約 4,685,855 件
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夏-18(SR) Bカード カードタイトル:西沢歩 パワー:5500 アドヴァンス:学生x1 ジョブ:学生 iluus:うし DS:4 PS:3 テキストなし 特徴がないのが特徴 The Combat Butlerよりさらに平均的な強さを持つカード。 強い訳ではないが特に弱い訳でもないので、本当に特徴がない。 利点を挙げればアドヴァンスの満たし易さ、DSとPSの優秀さ。 欠点は特徴のある効果が何もない事。 その割にスーパーレアなので手に入れ難い。
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THE COMBAT TRIAL 説明 Prove your mastery of the lightsaber and the Force. ライトセーバーとフォースの熟達度を示せ。 各メダル取得条件 ブロンズ、残り時間00 00秒以上でクリア シルバー、残り時間00 45秒以上でクリア ゴールド、残り時間00 55秒以上でクリア プラチナ、残り時間01 05秒以上でクリア 備考 セーバーの各種コンボ技のコマンドを入力させるチャレンジ。画面にコマンドが表示されていない時にボタン入力しても無効。 1つの技が終わる毎に一度外を向いてから入力を始めるとドロイドの攻撃で妨害されることがなくなってタイムロスが防げる模様。 セーバーのランクを上げてしまうと複雑なコマンドの技が増えて難しくなるので、苦手な人はランクを上げる前にクリアしておくこと。ランクを上げなくてもゴールドまでならほぼノーミスで入力すれば取得可能。
https://w.atwiki.jp/sumabyono/pages/20.html
近接戦闘のチュートリアル。 部屋内にいる敵に近づき、クリックして攻撃しよう。 訳文 タイトル 戦闘 愛する人を動かなくさせる。 スタート時 1頁目 Dungeons of Dredmorでは、あなたが移動したり坑道したりする度に、あなたとモンスターが交互に動きます。 あなたは移動し、次に移動し、移動することができます。 2頁目 この原理を実証するために、何かを殺てみましょう。 この小さな仲間は、あなたが遭遇する多くのディグルの1つであるチュートリアル・ディグルです。 さっそくそれを殺しましょう。 3頁目 モンスターを攻撃するには、WASDキー、またはマウスを使って、モンスターの隣に移動し、攻撃するためにクリックします。 敵を倒した後 4頁目 まあ、あなたは確かに血まみれのパルプで打ち倒しました。 おめでとう! 原文 タイトル Combat Beat the ever-lovin' poop out of a Diggle. スタート時 1頁目 Every time you move or perform an action in Dungeons of Dredmor, you and the monsters alternate taking turns. You move, then they move, then you can move, et cetera. 2頁目 To demonstrate this principle, let's kill something. This little fellow here is the Tutorial Diggle, one of many Diggles that you will encounter. Let's kill it, quick. 3頁目 To attack a monster, simply move next to it - either with the WASD buttons, or with the mouse - and click on him to attack. 敵を倒した後 4頁目 Well, you sure beat him into a bloody pulp. Congratulations!
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OVA ハヤテのごとく! アツがナツいぜ 水着編! 初回限定版 発売日 2009年3月6日 価格 7,140円 発売元 ジェネオンエンタテインメント ディスク仕様 2枚組 音声 (1)日本語(リニアPCMステレオ) 通常版 発売日 2009年3月6日 価格 6,300円 発売元 ジェネオンエンタテインメント ディスク仕様 1枚 音声 (1)日本語(リニアPCMステレオ) ハヤテのごとく!! 2nd season 01 通常版 発売日 2009年8月21日 価格 6,300円 発売元 ジェネオン・ユニバーサル ディスク仕様 2話×1層×1枚 音声 (1)日本語(リニアPCMステレオ) season 01 初回限定生産 発売日 2009年8月21日 価格 6,300円 発売元 ジェネオン・ユニバーサル ディスク仕様 2話×1層×1枚 音声 (1)日本語(リニアPCMステレオ) 第2巻 初回限定生産 発売日 2009年9月18日 価格 7,140円 発売元 ジェネオン・ユニバーサル ディスク仕様 3話×1層×1枚 音声 (1)日本語(リニアPCMステレオ) 関連ページ http //hayatenogotoku.com/goods/dvd.html
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Close Combat HQ クロースコンバットファンや2chスレの住民のために作りました。 CCシリーズに関する情報を掲載するWikiです。 内容は基本的にはFtF以外のシリーズのことなら何でも良いです 訪問者の方々皆様の手で編集してください。 当サイトはリンクフリーで
https://w.atwiki.jp/ssr3/pages/22.html
Table of Contents +... Table of Contents Introduction Version DifferencesFinalize Forms Main Objective Rock BusterBuster Pellets Charged Shot ShieldShield Recovery Shield Break Shield Break Recovery Charge Loss Summary Custom SystemCustom Gauge Custom Screen Breakdown Card Selection Lock-On AttacksLock-On Ranges Charge Cancelling Introduction The aim of this page is to give you a quick crash-course on the basic combat mechanics of SSR3. It s recommended to use a pre-made build for beginners when reading this page because you ll be able to play the game at a basic level relatively quickly. Version Differences There are two main differences between the RJ and BA version of the game Different Finalize forms. Exclusive Giga cards. Here are the exclusive cards for each version Black Ace Exclusive Giga Cards Image Card Name Description Wing Blade A three column jet attack which has a breaking property if used on the same column as the opponent. Also has extra additional attacks which can be inputted as his name pops up when used as a dimmer card. Pressing LLR will result in a 150 damage invis piercing sword attack which also has the break property. Pressing RRL will result in a 160 damage multi-hit shooting attack which pierces through any objects. Darkness Hole Deletes viruses under 250 HP and bosses/opponents under 500 HP. Thousand-Kick An extremely long multi-hit kick attack. Break Time Bomb Summons a highly damaging and tanky time bomb which also has the break property Mu Rejection A temporary buff allows you to regenerate a Mu barrier each time you move. It can be destroyed with attacks that have the break property Red Joker Exclusive Giga Cards Image Card Name Description G-Meteor Lazer A three-column, high-damage, multi-hitting lazer attack which also also pierces invis. In addition to that, it also has the ability to crack any type of panel and creates holey panels from already cracked panels. Destroy Missile Fires multiple missiles on any targets who are on normal panels. Buster MAX Temporarily maxes out the stats of the Rock Buster and also grants it a special ATK+ stat buff. Ox Tackle A high damage, one column breaking attack infused with the fire element. Dopple Mirror Summons a mirror which drains the HP of any target in front of it. You can go to the Battle Card Database for more in-depth information on these cards. Finalize Forms Black Ace Features - Element Null- Weakness None- Double Lock-On Damage- Airshoes + Floatshoes- Auto Lock-On- Buster MAX*- Quick Gauge- No Charge Shot Red Joker Features - Element Null- Weakness None- Double Lock-On Damage- Super Armor- Status Guard*- Buster MAX*- No Charge Shot ※Please make sure to read Red Joker s page to truly understand how status guard works. If you want to learn more about how both forms work, you can visit their respective pages Red Joker Black Ace ※The stats of the Rock Buster are different depending on which version of Buster MAX is used. There s a difference between the ability version of Buster MAX (from Finalize, Noise Cards and Warrior Soul and the Buster MAX (Giga Card) Buster MAX (Ability) = ATK 5 / RPD 5 / CHG 5 Buster MAX (Giga Card) = ATK 10 / RPD 5 / CHG 5 To learn more about the stats behind the Rock Buster and its customisation options, you should visit the following page Rock Buster Customization Main Objective The main objective of the game is to bring your opponent s HP down to 0 through various means or to win through the damage judge by being the player who has dealt the most overall damage throughout the 15 turns of a match. The next few sections will go over through the various means of achieving this objective. Rock Buster One of your most basic and important weapons in SSR3 which has far more uses than merely dealing damage to the opponent. There are plenty of ways you can use the Rock Buster and what s more, it can functionally quite differently when using other Noises or through customizing it with the help of Abilities and Noise Cards. Buster Pellets Whilst holding down the B button, Rockman will lift his arm and rapidly shoot at the opponent with small buster shots, also known as "buster pellets" or just "pellets" until you release the B button imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 From a glance, it may seem as though the buster pellets aren t much of a threat at first, they are still incredibly useful against certain types of Barriers as well as objects (with certain stats, which will be mentioned in the Customization page). Charged Shot You can also wait for a while for Rockman s buster to glow green, as well as hear a sound effect which indicates that the Rock Buster has finished charging. You can then press B to perform a Charged Shot imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Compared to a pellet, a charged shot (frequently referred to as CS) Inflicts more damage. Is a completely different attack for each Noise. It can be changed to a completely different attack through Noise Cards. It can be further customized to have certain properties added to it through Abilities Noise Cards. Shield By pressing the Y button, Rockman will create a shield imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 This will allow you to block many attacks and avoid taking any damage. If you also block something successfully, you can later on cancel the shield into any other action except the shield itself of course. You can cancel your shield after successfully blocking an attack at any time before the full shield animation itself ends imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As shown in the above GIF, after successfully blocking the Freeze Knuckle, Rockman was able to cancel into the time-freeze battle card Quick Gauge (also known as a "dimmer") by pressing the A button. These are the actions you can cancel into after a successfully blocking with shield Movement Battle Cards Rock Buster Kawarimi So far shield sounds like a powerful defensive option, which it can be (especially when we introduce the Noise System), but it is a very risky move to keep spamming for many reasons. Shield Recovery While you can cancel shield into another action after blocking an attack successfully, if you shield without blocking any kind of attack, you will be stuck in Shield Recovery and can t move until Rockman fully recovers from this part of the shield animation. The shield will be no longer there to protect you, instead you re wide open for a punish with most battle cards, even slower cards if timed correctly imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As you can see during the slowed down part, Rockman doesn t completely return to his regular position; this leaves him defenceless and unable to do anything to avoid the Stun Knuckle. Keep in mind that the timing to whiff-shield-punish with a Knuckle series card is extremely tight and that it s very easy to punish whiffed shields with faster cards. Shield Break Shields also cannot block attacks with the Break Property and there s quite a few cards with said property which can completely turn the tide of a match. Destroy Upper is one of those cards, it is a very slow attack with a break property that removes 5 status resistance related abilities (which are covered in the Customization page), here s an example of it in action imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The opponent initially has status guard, but after hitting them with Destroy Upper, all of their status resistance abilities have been removed, leaving them vulnerable to all sorts of status effects which can be deadly. Destroy Upper itself is extremely slow and can be very easily avoided by simply dodging it with movement, making it extremely hard to land during a match. However, if constantly you spam shield in a predictable manner, Noises like Gemini will have an easy opportunity to combo you to death. Shield Break Recovery There s also another kind of shield recovery which can be more dangerous, and that s Shield Break Recovery. When your shield s broken by an attack with the break property, you are still stuck in the shield animation until it ends but without the protection from the shield itself. If you combine this with certain cards/resources, you can not only break the shield but also get bonus damage thanks to the shield break recovery. Below is an example highlighting this imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The Strong Swing Mega Card is able to prevent the opponent from being in a blinking state (more on that later) thanks to its Wood element. Due to it being a time-freezing card, it s able to keep the opponent in place after breaking their shield and leaves them in a very long SBR (Shield Break Recovery) which nets you a juicy punish. Charge Loss As you may have noticed, after shielding the glow around Rockman s buster is gone, meaning a charge has been lost. This isn t too much of an issue but there are many situations where losing a charge can be quite disadvantageous. More of those situations will be covered in the Strategy Tactics section. While it may sound like blocking with shield is now pointless, it is still a very strong defensive option which allows you to block damage without having to use any sort of resource and there are quite a few situations where blocking with shield is useful Blocking slow and react-able attacks. Blocking a highly damaging attack based on reading the opponent (more riskier). Another important aspect of shielding which is closely related to damage is the fact that you can also prevent the opponent from gaining Noise, which will be covered later on this page. Summary So in to put it in summary Don t spam shield. Use it against slow and react-able attacks. Use it as a read IF you have a good read on your opponent s habits. Never ever shield on a Null Panel if your float shoes have been removed (more on this in here). If you re behind an object, shielding is more safer. Custom System You may have noticed this gauge on the top-right which asks you to press the L or R button once it s full Once the Custom Gauge is full and either player has pressed L or R, the turn will end and a Custom Screen will appear This is where you ll be selecting your cards from. The next sections will break down both the Custom Gauge and Custom Screen so you can have a good understanding of it. Custom Gauge The default speed of the custom gauge is usually 8-9 seconds, but it can be changed using the Quick Gauge and Slow Gauge battle cards Quick Gauge = 4-5 seconds. Slow Gauge = 12-13 seconds. While it may not seem like much at first, changing the speed of the custom gauge can greatly affect the match in many ways which you can read up-on in the General Strategies section. Another thing to note about the custom gauge is that when you are in any sort of stun, whether that s being in a flinch state or a paralyzed state, you cannot end the turn by pressing L or R until you recover from the stun. Custom Screen Breakdown 1) Card Image The image related to the card. 2) Card Name The card s name. 3) Card Element The card s element, for more info on other elements, see here. 4) Card Class The card s class. There are three different classes Standard Class A very common class of cards. The size of standard cards is quite small. Mega Class A class of cards which are a slightly larger than standard cards. They can overlap other cards on the custom screen. Giga Class The largest class of cards. They have a higher chance of overlapping other cards on the screen compared to the Mega class. White Card These cards can be of any of the three other classes, but they ignore some of the card selection rules which will be covered next. 5) Support Card / Single Use Overlapped cards which will give you the choice to either use them as a Support Card or as a Single Use card. 6) Damage Value Shows you the damage value of a card. 7) Attack Star Shows how many attack stars a card will have (the Customization section explains this more in detail). 8) Custom OK Button The button that is pressed once you have chosen the cards you want to use. Card Selection Now that the custom screen has been broken down, it s time to go over the card selection rules in the card selection screen. Most cards can only be chosen either horizontally or vertically However, there are quite a few exceptions to this rule and those exceptions are Identical Cards Copies of the same card will bypass the horizontal/vertical card selection rule as long as they aren t overlapped. For example, despite these two Giant Axes not being next to each other vertically or horizontally, they can still both be selected There s also no quantity limit when choosing cards that are identical in the custom screen, if you have five giant axes, then you can add all of them to your hand. White Cards These cards also bypass the card selection rules and can be added to your hand in conjunction with any other card if they don t overlap. If you have multiple White Cards, you can add as many of them as you can to your current selection as well. Here s an example card order you can create with White Cards Brotherband Brotherbands behave just like white cards in that they ignore the card selection rules (as well as function in a unique way, covered here) but they also cannot be overlapped by other cards SSS/MS also cannot be overlapped by other cards, but they work in a completely different way all together and you can read up on how they work here. Lock-On Attacks Whilst you have a battle card in your hand, press the Down button to activate Lock-On mode. Whenever an enemy steps into your lock-on range, a reticle will pop up around the target and if you press the A button, Rockman will dash up towards the enemy and attack with the battle card currently in your hand. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Before further explaining how lock-on works, it s best to note the main lock-on types which will be focused on in this section will be the default lock-on and auto lock-on since they are the most effective and common types of lock-on. The other lock-on types will be explained in the Customization section. Lock-On Ranges This is the range of the default lock-on at the 3x5 range If the opponent is anywhere near the red-squares, whether that s through a lock-on attack, a normal attack which moves them forward or by simply being stationary, then you will be able to lock on to them. For example, in this instance This is where the opponent is currently on the lock-on range map that was shown earlier In PvP, you can also target people diagonally if both you and the opponent are on the opposite corner However, at the 3x5 range, you cannot target the enemy diagonally with lock-on if they do an attack that makes them take one step forward When Area Eater is used to close the gap, the lock-on range stays consistent with the above image. For example, if the area is reduced to 3x2, then your default lock-on essentially becomes a manually toggle-able auto lock-on due it targeting anything that s 1 square in front of Rockman. If the area is reduced to 3x3 or 3x4, then Rockman s lock-on range will cover the small little gap where he wasn t able to target the enemy with his lock-on as shown in the 3x5 lock-on gif. This makes the default lock-on more consistent and effective, since locking-on to your opponent diagonally from the side is now guaranteed. The range of auto lock-on is pretty self-explanatory. It will lock-on to the enemy wherever they are and it s very consistent. Charge Cancelling
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Bカード 計19枚 夏-01 ハヤテ 【The Combat Butler】×3 秋-02 ハヤテ 【ハイキング】×3 夏-04 ナギ 【The Hikikomori Princess】×3 秋-02 ナギ 【疲労困憊】×3 秋-61E ナギ 【悩めるお嬢様】×2 秋-09 マリア 【休息】×3 秋-08 マリア 【答えに迷うメイドさん】×2 Cカード 計14枚 夏-30 ハヤテ 【綾崎ハーマイオニー】×2 夏-31 ハヤテ 【東は-59a】×3 P-04 ナギ 【三千院家の人々】×2 P-05 ナギ 【一日店長】×3 秋-35 マリア 【マリア・ON・ハルバート】×2 秋-37 マリア 【お約束?】×2 Sカード 計7枚 夏-53 マリア 【万能メイド】×2 夏-60 タマ 【ホワイトタイガー猫】×3 秋-60 虎鉄 【刻の涙】×2 標準的な三千院家 特徴としては、UR、SRを使用せず、レアもそれぞれ2枚まで 解説は講習会でしますが、これはかなり強いデッキではないです
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Combat 赤=Primary、緑=Secondary Combat Techniques [+] ボーナス:Dex 必須スキル:なし 解説:戦闘に関する知識 Unarmed Technique [+] ボーナス:Dex 必須スキル:Combat Techniques、Brawling 解説:Dexの5%を素手ダメージに還元 Defensive Stance [+] ボーナス:Con 必須スキル:Combat Techniques 解説:0-3のダメージと全体の0-5%のダメージを軽減する Aggressive Stance [+] ボーナス:Str 必須スキル:Combat Techniques 解説:0-3のダメージと全体の0-5%のダメージを追加する Overhead Strike [+] ボーナス:なし 必須スキル:Aggressive Stance 解説:スキル発動による上段攻撃でハンドル判定無しのダメージを負わせる Combat Manouvering [+] ボーナス:Dex 必須スキル:なし 解説:コンバットモード時に歩いた際のスタミナ回復を0-10%追加 Feint [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:スイング時のスタミナ消費を0-10%抑える Blocking Endurance [+] ボーナス:Str、Con 必須スキル:Combat Manouvering、Blocking 解説:ブロック時のスタミナを0-10%抑える Momentum [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:コンバットモード時の移動速度を0-10%追加 Combat Balance [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:コンバットモード時のノックバック率を+5%抑える Combat Movement [+] ボーナス:Con 必須スキル:Combat Manouvering 解説:コンバットモード時に歩いた際のスタミナ回復を0-20%追加 Blocking [+] ボーナス:Str、Dex 必須スキル:なし 解説:ブロック時のノックダウン率を0-25%抑える Blocking Endurance [+] ボーナス:Str、Con 必須スキル:Combat Manouvering、Blocking 解説:ブロック時のスタミナを0-10%抑える Unarmed Blocking [+] ボーナス:Dex、Con 必須スキル:Blocking、Brawling 解説:素手でブロックした際のダメージ軽減を0-30%追加 Ranged Combat [+] ボーナス:Str、Dex 必須スキル:なし 解説:弓術ダメージを0-50%追加 Archery [+] ボーナス:Str、Dex 必須スキル:Ranged Combat 解説:弓術の最小ダメージを引き上げる Mounted Archery [+] ボーナス:Dex、Psy 必須スキル:Archery、Riding 解説:騎乗時の弓術ダメージを0-50%追加 Melee Combat [+] ボーナス:Str、Dex 必須スキル:なし 解説:接近戦闘に関する知識 Daggers [+] ボーナス:Dex 必須スキル:Melee Combat 解説:ダガーの最小ダメージを引き上げる Mounted Combat [+] ボーナス:Dex、Con 必須スキル:Riding、Melee Combat 解説:騎乗戦闘に関する知識 Mounted Charge [+] ボーナス:Dex 必須スキル:Mounted Combat 解説:騎乗攻撃ダメージを0-50%追加 Spears [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:スピアの最小ダメージを引き上げる Spear Stance [+] ボーナス:Str、Dex 必須スキル:Spears 解説:槍衾を使用可能 Poleaxes [+] ボーナス:Str、Con 必須スキル:Axes、Spears 解説:ハルバードの最小ダメージを引き上げる Brawling [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:素手ダメージを0-50%追加 Unarmed Technique [+] ボーナス:Dex 必須スキル:Combat Techniques、Brawling 解説:Dex数値の5%を素手ダメージに還元 Unarmed Blocking [+] ボーナス:Dex、Con 必須スキル:Blocking、Brawling 解説:裸の状態でブロックを行った際のダメージ軽減を0-30%追加 Axes [+] ボーナス:Str、Con 必須スキル:Melee Combat 解説:アックスの最小ダメージを引き上げる Poleaxes [+] ボーナス:Str、Con 必須スキル:Axes、Spears 解説:ハルバードの最小ダメージを引き上げる Clubs [+] ボーナス:Str、Con 必須スキル:Melee Combat 解説:メイスの最小ダメージを引き上げる Swords [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:ソードの最小ダメージを引き上げる
https://w.atwiki.jp/hayate-tcg/pages/92.html
Bカード 綾崎ハヤテ【The Combat Butler】×3 三千院ナギ【The Hikikomori Princess】×3 三千院ナギ【水着ナギ】×1 マリア【The Beautiful Maid】×2 マリア【水着メイド】×2 愛沢咲夜【The Kansaikei Princess】×3 鷺ノ宮伊澄【The Po-ttoshita Princess】×3 桂ヒナギク【水着生徒会長】×2 Cカード 綾崎ハヤテ【綾崎ハーマイオニー】×3 綾崎ハヤテ【東は-59a】×1 愛沢咲夜【ナイトヒーローサクヤ】×2 鷺ノ宮伊澄【ハンドソープ】×3 Sカード 三千院ナギ【ネトゲ廃人】×3 愛沢咲夜【下校時間】×3 西沢歩【おねーちゃん】×3 タマ【ホワイトタイガー猫】×3 ハンドソープやネトゲ廃人などの除去が中心 ネトゲ廃人はナイトヒーローサクヤで最後まで無駄なく使う事ができる 問題点はナギが来ないと回らないこと また、レアカードが多いので物理的な問題も出てくる 妥協も大切だろう
https://w.atwiki.jp/stones/pages/178.html
■It s Here Luv!!! (1CDR transferred from vinyl) I-N-S Radio News ■Who are the Stones? 1965 (1CDR) CBAK 4008 ■The Devil with You Brother, 12.7.1969 (1CDR) KSAN Radio ■Mick Keith Play Blues Favourites, 9.10.1970 (1CDR) Danish Radio ■A Story of Our Times, 3.2.1971 (1CDR) BBC ■The Rolling Stones BBC Special, 1975 (3CDR) ■Black Blue FM Radio Promo, 4.1976 (1CDR) ■Some Girls FM Radio Interviews, 1978 (1CDR) ■US Tour TV FM News Clips, 1978 (1CDR) The King Biscuit Flower Hour ■Emotional Rescue Special (1CDR) no credit ■Supergroups-The Rolling Stones 81, 10.31.1981, An excellent FM radio program with interviews and music covering the Rolling Stones 1981 US Tour. Excellent quality. (1CDR) DIR FM Radio ■Satisfaction-A Tribute to the Rolling Stones 1981, 1.3.1982, An excellent FM radio program with interviews andmusic covering the Rolling Stones 1981 US Tour. Probably the best FM show done on the 1981 tour. Excellent quality. (2CDR) DIR FM Radio ■The Inside Track with Lisa Robinson, 3.16.1982, This monthly FM radio program The Inside Track with Lisa Robinson features interviews with Mick Jagger, Keith Richards, Bill Wyman about life in the Rolling Stones. (1CDR) DIR FM Radio ■Fantastic History of the Rolling Stones on Radio, 8.1982 (8CDR) ■Supergroups in Concert-Starring the Rolling Stones, 3.19.1983, An excellent FM radio program with interviewsand musiccovering the Rolling Stones 1981 US Tour (Nico Zentgraf lists this as 3-16-83 under the title Supergroups-The Rolling Stones 81). (2CDR) DIR FM Radio ■The Inside Track 20th Anniversary Special, FM Radio Show, 1983 (1CDR) ■King Biscuit Flower Hour, 12.25.1988 (2CDR) ■FM Radio Promotion Interviews, 1989 (1CDR) ■The Rolling Stones Story, 1989 (2CDR) FM Radio ■FM Radio Special The Rolling Stones 25th Anniversary, 11.1989 (4CDR) ABC ■The Complete History of the Rolling Stones, 1989 (19CDR) ■Time Is On My Side 30 Years of the Rolling Stones, 1993 (6CDR) ■Stripped Radio Special, 1.15.1996 (1CDR) ■Over the Bridge to Babylon FM Radio Special, 12.29.1997 (3CDR)