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https://w.atwiki.jp/pipopipo777/pages/25.html
TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index 2. HEALTH EFFECTS 2.1 INTRODUCTION 作成済 2.2 DISCUSSION OF HEALTH EFFECTS BY ROUTE OF EXPOSURE (preface) 2.2.1 Inhalation Exposure(未作成) 2.2.2 Oral Exposure(未作成) 2.2.3 Dermal Exposure (Nonburn)(未作成) 2.2.4 Dermal Exposure (Burn)(未作成) 2.3 TOXICOKINETICS(未作成) 2.3.1 Absorption(未作成) 2.3.2 Distribution 分布(未作成) 2.3.3 Metabolism 代謝(未作成) 2.3.4 Excretion 排泄(未作成) 2.4 MECHANISMS OF ACTION 作用機序(未作成) 2.5 RELEVANCE TO PUBLIC HEALTH 公衆衛生の妥当性(未作成) 2.6 BIOMARKERS OF EXPOSURE AND EFFECT(未作成) 2.6.1 Biomarkers Used to Identify or Quantify Exposure to White Phosphorus 2.6.2 Biomarkers Used to Characterize Effects Caused by White Phosphorus 2.7 INTERACTIONS WITH OTHER SUBSTANCES(未作成) 2.8 POPULATIONS THAT ARE UNUSUALLY SUSCEPTIBLE(未作成) 2.9 METHODS FOR REDUCING TOXIC EFFECTS(未作成) 2.9.1 Reducing Peak Absorption Following Exposure 2.9.2 Reducing Body Burden 2.9.3 Interfering with the Mechanism of Action for Toxic Effects 2.10 ADEQUACY OF THE DATABASE(未作成) 2.10.1 Existing Information on Health Effects of White Phosphorus 2.10.2 Identification of Data Needs 2.10.3 On-going Studies TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index
https://w.atwiki.jp/elvis/pages/1598.html
Sylvia Long's Mother Goose (Mother Goose) Sylvia Long Sylvia Long's Mother Goose Nesting Blocks Sylvia Long Hush Little Baby Sylvia Long Ten Little Rabbits Virginia GrossmanSylvia Long Sylvia Long's Mother Goose Block Box Sylvia Long An Egg Is Quiet Dianna Hutts Aston?Sylvia Long Bugs for Lunch/Insectos Para El Almuerzo Insectos Para El Almuerzo Margery Facklam?Sylvia Long The Music at Long Verney 20 Stories Sylvia Townsend Warner?Michael Steinman? The Music at Long Verney Sylvia Townsend Warner?Michael Steinman?William Maxwell? The Music at Long Verney William Maxwell?Sylvia Townsend Warner?Michael Steinman? The Most Timid in the Land A Bunny Romance Oliver Herford?Sylvia Long Ten Little Rabbits Virginia GrossmanSylvia Long Nexos Introductory Spanish Sheri Spaine Long?Sylvia Madrigal Velasco?Kristin Swanson? Fire Race A Karuk Coyote Tale About How Fire Came to the People Jonathan London?Lanny Pinola?Sylvia Long Bugs for Lunch Margery Facklam?Sylvia Long Memory Bank for Hemodynamic Monitoring The Pulmonary Artery Catheter (The Jones and Bartlett Memory Bank) Gary W. Ervin?Sylvia Long The Art of Long Reining Sylvia Stanier? The Art of Long Reining Sylvia Stanier? Bugs for Lunch Margery Facklam?Sylvia Long Liplap's Wish Jonathan London?Sylvia Long Women Celebrate Long-Term Sobriety Sober Women Share About Life, Love, Family, Work, and Money Sylvia Cary? Nexos Media Edition Sylvia Madrigal Velasco?Sheri Spaine Long?Maria Carreira?Kristin Swanson? More Long-Life Chinese Cooking from Madame Wong S. T. Ting Wong?Sylvia Schulman? Continuing Care Retirement Communities Hirsch S. Ruchlin?Clarence C. Sherwood?Shirley A. Morris?Sylvia Sherwood? Hawk Hill Suzie Gilbert?Sylvia Long Fire Race A Karuk Coyote Tale About How Fire Came to the People Jonathan London?Lanny Pinola?Sylvia Long Alejandro's Gift Richard E. Albert?Sylvia Long 10+ Women With Long-Term Sobriety Talk About Life, Love, Family, Work, and Money Sylvia Cary? Any Bear Can Wear Glasses The Spectacled Bear Other Curious Creatures Matthew Long?Thomas Long?Sylvia Long My Baby Journal Sylvia Long Ten Little Rabbits Virginia GrossmanSylvia Long Fire Race A Karuk Coyote Tale of How Fire Came to the People Jonathan London?Lanny Pinola?Sylvia LongJulian Lang? Hush Little Baby Sylvia Long Deck the Hall Rabbit Doll Sylvia LongChronicle Books Liplap's Wish Jonathan London?Sylvia Long Ten Little Rabbits Virginia GrossmanSylvia Long Hush Little Baby Sylvia Long Deck the Hall A Traditional Carol Sylvia Long Twinkle, Twinkle, Little Star A Traditional Lullaby Jane Taylor?Sylvia Long Waddle, Waddle, Quack, Quack, Quack Barbara Anne Skalak?Sylvia Long China and the Long March to Global Trade The Accession of China to the World Trade Organization Sylvia Ostry?Alan S. Alexandroff?Rafael Gomez? Snug As a Bug Michael Elsohn Ross?Sylvia Long China and the Long March to Global Trade The Accession of China to the World Trade Organization (Routledge Studies in Growth Economies of Asia, 34) Sylvia Ostry?Alan S. Alexandroff?Rafael Gomez? Twinkle, Twinkle, Little Star Sylvia Long Seed Is Sleepy Dianna Hutts Aston?Sylvia Long Family Caregiving in a Changing Society The Effects of Employment on Caregiver Stress (Garland Studies on the Elderly in America) Sylvia Z. Orodenker? Attitudes Towards Funding of Long-term Care of the Elderly (Books Mongraphs Published by the ESRI) James Williams?Gerard Hughes?Sylvia Blackwell? The Music at Long Verney Sylvia Townsend-Warner? Sylvia Long's Deck the Hall BB Chronicle Books Turn on to Reading (All Night Long/Workbook) Sylvia Blake? Memory Bank for Hemodynamic Monitoring The Pulmonary Artery Catheter Gary W. Ervin?Sylvia Long Liplas Wunsch. Wie Grossmutter sich in einen Stern verwandelte Jonathan London?Sylvia Long Detail from Five Wise Storytellers Trying to Keep Warm/Includes 20 Notecards (One Image and 20 Envelopes) Sylvia Long The Art of Long Reining Sylvia Stanier? An Egg Is Quiet Dianna Hutts Aston?Sylvia Long Alejandro's Gift (Reading Rainbow Books (Sagebrush)) Richard Albert?Sylvia Long Sylvia Long's Little Rabbits/Artcards (Chronicle Artcards Series) Sylvia Long Memory Bank for Hemodynamic Monitoring Sylvia LongGary W. Ervin? Hush Little Baby 16 Assorted Notecards Envelopes Sylvia Long
https://w.atwiki.jp/sakiyama29/pages/23.html
Long Term Trade 長期の取引って事だろう。 取引のフォーマット指定がなんか謎。 画面に書かれているExampleがみえないし間違っている。 フォームをでかくしてExampleを読み、実行 msft | goog s qqqq l Exampleそのままだと[qqqqなんて銘柄ないよ]エラー。 msft | goog s qqq l これで実行してみるとなんかオーダーがいっぱい入った!
https://w.atwiki.jp/allegory/pages/41.html
effects.jsの効果 [動作サンプル参考サイト]http //hori-uchi.com/prototype/Effect.html effects.jsはJavaScriptを使った視覚効果に使われる。 コアエフェクト 既にクラスになっている。 newすればデフォルト動作をする(コンストラクタを動かすだけでエフェクトが適用される) など詳細はhttp //hatena.g.hatena.ne.jp/hatenatech/20051111/1131539607 Effect.Highlight ハイライトさせる Effect.ScrollTo 指定したエレメントの位置にスクロールする Effect.Scale サイズを変化させる Effect.MoveBy エレメントを移動させる new Effect.MoveBy( element, toTop, toLeft ) Effect.Opacity 透明度を変化させる new Effect.Opacity( element ) Effect.Parallel 複数のエフェクトを並列動作させる 複合エフェクト コアエフェクトを組み合わせて作られたエフェクト 自分でエフェクトを作る時のサンプルコードになる。 Effect.Fade( element ) フェードイン Effect.Appear( element ) フェードアウト Effect.Puff( element ) 吹き飛ぶ Effect.BlindUp( element ) スライドして現れる Effect.BlindDown( element ) スライドして隠れる Effect.SwitchOff( element ) スイッチ Effect.DropOut( element ) 落ちて消える Effect.Shake( element ) 震える Effect.SlideUp( element ) スライドして隠される Effect.SlideDown( element ) スライドして現れる Effect.Squish( element ) つぶれる Effect.Grow( element ) 膨らむ Effect.Shrink( element ) 縮む Effect.Pulsate( element ) 点滅 Effect.Fold( element ) 折り畳む
https://w.atwiki.jp/fukushima_nuke/pages/13.html
Everybody has concerns and fears about what is going on in Fukushima, not because we know the worst scenario may come true, but because we have no idea what the worst scenario is going to be like. We all are at a loss between unclear government s words and massive media hype. This page is intended to provide decent information to people in Tokyo, especially foreigners who are left uninformed / misinformed about what s going on and what s the latest status. No intention to give you optimistic/pessimistic view. Please make your own decision based on your own thinking. I just want each of you to stay cool knowing that you can reach to the fact if necessary. This page is to give you a big picture of the latest status in terms of radioactive levels. How far you are This s a map roughly indicates the distance from the plants in question. If you live in Tokyo, you are about 200-250km away from the plants. http //4.bp.blogspot.com/-Rs5XPVkAC2U/TXuOqCs-L6I/AAAAAAAAAJc/rUv3jrrgVJ4/s1600/9dd863d106538b8d.jpg The radiation level around Tokyo at the moment Here s the list of the monitors that you can check These monitors are operated by Ibaraki Prefecture to watch the plants that TEPCO operates around there. Located between Tokyo and Fukushima, approximately at 100km distance from the Fukushima Plants. Possibly due to the damage from the quake, half of the machines are not working, but you can still grab a big picture. Just fyi, the fourth column indicates the wind speed at that point. http //www.houshasen-pref-ibaraki.jp/present/result01.html This is a monitor operated by Yokohama City - Yokohama locates in 30km distance from Tokyo. (south west of Tokyo) Some data are missing due to scheduled black-out from Mar 15. http //www.city.yokohama.lg.jp/kankyo/saigai/ This guy, apparently on personal basis, shows his geiger counter on-line (located in Hino City, awest Tokyo). The above one is the latest graph, while the latter shows that in Dec 2010 for comparison. http //park18.wakwak.com/~weather/geiger_index.html * There s a note saying a few minutes before 9 am on 17th Mar, unusual spike was observed. This is because my computer had been temporality overloaded for 14 minutes, and recorded the accumulated data after 14 mins of temporal freeze. The average level should be 142 counts / 14 mins = 10.14 cpm/min (normal level). Sorry for any confusion if caused Here s another nationwide version run by the government. From the top row to the bottom, that says Hokkaido, Aoyama, Miyagi (not working), Fukushima (not working), Ibaraki, Kanagawa, and goes down to south west. Tokyo is between Ibaraki and Kanagawa, so you can check the two numbers. http //www.bousai.ne.jp/vis/index.php These are monitors surrounding the Onagawa Nuclear Plant that was cooled down already, about 100 km north of Fukushima.The level is relatively high, and the Tohoku-Epco (different enterprise from TEPCO) explains it should be coming from anywhere else, implying the effect from Fukushuma Plant. (Anemovane is not working.) http //www.tohoku-epco.co.jp/electr/genshi/onagawa/mp.html Tokyo Metropolitan Government is said to have started their own monitoring. Any updates on this will be reflected here. * By the way, 1,000nGy ~ 1,000 nSv = 1 micro Sv (thanks Dan for pointing out) In accurate definition, 1 SV = 1 * N * Q * Gy = (approx) 1 * Gy N = 1 for Human (could be lower, depending on the organ) Q = 1 for gamma-ray that are considered as the principal immediate threat for now. (could be higher for other types of ray) Source http //en.wikipedia.org/wiki/Sievert How it possibly changes in the near future It is considered that the radiation level in outside of Fukushima is largely affected by 1. The source release of radioactive materials from the Fukushima Plants 2. Aerodynamics the wind direction 1. Radioactives from Fukushima Plants Vapor including a little amount of radioactive materials has been and scheduled to released for several times - but you never know how much radioactive materials are released in the environment. The best possible thing we can do is again, to assess the radiation level around the Fukushima Plants. We have to rely on the TEPCO monitors on this. The latest issues (as of 6 00 am, Mar 14) from Fukushima I (Daiichi) http //www.tepco.co.jp/cc/press/betu11_j/images/110314e.pdf The latest issues (as of 8 00 am, Mar 14) from Fukushima II (Daini) http //www.tepco.co.jp/cc/press/betu11_j/images/110314f.pdf The 3rd columns explains where it was monitored from MP-1 to MP-8, and 正門 (main gate), and the 4th one is the Gamma-ray strength, 5th is neutron ray strength, the rest is about local wind. As for Fukushima II, only MP-4 is available. These data is updated on the press release page on TEPCO site (only in Japanese) http //www.tepco.co.jp/cc/press/index11-j.html 2. Wind direction and velocity Again, there are missing data in the tohoku area due to the quake. South Tohoku (centered around Fukushima) http //www.jma.go.jp/jp/amedas/205.html?elementCode=1 Kanto (Greater Tokyo Area) http //www.jma.go.jp/jp/amedas/206.html?elementCode=1 Wind direciton at the 700hPa 850hPa Sphare (roughly about 3,000 1,500m above sea level, respectively) http //n-kishou.com/ee/exp/exp01.html?cd=aupq78 cat=e1 Simulated wind effect by German Newspaper http //www.spiegel.de/wissenschaft/natur/bild-750835-191816.html I put here as many sources as I can so as that you can cross-check. I don t think the government or TEPCO bias on the fact itself, but I agree there are suspicions and skepticism about their transparency and diligence when it comes to negative facts. Lastly let us think of the firemen, policemen, armies and plant workers at the Fukushima Plants who are having a very hard time to avoid the catastrophe, risking their own lives to defend the rest of the country. I d also like to express deep sympathy for those who are still waiting for help in Tohoku.
https://w.atwiki.jp/warband/pages/485.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/warband/pages/499.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/warband/pages/512.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/projectsparkjp/pages/52.html
名称 日本語名 タイプ アイコン 入手 Ambient Cloud A 周囲の雲 A Effects Ambient Cloud B 周囲の雲 B Effects Blizzard 猛吹雪 Effects Block Impact 防御したときの衝撃 Effects Blowing Debris 吹き飛ぶ破片 Effects Breeze そよ風 Effects Bugs 虫 Effects Butterflies ちょうちょ Effects Candle Flame ろうそくの炎 Effects Charge Up A チャージアップ A Effects Charge Up B チャージアップ B Effects Charge Up C チャージアップ C Effects Dark Energy Burst 湧き上がる闇の力 Effects Death Impact 死亡インパクト Effects Desert Fog 砂漠の霧 Effects Desert Stone Explosion 砂漠の石の爆発 Effects Destroy Foe 敵を倒したエフェクト Effects Destory Hero ヒーローが倒されたエフェクト Effects Destroy Prop Propを破壊したエフェクト Effects Dirk Kickup ほこりを蹴りあげたエフェクト Effects Dirt Land - Large 汚れた土地 - 大 Effects Dirt Land - Small 汚れた土地 - 小 Effects Dirt Plume 汚れたプルーム? Effects Dragonfly とんぼ Effects Druid Magic Aura ドルイドの魔法のオーラ Effects Druid Projectile ドルイドの発射物 Effects Druid Projectile Impact ドルイドの発射物の衝撃 Effects Embers - Subtle かすかな残り火 Effects Energy Blast エネルギーの爆発 Effects Energy Burst A 湧き上がるエネルギー A Effects Energy Burst B 湧き上がるエネルギー B Effects Energy Ring エネルギーの輪 Effects Ethereal Skull 空気のような頭蓋骨 Effects Falling Leaves 落ちていく葉 Effects Falling Rocks 落ちていく岩 Effects Fan Breeze あおるそよ風 Effects faucet 蛇口 Effects Feather Burst 羽根のバースト Effects Fire Emitter 炎の噴出 Effects Fire Exlosion 炎の爆発 Effects Fire Patch 炎のパッチ Effects Fireball ファイヤーボール Effects Fireball Impact ファイヤーボールの衝撃 Effects Fireflies ホタル Effects Fireworks Candle - Explosion 花火のろうそく - 爆発 Effects Fireworks Candle - Flash 花火のろうそく - 閃光 Effects Fireworks Candle - Idle 花火のろうそく - アイドリング Effects Fireworks Candle - Projectile 花火のろうそく - 飛翔物 Effects Fireworks Explosion A 花火の爆発 A Effects Fireworks Explosion B 花火の爆発 B Effects Fireworks Explosion C 花火の爆発 C Effects Fireworks Flare 花火のフレア Effects Flame Aura 炎のオーラ Effects Glowing Orb 光るオーブ Effects Hay Explosion 干し草の爆発 Effects Hay Explosion - Dirty 干し草の爆発 - 汚い Effects Heal 回復 Effects Ice Explosion A 氷の爆発 A Effects Ice Explosion B 氷の爆発 B Effects Leaves Kickup 蹴りあげられる葉っぱ Effects Level Up レベルアップ Effects Light Beam 光のビーム Effects Light Energy 光のエナジー Effects Lightning Bolt 稲妻 Effects Lightning Strike 落雷 Effects Magic Aura 魔法のオーラ Effects Magic Plume 魔法のプルーム Effects Magic Skull 魔法の頭蓋骨 Effects Magic Summon 魔法の召喚 Effects Mana Sphere 魔法の球体 Effects Metal Debris 金属の破片 Effects Muzzle Fire 銃口の炎 Effects Navigation interest 興味深いところのナビゲーション Effects Pickup A ピックアップ A Effects Pickup B ピックアップ B Effects Pickup Coin コインのピックアップ Effects Plant Debris 植物の破片 Effects Poison Cloud 毒の雲 Effects Pollen 花粉 Effects Poof パッと消える Effects Portal ポータル Effects Pottery Debris 陶器の破片 Effects Projectile Trail 飛翔物の跡 Effects Pumpkin Explosion かぼちゃの爆発 Effects Rain 雨 Effects Revive 復活 Effects Rot Pile 腐敗した堆積物 Effects Running Water 流れる水 Effects Sandfall 落ちる砂 Effects Sandstorm 砂嵐 Effects Short Fuse 短いフューズ Effects Sludge Fall 落ちる汚泥 Effects Sludge Impact 汚泥の衝撃 Effects Sludge Stream 汚泥の流れ Effects Smoke 煙 Effects Smoke Trail 煙の跡 Effects Snow 雪 Effects Spark - Aggressive 火花 - 攻撃的 Effects Spark - Captured 火花 - 捕捉された Effects Spark - Cousin 火花 - いとこ Effects Spark - Levelup 火花 - レベルアップ Effects Spark - Neutral 火花 - 中立 Effects Spark - Weak 火花 - 弱い Effects Spark Emitter 火花を放つもの Effects Spark Exodus スパークエクソダス Effects Sparkle 輝き Effects Sparkle - Falling 落ちていく輝き Effects Sparkle - Simple 単純な輝き Effects Spiral Cloud 渦を巻く雲 Effects Spirit Drain 精霊のドレイン Effects Splash 水はね Effects Spooky Eyes 不気味な目 Effects Stone Explosion 岩の爆発 Effects Strike Impact - Slash 攻撃の衝撃 - 切り付け Effects Strike Impact - Strong 攻撃の衝撃 - 強い Effects Strike Impact - Weak 攻撃の衝撃 - 弱い Effects Stun 気絶 Effects Teleport Diamond テレポートのダイヤ Effects Terrain Tool - Add 地形ツール - 加える Effects Terrain Tool - Cubify 地形ツール - 立方体化 Effects Terrain Tool - Decubify 地形ツール - 非立方体化 Effects Terrain Tool - Erase 地形ツール - 消去 Effects Terrain Tool - Erode 地形ツール - 浸食 Effects Terrain Tool - Expand 地形ツール - 拡張 Effects Terrain Tool - Max 地形ツール - 最大 Effects Terrain Tool - Min 地形ツール - 最小 Effects Terrain Tool - Negative 地形ツール - 否定 Effects Terrain Tool - Paint 地形ツール - ペイント Effects Terrain Tool - Sharpen 地形ツール - 鋭くする Effects Terrain Tool - Smooth 地形ツール - スムーズ Effects Terrain Tool - Subtract 地形ツール - 引く Effects Torch Flame トーチの炎 Effects Tread Water 足元の水 Effects Waterfall 滝 Effects Waterfall Impact 滝の衝撃 Effects Will-O-Wisp ウィル・オー・ウィスプ Effects Wood Debris 木の破片 Effects Wood Explosion 木の爆発 Effects Woodlands Frog 森のカエル Effects
https://w.atwiki.jp/taziro/pages/35.html
このライブラリはあなたが独自に開発したエフェクトを使用し、法線マップ、ライティングアルゴリズム、バンプマップ、またはその他のどんなエフェクトでもアニメーションモデルに適用することができます。 このチュートリアルのサンプル「CustomShader.zip」は Using Custom Effects のページからダウンロードして下さい。 プロジェクトのセットアップ ○「ドワーフが歩いたり走ったりするアニメーション」 チュートリアルで使用したプロジェクトをセットアップして下さい。 エフェクトのコーディング ○最初のステップはあなたが使いたいカスタムエフェクトを作成します。ここでいくつか制限事項があります。 ●メッシュが非スキニングの場合、エフェクトのパラメータに "Matrix World;" を持っておかなければなりません。 ●メッシュがスキニングの場合、エフェクトのパラメータに "Matrix World;" と "float4x4 MatrixPalette[ palette size constant ];" の両方を持っておかなければなりません。 ○プロジェクトに新しいテキストファイルを追加し、名前を "MyPaletteEffect.fx" として下さい。 ○エフェクトのソースコードを書きます。 エフェクトの使用 ○カスタムエフェクトを使用する方法は3つあります。 ○最初に次のブロックを削除して下さい。 // Remove this from LoadGraphicsContentforeach (ModelMesh mesh in model.Meshes){ foreach (BasicPaletteEffect effect in mesh.Effects) { effect.View = view; effect.Projection = projection; }} ○最初の方法は最も簡単です。ModelAnimator クラスを作成する前にモデルにあなたが独自に開発したエフェクトを設定します。 ○また、ModelAnimator クラスを作成した後でもエフェクトを変更することもできます。 ○最も柔軟性のある方法として、コンテントパイプラインでエフェクトを設定できます。 ○Update メソッドのエフェクト更新を次のソースコードに置き換えて下さい。 // Remove this code from Update if applicableforeach (ModelMesh mesh in dwarfAnimator.Model.Meshes) foreach (BasicPaletteEffect effect in mesh.Effects) effect.View = view; foreach (ModelMesh mesh in ground.Model.Meshes) foreach (BasicEffect effect in mesh.Effects) effect.View = view; // Add this code to Updateforeach (ModelMesh mesh in dwarfAnimator.Model.Meshes) foreach (Effect effect in mesh.Effects) effect.Parameters["View"].SetValue(view); foreach (ModelMesh mesh in ground.Model.Meshes) foreach (Effect effect in mesh.Effects) effect.Parameters["View"].SetValue(view);