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https://w.atwiki.jp/chex/pages/316.html
Uploader UploaderSATLOKE Pandit SATLOKE The official uploader. How to read in Japanese is ”サトローク” or “里六”. (The latter is a phonetic equivalent.) SATLOKE June 30, 2016, SATLOKE was closed. Data that has been posted to SATLOKE has been backed up to here. SATLOKE_BackUp Pandit The unofficial uploader. This is made by a volunteer. Pandit3 is for team data, PanditM is for the other data. Pandit3 PanditM
https://w.atwiki.jp/wow_ui/pages/19.html
This is how our AddOn looks, right now. Over the course of this page, you will add the clock text to it and make it draggable to any location on the screen. Currently, it sits quietly at the center of your screen. 4. Layerと時間用のFontString(文字)追加 In order to display numbers on your pretty new Frame, we need to put a FontString on it. We put elements like FontStrings and Textures on different Layers to control what is before what, obviously. Since there will be nothing but our FontString on this clock as of now, we will just use the layer level BACKGROUND (other possible levels include OVERLAY, BORDER and ARTWORK). This is how the whole Layers Tag looks for us Layers Layer level="BACKGROUND" FontString name="ClockText" inherits="GameFontNormal" Size AbsDimension x="128" y="12"/ /Size Anchors Anchor point="TOP" Offset AbsDimension x="0" y="-10"/ /Offset /Anchor /Anchors /FontString /Layer /Layers As you can see, we have Layers followed by one Layer , which contains the FontString Tag. I will not explain basic XML here, so let me just explain what the attributes and tags within the FontString tag mean. name Oh come on, I m not gonna explain this again ;) inherits This FontString inherits all attributes and settings of the "GameFontNormal" FontString that you can find in the Fonts.xml file within the FrameXML folder of the original Blizzard UI. It only defines the font, size and color of the text. In our case this is the typical yellow/orange/whatever (Sorry, I m red/green blind ;p). As for the tags inside, what the Size and Anchors do should be known by now, but what s Offset ? The Offset (and accompanying AbsDimension inside) defines how far away from the Anchor point the element should be. Not putting this in, would position the Text right at the top of our Frame - since we want it inside the frame, we move it 10 units down. We could also Anchor it at the BOTTOM of the Frame, moving it slightly upwards, or LEFT.. this is up to your preference. Let s give this nice FontString a function, by letting it display the time! 5. 時間の追加と更新 - LUAへ引き継ぐ While we could just write random code into the .lua file, which would be executed on load, this is not what we want. We want to execute LUA Script on certain events, namely On Load, On Update and for the purpose of dragging On Drag Start, On Drag Stop and On Mouse Up, which is also an indicator that the user has stopped dragging the window. We can define code, a function to call from any .lua file we have included via the Script Tag or even a function from other AddOns that we defined in the "## Dependencies " line in the .toc file (more on that in a different HOWTO) to be executed on a range of events within the XML, and within any Frame. In the case of our clock here, we will define one single function to be executed on these events OnLoad, OnUpdate, OnDragStart, OnDragStop and OnMouseUp. We do this via the Scripts Tag that goes between the Frame Tag just like the Anchors, Backdrop and Size. Our example, looks like this Scripts OnLoad Clock_OnLoad(); /OnLoad OnUpdate Clock_OnUpdate(arg1); /OnUpdate OnDragStart Clock_OnDragStart(); /OnDragStart OnDragStop Clock_OnDragStop(); /OnDragStop OnMouseUp Clock_OnDragStop(); /OnMouseUp /Scripts I think this is pretty self-explanatory, every Tag inside the Scripts Tag represents the respective event, text inside it has to be LUA - which is going to be executed upon the event happening. This means, whenever a user Clicks with his mouse on your Frame and then releases his Mousekey, the OnMouseUp event will happen and the function "Clock_OnDragStop();" will be executed. Some of these events also have arguments that are available to the LUA code within, as you can see on the OnUpdate. Arguments available range from arg1 to argXX, arg1 on the OnUpdate event will be the time since the last update has happened. Let s go on though, and define the functions that we have bound to be executed here. 6. The Real Deal LUA関数を書く If you are new to LUA, or to programming entirely, I recommend that you first read through some simple LUA HowTos that are easily found around the Net. Lua-users.org has a whole Directory of Tutorials on their Wiki that should be read from top to bottom, increasing complexity as you progress. If you want to dive in right now, I will give short tips on what we do here, but I won t explain all of what LUA can do. First in line is the OnLoad event, which will call the Clock_OnLoad() function. This is how the function looks function Clock_OnLoad() this RegisterForDrag("LeftButton"); ClockFrame.TimeSinceLastUpdate = 0; end Pretty short, pretty easy. The only thing it does, is registering our frame for dragging - via the left mouse button, and initializes the variable TimeSinceLastUpdate to zero. Notice how we use "this" on RegisterForDrag and "ClockFrame" for the TimeSinceLastUpdate variable. This is the exact same thing, "this" translates to "ClockFrame" in our example, it represents the Frame it is called in. You could also use "ClockFrame RegisterForDrag" here. Using "this" is recommended, because you won t have to change the code when you change the "name" attribute of your Frame. The TimeSinceLastUpdate variable is stored within your Clock Frame. Also, as you can see, the general syntax for defining functions in LUA is "function [Function Name]( List of Arguments seperated by comma, or "..." for any number of arguments ) [Function Code] end". Let s go on with the slightly more complex OnUpdate event, calling the Clock_OnUpdate() function with "arg1" as argument. arg1 is a variable, variables in LUA are not prepended by a "$" like in PHP or in the WoW XML, they are just plain alphanumeric strings. This is how our Clock_OnUpdate() looks function Clock_OnUpdate(arg1) ClockFrame.TimeSinceLastUpdate = ClockFrame.TimeSinceLastUpdate + arg1; if( ClockFrame.TimeSinceLastUpdate CLOCK_UPDATE_RATE ) then local hour, minute = GetGameTime(); local TimeString = format(TEXT(TIME_TWENTYFOURHOURS), hour, minute); ClockText SetText(TimeString); ClockFrame.TimeSinceLastUpdate = 0; end end The only thing this does, even though it might look more complicated than that, is that it increases the TimeSinceLastUpdate variable with the time since the last update has happened and if this number reaches an amount higher than what we have defined in the global CLOCK_UPDATE_RATE variable - it takes the current time, and writes it onto the clock! It also zeroes the TimeSinceLastUpdate to start over the cycle. Speaking of which, we have to define the CLOCK_UPDATE_RATE variable to be globally available in our script, we do this at the very top of the LUA file, adding this CLOCK_UPDATE_RATE = 0.1; Now for the last thing to do making the Frame draggable. In order to initiate or stop the dragging, we only need to call one function for each event. Here is how our two functions look that we have defined for the OnDragStart, OnDragStop and OnMouseUp events function Clock_OnDragStart() ClockFrame StartMoving() end function Clock_OnDragStop() ClockFrame StopMovingOrSizing() end I don t think these need any explanation, they simply call "StartMoving()" on the ClockFrame when the user has pressed his left mouse button on the Frame and started moving his mouse and "StopMovingOrSizing()" when the user lifts his mouse button. These two functions simply hook the Frame to the mouse cursor and it magically begins to move! 7.完成! Save your files, and look at it! You re done now, and should have gathered enough new information in order to start producing some hopefully nice addons for the community ) This is how your final Window should look, it should be draggable and should display the time in it Since you haven t been here to learn how to make a clock, you should of course play around with it at will. Don t be afraid do break anything - you can t. The only thing that might happen is that World of Warcraft spews an error at you. If you use wrong textures, it might happen that WoW crashes away, but that s not bad either. AddOns will never delete your characters or make your computer explode. A few things you could play with Textures Extract the Blizzard UI, like described in my Interface Modification Beginners Guide. Then use BLP2TGA or the BLP2Viewer to go through the textures available and see if you find cool borders or backgrounds for any Frames you might create in the future. If you want to convert all textures to TGA, you could use a batch script together with BLP2TGA, throw it in one directory with all of the .blp files and keep pressing enter a thousand times (that is how I did it, hehe). For your convenience, here s a zip with a batch script and BLP2TGA that does it BLP2TGA and Batch. Simply run it like "convert.bat *" in the directory you have all the .blps in, and keep pressing your enter key. BLP2TGA might crash on some of the images, so you ll also have to deal with that from time to time. Resizing Since we ve used a Backdrop, you could make the Frame resizable too. Try to find out how ) AM/PM Time If you look at Telo s Code, he has used a function to convert the 24h time that GetGameTime() gives you to AM/PM times - try to adapt/rewrite his function for some basic LUA training. It s rather simple, even without looking at his code, so try to do it on your own! Other examples of how to do this can be found in the GameTime.lua that also resides within the FrameXML directory of the Standard Interface. That is it for now, watch out for a few other HowTos I m going to write in the coming days! If you have any questions, feel free to register and comment or mail me at fyrn_AT_mmhell.com. Download the Source of this Howto here hellClock.zip. 前のページ
https://w.atwiki.jp/ssr3/pages/31.html
※ページの翻訳作業中です。日本語での内容が不完全な場合があります。 Table of Contents +... Table of Contents Introduction Setting up online play1. Requirements 2. Setting up melonDS 2.5 Optional melonDS settingsControl Configuration JIT Configuration Graphics Options 3. melonDS online setup1. Go to the network menu 2. Clear the WFC ID 3. Finding melonAP 4. AltWFC DNS configuration 5. Finishing up 6. Searching for a match Applying the English patch ENG Patch Translation Progress Where to go from here Discord Server Introduction Welcome to the SSR3 wiki! This wiki will be a centralized source of information for competitive online SSR3 PvP. It will include many resources aimed at helping you to play and understand the game. Setting up online play This section will help you set-up online play using melonDS. ※This section will only cover how to play online with melonDS, since it s the most optimal option for PvP. 1. Requirements Before using melonDS, make sure that your PC meets requirements similar to these CPU AMD FX-8350 Graphics Card Nvidia GTX750 ti RAM 4GB DDR3 melonDS is still a relatively new emulator, so it isn t as optimized as older emulators like DeSmuME. These specs will allow you to play SSR3 at a solid 60FPS. However, there ll be an upcoming JIT feature in a new version of the emulator which can provide a significant speed boost (although it s not guaranteed that you ll reach 60FPS). 2. Setting up melonDS ※It is illegal to link DS BIOS files or ROMs. First download melonDS from here melonDS - 0.9 After you ve downloaded the file, extract it with a program like 7-Zip/WinRAR Once the folder has been extracted, place the BIOS and Firmware files into the melonDS folder and rename them to bios7.bin, bios9.bin and firmware.bin like so ※The BIOS and Firmware files are not included in the download since it is illegal to link ROM files. Then, put the SSR3 ROM into the melonDS folder ※The ROM file will NOT be included in the download since it is illegal to link them. Next, download the corresponding save files for your game SSR3 - Black Ace SSR3 - Red Joker Place them in the melonDS folder and give them the same name as the ROM Launch melonDS and setup the proper BIOS/Firmware paths by going to Config Emu Settings You can also configure your controls by going to Input Hotkeys and make sure to go to Config Video Settings and set the 3D renderer to OpenGL since it s faster than Software Rasterizer. Now that we have configured melonDS, it s time to set-up online play. 2.5 Optional melonDS settings (※This step is optional) Here are some optional melonDS settings which you may find helpful. Control Configuration You can configure the controls of melonDS by going to Config Input and hotkeys like so JIT Configuration If your game is slow and under 60FPS, then you can use JIT to try and speed the game up. There s no guarantee that you ll reach 60FPS, but it can help. You can access JIT by going to Config Emu Settings CPU Emulation. Make sure to untick Branch Optimisations as it can cause some issues. Set the Maximum JIT block size to 10 first, then keep increasing it until you get 60FPS. 32 is the maximum block size you can have. Graphics Options You can can improve the way the game looks via upscaling This can be done by going to Config Video Settings I) Select OpenGL. II) Select the desired upscaled resolution. 3. melonDS online setup Load up the game by pressing File Open ROM. Choose the SSR3 ROM which you just placed in the folder. Once you re in-game, follow these instructions 1. Go to the network menu I II Click on the bottom right button. III You will be asked to save your game, press the left option twice. IV Choose the bottom option to go to the WFC WiFi menu. 2. Clear the WFC ID (※Skip this step if the middle option in picture III is greyed out). I Click on the bottom option in the WiFi menu. It will ask you to save before going into the network setup, choose the left option twice. II Choose the orange button. III Click the middle option. IV V Click/press A twice to clear the WFC ID. The emulator will shutdown afterwards, launch the game again and go to the network menu. 3. Finding melonAP I Go to the online setup again and this time around, choose the blue option. II Choose the first WiFi setup box. III Press the blue button at the top to search for an access point. IV You should find melonAP, click on it or press A. V Press A again. VI There will be a connection test performed. It should fail and give you error code 20100 or 20110. Press A to exit the menu and go back to the previous WiFi menu with the WiFi setup boxes. 4. AltWFC DNS configuration I Go to the first WiFi setup box which had previously failed to connect. II Scroll down until you find the Auto-Obtain DNS option. III Set it to false. IV Click on the right option near the primary DNS address to edit it. V Input 172.104.88.237 and then press the bottom right option. VI Press/Click A to save the DNS address. VIII Repeat the same process for the secondary DNS address. 5. Finishing up I Press the top right option to perform a connection test. II It should succeed. III After it succeeds, press the bottom right option to save the WiFi set-up. Now keep pressing B until you re at the WFC online menu. 6. Searching for a match I Press the top option. You will get a prompt which complains about the cartridge and save data not matching, ignore this option and keep pressing the left option until it starts saving. II Choose the top-left option with the question mark to search for opponents. III Click both options once and search for your opponent. This concludes the online setup section of this page. You won t have to repeat this again after doing it for the first time or for other games which use WFC like SSR2 or Mario Kart DS for example. Applying the English patch Before you start, make sure that your ROM file is ABSOLUTELY CLEAN and hasn t been modified with anything before. First, download the patch from here SSR3 ENG PATCH Then, follow the instructions shown in the following picture ENG Patch Translation Progress This still a WIP, but this is what has currently been translated Content Progress Battle card names/descriptions 100% Omega-Xis weapon names descriptions 100% Noise Card ability names 100% Rezon card names 100% Rezon brother card names 100% In-battle dimmer names 100% In-battle Finalize Level text 100% In-battle SSS/MS text 95% In-battle Brother text 95% Other things such as the WFC menus, the folder edit menu, the profile menu and so on are partly translated for now. This is still a WORK IN PROGRESS so there will be a few small mistakes here and there which will be corrected after some time. Where to go from here Now that you have successfully setup melonDS for online play, you should first read the Rules & Regulations page. After that, it s recommended to first grab a pre-made save from the Custom Builds page and learn the game by reading through the ▼Basics part of the Gameplay Mechanics section. However, if you re already familiar with most of the game s systems, you can head straight to the Save Editing section after reading the Rules & Regulations page. Discord Server You can join a SSR3 Discord server to play with other people or ask for help with any issues which you may be having International Discord Server JP Discord Server
https://w.atwiki.jp/warband/pages/368.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/ff12expo/pages/37.html
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