約 5,797,082 件
https://w.atwiki.jp/magicman/pages/48332.html
魔弾 Code:シャーロック (VR) (水/光/闇) (6) 呪文:ナイト ■リベンジ・トリガー ■場の超次元ゾーンから出たカードを2枚まで選び、超次元ゾーンに 戻す。 ■この呪文が、「リベンジ・トリガー」、または、カード名に 「ロマノフ」を持つ自分のクリーチャーの能力により唱えられ ているなら、以下の▶効果を1度ずつ使ってもよい。 ▶自分の墓地から、進化ではない、「リベンジ・トリガー」を 持つクリーチャー1体を選び、場に出す。 ▶相手は手札を全て公開する。自分はその中からカードを2枚 まで選び、相手はそれをコストを支払わずに使う。 作者:RoseCrown フレーバーテキスト 超位存在を貫く弾丸は、 時として、空間に復讐の鐘を生み出し、 魔の殲音を鳴らす。 評価 名前 コメント
https://w.atwiki.jp/nekomofu/pages/46.html
アタッカー +Lv1~10 画像 LV クロン名 1 ウニ坊 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (さわやかウニ.jpg) 1 さわやかウニ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ぶつぶつウニ.jpg) 1 ぶつぶつウニ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (意地悪ウニ.jpg) 1 意地悪ウニ 2 トゲヤドカリ 3 ピヨピヨ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (つぼタコ.jpg) 5 つぼタコ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ゴブリンウォリアー.jpg) 7 ゴブリンウォリアー 10 ラフル +Lv11~20 画像 LV クロン名 12 カミクガード 14 めがねカマキリ 15 カルナ 17 将軍カミク 18 カメカメ偵察兵 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (カメカメ戦士.jpg) 19 カメカメ戦士 +Lv21~30 画像 LV クロン名 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ブラウニーバーサーカー.jpg) 22 ブラウニーバーサーカー #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (リーフキャット.jpg) 23 リーフキャット 24 レッドスネイク 26 ラグロスのしもべ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (レスタード.jpg) 28 レスタード #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ゴブリン.jpg) 29 ゴブリン 30 ゴブリン親衛隊 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (カイド.jpg) 30 カイド #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (クラッグ.jpg) 30 クラッグ +Lv31~40 画像 LV クロン名 31 サボーンJr. 32 サンドマン 33 カティススカウト 34 スケルトンシーフ 35 スケルトン #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (悪魔セイコ.jpg) 35 悪魔セイコ 36 スカラベマン 38 ケイブサボーン #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ティラス.jpg) 38 ティラス #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (スケルトンアサシン.jpg) 39 スケルトンアサシン 40 スケルトンソルジャー 40 メデス +Lv41~50 画像 LV クロン名 42 デュラハンファイター #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ケルグ.jpg) 43 ケルグ 47 アンクルワイバーン 48 テンプル騎士 49 マリミ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ドド.jpg) 50 ドド +Lv51~60 画像 LV クロン名 51 マリミファイター 52 リザードウォリアー 52 キングブリオン 53 ロクン 53 マンドラゴラレディー 53 火炎のハイン 54 キングメタルブリング 54 レイルア 54 リザートエリート 55 クロタ兵 56 ラキアス 57 カルピ 58 サルピ 59 デビルマッシュ 59 ダストゴースト 60 ジニア 60 フレイムゴースト +Lv61~70 画像 LV クロン名 61 バイロンジェネラル 62 ジャドモス 62 ユトリアンソルジャー 62 トゥカム 63 堕落したラブリス 64 フレーク 68 ミノタウルス 68 暗黒騎士ネズ 69 サラマンダーファイター +Lv71~80 画像 LV クロン名
https://w.atwiki.jp/makaaso/pages/20.html
1.概要 ELB-Apacheの構成でApacheのerror.logにQS_SrvMinDataRateのエラーが出力される。 2.原因 ①mod_qosの「QS_SrvMinDataRate」の設定でELBからのアクセスをDOS攻撃(slowloris)と認識。 ※参考 http //opensource.adnovum.ch/mod_qos/#errorlog ②またELBからApacheに対して408が大量に発生したいたため、大量にエラーログに出力。 ※参考 http //tumblr.structuredlist.com/post/15287659753/instead-i-believe-what-is-going-on-is-simply-that 3.対応 ①以下のログを監視 tail -f /var/log/apache2/access.log tail -f /var/log/apache2/error.log tail -f /opt/webapps/InAppPurchaseValidation/log/PHP_error.log ②作業対象APサーバをELBからはずす ③「QS_SrvMinDataRate」設定変更 vi /etc/apache2/mods-available/qos.conf -------------------------------------------------- # QS_SrvMinDataRate 150 1200 QS_SrvMinDataRate 150 1200 500 -------------------------------------------------- ④「RequestReadTimeout」設定変更 vi /etc/apache2/mods-available/reqtimeout.conf -------------------------------------------------- RequestReadTimeout header=0 body=0 -------------------------------------------------- ⑤Apache再起動 service apache2 restart
https://w.atwiki.jp/electroriarcode/pages/236.html
ALTERED CODE 概要 交換所 ストーリー一覧侵入者撃退 侵入者撃退#1 侵入者撃退#2 侵入者撃退#3 幕間#1 旧市街地区奪還 旧市街地区奪還#1 旧市街地区奪還#2 旧市街地区奪還#3 アーラヤ侵攻部隊迎撃 幕間#2 アーラヤ侵攻部隊迎撃#1 アーラヤ侵攻部隊迎撃#2 アーラヤ侵攻部隊迎撃#3 友軍脱出支援 友軍脱出支援#1 幕間#3 友軍脱出支援#2 友軍脱出支援#3 敵施設強襲 敵施設強襲#1 敵施設強襲#2 施設内潜入 施設内潜入#1 施設内潜入#2 幕間#4 未確認飛行機体撃破 未確認飛行機体撃破 ミッションコンプリート チャレンジ#1 チャレンジ#2 チャレンジ#3 コメント 概要 「ナイトスノーシティアリーナ(難易度:295)」クリアで解禁されるサブストーリー。 Ver2.0.3で実装されたサブストーリー。エイプリルフールネタがエイプリルフールしてないのは最早エレコドの様式美。本編やこれまでのサブストーリーとは一線を画す世界観と演出が特徴だが、その理由はステージを進めていけば自ずと判明する。要は公式による渾身の悪ふざけ。『ALTERED』『CODE』のイニシャルを見れば何が元ネタかは一目瞭然。(*1) カナザワ博士もぶるー氏も身体が闘争を求める元傭兵だったようだ。 現れる敵の数が全体的にやたら多く、長期戦を強いられる。弾数制限のある武装ばかりで構成すると継戦不可能になる恐れもあるので注意。中にはWAVEが4波目まで進行するミッションもある。ただ火力はともかく敵の動きは全体的にゆったりとしているため、余程鈍足なアセンでもない限り倒すぶんにはそれほど困りはしない。 ノーマル版以降の攻略目安戦闘力は620万~650万。 サブストーリーの挑戦回数は実質無制限。最初の5回までは通常通りコインを獲得。6回目以降はコイン入手枚数が1/10になるがゴールドや経験値は通常通り。 コイン目的で周回する場合は、一通りクリアした後は最も稼ぎやすいステージで5戦したのち、アリーナで乱入を狙う方が良い。 交換所 コインはサブストーリーをクリアするか、アリーナに乱入してくる『Code-FFF/a6ON』を倒すことで入手できる。 アリーナ乱入時に得られるコインは、到達アリーナの難易度が高い程増える。 サブストーリーコインが装備中の該当サブストーリー装備の個数×10%+装備のレベル×2%増量されるため、安定して勝てる範囲で装備させると効率よく集められる。 交換装備の詳細は装備詳細トップページから各部位のページを参照。 名称 必要コイン 部位 イージー交換対象 備考 フェザーブレード 2000(2500) 頭部 〇 ヘルズアイ 2000(2500) 頭部 〇 スキル『高性能レーダー』付き ジャマーコート 2000(2500) 背部 〇 スキル『ジャマー』付き ライトキャノン 2000(2500) 背部 〇 固定武装&スキル『武装パージ』付き ミニミサイルポッド 2000(2500) 腰部 〇 固定武装付き ハードタンク 2000(2500) 脚部 〇 スキル『地走』付き ツインエッジ 2000(2500) サブ 〇 スキル『アサルトシフト』付き ストーリー一覧 侵入者撃退 ストーリーのみ これまでにないやたら凝ったブリーフィング形式。パロディ以上の意味は薄いが、出現する敵の姿などは確認できる。 + 余談&元ネタが分からない方への解説 元ネタとなった「アーマード・コア」シリーズのPS~PS2時代のブリーフィング画面をほぼそのまま踏襲している。興味がある人はYouTubeなどで攻略動画などを見て比較してみるのも面白い。 劇中で主人公が所属する部隊「ヴァロール・コンプレックス」は言うまでもなく元ネタに登場する傭兵組織のオマージュ(*2)だが、公式によれば北欧神話に登場する死者の集う館「ヴァルホル」(ヴァルハラの古代ノルド語読み)も併せてモチーフとしているそう。(ソース→■)北欧神話でヴァルハラというと主神オーディンが有名だが、彼に仕える1対の使い魔フギンとムニンは『ワタリガラス』である。ワタリガラスの英訳は「レイヴン」であり、アーマードコアシリーズにおいて傭兵の代名詞となる象徴的な意味を持つモチーフ。先のツイートでは意図したパロディである事も一緒に示唆されている。 侵入者撃退#1 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:7 TARGET:--- コイン×180 特定のエネミーではなく、敵の全滅自体が達成目標になるサブストは今回が初と思われる。これ以外にも、当ストーリーではこれまでになかった特殊な要素をはらむステージが数多い。 自走砲タイプのRATONは遠距離から詳細不明の光弾(パルス弾?)を、人型タイプのSHIN-O-Ⅵはミサイルとブレードをそれぞれ繰り出してくる。迎撃システムを持ち込めば攻撃手段の大半を無力化できるほか、どちらも上空に飛びあがってくる事が無いためドローンエクステンションなど空中戦が得意な射撃アセンを組むと一方的に空爆できる。 侵入者撃退#2 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×180 #1と大体同じ。 侵入者撃退#3 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:8 TARGET:--- コイン×180 敵に逆脚型のDINOSOUREが追加される。マシンガンとミサイルが主武装なので相変わらず迎撃システムで減殺できるが、火力と耐久力は他の2種よりも若干上回るためやや注意。ここでは単体だが後半になると敵の群れに混じりだす。 幕間#1 ストーリーのみ 選択肢によって追加分岐が発生する。 + ネタバレにつき注意 2番目の選択肢で分岐。その後の選択肢も選んだ方によって内容が異なる。 旧市街地区奪還 ストーリーのみ 旧市街地区奪還#1 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:9 TARGET:--- コイン×210 市街地という事でサンセットパークが舞台になる。小型戦闘機エネミーのFISHはレーザー射撃がメイン。脅威度としてはRATONの空中版と言った程度だが、常時飛行しているため格闘型思考を組んでいると空中に引っ張り上げられて弾幕の中で無防備になる事もあるので注意。 障害物が多いため射線が通りにくい。照射やビットなどある程度障害物を無視できる武装が役に立つ。 旧市街地区奪還#2 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×210 FISHが居なくなり、代わりにRATONとDINOSOUREの頭数が増える。RATONは非常に小さいため市街地だと塀や車の陰に隠れやすく、ある程度接近しないと攻撃がまともに当たらないことがある。 旧市街地区奪還#3 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:12 TARGET:--- コイン×210 WAVEが4となる長丁場。装備武器が実弾射撃オンリーだと痛い目に遭う。 内容的には#2とほぼ変わらない。4波目はRATONとDINOSOUREの複合なので、RATONに照準を吸われていると背面からマシンガンの雨が飛んでくる。場合によってはオーダーを駆使してDINOSOUREから仕留めても良いかも知れない。 アーラヤ侵攻部隊迎撃 ストーリーのみ 幕間#2 ストーリーのみ 選択肢による追加分岐の発生は無し。 アーラヤ侵攻部隊迎撃#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:4 出現エネミー数:13 TARGET:--- コイン×240 支援車両の戦闘力はおよそ351万(ノーマル時)。のっそりとしか動かない上に武装も貧弱だが、耐久力は高くサイズも大きいので盾や囮として使えなくもない。上手く役立てろってそういう… 敵の大半がDINOSOURE。途中からFISHと大型輸送機であるBLAONIRも加わり、地上と空中両方から熾烈な弾幕を展開してくる。BLAONIRは見た目ほど頑丈ではないものの、レーザーによる地上掃射をかなり広い面積で行ってくる。他の敵の攻撃から逃げた先で浴びるとそこそこの痛手を負うため注意。 アーラヤ侵攻部隊迎撃#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:12 TARGET:--- コイン×240 #1よりWAVE数が少ないにもかかわらず敵の数はほぼ変わらないため、1波ごとの敵と弾幕の密度がより濃くなっている。 SHIN-O-Ⅵと4脚型のHVI-CNNが登場。BLAONIRも2波目と3波目で2機登場する。HVI-CNNはぶっちゃけいつものヘヴィカノンだが、DINOSOUREやFISHの弾幕から逃げてる先で照射を撃たれると非常に煩わしいため、今回は地味に強敵の部類。 アーラヤ侵攻部隊迎撃#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×240 3波目と4波目のDINOSOURE、BLAONIRの複合編隊が危険。特にDINOSOUREは3体まとめて似たような位置に出現するため同時に弾幕を張りやすく、支援車両が浴びた場合はハードだと一瞬で蒸発する。 友軍脱出支援 ストーリーのみ 初となる護衛ミッションを依頼される。実際に護衛ミッションが始まるのは「#2」から。 友軍脱出支援#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:11 TARGET:--- コイン×255 ここではまだ護衛対象は現れない。普通に敵を殲滅するだけで終わる。 幕間#3 ストーリーのみ 追加分岐は無し。 こちらバルダー 友軍脱出支援#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×255 護衛車両の戦闘力はノーマル時で338万と支援車両よりも弱い。耐久力はそこそこあるが、敵はこちらが攻撃を加えない限り真っ先に護衛車両を狙うためモタついていると墜とされる危険がある。射程と火力を両立している武装が必須。ストークビットやセイレーンビットなど、その場で一定時間留まるタイプの武装なども役に立つ。 火力不足や育成面の懸念などでどうしても護衛に失敗する場合は、僚機選択から護衛車両を外してしまう事で護衛任務を無視できる。いいのかそれでお荷物が消えた事で安心して戦える一方、当然多勢に無勢を強いられるので相応の戦闘力が必須となる。 友軍脱出支援#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:4 出現エネミー数:20 TARGET:--- コイン×255 本ストーリー中最大数となる敵機が襲い掛かってくる。とはいえ#2を楽に突破できるほどの火力があればノーマルまではそう苦戦しない。射撃アセンなどで敵と距離を大きくとる思考にしていると護衛車両が孤立して袋叩きにされることもあるため、その点には注意。 ハードでは4波目のDINOSOUREとHVI-CNNが鬼門。どちらも護衛車両に張り付いてマシンガンや照射を乱打するため、すぐに駆け付けられる位置に居ないと護衛車両のHPがみるみる減っていく。射撃だけで撃破が困難な場合は、敢えてサブに格闘を持たせて敵に急接近できるようにしておくと助けに行きやすい。フィールドを頻繁に右往左往させられるので、極力速度を重視した射格アセンを組んだ方が安定する。 #2と同じく、僚機解除で護衛車両を引っ込めておくことでソロハント可能。ハードではその方がクリアしやすいかもしれない。 敵施設強襲 ストーリーのみ 敵施設強襲#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 特に目新しい点はない。友軍脱出支援の#2~#3をクリアできるほどの戦力があれば問題なくクリアできる。 敵施設強襲#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 4波目のBLAONIRに引っ張られるとDINOSOUREから延々弾幕を浴び続けることになる。ハードでは2波目のHVI-CNN小隊でダメージを蓄積させているとここで火花を噴きやすいため注意。 施設内潜入 ストーリーのみ 施設内潜入#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:14 TARGET:--- コイン×285 ステージがスペースポートに戻ったため『侵入者撃退』と要領は似るが、この狭いステージにBLAONIR以外の敵が総結集して現れるため難易度は上がっている。ミサイル以外による攻撃も増えるため、可能であればスーパーアーマーやリアクティブなどで怯み対策を講じておきたいところ。 施設内潜入#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:16 TARGET:--- コイン×285 エネミー数が増えているのにWAVEが減っているため弾幕密度が高い。減ったSHIN-O-Ⅵの代わりにDINOSOUREが多数投入されており、FISHで照準を攪乱されると弾幕をまともに浴び続けることになるためハードでは危険。狙いが甘くても当てられるような拡散系、巻き込み系の武装を持ち込むといくらかマシになる。 幕間#4 ストーリーのみ 選択肢が二か所あるがどれを選んでも追加の分岐は無し。 未確認飛行機体撃破 ストーリーのみ 未確認飛行機体撃破 難易度:250(イージー:70) 勝利条件:ターゲットの撃破 僚機:--- 制限時間:200秒 WAVE数:1 出現エネミー数:1 TARGET:Code-FFF/a6ON コイン×300 どう見てもアレっぽい世界観の大ボス。 最初は航空機や空中巡洋艦を思わせる姿で爆撃してくるが、一度撃墜すると変形して人型になり、HPが全回復する。当然ながら攻撃方法などもガラリと変わるため、実質2体のボスと連戦するようなものと思った方が良い。 第一形態はナイトメア戦同様、本体の下には殆ど攻撃が及ばないので近~中距離を維持して食い付いていけば問題ない。第二形態になるとそれを逆手に取ったかのように拡散レーザーやブレード攻撃を繰り出してくるため、直進NGを組み込むなどして真正面から飛び込まないようにだけは対策を。強さ自体はプロトタイプなどに比べると柔らかく動きも大人しいため、足を止めさえしなければそれほどの脅威ではない。 第二形態時はスーパーアーマーが発動しているのか、格闘を仕掛けるとコンボの途中で斬り返してくることがある。ダメージも高いため基本は射撃戦で臨む方が楽。 特徴的な名前は公式によると『a6ON』で「アイオーン」と読むとの事。(ソース→■)第一形態はACPPのファ〇タズマ、第二形態はAC2のフィ〇アルやプレディ〇ドールを彷彿とさせる。飛行形態から人型への切り替えはナイン〇ール=セラフやN-W〇Ⅸ/Vへのオマージュか。ちなみにアイオーンは古代ギリシャ神話に登場する時を司る神を意味するほか、グノーシス主義では天使や神の総称として用いられてもいる。 ミッションコンプリート ストーリーのみ 選択肢による追加分岐は無し。読み終えると『Code-FFF/a6ON』のアリーナ乱入が解禁される。Code-FFF/a6ON乱入時、第二形態を相手に敗北するとリベンジでは残HP1の第一形態から開始となる。これまでのボスと異なり、リベンジ前に第二形態へいくらダメージを与えていてもリベンジ時には全快しているので注意。 この復活能力はフレンド化してもなお有効。元々の耐久力が若干柔らかいのが玉に瑕だが、下手な僚機より場持ちしてくれるのでスコアチャレンジやエクストラアリーナでは心強い味方となる。 イージーモードはここで終了。あとのチャレンジステージはノーマル版以降限定となる。 なお、舞台となった「ALTERED CODE」は作中において10年前に発売されていたゲームである事がカナザワ博士の口から語られているが、元ネタの最新作が発売されたのは2013年であり、確かにおよそ10年前となる。(正確には9年前。初代作となると25年も前の作品となる) チャレンジ#1 難易度:220 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6(ステージ補正) ここからは純粋なスコアアタックとなる。 共闘型の撃墜数チャレンジ。ボスエネミーは出て来ないがそれ以外の敵機が大量に現れる。 ボコボコ出てくる割にマップが広く、移動に時間を取られがち。照射レーザーを用意したいが今度は隙を突かれてダウンされやすくなる。 有志情報によると右手装備のマルチスナイパーが有効。高弾速の狙撃弾と短時間照射が敵機をものすごい勢いで蹴散らす。 火力不足で一撃で仕留められない場合、ロングレーザーライフルが有効。バリアフィールドが展開されるのもありサクサク仕留められる。 大量に出てくる上制限時間も長いのもあり僚機含めた撃墜数は90を超えることもある。相応の戦力は必要だが。 チャレンジ#2 難易度:230 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6.75(ステージ補正) ステージはデザートアリーナ。チャレンジステージの中で唯一BLAONIRが登場する点に注意。 チャレンジ#3 難易度:240 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×7.5(ステージ補正) チャレンジ1、2と打って変わって狭いステージでの戦闘となる。スコアは伸ばしやすいが被弾リスクが高く、コンテナがハチャメチャに邪魔。運悪くコンテナ裏の狙おうとしてしまうと大きなロスに繋がる。 可能ならヴァリアブルポッド改辺りを装備した僚機を連れてこよう。ステージが狭いのでEN散弾も複数の敵を巻き込んで仕留めてくれる。 コメント 名前 Code-FFF/a6ONはエクストラアリーナ序盤攻略のお供に最適かもしれない 実質残機が2つある+敵に突撃して弾除けになってくれるという… - 名無しさん (2022-06-03 21 55 02) 初心者っす Code-FFF/a6ONが倒せなくて困っています。こっちのエレクトリアは戦闘力160万なのですが、この程度の戦闘力でもアセン次第で倒せますか? - 名無しさん (2022-05-29 07 01 50) そのぐらいの戦闘力だとeasyかな?まぁどちらにしても対策は変わらんけど…敵の当たり判定が大きいから、散弾や分裂ミサイルなんかはダメージを稼ぎやすい。格闘武器は大きい相手には使いにくいので非推奨。被ダメが大きいのは照射と格闘だろうから、距離設定は遠めで弾幕回避を積む。これぐらいかな…あとは地道に戦闘力上げていくのでもいいと思う - 名無しさん (2022-05-29 09 49 35) ありがとうございます。コンテナミサイル、スプレッドレーザー改や和弓クイックミサイルを採用して近距離戦を捨てたら勝てました。 - 名無しさん (2022-05-29 13 37 17) アイオーンはフレマでも僚機でもしっかり2段階が機能する - 名無しさん (2022-05-05 01 44 31) ありがとうございます、反映しておきました! - 名無しさん (2022-05-05 18 29 46) ロボ形態のボスがスパアマ持ってるのか三連格闘の途中で反撃されるので射撃無いときついかも - 名無しさん (2022-04-19 16 04 02) 反映しておきました。 - 名無しさん (2022-04-19 22 19 43) 乱入ボスの2段階(ロボ)で敗北した場合、リベンジは1段階(飛行)ののHP1(0?)から始まって、2段階はいくら削っていてもMAXから始まるっぽい - 名無しさん (2022-04-17 09 51 05) ありがとうございます。既存の文に追記しておきました。 - 名無しさん (2022-04-17 10 28 24) RATONってミサイルとライフルじゃなくてどちらかと言えばサブ武器のパルスに近い弾なのでは、ミサイル撃ってきたっけ? - 名無しさん (2022-04-16 16 06 16) ひょっとするとSHIN-O-Ⅵのミサイルを誤認してるかも知れない。記述直しておきます。 - 名無しさん (2022-04-16 16 40 40) 皆さんチャレンジ3どのくらい倒せてます?自分はめちゃ強いフレンドさんの力借りてもやっと90位ですけど最高どのくらいまで倒せるんでしょうかね? - 名無しさん (2022-04-14 12 40 02) 今の所フレンドと合わせて97が最高記録。100の壁が厚い - 名無しさん (2022-04-14 13 22 13) 101撃破が最高だったかな。僚機が強くて60機以上片付けるんだ… - 名無しさん (2022-04-14 13 43 43) 最高記録が105体。自機(近接機体)の撃破数が大体35~45体ぐらい(平均40体ぐらい)で 僚機(射撃機体)が大体50~60体(平均55体ぐらい)撃破してくれるのでターゲットが被らずに上手い事行けば100体越える感じですね。強い助っ人に本当に感謝です。 - 遼 (2022-04-14 20 17 18) 「友軍脱出支援」にて「護衛車両」がどうしても気になる場合は出撃させないという選択肢も取れる。ただしカンフー映画並みの多勢に無勢状態になるので相応の戦闘力は必要。 - 遼 (2022-04-12 20 47 37) ありがとうございます、反映しておきます! - 名無しさん (2022-04-12 22 29 10) ナイトスノーシティアリーナクリアで解放です - 名無しさん (2022-04-12 18 18 21) ありがとうございます! - 名無しさん (2022-04-12 18 27 05) カナザワ博士製のイベントなのにアレがいないなんて… - 名無しさん (2022-04-12 15 52 36) チャレンジ僚機にしてもいいのよ? - 名無しさん (2022-04-14 00 11 07) 手を貸しただけでデザインは別人って言うてたから仕方ないね - 名無しさん (2022-04-24 16 27 42)
https://w.atwiki.jp/gamemusicbest100/pages/1635.html
ザ トゥルー ミラー 収録作品:バテン・カイトス 終わらない翼と失われた海[GC] 作曲者:桜庭統 概要 通常戦闘で流れる曲。 前半のバイオリンを主旋律にしたメロディーと後半のオルガンのソロパートなど、今までの桜庭氏の戦闘曲ではあまり見られなかった曲の展開が特徴。 戦闘曲でありながらどこか繊細で物悲しさを感じる曲調は、システムの関係上長くなりがちな戦闘でも、聴き飽きることがないと評判で、同ゲームの中でも高い人気を持つ一曲である。 この曲はイベントボス戦などで流れる「guitar ver」があり、こちらは原曲とは正反対の激しい曲調となっている。 また続編でもバアルハイト戦にてこの曲の「Orchestral ver.」が使用。どちらのアレンジも評価は高い。 過去ランキング順位 バテン・カイトス 終わらない翼と失われた海「The true mirror」 第1回みんなで決めるゲーム音楽ベスト100 41位 第3回みんなで決めるゲーム音楽ベスト100 355位 第4回みんなで決めるゲーム音楽ベスト100 134位 第5回みんなで決めるゲーム音楽ベスト100 300位 第6回みんなで決めるゲーム音楽ベスト100 386位 第7回みんなで決めるゲーム音楽ベスト100 368位 第8回みんなで決めるゲーム音楽ベスト100 688位 第9回みんなで決めるゲーム音楽ベスト100 798位 第15回みんなで決めるゲーム音楽ベスト100 900位 第17回みんなで決めるゲーム音楽ベスト100 741位 みんなで決めるRPGバトルBGMランキングベスト100 111位 みんなで決める2000年~2007年の名曲ランキング 37位 みんなで決める通常戦闘曲ベスト100 76位 バテン・カイトス 終わらない翼と失われた海「The true mirror -guitar ver-」 第5回みんなで決めるゲーム音楽ベスト100 157位 第7回みんなで決めるゲーム音楽ベスト100 745位 バテン・カイトス2 始まりの翼と神々の嗣子「The true mirror(Orchestral ver.)」 第4回みんなで決めるゲーム音楽ベスト100 414位 サウンドトラック バテン・カイトス 終わらない翼と失われた海 Original Soundtrack バテン・カイトス2 始まりの翼と神々の嗣子 Original Soundtrack Orchestral ver.を収録
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◎Equusさんお勧めの、すでにメンバ-数人がプレイしているオンラインゲ-ム(無料) 『 キャッチフィ-リング 』 の、クイック画像を練り込んでみました。 画像をクリックしてもらうとサイト移動しま~す♪ 素朴ながら、仲間うちとPlayしてみると かなり盛り上がること間違いなしっ( °∇^)ノ ■ キャッチフィ-リング ver1.16 をダウンロ-ド ≪起動しない、起動時にエラーが出る、起動できたけど文字化けが激しい場合≫ ↓ ↓ ↓ ↓ ↓ こちらを、インスト-ルして下さい。 ① Visual Basic 6.0 SP6 ランタイムファイル3.30 (VISTA対応) ② Visual Basic 6.0 SP6 ランタイムライブラリ (VISTA対応) このペ-ジの一番上に戻る
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9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius
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大会ルール 5対5の占領戦(ストーンキャッスル:10分) 占領できるのはチームリーダーのみチームリーダー以外が占領を完了させた場合、違反チームは失格とさせていただきます。 武器の使用制限は無し、試合中の武器変更も可。 クイックリスポーンの使用は禁止誤ってクイックリスポーンを使用した場合、その場で10秒間待機してください。 順位決定には勝利数が最優先されます(2勝0敗→1勝1敗→0勝2敗)勝利数が同じ場合は、占領完了までにかかった時間を考慮して順位を決定します。 進行ルール 試合開始10分前に待機をお願いします。 チームメンバーの集合が10分以上遅れた場合、失格とさせていただきます。 Skype等のボイスチャットソフトは使用禁止。声での会話は問題ありません。 いかなる状況でも非マナー行為(悪口・中傷等)は禁止です。 バグ利用・異常処置 ゲーム内のバグを利用することは禁止です。 試合中に何らかの事由でルームから退出した場合、運営スタッフ判断により再試合とします。速やかに運営スタッフに報告し、指示に従ってください。 店舗注意事項 カフェテリア席はご利用いただけません。 7階への入場は原則禁止です。 トイレは8階のみを利用してください。 喫煙は所定のエリア(20番PC付近)のみでお願いします。 ネームプレートは首から下げ、見えるように着用してください。 一般のお客様にご迷惑がかかる行為をご遠慮ください。 その他 禁止行為について、違反者には1回目を警告、2回目には強制退店していただきます。悪質なものに関しては、1回目から退店していただく場合もございます。 大会参加者はサドンアタック公式サイト・アイ・カフェサイト・協賛企業様サイト等に写真が掲載される可能性があります。 長かったけど、ここまで読んでくれてありがとう! 楽しい大会を実現するためにもご協力をよろしくお願いします!
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アーカイブ @wikiのwikiモードでは #archive_log() と入力することで、特定のウェブページを保存しておくことができます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/25_171_ja.html たとえば、#archive_log()と入力すると以下のように表示されます。 保存したいURLとサイト名を入力して"アーカイブログ"をクリックしてみよう サイト名 URL
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下忍の弥七 愛 下忍の弥七【参】 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (nolink)