給品一式(生乾き、食料-1) [服装]:冒険時の戦闘衣装(ピンク色のワンピース、生乾き) [思考]:ジーニアスとアルルゥを殺させはしません。 第一行動方針:戦って状況を打開する。明石薫とイリヤには容赦無し。 第二行動方針:放送前には城に帰還して、レミリアと合流。 基本行動方針:ジーニアスとアルルゥが生きている間はゲームに乗らない。レミリアの捜し人を捜す。 ※プレセアはアリシアの死を知った以降から参戦。 ※グラーフアイゼンはこの状況を警戒しています。 【ジーニアス・セイジ@テイルズオブシンフォニア】 [状態]:かなり疲労。中程度の魔力消費。何か呪文を唱えスペルチャージ済。 [服装]:普段着、足は快速シューズ。 [装備]:ネギの杖@魔法先生ネギま!、モンスターボール(ウツドン)@ポケットモンスター、快速シューズ、 [道具]:ナマコ型寝袋、支給品一式、木村先生の水着@あずまんが大王、 海底探検セット(深海クリーム、エア・チューブ、ヘッドランプ、ま水ストロー、深海クリームの残り(快速シューズ))@ドラえもん [思考]:イリヤだけは許さない。 第一行動方針:戦って状況を打開する。明石薫とイリヤには容赦無し。 第二行動方針:殺し合いのゲームに乗っている奴がいたら、倒す。 第三行動方針:後で改めて湖底都市を探索する。 基本行動方針:主催者の打倒 参加時期:ヘイムダール壊滅後。ちなみにあえてクラトスルート。 [備考]: ジーニアスは、薫がゲイボルグを投げた人物なのでは、と疑っています。 【アルルゥ@うたわれるもの】 [状態]:軽い疲労、頭にたんこぶ。 [装備]:タマヒポ(サモナイト石・獣)@サモンナイト3、ワイヴァーン(サモナイト石・獣)@サモンナイト3 [道具]:基本支給品(食料-1)、クロウカード二枚(バブル「泡」、ダッシュ「駆」) [服装]:民族衣装風の着物(普段着) [思考]:やっちゃえばいい 第一行動方針:戦って状況を打開する。誰に対しても容赦無し。 第二行動方針:イエローや丈を捜したい。放送前には城に戻る。 基本行動方針:優勝以外の脱出の手段を捜す。敵は容赦しない。 参戦時期:ナ・トゥンク攻略直後 [備考]:アルルゥは獣属性の召喚術に限りAランクまで使用できます。 ゲームに乗らなくてもみんなで協力すれば脱出可能だと信じました。 サモナイト石で召喚された魔獣は、必ず攻撃動作を一回行ってから消えます。攻撃を止めることは不可能。 【F-4西端/森(川の近く)/1日目/夕方】 【一時的多勢】 【イリヤスフィール・フォン・アインツベルン@Fate/stay night】 [状態] 魔力消費(中)、疲労(中)、全身に切り傷(応急手当済み、命に別状はない) [装備] S2U@魔法少女リリカルなのは、凛のペンダント@Fate/stay night [道具] 支給品一式 [思考・状況] 第一行動方針:状況を打開したい。ジーニアスは最優先標的。 第二行動方針:できるだけ悪評を流せる者を少なくしてこの状況を抜けたい。 第三行動方針:とにかく生き残りたい。 基本行動方針:優勝して、自分の寿命を延ばす。 ※セイバールートの半年後から参戦。 ※イリヤのついた嘘の内容 翠星石を殺したのはジーニアス レンを殺したのは正体不明の魔術師 はやてには会っていない ※桜と梨々の知り合いの情報を聞いている。 【梨々=ハミルトン@吉永さん家のガーゴイル】 [状態]:右腕骨折及び電撃のダメージが僅かに有り(処置済) 。 イリヤとベルフラウに確信的疑念。若干精神不安定。 [装備]:白タキシード(パラシュート消費)&シルクハット@吉永さん家のガーゴイル [道具]:支給品一式 [服装]:白タキシード&シルクハット [思考]:イリヤとベルフラウをどうにかしたいけど戦いが始まって……っ 第一行動方針:生き残りたい。さくらだけは信じている。 第二行動方針:双葉かリィンちゃんの友達(はやて優先?)及び小狼を探す。 第三行動方針:殺し合いに乗ってない人と協力する。 ※永沢、レックス、イリヤ、ベルフラウを危険人物と認識。薫の事も少し疑っている。 桜の知り合いの情報を聞いている。 【木之本桜@カードキャプターさくら】 [状態]:血塗れ、左腕に矢傷(処置済)、魔力消費(小) [装備]:パワフルグラブ@ゼルダの伝説 リインフォースII(待機フォルム)@魔法少女リリカルなのはA s [道具]:基本支給品 [服装]:梨々の普段着 [思考]:敵対している相手を殺さずに、捕縛などで無力化する。 第一行動方針:誰も殺さずにこの状況を収めたい。 第二行動方針:リインのエリアサーチを定期的に使いながら移動し、友達を探す。 第三行動方針:他にも協力してくれそうな人を探す。 基本行動方針:襲われたら撃退する(不殺?) ※永沢、レックス、ジーニアスを危険人物と認識。梨々の知り合いの情報を聞いている。 【明石薫@絶対可憐チルドレン】 [状態]:かなり疲労。本人は気づいていないが暴走寸前。右足打撲。 [装備]:なし [道具]:基本支給品、バレッタ人形@ヴァンパイアセイヴァー [服装]:いつもの制服 [思考]:あいつらぶっとばす!! 第一行動方針:極悪人(と吹き込まれた)ジーニアスはゆるさねえ! 第ニ行動方針:葵や紫穂を探す。二人に危害を加える奴は容赦しない。 第三行動方針:あの女(ベルカナ)に会えたら、仕返しをする。 最終行動方針:ジェダをぶっ飛ばして三人で帰る。 [備考]:薫は、ベッキー&ジーニアスの2人が、城から飛び出した影の正体かと疑っています。 【ベルフラウ=マルティーニ@サモンナイト3】 [状態]:体力消耗、精神的疲労(まだ完全ではない)、墜落によって軽い打撲。 [服装]:『ザ・チルドレン』の制服姿(野上葵の物) [装備]:クロウカード『水』『火』『地』『風』 [道具]:支給品一式、湿ったままの普段着 [思考・状況]:死なないように立ち回り、出来ればリインかアルルゥの協力を得たい。 第一行動方針:とにかく生き残る。 第二行動方針:召喚術師と交渉し仲間になってもらいたい。リインと八神はやてに期待。 出来ればメイトルパの少女(アルルゥ)とも交渉したいが、敵対意志有りと認識。 第三行動方針:みかの安否が心配。早く戻って合流したいが危険には巻き込みたくない。 第四行動方針:殺し合いに乗らず、仲間を探して脱出・対主催の策を練る。 基本行動方針:先生のもとに帰りたい。 [備考]: ベルフラウは、ロワの舞台がリィンバウムのどこかだと思っています。 ロワの舞台について、「名もなき島」とほぼ同じ仕組みになっていると考えています。 (実際は違うのですが、まだベルフラウはそのことに気づいていません) ベルフラウは、レックスが名乗るのを聞いていません(気絶していました)。 余計な危険を少しでも避けるため、ベルとだけ名乗っています。 【F-3/城内の食堂/1日目/夕方】 【レミリア・スカーレット@東方Project】 [状態]:魔力消費(中) [装備]:飛翔の蝙也の爆薬(残十発)@るろうに剣心、シルバースキンAT(ブラボーサイズ)@武装錬金 [道具]:支給品一式(食料-1)、思いきりハサミ@ドラえもん、クロウカード1枚(スイート「甘」) [服装]:シルバースキンAT(シルバースキンの下は全裸、服は洗って干している) [思考]:フランの事、もっと思い出しなさい。 第一行動方針:しんべヱからフランの事を聞き出す。 第二行動方針:お茶を飲みながら放送と夜の訪れ、及びプレセアとアルルゥを待つ。 第三行動方針:フランを知っている瞬間移動娘、及びフランをプレセア達に探させる。 第四行動方針:服が乾き、なおかつ時間があり、更に気が乗っていたら爆薬で加速の実験をする。 基本行動方針:フランを捜す。ジェダは気にくわない。少しは慎重に、しかし大胆に。 【福富しんべヱ@落第忍者乱太郎】 [状態]:体のあちこちに軽い傷。体力消費(大)。びしょぬれ。凶暴化終了。 [装備]:なし [道具]:ヒラリマント(チョンマゲに纏わりつくように引っかかっている) [思考]:そ、そんな事を言われても…… [備考]:凶暴化は一旦治った後、何かのきっかけでフラッシュバックのように再発した例も報告されています。 [備考]:体力消費が激しいため、いつ気絶してもおかしくない状態です。 【F-4/森/1日目/夕方】 【レベッカ宮本@ぱにぽに】 [状態]:背中に裂傷(応急処置済)、疲労中程度 [服装]:普段通りの服と白衣姿 [装備]:木刀@銀魂、魔導ボード@魔法陣グルグル! [道具]:支給品二式、15歳のシャツ@よつばと!を裂いた布、宇宙服(最小サイズ)@からくりサーカス [思考]:急いで城に行ってレミリアを捜す。 第一行動方針:レミリアを捜し、ジーニアス達への救援を頼む。 第ニ行動方針:殺し合いのゲームに乗っている奴がいたら、ぶっ飛ばす。 第三行動方針:後で改めて湖底都市を探索する 基本行動方針:主催者の打倒。 参加時期:小学校事件が終わった後 【E-5/湖畔の茂み/1日目/夕方】 【野上葵@絶対可憐チルドレン】 [状態]:左足損失、超能力の連続使用による微疲労、精神的疲労、強い決意 [装備]:無し [道具]:支給品一式、懐中時計型航時機『カシオペア』@魔法先生ネギま!、飛翔の蝙也の翼@るろうに剣心 ベルカナのランドセル(基本支給品、黙陣の戦弓@サモンナイト3、返響器@ヴァンパイアセイヴァー) [思考]:??????(飛び立つ雛苺を目撃) 第一行動方針:廃墟の病院に薫を避難させたい。 第ニ行動方針:薫を守りながら紫穂を探す。 第三行動方針:レミリアかフランドールに出くわしたら、逃げる 第四行動方針:逃げた変質者(ベルカナとイエロー)は必ずぎったんぎったんにしたる 基本行動方針:三人揃って皆本のところに帰りたい [備考]:ベルカナが変身した明石薫を本物だと思い込んでいます。 イエローをサイコキノ、ベルカナも何らかのエスパーと認識しました。 なお二人が城戸丈を猟奇的に殺害し、薫に暴行をしたと思っています。 テレポートに掛かっている制限は長距離転移不可(連続転移は可)、 「意識のある参加者(&身に着けている所持品)は当事者の同意無しでは転移不可」です 他者転移禁止の制限には気づいていません。 【偽明石薫(ベルカナ=ライザナーザ@新ソードワールドリプレイ集NEXT)】 [状態]:気絶、明石薫に変身中。左腕に深い切り傷、全身に打撲と裂傷(応急手当済み)、 あばら骨数本骨折(他も骨折している可能性あり)、出血による体力消耗 [装備]:全裸(シーツを何重にも羽織っている)、 [道具]:なし [思考]:………… 第一行動方針:明石薫のふりをして、この場を切り抜ける 第二行動方針:イエローと合流し、丈からの依頼を果たせるよう努力はする(無理はしない) 第三行動方針:仲間集め(イエローと丈の友人の捜索。ただし簡単には信用はしない) 基本行動方針:ジェダを倒してミッションクリア 参戦時期:原作7巻終了後 [備考]:制限に加え魔法発動体が無い為、攻撃魔法の威力は激減しています。 変身魔法を解除した場合、本来の状態(骨折数箇所、裂傷多数、他)に戻ります。 【E-6/湖面/一日目/夕方】 【雛苺@ローゼンメイデン】 [状態]:真紅と翠星石のローザミスティカ継承。精神崩壊。見るものの不安を掻き立てる壊れた笑顔。 [服装]:普段通りのベビードール風の衣装。トレードマークの頭の大きなリボンが一部破けている。 [装備]:マジカントバット@MOTHER2、 生首付きジャック・オー・ランタン@からくりサーカス(繰り手もなしに動ける状態) ※:ジャコの首には真紅と翠星石の生首が髪の毛で括り着けてあります。 [道具]:基本支給品一式、ぼうし@ちびまる子ちゃん ツーカー錠x5@ドラえもん 光子朗のノートパソコン@デジモンアドベンチャー、ジュジュのコンパス [思考]:さっきの場所に戻って誰かに契約してもらうの 第一行動方針:誰かに媒介(ミーディアム)の契約を結ばせ、『力』の供給源にする。 第二行動方針:「新ルールのアリスゲーム」(=殺し合いのゲーム)に乗って、優勝を目指す。 基本行動方針:優勝して、「永遠に孤独とは無縁な世界」を作り、真紅を含めた「みんな」と暮らす。 [備考]: 雛苺は真紅と翠星石のローザミスティカを獲得したため、それぞれの能力を使用できます。 自分の支給品をマトモに確認していません。 『ジャック・オー・ランタン』は、真紅の持っていた「人形に命を吹き込む力」によって一時的に動ける状態です。 ただし雛苺の『力』を借りて動いているので、この状態は維持するだけでも雛苺の『力』を消耗します。 翠星石のローザミスティカでドールとしての力も回復しましたが、最大MPごと増えるような回復と思われます。 ≪167 少し遅い(前編) 時系列順に読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 投下順に読む 141 真実は煙に紛れて(1)≫ ≪140 Frozen war/冷戦 プレセアの登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 ジーニアスの登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪108 使用上の注意をよく読んでください アルルゥの登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 イリヤの登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 梨々の登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 桜の登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 明石薫の登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪140 Frozen war/冷戦 ベルフラウの登場SSを読む 143 Fighting orchestra/戦奏(1)≫ ≪108 使用上の注意をよく読んでください レミリアの登場SSを読む 143 Fighting orchestra/戦奏(2)≫ ≪135 隠密少女Ⅱ しんべヱの登場SSを読む 143 Fighting orchestra/戦奏(2)≫ ≪140 Frozen war/冷戦 ベッキーの登場SSを読む 143 Fighting orchestra/戦奏(2)≫ ≪108 使用上の注意をよく読んでください 野上葵の登場SSを読む 147 Friend ship/親友≫ ≪108 使用上の注意をよく読んでください ベルカナの登場SSを読む 147 Friend ship/親友≫ ≪140 Frozen war/冷戦 雛苺の登場SSを読む 157 全世界ナイトメア≫
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### Notes System Strings ### ### M01 Notes ### # A Medical Chart of Some Patient # [IDS_NOTES_Medical_Chart_Marie_1] COLOR,195,188,228 INCIDENT REPORT\nPATIENT NAME - Marie Louise Frellson\nAGE - 25SEX - Female\nDATE OF BIRTH - XXXXXXXXXXXXX\nSOCIAL SECURITY - XXXXXXXXXXXXX\nDATE ADMITTED - XXXXXXXXXXXXX CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_2] COLOR,195,188,228 (x)DISCHARGE SUMMARY _ RADIOLOGY REPORTS\n_ ALL RECORDS _ LABORATORY REPORTS\n(X) EMERGENCY REPORTS_CAUSE OF DEATH\n_ OTHER CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_3] COLOR,195,188,228 (x)DESCRIPTION OF INCIDENT\nPatient was admitted to the ER at 7 37 a.m. She was bleeding from the left arm and had sustained blunt force trauma to her face and neck. Patient had come in complaining only of a headache and did not appear to notice the extent of the injuries she had sustained. Patient was alert at all times and never discussed the reason for her injuries. CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_4] COLOR,195,188,228 Before any of the staff was able to assist in treating her, patient discharged herself from ER without notifying the attending doctor or nurse. No emergency contact information was available. All records released to Sheriff s department for further investigation.\n(X) RECORDS RELEASE ___ Sheriff James O Shea CLEARCOLOR [IDS_NOTES_Medical_Chart_Marie_5] COLOR,195,188,228 The above information is correct and factual,\nEmergency Room Supervisor\nMichael Clements\n(PLEASE FAX TO DEPARTMENT OF HEALTH AND SAFETY) CLEARCOLOR ### M02 Notes ### # Anniversary Celebration Flyer # [IDS_NOTES_Anniversary_Celebration_Flyer_1] COLOR,195,188,228 シェパーズグレン150周年記念\n9月20日と21日の土曜日と日曜日の2日間\n晴雨を問わず決行\nイベントは土曜の10時\nメインストリートのパレードで幕開けです。\n食事、ゲーム、乗馬、小型プールには バートレット市長も登場!\n最後のコスチュームコンテストでは授賞式があります!\n『アイオブザストーム』による生演奏に余興もあり!\n参加は自由。お子さんを連れてぜひ! CLEARCOLOR # Town History Book - The Public Face of Shepherd s Glen # [IDS_NOTES_Town_History_Book_1] COLOR,195,188,228 困難な開拓活動とそれに伴う好機は\nシェパーズグレンの歴史の一部である。\n約150年前、ある4名の巡礼者が信仰を広め\n幸福を得んがために新しい土地を探し続けた結果\n遂にこの土地に辿り着き、開拓を始めた。\nその土地は小さいながらもすぐに繁栄し賑わい\n会社や店は現在の大通りに建てられた。\n世紀の変わり目に湖や川の\n調査をしたがっている旅行者が来訪し\n後に旅行者向けの事業が発展した。 CLEARCOLOR [IDS_NOTES_Town_History_Book_2] COLOR,195,188,228 1950年代に市役所や図書館など\n市の原型となるものが改修された。\n1990年代には更なる発展を促し\n今まで以上の資金が必要とされた。\nしかし発展の最中でもシェパーズグレンは\n自らの思想を守るため\n閉鎖的な環境を保っていた。\n今もこの町が創設者の方達にとって\n誇れるものであるよう願いたい。 CLEARCOLOR ### M03 Notes ### # Needlepoint Prayer in Parent s Bedroom # [IDS_NOTES_Needlepoint_Prayer_1] COLOR,195,188,228 神よ お与えください\n信仰とは主の裁きを信じる事\n知恵とは主のあらゆる行い\nそして強さとは 主の導きを欲する心 CLEARCOLOR ### M04 Notes ### # Bartlett Mausoleum Inscription # [IDS_NOTES_Bartlett_Mausoleum_Inscription_1] COLOR,195,188,228 And until we meet again,\nMay God hold you in the hollow of his hand. CLEARCOLOR # Holloway Mausoleum Clue # [IDS_NOTES_Holloway_Mausoleum_Clue_1] COLOR,195,188,228 The epitaph over the Holloway Mausoleum reads \n Remember, soul, as you pass by\n As you are now so once was I.\n As I am now, you soon will be.\n Prepare yourself to follow me. CLEARCOLOR ### M05 Notes ### # Note Behind the Concierge Desk # [IDS_NOTES_Note_Behind_Concierge_Desk_1] COLOR,195,188,228 To whoever works the late shift,\nPlease deliver six bottles from my vineyard to the atrium before midnight.\nThere will be someone working late at the gift shop to give you the wine.\nKnock loudly. If I don t get my wine, don t bother coming to work tomorrow.\nMayor Bartlett CLEARCOLOR ### M06 Notes ### # Newspaper Article on 150 Year Celebration # [IDS_NOTES_Newspaper_Article_1] COLOR,195,188,228 Shepherd s Glen celebrates 150 years, By Scott Milner\nThe town of Shepherd s Glen will be alive with activities this weekend as it celebrates 150 years since its founding.\nThe celebrations begin Saturday morning with a parade down Main Street. In years past, many of the attendees have worn old-fashioned dress in keeping with the occasion. CLEARCOLOR [IDS_NOTES_Newspaper_Article_2] COLOR,195,188,228 The parade will feature members of the town s original founding families, with Mayor Sam Bartlett serving as Grand Marshall.\nShepherd s Glen was founded on the shores of Toluca Lake by five founding families. Their original homes are still standing today.\nOver its history, Shepherd s Glen has enjoyed overwhelming success and prosperity. It is listed as one of the top ten small towns in New England to live. CLEARCOLOR # Clue to Nora Holloway s Tormented Childhood - Entry in Nora s Diary # [IDS_NOTES_Clue_to_Noras_Tormented_Childhood_1] COLOR,195,188,228 Tuesday, January 5th\nI made first chair flute today. I was so excited. When I got home I told Mom and Dad right away.\nBut they didn t care. Dad went back into the garage to do whatever and Mom told me she expected nothing less. CLEARCOLOR [IDS_NOTES_Clue_to_Noras_Tormented_Childhood_2] COLOR,195,188,228 Like she could beat Casey for first chair that easily. It doesn t matter. It s never good enough.\nI wish I could be like Elle -- able to do whatever I want and get away with it. And Mom admires her for it. It s not fair. CLEARCOLOR # Birth Certificate Elizabeth Holloway # [IDS_NOTES_Birth_Cirtificate_Elizabeth_Holloway_1] COLOR,195,188,228 CERTIFICATE OF BIRTH\nCOUNTY OF TOLUCA, TO WIT \nI, John Crowley, Clerk of the County Court in and for said County, do hereby certify that the Birth Record discloses the fact that Laura Elizabeth Holloway, son / daughter of Harrison Holloway and Margaret Holloway, was born in said County on the 2nd day of April, 198-. CLEARCOLOR [IDS_NOTES_Birth_Cirtificate_Elizabeth_Holloway_2] COLOR,195,188,228 Given under my hand and official seal, this the 25th day of July, 198-.\nRecorded in Birth Register(signed) John Crowley Clerk, County Court\nNo. 2307, Page "S"Toluca County CLEARCOLOR # Birth Certificate Rebecca Shepherd # [IDS_NOTES_Birth_Cirtificate_Rebecca_Shepherd_1] COLOR,195,188,228 CERTIFICATE OF BIRTH\nCOUNTY OF TOLUCA, TO WIT \nI, Shelly Naseman, Clerk of the County Court in and for said County, do hereby certify that the Birth Record discloses the fact that Rebecca Anne Shepherd, son / daughter of David Shepherd and Martha Shepherd, was born in said County on the 21st day of November, 195-. CLEARCOLOR [IDS_NOTES_Birth_Cirtificate_Rebecca_Shepherd_2] COLOR,195,188,228 Given under my hand and official seal, this the 15th day of December, 195-.\nRecorded in Birth Register(signed) Shelly Naseman Clerk, County Court\nNo. 1904, Page "F"Toluca County CLEARCOLOR # Death Certificate Rebecca Shepherd # [IDS_NOTES_Death_Cirtificate_Rebecca_Shepherd_1] COLOR,195,188,228 OFFICIAL CERTIFICATE OF DEATH\nFULL NAMERebecca Anne Shepherd\nRESIDENCEShepherd s Glen\nPERSONAL INFORMATION\nSexFemale\nMarital StatusSingle\nDate of BirthNovember 21, 195- CLEARCOLOR [IDS_NOTES_Death_Cirtificate_Rebecca_Shepherd_2] COLOR,195,188,228 Age1 yrs. 10 mos. 3 ds.\nName of FatherDavid Shepherd\nName of MotherMartha Shepherd\nMEDICAL AFFIDAVIT OF DEATH\nDate of DeathSeptember 24, 195-\nCause of death was as follows (obscured)\n(signed) Dr. Frederick Bartlett\nRegistered No. 1486 CLEARCOLOR ### M07 Notes ### # Scarlet s Letter to Her Imaginary Friend # [IDS_NOTES_Scarlets_Letter_to_Imaginary_Friend_1] COLOR,195,188,228 Ruth,\nMy daddy just bought me this pencil! It s really cool, it has four colors. Look at what I made for you.\nYou are my best friend. I like the way you make me laugh when my daddy is sad. It was funny at dinner when he was very quiet and you made those funny faces and... CLEARCOLOR [IDS_NOTES_Scarlets_Letter_to_Imaginary_Friend_2] COLOR,195,188,228 I was laughing for a long time even after I went to bed. I wish you stayed at our house all the time because I get lonely now even when daddy is with me. Maybe you can make him laugh soon. Okay?\nNext time you come over, we can draw pictures together with my new pencil. Bye!\n(signed) Scarlet CLEARCOLOR ### M08 Notes ### # Original Cult Manifesto # [IDS_NOTES_Original_Cult_Manifesto_1] COLOR,195,188,228 Be it resolved, by the will of the undersigned, a new day of our faith has risen.\nNo longer content with the view of Paradise held so dearly by those of our faith who came before us, nor those still in worship today, we leave our blessed community of Silent Hill and come to this land as pilgrims, sworn to begin our faith anew. CLEARCOLOR [IDS_NOTES_Original_Cult_Manifesto_2] COLOR,195,188,228 Therefore, with the power and blessing of our mighty God, from whom all life and prosperity wells, we do establish this land and consecrate it Shepherd s Glen.\nMay our four families flourish and persevere, through all manner of hardships, with all sacrifice required, under God s consent and protection, for all time. CLEARCOLOR [IDS_NOTES_Original_Cult_Manifesto_3] COLOR,195,188,228 Signed,\nMason Bartlett\nCornelius Fitch\nEdwin Holloway\nIsaac Shepherd CLEARCOLOR ### Book of Ideals Strings ### # Manifesto of The New Way # [IDS_NOTES_Manifesto_of_The_New_Way_1] COLOR,195,188,228 In assurance of a beatified future, the four families and their descendents shall be bound by and shall execute the ideals set forth herein. In order that we should reap the rewards of this new charter, the following Tenets, which do not deviate from The Way, shall govern all members of the Faith \nNone shall speak out against The Resurrection.\nNone shall speak of the teachings of the old way. CLEARCOLOR # Importance of The Master of Arms # [IDS_NOTES_Importance_of_The_Master_of_Arms_1] COLOR,195,188,228 In the pursuit of creating a more perfect Way, rules must be followed and rules must be enforced. Any member who ignores this command shall be dealt with swiftly and in view of all. This shall ensure continued prosperity.\nIt is, therefore, imperative that the effective Master Of Arms not waive in the responsibility of enacting this power until his last day in this life.\nIn God s name, so shall it be. CLEARCOLOR # Importance of The Performer of Rites # [IDS_NOTES_Importance_of_The_Performer_of_Rites_1] COLOR,195,188,228 With the truth of the old believers fractured, it is essential that one person maintain and effectuate the modern sectarian rites we have toiled so faithfully to create and protect.\nAfter taking up the mantle of this post, The Performer Of Rites shall make a pilgrimage to the edge of the forsaken region to purify himself from the sins of the past. There he will beseech the forefathers for forgiveness and understanding.\nIn God s name, so shall it be. CLEARCOLOR # Importance Of The Keeper Of Lore # [IDS_NOTES_Importance_of_The_Keeper_of_Lore_1] COLOR,195,188,228 To continue on the path we have laid before us, it is vital that the people remember the road traveled. We must continually provide, update and nurture accurate records of the past that cannot be challenged by outsiders.\nOnce the lore has been handed over, The Keeper shall confine himself to an uncorrupted sanctuary. There he shall learn the history of The Founders.\nIn God s name, so shall it be. CLEARCOLOR # Importance Of The Executor Of Law # [IDS_NOTES_Importance_of_The_Executor_of_Law_1] COLOR,195,188,228 In defense of The Tenets, it is necessary that one person preside over the punishments of any members who have fallen from the Path. These rulings must be based on complete understanding of the laws set forth and must be executed without prejudice.\nThe Executor Of Law must not waive in the responsibility of enacting this power, he must declare his oath, in public forum, to uphold the ideals of The Book.\nIn God s Name, so shall it be. CLEARCOLOR ### M09 Notes ### # Letter written by Adam Shepherd - Inside Desk Drawer # [IDS_NOTES_Adams_Letter_In_Drawer_1] COLOR,195,188,228 I have failed. And they know it. They blame me. They should. I swore to protect this town, but I can t.\nThe streets decay before our eyes. The curse we always feared has come upon us. Worse yet,\nThe Order has returned, kidnapping and killing with impunity, brainwashing those they take in an effort to rebuild their flock. CLEARCOLOR [IDS_NOTES_Adams_Letter_In_Drawer_2] COLOR,195,188,228 Whether they want to punish us for the exodus of our forefathers or to simply breathe new life into the old ways, I don t know.\nBut they ve taken our people. The only thing left is to face the source of this evil, to fight it, and pray some hope can be restored.\nMy sole consolation is that I ll die where this all began. In Silent Hill. CLEARCOLOR # Adam Shepherd s Military File # [IDS_NOTES_Adams_Military_File_1] COLOR,195,188,228 CERTIFICATE OF RELEASE OR DISCHARGE FROM ACTIVE DUTY\nNAME SHEPHERD, ADAM J.\nRANK COL\nPAY GRADE O6\nDATE OF BIRTH 19540418\nPLACE OF ENTRY INTO ACTIVE DUTY FORT BENNING, GA\nLAST DUTY ASSIGNMENT AND MAJOR COMMAND XVIIITH AIRBORNE CORPS\nSTATION WHERE SEPARATED FORT BRAGG, NC\nDECORATIONS, MEDALS, BADGES, AND CAMPAIGN RIBBONS AWARDEDOR AUTHORIZED CLEARCOLOR [IDS_NOTES_Adams_Military_File_2] COLOR,195,188,228 GOOD CONDUCT AWARD, PURPLE HEART, SILVER STAR\nMILITARY EDUCATION BASIC PARACHUTE TRNG, AIR ASSAULT CRSE, US MIL COMMAND AND STAFF COLLEGE\nTYPE OF SEPARATION RELEASE FROM ACTIVE DUTY\nCHARACTER OF SERVICE HONORABLE\nNARRATIVE REASON FOR SEPARATION RETIREMENT CLEARCOLOR [IDS_NOTES_Adams_Military_File_3] COLOR,195,188,228 I hereby certify that the attached document is a true and accurate record to the best of my knowledge.\n(signed) Adam J. Shepherd CLEARCOLOR ### M10 Notes ### ### M11 Notes ### # Note with Code written by Prisoner # [IDS_NOTES_M11_Prisoner_Note_with_Code_01] COLOR,195,188,228 If anyone finds this note,\nI can help you access the gateway to your freedom.\nBut to escape your fate,\nYou must first visit solitary confinement.\nPrisoner Number 110391- CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_02] COLOR,195,188,228 I can help you access the gateway to your freedom. CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_03] COLOR,195,188,228 But to escape your fate, CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_04] COLOR,195,188,228 You must first visit solitary confinement. CLEARCOLOR [IDS_NOTES_M11_Prisoner_Note_with_Code_05] COLOR,195,188,228 Prisoner Number 110391- CLEARCOLOR # Piece of Paper with Names of People - Wheeler gives to Alex # [IDS_NOTES_Paper_with_List_of_Names_1]Wheeler gave me this note. It reads \nMove the following. They are to be treated with special care.\nMilner\nAckers\nBrody\nMulchrone\nHolloway # This is a page from a newspaper. Found somewhere in the streets of Silent Hill? Or maybe in the Prison lobby? # [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_01] COLOR,195,188,228 For any readers looking to enjoy that good old Shepherd s Glen hospitality, you may want to reconsider your options. I recently stayed at the Shepherd s Inn, located conveniently just outside the downtown area. While our previous overnights at this CLEARCOLOR [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_02] COLOR,195,188,228 location were memorable, the year since their Sesquicentennial Celebration has not been kind to our neighboring burg. Our accommodations themselves were inhospitable, to put it mildly, and the locals seemed gruff and uninviting. CLEARCOLOR [IDS_NOTES_M11_Silent_Hill_Sentinel_Text_03] COLOR,195,188,228 Even the Town Hall, once a friendly way for tourists to learn about the area s culture, stood in exceeding disrepair. On day two-- CLEARCOLOR ### M12 Notes ### ### M13 Notes ### ### M14 Notes ### # SHV Family Contracts # [IDS_NOTES_Shepherd_Family_Contract] COLOR,195,188,228 We, the Family Shepherd, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Master of Arms and willingly consign our child to the water in God s name. CLEARCOLOR [IDS_NOTES_Fitch_Family_Contract] COLOR,195,188,228 We, the Family Fitch, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Performer of Rites and willingly consign our child to the knife in God s name. CLEARCOLOR [IDS_NOTES_Bartlett_Family_Contract] COLOR,195,188,228 We, the Family Bartlett, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Executor of Law and willingly consign our child to the earth in God s name. CLEARCOLOR [IDS_NOTES_Holloway_Family_Contract] COLOR,195,188,228 We, the Family Holloway, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Keeper of Lore and willingly consign our child to the noose in God s name. CLEARCOLOR # Text from a Book Jacket. Found somewhere in the Cult hideout? Suggests someone in The Order is a bit skeptical # [IDS_NOTES_M14_Book_Jacket_Text_01] COLOR,195,188,228 Through the Fog - A Skeptic in Silent Hill\nby Paul Scheible CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_02] COLOR,195,188,228 Silent Hill A town known for its mysterious happenings and now-defunct cult, "The Order," which was recently exposed by Detective Douglas Cartland. CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_03] COLOR,195,188,228 But, what darkness really lies behind the simple veneer of this sleepy town? CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_04] COLOR,195,188,228 Paul Scheible s latest book chronicles his research during a two-year stay in the town,\nincluding detailed interviews with long-time residents, cult documents you won t find\nanywhere else, and an appendix of popular local legends. As expected, life in Silent Hill CLEARCOLOR [IDS_NOTES_M14_Book_Jacket_Text_05] COLOR,195,188,228 is far more mundane than you may have heard, and the "great evil" The Order sought to find\noriginated from the same abyss whence all religions spring nowhere darker than the\nfanatical minds of its followers. CLEARCOLOR ### Journal Entry Strings - PEOPLE I KNOW ### # Judge Margaret Holloway # # Joshua Shepherd # [IDS_JOURNAL_Joshua_After_Alex_discovers_Joshua_is_missing]母さんはジョシュアが何処にいるのか知らないし\n俺自身 何か胸騒ぎがする\n早くジョシュアの無事を確認しなければ [IDS_JOURNAL_Joshua_After_seeing_Joshua_run_into_Hotel]I think I saw Joshua running into the hotel. Was that really him, or am I seeing things? [IDS_JOURNAL_Joshua_After_Alex_Falls_Through_Floor]Joshua just stood there and did nothing while I fell through the floor. Maybe it s not him. Josh would never do that to me. [IDS_JOURNAL_Joshua_After_Alex_sees_Joshua_in_Graveyard]I saw Joshua again in the graveyard. But he always runs away before I can get to him. What s he so afraid of? [IDS_JOURNAL_Joshua_After_confronting_Lillian_about_Adam s_letter]The whole town s disappearing and everything leads to Silent Hill. That s where Joshua is. I know it. [IDS_JOURNAL_Joshua_After_Judge_tells_Alex_about_the_sacrifices]My God. Nora Holloway, Joey Bartlett, Scarlet Fitch...all murdered by their own parents. But not Joshua, that s what Judge Holloway said. Dad couldn t do it. That means he s alive. # Lillian Shepherd # [IDS_JOURNAL_Lillian_After_Lillian_Gets_Kidnapped]They took her. I know she s involved in all this somehow, but she doesn t deserve to get hurt. [IDS_JOURNAL_Lillian_After_Alex_Does_or_Doesn t_Kill_Mom]I never thought I d hear Mom say that she loved me. But I guess it took the fear of death to make her realize it. I spent so long hating her, and now, I can t believe she s gone. # Adam Shepherd # [IDS_JOURNAL_Adam_After_Adam_is_Killed_by_Pyramid_Head]I can t believe he was still alive, after all that. He wanted forgiveness. Well, he can t have it. Repenting on your deathbed doesn t make up for a lifetime of neglect. I m sorry, but too much has happened. # Crazy Man in Graveyard # [IDS_JOURNAL_Graveyard_Man_Name]Crazy Man in Graveyard [IDS_JOURNAL_Graveyard_Man_After_Alex_First_Sees_Mayor_Digging_Graves]This man was digging graves in the cemetery, but I get the sneaking suspicion he doesn t work there. I couldn t talk to him, and I m not sure he d be any help even if I could. # Elle Holloway # [IDS_JOURNAL_Elle_After_Alex_Wakes_Up_On_Shore]When I woke up on the shore, Elle was gone. The Order must have her. But I m gonna find her. I swear to God, I will. She s not going to become another missing person like those people on her flyers. I won t let that happen. # Deputy James Wheeler # # Curtis Ackers # [IDS_JOURNAL_Curtis_After_Meet]This dude is nuts. He nearly blew my head off. But, he gave me a good lead on where the broken watch came from and he s got a shop full of stuff I might be able to use. # Woman Locked in Hotel Room # [IDS_JOURNAL_Woman_Name]Woman Locked in Hotel Room [IDS_JOURNAL_Woman_After_Meet]This woman s voice sounded sweet. I don t know why she s locked herself in a hotel room. [IDS_JOURNAL_Woman_After_Alex_Trades_the_Postcards_for_the_206_Key]She asked me to find her memories, but she never came out of the room. # Mayor Sam Bartlett # [IDS_JOURNAL_Bartlett_After_Mayor_is_Killed]I m still not sure what happened in that Greenhouse, what it was that killed him, or how we got to this point. What s clear is that Joey Bartlett is still missing, and there s something much larger going on here than I originally thought. # Doctor Martin Fitch # [IDS_JOURNAL_Fitch_Name]Doctor Martin Fitch [IDS_JOURNAL_Fitch_After_Alex_sees_the_Doctor_outside_his_Office]Dr. Fitch has lost his mind. I saw him all the time when I was a kid, and he was the most calm, collected guy. Now he looks like he s ready to kill somebody...or himself. [IDS_JOURNAL_Fitch_After_Doctor_is_Killed]If that demon hadn t killed Dr. Fitch, he would have eventually done it himself. But what happened to his daughter that was so bad he would torture himself that way? Does he even know? Is it grief or guilt? And how is this all connected to Joshua? I m running out of people to ask. # Man in Confessional # [IDS_JOURNAL_Confess_Name]Man in Confessional [IDS_JOURNAL_Confess_After_Alex_Speaks_with_Man]I heard this man asking for forgiveness on the other side of the confessional. His voice was filled with pain, and remorse... Then he left, and I never got the chance to meet him face to face. # Man Locked Up in Hospital # ### Journal Entry Strings - CREATURES I VE FOUGHT ### ### Mission Objective Strings - What to Do!!! ### ### M03 Mission Objectives ### [M03_Objective_ExploreHouse]- 家の中を調べる [M03_Objective_Investigate_Basement]- 地下室を調べる [M03_Objective_Drain_Basement]- 地下室の水を排水する [M03_Objective_SearchForJosh]- ジョシュアはこの家にはいない 他を当たろう ### M04 Mission Objectives ### [M04_Objective_SearchForJosh]- Search the graveyard and nearby sections of the town for information on Joshua s disappearance. [M04_Objective_InfoAboutGun]- Find someone who knows something about fixing guns. [M04_Objective_FindCurtis]- Find Curtis shop. [M04_Objective_FindMayor]- Find Mayor Bartlett. He was digging graves in the cemetery. [M04_Objective_SearchMasoleum]- Search the Bartlett Mausoleum for information. [M04_Objective_OpenCasket]- Open the lock to the casket inside the Bartlett Mausoleum. ### M05 Mission Objectives ### [M05_Objective_GetToJosh]- Catch up to Joshua. [M05_Objective_RestorePower]- Restore power to the Hotel to get the elevator working. [M05_Objective_UseElevator]- Power has been restored. Use the elevator. [M05_Objective_CutPainting]- There seems to be something behind the painting. Cut it to find out what. [M05_Objective_OpenJoshDoor]- Room 306 has a unique lock. Find way to open it. [M05_Objective_FindMemories]- Find three memories for the lady in room 301. [M05_Objective_UseKey]- Use the key I got from the lady in room 301. [M05_Objective_SearchGreenhouse]- Search the greenhouse. [M05_Objective_TalkToMayor]- Ask Mayor Bartlett what he is doing here. [M05_Objective_DestroySepulcher]- Destroy Sepulcher. ### M06 Mission Objectives ### [M06_Objective_JailCell]- Escape the jail cell. [M06_Objective_FollowWheeler]- Follow Deputy Wheeler through the station. [M06_Objective_ChiefsOffice]- Retrieve my gear from my Dad s Office. [M06_Objective_MeetElle]- Escape the station and meet up with Elle. [M06_Objective_SaveElle]- Rescue Elle. [M06_Objective_ProtectElle]- Keep Elle Safe. [M06_Objective_EscapeSewers]- Find a way out of the sewers. ### M07 Mission Objectives ### [M07_Objective_InvestigateArea]- Investigate the area. [M07_Objective_FindJoshua]- Find Joshua. [M07_Objective_DefeatScarlet]- Defeat Scarlet. ### M08 Mission Objectives ### ### M08B Mission Objectives ### [M08B_Objective_Enter_House]- Traverse the Cemetery and enter the Shepherd House from the backyard. ### M09 Mission Objectives ### [M09_Objective_Unlock_Attic]- Find a way into the attic. [M09_Objective_Ask_Mom]- Talk to Mom about Dad s letter. [M09_Objective_EscapeHouse]- Escape the house. [M09_Objective_UnlockDoor]- Find a way to unlock the front door. [M09_Objective_SolvePuzzles]- Solve each puzzle. ### M11 Mission Objectives ### [M11_Objective_FindWheeler]- Find Wheeler. [M11_Objective_EscortWheeler]- Escort Wheeler to safety. [M11_Objective_Escape]- Find a way out. [M11_Objective_FindElle]- Find Elle. [M11_Objective_DefeatAmnion]- Defeat Asphyxia. [M11_Objective_FollowJoshua]- Follow Joshua. ### M12 Mission Objectives ### [M12_Objecitve_FollowJosh]- Joshua is trying to lead me somewhere. I need to find out where he s going. [M12_Objective_GateKey]- Find the Gate Key. ### M13 Mission Objectives ### [M13_Objective_ExploreChurch]- Search the church for anything helpful. [M13_Objective_FindFiveTablets]- Find the pieces missing from the five prongs. [M13_Objective_TalkToAdam]- Talk to dad. [M13_Objective_FollowPyramidHead]- Follow the monster. [M13_Objective_FindSteamProtection]- I have to find something that will protect me from the steam. [M13_Objective_UseElevator]- Find out where the monster went. ### M14 Mission Objectives ### [M14_Objective_FindElle]- Find Elle. [M14_Objective_SaveElle]- Save Elle. [M14_Objective_Wheel]- Uncover your past. ### Journal Entry Strings - THINGS TO REMEMBER ### ### M01 Journal Entries ### [M01_CombatManual_01]戦闘の基礎: \n\n今時の兵士には厳しい訓練と あの世へ行く心構えが必要だ。 ここには戦場を生き抜く技術が載せてある。 [M01_CombatManual_04]複数の敵に囲まれたときは、 こちらに気づいている一番近くの敵の方向を向く。 \n\nターゲットに選んだ敵はライトで照らされる。 [M01_CombatManual_06]弱攻撃、強攻撃、ため攻撃とコンボについて: \n\n戦闘モード時、 ACTION を押すと弱攻撃\n HEAVY_ATTACK を押すと強攻撃だ。 [M01_CombatManual_07]強攻撃は HEAVY_ATTACK を押し続けることで 威力の高いチャージ攻撃を出すことができる。 \n\n強攻撃に続き、連続で弱攻撃をすることで 連続攻撃となる。これがコンボだ。 [M01_Keypad_Clue]レントゲン写真に624872という数字が書かれている ### M02 Journal Entries ### ### M03 Journal Entries ### ### M04 Journal Entries ### [M04_CombatManual_01]銃撃戦の基礎 [M04_Mayor_Bartlett_Digging_Journal]Mayor Bartlett spends a lot of time in the graveyard - digging graves... [M04_Missing_Children_Journal]Joshua is not the only person to have disappeared from Shepherd s Glen. A lot of people have disappeared without trace. [M04_Wheeler_Helping_Elle_Journal]Deputy Wheeler worked with Adam Shepherd and now he s helping Elle. [M04_Wheeler_At_PoliceStation_Journal]Deputy Wheeler is at the Police Station - he doesn t go outside much. [M04_Curtis_Fix_Gun_Journal]Curtis is a fix it guy - he may be able to help repair Adam s broken gun. [M04_Elle_Friend_Journal]Elle is an old high school friend. [M04_Judge_Studying_History_Journal]Judge Holloway is spending a lot of time looking through the town s history, trying to find some explanation for what s going on. [M04_Four_Founders_Journal]There are four founding families for the town - Bartlett, Fitch, Holloway and Shepherd. [M04_Bartletts_Winery_Journal]The Bartlett s have a winery. ### M05 Journal Entries ### [M05_Note7_Journal]Mr. Jones,\n\nI saw something strange the other night and I wanted to bring it to your attention. I d unlocked the service doors to the Atrium to let Mayor Bartlett in ・just like I usually do. I came by later to see if he needed any help (you know how I like to grow things too) and I saw him dragging one of his bags of fertilizer inside. Only it didn t look like any kind of fertilizer bag I ve ever used. It was real heavy and he seemed to be kinda struggling with it. He didn t see me, so I crept away. Should I tell the sheriff? I don t know what to do, but I thought you should know.\n\nPaul Ashley ### M06 Journal Entries ### ### M07 Journal Entries ### ### M08 Journal Entries ### ### M08b Journal Entries ### [M08b_Rituals_Under_Lodge_Journal]The four founding families had ritualistic meetings in a secret chamber hidden under the Town Hall. ### M09 Journal Entries ### ### M10 Journal Entries ### ### M11 Journal Entries ### [M11_Prisoner_Journal]A prisoner with the number 110391 writes \n"To escape your fate, you must first visit solitary confinement." ### M12 Journal Entries ### ### M13 Journal Entries ### [M13_Psalm_Journal]It s an excerpt from a Psalm \n"Blessed is the man who does not tread the path of the wicked,or stand in the way of sinners, or sit in the seat of mockers." [M13_Hymn_Journal]It contains a few lines from a hymn \n"Where shall my wondering soul begin? How shall we all to heaven aspire?" ### M14 Journal Entries ### ###Added after Initial Torture Struggle### [M14_Journal_01]The Original Founders of Shepherd s Glen left Silent Hill to start a new life.\n They were worried about the old God s wrath, so they made a pact. Every 50 years, each family must sacrifice one of their children to appease their new God. [M14_Journal_02]When it came time for the current town descedents to fulfill their blood oath...\n Judge Holloway choked Nora to death, Dr. Fitch dismembered Scarlett, and Mayor Bartlett buried poor Joey alive.\n My Dad could not sacrifice Joshua. [M14_Journal_03]Dad didn t follow through with the Pact, so Judge Holloway returned to the old ways, the true faith of The Order. [M14_Journal_04]The townsfolk who disappeared have either converted to the Old Faith, or been murdered by The Order. [M14_Journal_05]Curtis is a member of The Order. Not very surprising.... ###Added after Killing Curtis### [M14_Journal_06]Elle was almost tortured by Curtis, but I killed that sick bastard before he could do anything to her. ###Added after Saving or Failing to Save Wheeler### [M14_Journal_07_saved]The Order almost tortured Wheeler to death. It s a good thing I was there to save him.\n I hope he and Elle make it out of the Lair safely. [M14_Journal_07_died]The Order tortured Wheeler to death. I m going to make them pay for that! I hope Elle can escape by herself... [M14_Journal_08]I still have to find Joshua! I can t leave my little brother alone in this terrible place. ###Added after Defeating Amnion### [M14_Journal_09]The child sacrifices took place here, in The Order Lair. I still can t believe they d kill their own children. [M14_Journal_10]Joshua died on Toluca Lake because I couldn t save him. All this time, and it was my fault... ### M15 Journal Entries ### [IDS_JOURNAL_Alternate_Ending_Good]Alternate Ending Good. [IDS_JOURNAL_Alternate_Ending_Bad]Alternate Ending Bad. [IDS_JOURNAL_Alternate_Ending_Pyramid_Head]Alternate Ending Pyramid Head. [IDS_JOURNAL_Alternate_Ending_Hospital]Alternate Ending Hospital. [IDS_JOURNAL_Alternate_Ending_UFO]Alternate Ending UFO. [IDS_JOURNAL_Kicker_Ending_Polaroid]Oh, so this is when that picture of me was taken. ### Global Journal Entries ### ### The 11 Polaroids with Psychological Insights ### # Bosses - 4 Pictures # [IDS_JOURNAL_Polaroid_1]Joey Bartlett sitting in the Tree House in our backyard. [IDS_JOURNAL_Polaroid_2]Scarlet Fitch, in her bedroom with all of her dolls. [IDS_JOURNAL_Polaroid_3]Nora Holloway sitting on the Town Hall steps. [IDS_JOURNAL_Polaroid_4]公園で巨大な蜘蛛が 俺のおもちゃの兵士に這い進んでいる # Other People/Things - 7 Pictures # [IDS_JOURNAL_Polaroid_5]母さんとハロウェイ判事が俺の家でしゃべっている [IDS_JOURNAL_Polaroid_6]Dad and Deputy Wheeler on the Police Boat. [IDS_JOURNAL_Polaroid_7]Joshua taking a picture of himself in our bathroom. [IDS_JOURNAL_Polaroid_8]父のハンティングルームの写真だ しかしジョシュアはどうやって撮ったんだろう? [IDS_JOURNAL_Polaroid_9]The repair guy Curtis Ackers in his shop. [IDS_Polaroid_Bunny]ウサギ人形のロビーがジョシュのリュックに入っている [IDS_JOURNAL_Polaroid_11]Hey... This is me. What am I doing? ### The 18 Drawings - poems to describe Pyramid Head as the bogeyman### [IDS_JOURNAL_Drawing_M03_A]スティーブンはどこなのママ? 一緒に遊べなくて寂しいよ\nまぁ そんな事言っちゃダメよ スティーブンは悪い子なんだから [IDS_JOURNAL_Drawing_M03_B]ビリーとサリーも?あの子達も何か悪い事を?\n残念ながらね…あなたの友達は皆いなくなったわ [IDS_JOURNAL_Drawing_M04]Beware of he who took them- he goes by many names.\nThe Bogeyman, the Shadowed One, but all are he, the same. [IDS_JOURNAL_Drawing_M05]For every sin a child has, must be a punishment to bear.\nYour friends are now beyond our reach trapped deep within his lair. [IDS_JOURNAL_Drawing_M07_A]Remember to always behave, for sins he won t abide.\nHe wields a rusty, jagged blade, to cut out your insides. [IDS_JOURNAL_Drawing_M07_B]The lying little children, with souls selfish and small,\nWill find their wriggling tongues cut out, and nailed to his wall. [IDS_JOURNAL_Drawing_M08_A]And if they take what is not theirs, there can be no doubt\nHe ll stretch their skin until it snaps, and all the blood drains out. [IDS_JOURNAL_Drawing_M08_B]The bullies and their spiteful wrath will find torment as well,\nSoon he will strike them where they stand and drag them into hell. [IDS_JOURNAL_Drawing_M09]Child, you must obey your parents do everything they say.\nLittle ones who do otherwise, he tortures in the flames. [IDS_JOURNAL_Drawing_M10A]Beatings cleanse the soul, they say, and that is what he ll do\nIf you don t control your anger then you ll feel his anger too. [IDS_JOURNAL_Drawing_M11]You are your brother s keeper, remember it always.\nOr else, the Bogeyman will chain you underneath the waves. [IDS_JOURNAL_Drawing_M13]And while good children live, bad ones cannot escape their fate\nFor once you hear his screeching wail, it s already too late. [IDS_JOURNAL_Drawing_M14]So do not cry aloud at night耀tay hidden in your bed...\nOr the Bogeyman from Silent Hill will come chop off your head. ### INVENTORY Props Strings ### [IDS_INVENTORY_M03_Old_Revolver]Old Revolver [IDS_INVENTORY_M08_Elizabeth_Holloway_Birth_Certificate]Elle Holloway Birth Certificate [IDS_INVENTORY_M08_Rebecca_Shepherd_Birth_Certificate]Rebecca Shepherd Birth Certificate [IDS_INVENTORY_M08_Rebecca_Shepherd_Death_Certificate]Rebecca Shepherd Death Certificate ### AMBIENT Text Strings ### ### M01 Ambient ### [IDS_AMBIENT_M01Nightmare_Hospital_Sign_2]ATTENTION NURSING STAFF All medications to be administered daily before 9 00 a.m. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_3]ATTENTION New admissions must provide ID [IDS_AMBIENT_M01Nightmare_Hospital_Sign_4]Do NOT give rubber gloves to children. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_5]Visiting hours are from 9 00 a.m. to 9 00 p.m. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_6]Staff only beyond this point. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_7]ID Bracelet must be worn at ALL times. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_8]Please keep noise to a minimum. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_9]If you have donated blood within the past 3 months, please notify staff. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_10]NOTICE It is illegal to carry firearms/ammunition beyond this point. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_11]God Bless America [IDS_AMBIENT_M01Nightmare_Hospital_Sign_12]Loose Lips Sink Ships [IDS_AMBIENT_M01Nightmare_Hospital_Sign_13]Please present military ID at check-in desk. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_14]RESTRICTED AREA Department Of Health Officials Only [IDS_AMBIENT_M01Nightmare_Hospital_Sign_15]Oxygen In Use [IDS_AMBIENT_M01Nightmare_Hospital_Sign_16]AVOID HEALTH RISKS! WEAR GLOVES [IDS_AMBIENT_M01Nightmare_Hospital_Sign_17]Charts must be filled in by attending nurse. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_18]Do not reuse gowns. [IDS_AMBIENT_M01Nightmare_Hospital_Sign_19]DUE TO RECENT STATE HEALTH REGULATIONS, ONLY STAFF ARE ALLOWED IN STATION [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_01]MISSING! [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_02]Lydia Findly [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_03]Trevor F. White [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_04]Albert Lords [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_05]Roberta T. Morgan [IDS_AMBIENT_M01Nightmare_Missing_Patients_Board_06]Edward C. Briggs [IDS_AMBIENT_M01Nightmare_Button_Sign_01]Do Not Push Under Any Circumstances [IDS_AMBIENT_M01Nightmare_Button_Sign_02]To Be Pushed On Doctor s Orders Only [IDS_AMBIENT_M01Nightmare_Button_Sign_03]Hey! Don t mess with this button unless YOU ARE A DOCTOR!!! - Dr. L. [IDS_AMBIENT_M01Nightmare_Directors_Desk_Nameplate]Dr. Stephen Copen ### M02 Ambient ### [IDS_AMBIENT_SGTown1_Corner_Stone_on_Town_Hall]"Faith is the greatest foundation for success" - Shepherd s Glen Town Hall [IDS_AMBIENT_SGTown1_Celebration_Banner]SHEPHERD S GLEN 150TH CELEBRATION! September 20-21 [IDS_AMBIENT_SGTown1_Bartlett_Winery_Sign]BARTLETT, Vineyard and Winery, A Local Winery with a Tradition of Excellence ### M03 Ambient ### [IDS_AMBIENT_Alex1_Military_Poster_1]Be a man among men [IDS_AMBIENT_Alex1_Military_Poster_2]Clean your room, maggot! [IDS_AMBIENT_Alex1_Books_on_Bookshelf_1]The Man In The Iron Mask [IDS_AMBIENT_Alex1_Books_on_Bookshelf_2]Beyond Good And Evil [IDS_AMBIENT_Alex1_Books_on_Bookshelf_3]Frankenstein [IDS_AMBIENT_Alex1_Books_on_Bookshelf_4]The Adventures Of Pinocchio [IDS_AMBIENT_Alex1_Books_on_Bookshelf_5]Twenty Thousand Leagues Under The Sea [IDS_AMBIENT_Alex1_Books_on_Bookshelf_6]The Odyssey [IDS_AMBIENT_Alex1_Books_on_Bookshelf_7]Hamlet [IDS_AMBIENT_Alex1_Books_on_Bookshelf_8]Metamorphosis [IDS_AMBIENT_Alex1_Shepherd_House_Number]1133 Main Street ### M04 Ambient ### [IDS_AMBIENT_SGTown2_Bartlett_Mausoleum_Inscription]And until we meet again, may God hold you in the hollow of his hand. ### M05 Ambient ### [IDS_AMBIENT_M05Hotel_Signage_2]KEEP OUT UNTIL FURTHER NOTICE [IDS_AMBIENT_M05Hotel_Signage_3]DANGER These areas off limits until further notice. Thank you. SHFD [IDS_AMBIENT_M05Hotel_Signage_4]DANGER This area off limits until further notice. Please do not enter. [IDS_AMBIENT_M05Hotel_Signage_5]This area is out of service to hotel guests and staff. We apologize for any inconvenience. [IDS_AMBIENT_M05Hotel_Signage_6]DANGER - DO NOT USE. [IDS_AMBIENT_M05Hotel_Signage_7]This staircase is not in use. [IDS_AMBIENT_M05Hotel_Signage_8]CLOSED UNTIL FURTHER NOTICE Due to recent damage, these stairs are unsafe for use by guests. We re sorry for the inconvenience! [IDS_AMBIENT_M05Hotel_Signage_9]PARDON OUR DUST! We re working hard to make a great hotel even better! Sorry for the inconvenience. ### M06 Ambient ### ### M07 Ambient ### ### M08 Ambient ### [IDS_AMBIENT_SGTown4_Corner_Stone_on_Town_Hall]"Faith is the greatest foundation for success" - Shepherd s Glen Town Hall [IDS_AMBIENT_SGTown4_Celebration_Banner]SHEPHERD S GLEN 150TH CELEBRATION! September 20-21 [IDS_AMBIENT_SGTown4_Bartlett_Winery_Sign]BARTLETT, Vineyard and Winery, A Local Winery with a Tradition of Excellence ### M09 Ambient ### [IDS_AMBIENT_M09Alex2_Note_On_Refrigerator]Remember to feed Corwin. - Lillian [IDS_AMBIENT_M09Alex2_Note_On_Refrigerator]A colored pencil drawing labeled "Alex, Dad and Me" [IDS_AMBIENT_M09Alex2_Motivational_Military_Sign]Keep your friends close and your enemies in a body bag ### M10 Ambient ### [IDS_AMBIENT_M10SHTown1_Silent_Hill_Sign]Welcome to Silent Hill ### M11 Ambient ### [IDS_AMBIENT_M11Prison_Signage_01]There is absolutely no talking in hallways. [IDS_AMBIENT_M11Prison_Signage_02]Remember why you are here. [IDS_AMBIENT_M11Prison_Signage_03]No loud noise, pushing, or fighting while in line. [IDS_AMBIENT_M11Prison_Signage_04]Solitary [IDS_AMBIENT_M11Prison_Signage_05] COLOR,195,188,228 NOTICE All visitors must check in with guard before entering. ID badges must be worn at all times. CLEARCOLOR [IDS_AMBIENT_M11Prison_Signage_06]Eyes down. [IDS_AMBIENT_M11Prison_Signage_07]Speak only when spoken to. [IDS_AMBIENT_M11Prison_Signage_08]You have no rights. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_01]BEYOND THIS POINT Fumes exceed safe levels for human exposure. Gasmasks MUST be worn at all times. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_02]WARNING You MUST stop here if red light is on. Failure to heed this warning may lead to serious injury or death. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_03]SAFETY CHECK Chamber is not neutralized until green light is on. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_04]MAX PRESSURE 1500 PSI [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_05]Secure all straps. [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_06]Dangerous Gasses Are Present [IDS_AMBIENT_M11Prison_Gas_Chamber_Signage_07]Please lock all chambers when you are finished. ### M12 Ambient ### [IDS_AMBIENT_M12SHTown2_Coin_Op_Signage]Resident Hazard [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_01]CAUTION STEAM [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_02]CAUTION HOT [IDS_AMBIENT_M12SHTown2_Sewer_Warning_Signage_03]CUIDADO CALIENTE! [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_01]STOP! This area is off limits. [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_02]STOP! Be prepared to show identification. [IDS_AMBIENT_M12SHTown2_Sewer_Order_Checkpoint_Signage_03]CHECKPOINT AHEAD Be prepared to show identification. ### M13 Ambient ### [IDS_AMBIENT_M13Church_Church_Signage_01]Church Of The Holy Way [IDS_AMBIENT_M13Church_Church_Signage_02]Times Of Worship Daily at dawn and dusk. [IDS_AMBIENT_M13Church_Church_Signage_03]Question not your faith, but your devotion. [IDS_AMBIENT_M13Church_Church_Signage_04]Church Of The Holy Way [IDS_AMBIENT_M13Church_Church_Signage_05]Bingo Daily at dawn and dusk. [IDS_AMBIENT_M13Church_Church_Signage_06]Pancake breakfast served Sundays. [IDS_AMBIENT_M13Church_Church_Signage_07]Today s Hymns 4, 8, 15, 16, 23, 42 [IDS_AMBIENT_M13Church_Confessional_Sign_01]Prepare your tongue to speak only truth. [IDS_AMBIENT_M13Church_Confessional_Sign_02]Think before you knock. [IDS_AMBIENT_M13Church_Confessional_Sign_03]There is no turning back. [IDS_AMBIENT_M13Church_Confessional_Sign_04]If you knock, He will listen. ### M14 Ambient ### [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_01]STOP No unauthorized persons allowed beyond this point. [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_02]CHECKPOINT Be prepared to show proper identification. [IDS_AMBIENT_M14lair_Order_Patrol_Checkpoint_Signage_03]CHECKPOINT Precautions are for your security and the good of the Faith. [IDS_AMBIENT_M14lair_Warning_Signage_01]WARNING Construction area [IDS_AMBIENT_M14lair_Warning_Signage_02]WARNING Dangerous equipment [IDS_AMBIENT_M14lair_Torture_Room_Signage_01]Return all tools to their proper place. [IDS_AMBIENT_M14lair_Torture_Room_Signage_02]Clean all tools before returning them to storage. ### PC SPECIFIC STRINGS #### [M01_MapUse_01_PC] [M01_BasicTip_1_PC] [M01_Inventory_1_PC]暗い場所ではライトを点けて下さい [M01_Inventory_2_PC] [M02_MapDisplay_PC]地図から現在の目的を確認できます ### Journal Entry Strings - THINGS TO REMEMBER ### ### M01 Journal Entries ### [M01_CombatManual_02_PC]武器の装備: \n\n武器を装備するには[武器]ボタンを押し、 左スティックで装備したい武器を選ぶ。 [M01_CombatManual_03_PC]戦闘モードとターゲットについて: \n\n戦闘モードに入るには[ターゲット]ボタンを押し続ける。 すると装備している武器を構える。 \n\n戦闘モードに入った上で 敵が近くに居ると、 自動的に一番近くの敵に照準を合わせる。 [M01_CombatManual_05_PC]ターゲットを変えたければ敵の居る方向 (普通は右か左だ)に右スティックを押す。 \n\n敵を倒したら戦闘モードをやめるといい。 [M01_CombatManual_06_PC]チャージアタック、及びコンボについて \n\n [M01_CombatManual_07_PC]強攻撃は[強攻撃]ボタンを押し続けることで 威力の高いチャージ攻撃を出すことができる。 \n\n強攻撃に続き、連続で弱攻撃をすることで 連続攻撃となる。これがコンボだ。 ### M04 Journal Entries ### [M04_CombatManual_02_PC]銃器の装備: \n\n銃を装備するには、[武器]ボタンを押して 武器セレクト画面を出します。 それから銃を選んでください。 [M04_CombatManual_03_PC]銃器を撃つ: \n\nL2ボタンを押したままにすると射撃モードに入ります。\nR2ボタンで発砲します。 [M04_CombatManual_04_PC]銃で殴る: \n\n射撃モード中に[強攻撃]ボタンを押すと銃で殴ります。 [M04_CombatManual_05_PC]弾薬のリロード: \n\n予備の弾薬が残ってさえいれば、 自動的に最後の弾を撃った後に リロードします。\n\n弾薬が空になる前に リロードすることは有利なことです。 近接戦闘で隙ができるのを防ぎます。\n\nリロードは□ボタンで行えます。
https://w.atwiki.jp/xbox360score/pages/1841.html
LEGO Lord of the Rings 項目数:48 総ポイント:1000 ゲームは簡単で収集物が膨大な、いつもと変わらぬLEGOシリーズ。 コンプにはコントローラが2つ必要なのも、チートを使ってもいいのも従来通り。 The strength of Men failed. Complete Prologue . 25 It s a dangerous business... Complete The Black Rider . 25 That is no trinket you carry. Complete Weathertop . 25 The long way around. Complete The Pass of Caradhras . 25 This is no mine... it s a tomb. Complete The Mines of Moria . 25 Let s hunt some Orc! Complete Amon Hen . 25 On the Precious... Complete Taming Gollum . 25 Soft and quick as shadows... Complete The Dead Marshes . 25 Safe is where I ll keep you. Complete Track Hobbits . 25 Stinking creatures... Complete Warg Attack . 25 The battle is about to begin... Complete Helm s Deep . 25 A Wizard should know better! Complete Osgiliath . 25 Naughty little fly... Complete The Secret Stairs . 25 We did it, Mr. Frodo. Complete Cirith Ungol . 25 They have been summoned. Complete The Paths of the Dead . 25 You and whose army? Complete The Battle of Pelennor Fields . 25 This day we fight! Complete The Black Gate . 25 It s gone. Complete Mount Doom . 25 My Precious... Collect all the Mithril Bricks. (Single Player Only) 50 There s some good in this world. Complete all the Fetch Quests in Middle-earth. (Single Player Only) 50 There and Back Again. Get 100%. (Single Player Only) 75 I told you he was tricksy. Collect all the Red Bricks. (Single Player Only) 30 Of all the inquisitive Hobbits. Unlock all the Map Stones in Middle-earth. (Single Player Only) 30 Here s a pretty thing! Craft every Mithril item. (Single Player Only) 30 Not with 10,000 men... Unlock all characters. (Single Player Only) 30 Ready for another adventure. Achieve True Adventurer in every level. (Single Player Only) 30 The Lord of the Ring. Complete the Bonus Level. 30 Delved too greedily... Collect more than 10,000,000,000 studs. (Single Player Only) 25 I m glad to be with you. Complete a level in co-op. 10 Don t tell the Elf... Throw Gimli 30 times. 10 Our only wish to catch a fish! Fish perfectly 20 times by pressing the icon as it flashes. 10 That is a rare gift. Reach the top of Amon Hen without being caught once by Boromir. (Single Player Only) 10 ... And away he goes, Precious! Defeat Gollum as Gollum. 10 What about second breakfast? Complete 2 cooking puzzles. 10 That one counts as mine! Finish one of Gimli s opponents as Legolas in Helm s Deep . 10 I ve always been taller! Use the Ent Draught on Pippin. 10 We cannot linger. Complete The Mines of Moria in under 15 minutes. 10 Dance of the dead. Turn an enemy into a skeleton and make them dance. 10 Pointy-eared Elvish princeling. Defeat 42 Uruk-hai as Legolas. 10 Great! ...Where are we going? Form The Fellowship of the Ring. 5 Taking the Hobbits to Isengard. Travel to Isengard as every playable Hobbit. 10 An expected journey. Travel to Trollshaws as Bilbo. 5 Return of the Mushroom King. Equip Aragorn with the Mushroom Crown. 5 Worth greater than the Shire. Dress a character completely in treasure items. 10 秘密の実績 One does not simply... Walk into Mordor. 5 That still only counts as one! Defeat an Oliphaunt as Legolas. 10 It won t be that easy! During Prologue , jump into the fires of Mount Doom as Isildur. 5 A link to the elements. Craft the Fire and Ice Bows. (Single Player Only) 5 Cheat Code All Collectibles on Levels Video Guide I told you he was tricksy. 今作ではFetch Questを達成することでRed Bricksをアンロックできるようになっている。Fetch Questとは、特定のアイテムを特定のキャラに渡すというもの。中にはBlacksmith Design Recipeを入手してBlacksmithにアイテムを作ってもらう必要があるものもあり、それがRed Bricksに相当する。Minikit Chest Finderだけはチュートリアルで入手できる。 http //www.youtube.com/watch?v=UwXxHPg6TWg Of all the inquisitive Hobbits. Map Stonesをアンロックすればマップ上にほぼ全ての収集物が表示される。Red BricksはFetch Questとして表示されている。 Map Stones Locations Guide The Lord of the Ring. 1,000,000 studs集めるとクリアなのだが、なぜか途中でSave and Exitするだけでも解除される。ちゃんとクリアしなくても達成率100%になることを確認。 I m glad to be with you. Free playでは解除されない。最初から最後まで2人プレイしなければならないわけではなく、終了間際に参加してそのままクリアするだけでよい。 That one counts as mine! 海外フォーラムでは「先ずGimliで敵を攻撃してからLegolasでとどめを差す」とあるが、下記動画にそのようなシーンは見当たらず、詳細不明。 編集者はLegolasで梯子(弓矢で押し返す梯子ではなく二か所壊す方)を殴ると解除された。 http //www.youtube.com/watch?v=VgFwl9JGJzU We cannot linger. Story modeのみ。なぜかSave and Exitするだけで解除される。 Dance of the dead Mithril Skeleton BowまたはMithril Skeleton SwordでNPCや2Pを攻撃し、Mithril Disco PhialまたはMithril hornを使う。 Pointy-eared Elvish princeling. Helm s Deepの無限湧きでねばると手早い。Uruk-haiをアンロックしてから無抵抗の2Pを殴っていても解除される。 Taking the Hobbits to Isengard. Frodo、Sam、Merry、Pippin、Bilbo Baggins、RosieでIsengardへ行く。Isengardにファストトラベルしたらキャラを変えてマップを開き、Isengardにファストトラベル…を繰り返す。該当キャラはバリエーションの違いを含めると6キャラ14種あるが、海外フォーラムによると「6キャラ」が重要なのであって「14種」は無関係らしい。 It won t be that easy! プロローグ終盤、下に溶岩が流れる石橋に至ったらIsildurで身投げする。橋を進みすぎるとクリアしてしまうので、さっさと飛び降りること。 初プレイ時のlevel終了間際の目印としてもわかりやすいので、実績解除の順番にこだわりがないようなら、このタイミングで上記I m glad to be with you.を狙うのもいいだろう。
https://w.atwiki.jp/matchmove/pages/58.html
Constraining Camera Position and Motion Sometimes you may already know some or all of the path of the camera, for example, · it may be available from a motion controlled camera, · the camera motion may be mechanically constrained by a camera dolly, · you may have measured some on-set camera data to determine overall scene sizing, or · you may have already solved the camera path, then hand-edited it for cleanup. SynthEyes lets you take advantage of this information to improve a solution or help set up the coordinate system, using the trajectory lock controls at the bottom of theSolver Control Panel, theHard and Soft Lock Controldialog, and the camera s seed path information. Warning using camera position, orientation, and field of view locks is avery advanced topic. You need to thoroughly understand SynthEyes and the coordinate system setup process, and have excellent mental visualization skills, before you are ready to consider camera locks. Under no circumstances should they be considered a way to compensate for inadequate basic tracking skills. Concept and Terminology SynthEyes allows you to create locks on path (X, Y, and/or Z translation), rotation (pan, tilt, and roll), and field of view. You can lock one or more channels, and locks are animated, so they might apply to an entire shot, a range of frames, or one frame. Each lock forces the camera to, or towards, the camera s seed path. The seed path is what you see before solving, or after clearing the solution. You can see the seed path at any time using theView/Show seed pathmenu control, or the button on the Hard and Soft Lock Control dialog. Locks may be hard or soft. Hard locks force the camera to the specified values exactly (except if Constrain is off), similar to pegged trackers. Soft locks force the camera towards the specified value, but with a strength determined by a weight value. Locks are affected by theConstraincheckbox on the solver panel, similar to what happens with trackers. With Constrain off, locks are appliedaftersolving, anddo notwarp the solution. All soft locks are treated as hard locks. With Constrain on, locks are applied before and during solving, soft locks are treated as such, and locksdowarp the solution. Field of view locks are not affected by Constrain, and are always applied. Camera position locks are more useful than orientation locks; we’ll consider position locks separately to start with. You can also constrain objects, but this is even more complex. Basic Operation Set up generally proceeds as follows 1. If you have not already attempted to solve the scene, go to step 5. 2. Go to the Solver Control Panel. Click themorebutton to bring up theHard and Soft Lock Controlpanel. 3. Position and animate the camera as desired, creating a key on each frame where you want the position to be constrained. The Get buttons can help with this. 4. Turn on the L/R, F/B, and/or U/D buttons as appropriate depending on the axes to be constrained — these stand for left/right, front/back, and up/down respectively. 5. Adjust the Constrain checkbox as needed. The camera position constraints behave similarly to constraints on the trackers if the Constrain checkbox on, they are enforced exactly during the solve, but if the Constrain checkbox is off, they are enforced only loosely after the completion of the solve. Loosely means that they are satisfied as best as can be, without modifying the trajectory or overall RMS error of the solution. The result of this process is to make the camera match the X, Y, and/or Z coordinates of the seed path at each key. This basic setup can be used to accomplish a variety of effects, as described above and covered in more detail below. At the end of the section, we’ll show some even more exotic possibilities. Using a Camera Height Measurement Suppose the camera is sitting on a moving dolly in a studio, and you measured the camera (lens s) height above the floor, and you have some trackers that are (exactly) on that floor. You can use the height measurement to set up the scene size as follows 1. Show the seed path View/Show Seed Path menu item 2. At frame 0, position the camera at the desired height above the ground plane 2 meters, 48 inches, whatever. 3. Turn on the U/D button on frame 0,turn it back off at frame 1. 4. Set up a main coordinate system using 3 or more trackers on the floor. Make sure tonotcreate a size constraint in the process if using the *3 button on the Coordinate system panel or the Coord button on the Summary panel, select the 2nd(on-axis) tracker, and in the Coordinate panel, change it from Lock Point (at 20,0,0) to On X Axis or On Y Axis. 5. Solve with Go! on the Solver panel Note that you can use whatever more complex setup you like in step 4, as long as it completely constrains both the translation and rotation, but not the size. WARNING You might be tempted to think “Hmmm, the camera is on a dolly, so the entire path must be exactly 43 inches off the floor, let me set that up!” (by not turning U/D back off). But this is almost alwaysa bad idea! The obvious problem is that the dolly track is never really completely flat and free of bumps. If the vertical field of view is 2 meters, and you are shooting 1080i/p HDTV, then roughly your track must beperfectly flat to 1 millimeteror so to have a sub-pixel impact. If your track is that flat, congratulations. The conceptually more subtle, but bigger impact problem is this a normal tripod head puts the camera lens very far from the center of rotation of the head—roughly 1 foot or 0.25 meter. As you tilt the head, the position of the camera increases and decreases up to that much in height! Unless your camera does not tilt during the shot, or you have an extra-special nodal-pan head, the camera height will change dramatically during the shot. A Straight Dolly Track Setup If your camera rides a straight dolly track, you can use the length of that track to set the scale, and almost the entire coordinates system if desired. While the camera height measurement setup discussed above is simpler, it is appropriate mainly for a studio environment with a flat floor. The dolly track setup here is useful when a dolly track is set up outdoors in an environment with no clearly-defined ground plane—in front of a hillside, say. For this setup, you should measure the distance traveled by the camera head down the track, by a consistent point on the camera or tripod. For example, if you have a 20’ track, the camera might travel only 16’ or so because there will be a 2’ dead zone at each end due to the width of the tripod and dolly. Measure the starting/ending position of the right front wheel, say. Next, clear any solved path (or click View/Show seed path), and animate the camera motion, for example moving from 0,0,0 at the beginning of the shot to 16,0,0 at the end (or wherever it reaches the maximum, if it comes back). You now have two main options A) mostly tracker-based coordinate setup, or B) mostly dolly-based coordinate setup, for side-of-hillside shots. For setup A, turn on only the L/R camera axis constraint checkbox on the first and last frames (only). The X values you have set up for the camera have set up an X positioning for the scene, so when you set up constraints on the trackers, they should constrain rotation fully, plus the front/back and up/down directions—but not the L/R direction since that would duplicate and conflict with the camera constraint (unless you are careful and lucky). For setup B, turn on L/R, F/B, and U/D on the first and last frames (only). You should take some more care in deciding exactly what coordinate values you want to use for each axis of the animated camera path, because those will be defining the coordinate system. [By setting keys only at the beginning and end of the shot, you largely avoid problems with the camera tilting up and down—at most it tilts the overall coordinate system from end to end, without causing conflicting constraints.] If the track is not level from end to end, you can adjust the beginning or ending height coordinate of the tracker as appropriate. But usually we expect the track to have been leveled from end to end. With X, Y, and Z coordinates keyed at the beginning and end of the shot, you have already completely constrained translation and scale, and have constrained 2 of the 3 rotation axes. The only remaining unconstrained rotation axis is a rotation around the dolly. To constrain this remaining rotation requires only a single additional tracker, and only its height measurement! On the set, you should measure the relative height of a trackable feature compared to the track (usually this will be to the base of the track, so you should also measure the height of the camera versus the base). You can measure this height using a level line (a string and a clip-on bubble level) and a ruler. On theCoordinate System Control Panel, select the tracker and set it toAny XY Planeand set the Z coordinate (for Z-up mode), or selectAny XZ Planeand set the Y coordinate (for Y-up mode). Now you’re ready to go! This setup is a valuable one for outdoor shots where a true vertical reference is required, but the features being tracked are not structured (rocks, bushes, etc). Again, we recommendnot trying to constrain the camera to be exactly linear, though you can easily set this up by locking Y and Z to be fixed for the duration of the shot, with single-frame locks on X at the beginning and end of the shot. This setup forces the camera motion to be exactly straight, but moving in an unknown fashion in X. Although the motion will be constrained, the setup willnotallow you to use fewer trackers for the solve. Using a Supplied Camera Path This section addresses the case where you have been supplied with an existing camera translation path, either from a motion-controlled camera rig, or as a result of hand-editing a previous camera solution, which can be useful in marginal tracks where you have a good idea what the desired camera motion is. After editing the path, you want to find the best orientation data for the given path. If you have an existing camera path in an external application (either from a rig, or after editing in maya or max, for example), typically you will import it using a standard or custom camera-path import script. Be sure that the solved camera path is cleared first, so that the seed path is loaded. If you have a solved camera path in SynthEyes, you can edit it directly. First, select the camera, and hit the Blast button on the 3-D panel. This transfers the path data from the solved path store into the seed path store. Clear the solved path and edit the seed path. Rewind and turn on all 3 camera axis locks L/R, F/B, and U/D. Next, configure the solver s seeding method. This requires some care. You can use the Path Seeding methodonly if your existing path includes correct orientation and field of view data. Otherwise, you can use the Automatic method or maybe Seed Points. The Refine mode is not an option since you have already cleared the solution to load the seed path, and don’t have orientation data anyway or you’d use Path Seeding. You can use Seed Points mode if you are editing the path in SynthEyes—but be sure to hit theSet Allbutton on the Coordinate System Setup Control panelbeforeclearing the prior solution, so that the points are set up properly as seeds. You should probablynotmake them locks, unless you are confident of the positions already. With the camera path locked to a complex path (other than a straight line), no further coordinate system setup is required, or it will be redundant. You can solve the scene first with the Constrain checkbox off, then switch to Refine mode, turn on Constrain, and solve again. This will make it apparent during the second solve whether or not you have any problems in your constraint setup, instead of having a solution fail unexpectedly due to conflicting constraints the first time. Camera-based Coordinate System Setup The camera axis constraints can be used in small doses to set up the coordinate system, as we’ve seen in the prior sections. Typically you will want to use only 1 or 2 keys on the seed path; 3 or more keys will usually heavily constrain the path and require exact knowledge of the camera move timing. Roughly, each keyed frame is equivalent in effect to a constrained tracker located at the same spot. You should keep that in mind as you plan your setup, to avoid under- or over-constraining the coordinate system. Soft Locks So far we have described hard locks, which force the camera exactly to the specified values. Soft locks pull more gently on the camera path, for example, to add stability to a section of the track with marginal tracking. In either case, for a lock to be active, the corresponding lock button (U/D, L/R, pan, etc) must be on. The weight values on the Hard and Soft Lock dialog controls whether locks are hard or soft. If the weight is zero (the default), it is a hard lock. A non-zero weight value specifies a soft lock. Weight values range from 1 to 120, with 60 a nominal neutral value. However, we recommend that when creating soft locks, you start with a weight of 10, and work upwards through 20, 30, etc until the desired effect is obtained. Weight values are in decibels, a logarithmic scale where 20 decibels is a factor of 10, and 6 decibels is a factor of two. So 40 is 10 times stronger than 20, and 26 is twice as strong as a weight of 20. (Decibels are commonly used for sound level measurements.) A lock can switch from hard to soft on a frame-by-frame basis, ie frames 0-9 can be hard, and 10-14 soft. You may need to key the weight track carefully to avoid slow transitions from 20 down to 0, for example. Soft locks are treated as such only when the Constrain check box is on it is the solver that distinguishes between hard and soft locks. If Constrain is off, the locks will be applied during the final alignment, when they do not affect the path at all, just re-orient it, so soft locks are treated the same as hard locks. Note that the soft lock weight isnota path blending control. You might naively be tempted to set up a nominal locked path, and try to animate the soft lock weights expecting a smooth blend between the solved path and your animated locked path. But that is not what will happen. The weight changes how seriously SynthEyes takes your request that the camera should be located at the specified position—but it will affect the tracker positions and everything else as well. Orientation Locks You can apply Pan, Tilt, and Roll rotation locks as well as translational locks. They can be used for path editing and, to a lesser extent, for coordinate system setup. For example, a roll-angle constraint can be used to keep the camera forced upright. That can be handy on tripod shots with large pans small amounts of lens distortion can bend the path into a banana shape; the roll constraint can flatten that back out. If the camera looks in two different directions with the roll locked, it constrainstwodegrees of freedom only a single pan angle is undetermined! For example, if looks along the X axis then along the Y axis, both with roll=0. You might want to think about that for a minute. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. Inherently, SynthEyes is not susceptible to “gimbal-lock” problems. However, when you have orientation locks, you are using pan, tilt, and roll axes that do define overall north and south poles, and you may encounter some problems if you are trying to lock the camera almost straight up or down. If this is the case, you may want to change your coordinate system so those views are along the +Y and –Y axes, for example. Object Tracking You can also use locks on moving objects, in addition to cameras. However, there are several restrictions on this, because moving objects are solved relative their hosting camera path, but the locks are world coordinate system values. If a moving object has path locks, then 1. the host camera must have been previously solved, pre-loaded, or pre-keyed, and the camera solving mode set to Disabled, 2. the translation axis locks must either all be on, or all off, and 3. the rotation axis locks must either all be on, or all off. Normally, when SynthEyes handles shots with a moving camera and moving object, it solves camera and object simultaneously, optimizing them both for the best overall solution. However, when object locks are present, SynthEyes must be able to access the camera solution first, in order to be able to apply the object locks. With the camera path, SynthEyes changes the translation and rotation axis lock values into a form usable for the object, but the individual axes are no longer available, and either all must be constrained, or none. SynthEyes will automatically turn all the enables on or off together if a moving object is active. Object locks have very hard-to-think-about impacts on the local coordinate system of the trackers within the object. Most object locks will wind up over-constraining the object coordinate system. We recommend that object locking be used only to work on the object path, not to try to set up the object coordinate system.
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Dead Cells 項目数:53 総ポイント:1000 難易度: Love the serenity... Reach the Promenade of the Condemned for the first time. 10 A room with a view! Reach the Ramparts for the first time. 10 Finally, a moment of rest... Reach the Black Bridge for the first time. 10 Smells like burned flesh Reach the Ossuary for the first time. 10 What s that funky smell? Reach the Toxic Sewers for the first time. 10 Who needs an Italian plumber? Reach the Ancient Sewers for the first time. 10 "My only wish, to catch a fish..." Reach the Stilt Village for the first time. 10 The dead center of the island... Reach the Graveyard for the first time. 10 It rubs the lotion on its skin! Reach the Prison Depths for the first time. 10 Quit tickling! Absorb the Vine Rune. 20 What are you rubbing at anyway? Absorb the Teleportation rune. 20 Going down! Kill an enemy with an elevator. 20 YOLO! Or not? Cheat Death… 20 Ohhhhhh! That hurt! Die while carrying at least 100 cells. Burn. 10 The Fat and The Furious You beat "The Concierge"! 20 Is there something in your eye? You beat "Conjunctivius"! 20 Not so tough You slayed 100 elites. Badman. 10 Slash! Slash! Roll! Unlock 10 weapons. 10 Pimp my ride. Unlock 10 skills. 10 Afraid of the dark? Reach the Forgotten Sepulcher for the first time! 10 Absolution Be cursed... Survive. 10 ?Arriba, arriba! ??ndale, ?ndale! Open your first timed door. 10 See, that wasn t so hard now, was it? Successfully complete a Challenge Rift. 10 Shrewd sleuth Find your first secret zone. 10 Blade Master You have beaten the "Time Keeper"! 20 Tic… Toc… Reach the Clock Tower for the first time! 10 High drama Reach the Clock Room for the first time! 10 Fortune and glory, kid. Fortune and Glory... Reach the Slumbering Sanctuary for the first time! 10 Incy Wincy… Absorb the Spider s Rune! 20 La Brute Absorb the Ram s Rune. 20 Harder Better Faster Stronger Finish the game with three Boss Stem Cells active 40 The last rampart falls... Beat the Hand of the King. 60 Please leave your shoes at the entrance. Reach the Castle for the first time. 10 Bend the knee? I think not… Reach the Guardian s Haven for the first time. 10 Even the rats avoid the place... Reach the Insufferable Crypt for the first time. 10 Here comes a new challenger! Absorb the Challenger Rune! 10 Faster than light! You finished a daily challenge. Well done! 10 秘密の実績 They came from behind! Suicide by elevator. 20 Steam rolled. You beat "The Concierge" without taking a single hit! 50 Flawless victory. You beat "Conjunctivius" without taking a single hit! 50 We ve all been there before... A downward smash attack... right into some deadly spikes! 10 What? There s nothing wrong with these... Finish the game with the starter sword, bow or shield. 30 The Dance You beat the "Time Keeper" without taking a single hit. 50 Never fallen Finish the game with "Ygdar Orus Li Ox" in your possesion! 30 I like to live dangerously… Against all odds, you finished the game with the Cursed Sword! 30 Surgical extraction Absorb your first Boss Stem Cell 10 Masterful extraction Absorb your second Boss Stem Cell 10 Artful extraction Absorb your third Boss Stem Cell 10 Up, Guards, and at them again! Finish the game with a Boss Stem Cell active. 20 Finished, without fear. Finish the game with two Boss Stem Cells active 30 Do you need... A hand?? Bahaha! Beat the Hand of the King without taking a single hit. 50 Deft extraction Absorb your fourth Boss Stem Cell 10 Let s get down to the nitty gritty... Finish the game with four Boss Stem Cells active 50
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Wizard High Wizard Job Type 3-1 Changes At Morroc× Number of Skills 23 Total Skill Points 106 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +1 +5 +4 +10 +6 +1 Overview Job Change Guide Builds Class DataSkills Job Bonuses External Links Overview Job Change Guide See Warlock Job Change Guide for detailed information. Builds Class Data Skills See Wizard Skills or High Wizard Skills for 2nd class Skills. Skill Description Levels Type Reading Spellbook× Learning Magic Books by reading them previously and seal them up. 1 Active Freezing Spell× Increase the amount of spells that can be sealed with the skill Reading Spellbook×. 5 Passive Radius× Increases the range of Warlock magic skills and decreases their casting time. 3 Passive Drain Life× Strikes a single target with magical damage, and absorb some of that damage as HP. 5 Offensive Soul Expansion× Strikes a target at long distance with ghost element damage. 5 Offensive White Imprison× Imprisons the target temporarily behind a white magic curtain, preventing them from moving. 5 Active Stasis× Players in the effective range of the caster, including the caster, cannot cast spells. 5 Active Recognized Spell× By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. 5 Active Marsh Of Abyss× Curse a target with the Marsh of Abyss, slowing their movement. It also decreases the target s Evasion and Physical Defence according to the caster s INT and job level. 5 Active Crimson Rock× Summons a huge meteorite on the target, striking all targets nearby. 5 Offensive Hell Inferno× Conjures the fires of hell to burn a target. The skill causes Burning× status effect, which continually deals fire element damage over time. 5 Offensive Comet× Calls a comet from space to crash down into the ground dealing MATK * (10-30) ~ (18-50) neutral element damage based on distance from blast center within a 15x15 radius. The skill causes Burning status effect. 5 Offensive Frost Misty× Covers a 15x15 area in a freezing mist, causing MATK * 3~7 * (blvl / 100) damage and inflicting Freezing× status to targets that enter. 5 Offensive Jack Frost× Deals MATK * 13~25 * (blvl / 100) water element damage to targets under Freezing status effect. 5 Offensive Chain Lightning× Deals MATK * 5~17 * (blvl / 100) wind element damage to a single target. When a target is struck by Chain Lightning, it will also chain to enemies near the target. 5 Offensive Sienna Execrate× Causes Petrification status to a single target and all targets nearby. 5 Active Earth Strain× Causes the earth near you to shake and shoot up from below, dealing MATK * 21~25 * (blvl / 100) damage to those in range. The shaking caused by the skill can cause players to lose their weapon, helm, armor, shield and accessory. 5 Offensive Release× Throws your active Fire Ball, Lightning Ball, Water Ball and Stone that you currently have summoned to deal damage to a single target. 2 Offensive Summon Fire Ball× Summons a ball of fire near the caster. 5 Offensive Summon Water Ball× Summons a ball of water near the caster. 5 Offensive Summon Lightening× Summons a ball of lightning near the caster. 5 Offensive Summon Stone× Summons a magic stone near the caster. 5 Offensive Tetra Vortex× Deals 4 blows to target foe, each hitting for MATK * 10~30 magic damage. Element of summoned stones determine the element of each hit. Causes one status effect from Burning, Freezing, Stun×, and Bleeding× status ailments. 5 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 34 AGI 8 20 29 40 47 VIT 15 18 24 25 INT 1 2 7 23 35 36 41 44 45 50 DEX 3 6 13 19 28 39 LUK 31 External Links -Wizard · High Wizard · Warlock Wizard · High Wizard · Warlock 2nd ClassSkills Earth Spike× · Fire Ivy× · Fire Pillar× · Frost Nova× · Heaven s Drive× · Ice Wall× · Jupitel Thunder× · Lord of Vermilion× · Meteor Storm× · Quagmire× · Sense× · Sight Blaster× · Sightrasher× · Storm Gust× · Water Ball× TranscendentSkills Ganbantein× · Gravitational Field× · Mystical Amplification× · Napalm Vulcan× · Soul Drain× · Stave Crasher× 3rd ClassSkills Chain Lightning× · Comet× · Crimson Rock× · Drain Life× · Earth Strain× · Freezing Spell× · Frost Misty× · Hell Inferno× · Jack Frost× · Marsh Of Abyss× · Radius× · Reading Spellbook× · Recognized Spell× · Release× · Sienna Execrate× · Soul Expansion× · Stasis× · Summon Fire Ball× · Summon Lightening× · Summon Stone× · Summon Water Ball× · Tetra Vortex× · White Imprison× Quests Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough · Warlock Job Change Guide Weapons× Dagger× · Rod× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Warlock | Classes | Wizard | High Wizard
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【Tags L Luka R Signal-P orange tL】 Original Music Title ラ・ピュセル -La Pucelle de la Flamme- La Pucelle -La Pucelle de la Flamme- (Ra Pyuseru) Lyrics written by orange Music written, Voice edited by Dios / シグナルP(Signal-P) Music arranged by Dios / シグナルP(Signal-P) Singer 巡音ルカ (Megurine Luka) Click here for the Japanese Lyrics English Lyrics (translated by blacksaingrain): A tower burnt down and death bells rang Da Capo of swords was endless Red roses bloomed, having stepped on white lilies, In the ragged garden in 1429 Powerless Prince Charles and his benighted leagues could do nothing at the end of the kingdom People mourned and the ones who surrounded the last fort and laughed were English, the foreign invaders History was always inevitable However, people wished for a miracle "Listen, girl, to the voice of the angel" "Why me? Why do I have to stand up?" The girl bit back the questions, having her hair cut off and shed tears "The voice just orders me to fight with my arms. The flame calls me" She was a cross-dressed chivalry and a jester of God Chivalries who had laughed at her before the battle loved the girl And presented their swords to her for seeing the flag led and encouraged them The jealous king Charles and his helpless leagues Threw away the girl as a toy after his taking the throne However, people who pitied her would pass on stories of the day of grace forever For the war to protect their homeland Chivalries gathered and looked up the flag "See, girl, that is Orléans" Burnt and torn by fire, she carried scars She cried but never ran away "If I can fight back by screaming myself hoarse and bearing the flag" "Oh, the flame, shine the darkness!" "Ah, God, would I be able to go back the village And sleep under the shade of a tree with your love someday?" The flower bled and fell even without bearing, having been trodden, The girl just bit her lips In a depth of the garden she ventured into, she was hurt by thrones, Having been covered and captured. "If I am a lily that are to be picked and to fade because of the fate, I want to be burnt into the memories of people at the very least! If the dream and the future I dreamed would come true with this Ah, the flame, just burn me" [Translation note] This song is based on a story of Jeanne d Arc/Joan of Arc (la Pucelle d Orléans/ The Maid of Orléans). Pucelle means "girl" in modern French, but it meant "maid" at that time. Lilies stands for people of Kingdom of France and roses stands for people of Kingdom of England. Prince(King) Chales is Charles VII of France. Romaji lyrics (transliterated by blacksaingrain): Moe ochiru Tour tomurai no kane Owaru kotonai tsurugi no Da Capo Shiroi yuri fumi akai bara saku Arehateta niwa Mille Quatre Cent Vinget Neuf Muryoku no Charles angu no kashin Kuni no owari ni nasu sube mo motazu Nageki no tami to saigo no toride Kakomi warau wa ikoku Anglais Rekishi wa itsumo hitsuzende Kiseki wo keredo hito wa motomeru Kike shoujo yo Vox Angellolum Naze watashi naze tate to Tou kotoba nomikomi shoujo wa kami to namida otosu Kono ude de tatakae to tada koe ga meizuru Watashi wo yobu honoo Dansou no kishi kami no doukeshi Tatakai hikae waratta Chevalerie Mae yuku ha tani hagemasu hata ni Shoujo wo aishi tsurugi wo sasageta Shitto no Charles daja kuno kashin Oui wo ereba omocha wa nagesute Awaremu tami wa saredo shoujo wo Onchou no hi wo towa ni kataritsugu Sokoku wo mamoru tatakai ni Chevalerie tsudoi hata wo miageta Miyo shoujo yo are ga AURELIANUM Hi ni utare hikisakare yakitsuita kizuato Nakigoe wa agete mo nigenai Koe karage hata kakage aragaeru no naraba Yami wo terase honoo Kamisama itsuka wa ano mura ni kaette Anatani aisare kokage nemure masu ka Chi wo nagashi chi ni fumare mi mo tsukezu chiru hana Shoujo wa tada kuchibiru wo kamu Fumi konda niwa no oku ibara ni kizutsuite Karame toraware Unmei ni tsumi torare shioreteku yuri nara Semete hito no kioku kazaritai Mita yume ga miraizu ga Aganaeru no naraba Watashi tsutsume honoo [orange, SignalP, Signal-P, Sigunaru-P, SigunaruP, Dios, Hiroaki Arai]