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1.クラスの種類と概要 現在PSO2で実装されているクラスは8種。 おおまかに実装時期や特性で以下の系統に分けられる 基本系統 近接・射撃・法撃の基本形となっている系統。 ハンター レンジャー フォース 特化系統 特定方面に特化している系統。 ファイター ガンナー テクター 複合系統 EP2より実装され始めた「複数のクラス特性を持つ」系統。 ブレイバー バウンサー サモナー クラス間の相性について 以下気分転換に更新していきます。
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種類:ブーツ 装備可能クラス:PKEWDRI AC-4 重さ:50 材質:? 特殊:MR+1、+1強化毎にMR+1% 強化値 AC MR 0 4 1 4 8 5 5 9 6 6 10 7 7 11 8 8 12 9
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Necromancer(ネクロマンサー)Necromancer general questions Q. What does the essence of anguish I received from the Grisly Mark/Horrific Mark/Necromantic Symbol spell do? Q. What are our "fun" spells and where can I get them? Q. Where do I start my level 20 armor quest? Q. What makes the necromancer special compared to other mages? Q. What's the difference between a Conjurer and Necromancer? Q. Whenever I cast the spell swarm of rats or ghastly stench, they all get killed before they do much damage... how can I maximize their effectiveness? Q. Is the necromancer mostly a solo class? Q. Is the necromancer a fun class to play? Q. Can I become a necromancer in Qeynos? Q. What should I be spending most of my money on? Spells, equipment or a combination? Q. What stats should I be looking for in my armor upgrades? Q. What race makes the best necromancer? Q. Aren't Sorcerers better at damage then us? Why should I choose a second-rate DPS'er? Q. What's the difference between burst and sustained DPS classes? Necromancer(ネクロマンサー) Necromancer general questions Q. What does the essence of anguish I received from the Grisly Mark/Horrific Mark/Necromantic Symbol spell do? A. The essence of anguish is used for the necromancer spell "revivication", our ressurection spell received at level 48. It is also used for our level 52 spell drawing of souls. These items stack up to 50 per inventory slot and breed like rabbits... don t feel bad about deleting these from inventory every few stacks, they are easy to come by and you really won t use that many. Personally, I have 10 stacks though there is no reason to hold onto that many, a single stack should suffice til 52, after that maybe keep a couple stacks at a time. Q. What are our "fun" spells and where can I get them? A. Our fun spells are Nylph s Bone form (lvl 20), Nylph s Flayed Form (lvl 30), Nylph s Misty Image (lvl 35), Dartain s Dead Sight (lvl 40) which gives self Infravision, Skeletal Regiment (lvl 45) and Dartain s Cloaking Debris (lvl 50). All of these spells can be purchased from the mage academy in North Freeport, the same place you got your subclass quest from... they are all there, sometimes they re just on different scribes so look around. Q. Where do I start my level 20 armor quest? A. The armor quest starts in East Freeport in the Freeport Observer building... look for the witch Kirsteh. These quests are long, drawn out and a royal pain in the rear. This is composed of six quests, one for each visible armor slot. I wouldn t recommend obsessing over finishing these quests as it can be pretty tough around AQ4 (think it was AQ4, whichever one is in Edgewater Drains). I did all of the AQ s but it took me a long time /lfg to finish them; knowing what I know now, I probably wouldn t do the AQ s after 3 again. I guess my point is, the armor is pretty nice stuff and can be fun in the right groups... just don t feel you have to finish them. Q. What makes the necromancer special compared to other mages? A. Agro control and health/power manipulation. Agro control by our ability to do more damage against a single target without pulling the hate off of our tanks than most any other class. Before the shouts of "nerf" rain from above, lemme clarify this point a little. If a necromancer can place a pet behind a mob and if they can get both their swarm pets on a mobs back and if the fight lasts 35 seconds or longer, chances are you will do more damage than most other classes. That ability comes at a steep price though... if any of your pets are killed by a mob after about 15 seconds, all their hate will transfer to you and you ll most likely have a new friend that will do horrible things to your fragile person. It s not as easy as it seems, the DPS pets will take hits and die at the most inopportune times. Keep your pet healed to the best of your ability, if he dies and transfers all his accumulated hate to you, chances are you are going to be mowed down before your healers realize what the heck happened. Health and power manipulation are just that, tap your pet for power, use your health to heal him and use your lifetap to heal yourself... it s a dance but can be quite fun. Q. What s the difference between a Conjurer and Necromancer? A. There are five big differences between the classes. First, Conjurers are better then us at AoE, we are much better at single target damage. The necromancers spells are very focused on single target damage, the conjurers get almost all AoE type spells. Necro s get a couple, they just aren t as good. Second, conjurers get some very good group damage buffs... they get a fireshield (a spell that does damage when the recipient is hit) spell and a proc (process, essentially a spell that has a chance to "process" or cast when attacking) quite early and of very good quality. Third, conjurers are elemental (fire, cold) based, necromancers are noxious based (disease specifically). This isn t always important though it is helpful when grouping with a sorcerer. Wizards are elemental based like the conji s, so their debuffs stack up helping both classes do more damage... Warlocks are noxious based, just like us, helping both do more damage. Fourth, conjurers get more status effecting abilities like stifles and stuns. We get health transfers and revivication. Fifth, necro s get less pet specific special abilities. A conjurer can instantly revive a dead pet, ward a pet against damage and put a massive damage buff on the pet only come 50 while we get a small pet only haste. This point really isn t a big deal but it is a difference. Q. Whenever I cast the spell swarm of rats or ghastly stench, they all get killed before they do much damage... how can I maximize their effectiveness? A. The rats and zombie themselves can take very little damage so sometimes when a mob (Mobile Object, in other words, an enemy target) uses an ability that effects everything in front of it, the rats get killed. The best way to cast this spell is go behind the mob and cast, the rats will stay in back and not take as much if any damage from the mob, leaving your tank to take the damage, you and the rats to do damage. The limited pets won t take damage from AoE but my experience has been either they will get hit by frontal arc attacks or the chances are much higher that the swarm pet will be tageted and destroyed if in front of a mob. Q. Is the necromancer mostly a solo class? A. No. Forget any ideas about the class from certain other games... the necromancer with pet does not make him a solo only class. This is not to say we aren t a good solo class, we are probably the most efficient solo class as the game currently stands but those solo abilities are what translate into a fantastic groupmate as well. It s not like "certain other games" where the long duration DoT s of necromancers made them a detriment to a groups damage. Here, we have some of the fastest cast times and most consistant damage with the best control of hate of the mages... this makes us pretty close to ideal in all playstyles. Q. Is the necromancer a fun class to play? A. I ve always enjoyed the class and since the combat revamp, I ve come to enjoy it even more. There s no way of really telling how much you ll enjoy it, pet classes in this game are quite a bit different than that "other" game so give it a try. You ll know by level 16 or so if a pet class is right for you. Just remember that necro s aren t big nukers like the sorcerers, we cast lots of fast DoT s and use lots of dumbfire pets and spend an inordinate amount of time juggling our health. See what you think, it s a great class that has only gotten better the more the game s matured. Q. Can I become a necromancer in Qeynos? A. Nope, necromancer is only available to residents of Freeport. You cannot become a necro then betray to Qeynos either since the betrayal quest locks your character at level 17 til you complete it and you can t start the necromancer subclass quest til level 18. Q. What should I be spending most of my money on? Spells, equipment or a combination? A. Spend every penny you can on upgrading your spells, the ones you use anyways. For necro s (and any mage really) our effectiveness is completely tied to our spells (especially pets, pet buffs and swarm spells). If you have to decide between upgrading your boots or upgrading a spell, the spell wins every time. I m not saying save all your money for spells only... if you find a jeweler grinding out rings and things, pick them up; just don t concern yourself with keeping all your equipment "new". Don t be afraid to let your equipment /con grey, our AC gains really don t mean alot anyways... our spell power all. Q. What stats should I be looking for in my armor upgrades? A. This can be subjective... my belief is that the desireability order is intelligence power stamina health resists. If you find an item that is very grey to you but has unbeatable int, use that item instead of the item with high AC but no int or power on it. Q. What race makes the best necromancer? A. There really isn t a best race when all is said and done... however there are some that give some nice advantages for a mage class. If you remember we actually have three main stats; intelligence primary, stamina secondary, agility tertiary. You can look at the bonuses each race gives through traits and plan accordingly. The benefits are pretty slight so by no means base your character on those traits alone, go with the race you think you ll have the most fun with. Racial traits can be found at http //eq2.primagames.com/pdfs/traits.pdf and should give you a pretty good idea of what the different races can give in regards to special racial advantages... it s not exactly "right" as far as use timers etc. but it is a good guideline. Q. Aren t Sorcerers better at damage then us? Why should I choose a second-rate DPS er? A. Sometimes, the term "best DPS" gets thrown around with little basis in fact. Sorcerers (and predators) can out damage us sometimes, not all the time. In fights lasting longer then 30 seconds, necromancers start pulling ahead of the pack in regards to top damage output; every second after 30 pushes us further up the DPS chain since most classes cannot keep up with our power regen capabilities. This leads us to the difference between burst and sustained damage. Q. What s the difference between burst and sustained DPS classes? A. Necromancers (and conjurers/rogues) are a sustained DPS class, Sorcerers and predators are burst damage classes. Burst damage attacks are high damage long recast attacks, those big booms that wizards get. Sustained damage is steady, reliable damage that just keeps adding up the longer you go. A good example of sustained damage is the DoT, a whole bunch of DoT s stacked together and allowed to run their full course are perfect examples of why necromancers are great in the long fight... our damage is sustained with very little variation and why you will generally see your DPS as always around the same number. A really nice thing about our style of damage is we aren t horribly effected by resists to our spells... if one of them is resisted, not that big a deal since we ve got other stuff running on the mob and we generally have short recast timers (the ghastly stench line being the exception). A burst class misses their big hit and they have to wait a while before they can try to do that damage again, meanwhile our slow steady damage has been ticking the whole time. I d recommend to anyone to download one of the various combat parsers to see how to maximize your damage output... and to prove that we are a high damage DPS class. You don t see the big booms with a necro but the proof is in the pudding at the end of a play session. In a short fight we can t even touch a sorcerer or predator, give us 30 seconds and we move quickly to the top of the heap. A necromancer will do alot more damage without drawing the agro than most classes but if any of those pets dies we are in deep poop.
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「ずっと愛してます」 「ごめんなさい、重過ぎですよね」 「でも、俺は貴方が幸せなら俺は幸せですよ」 「ありがとうございました、とってもいい夢を見させていただきました」 ガシャン 僕達が6年一緒にすごしてきた一軒家のドアが閉じられた 1.あ愛は途方に 2.な涙は隙間を埋められない 3.た確かに合った物 4.がガラクタの中に 5.す好きだから 6.き君がいなくなった日 7・で 8.ご 9.め 10・ん 11.な 12.さ 13.い 14.。 名前 コメント 戻る
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突撃!ガラスのニーソ姫! □基本情報 ☆9,BPM185,600コンボ。 やまかず作譜。 連打秒数・・・????秒 譜面packver1.10に収録予定。 □作譜者より beatmania IIDX 19 Lincleより「突撃!ガラスのニーソ姫!」です! 聴いた瞬間電波がビビッ← ということで即創作しました(( 譜面はノリノリで叩けることをイメージして。 わんにゃーのような長複合などは叩けると気持ちいいですよね!( また「らめぇぇぇぇぇぇ」のところで速度変化や、低速で一瞬ゴーゴーを入れたりとギミックにも凝っておりますww 連打が多く、精度もとりやすいと思うのでスコアは結構出るかな?ww 2012/3/3作譜。 □概要・攻略 譜面構成は前述の通りわんにゃーワールドにやや似ている。 が、わんにゃーワールドはあくまでも完全な局所難なのに対しこちらは開幕からやや高密度な譜面が流れてくる上に道中でも数回高密度な譜面が襲いかかる。 BPMも5の差とはいえ向こうよりも早く、複合レベルも高い物ではミンティアラスト長複合に引けを取らないものすらある(具体的には第3ゴーゴー前か)。基本的にクリア、フル共に向こうより上と考えた方がいいだろう。 最初の高密度地帯終了後や低速地帯などところどころに休憩地帯は存在する。そこでいかに良を取りゲージを稼ぐ、ペースを戻せるかがクリアーのカギになるのではないだろうか。 フルコンボ難易度は☆9ではLOVE戦、適正次第ではきたさいたま200をも超える事実上☆9最高峰と言っても過言ではない(但し本家の発狂GMは除く)。 □関連リンク DLはこちら 譜面動画 ブログ記事 □コメントなど ひとまず作成。 -- やまかず (2012-03-04 00 44 07) 名前 コメント
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222010000 下町/カラス山の入口 <出現モンスター> ストンプラビット D.ハイスタンプ <NPC> なし <ポータル> 下町/カラス山の麓 下町/小池のほとり 下町/下町 ←下町に戻る
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こるわ【登録タグ 【Fran】 【♀】 【あくタイプ】 【ひこうタイプ】 【ヤミカラス】 【擬】 【擬こ】 【擬/はねっこ】】 最終更新日時【2011-06-27 13 31 21 (Mon)】 コルワ 親 Fran 種族 ヤミカラス 性別 ♀ 年齢 - 性格 冷静、ネガティブ、どちらかというと無口、無表情でにこりともしない。 好き りんご 苦手 - 口調 私・あなた 台詞 「それ・・・毒がはいってるかも・・・」「・・・私も」 設定 たまに口を開くと周りが不安になるようなことを言う 森に住んでる 補足 髪は先が羽のようになってます。 スカートも羽で出来ていて、後ろはスカートからそのまま生えた尾羽が原型のようにまとめられています。 翼は手のように動いて、物もつかめます。 ツインテールの位置は左右非対称 仮面は舞踏会などで付けてそうなものなら何でもOKです 足は鳥足みたいに細く、丸いスタッズの付いたブーティを履いてます 基本的に設定はアバウトで、時々で変わっていくと思います^^ コメント 名前 コメント タグ登録して下さった方、ありがとうございました>< 上へ
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アロマテラスの美味しいパン 2008年11月8日 (土) 2008/11/08 11 32 21 Canon EOS Kiss Digital X 裏磐梯のテラスレストラン「アロマテラス」のパン。 アットホームな雰囲気で、素敵なマダムがとびきり美味しいイタリア料理を食べさせてくれます。 私はこのレストランが日本で一番好きかもしれません。そして、このパンが何より好き。 アロマテラスのパンを目指して、日々パン作りの修業をしております。 おいしい出来事 かなえキッチン : ごはん日記 2008年11月
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ガラスのアクセサリーホルダー/Tdm : 価格4マイル こちらは「L:データのみ」の商品となります。 指輪やイヤリングなど、小さめのアクセサリーを掛けることができます。 婚約指輪・結婚指輪を贈る時、ご一緒に如何でしょうか? 【前のページへ戻る】 < ガラスのアクセサリーホルダー/Tdm L:データ > L:ガラスのアクセサリーホルダー/Tdm = { t:名称 = ガラスのアクセサリーホルダー/Tdm(アイテム) t:要点 = 三日月に似た琴の形,透明なクリスタルカラー,小さな置き物 t:周辺環境 = お揃いの指輪 t:評価 = なし t:特殊 = { *ガラスのアクセサリーホルダー/Tdmのアイテムカテゴリ = ,,,{携帯型アイテム,設置型アイテム}。 *ガラスのアクセサリーホルダー/Tdmの位置づけ = ,,,{おしゃれ用品,贈り物,ショップアイテム}。 *ガラスのアクセサリーホルダー/Tdmの取り扱い = ,,,The distortion moon。 *ガラスのアクセサリーホルダー/Tdmの販売価格 = ,,,4マイル。 *ガラスのアクセサリーホルダー/Tdmの形状1 = ,,,小さなガラスの置き物。 *ガラスのアクセサリーホルダー/Tdmの形状2 = ,,,歪んだ三日月に似た琴の形。 *ガラスのアクセサリーホルダー/Tdmの特殊能力1 = ,,,指輪や小さめのアクセサリーを数個、飾りながら掛けて収納できる。 *ガラスのアクセサリーホルダー/Tdmの特殊能力2 = ,,,見えるように整理することで、小さなアクセサリーも紛失しにくい。 *ガラスのアクセサリーホルダー/Tdmの特殊能力3 = ,,,これを見た時、アクセサリーに関する嬉しかった想い出を1つしみじみ思い返すことがある。 } t:→次のアイドレス = 記念日のお祝い(イベント) } topへ▲