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https://w.atwiki.jp/oyorune/pages/22.html
このように、Mは強い意志で就職活動をこなし、次第に自己理解に基づく自信や希望ある未来を抱くようになりました。その一方、大学1年から付き合っている、Mの彼氏は、公務員を目指して勉強をしていました。彼女の変化にも気づかずに…。
https://w.atwiki.jp/oyorune/pages/12.html
(神妙な面持ちで) 皆様、こんばんは。 わたくし、Kと申します。今日は相談があってまいりました。私の同クラの友達、Mの将来が心配なのです。これは個人的なことは政治的なことと申しましょうか、個人の問題以上の問題があるように思うのです。そこで、是非とも本日、下流社会をテーマにした残響祭Vol.12にお集まりの優秀な皆様にお力を拝借したいのです。 それは、話せば長いお話です。私たちが大学1年生だった、3年前のあの日、私がMを六本木のクラブに連れてゆかなければ…。 名前 コメント
https://w.atwiki.jp/oyorune/pages/25.html
こうして、2人は官僚になるという夢から、幼いころからの夢をかなえると自己決定しました。私には、それが正しかったのかどうかはわかりません。しかし、1つだけいえることは…
https://w.atwiki.jp/oyorune/pages/21.html
大学1年でクラブデビューを果たしたM。その時私には分からなかったけれど、何らかの心境の変化があったようでした。その変化が明らかになったのが、今年の大学3年の冬です。いよいよ就職活動が本格化するという時期になって、Mは、 「同じ公務員志望の彼氏には言えないけど…本当は民間に就職したいの!」 と、男好みの、頼りなさそうなあの子が、目を輝かせて、私に打ち明けたのです。 名前 コメント
https://w.atwiki.jp/vipdetyuuni/pages/2280.html
「あたしの歌を――――聞きなさぁぁぁぁい!!」 名前 春野 奏 性別 女 年齢 17歳 能力分類 【操作系】 好き 歌う事 苦手 高圧的な人物 大切 形見のギター 【キャラ紹介】 学校の制服を身に纏い、茶髪の髪をポニーテールで一括りに纏めたまだ18歳にも満たない女の子。 磨けば輝けるだけの容姿を持ってはいるが、そんな時間と余裕とお金を持っていないためその容姿は平均値程度に収まっている。 極度の上がり症で、人と話す時やいざという場面になると緊張してしまう体質だが、将来の夢は歌手になること。 歌を歌う才能とギターを弾く才能については天才的な素質を持っている。 形見ギターを弾く時だけは両親のぬくもりを感じ、心を落ち着かせてギターを弾けるので緊張することが無い為、現在は各地で旅をしながら路上ライブで何とか食い繋いで生活している。 【殲滅式幻想楽団】との会話により自信が付いたのか、どもらなくなり声の小ささも若干改善された。 【過去】 五歳の頃に両親を亡くし、“自称”親戚の家に預けられた彼女は両親の財産等の全てを吸い取られてしまう、が両親の形見であるギターだけは何とか守り抜く。 そんな家庭で育てられた所為で人に強く出られない性格が形成され、意思を強く出せない小さな声と極度の上がり症に目覚める。 以来11年間親戚の家で肩身の狭い思いで生活していたある日、彼女が大切に守り抜いてきたギターが相当な値段の張る高級品だということに気が付かれ、とうとうギターにもその魔の手が伸ばされるところで間一髪彼女がギターを奪取し、そのまま逃亡。 根なし草となった彼女は着の身着のまま厳しい現実という荒波に呑まれることとなる。彼女の服装がいつも制服なのはその所為である。 ちなみに最初の頃はアンプ等を持ち合わせていなかった為専門店で土下座して使わして貰っていたらしい。 【持ち物】 【世界を操る歌姫-Musical Angel】 この世界の第三元素、火素水素風素、対し言葉による干渉を可能とするマイク。 ただし単に言葉を紡ぐだけでは無く声の大きさ、滑舌、テンポなどにより干渉度合いが変化。 火素に関しては、声の大きさが重要点とされ、大きければ大きい程火力が高い炎、出現範囲の拡大、出現時間の無駄拡大、操作密度の変化など上昇する。 水素に関しては、感情が籠っているかが重要点とされ、感情が籠れば籠る程に召喚できる水の量、操作密度、状態変化の正確さ、召喚範囲、特殊な効果などがつく。 風素に関しては、テンポの良さが重要点とされ、良ければ良い程に 操作出来る風の量、強さ、カマイタチの斬れ味、纏わせる事ができる温度が調整できる様になる。 なお、複合による攻撃は通常出来ず攻撃の際は初めに元素を宣言する必要がある。 【形見のエレクトリック・ギター】 音楽家だった両親から受け継いだギター。 かなりの高級品で一等級の品。 それが11年もの間分からなかった親戚の目は相当に節穴なのだろう。 【携帯型アンプ】 ギターに取り付けることが可能な小型アンプ。 効率の良い太陽光発電を実現、かなりの丈夫さ、防水加工付きと最新鋭の技術が使われており、勿論値段の方も馬鹿にならない。 名前 コメント
https://w.atwiki.jp/saimooondesu/pages/82.html
いろんなワンピースナレーション タグ一覧 その他 企画 単発 声真似 完結 鈴木けんぞう 目次 概要 概要 生放送配信日 - 動画公開日 作品数 1 コメント すべてのコメントを見る
https://w.atwiki.jp/maoyu/pages/372.html
まことに小さな世界が 開化期を迎えようとしている。 ――冬の国は冬越し村に、3人の男がいた。 この貧しき農村に育った軍人子弟は、鉄白戦争が起こるにあたって、勝利は不可能に近いといわれた白夜騎兵団を滅ぼすに至る作戦を立て、それを実施した。 その学友の貴族子弟は、氷の国の外交官として野盗化した傭兵団と交渉し蒼魔軍を破るという奇跡を遂げた。 もう一人は、税制、貿易といった冬の国の古い秩序に新風を入れて冬の国中興の祖となった財務長、商人子弟である。 彼らは、魔王の門弟の体質で 前をのみ見つめながら歩く。上っていく丘の上の青い天に、もし一羽の不死鳥が輝いているとすれば、それのみを見つめて、丘を上っていくであろう。 元ネタ まことに小さな国が開化期を迎えようとしている。 ──四国は伊予松山に、三人の男がいた。 このふるい城下町にうまれた秋山真之は、日露戦争がおこるにあたって勝利は不可能に近いといわれたバルチック艦隊をほろぼすにいたる作戦をたて、それを実施した。 その兄の秋山好古は、日本の騎兵を育成し、史上最強の騎兵といわれるコサック師団を破るという奇蹟を遂げた。 もう一人は、俳句、短歌といった日本の古い短詩型に新風を入れてその中興の祖となった俳人、正岡子規である。 彼らは明治という時代人の体質で前をのみみつめながら歩く。 のぼっていく坂の上の青い天にもし一だの白い雲がかがやいているとすれば、それのみをみつめて坂をのぼっていくであろう。 坂の上の雲のナレーションを聞いたら三子弟が思い出された -- (kakis) 2010-12-29 14 13 40 名前 コメント すべてのコメントを見る ネタ
https://w.atwiki.jp/anison-rap/pages/1027.html
【曲名】 TVアニメ「それが声優!」シチュエーション別ナレーションCM【ラップ編】 【アーティスト】 イヤホンズ (高野麻里佳・高橋李依・長久友紀) 【歌詞】 【作詞】 【作曲】 【編曲】 【作品】 それが声優! 【メディア】 TVアニメ 【テーマ】 CMナレーション 【初出】 2015年 【備考】 タイトルの通り、ラップでやってみたCMナレーション+ボイパ付き。
https://w.atwiki.jp/maoyu/pages/373.html
坂の上の雲のナレーションを聞いたら三子弟が思い出された -- (kakis) 2010-12-29 14 13 40
https://w.atwiki.jp/wicwiki/pages/55.html
amySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide1.myTextソ連軍は我々に奇襲をかけてきた。およそ4か月もの間、アメリカは戦火にみまわれ何が起こっていたのか理解できなかった。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide2.myText砲弾が人々がいるシアトルの道の上に降り注ぎ、受け入れようのないショックに気絶する人々が大勢いた。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide3.myTextテレビでは戦争を取り上げたが、それは全体しかとらえていない。 オフィスが粉々に砕け、車がまるで捨てられたグローブのように飛び、あなたの友人が血まみれに引き裂かれ 道の上に倒れているのを想像してみなさい。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide4.myTextそれは実際に悲劇の1989年にシアトルで起こったことだ。陸軍はヨーロッパや他の場所で戦い、海軍は我々を侵略から守っていただろう。しかし打ち破られ、彼らの策略の前に侵攻を許してしまったのだ。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide5.myTextだが最初のソ連軍が上陸したとき、一部は決死の防衛を試みた。我々は戦いなしに諦めることはできなかったのである。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide6.myText empty mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myDescriptionRecon the harbor mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myLongDescriptionAn assessment of the strength and disposition of the enemy is needed. Move to the docks and check out the area. It has been marked on your maps.\n\nTo complete this objective you have to move to the position marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myVisualisationTextRecon the harbor mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myDescriptionRescue the infantry mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myLongDescriptionAn infantry squad is pinned down and in desperate need of backup not far from your position. Drive over there and help them fight off the enemy.\n\nTo complete this objective you must assist the infantry squad at the marked position by destroying the enemy forces attacking them. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myVisualisationTextRescue the infantry mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myDescriptionSecure the supply depot mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myLongDescriptionTake control of a National Guard supply depot near the harbor. There you will be able to stock up on necessary supplies and reinforce your team.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myVisualisationTextSecure the supply depot mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myDescriptionRecon the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myLongDescriptionWe need to make sure the route to the Kingdome is clear. Move a small scout squad to the position indicated on your map and check the route along the way.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myVisualisationTextRecon the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myDescriptionClear the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myLongDescriptionYou have been given access to an artillery battery located just outside of town. Use that fire support to demolish all buildings occupied by Soviet forces.\n\nTo complete this objective you have to destroy all Soviet occupied buildings marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myVisualisationTextClear the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myDescriptionClear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myLongDescriptionA crowd of civilians has gathered at the Kingdome and the plan is to airlift them out of the city. But the Russians, moving fast, have already set up several anti-air batteries in the parking lot next to the Kingdome. Destroy these vehicles so our choppers can be brought in.\n\nTo complete this objective you have to destroy all the marked anti-air batteries near the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myVisualisationTextClear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myDescriptionSet up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myLongDescriptionGo to the LZ at the Kingdome and set up a perimeter so the choppers can fly in safely.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myVisualisationTextSet up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myDescriptionEvacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myLongDescriptionSeattle can t be held and a general retreat has been called. Help relieve the beleaguered Guardsmen remaining in the city so that they can get out.\n\nTo complete this objective you have to move to the positions marked on the map and assist the friendly units there by destroying the enemies present. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myVisualisationTextEvacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myDescriptionClear the underpass mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myLongDescriptionThe planned evacuation route has been blocked by the Russians. They have erected machine gun emplacements that must be cleared before we can use the underpass to retreat from the city.\n\nTo complete this objective you must destroy all enemy fortifications at the position marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myVisualisationTextClear the underpass mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myDescriptionRepair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myLongDescriptionA Bradley Infantry Vehicle has been immobilized near the Kingdome. If you can repair it you will provide your group with much needed fire power.\n\nTo complete this objective you have to use your Humvee to repair the marked Bradley IFV.\n\nYou will fail the objective if you do not repair the Bradley before you have cleared the area around the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myVisualisationTextRepair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myDescriptionSecure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myLongDescriptionYou need to secure the marked landing zone before the choppers can bring in any more units.\n\nTo complete this objective you must move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myVisualisationTextSecure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.newUnits.myStringYou have been given command of new units mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsInbound.myStringReinforcements are inbound mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsArrived.myStringYou are now fully reinforced mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myHeaderCOMBAT SCHOOL - TRANSPORT mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myTextTo transport infantry, select an infantry unit and then right-click a transport unit. When you wish to unload your infantry, select the transport and then push the unload button. Units being transported in this way cannot attack but are completely protected from damage. However, if your transport is destroyed before it unloads its passengers, the units being transported will be killed as well. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myHeaderCOMBAT SCHOOL - COVER mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myTextInfantry units can enter any building by right-clicking on the building with the unit selected. To exit a building, select it and right-click anywhere on the ground outside. Units that take cover inside buildings will still fire at nearby enemies and receive a defense bonus while inside. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myHeaderCOMBAT SCHOOL - Special abilities mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myTextAll units have special abilities. There are both offensive and defensive varieties. Use them to increase unit lethality or to protect your unit in a desperate situation. All abilities have a cooldown timer and this should be taken into when the ability is used. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myHeaderCOMBAT SCHOOL - COMMAND POINTS mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myTextA Command Point represents a strategically important position. Each Command Point consists of a number of linked Perimeter Points as indicated by white circles on the map. All Perimeter Points belonging to a Command Point must be held at the same time in order for the command point to be taken. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myHeaderCOMBAT SCHOOL - Repairing mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myTextRepair capable units such as the Humvee or Repair Tank can repair other units. Select your Repair Tank or Humvee and right-click on a damaged unit. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myHeaderCOMBAT SCHOOL - OBJECTIVES mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myTextYou just received your first objective. There are primary objectives that must be completed for the mission to succeed, and secondary objectives that are optional.\n\nAll objectives can be reviewed on the Objectives Screen, where you also can find further information about each objective. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myHeaderCOMBAT SCHOOL - Formations mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myTextUnits can be placed in different formations. Some formations are well suited for negotiating narrow streets, while others are more suitable for open fields. You can cycle through the available formations by pressing the Change Formation button (default Z). mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myHeaderCOMBAT SCHOOL - Tactical Aid mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myTextOn the Tactical Aid menu you can use Tactical Aid Points to order in air strikes, artillery barrages, extra units and much more. You acquire Tactical Aid points by destroying the enemy and accomplishing objectives. \n\nNote that you can order in multiple simultaneous strikes from the same Tactical Aid by pressing the multiple placement buttons. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myTextBriefing The Russians have launched a surprise attack on Seattle and caught the few American troops there unawares. Rally all remaining forces, try to evacuate what civilians you can, and pull out of the city before it’s too late. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myTextRedeye four! I want to know what s happening at the harbor. Do a flyby and report back, ok? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myTextAre you serious, captain?! We ve lost four choppers down there already! It s a death sentence! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myTextSo is treason, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myTextYes, sir. Going there now. Redeye out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myTextBy god! It s the entire Red Army down there! They ve got the whole harbor! We have to pull out now! Retreat, sir! Retreat- [cut off by static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myTextStand down, Parker! Your order is to recon that harbor! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myTextRedye four! Come in! God damn it! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myTextI ll be damned … They must ve hidden in those civilian freighters. And I bet there s more coming. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myTextTo anyone out there! This is staff sergeant Hanson of the Washington National Guard! I have men pinned down at the docks in need of immediate reinforcements! They re killing us! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myTextWe hear you sergeant. See what you can do, Parker! My forces here are all tied down. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myTextGood job! Now get the hell away from those docks. Seems those commie sons of bitches are massing for an attack from the harbor! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myTextThis is Hanson! The National Guard has a supply depot near the harbor. If you could secure it we might be able to bring in some reinforcements. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myTextWe need all the help we can get. Secure that depot, Lieutenant Parker! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myTextThe supply depot has been secured. This is where you will get your reinforcements, Parker. You better make sure the LZ stays clear. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myTextHanson here! A lot of civilians have gathered at the Kingdome! We have to get them out of there before it s too late! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myTextWhat we need, sergeant, is to get the hell out of this city before it s too late for all of us. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myTextI ve sent you some reinforcements, Parker! They re deployed at the supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myTextParker! There s a damaged Bradley stranded near the Kingdome. See if you can patch it up, I m sending a Humvee for you to use. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myTextGood for you, Parker. You re gonna need that Bradley. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myTextI guess you aren t all the Colonel made you out to be, huh, Parker. That Bradley could ve been put to good use. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myTextHanson here! I have squads pinned down all over the city. We need help extracting! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myTextYour people will have to take care of themselves, sergeant! We can t stick around any longer. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myTextBut sir! You can t leave us here to die! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myTextAlright, God damn it! Parker, you handle it! I can t risk going there now. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myTextThank you, lieutenant! We ll remember this. Hanson, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myTextYeah, you re a real savior, Parker! Time for us to get out of here. We ll have to go through the underpass to the east. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myTextDamn it! The underpass has been blocked! Now you re gonna have to fight your way out! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myTextI got some more artillery support for you! Use it to clear the area! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myTextThis is Eagle six. Captain Bannon is that you? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myTextColonel Sawyer!? How the hell - mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myTextNo time captain! Bring what forces you have and meet me by the I-90 Bridge. You got that? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myTextSir, I... mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myTextA simple yes will suffice, Bannon. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myTextYes, sir. We ll be there. Bannon, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myTextI m losing people all over the city, dammit! We won t be able to hold out much longer! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myTextCome on, you commies! Me and my boys are gonna set you up for a dinner date with Stalin! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myTextThis is crazy! There s nothing we can do! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myTextAttention all units in Seattle. I m still unable to raise division or any higher command. We re on our own. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myTextTo all units Check in with me before you reposition! And rally at position two-four if your CO is dead! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myTextSit tight, Parker. I ve ordered reinforcements sent to the supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myTextIt s been total chaos since this morning, sir. I only hope we can get everyone away from here. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myTextKill those commies, Parker! We have to secure the area before we can start pulling back! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myTextFind out what the hell is going on, and relay back to me, Parker. I wonder how those damn commies managed to sneak by our navy. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myTextWhere the hell is that support, captain?! My guys won t last much longer! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myPortraitTextHANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myTextWhat s the delay, Parker?! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myTextWipe them out, Parker! Show them what Americans are made of! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myTextBut we can t leave them here to die, captain! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myTextDamn it! No we can t ... Parker! I can t risk going there. You will have to work your way to the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myTextThere s a lot of Russians occupying the buildings along the way, sir! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myTextWe ll handle it. I ve got an artillery battery on the horn and they re offering fire support. Don t waste it on nothing, Parker! And make sure you clear out that infantry before moving your units through. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myTextThis is Yankee five. Just provide us with your target coordinates and we ll take care of the rest, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myTextRounds out. Over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myTextShot. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myTextFire mission received. Splash in five. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myTextPutting rounds on target. Yankee five, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myTextThe route is clear and that artillery battery is needed elsewhere, Parker! Now get your butt to the Kingdome! We re gonna airlift in reinforcements and then get some trucks to carry those civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myTextI m sure they taught you this at West Point, Parker, but if you order your guys to move in a box formation it ll be a lot easier to negotiate those narrow streets. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myTextToo late, sir! The Russians are moving into the parking lot at the Kingdome and my men have spotted several anti-air batteries there as well! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myTextI ll abort the evacuation then. Those civilians will have to fend for themselves. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myTextUnless we can get rid of that triple-A. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myTextYeah, well I don t have the men to spare … Parker! You give it a try. Clear the LZ at the Kingdome so our choppers can get the civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myTextI ll be damned, Parker! We might just do this. Keep it up! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myTextAnother one down, Parker. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myTextOne more and we can bring in those choppers, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myTextThe area is clear of enemy AA. I ve called in the choppers. Get to the LZ and set up a perimeter. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myTextThe Kingdome just got totally razed by artillery! Those civilians were damn lucky I was around to save their butts. Now we should see about getting the hell away from here. We ve already overstayed our welcome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myTextThe first group is nearby, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myTextGood, you found them! Help them clear the area! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myTextWe owe you one, LT. Those men can get out on their own now. Try and get to the second group ASAP, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myTextThere they are, LT! Help them fight off those Russians! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myTextThank you, sir. Now there are just a couple more guys that need help. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myTextYou ve located them, LT. If you can help them clear the area, they can get away. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myTextThis is Yankee Five. We re standing by and ready to fire, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myTextThat was a good hit, Parker! Keep those strikes coming! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myTextYeah! That s what you get for invading our homeland you red-bellied sons-of-bitches! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myTextThis is Yankee Five, we re … Wait … INCOOOOMING! [cut of by explosion and then static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myTextDammit! We ve lost the fire support and there are more commies coming! We have to get out of here NOW, Parker! Get to that underpass! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myTextBring it on you bastards! We can take whatever you throw at us! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myTextWe won t fall back another inch. This is our country, dammit! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myTextThis is Bravo Four! We re facing a sustained Soviet assault and cannot hold. Please advise, over! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myText[ scream... static.. ] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myTextBravo Four here! We have almost no ammo left and I got a lot of wounded men! We need support! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myTextThis is Bravo Four! We need reinforcements dammit! Is anyone out there! My RTO just got shot and I m down to my last mag! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myTextHang in there Bravo Four! We ll get you out! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myTextRoger that, I ll try to relocate to [cut off by static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myTextBravo Four!? Come in! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myTextWho the hell is in charge of this mess! I thought we we re going to retreat! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myTextAnd we will, private! But we have to stay organized! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myTextTo hell with that, sir! If we want to live we better start running! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myTextStay off the net if you don t have anything useful to report! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myTextTo anyone who s out there! I m what s left of second platoon and I m getting out of this city now! I suggest you all do the same! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myTextYou will retreat in an orderly fashion, private! That s a direct order! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myTextSir … Screw you! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myTextWhat the hell are you doing, Parker! You can t take on those tanks! Pull back now! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myTextYou better recon the route before you go. The Russians are probably everywhere by now. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myTextI know that, sergeant. Parker, send out some scouts to recon that position! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myTextOk, Parker! I know you were the colonel s pet, but you don t impress me worth a damn. We need some intel before we leave this quagmire and I want you to gather it! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myTextTry to avoid taking so many casualties, Parker! I ve sent some reinforcements to your supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myTextWhat part of my order didn t you get, Parker!? Don t send your units through before you ve cleared out that Soviet infantry! Use your fire support and call in artillery on them! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myTextThis is hotel two-niner. The LZ has been cleared. I repeat the LZ has been cleared. We re bringing in reinforcements at this time, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myPortraitTextHOTEL TWO mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myTextHotel-two-niner, this is Hotel-six. Hold formation, and keep a look out for the enemy. They ll be back in the area soon enough. Hotel-six out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myPortraitTextHOTEL SIX mySinglePlayerData.mySinglePlayerMissionStats.myWonTextThe Soviet invasion caught everyone by surprise, but through your tenacious defense of the downtown area you helped thousands of civilians to escape the city. The National Guard is also indebted to you for rallying their scattered units and helping them organize the retreat. The Russians have been a little delayed but more decisive action is needed before they can be contained. mySinglePlayerData.mySinglePlayerMissionStats.myLostTextYou failed to delay the Soviet invasion and Russian forces are now flowing unhindered through the city. Washington State will fall within a few days, and the remainder of the Pacific Northwest soon after that. mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myEnemyCapturedTextEnemy captured the empty