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This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) Mage Job Type 2-2 Changes At Juno× Number of Skills 20 Total Skill Points 116 Total Quest Skills 2 Job Bonuses STR AGI VIT INT DEX LUK +5 +5 +3 +9 +5 +3 +← クリックで目次を開く Overview Job Change Guide BuildsPvM / Endower WoE Support Hindsight Hybrid aka Battle Sage Hocus-Pocus!! Bolting Sage TacticsPvM WoE PvP× EquipmentWeaponsBook× Dagger× Rod× HeadgearTop Middle Bottom Armor Shield Garment Footgear Accessory Class DataSkillsQuest Skills Soul Link Job Bonuses ASPD External Links Overview Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with their Free Cast×ing. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth×. Dispell× is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT×/DEX× builds that have difficulty solo levelling. Battle sages are a for fun build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit× for more info). Job Change Guide See Sage Job Change Guide for detailed information. Changing into a Sage from a Mage requires the player to complete a number of tasks Item Collection Written Test Battle Test Thesis Composition After completing these tests, the player will be transformed into a Sage. This takes place in Juno×. Builds -冗長過ぎる If the player desires more than just a Magnetic Earth slave or occasional battle-fun character character, it is advised to choose a PvM build in order reach Scholar as soon as possible. This makes the Sage itself only a stepping stone. Generally the best two Bolts to max are Fire Bolt× and Lightning Bolt×. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it. The quickest and easiest way to reach level 99 is to go for 99 Int/Dex. Skills generally include Thunderstorm× and Heaven s Drive× for mobbing, max Dragonology×, maxing all three Bolt skills and skipping the many PvP skills, such as Stone Curse× and Magnetic Earth. However, this depends on personal preference. Since the introduction of the endgame dungeons, having Magnetic Earth will make your sage much more desirable for parties, making the last few levels easier. PvM / Endower STR× 1 AGI× 9 VIT× 10-30 INT× 120-130 DEX× 110-125 LUK× 1 Skill build Skill Simulator This build focuses on high INT for decent damage output with the limited spell arsenal. The goal is Lv. 99, might as well try to get there as fast as possible. The character can double as an endow-slave. WoE× is not out of the question but you will not preform as well as a sage specialized to fully support obviously. WoE Support STR 1-20 AGI 1 VIT 50-60 INT 70-90 DEX 125+ LUK 9 Skill build Skill Simulator The Scholar-wannabe build. They have high DEX for fast casting Magnetic Earths, and moderate VIT for durability. But with only marginal INT, they are very slow to level PvM-wise, and their damage with bolts won t drop anyone. Hindsight STR 1 AGI 99 VIT 1 INT 99 DEX 9 LUK 1 Skill build Skill Simulator Free Cast and Hindsight× allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power doesn t come from having STR, but rather from the high ASPD× to trigger the moderate damage bolts. Some even prefer to drop their STR to a marginal amount, and wield a Bazerald dagger for the added MATK× bonus. Coupled with the Sage Spirit buff of Soul Linkers, leveling them in Ice Dungeon 3 with Lightning Bolt is very effective. Hindsight Sages should not use any shield because using them will lower their ASPD by a significant amount. Hybrid aka Battle Sage STR 30 - 80 AGI 60 - 90 VIT 1 - 60 INT 73 - 110 DEX 35 - 75 LUK 1 - 30 *possible to have a CRITICAL built sage* Skill build *same as Hindsight* Skill build Skill Simulator This is the Soldier Sage build, usually with a lot of variations. They are strongest at PvM with almost nil equipment, and can even take on PvP and WoE provided they have elitist equipment. This is the one of the few builds where careful planning is needed, lest you will have to resort to character deletion. Physical attacks complement the magical autocasts and precasts, which make it devastating with attack speed. Can still work even though MDEF or DEF is high. This is one of the few builds that can use the Ledger of Death book to it s fullest potential, allowing quite a few attacks to do a melee powered 27x27 AoE. Hocus-Pocus!! STR 1 AGI 1 VIT 70 INT 130+ DEX 70 LUK 9 Skill build Skill Simulator During the early days of the introduction to the Sage class, it was the glory days of the Hocus-pocus× Sages. Sadly the yellow-gem nerf and Hocus-pocus Boss× nerf meant the end of their era. The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn t go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills. Bolting Sage STR 1 AGI 9 VIT 1 INT 99+ DEX 99+ LUK 1 Skill build Skill Simulator If you like to level like a Wizard or Mage, you can use this build to take advantage of your Mage s magical attacks. This build is similar to the basic Wizard build; high INT and DEX, and maxes Dragonology for the extra +3 INT to make up for the Sage s lower INT job bonus. This build takes advantage of Fire Wall×, Heaven s Drive, and Thunderstorm to kill mobs of enemies. Frost Diver× and Lightning Bolt can be used as a combo to aid in leveling; as it is easy to use due to its ability to quickly disable a single target. Having all three elemental bolts gives you more options for dealing with different enemies, and Free Cast can help you avoid sticky situations. It s recommended to stick with Rods that give high Int or Dex (depending on what you prefer). Or if possible, a Principles of Magic may be the best choice. Tactics PvM Their AoE×-repertoire is limited to Fire Ball×, Fire Wall, Heaven s Drive and Thunderstorm. Although a battle build can be enjoyable, partied with a Priest, a pure PvM build yields faster exp rates. Their endows can be indispensable for other classes during PvM×/MVP×, hence many Sages are built for slaving purposes only. WoE Offense A sage is excellent in breaking down opponent precasts (such as Storm Gust×) using Magnetic Earth, weakening their forward defense. The second task is to use Dispell to remove buffs from as many opponents as possible, to weaken their counterattack ability. If there is time to spare, it is also helpful to Stone Curse (or Frost Diver) enemies, making it easier to deal with them. In most cases, the sage will want to stick with the other Priests. Defense While attempting to hold a castle, sages are needed mostly to Dispell any enemies who come in. If there are multiple enemies, Stone Curse is applicable to break down their tactics. Generally, Sages do not join precasts, but simply stand back with other support classes for defense. Remember to use Sight× in case there are any Assassins or Rogues sneaking in. In WoE the most useful build for a Sage is Support. This involves setting down Magnetic Earth as quickly as possible in a precast and Dispelling foes. Spell Breaker× is a useful skill for preventing casts such as Storm Gust or even if a Monk attempts to Guillotine Fist× (which is quite common, Support Sages are high up on the kill-on-sight list). Stone Curse is used as a form of defensive spell and to divert fire until teammates can come to the player s aid. A support build is of course team-oriented and communication with guild members is a must. PvP× All Always try to Dispell the opponent to remove their buffs, and use Sight to prevent ambushes from hidden characters. Use Frost Diver or Stone Curse to disable them. Melee Knights, Crusaders, Blacksmiths, Alchemists, Assassins, and Rogues Since these classes usually depend on being close to their target, and many having low MDEF×, if a sage is able to kill them before they approach, victory is possible. Against certain (usually low-ASPD) builds, Safety Wall can help. Fire Wall, Frost Diver, or Stone Curse is helpful to slow them down. To deal with Hiding× or Cloaking×, use Sight. Ranged Hunters, Bards, Dancers, and Gunslingers Sages are lacking in long-range defense. Their best bet is to get into casting range and Frost Diver or Stone Curse them on the spot. Equipped with a Phen accessory, it might be possible to counter attack from a distance, but it is difficult to out-damage them. However, this may be the only option if the opponent uses Arrow Repel× or traps. Magical Wizards, other Sages, and Ninjas A sage, using Spell Breaker, Magic Rod, and Magnetic Earth, can defend from most forms of magical attack. The major threat would be from quickly cast skills/high DEX attacks like Jupitel Thunder× or Freezing Spear×, which should be countered with Magic Rod×, followed by freezing the opponent. Against other sages, it is often a matter of who attacks first or faster. It may also be possible to trick them to magic rod their spell break. Monks Use Dispell to remove them from their Fury× status, rendering them unable to Guillotine Fist. Safety Wall can also be used. Once their SP is drained, it is simple to take a monk out with usual skills. Priests Priests usually do not battle with Sages, as chances are neither will be able to kill the other. Equipment -冗長過ぎる Weapons Book× Book [3] Sage s Diary [2] Ledger of Death [2] Principles of Magic [2] In practice, the 3s book is rarely used. Hindsight sages who do not have access to better weapons more often choose to fight barehanded or use a Bazerald instead. Strictly for Magic Attack, The Principles of Magic sets (Principles of Magic, Pocket Watch, Librarian Glove, Monocle) outperforms other gear combinations on a hindsight sage. Ledger of Death, on the other hand, is a better choice for those who wish to achieve the highest possible attack speed. Dagger× Fortune Sword Grimtooth Combat Knife Dagger of Counter VIT/DEX Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes. Battlesages can use Dagger of Counter for crits. Rod× Rod [4] Staff [3] Survivor s Rod (Dex) Survivor s Rod (Int) INT/DEX Sages and the majority of VIT/DEX opt for a Rod of some sort. Dexterous/Vital Rods/Staffs are the most common, although Survivor s Rods have become very popular. In Veins update there is an item called Survivor s Manteau , which grants bonuses if a Survivor s Rod is equipped. Headgear Top Mage Hat All around useful headgear for mage classes. Gives 2 INT and increases SP by 150. Apple of Archer This makes a good headgear for leveling, and can also be used in PvP. Although it is a fragile headgear (0 DEF and no damage reduction) the relatively large DEX bonus is a nice compensation. Drooping Cat A PvP/WoE headgear that is useful alongside a Poo Poo Hat. It s not recommended to use this for general leveling. Golden Gear A solid headgear which cannot be broken, giving 5 Defense. VIT/DEX Sages might be fond of this, although Drooping Cats and Poo Poo Hats are most common for WoE. Feather Beret 10% damage from Demi Human×s makes for an excellent headgear in PvP and WoE. It gives an additional +1 MDEF, +1 DEF, and is upgradeable. Slotted headgear (Dress Hat, Virgo Diadem, Crown of Deceit, Moon Rabbit Hat, etc) (If the Sage is not VIT based then Marduk Card would be useful here, which protects from the silence× status.) Middle Sunglasses [1] The mid-headgear for those with lots of money, or lucky enough to own/inherit one from years ago. S.Sunglasses are more likely now to be saved away for MvP cards. If a Sunglasses is Erudite or Peerless though, it can be useful for a Sage. Takius Blindfold Robo Eye DEF Headgears Opera Masque Angel Wing Ears Evil Wing Ears Alarm Mask These headgears are mainly used for the DEF× they provide. Angel/Evil Wing Ears are a particularly good choice for Battlesages as they give both DEF and STR, although Masquerade is a possibility as well (only for Battlesages - the +3% does not work in conjunction with Magic). Opera Masques and Alarm Masks also occupy the bottom slot. Bottom Gangster Mask 15% resistance to silence. Cigarette or Pipe 3% damage from Insect× race monsters. Evolved Pipe +1 VIT - Kafra Shop Item Only Armor Formal Suit Provides 5 DEF and weigh very little. Mink Coat Provides 6 DEF but weighs a massive 230, drastically limiting the amount of other items that can be carried. Coat It doesn t have as much Def as Mink Coat and it s not as light as Formal Suit but an ordinary Coat is a lot cheaper. The weight is quite hefty though. Mantles are a good alternative for making an elemental armor set due to their low price and weight. Silk Robe Most popular choice for Unfrozen armors given its weight and MDEF. Shield Guard / Memory Book Don t bother with the Mage-class Card combo (Parasite), just go for a racial card. Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 int. Memory Book is also part of the Pocket Watch set. Stone Buckler Tiny bit more Def than a Guard.. and also offers -5% damage from Large Sized Monsters (Ice Titans / Byalan Monsters). Garment Muffler / Heavenly Maiden Robe Battlesages would be best off with either Whisper or Raydric depending on their flee whilst casters may opt for Raydric and Noxious Cards. Ragamuffin Manteau Gives a good chunk of MDEF. Footgear Shoes For leveling Eggyra is best given the SP regeneration. Verit work well in WoE, Matyr and Firelock Soldier tend to be aimed more at melee/less SP dependent classes. The new +exp shoes make a good alternative for leveling. Accessory Clip Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier. Ancient Glove Nimble Gloves (Zerom Card) give a large amount of DEX which makes a noticable difference to cast timed. Prior to level 90, Zerom/Wormtail Clips are feasible. Ancient Rosary Rosaries are the common choice for WoE. Ancient Ring / Brooch Aimed for melee only. Kukre or Mantis Cards can be used, depending upon which accessory is chosen. Nile Rose A good alternative for Clips. The reason to this is that they take a different hotkey. Cycling between 3 accessories has never been easier with two Clips (Phen and Zerom) and a Nile Rose (Vitata). Owl Baron / Owl Duke Combo Good choice for Battle Sages, since they can get close to 190 ASPD without accessories, having this combo lets you dish out a bit more damage. Pocket Watch and Librarian Glove Used with the Principles of Magic set. Pocket Watch is used with the monocle + memory book set. Class Data Skills See Mage Skills for first class skills. Skill Description Levels Type Cast Cancel× Cancel the casting of your skill and regain some of the SP. 5 Active Deluge× Use a Yellow Gemstone to create a 7x7 area of water on the ground. 5 Active Dispell× Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active Dragonology× Increases INT up to 3, and increases ATK and MATK× versus Dragon-race enemies. 5 Passive Earth Spike× Attack a target for up to 500% Earth-element damage. 5 Offensive Endow Blaze× Use a Red Blood to endow a party member s weapon with the Fire-element. 5 Supportive Endow Quake× Use a Green Live to endow a party member s weapon with the Earth-element. 5 Supportive Endow Tornado× Use a Wind of Verdure to endow a party member s weapon with the Wind-element. 5 Supportive Endow Tsunami× Use a Crystal Blue to endow a party member s weapon with the Water-element. 5 Supportive Free Cast× Allows you to walk and attack while casting spells. 10 Passive Heaven s Drive× Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. 5 Offensive Hindsight× Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. 10 Active Hocus-pocus× Use 2 Yellow Gemstones to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. 10 Active Magic Rod× Absorb a single-target skill that is targeting you, negating its damage and giving you SP×. 5 Active Magnetic Earth× Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active Sense× Reveal basic information about the target monster. 1 Active Spell Breaker× Cancel the skill that the target is currently casting and absorb it as SP. 5 Active Study× Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive Volcano× Use a Yellow Gemstone to create a 7x7 area of fire on the ground. 5 Active Whirlwind× Use a Yellow Gemstone to create a 7x7 area of wind on the ground. 5 Active Quest Skills Skill Description Levels Type Job Level Requirement Quest Create Elemental Converter× Allows the Sage to create Elemental Converters, which can be used for short term endows. 1 Active None Create Elemental Converter Quest Elemental Change× Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40 Elemental Change Quest Soul Link See Sage Spirit×. Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 STR 42 44 46 47 48 AGI 3 6 13 22 33 VIT 4 11 18 INT 1 8 15 24 30 37 38 45 50 DEX 20 25 27 32 39 LUK 17 35 40 ASPD Sages can use Concentration and Awakening Potion×s. Weapon Base ASPD ASPD w/ Study Lv.10 Base Delay Delay w/ Study Lv.10 Unarmed 155 155 450 450 Dagger 147.5 147.5 525 525 Book 145 147.5 550 525 Rod 137.5 137.5 625 625 External Links Himeyasha s Skill Simulator -Sage ・ Scholar ・ Sorcerer Sage ・ Scholar ・ Sorcerer 2nd ClassSkills Cast Cancel× ・ Create Elemental Converter× ・ Deluge× ・ Dispell× ・ Dragonology× ・ Earth Spike× ・ Elemental Change× ・ Endow Blaze× ・ Endow Tornado× ・ Endow Tsunami× ・ Endow Quake× ・ Free Cast× ・ Heaven s Drive× ・ Hindsight× ・ Hocus-pocus× ・ Magic Rod× ・ Magnetic Earth× ・ Sense× ・ Spell Breaker× ・ Study× ・ Volcano× ・ Whirlwind× TranscendentSkills Blinding Mist× ・ Double Bolt× ・ Fiber Lock× ・ Foresight× ・ Indulge× ・ Mind Breaker× ・ Soul Exhale× ・ Soul Siphon× 3rd ClassSkills Arrullo× ・ Diamond Dust× ・ Earth Grave× ・ Electric Walk× ・ Extreme Vacuum× ・ Fire Walk× ・ Fist Spell× ・ Killing Cloud× ・ Poison Burst× ・ Psychic Wave× ・ Striking× ・ Varetyr Spear× ・ Warmer× Spirit-relatedSkills Elemental Action× ・ Element Analyze× ・ Spirit Control× ・ Spirit Cure× ・ Spirit Sympathy× ・ Call Agni× ・ Call Aqua× ・ Call Tera× ・ Call Ventus× ・ Fire Insignia× ・ Earth Insignia× ・ Wind Insignia× ・ Water Insignia× Quests Sage Job Change Guide ・ Sage Skill Quest ・ Rebirth Walkthrough ・ Sorcerer Job Change Guide Weapons× Book× ・ Dagger× ・ Rod× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Articles Needing Interwiki Links | Sage | Classes | Mage
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Blacksmith Job Type 2-1 Transcendent Changes At Juno× Number of Skills 38 Total Skill Points 176 Total Quest Skills 2 Job Bonuses STR AGI VIT INT DEX LUK +6 +7 +6 +6 +12 +8 +← クリックで目次を開く Overview Job Change Guide BuildsHybrid Battle STR/AGI Battle Equipment Class DataSkills Job Bonuses ASPD See Also External Links Overview Mastersmith is the pinnacle of the Blacksmith s career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle. The Mastersmith skill base grows upon the Blacksmith s Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they re attacking their enemy with Shattering Strike× (Meltdown) and then unleash a flurry of High Speed Cart Rams× (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well. Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their ASPD×. One is the Shattering Strike skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target s weapon or armor. Another noteworthy skill, HSCR(although over shadowed by their co-class Acid Bomb× as their new skill) is known to make characters with low VIT run for their lives. HSCR is another skill that benefits from ASPD. Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart. Job Change Guide To become a Mastersmith, you must find a book called the Book of Ymir in Sage Castle , Juno×. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC×. Also you must reach at least job level 40 as a transcendent 1st class character. 1.Sage Castle is located at 11 o clock direction (yuno 88,320) in Juno. 2. Book of Ymir is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164). 3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class. Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid Battle STR× 110-130 AGI× 50-80 VIT× 50-80 INT× 1-20 DEX× 50-70 LUK× 1 Weapons Mace×s, Axe×s The common theme in the builds of Mastersmiths, mainly because you can get good amount of ASPD for HSCR and Shattering Strike. Although the main forte is the HSCR skill (Debated The optimum ASPD for HSCR) for its just right ASPD. Ice Pick and Combat Knife can be equipped for HSCR also, much better if you have the Linker skill of Advanced Adrenaline Rush× for greater ASPD since the ordinary Adrenaline Rush doesn t cover dagger type weapons. Their preferred skills are mainly HSCR and alternates Mammonite×, Cart Revolution× and normal attack with Shattering Strike. STR/AGI Battle STR 100-120 AGI 70-80+ VIT 40-60 INT 1-20 DEX 50-70 LUK 1 Weapons Maces, Axes Mainly for Shattering Strike, being AGI as their priority stat. (Not necessarily to max it out.) Stats are spared for AGI, a question of durability. Can also have the same skill build of the Hybrid counterpart. Equipment Class Data Skills For more information about Blacksmith skills, click here. Skill Description Levels Type Battle Machine Craft× Create a turret that will attack enemies for you. Unimplemented 1 Active Cart Boost× Increases a Mastersmith s move speed for 60 seconds. 1 Supportive Coin Craft× Create a coin that will give zeny when used. Unimplemented 3 Active High Speed Cart Ram× Smash your pushcart into a monster with a chance to stun them. 10 Offensive Maximum Power-Thrust× Increase a mastersmith s damage by up to 200% at a cost of up to 5k zeny. 5 Supportive Nugget Craft× Create a Nugget which can be sold to an NPC for a high price. Unimplemented 3 Active Shattering Strike× Grants each attack for up to 60 seconds with a chance to damage enemy s armor and weapon. 10 Supportive Upgrade Weapon× Allows a mastersmith to upgrade weapons with a higher success rate than an NPC. 10 Active Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 STR 2 3 17 26 33 52 AGI 7 19 20 31 36 58 64 VIT 9 13 29 48 60 65 INT 4 15 22 34 50 61 DEX 1 6 12 23 32 38 41 47 55 56 62 70 LUK 8 16 28 39 44 45 66 67 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also External Links -Blacksmith ・ Mastersmith ・ Mechanic Blacksmith ・ Mastersmith ・ Mechanic 2nd ClassSkills Adrenaline Rush× ・ Advanced Adrenaline Rush× ・ Dubious Salesmanship× ・ Enchantedstone Craft× ・ Greed× ・ Hammer Fall× ・ Hilt Binding× ・ Iron Tempering× ・ Ore Discovery× ・ Oridecon Research× ・ Power Maximize× ・ Power-Thrust× ・ Skin Tempering× ・ Smith Axe× ・ Smith Dagger× ・ Smith Knucklebrace× ・ Smith Mace× ・ Smith Spear× ・ Smith Sword× ・ Smith Two-handed Sword× ・ Steel Tempering× ・ Weapon Perfection× ・ Weapon Repair× ・ Weaponry Research× TranscendentSkills Battle Machine Craft× ・ Cart Boost× ・ Coin Craft× ・ High Speed Cart Ram× ・ Maximum Power-Thrust× ・ Nugget Craft× ・ Shattering Strike× ・ Upgrade Weapon× 3rd ClassSkills Acceleration× ・ Analyze× ・ Arm Cannon× ・ Axe Boomerang× ・ Axe Mastery× ・ Axe Tornado× ・ Back Slide× ・ Cooldown× ・ Divest FAW× ・ Elemental Shift× ・ FAW Magic Decoy× ・ FAW Silver Sniper× ・ Fire Earth Research× ・ Flame Launcher× ・ Front Slide× ・ Hover× ・ Ice Launcher× ・ Infrared Scan× ・ Knuckle Boost× ・ Madogear License× ・ Magnetic Field× ・ Neutral Barrier× ・ Pile Bunker× ・ Power Swing× ・ Remodel Mainframe× ・ Repair× ・ Stealth Field× ・ Suicidal Destruction× ・ Vulcan Arm× Quests Blacksmith Job Change Guide ・ Blacksmith Skill Quest ・ Rebirth Walkthrough ・ Mechanic Job Change Guide Weapons× Axe× ・ Mace× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Mastersmith | Classes | Blacksmith | Articles Needing Interwiki Links
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直感的かつ高効率なデザイン 公式 HOTAS(Hands On Throttle And Stick) コントローラーであるT Flight Hotas stick X for PC/PS3は人間工学に基づいたデザインと豊富な機能を搭載した、直感的に操作できるジョイスティックです。この HOTAS 仕様は、世界中のフライトシミュレーターおよびドッグファイト シミュレーターファンに高い評価を受けています。 まず、このコントローラーは4軸デバイスのため、ユーザーは機体のピッチおよびロールを右手のスティックで制御し、スロットルおよびラダーを左手のスロットルコントロールで操作することができます。 またT Flight Hotas stick X for PC/PS3には、面倒な設定なしで直ちにプレイを開始できる基本設定となっています。対応する多くのゲームを、ジョイスティックを接続してすぐに楽しむことが可能です。ゲームのメイン機能 (たとえば着陸装置の展開・収納、フラップの昇降など) はすべて、ジョイスティックの 12 個のボタンに理想的なレイアウトで配置されています。 別次元のリアル感がもたらす、最高の操縦体験 ジョイスティックとスロットルの組み合わせは、実際の航空機と同様の操作方法であり、高いパフォーマンス、高精度な操縦を可能にします。T Flight Hotas stick X for PC/PS3も、実際のパイロットと同レベルのリアル感を実現します。ワイドなハンドレストと、アクセスしやすい発射トリガーを備えたこのジョイスティックは、すばやい旋回やドッグファイト時などにも、パイロットのあらゆる要求に瞬時に応えます。着脱可能なフルスケールのスロットルは驚異的な高応答性を誇り、ミサイル回避などのアクション時に優れた威力を発揮します。 Thrustmaster のT Flight Hotas stick X for PC/PS3ジョイスティックは、より高い精度と快適性をパイロットに提供します。卓上に 2 台の独立したコンポーネントとして、あるいは膝の上で単体としてセッティングした場合でも、飛行経路の完璧な制御はもちろんのこと、安定かつリラックスしたポジションでジョイスティックをホールドできます。 またT Flight Hotas stick X for PC/PS3はプログラマブルであり、ユーザーがそれぞれのボタンに任意の機能を割り当てることができます。作成したプログラム設定はすべて本体内蔵メモリに保存されるため、コンピュータに接続されていない状態でもデータは一切失われません。多彩なカスタマイズが可能なこのモデルは、要求の厳しい上級プレイヤーに最も適しています。 設定済みの2つのゲーム PC:Microsoft Flight Simulator X PS3:Ubisoft Tom Clancy s HawX 製品仕様 プラグアンドプレイですばやく簡単にインストール。設定にわずらわされることなく、すぐさまテイクオフ 取り外し可能、リアルなサイズ、人間工学に基づいて設計されたスロットル 回転式ハンドル(統合ブロッキングシステム採用)または革新的なティルティングレバーによる、デュアルシステムの空気力学的制御 可変抵抗器付き高精度ジョイスティック 疲れにくいワイドなハンドレスト ブレーキ用(民間用)または速射用(軍用)のトリガー、多方向ハットスイッチ(パノラマビュー) 安定性を強化した重量感のあるベース部 独自の「マッピング」ボタンで、すべての機能が瞬時に相互切り替え可能 独自の「プリセット」ボタンで、プレイ中でも瞬時にプログラムの切り替え可能 ジョイスティックを接続していない状態でも、内部メモリにすべてのプログラミングを保存 フルプログラム可能な12個のボタンと5軸 取り外し可能なスロットル 3.jpg マッピング プリセット PC/PS3切り替え 調節可能なハンドル抵抗 個装サイズ:W315×H340×D290 製品重量:3230g Joytester2の結果 軸 機能 分解能 X軸 エルロン 1024 Y軸 エレベータ 1024 Z軸 スロットル 256 R軸 ラダー 256 Amazonで購入 ¥8,900 Yahoo!ショッピングで購入 ¥8,250 楽天で購入 ¥7,441 Arkで購入 ¥9,698 ジョイスティック一覧 名前 コメント Aces High (PC CD) (輸入版) T-Flight Hotas X フライトスティック 並行輸入品 Saitek Pro Flight X-55 Rhino H.O.T.A.S. (Hands On Throttle And Stick) System」(サイテック プロフライト X-55 ライノ ホタス (ハンズ オン スロットル アンド スティック) 戦闘機などPCフライトシム操縦に 9軸コントローラー (MC-X55) CHProducts FighterStick USB接続 chfis [取寄10]MC-CMB-RPED(Saitek Pro Flight Combat Rudder Pedals)
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▽Achievements ▼Abilities ▽Strategy ▽Movie 画像があるものは使用を確認できたもの Class Horde Alliance Death knight Gorgrim Shadowcleave Tyrius Duskblade Druid(Caster) Birana Stormhoof Kavina Grovesong Druid(Heal) Erin Misthoof Melador Valestrider Hunter Ruj kah Alyssia Moonstalker Mage Ginselle Blightslinger Noozle Whizzlestick Paladin(Heal) Liandra Suncaller Velanaa Paladin(Retribution) Malithas Brightblade Baelnor Lightbearer Priest(Heal) Caiphus the Stern Anthar Forgemender Priest(Shadow) Vivienne Blackwhisper Brienna Nightfell Rogue Maz dinah Irieth Shadowstep Shaman(Heal Caster) Thrakgar Shaamul Shaman(Melee) Broln Stouthorn Shaabad Warlock Harkzog Serissa Grimdabbler Warrior Narrhok Steelbreaker Shocuul 名前 コメント すべてのコメントを見る 上へ
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【登録タグ CD CDD SOLIDIOCD テラ小室PCD ポン酢PCD 他PCD 全国配信】 前作 本作 次作 - Dive Into Sky High / Degenerate -デジェネレイト- in the rain テラ小室P ポン酢P SOLIDIO 他P 発売:2010年1月6日 価格:¥300 / 1曲¥150 流通:配信 レーベル:KarenT iTunes Storeで購入する CD紹介 0108-音屋-所属のテラ小室P、Hal、SOLIDIO、ep0dが本来の目的を忘れ、やりたい事やった結果が、これだよ。 音屋のアルバム『amplitude』には未収録だった「Dive Into Sky High」と、新曲の「Degenerate -デジェネレイト-」の2曲を収録した両A面シングル。 アーティスト名義は、テラ小室Pになっている。 曲目 Dive Into Sky High (feat. 初音ミク)作詞:テラ小室P、作曲:テラ小室P・Hal、ミックス・マスタリング:SOLIDIO Degenerate -デジェネレイト- (feat. 初音ミク)作詞:テラ小室P、作曲:Hal・ep0d、マスタリング:SOLIDIO リンク KarenT:「Dive Into Sky High / Degenerate -デジェネレイト-」 0180-音屋-(所属サークルサイト) コメント 名前 コメント
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赤魔道士AF クエスト名 赤き試練 依頼者 シャルザリオン(Sharzalion) / 南サンドリアK-6 発生条件 赤魔道士Lv40以上で話しかける 報酬 『フェンスデーゲン』 (片手剣 D22 隔224 MP+10 INT+1 MND+1 Lv41~ 赤) 攻略手順 南サンドリアK-6にいるSharzalionに話すとイベントがありクエスト開始。 クエストを受けた人がダボイに入るとE-9に「Purpleflash Brukdok(Orc族)」というNMが出るので倒し、ダボイ貯蔵庫のカギを入手。 倒した後ダボイに出るStorage Hole(ランダム)にダボイ貯蔵庫のカギをトレードするとオーキシュ・ドライフードを入手。 南サンドリアに戻りSharzalionに話すとイベントがありクエスト終了。 敵 「Purpleflash Brukdok(Orc族)」 NM 黒魔道士タイプ Lv45 魔力の泉 クエスト名 闇にまぎれし者 依頼者 クリルラ(Curilla) / サンドリアドラギーユ城I-9 発生条件 赤魔道士Lv50以上,AF1「赤き試練」をクリア後赤魔道士でCurillaと話す 報酬 『ワーロックブーツ』 (両足 防13 MP+11 AGI+3 耐水+10 盾スキル+10 Lv52~ 赤) 攻略手順 ドラギーユ城I-9にいるCurillaに話すとイベントがありクエスト開始。 古い懐中時計を入手。 北サンドリアM-6にいるPagisalisに話した後、ビロードを渡すと古びた足防具を入手。 次にCurillaに話すとイベント。 クロウラーの巣にあるTreasure Chestを開けるとクロウラーの体液を入手。 クロウラーの巣I-10(ロランベリー耕地からクロウラーの巣へ → H-8から次のマップへ)にある???を調べる。 地球時間0時を過ぎた後再度調べるとクエスト終了。 敵 - カギDROP クロウラーの巣:Blazer Beetle / Exoray / Mushussu / Soul Stinger クエスト名 さまよえる魂よ、安らかに 依頼者 クリルラ(Curilla) / サンドリアドラギーユ城I-9 発生条件 AF2「闇にまぎれし者」をクリア後赤魔道士で話す 報酬 『ワーロックシャポー』 (頭 防23 MP+20 INT+3 精霊魔法スキル+10 ファストキャスト効果アップ Lv60~ 赤) 攻略手順 ドラギーユ城I-9にいるCurillaに話すとイベントがありクエスト開始。 南サンドリアK-6にいるSharzalionに話すとイベント。 クエストを受けた人がフェ・インに入るとH-8に「Miser Murphy(Ghost族)」というNMが出るので倒し、古のコインを入手。 倒した後H-8にあるDry Fountainに古のコインをトレードするとイベント。 サンドリアに戻りSharzalionに話す。 次にDaggaoに話すとガルレージュ要塞の話が聞ける。 ガルレージュ要塞G-8(ソロムグ原野からガルレージュ要塞へ → I-9から次のマップへ)にあるOaken Boxを調べると「Guardian Statue (Doll族)」というNMが出るので倒し、釘抜きを入手。 倒した後Oaken Boxに釘抜きをトレードするとイベント。 サンドリアに戻り北サンドリアにエリアチェンジするとイベントがありクエスト終了。 敵 「Miser Murphy(Ghost族)」 NM Lv62 追加効果:HP吸収 「Guardian Statue(Doll族)」 NM Lv61 クエスト名 ボルグヘルツの失われた魔手<赤魔道士> 依頼者 ガスラム(Guslam) / ジュノ上層・H-8 発生条件 AF2「闇にまぎれし者」を受けている 報酬 『ワーロックグローブ』 (両手 防16 MP+12 DEX+4 耐闇+10 受け流しスキル+10 Lv54~ 赤) 攻略手順 ジュノ上層H-8にいるGuslamに話すとクエスト開始。 エルディーム古墳にあるTreasure Cofferを開けると古びた小手を入手。 ジュノ上層に戻りGuslamに話すとイベント。 ジュノ下層J-8にいるYin Pocanakhuに話した後、1000ギルを渡す。 次にジュノ港H-8にある???を調べるとイベント。 ズヴァール城外郭F-8にあるTorchを調べるとDark Spark(Bomb族)というNMが出るので倒す。 倒した後再度Torchを調べると闇の炎を入手。 ジュノ港に戻り???を調べるとイベントがあり終了。 敵 「Dark Spark」 NM Lv55 ドレイン・アスピル・バイオⅢ カギDROP Haunt / Sprrigan / Tomb Mage / Tomb Warrior クエスト名 -- 発生条件 AF2「闇にまぎれし者」を受けている 報酬 『ワーロックタバード』 (胴 防44 MP+14 CHR+5 詠唱中断率10%ダウン 弱体魔法スキル+15 Lv58~ 赤) 『ワーロックタイツ』 (両脚 防33 MP+13 MND+3 回復魔法スキル+10 強化魔法スキル+15 Lv56~ 赤) 攻略手順 ワーロックタバード → オズトロヤ城「Treasure Coffer」 ワーロックタイツ → ガルレージュ要塞「Treasure Coffer」 カギDROP オズトロヤ城:Yagudo Assassin / Yagudo Conducter / Yagudo Flagellant / Yagudo Prelate ガルレージュ要塞:Fallen Mage / Fallen Major / Hellmine / Magic Jug / Over Weapon / Vault Weapon
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サウンドトラック曲目リストディスク:1 ディスク:2 We re All In This Together Artist High School Musical Cast Album High School Musical Year 2006 Together, together, together everyone Together, together, come on lets have some fun Together, were there for each other every time Together together come on lets do this right Here and now its time for celebration I finally figured it out (yeah yeah) That all our dreams have no limitations That s what its all about Everyone is special in their own way We make each other strong (each other strong) Were not the same Were different in a good way Together s where we belong We re all in this together Once we know That we are We re all stars And we see that We re all in this together And it shows When we stand Hand in hand Make our dreams come true Together, together, together everyone Together, together, come on lets have some fun Together, were there for each other every time Together together come on lets do this right We re all here and speaking out with one voice we re going to rock the house (rock the house) the party s on now everybody make some noise come on scream and shout We ve arrived because we stuck together Champions one and all We re all in this together Once we know That we are We re all stars And we see that We re all in this together And it shows When we stand Hand in hand Make our dreams come We re all in this together When we reach We can fly Know inside We can make it We re all in this together Once we see There s a chance That we have And we take it Wild cats sing along Yeah, you really got it goin on Wild cats in the house Everybody say it now Wild cats everywhere Wave your hands up in the air That s the way we do it Lets get to it Time to show the world We re all in this together Once we know That we are We re all stars And we see that We re all in this together And it shows When we stand Hand in hand Make our dreams come We re all in this together When we reach We can fly Know inside We can make it We re all in this together Once we see There s a chance That we have And we take it Wild cats everywhere Wave your hands up in the air That s the way we do it Let s get to it Come on everyone! ) サウンドトラック High School Musical 曲目リスト ディスク:1 1. Start of Something New 2. Get cha Head In The Game 3. What I ve Been Looking For 4. What I ve Been Looking For (Reprise) 5. Stick To The Status Quo 6. When There Was Me And You 7. Bop To The Top 8. Breaking Free 9. We re All In This Together 10. I Can t Take My Eyes Off Of You 11. Get cha Head In The Game (B5 Remix) ディスク:2 1. Start of Something New 2. Get cha Head In The Game 3. What I ve Been Looking For 4. When There Was Me And You 5. Bop To The Top 6. Breaking Free 7. We re All In This Together 8. I Can t Take My Eyes Off Of You 上へ
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店名 Prier 電話番号 03-3449-9888 店舗住所 東京都渋谷区恵比寿1-31-11MSビル2F 店舗までのアクセス JR恵比寿駅東口徒歩8分 営業時間のご案内 11 00~22 00(カット最終受付20 30) 定休日 毎週水曜日 取り扱いクレジットカード VISA JCB MasterCard AMERICANEXPRESS カット価格 6300円 スタイリスト数 3人 席数 4席 備考 4席以下の小型サロン/夜19時以降も受付OK/ドライカット/ドリンクサービスあり/カード支払いOK/個室あり ▼代官山・恵比寿のその他の美容院 tu Lix escenario de ORO 53 Sketch Яe doop 髪工房PaPa DADA 恵比寿店 KENSINGTON WONDER代官山店 hair relax spa Beige Milieu Quatre Feuilles <キャトルフィユ> Bug MASHU 代官山 nuanceEBISU blast hair&make Vacances SLUG UNP(A)S 恵比寿店 JET ten-half Agee daikanyama zing hair Nuuds ARC+ HUTCH SQUASH Letit club sakamaki hair production Lens Aqure Paddle bud s HAIR daice Daisy else・・ sulir hair and nail design Pippinina belog SPY VAN COUNCIL ebisu E-10 ―エクステ・コーンロウ・ブレイズ専門店― DOLL VEGA hair&make HIRAQUI blanc de blanc エーヴ salon de actress 恵比寿店 daikanyama SOU PAR BLEU代官山店 Lani hair GUEST ROOM
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index Magic and the Spell System Wizard Spells Priest Spells Schools of Magic Magic and the Spell System Some of the most powerful weapons player characters have at their disposal in the AD D game are magical spells. Through spells a player character can call lightning out of the sky, heal grievous injuries, hurl explosive balls of fire, and learn secrets long forgotten. At the levels of characters in Baldur’s Gate, magic and spells are somewhat more modest (only 1st- through 4th-level spells are learnable, though some 4th- and 5th-level spells are available for use via scrolls and by NPC’s). Not every character is capable of casting spells, however. Wizards (including specialists) and priests (or their cousins, the druids) can cast Wizard and Priest spells, respectively. A few character classes have a limited ability to cast spells in addition to their other attributes. Regardless of their source, all spells fall into the categories of Wizard or Priest. Wizard Spells Wizard spells range from spells of simple utility to great and powerful magics. Although characters can use spells, the workings of magic are dimly understood at best. For the most part, it is enough to know that ”when you do this, that happens.” Casting a wizard spell is a complicated ordeal. First, a wizard can only use spells from his spell book. Beginning wizards start with only a few basic spells; over time, they obtain spell scrolls to add to their magical knowledge. (To add the spell found on a scroll to his spell book, the wizard must scribe it into the book – this is done from the Item Information page, which is brought up by R-clicking on a spell scroll). A wizard’s mind can comprehend only a certain number of spells. The number of spells he can have in his book is limited by his Intelligence. Ultimately, it is daily spell memorization that is most important. Every day, the wizard must memorize spells from his spellbook. To draw on magical energy, the wizard must shape specific mental patterns in his mind. He uses his spell book to force his mind through mental exercises, preparing it to hold the final twisted patterns. This process is called memorization. Once a wizard memorizes a spell, it remains in his memory (as potential energy) until he uses the prescribed words, motions, and components to trigger the release of the energy. Upon casting, the energy of the spell is spent, wiped clean from the wizard’s mind – lost until the wizard studies and memorizes that spell again. The number of spells a wizard can memorize is given by his level; he can memorize the same spell more than once, but each memorization counts as one spell toward his daily memorization limit. Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then must spend time studying his spell book. Spells remain memorized until they are cast or wiped from the character’s mind at the spell memorization screen. Priest Spells The spells of a priest, while sometimes having powers similar to those of the wizard, are quite different.The priest’s role, more often than not, is as defender and guide for others. Thus the majority of his spells work to aid others or provide some service to the community. Few of his spells are truly offensive, but many can be used cleverly to protect or defend. The knowledge of what spells are available to the priest becomes instantly clear as soon as he advances in level.This knowledge and the power for the spells themselves are bestowed by the priest’s deity. Priests memorize their spells in a similar way to wizards, but they do not have to use a spell book. Instead, once they gain access to a level of spells granted by the powers they worship, they can memorize any spells from the priest spells in this level, up to their maximum memorizable number of priest spells. Priests must pray (this is done when the party rests, much as a wizard memorizes spells when the party rests) to obtain spells. Schools of Magic Although all wizard and priest spells are learned and memorized the same way, they fall into nine different schools of magic. A school of magic is a group of related spells. Abjuration spells are specialized protective spells. Alteration spells cause a change in the properties of some already existing thing, creature, or condition. Conjuration/Summoning spells bring something to the caster from elsewhere. Conjuration normally produces matter or items from some other place. Summoning enables the caster to compel living creatures and powers to appear in his presence or to channel extraplanar energies through himself. Enchantment/Charm spells cause a change in the quality of an item or the attitude of a person or creature. Enchantments can bestow magical properties on ordinary items, while charms can unduly influence the behavior of beings. Divination spells enable the wizard to learn secrets long forgotten, to predict the future, and to uncover things hidden or cloaked by spells. Illusion spells deceive the senses or minds of others. Invocation/Evocation spells channel magical energy to create specific effects and materials. Invocation normally relies on the intervention of some higher agency (to whom the spell is addressed), while evocation enables the caster to directly shape the energy. Necromancy is one of the most restrictive of all spell schools. It deals with dead things or the restoration of life, limbs, or vitality to living creatures. Offensive spell icons are red, defensive spell icons are blue, and information spell icons are white.
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名もなき島修道院3F(名無し3、名無、修3) 名もなき島修道院3F(名無し3、名無、修3)マップ情報 注意点 推奨職業 推奨装備プリースト ウィザード ナイトorクルセイダー バード 戦略WIZ-プリペアHigh Wizard High Priest 前聖MEHW鳥 経験値 収入 マップ情報 http //seraphic-wish.net/ro-ragtime/dungeon/abbey03.html 桁違いの経験値効率をたたき出す狩場。 臨時でも絶大な人気を集め、沢山の人がここでオーラを迎えている。 注意点 取巻きのゾンビスローターに経験値があるため、先に本体のネクロマンサーを落としてしまうと大損となる。LAや単体攻撃は良く注意して行おう。 ネクロマンサーのTSは威力抜群なので風レジを飲んでいくといいだろう。 ここの敵は不死と悪魔なため、サンクチュアリで全Mobの共闘を取ることが可能。 推奨職業 ハイプリースト、ハイウィザード、騎士orクルセ、バード 推奨装備 プリースト 闇服、不死盾、orアコセット ウィザード 闇服、不死盾≧悪魔盾、スタッフオブピアーシング、INT133WSign以上 ナイトorクルセイダー 闇服、不死盾 バード 戦略 WIZ-プリペア High Wizard INT140WSign以上推奨。ペアの場合ある程度自衛用にSW、時にはIWも使えると良い。 High Priest 頻繁にSBを受けるため、スタン耐性=高VITが必須となる。致命的な傷を受けると急激にピンチになるが、回避手段はなく、ゴリ押しで耐えるしかない。 ステとしてはINTVITが高いほど楽になる。 前聖MEHW鳥 敵に出会うまで前衛が進み、後ろから後衛がおいかけるオーソドックスな形。 SGが出てしまえば敵はほぼ消えるので、それまでを耐えるゲーム。 交戦時間が短いため、プリはしっかりとした支援の更新と共闘を、鳥もブラギを踏ませたらすぐに共闘に取り掛かって行きたい。 経験値 8~10m/h(ペア)、4~7m(PT) 収入 赤字~±0といった状態で、金銭的には不味い。