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Market Scenario The anticipated global OTT content market size is expected to cross USD 551.75 billion by the end of the present forecast years. The current growth rate for the market in the present forecast years is recorded to be a CAGR of 17.9%. The OTT content services are a revolutionary substitute for older traditional telecommunication methods. The OTT term is defined as the mode of facilitating digital content over the internet without the use of any set-top box or cable subscription. It means that one doesn’t need to subscribe to any kind of cable TV subscription to enjoy its contents. The OTT services, in a nutshell, consist of television, telephony, SMS and others. The audience across the world is now switching from cable subscriptions to OTT subscriptions for its easy accessibility with just the internet. Thus, the demand pace is increasing at a rapid scale. With OTT picking up the trends, the content personalization concept has grown substantially. Hence, it is a data drive approach that promotes content creation for launching them over dedicated platforms. For a long time in the past, the impersonalized content ruled the entertainment arena, but not anymore. Such contents are now outdated and boring, for which OTT is escalating to the next levels. The demand is not specific to any country or region but is worldwide. The content personalization over the platforms is created with the taste and choices of the intended audience. Based on the viewing preferences, the platforms decide upon creating content or posting the ones they think would interest the viewers. Thus, this report is a brief reflection on the overall growth potential of this entire market. The market segmentation here highlights the fundamental elements that are put together for collective utilization. With the reputation amidst the young world, the regional analysis highlights the worldwide exposure of the OTT market, which explains the predictability of high market size in the present forecast years. Following that, the industry news upon select key players also explains the urge of the collective market to make the market thrive. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2912 Browse Full Report @ https //www.marketresearchfuture.com/reports/over-the-top-content-market-2912 Over The Top Content Market - Competitive Analysis With the entry of new industry players in over-the-top content market segment, a trend of solid, volume-driven growth has been observed in the market with the addition of new and advanced content types in the segment. Companies are aiming to capture solidify their share of the market segment, by competing and experimenting with various advantage points. The best long-term growth opportunities for this sector can be captured by ensuring quality content delivery and financial flexibility to invest in the optimal strategies. Effective planning is essential in terms of business development so as to gain maximum returns on investment. The prominent players in over the top content market are – Apple, Inc. (U.S.), Facebook (U.S.), Google, Inc. (U.S.), Netflix, Inc. (U.S.), Tencent Holdings Limited (China), ActiveVideo Networks, Inc. (U.S.). Other important players in the market are Brightcove Inc. (Boston,USA), Hulu LLC. (Santa Monica), Microsoft Corporation (U.S.), Nimbuzz (Netherlands), Limelight Networks, Inc. (India), Roku, Inc. (USA), among others. Over The Top Content Market – Segments Based on the content type segmentation, the global OTT market is categorized into various types of content posted over dedicated platforms. The types include VoIP, Videos and Images. Based on the deployment type segmentation, the global OTT market acts upon a couple of deployment systems, including cloud and on-premise deployment. Over The Top Content Market - Regional Analysis The regional analysis of Over-The-Top Content Market is being studied for regions such as Asia Pacific, North America, Europe and Rest of the World. It has been observed that North America would dominate the over-the-top content market owing to factors such as high speed connectivity and presence of well-established content providers in that region. Asia Pacific over-the-top content market is expected to show a positive growth over the forecast period owing to factors such as rise in OTT content providers. Latest Industry News With all of the possibilities in OTT entertainment systems, the subscription amounts are also supposed to be fair at all times. Recently, Google, Netflix and a few other platforms were fined for upgrading to unfair subscription amounts. The companies are working on neutralizing this drawback! 14 Nov 2017 The startup Philo has received $25 million in funding from five cable programming groups. Following the investment Philo has launched an over-the-top skinny TV bundle that strips out expensive broadcast and sports networks. Nov 2017 HBO has launched an over-the-top subscription streaming service in parts of Central Europe. This move will allow its viewers in Hungary, Romania, the Czech Republic and Slovakia to stream HBO programming alongside HBO Europe’s local content and will not require users to have a pay TV subscription. October 2017 DirecTV, the satellite TV business owned by AT T the company is preparing to release a set-top box that will deliver content entirely by way of the Internet, instead of satellite, with Google’s Android TV software serving to power the box. 8 September 2016 Quiptel Hong Kong Limited, the video streaming technology company has been acquired by Falcon Acquisitions Plc which is strategically focused on the over-the-top (“OTT”) market. Similar Report***** Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Content Analytics Market Overview Content Analytics Market is defined as a group of technologies that can process digital content and use behavior while engaging and consuming the content. For instance, news sites, social media platforms, customers, documents etc., to answer specific questions. Content is one of the important tools for enhancing and exposing the market to engage consumers. It is a way to engage the consumers and keep them on their toes. It fulfills required business goals like brand awareness, increasing revenue, creating leads, etc.; in the pandemic, several market revenue decreased. However, the rising use of cloud-based technologies increased in the COVID 19 outbreak, due to which the market got positively impacted. The effect of the pandemic is decreasing, and it will accelerate the market. The tech giants are forming new developments, and regions rising digitalization will push the market towards potential growth. As cloud technologies are easing business operations, it will increase the demand for content analysis; these factors will fuel the market. The increasing popularity of online mediums such as Instagram, Facebook, Linkedin, and youtube upsurge the demand for content analytics and will help in the market s progression, creating many opportunities for the Content Analytics Market. Many companies adopt content analytic software for major growth; such advantages will foster the market. The inability and disruption in the industrial operation and supply chain function are huge restraints for the market. Still, people are there who lack awareness, and the growing concern and the data breach are challenges the market will have to cross to gain growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3956 Major Key Players Due to the presence of multiple players who strive to capture a greater share, the global content analytics market appears to be moderately fragmented during the forecast period of 2017 and 2023. The report published by Market Research Future has profiled the significant players in the content analytics market to provide a comprehensive overview of their operations and strategies. Some of these prominent players present in the global Content Analytics Market include International Business Machine Corporation (U.S.), Adobe Systems, INC. (U.S.), Clarabridge, INC. (U.S.), Interactive Intelligence Group, INC. (U.S.), Opentext Corporation (Canada), Oracle Corporation (U.S.), Verint Systems (U.S.), Nice Systems LTD. (Israel), SAP SE (Germany), and SAS Institute, INC. (U.S.). Segmental Analysis The Content Analytics Market is segmented by application, deployment and vertical. The market is divided into the on-premise and cloud-based on the application segment. The cloud-based content analysis software will gain a high growth rate in the forecast period. The application segment is bifurcated into social media analytics, web analytics, text analytics, speech analytics, etc. Social media analytics will dominate the market in the forecast period as most people spend their time on social platforms. Not only people but different enterprises and industries also use this platform to improve market growth as this increases exposure. The variables of the vertical segment of the Content Analytics Market are IT and Telecommunication, media and entertainment, retail and consumer goods, healthcare, government, BFSI, travel and hospitality, and others. Regional Analysis The Content Analytics Market is studied in five major regions such as North America, Asia Pacific, Europe and other parts. North America will register a high CAGR in the market in the forecast period. The presence of major vendors and the rising use of content analytic software will improve the market condition in the forecast period. The Asia Pacific is growing in the second position due to the high adoption of digitalization. The region is also experiencing high development in IT structure and will propel the market. Industry Update LinkedIn has announced to the customers that it is bringing some new tools for creators, including improved content analytics, new profile video tools, newsletter showcase options, a subscriber bell for update notifications, etc. Access Report Details @ https //www.marketresearchfuture.com/reports/content-analytics-market-3956 Table of Contents 1 Market Introduction 1.1 Introduction 1.2 Scope of Study 1.2.1 Research objective 1.2.2 Assumptions 1.2.3 Limitations 1.3 Market Structure 2 Research Methodology 2.1 Research Type 2.2 Primary Research 2.3 Secondary Research 2.4 Forecast Model 2.4.1 Market Data Collection, Analysis Forecast 2.4.2 Market Size Estimation Continued…. View Similar Report** Mobile Security Software Market https //writeonwall.com/mobile-security-software-market-size-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-20/ Casino Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig Antivirus Software Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig List of Tables Table 1 Content Analytics Market, By Application Table 2 Content Analytics Market, By Deployment Table 3 Content Analytics Market, By Vertical Table 4 Content Analytics Market, By Region Table 5 North America Content Analytics Market, By Application Continued…. List of Figures Figure 1 Research Type Figure 2 Content Analytics Market By Application (%) Figure 3 Content Analytics Market By Deployment (%) Figure 4 Content Analytics Market By Vertical (%) Figure 5 Content Analytics Market By Region (%) Continued… About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Control Panel Reference SynthEyes has the following control panels · Summary Panel · Rotoscope Control Panel · Feature Control Panel · Tracking Control Panel. · Lens Control Panel. · Solver Control Panel. · Coordinate System Control Panel. · 3-D Control Panel. · Lighting Control Panel. · Flex/Curve Control Panel. Select via the control panel selection portion of the main toolbar. The Graph Editor icon appears in the toolbar area to indicate a nominal workflow, but it launches a floating window. Additional panels are described below · Add Many Trackers Dialog · Advanced Features · Clean Up Trackers · Coalesce Nearby Trackers · Curve tracking control · Finalize Trackers · Fine-Tuning Panel · Green-screen control · Hard and Soft Lock Controls · Hold Tracker Preparation Tool · Image Preparation · Spinal Editing Control The shot-setup dialog is described in the sectionOpening the Shot. Spinners SynthEyes uses spinners, the stacked triangles on the right of the following graphic ( ), to permit easy adjustment of numeric fields on the control panels. The spinner control provides the following features · Click either triangle to increase or decrease the value in steps, · Drag within the control to smoothly increase and decrease the value, · Turns red on key frames, · Right-click to remove a key, or if none, to reset to a predefined value, · Shift-drag or -click to change the value much more rapidly, · Control-drag or -click to change the value slowly for fine-tuning. Tool Bar New, Open, Save, Undo, Redo. Buttons. Standard Windows (only). Use the Undo/Redo menu items instead to see what function will be undone or redone. (Control Panel buttons). Changes the active control panel. Forward/Backward (/). Button. Changes the current playback and tracking direction. Reset Time. Button. Resets the timebar so that the entire shot is visible. Fill. Button. The camera viewport is reset so that the entire image becomes visible. Shift-fill sets the zoom to 1 1 horizontally. Viewport Configuration Select. List box. Selects the viewport configuration. Use the viewport manager on the Window menu to modify or add configurations. Camera01. Active camera/object. Click to cycle through the cameras and objects. Play Bar Rewind Button. Rewind back to the beginning of the shot. Back Key Button. Go backwards to the previous key of the selected tracker or object. Frame Number. Numeric Field. Sequential frame number, starting at zero or at 1 if selected on thepreferences. Forward Key Button. Go forward to the next key of the selected tracker or object. To End Button. Go to the last frame of the shot. Frame Backwards. Button. Go backwards one frame. Auto-repeats. Play/Stop/. Button. Begin playing the shot, forwards or backwards, at the rate specified on the View menu. Frame Forward. Button. Go forwards one frame. Auto-repeats. Summary Panel Auto.(the big green one)Run the entire match-move process create features(blips), generate trackers, and solve. If no shot has been set up yet, you will be prompted for that first, so this is truly a one-stop button. See alsoSubmit for Batch. Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Green Screen.Brings up thegreen-screencontrol dialog. Zoom Lens.Check this box if the camera zooms. On Tripod.Check this box if the camera was on a tripod. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Fine-tune.Performs an extra stage of re-tracking between the initial feature tracking and the solve. Thisfine-tuning passcan improve the sub-pixel stability of the trackers on some shots. Settings.Launches the settings panel for fine-tuning. Run Auto-tracker.Runs the automatic tracking stage, then stops. Solve.Runs the solver. Not solved.This field will show the overall scene error, in horizontal pixels, after solving. Coords(共同作用).Initiates a mode where 3 trackers can be clicked to define a coordinate system. After the third, you will have the opportunity to re-solve the scene to apply the new settings. Same as *3 on the Coordinate System panel. 3つのトラッカーが座標系を定めるためにクリックすることができるモードを始めます。 第3の後、新しいセッティングを適用するためにシーンを再解析することがあると思います。 座標系パネルの*3と同じです。 Master Solution Reset ().Clear any existing solution points and object paths. Rotoscope Control Panel The roto panel controls the assignment of a shot s blips to cameras or objects. The roto mask can also be written as an alpha channel or RGB image using the image preprocessor. Spline/Object List. An ordered list of splines and the camera or object they are assigned to. The default Spline1 is a rectangle containing the entire image. A feature is automatically assigned to the camera/object of thelastspline in the list that contains the feature. Double-click a spline to rename it as desired. Camera/Object Selector. Drop-down list. Use to set the camera/object of the spline selected in the Spline/Object List. You can also selectGarbageto set the spline as a garbage matte. Show this spline. Checkbox. Turn on and off to show or hide the selected spline. Also see the View/Only Selected Splines menu item. Key all CPs if any. Checkbox. When on, moving any control point will place a key on all control points for that frame. This can help make keyframing more predictable for some splines. Enable. Button. Animatable spline enable. Create Circle. Lets you drag out circular splines. Create Box. Lets you drag out rectangular splines. Magic Wand. Lets you click out arbitrarily-shaped splines with many control points. Delete. Deletes the currently-selected spline. Move Up. Push button. Moves the selected spline up in the Spline/Object List, making it lower priority. Move Down. Push button. Moves the selected spline down in the Spline/Object List, making it higher priority. Shot Alpha Levels. Integer spinner. Sets the number of levels in the alpha channel for the shot. For example, select 2 for an alpha channel containing only 0 or 1(255), which you can then assign to a camera or moving object. Object Alpha Level. Spinner. Sets the alpha level assigned to thecurrentcamera or object. For example, with 2 alpha levels, you might assign level 0 to the camera, and 1 to a moving object. The alpha channel is used to assign a feature only if it is not contained in any of the splines. Import Tracker to CP. Button. When activated, select a tracker then click on a spline control point. The tracker s path will be imported as keys onto the control point. Feature Control Panel Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Clear all blips.Clears the blips from all frames. Use to save disk space after blips have been peeled to trackers. Blips this frame. Push button. Calculates features (blips) for this frame. Blips playback range. Push button. Calculates features for the playback range of frames. Blips all frames. Push button. Calculates features for the entire shot. Displays the frame number while calculating. Once started, can’t be interrupted! Delete. Button. Clears the skip frame channel from this frame to the end of the shot, or the entire shot if Shift is down when clicked. Skip Frame. Checkbox. When set, this frame will be ignored during automatic tracking and solving. Use (sparingly) for occasional bad frames during explosions or actors blocking the entire view. Camera paths are spline interpolated on skipped frames. Advanced. Push button. Brings up a panel with additional control parameters. Link frames. Push button. Blips from each frame in the shot are linked to those on the prior frame (depending on tracking direction). Useful after changes in splines or alpha channels. Peel. Mode button. When on, clicking on a blip adds a matching tracker, which will be utilized by the solving process. Use on needed features that were not selected by the automatic tracking system. Peel All. Push button. Causes all features to be examined and possibly converted to trackers. To Golden. Push button. Marks the currently-selected trackers as “golden,” so that they won’t be deleted by the Delete Leaden button. Delete Leaden. Push button. Deletes all trackers, except those marked as “golden.” All manually-added trackers are automatically golden, plus any automatically-added ones you previously converted to golden. This button lets you strip out automatically-added trackers. Tracking Control Panel The tracker panel has two variations with different sizes for the tracker view area, and slightly different button locations. The wider version gives a better view of the interior of the panel, especially on high-resolution displays. The smaller version is a more compact layout that reduces mouse motion, and because of the reduced size, is better for use on laptops. Select the desired version using theWider tracker-view panelpreference. Tracker Interior View. Shows its interior---the inner box of the tracker.Left Mouse Drag the tracker location.Middle Scroll Advance the current frame, tracking as you go.Right Mouse Add or remove a position key at the current frame. Or, cancel a drag in progress. Create. Mode Button. When turned on, depressing the left mouse button in the camera view creates new trackers. When off, the left mouse button selects and moves trackers. Delete. Button (also Delete key). Deletes the selected tracker. Finish. Button. Brings up the finalize dialog box, allowing final filtering and gap filtering as a tracker is locked down. Lock. Button. Non-animated enable, turn on when tracker is complete; will then be locked. Tracker Type.,,,. Button. Toggles the tracker type among normal match-mode, dark spot, bright spot, or symmetric spot. Direction. Button. Configures the tracker for backwards tracking it will only track when playing or stepping backwards. Enable. Button. Animated control turns tracker on or off. Turn off when tracker gets blocked by some thing, turn back on when it becomes visible again. Contrast. Number-less spinner. Enhances contrast in the Tracker Interior View window. Bright. Number-less spinner. Turns up the Tracker Interior View brightness. Color. Rectangular swatch. Sets the display color of the tracker for the camera, perspective, and 3-D views. Now. Button. Adds a tracker position key at the present location and frame. Right-click to remove a position key. Shift-right-click to truncate, removing all following keys. Key. Spinner tells SynthEyes to automatically add a key after this many frames, to keep the tracker on track. Key Smooth. Spinner. Tracker s path will be smoothed for this many frames before each key, so there is no glitch due to re-setting a key. Name. Edit field. Adjust the tracker s name to describe what it s tracking. Pos. H and V spinners. Tracker s horizontal and vertical position, from –1 to +1. You can delete a key (border is red) by right-clicking. Shift-right-clicking will truncate the tracker after this frame. Size. Size and aspect spinners. Size and aspect ratio (horizontal divided by vertical size) of the interior portion of the tracker. Search. H and V spinners. Horizontal and vertical size of the region (excluding the actual interior) that SynthEyes will search for the tracker around its position in the preceding frame. Preceding implies lower-numbered for forward tracking, higher-numbered for backward tracking. Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the 2-D data for each frame from this tracker. Higher values cause a closer match, lower values allow a sloppier match.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. Also see ZWTs below. Exact. For use after a scene has already been solved set the tracker s 2-D position to the exact re-projected location of the tracker s 3-D position. A quick fix for spurious or missing data points, do not overuse. See the section onfiltering and filling gaps. Note applied to a zero-weighted-tracker, error will not become zero because the ZWT will re-calculate using the new 2-D position, yielding a different 3-D and then 2-D position. F n.nnnhpix.(display field, right of Exact button) Shows the distance, in horizontal pixels, between the 2-D tracker location and the re-projected 3-D tracker location. Valid only if the tracker has been solved. ZWT. When on, the tracker s weight is internally set to zero—it is a zero-weighted-tracker (ZWT), which does not affect the camera or object s path at all. As a consequence, its 3-D position can be continually calculated as you update the 2-D track or change the camera or object path, or field of view. The Weight spinner of a ZWT will be disabled, because the weight is internally forced to zero and special processing engaged. The grayed-out displayed value will be the original weight, which will be restored if ZWT mode is turned off. T n.nnnhpix.(display field, right of ZWT button) Shows the total error, in horizontal pixels, for the solved tracker. This is the same error as from the Coordinate System panel. It updates dynamically during tracking of a zero-weighted tracker. Lens Control Panel Field of View. Spinner. Field of view, in degrees, on this frame. Focal Length. Spinner. Focal length, computed using the current Back Plate Width on Scene Settings. Provided for illustration only. Add/Remove Key., Button. Add or remove a key to the field of view (focal length) track at this frame. Known. Radio Button. Field of view is already known (typically from an earlier run) and is taken from the field of view seed track. May be fixed or zooming. You will be asked if you want to copy the solved FOV track to the seed FOV track—do that if you want to lock down the solved FOV. Fixed, Unknown. Radio Button. Field of view is unknown, but did not zoom during the shot. Fixed, with Estimate. Radio Button. Camera did not zoom, and a reasonable estimate of the field of view is available and has been set into the beginning of the lens seed track. This mode can make solving slightly faster and more robust.Important verify that you know, and have entered, the correct plate size before using any on-setfocal lengthvalues. A correct on-set focal length with an incorrect plate size makes the focal length useless, and this setting harmful. Zooming, Unknown. Radio Button. Field of view zoomed during shot. Lens Distortion. Spinner. Show/change the lens distortion coefficient. Calculate Distortion. Checkbox. When checked, SynthEyes will calculate the lens distortion coefficient. You should have plenty of well-distributed trackers in your shot. Add Line. Checkbox. Adds an alignment line to the image that you can line up with a straight line in the image, adjust the lens distortion to match, and/or use it for tripod or lock-off scene alignment. Kill Line. Checkbox. Removes the selected alignment line (the delete key also does this). Control-click to delete all the alignment lines at once. Axis Type. Drop-down list. Not oriented, if the line is only there for lens distortion determination, parallel to one of the three axes, along one of the three (XYZ) axes, or along one of the three axes, with the length specified by the spinner. Configures the line for alignment. - . Button. Swaps an alignment line end for end. The direction of a line is significant and displayed only for on-axis lines. Length. Spinner. Sets the length of the line to control overall scene sizing during alignment. Only a single line, which must be on-axis, can have a length. Atnnnf.Button. Shows(not set)if no alignment lines have been configured. This button shows the (single) frame on which alignment lines have been defined and alignment will take place; clicking the button takes you to this frame. Set each time you change an alignment line, or right-click the button to set it to the current frame. Align!Button. Aligns the scene to match the alignment lines defined—on the frame given by theAt…button. Other frames are adjusted correspondingly. To sequence through all the possible solutions,control-click this button. Solver Control Panel Go!Button. Starts the solving process, after tracking is complete. Master Reset. Button. Resets all cameras/objects and the trackers on them, though all Disabled camera/objects are left untouched. Control-click to clear the seed path, and optionally the seed FOV (after confirmation). Error. Number display. Root-mean-square error, in horizontal pixels, of all trackers associated with this object or tracker. Seeding Method.Upper drop-down list controlling the way the solver begins its solving process, chosen from the following methods Auto. List Item. Selects the automatic seeding(initial estimation) process, for a camera that physically moves during the shot. Refine. List item. Resumes a previous solving cycle, generally after changes in trackers or coordinate systems. Tripod. List Item. Use when the camera pans, tilts, and zooms, but does not move. Refine Tripod. List item. Resumes a previous solving cycle, but indicates that the camera was mounted on a tripod. Indirect. List Item. Use for camera/objects which will be seeded from links to other camera/objects, for example, a DV shot indirectly seeded from digital camera stills. Individual. List Item. Use for motion capture. The object s trackers are solved individually to determine their path, using the same feature on other “Individual” objects; the corresponding trackers are linked in one direction. Points. List Item. Seed from seed points, set up from the 3-D trackers panel. Use with on-set measurement data, or afterSet Allon the Coordinate Panel. You should still configure coordinate system constraints with this mode some hard locks and/or distance constraints. Path. List Item. Uses the camera/object s seed path as a seed, for example, from a previous solution or a motion-controlled camera. Disabled. List Item. This camera/object is disabled and will not be solved for. Directional Hint. Second drop-down list. Gives a hint to speed the initial estimation process, or to help select the correct solution, or to specify camera timing for “Individual” objects. Chosen from the following for Automatic objects Automatic. List Item. In automatic seeding mode, SynthEyes can be given a hint as to the general direction of motion of the camera to save time. With the automatic button checked, it doesn’t need such a hint. Left. List Item. The camera moved generally to its left. Right. List Item. The camera moved generally to its right. Up. List Item. The camera moved generally upwards. Down. List Item. The camera moved generally downwards. Push In. List Item. The camera moved forward (different than zooming in!). Pull Back. List Item. The camera moved backwards (different than zooming out!). Camera Timing Setting. The following items are displayed when “Individual” is selected as the object solving mode. They actually apply to the entire shot, not just the particular object. Sync Locked. List Item. The shot is either the main timing reference, or is locked to it (ie, gen-locked video camera). Crystal Sync. List Item. The camera has a crystal-controlled frame rate (ie a video camera at exactly 29.97 Hz), but it may be up to a frame out of synchronization because it is not actually locked. Loosely Synced. List item. The camera s frame rate may vary somewhat from nominal, and will be determined relative the reference. Notably, a mechanical film camera. Slow but sure. Checkbox. When checked, SynthEyes looks especially hard (and longer) for the best initial solution. Constrain. Checkbox for experts. When on, constraints set up using the coordinate system panel are applied rigorously, modifying the tracker positions. When off, constraints are used to position, size, and orient the solution, without deforming it. Seealignment vs constraints. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Begin. Spinner and checkbox. Numeric display shows an initial frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the begin frame solution. Either manually or automatically, the camera should have panned or tilted only about 30 degrees. If the camera does something wild between the automatically-selected frames, or if their data is particularly unreliable for some reason, you can manually select the frames instead. The selected frame will be selected as you adjust this, and the number of frames in common shown on the status line. End. Spinner and checkbox. Numeric display shows a final frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the end frame solution. World size. Spinner. Rough estimate of the size of the scene, including the trackers and motion of the camera. Transition Frms. Spinner. When trackers first become usable or are about to become unusable, SynthEyes gradually reduces their impact on the solution, to maintain an undetectable transition. The value specifies how many frames to spread the transition over. Filter Frms. Spinner. Controls post-solving path filtering. If this control is set to 3, say, then each frame s camera position is a (weighted) average of its position within 3 frames earlier and 3 frames later in the sequence. A larger number creates a smoother path, butincreaseserrors. Overall Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the data for each frame from this object s trackers. Lower values allow a sloppier match, higher values cause a closer match, for example, on a high-resolution calibration sequence consisting of only a few frames.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. More. Button. Brings up or takes down the Hard and Soft Lock Controls dialog. Axis Locks. 7 Buttons. When enabled, the corresponding axis of the current camera or object is constrained to match the corresponding value from the seed path. These constraints are enforced either loosely after solving, with Constrain off, or tightly during solving, with Constrain on. See the section onConstraining Camera or Object Position. Animated. Right-click to remove a key on the current frame. L/R. Left/right axis (ie X) F/B. Front/back axis (Y or Z) U/D. Up/down axis (Z in Z-up or Y in Y-up) FOV. Camera field of view (available/relevant only for Zoom cameras) Pan. Pan angle around ground plane Tilt. Tilt angle up or down from ground plane Roll. Roll angle from vertical Never convert to Far.Normally, SynthEyes monitors trackers during 3-D solves, and automatically converts trackers to Far if they are found to be too far away. This strategy backfires if the shot has very little perspective to start with, as most trackers can be converted to far. Use this checkbox if you wish to try obtaining a 3-D solve for your nearly-a-tripod shot. Coordinate System Control Panel Tracker Name. Edit. Shows the name of selected tracker, or change it to describe what it is tracking. Camera/Object. Drop-down list. Shows what object or camera the tracker is associated with; change it to move the tracker to a different object or camera on the same shot (or, you can clone it there for special situations). Entries beginning with asterisk(*) are on a different shot with the same aspect and length; trackers may be moved there, though this may adversely affect constraints, lights, etc. *3. Button. Starts and controls three-point coordinate setup mode. Click it once to begin, then click on origin, on-axis, and on-plane trackers in the camera view, 3-D viewports, or perspective window. The button will sequence through Or, LR, FB, and Pl to indicate which tracker should be clicked next. Click this button to skip from LR (left/right) to FB (front/back), or to skip setting other trackers. After the third tracker, you will have the opportunity to re-solve the scene to apply the new settings. Seed Lock Group X, Y, Z.Buttons. Multi-choice buttons flip between X, X+, X-; Y, Y+, Y-; and Z, Z+,Z- respectively. These buttons control which possible coordinate-system solution is selected when there are several possibilities. Only significant when the tracker is locked on one or two axes. X, Y, Z. Spinners. An initial position used as a guess at the start of solving (if seed checkbox on), and/or a position to which the tracker is locked, depending on the Lock Type list. Seed. Mode button. When on, the X/Y/Z location will be used to help estimate camera/object position at the start of solving, if Points seeding mode is selected. Peg. Mode button. If on, and the Solver panel s Constrain checkbox is on, the tracker will be pegged exactly, as selected by the Lock Type. Otherwise, the solver may modify the constraints to minimize overall error. See documentation for details and limitations. Far. Mode button. Turn on if the tracker is far from the camera. Example If the camera moved 10 feet during the shot, turn on for any point 10,000 feet or more away. Far points are on the horizon, and their distance can not be estimated. This button states yourwish, SynthEyes may solve a tracker as far anyway, if it is determined to have too little perspective. Lock Type. Drop-down list. Has no effect if Unlocked. The other settings tell SynthEyes to force one or more tracker position coordinates to 0 or the corresponding seed axis value. Use to lock the tracker to the origin, the floor, a wall, a known measured position, etc. See the section onLock Mode Details. If you select several trackers, some with targets, some without, this list will be empty—right-click the Target Point button to clear it. Target Point. Button. Use to set up links between trackers. Select one tracker, click the Target Point button to select the target tracker by name. Or, ALT-click (Mac Command-Left-Click) the target tracker in the camera view or 3-D viewport. If the trackers are on the same camera/object, the Distance spinner activates to control the desired distance between the trackers. You can also lock one or more of their coordinates to be identical, forcing them parallel to the same axis or plane. If the trackers are on different camera/objects, you have created a link the two trackers will be forced to the same location during solving. If two trackers track the same feature, but one tracker is on a DV shot, the other on digital camera stills, use the link to make them have the same location. Right-click to remove an existing target tracker. Dist. Spinner. Sets the desired distance between two trackers on the same object. Solved. X, Y, Z numbers. After solving, the final tracker location. Error. Number. After solving, the root-mean-square error between this tracker s predicted and actual positions. If the error exceeds 1 pixel, look for tracking problems using the Tracker Graph window. [FAR]. This will show up after the error value, if the tracker has been solved as far. Set Seed. Button. After solving, sets the computed location up as the seed location for later solver passes using Points mode. All. Button. Sets up all solved trackers as seeds for subsequent passes. Exportable. Checkbox. Uncheck this box to tell savvy export scripts not to export this tracker. For example, exporting to a compositor, you may want only a half dozen of a hundred or two automatically-generated trackers to be exported and create a new layer in the compositor. Non-exportable points are shown in a different color, somewhat closer to that of the background. 3-D Control Panel Creation Mesh Type. Drop-down. Selects the type of object created by the Create Tool. Create Tool. Mode button. Clicking in a 3-D viewport creates the mesh object listed on the creation mesh type list, such as a pyramid or Earthling. Most mesh objects require two drag sequences to set the position, size, and scale. Note that mesh objects are different than objects created with the Shot Menu s Add Moving Object button. Moving objects can have trackers associated with them, but are themselves null objects. Mesh objects have a mesh, but no trackers. Often you will create a moving object and its trackers, then add a mesh object(s) to it after solving to check the track. Object name. Editable drop-down. The name of the object selected in the 3-D or camera viewports. Changeable. Delete. Button. Deletes the selected object. Lock Selection. Mode button. Locks the selection in the 3-D viewport to prevent inadvertent reselection when moving objects. World/Object. Mode button. Switches between the usual world coordinate system, and the object coordinate system where everything else is displayed relative to the current object or camera, as selected by the shot menu. Lets you add a mesh aligned to an object easily. Move Tool. Mode button. Dragging an object in the 3-D viewport moves it. Rotate Tool. Mode button. Dragging an object in the 3-D viewport rotates it about the axis coming up out of the screen. Scale Tool. Mode button. Dragging an object in the 3-D viewport scales it uniformly. Use the spinners to change each axis individually. Make/Remove Key., Button. Adds or removes a key at the current frame for the currently-selected object. Show/Hide. Button. Show or hide the selected mesh object. Object color. Color Swatch. Object color, click to change. X/Y/Z Values. Spinners. Display X, Y, or Z position, rotation or scale values, depending on the currently-selected tool. Size. Spinner. This is an overall size spinner, use it when the Scale Tool is selected to change all three axis scales in lockstep. Whole. Button. When moving a solved object, normally it moves only for the current frame, allowing you to tweak particular frames. If you turn on Whole, moving the object moves the entire path, so you can adjust your coordinate system without using locks. If you do this, you should set up some locks subsequently and switch to Point or Path seeding, or you will have to readjust the path again if you re-solve.Hint Whole mode has some rules to decide whether or not to affect meshes. To force it to include all meshes in the action, turn onWhole affects mesheson the 3-D viewport and perspective window s right-click menu. Blast. Button. Writes the entire solved history onto the object s seed path, so it can be used for path seeding mode. Reset. Button. Clears the object s solved path, exposing the seed path. Cast Shadows. (Mesh) Object should cast a shadow in the perspective window. Catch Shadows. (Mesh) Object should catch shadows in the perspective window. Back Faces. Draw the both sides of faces, not only the front. Invert Normals. Make the mesh normals point the other way from their imported values. Lighting Control Panel New Light. Button. Click to create a new light in the scene. Delete Light. Button. Delete the light in the selected-light drop-down list. Selected Light. Drop-down list. Shows the select light, and lets you change its name, or select a different one. Far-away light. When checked, light is a distant, directional, light. When off, light is a nearby spotlight or omnidirectional(point) light. Compute over frames This, All, Lock. In the (normal) This mode, the light s position is computed for each frame independently. In the All or Lock mode, the light s position is averaged over all the frames in the sequence. In the All mode, this calculation is performed repeatedly for “live updates.” In the Lock mode, the calculation occurs only when clicking the Lock button. New Ray. Button. Creates a new ray on the selected light. Delete Ray. Button. Delete the selected ray. Previous Ray ( ). Button. Switch to the previous lower-numbered ray on the selected light. Ray Number. Text field. Shows something like 1/3 to indicate ray 1 of 3 for this light. Next Ray ( ). Button. Switch to the next higher ray on the selected light. Selected Ray Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show “(highlight).” For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from. Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time. Flex/Curve Control Panel Theflex/curvecontrol panel handles both object types, which are used to determine the 3-D position/shape of a curve in 3-D, even if it has no discernable point features. If you select a curve, the parameters of its parent flex (if any) will be shown in the flex section of the dialog. New Flex. Creates and selects a new flex. Left-click successively in a 3-D view or the perspective view to lay down a series of control points. Right-click to end. Delete Flex. Deletes the selected flex (even if it was a curve that was initially clicked). Flex Name List. Lists all the flexes in the scene, allowing you to select a flex, or change its name. Moving Object List. If the flex is parented to a moving object, it is shown here. Normally, “(world)” will be listed. Show this 3-D flex. Controls whether the flex is seen in the viewports or not. Clear. Clears any existing 3-D solution for the flex, so that the flex s initial seed control points may be seen and changed. Solve. Solves for the 3-D position and shape of the flex. The control points disappear, and the solved shape becomes visible. All. Causes all the flexes to be solved simultaneously. Pixel error. Root-mean-square (~average) error in the solved flex, in horizontal pixels. Count. The number of points that will be solved for along the length of the flex. Stiffness. Controls the relative importance of keeping the flex stiff and straight versus reproducing each detail in the curves. Stretch. Relative importance of (not) being stretchy. Endiness. (yes, made this up) Relative importance of exactly meeting the end-point specification. New Curve. Begins creating a new curve—click on a series of points in the camera view. Delete. Deletes the curve. Curve NameList.Shows the currently-selected curves name among a list of all the curves attached to the current flex, or all the unconnected curves if this one is not connected. Parent Flex List.Shows the parent flex of this curve, among all of the flexes. Show.Controls whether or not the curve is shown in the viewport. Enable.Animated checkbox indicating whether the curve should be enabled or not on the current frame. For example, turn it off after the curve goes off-screen, or if the curve is occluded by something that prevents its correct position from being determined. Key all.When on, changing one control point will add a key on all of them. Rough.Select several trackers, turn this button on, then click a curve to use the trackers to roughly position the curve throughout the length of the shot. Truncate.Kills all the keys off the tracker from the current frame to the end of the shot. Tune.Snaps the curve exactly onto the edge underneath it, on the current frame. All.Brings up theCurve Tracking Controldialog, which allows this curve, or all the curves, to be tracked throughout an entire range of frames.
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Content Delivery Network Industry Insight The fast uptake and development of a content delivery network are progressively becoming a crucial component of any enterprise. Market Research Future predicts the potentiality of the global Content Delivery Network Industry 2020. It can achieve a high valuation by the year 2023. Such a high valuation will garner at a growth rate of 26.5% in the forecast years (2018 to 2024). The market expansion can be accredited to the escalating volumes of content being exchanged over the internet in line with the continued rapid network rollouts. Effective so lutions would be needed to ensure uninterrupted content delivery over a high-speed data network, mainly to cater to the growing demand for Video-on-Demand (VOD) and Over the Top (OTT) services. In fact, plummeting data costs coupled with rising affordability and accessibility of broadband and mobile network access are some of the other foremost factors anticipated to motivate the demand for content delivery network solutions. Request a Free Sample @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 Top Market Contenders The top market players of global CDN market are listed as Limelight Networks Inc. (US), Akamai Technologies Inc. (US), Tata Communications Ltd (India), CenturyLink (US), StackPath, LLC (US), Fastly Inc (US), Verizon Communications Inc. (US), CDNetworks Co. Ltd (South Korea), AT T Inc. (US), Amazon.com Inc. (US) and Comcast Corporation (US). Market Analysis MRFR also spotlights on the fact that the e-commerce industry is sprouting continuously in line with shifting consumer behavior. As such, CDN solutions are employed to ensure that consumers have access to all the content necessary to make an informed buying decision. CDN solutions are also employed aggressively to optimize delivery as consumers shift from conventional television to video content delivery. At the same time, the performance of digital solutions based on an IoT network across various industries is also prompting content delivery network providers to introduce customized industry-specific content delivery network solutions. The mounting adoption of advanced technologies, such as artificial intelligence (AI) and augmented reality (AR), are also opening opportunities to launch innovative content delivery network solutions in the future. All these factors are ready to contribute to the global content delivery network market in the forecast period. Furthermore, in countries, such as India and China, the fame of online gaming and the preference for digital marketing is escalating. The advances in technology, coupled with the rollout of smart cities and 4G network rollouts, are also encouraging opportunities to come into the market. On this line, large access providers and platform companies are pursuing integration initiatives to withstand the intense competition globally. As such, companies offering technology solutions are moving into content market space. The mounting population, coupled with the advent of new network technologies, is also motivating content consumption and content delivery network. The digitization of the media entertainment industry is particularly driving market growth to a great extent. Segmentation of Market Content Delivery Solutions The global content delivery solutions market has further been studied among segmentation, including segments of type, solutions, application, service providers, and vertical. By the segment of type, the market has included a standard content delivery network, video content delivery network. By the segment of solutions, the market has included media delivery, web performance optimization, and cloud security. By the segment of the application, the market has included network optimization, OTT streaming, analytics performance monitoring, and website API management. By the segment of service providers, the market has included traditional content delivery networks, Telco content delivery networks,, and cloud services providers. By the segment of vertical, the market has included retail e-commerce, media entertainment, BFSI, gaming, IT telecommunication, education, and others. Regional Outlook North America, Europe, Asia-Pacific, and the rest of the world are the key regions mentioned in the global content delivery solutions market’s regional analysis. Among these regions, the North American region is anticipated to lead the content delivery network market during the study period. The early adoption of IoT technology and smart devices such as Smartphones and smart TV in North America are some of the factors motivating the growth of the regional market. Furthermore, the incidence of technology leaders such as Verizon Digital Media, Amazon Web Services, Akamai Technologies Inc., and CenturyLink is likely to contribute to the growth of the content delivery network market in the region. The US, after Canada, leads the market in North America. The market in Asia-Pacific is also anticipated to occupy a significant share where China is likely to lead the market. Europe trails North America in the global content delivery network market. The Asia Pacific is forecasted to outpace all other regions by growth owing to enhancements in technology in emerging countries of the region. Table of Content 1 Executive Summary 1.1 Market Attractiveness Analysis 17 1.1.1 Global Content Delivery Network Market, By Type 17 1.1.2 Global Content Delivery Network Market, By Solutions 18 1.1.3 Global Content Delivery Network Market, By Application 19 1.1.4 Global Content Delivery Network Market, By Service Providers 20 1.1.5 Global Content Delivery Network Market, By Vertical 21 1.2 Global Content Delivery Network Market, By Region 22 Continued…. List of Tables Table 1 List of Assumptions 29 Table 2 Regional Data Transfer Out to Internet (Per Gb) 39 Table 3 Request Pricing for All Http Methods (Per 10,000) 40 Table 4 Global Content Delivery Network Market, By Type, 2020–2027 (Usd Million) 45 Table 5 Global Content Delivery Network Market, By Video Content Delivery Network, 2020–2027 (Usd Million) 47 Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Attractiveness Analysis Global Content Delivery Network Market 17 Figure 3 Global Content Delivery Network Market Analysis By Type, 2020 (%) 17 Figure 4 Global Content Delivery Network Market Analysis By Solutions, 2020 (%) 18 Figure 5 Global Content Delivery Network Market Analysis By Application, 2020 (%) 19 Continued…. Trending Research Report** Internet of Things Market https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ B2B Telecommunication Market https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Passport Reader Market https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Antivirus Software Market https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Cash Management System Market https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar, Pune – 411028 Maharashtra, India 1 646 845 9312 Email sales@marketresearchfuture.com Video By View https //lumen5.com/user/ubellapranali/untitled-video-iqt72/
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality"「タブロイド面白短編:女子学生売春婦たちはセックスのために暗号を使う」 ソースロンダリングの概要と発見された経路共通経路 Tokyomango から転載 Textually.org から転載 経路が謎 まったく別経路 拡散状況 関連ページ "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" 「タブロイド面白短編:女子学生売春婦たちはセックスのために暗号を使う」 (2008年1月26日配信) IkebLURV1700Yukichi2JC1 At first glance, the above looks like nothing more than gobbledygook, but Nikkan Gendai (1/23) says it s actually an elaborate code used by a schoolgirl prostitute ring cops broke up this week. IkebLURV1700Yukichi2JC1 一目見ると、上記はわかりにくい専門用語以外の何ものでもないが、日刊ゲンダイ(1月23日号)は言う、それは実は、警察が今週解散させたある女子学生売春仲間(組織)により使われていた、巧妙な暗号の1つである。 Saitama Prefectural Police have already taken into custody five schoolgirls ranging from junior high school to high school pupils, accusing them of breaking the Matchmaking Site Regulation Law by running a bulletin board offering sexual services performed by junior high and elementary school girls. 埼玉県警はすでに中学生から高校生までの5人の女子学生を拘束(補導)した、中学生と小学生の少女たちによる性的サービスを提供する掲示板を使い出会い系サイト規制法違反として彼女たちを告発した。 More arrests are expected. さらに逮捕者が出ると予想される。 "Prefectural police are poised to arrest a 6th grade schoolgirl who was using this site," an investigation insider tells Nikkan Gendai. "I think it s probably the first time that an elementary school pupil has been arrested for breaking this law." 「県警はこのサイトを使っていたある6年生の女子小学生を逮捕(補導)する用意ができている、」と捜査関係者が日刊ゲンダイに言う。「この法律の違反によって逮捕(補導)される最初の小学生になると思う。」 About 80 percent of those who accessed the site are believed to have been pedophiles or those fixated with young girls. But the posts on the bulletin board were nearly all written in code. そのサイトにアクセスしていた約80%の人たちは幼児性愛者または少女病的執着者であると考えられている。しかし、その掲示板に投稿されたのほとんどすべては暗号で書かれていた。 Standard procedure was for the first two characters used to resemble the name of a well-known and easily identifiable place, so the above message would have been referring to Tokyo s Ikebukuro entertainment district. 標準的な手順は、最初の2文字はよく知れたそして簡単に特定できる場所名を表すように使われる、よって、上記のメッセージは東京の池袋歓楽街を示しているのであろう。 A heart mark -- or, as in the above case, the letters "LURV" -- signifies the girl s willingness to have sex, the lowbrow tabloid says, adding the next four numbers were the time, according to the 24-hour clock, that she would be able to meet. 1つのハートマーク - または、上記の場合は、文字”LURV” - は少女か喜んでセックスしてくれるということを表す、と低脳タブロイド紙は言う、次に4つの数字は、彼女が会える、時刻を、24時間表記で付け加える。 Yukichi refers to Yukichi Fukuzawa, the man whose face appears on the 10,000 yen note. The number immediately following his name designates how many 10,000 yen notes the girl is seeking to supply carnal services. 諭吉は福沢諭吉(その男性の顔は1万円札に印刷されている)を示す。彼の名前の直後に続く番号はその少女は肉体的サービスをするにあたって求めている1万円札の枚数を指示する。 JC, meanwhile, is code for Joshi Chugakusei, the Japanese word for junior high schoolgirl. Elementary schoolgirls, incidentally, are "JS" for Joshi Shogakusei, while "JK" stands for Joshi Kosei, or high school girl. The number after the code letters indicates the grade the girl is in. 一方、JCはJoshi Chugakusei(女子中学生にあたる日本語)を示す暗号である。女子小学生は、ついでに紹介すれば、"JS"でありJoshi Shogakuseiを示す、一方、"JK"はJoshi Koseiまたは女子高校生を表す。その暗号文字の後の番号はその少女の学年を示す。 " IkebLURV1700Yukichi2JC1, then, stands for a message meaning First year junior high schoolgirl, can meet for love in Ikebukuro from 5 p.m. with sex costing 20,000 yen," sex business writer Atsushi Tashiro tells Nikkan Gendai. "If there is a heart mark in a girl s mail, it s code for saying that she s willing to have sex for money. If there s a heart mark and a number nearby it in any mails a girl sends, parents should suspect that she s selling her body." それでIkebLURV1700Yukichi2JC1が示すメッセージの意味は「女子中学1年生、セックス代2万円込みで池袋で午後5時から会える、」とセックスビジネス関係作家タシロ アツシ氏は日刊ゲンダイに言う。「もし、少女のメッセージのハートマークがあれば、その暗号は彼女がお金のためにセックスすることを望んでいることを言っていることである。もし、少女が送るあらゆるメールの中に、ハートマークとその近くに番号があれば、両親は彼女は身体を売っていると疑うべきである。」 (By Ryann Connell) (Mainichi Japan) January 27, 2008 ### 2008年1月26日配信 (未登録記事) Tabloid Tidbits Schoolgirl sex sellers use codes for carnality http //www.crnjapan.com/abuse/aarticles/2008/en/20080122-educ_board_sex_network_tokyo.html Tabloid Tidbits Schoolgirl sex sellers use codes for carnality The Mainichi Shimbun (WaiWai) January 27, 2008 Source http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 納品:7/25 ソースロンダリングの概要と発見された経路 解説された暗号例である "IkebLURV1700Yukichi2JC1" で追跡しました。 Tokyomango の段階で、一次ソースは消えています。事件の詳細は曖昧になり、暗号例の解読が文章の中心になります。 さらに、Textually.org の段階で、MDN の名前さえ消え去り、暗号解読と使用目的だけが一人歩きを始めます。 舞台は出会い系サイトであったはずなのに、タイトルにSMS(ショートメッセージサービス)という表記さえ出現します。 詳細は以下をご覧ください。 共通経路 (2008/01/23) 日刊ゲンダイ ↓ (2008/01/27) MDN waiwai "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 日本語の表示された携帯電話の写真あり? ↓ (2008/01/31) Tokyomango "Text Msg Code for "I m a Japanese School Girl Selling Sex"" http //www.tokyomango.com/tokyo_mango/2008/01/text-msg-code-f.html MDN のリンクあり 大幅に要約 日本語の表示された携帯電話の写真もコピー http //www.tokyomango.com/tokyo_mango/images/2008/01/31/20080126p2g00m0dm008000p_size5.jpg ↓ (2008/02/01) Textually.org "Text Msg Code for "I m a Japanese School Girl Selling Sex"" http //www.textually.org/textually/archives/2008/02/018877.htm Tokyomango のリンクあり Tokyomango から転載 (2008/02/01) Cell Packages "Text Msg Code for “I’m a Japanese School Girl Selling Sex”" http //cellpackages.com/text-msg-code-for-im-a-japanese-school-girl-selling-sex.html Tokyomango のリンクあり (2008/02/01) 文化レベルが高すぎます "IkebLURV1700Yukichi2JC1" http //d.hatena.ne.jp/itoshiki/20080201/p2 Tokyomango のリンクあり (2008/02/01) ShakeWellBeforeUse "Txtshorthand used to sell underage sex" http //www.shakewellbeforeuse.com/2008/02/txtshorthand_used_to_sell_unde.php Tokyomango のリンクあり 日本の女子高生らしい下半身の写真あり http //www.shakewellbeforeuse.com/images/200405327-001.jpg (2008/02/02) Tambayan.ph "Japanese school girls using codes for selling sex" http //www.tambayan.ph/2008/02/02/japanese-school-girls-using-codes-for-selling-sex/ MDN のリンクあり Tokyomango のリンクあり 日本語の表示された携帯電話の写真もコピー http //www.tambayan.ph/wp-content/uploads/2008/02/kanji-mobile.jpg (2008/02/02) Ring-Weekly Mobile Phone News "Japanese School Girls Using SMS Codes To Sell Sex" http //ring-weekly.blogspot.com/2008/02/japanese-school-girls-using-sms-codes.html Tokyomango のリンクあり タイトルに SMS 追加 内容に SMS 追加 (2008/02/05) ISIS-Inc. Technically, it s about Sex "As ET once said "Be Good"" http //phalligator.blogspot.com/2008/02/as-et-once-said-be-good.html Tokyomango のリンクあり (2008/02/05) Cowboy Caleb "Jap Prostitution Ring Secret Mobile Code Dilemma" http //cowboycaleb.liquidblade.com/index.php/archives/2008/02/05/jap-prostitution-ring-secret-mobile-code-dilemma/ 日本語の表示された携帯電話の写真もコピー http //farm3.static.flickr.com/2004/2243610734_2ed4c52468.jpg (2008/02/29) FEPY "Text Msg Code for “I’m a Japanese School Girl Selling Sex”(title unknown)" http //www.fepy.com/text-msg-code-for-im-a-japanese-school-girl-selling-sextitle-unknown-3505.html MDN のリンクあり Tokyomango のリンクあり 日本語の表示された携帯電話の写真もコピー http //www.tokyomango.com/tokyo_mango/images/2008/01/31/20080126p2g00m0dm008000p_size5.jpg (2008/03/01) mani.lv "Хайтек-проституция" http //www.mani.lv/ikeblurv1700yukichi2jc1/ Tokyomango のリンクあり ロシア語に翻訳 (2008/03/01) vr-maniac "Хайтек-проституция" http //vr-maniac.livejournal.com/2008/03/01/ Tokyomango のリンクあり ロシア語に翻訳 ↓ (2008/08/08) Пессимистические заметки "Хайтек-проституция" http //www.liveinternet.ru/community/lj_vr_maniac/post82218679 Tokyomango のリンクあり ロシア語に翻訳 Textually.org から転載 (2008/01/31) My Mobile Bar "Make your Japanese school girl fantasy come true with just an SMS" http //www.mymobilebar.com/make_your_japanese_school_girl_fantasy_come_true_with_just_an_sms.html Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //mymobilebar.com/wp-content/uploads/2008/01/312121008275.jpg (2008/02/01) IntoMobile "Make your Japanese school girl fantasy come true with just an SMS" http //www.intomobile.com/2008/02/01/make-your-japanese-school-girl-fantasy-come-true-with-just-an-sms.html Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //images.intomobile.com/wp-content/uploads/2008/02/japskoolgirlsmssex.jpg ↓ (2008/02/01) Phones Review "Japanese school girls arrested for prostitution ring Ads sent via SMS texts" http //www.phonesreview.co.uk/2008/02/01/japanese-school-girls-arrested-for-prostitution-ring-ads-sent-via-sms-texts/ Textually.org のリンクあり IntoMobile のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.phonesreview.co.uk/wp-content/phoneimages/2008/02/japskoolgirlsmssex.jpg (2008/02/01) Movilae "Fantasías sexuales vía SMS en Japón" http //www.movilae.com/2008/02/01/fantasias-sexuales-via-sms-en-japon Textually.org のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.movilae.com/wp-content/uploads//2008/02/japskoolgirlsmssex.jpg スペイン語に翻訳 ↓ (2008/02/01) BlogdeMoviles.com.ar "Fantasías sexuales por SMS en Japón" http //www.blogdemoviles.com.ar/fantasias-sexuales-por-sms-en-japon/ Textually.org のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.blogdemoviles.com.ar/wp-content/uploads/2008/02/japskoolgirlsmssex.jpg スペイン語に翻訳 (2008/11/13) EastAsiaFair "Now available through sms sex" http //www.eastasiafair.com/2008/11/13/now-available-through-sms-sex/ Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //www.onigirifair.com/wp-content/uploads/2008/11/onigiri004-now-available-through-sms-sex-c-300x200.jpg 経路が謎 modemlooper Sorry the post you looking for did not exist or already removed by author http //modemlooper.com/files/japanese-school-girl-sex-cell-phone.html リンク元はすでに消えています。 ↓ (2008/02/05) Hot Diggity Blog "Japanese Schoolgirl Cell Phone Prostitution Ring" http //snagwiremedia.com/hotdiggityblog/2008/02/japanese-schoolgirl-cell-phone.html 謎なヤマンバの写真を追加 http //snagwiremedia.com/hotdiggityblog/2008/02/05/sexy-japanese-schoolgirls-thumb-500x375.jpg (2008/02/05) Sexologia.net "Estudiantes japonesas venden sexo por SMS" http //www.sexologia.net/05-02-2008/noticias/estudiantes-japonesas-venden-sexo-por-sms タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.sexologia.net/wp-content/uploads/japon.jpg 日本語の表示された携帯電話の写真もコピー http //www.sexologia.net/wp-content/uploads/lurv.jpg スペイン語に翻訳 ↓ (2008/02/08) Femenino.info "Estudiantes japonesas venden sexo por SMS" http //www.femenino.info/08-02-2008/sexologia/estudiantes-japonesas-venden-sexo-por-sms Sexologia.net のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.femenino.info/wp-content/uploads/japon.jpg 日本語の表示された携帯電話の写真もコピー http //www.sexologia.net/wp-content/uploads/lurv.jpg スペイン語に翻訳 (2008/09/13) Japan-mod.Fr "5 élèves arrêter pour prostitution" http //www.japan-mod.fr/news-japon-culture-0-238-eleves-arreter-pour-prostitution.html http //japan-mod.eu/news-japon-culture-0-238-eleves-arreter-pour-prostitution.html フランス語に翻訳 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.japan-mod.fr/img/image/jap_pros.jpg ↓ (2008/09/16) MANGAS-ANIME "5 élèves arrêter pour prostitution" http //mangas-anime.superforum.fr/japon-f91/5-eleves-arreter-pour-prostitution-t2292.htm Japan-mod.Fr のリンクあり フランス語に翻訳 内容に SMS 追加 日本の女子高生らしい写真もコピー [[http //www.japan-mod.fr/img/image/jap_pros.jpg] まったく別経路 (2008/01/23) 日刊ゲンダイ ↓ (2008/01/27) MDN waiwai "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html ↓ (2008/02/03) Asianoffbeat "Japanese Schoolgirl Sex Sellers Use Codes for Carnality" http //www.asianoffbeat.com/default.asp?Display=1476 ↓ (2008/02/05) The Grand Narrative "Japanese Schoolgirl Sex Codes" http //thegrandnarrative.wordpress.com/2008/02/03/japanese-schoolgirl-sex-codes/ ↓ (2008/02/05) East Windup Chronicle "Japanese Schoolgirl Sex Codes" http //eastwindupchronicle.com/japanese-schoolgirl-sex-codes/ 拡散状況 AsianOffbeat http //www.asianoffbeat.com/default.asp?Display=1476 CRNジャパン(日本の子供の人権ネットワーク) http //www.crnjapan.com/abuse/aarticles/2008/en/20080122-educ_board_sex_network_tokyo.html 全文コピー。ページ上の3件目 Nigihara http //www.nigihana.com/forum/showthread.php?t=6961 WaiWai Archive http //www.mainichiwaiwai.com/waiwai/2008/01/20080127.php 英語サイト 部分転載:http //asiahaha.com/index.php/japanese-schoolgirl-sex-sellers-use-codes-for-carnality/ 部分転載:http //www.fepy.com/text-msg-code-for-im-a-japanese-school-girl-selling-sextitle-unknown-3505.html http //referenceblog.canalblog.com/archives/2008/01/27/8402489.html 部分転載:http //www.textually.org/textually/archives/2008/02/018877.htm 部分転載:http //www.tokyomango.com/tokyo_mango/2008/01/text-msg-code-f.html http //www.ultimate-fighter.ca/Forum/viewtopic.php?pid=160037 http //worldofschoolgirls.com/main/index.php?option=com_content task=view id=13 Itemid=1 jrocknyc 部分転載:http //jrocknyc.blogspot.com/2008/02/elaborate-code-used-by-schoolgirl.html Blogger:その他 部分転載:http //ring-weekly.blogspot.com/2008/02/japanese-school-girls-using-sms-codes.html Blogger http //kristonikkolo.blogspot.com/2008/02/jaapani-koolitdrukute-mobiilne-seksiri.html http //magnaverse.blogspot.com/2008/02/teeny-boppers-peddling-thier-ass-joshi.html 海外ブログ http //sonletay.vox.com/library/post/schoolgirl-sex-sellers-use-codes-for-carnality.html 南アフリカドメイン http //mybroadband.co.za/vb/archive/index.php/t-107354.html (*1) PeterCH High school girl panties are like the IN thing among chikans (perverts) in Japan and Korea. I dunno bout China, it has repressive laws regarding that sort of stuff. It s pretty doff I think but some girls make a lot of dough selling their Sailor-fuku uniforms and panties to these bura-sera shops. If that keeps them away from prostitution, it s probablya good thing. Since we re talking all this tabloid stuff here, here s more sensationalism "Karate teacher uses below the black belt skills to master schoolgirl seduction" http //mdn.mainichi.jp/culture/waiwai/news/20080221p2g00m0dm019000c.html "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 関連ページ AsianOffbeat Blogger Blogger:その他 CRNジャパン(日本の子供の人権ネットワーク) Japanese Style Noodles Nigihara WaiWai Archive WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:F WaiWaiの記事を転載した英語サイト:M WaiWaiの記事を転載した英語サイト:R WaiWaiの記事を転載した英語サイト:T jrocknyc シーファーが日本を児童ポルノ大国呼ばわりした原因 ソースロンダリング 海外ブログに記事が及ぼした影響
https://w.atwiki.jp/mtg2384/pages/1590.html
開催日:2012 / 01 / 15 参加人数:240名 フォーマット:レガシー(~ISD) RLP2 Coverage et report du dimanche autolink 優勝:Bant 準優勝:Bant 第3位:URG Tempo 第4位:UW Control‐Stoneforge 第5位:Painter‐Red Punishing 第6位:Bant 第7位:Explorer‐GBW 第8位:ANT‐UBR 優勝:Bant 使用者:Pierre Dagen Main Deck 1《森/Forest》 1《島/Island》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 1《Savannah》 2《Tundra》 3《Tropical Island》 3《不毛の大地/Wasteland》 4《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 3《石鍛冶の神秘家/Stoneforge Mystic》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 2《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 2《緑の太陽の頂点/Green Sun s Zenith》 1《森の知恵/Sylvan Library》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《火と氷の剣/Sword of Fire and Ice》 Sideboard 2《不忠の糸/Threads of Disloyalty》 1《壌土からの生命/Life from the Loam》 1《ボジューカの沼/Bojuka Bog》 3《翻弄する魔道士/Meddling Mage》 1《梅澤の十手/Umezawa s Jitte》 1《森の知恵/Sylvan Library》 2《流刑への道/Path to Exile》 2《呪文貫き/Spell Pierce》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《呪文嵌め/Spell Snare》 準優勝:Bant 使用者:Mathieu Hautot Main Deck 1《溢れかえる岸辺/Flooded Strand》 1《森/Forest》 1《島/Island》 3《Tropical Island》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 4《Tundra》 4《不毛の大地/Wasteland》 2《タルモゴイフ/Tarmogoyf》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《聖遺の騎士/Knight of the Reliquary》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《目くらまし/Daze》 3《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 2《思案/Ponder》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《梅澤の十手/Umezawa s Jitte》 2《仕組まれた爆薬/Engineered Explosives》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 1《光と影の剣/Sword of Light and Shadow》 1《ボジューカの沼/Bojuka Bog》 1《翻弄する魔道士/Meddling Mage》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《外科的摘出/Surgical Extraction》 2《呪文貫き/Spell Pierce》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《クローサの掌握/Krosan Grip》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 第3位:URG Tempo 使用者:Cyril Terroy Main Deck 1《Taiga》 2《Tropical Island》 2《不毛の大地/Wasteland》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《樹木茂る山麓/Wooded Foothills》 3《渋面の溶岩使い/Grim Lavamancer》 4《秘密を掘り下げる者/Delver of Secrets》 4《密林の猿人/Kird Ape》 4《タルモゴイフ/Tarmogoyf》 3《呪文貫き/Spell Pierce》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《火+氷/Fire+Ice》 4《Force of Will》 4《稲妻/Lightning Bolt》 1《思案/Ponder》 2《Chain Lightning》 1《ミリーの悪知恵/Mirri s Guile》 Sideboard 1《呪文貫き/Spell Pierce》 1《方向転換/Divert》 2《赤霊破/Red Elemental Blast》 2《精神支配/Mind Harness》 3《水没/Submerge》 2《古えの遺恨/Ancient Grudge》 1《フェアリーの忌み者/Faerie Macabre》 3《トーモッドの墓所/Tormod s Crypt》 第4位:UW Control‐Stoneforge 使用者:Yohan Dudognon Main Deck 1《乾燥台地/Arid Mesa》 1《山/Mountain》 1《平地/Plains》 2《Volcanic Island》 3《沸騰する小湖/Scalding Tarn》 3《不毛の大地/Wasteland》 4《溢れかえる岸辺/Flooded Strand》 4《Tundra》 5《島/Island》 1《ヴェンディリオン三人衆/Vendilion Clique》 2《聖トラフトの霊/Geist of Saint Traft》 4《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《対抗呪文/Counterspell》 2《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 Sideboard 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 2《神の怒り/Wrath of God》 2《仕組まれた爆薬/Engineered Explosives》 1《解呪/Disenchant》 2《呪文貫き/Spell Pierce》 2《外科的摘出/Surgical Extraction》 1《世界のるつぼ/Crucible of Worlds》 1《機を見た援軍/Timely Reinforcements》 1《梅澤の十手/Umezawa s Jitte》 第5位:Painter‐Red Punishing 使用者:Jeremy Liger Main Deck 4《古えの墳墓/Ancient Tomb》 4《裏切り者の都/City of Traitors》 4《大焼炉/Great Furnace》 4《燃え柳の木立ち/Grove of the Burnwillows》 1《ゴブリンの溶接工/Goblin Welder》 1《特務魔道士ヤヤ・バラード/Jaya Ballard, Task Mage》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《ファイレクシアの破棄者/Phyrexian Revoker》 4《帝国の徴募兵/Imperial Recruiter》 4《絵描きの召使い/Painter s Servant》 2《赤霊破/Red Elemental Blast》 4《罰する火/Punishing Fire》 4《紅蓮破/Pyroblast》 4《血染めの月/Blood Moon》 2《水蓮の花びら/Lotus Petal》 2《オパールのモックス/Mox Opal》 3《金属モックス/Chrome Mox》 3《師範の占い独楽/Sensei s Divining Top》 4《罠の橋/Ensnaring Bridge》 4《丸砥石/Grindstone》 Sideboard 1《ゴブリンの溶接工/Goblin Welder》 4《アメジストのとげ/Thorn of Amethyst》 4《三なる宝球/Trinisphere》 2《フェアリーの忌み者/Faerie Macabre》 2《大祖始の遺産/Relic of Progenitus》 2《外科的摘出/Surgical Extraction》 第6位:Bant 使用者:Antoine Dambron Main Deck 1《溢れかえる岸辺/Flooded Strand》 1《森/Forest》 1《島/Island》 1《Karakas》 1《Maze of Ith》 1《Savannah》 2《Tundra》 3《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 1《瞬唱の魔道士/Snapcaster Mage》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《目くらまし/Daze》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 1《思案/Ponder》 1《森の知恵/Sylvan Library》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《漁る軟泥/Scavenging Ooze》 1《火と氷の剣/Sword of Fire and Ice》 1《ボジューカの沼/Bojuka Bog》 2《ガドック・ティーグ/Gaddock Teeg》 2《外科的摘出/Surgical Extraction》 4《呪文貫き/Spell Pierce》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《流刑への道/Path to Exile》 第7位:Explorer‐GBW 使用者:Stéphane Roumanille Main Deck 1《平地/Plains》 1《Scrubland》 2《Bayou》 2《湿地の干潟/Marsh Flats》 2《ファイレクシアの塔/Phyrexian Tower》 2《Savannah》 2《沼/Swamp》 2《吹きさらしの荒野/Windswept Heath》 3《森/Forest》 4《新緑の地下墓地/Verdant Catacombs》 1《アカデミーの学長/Academy Rector》 1《ドライアドの東屋/Dryad Arbor》 1《墓所のタイタン/Grave Titan》 1《台所の嫌がらせ屋/Kitchen Finks》 1《太陽のタイタン/Sun Titan》 1《枝細工下げの古老/Wickerbough Elder》 2《永遠の証人/Eternal Witness》 2《漁る軟泥/Scavenging Ooze》 2《最後のトロール、スラーン/Thrun, the Last Troll》 4《老練の探険者/Veteran Explorer》 4《剣を鍬に/Swords to Plowshares》 2《大渦の脈動/Maelstrom Pulse》 4《陰謀団式療法/Cabal Therapy》 4《緑の太陽の頂点/Green Sun s Zenith》 1《繰り返す悪夢/Recurring Nightmare》 3《破滅的な行為/Pernicious Deed》 4《ヴェールのリリアナ/Liliana of the Veil》 2《師範の占い独楽/Sensei s Divining Top》 Sideboard 2《窒息/Choke》 4《精神壊しの罠/Mindbreak Trap》 1《滅び/Damnation》 1《フェアリーの忌み者/Faerie Macabre》 1《トーモッドの墓所/Tormod s Crypt》 1《虚無の呪文爆弾/Nihil Spellbomb》 1《Nether Void》 2《根絶/Extirpate》 1《台所の嫌がらせ屋/Kitchen Finks》 1《ガドック・ティーグ/Gaddock Teeg》 第8位:ANT‐UBR 使用者:Camille Pouliquen Main Deck 1《Badlands》 1《島/Island》 1《沼/Swamp》 1《Tropical Island》 1《新緑の地下墓地/Verdant Catacombs》 1《Volcanic Island》 2《Underground Sea》 4《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《陰謀団の儀式/Cabal Ritual》 4《暗黒の儀式/Dark Ritual》 1《炎の中の過去/Past in Flames》 1《苦悶の触手/Tendrils of Agony》 2《Grim Tutor》 3《陰謀団式療法/Cabal Therapy》 4《強迫/Duress》 4《ギタクシア派の調査/Gitaxian Probe》 4《冥府の教示者/Infernal Tutor》 4《思案/Ponder》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 Sideboard 4《ザンティッドの大群/Xantid Swarm》 3《巣穴からの総出/Empty the Warrens》 2《蒸気の連鎖/Chain of Vapor》 1《残響する真実/Echoing Truth》 2《殺戮の契約/Slaughter Pact》 1《ハーキルの召還術/Hurkyl s Recall》 1《クローサの掌握/Krosan Grip》 1《サディストの聖餐/Sadistic Sacrament》
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Market Scenario Enterprise Data Management is the capability of the businesses to identify, develop, integrate, and manage the data of the entire enterprise workflow, applications, and entities that require precise and accurate data delivery. In other words, enterprise data management refers to manage the data which ensure compliance and governance features such as data quality, security and many more. Additionally, enterprise data management helps to integrate the data to enable master data management (MDM). The MDM is a method used to consistently define manage and control the critical data of an enterprise to offer a single point. Novel coronavirus has Enterprise Data Management Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Global Enterprise Data Management Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5863 Competitive Outlook Some of the key players of Enterprise Data Management Market include Oracle Corporation (U.S.), Mulesoft (U.S.), Accenture (Ireland), SAP SE (Germany), IBM Corporation (U.S.), Talend (U.S.), Symantec Corporation (U.S.), SAS Institute Inc. (U.S.), Intel Security (U.S.), Teradata Corporation (U.S.), Cognizant (U.S.), MongoDB (U.S.), Mindtree (India), Jade Global (U.S.), Goldensource (U.S.), Solix technologies Inc. (U.S.), Liasion Technologies (Sweden), and Primitive Logic (U.S.). Segmentation The enterprise data management market is broadly categorized by component, deployment, organization size, and end-user. By component, the enterprise data management market is sub-segmented as solutions and services. On the basis of services, the market is sub-segmented into professional services and managed services. The professional services are further segregated into consulting services, implementing integrating services, and training support services. The solutions are segregated as data integration, data warehousing, data processing, data governance, data synchronization, data security, data quality, and others. On the basis of organization type, the market is segregated into large enterprise and small medium enterprise. Furthermore, on the basis of deployment, the market is sub-divided into on-cloud and on-premises. By end-user, the market is sub-divided into IT telecom, BFSI, manufacturing, energy power, healthcare, transportation logistics, government, and others. Regional Analysis Geographically, the enterprise data management market is segmented into four different regions namely North America, Asia Pacific, Europe, and the Rest of the World. North America is presumed to have significant growth in the enterprise data management market. The United States and Canada are leading the markets of the region. The growth is due to high-level expertise in the cloud deployment of enterprise data management. Asia Pacific is also anticipated to be the fastest growing region in the enterprise data management market over the forecast period. India, Japan, South Korea, and China are the leading countries in the region. This is attributed to increased investment to boost the IT sector. Furthermore, Europe is expected to have a substantial growth in the market owing to robust technological infrastructure. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/enterprise-data-management-market-5863 List of Tables Table1 Global Enterprise Data Management Market By Region, 2020-2027 Table2 North America Enterprise Data Management Market By Country, 2020-2027 Table3 Europe Enterprise Data Management Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Enterprise Data Management Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porters’ Five Forces Analysis Of Global Enterprise Data Management Market Continued… View Similar Report** Identity Access Management Business https //writeonwall.com/identity-access-management-business-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and/ Mobile Banking Market Research https //writeonwall.com/mobile-banking-market-research-industry-trends-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-t/ About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. 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フランスのカシャンで行われたレガシーの大会。 大会ページが見つからないため、それ以上はわかりません。 開催日:2010 / 12 / 05 参加人数:236名 フォーマット:レガシー(~SOM) Classement, Listes, Rencontres Legacy de Paris autolink 優勝:GU Survival 準優勝:BGW Rock 第3位:Blue Stax 第4位:Merfolk 第5位:GUW Survival‐Retainers 第6位:UW Control‐Landstill 第7位:GU Survival‐+w 第8位:Reanimate‐BU Show and Tell 第9位:ANT‐UBR 第10位:ANT‐UBR 第11位:Burn‐+W 第12位:GU Survival 第13位:Death&Taxes‐WG 第14位:CTG‐UGW 第15位:GU Survival 第16位:BGW Rock 優勝:GU Survival 使用者:MEZHOUD Hakim Main Deck 1《溢れかえる岸辺/Flooded Strand》 4《森/Forest》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 4《不毛の大地/Wasteland》 2《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 3《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 1《極楽鳥/Birds of Paradise》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 4《適者生存/Survival of the Fittest》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 2《クローサの掌握/Krosan Grip》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 2《呪文貫き/Spell Pierce》 1《水没/Submerge》 1《トーモッドの墓所/Tormod s Crypt》 1《三角エイの捕食者/Trygon Predator》 準優勝:BGW Rock 使用者:MICHEL Guillaume Main Deck 2《Bayou》 1《ボジューカの沼/Bojuka Bog》 1《森/Forest》 1《Karakas》 4《湿地の干潟/Marsh Flats》 1《Maze of Ith》 1《平地/Plains》 1《Savannah》 3《Scrubland》 1《沼/Swamp》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 4《聖遺の騎士/Knight of the Reliquary》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《Hymn to Tourach》 2《コジレックの審問/Inquisition of Kozilek》 3《モックス・ダイアモンド/Mox Diamond》 3《師範の占い独楽/Sensei s Divining Top》 4《剣を鍬に/Swords to Plowshares》 2《思考囲い/Thoughtseize》 4《名誉回復/Vindicate》 Sideboard 2《悪魔の布告/Diabolic Edict》 3《強迫/Duress》 2《仕組まれた爆薬/Engineered Explosives》 3《根絶/Extirpate》 1《恐ろしい死/Ghastly Demise》 2《梅澤の十手/Umezawa s Jitte》 2《イクスリッドの看守/Yixlid Jailer》 第3位:Blue Stax 使用者:AYMES Jean-Baptiste Main Deck 1《アカデミーの廃墟/Academy Ruins》 3《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 1《溢れかえる岸辺/Flooded Strand》 5《島/Island》 4《Maze of Ith》 3《ミシュラの工廠/Mishra s Factory》 2《汚染された三角州/Polluted Delta》 2《The Tabernacle at Pendrell Vale》 4《不毛の大地/Wasteland》 4《虚空の杯/Chalice of the Void》 3《強迫的な研究/Compulsive Research》 4《世界のるつぼ/Crucible of Worlds》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《モックス・ダイアモンド/Mox Diamond》 4《プロパガンダ/Propaganda》 3《漸増爆弾/Ratchet Bomb》 4《煙突/Smokestack》 4《三なる宝球/Trinisphere》 Sideboard 2《罠の橋/Ensnaring Bridge》 2《エレンドラ谷の大魔導師/Glen Elendra Archmage》 3《冬眠/Hibernation》 2《In the Eye of Chaos》 4《真髄の針/Pithing Needle》 2《トーモッドの墓所/Tormod s Crypt》 第4位:Merfolk 使用者:SEMEL Nicolas Main Deck 1《溢れかえる岸辺/Flooded Strand》 5《島/Island》 2《霧深い雨林/Misty Rainforest》 4《変わり谷/Mutavault》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 3《Underground Sea》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 4《目くらまし/Daze》 3《残響する真実/Echoing Truth》 4《Force of Will》 3《呪文貫き/Spell Pierce》 Sideboard 3《根絶/Extirpate》 3《非業の死/Perish》 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 3《行き詰まり/Standstill》 1《トーモッドの墓所/Tormod s Crypt》 2《梅澤の十手/Umezawa s Jitte》 第5位:GUW Survival‐Retainers 使用者:MUND Benjamin Main Deck 1《Bayou》 1《繁殖池/Breeding Pool》 1《森/Forest》 1《ガイアの揺籃の地/Gaea s Cradle》 2《地平線の梢/Horizon Canopy》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 3《Tropical Island》 4《吹きさらしの荒野/Windswept Heath》 1《エイヴンの思考検閲者/Aven Mindcensor》 4《日を浴びるルートワラ/Basking Rootwalla》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《忠臣/Loyal Retainers》 1《メムナイト/Memnite》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 1《波止場の用心棒/Waterfront Bouncer》 2《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 2《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 4《適者生存/Survival of the Fittest》 3《剣を鍬に/Swords to Plowshares》 Sideboard 3《根絶/Extirpate》 1《フェアリーの忌み者/Faerie Macabre》 1《金粉のドレイク/Gilded Drake》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《翻弄する魔道士/Meddling Mage》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《石鍛冶の神秘家/Stoneforge Mystic》 1《三角エイの捕食者/Trygon Predator》 1《梅澤の十手/Umezawa s Jitte》 第6位:UW Control‐Landstill 使用者:DANIS Michael Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《氷河の城砦/Glacial Fortress》 2《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《霧深い雨林/Misty Rainforest》 2《平地/Plains》 4《Tundra》 2《Underground Sea》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 3《仕組まれた爆薬/Engineered Explosives》 4《Force of Will》 2《謙虚/Humility》 2《師範の占い独楽/Sensei s Divining Top》 3《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 4《剣を鍬に/Swords to Plowshares》 2《神の怒り/Wrath of God》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《黄金のたてがみのアジャニ/Ajani Goldmane》 3《根絶/Extirpate》 4《神聖の力線/Leyline of Sanctity》 3《翻弄する魔道士/Meddling Mage》 4《平和の番人/Peacekeeper》 第7位:GU Survival‐+w 使用者:FAUCHERON Alexis Main Deck 6《森/Forest》 4《霧深い雨林/Misty Rainforest》 1《Savannah》 4《Tropical Island》 4《樹木茂る山麓/Wooded Foothills》 2《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 2《極楽鳥/Birds of Paradise》 1《メムナイト/Memnite》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 4《適者生存/Survival of the Fittest》 Sideboard 1《森/Forest》 3《翻弄する魔道士/Meddling Mage》 3《自然の秩序/Natural Order》 1《大祖始/Progenitus》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《呪文貫き/Spell Pierce》 3《梅澤の十手/Umezawa s Jitte》 第8位:Reanimate‐BU Show and Tell 使用者:ACCART Jean-Mary Main Deck 1《Badlands》 1《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 4《汚染された三角州/Polluted Delta》 4《沸騰する小湖/Scalding Tarn》 1《沼/Swamp》 4《Underground Sea》 1《Volcanic Island》 1《魅力的な執政官/Blazing Archon》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《テラストドン/Terastodon》 4《渦まく知識/Brainstorm》 4《入念な研究/Careful Study》 4《目くらまし/Daze》 4《納墓/Entomb》 4《死体発掘/Exhume》 4《Force of Will》 4《再活性/Reanimate》 4《実物提示教育/Show and Tell》 3《思考囲い/Thoughtseize》 Sideboard 3《強迫/Duress》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《要塞の計略/Stronghold Gambit》 1《溶岩の飛散/Volcanic Spray》 第9位:ANT‐UBR 使用者:TERROY Cyril Main Deck 1《Volcanic Island》 1《Badlands》 4《血染めのぬかるみ/Bloodstained Mire》 1《沼/Swamp》 1《島/Island》 4《汚染された三角州/Polluted Delta》 2《Underground Sea》 2《陰謀団の儀式/Cabal Ritual》 4《暗黒の儀式/Dark Ritual》 4《渦まく知識/Brainstorm》 4《金属モックス/Chrome Mox》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《冥府の教示者/Infernal Tutor》 4《燃え立つ願い/Burning Wish》 1《巣穴からの総出/Empty the Warrens》 1《むかつき/Ad Nauseam》 3《炎の儀式/Rite of Flame》 4《強迫/Duress》 2《思考囲い/Thoughtseize》 4《思案/Ponder》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《Bayou》 3《ザンティッドの大群/Xantid Swarm》 1《破壊放題/Shattering Spree》 2《残響する真実/Echoing Truth》 1《ぶどう弾/Grapeshot》 1《炎の儀式/Rite of Flame》 1《不正利得/Ill-Gotten Gains》 1《思考囲い/Thoughtseize》 1《先細りの収益/Diminishing Returns》 1《苦悶の触手/Tendrils of Agony》 1《巣穴からの総出/Empty the Warrens》 1《蒸気の連鎖/Chain of Vapor》 第10位:ANT‐UBR 使用者:PULEO Raphaël Main Deck 1《Volcanic Island》 2《溢れかえる岸辺/Flooded Strand》 2《汚染された三角州/Polluted Delta》 2《Underground Sea》 4《宝石鉱山/Gemstone Mine》 2《真鍮の都/City of Brass》 4《暗黒の儀式/Dark Ritual》 4《渦まく知識/Brainstorm》 3《オアリムの詠唱/Orim s Chant》 4《金属モックス/Chrome Mox》 4《水蓮の花びら/Lotus Petal》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《冥府の教示者/Infernal Tutor》 4《燃え立つ願い/Burning Wish》 1《巣穴からの総出/Empty the Warrens》 1《むかつき/Ad Nauseam》 1《不正利得/Ill-Gotten Gains》 4《炎の儀式/Rite of Flame》 4《強迫/Duress》 4《思案/Ponder》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《残響する真実/Echoing Truth》 1《破壊放題/Shattering Spree》 2《クローサの掌握/Krosan Grip》 3《ザンティッドの大群/Xantid Swarm》 1《ハーキルの召還術/Hurkyl s Recall》 1《紅蓮地獄/Pyroclasm》 1《不正利得/Ill-Gotten Gains》 1《思考囲い/Thoughtseize》 1《先細りの収益/Diminishing Returns》 1《苦悶の触手/Tendrils of Agony》 1《巣穴からの総出/Empty the Warrens》 1《蒸気の連鎖/Chain of Vapor》 第11位:Burn‐+W 使用者:KOMLY Joseph Main Deck 1《樹木茂る山麓/Wooded Foothills》 4《沸騰する小湖/Scalding Tarn》 4《山/Mountain》 4《血染めのぬかるみ/Bloodstained Mire》 4《乾燥台地/Arid Mesa》 3《Plateau》 4《ステップのオオヤマネコ/Steppe Lynx》 4《ケルドの匪賊/Keldon Marauders》 4《渋面の溶岩使い/Grim Lavamancer》 4《ゴブリンの先達/Goblin Guide》 2《発展の代価/Price of Progress》 3《火炎破/Fireblast》 3《流刑への道/Path to Exile》 4《稲妻/Lightning Bolt》 4《Chain Lightning》 4《溶岩の撃ち込み/Lava Spike》 4《裂け目の稲妻/Rift Bolt》 Sideboard 1《流刑への道/Path to Exile》 4《難問の鎮め屋/Vexing Shusher》 3《フェアリーの忌み者/Faerie Macabre》 3《精神壊しの罠/Mindbreak Trap》 1《破壊放題/Shattering Spree》 1《貪欲な罠/Ravenous Trap》 1《火山の流弾/Volcanic Fallout》 1《存在の破棄/Revoke Existence》 第12位:GU Survival 使用者:POMPIGNE Florent Main Deck 5《森/Forest》 2《樹木茂る山麓/Wooded Foothills》 1《新緑の地下墓地/Verdant Catacombs》 1《Savannah》 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《極楽鳥/Birds of Paradise》 1《翻弄する魔道士/Meddling Mage》 1《不可思議/Wonder》 4《日を浴びるルートワラ/Basking Rootwalla》 4《野生の雑種犬/Wild Mongrel》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 2《アクアミーバ/Aquamoeba》 4《適者生存/Survival of the Fittest》 4《渦まく知識/Brainstorm》 1《呪文嵌め/Spell Snare》 2《呪文貫き/Spell Pierce》 2《直観/Intuition》 2《目くらまし/Daze》 4《Force of Will》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 4《自然の秩序/Natural Order》 1《呪文貫き/Spell Pierce》 1《金粉のドレイク/Gilded Drake》 1《大祖始/Progenitus》 2《フェアリーの忌み者/Faerie Macabre》 1《大クラゲ/Man-o -War》 1《石鍛冶の神秘家/Stoneforge Mystic》 2《水没/Submerge》 第13位:Death&Taxes‐WG 使用者:RAGUENAU Pierre Main Deck 1《平地/Plains》 3《森/Forest》 2《幽霊街/Ghost Quarter》 1《Maze of Ith》 1《樹上の村/Treetop Village》 1《ボジューカの沼/Bojuka Bog》 2《Karakas》 3《地平線の梢/Horizon Canopy》 4《吹きさらしの荒野/Windswept Heath》 4《Savannah》 4《貴族の教主/Noble Hierarch》 3《ルーンの母/Mother of Runes》 3《コロンドールのマンガラ/Mangara of Corondor》 2《エイヴンの思考検閲者/Aven Mindcensor》 3《石鍛冶の神秘家/Stoneforge Mystic》 2《石覆い/Stonecloaker》 2《スクリブのレインジャー/Scryb Ranger》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 4《霊気の薬瓶/AEther Vial》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《光と影の剣/Sword of Light and Shadow》 1《火と氷の剣/Sword of Fire and Ice》 1《森の知恵/Sylvan Library》 Sideboard 2《ガドック・ティーグ/Gaddock Teeg》 2《台所の嫌がらせ屋/Kitchen Finks》 3《大祖始の遺産/Relic of Progenitus》 3《アメジストのとげ/Thorn of Amethyst》 1《ルーンの母/Mother of Runes》 2《森の知恵/Sylvan Library》 2《茨の騎士ティヴァダール/Tivadar of Thorn》 第14位:CTG‐UGW 使用者:COMITI Jean Main Deck 4《霧深い雨林/Misty Rainforest》 1《森/Forest》 1《平地/Plains》 1《島/Island》 3《Tundra》 4《Tropical Island》 1《Underground Sea》 1《Savannah》 3《溢れかえる岸辺/Flooded Strand》 4《クァーサルの群れ魔道士/Qasali Pridemage》 3《ロウクスの戦修道士/Rhox War Monk》 4《タルモゴイフ/Tarmogoyf》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 1《仕組まれた爆薬/Engineered Explosives》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 3《師範の占い独楽/Sensei s Divining Top》 3《相殺/Counterbalance》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 3《呪文貫き/Spell Pierce》 1《仕組まれた爆薬/Engineered Explosives》 3《流刑への道/Path to Exile》 3《クローサの掌握/Krosan Grip》 2《大祖始の遺産/Relic of Progenitus》 3《仕組まれた疫病/Engineered Plague》 第15位:GU Survival 使用者:WALLERAND Olivier Main Deck 6《森/Forest》 1《Savannah》 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《アクアミーバ/Aquamoeba》 2《極楽鳥/Birds of Paradise》 1《翻弄する魔道士/Meddling Mage》 1《不可思議/Wonder》 4《日を浴びるルートワラ/Basking Rootwalla》 4《野生の雑種犬/Wild Mongrel》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《適者生存/Survival of the Fittest》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《目くらまし/Daze》 2《直観/Intuition》 2《呪文貫き/Spell Pierce》 Sideboard 2《梅澤の十手/Umezawa s Jitte》 3《自然の秩序/Natural Order》 1《呪文貫き/Spell Pierce》 1《薄れ馬/Wispmare》 1《金粉のドレイク/Gilded Drake》 1《大祖始/Progenitus》 2《フェアリーの忌み者/Faerie Macabre》 1《大クラゲ/Man-o -War》 1《石鍛冶の神秘家/Stoneforge Mystic》 2《水没/Submerge》 第16位:BGW Rock 使用者:BRESSE Antoine Main Deck 4《不毛の大地/Wasteland》 2《地平線の梢/Horizon Canopy》 3《Bayou》 2《Scrubland》 1《Savannah》 4《新緑の地下墓地/Verdant Catacombs》 3《吹きさらしの荒野/Windswept Heath》 1《湿地の干潟/Marsh Flats》 1《森/Forest》 1《沼/Swamp》 1《平地/Plains》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 4《闇の腹心/Dark Confidant》 3《師範の占い独楽/Sensei s Divining Top》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《破滅的な行為/Pernicious Deed》 3《モックス・ダイアモンド/Mox Diamond》 3《名誉回復/Vindicate》 1《大渦の脈動/Maelstrom Pulse》 4《Hymn to Tourach》 2《思考囲い/Thoughtseize》 2《コジレックの審問/Inquisition of Kozilek》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《トーモッドの墓所/Tormod s Crypt》 1《大祖始の遺産/Relic of Progenitus》 1《虚無の呪文爆弾/Nihil Spellbomb》 2《窒息/Choke》 2《根絶/Extirpate》 2《強迫/Duress》 2《クローサの掌握/Krosan Grip》 2《真髄の針/Pithing Needle》
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Market Scenario The growing demand for data protection and securement is increasing day today. This rising demand for protecting and safeguarding data will continue in future generations. These factors lead to the growth of various advanced data security center services. The rise in urbanization and industrialization leads to the development of big companies and e-commerce services. All these sectors are highly demanding for advanced data security systems. Therefore, to meet the public s ongoing requirement, different data centers are emerging in the market. The Hyper-Scale Data Center Market is one of the data securities markets that provides excellent data protection services. The Hyper-Scale Data Center Market is known for distributing and sharing huge data to a place where the required information can be easily accessed later through the internet. The hyper-scale data centers are used by cloud service providers and house cloud-based resources. These data centers even allow digital platforms for storing and effectively transferring data. The rise in awareness for cyber threats and privacy breaches accelerates the market. The business and IT professionals, those who are always worried about managing the huge amount of data, started investing in this market, which is propelling its growth. In the pandemic period, the markets that belonged to the IT sectors had mixed impacts, and the Hyper-Scale Data Center Market has shown a stable growth during the period because the requirement of data protection, management, and transferring has increased at a high rate. The use of cloud-based services even increased during the lockdown time. These factors had shown a positive impact on the market s growth rate. Due to the rise of widespread opportunities, the market is estimated to grow at a significate rate in the future years. The Hyper-Scale Data Center Market is estimated to reach a CAGR of 27 %, worth USD 96 Billion during the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3086 Competitive Outlook Prominent leaders in the market are Cavium (US), Intel Corporation (US), Dell Inc. (US), Hewlett Packard Enterprise Development LP (US), Cisco Systems Inc. (US), Broadcom Ltd. (US), Lenovo Group Ltd (China), IBM Corporation (US), Huawei Technologies Co. Ltd (China), Ericsson (Sweden), Quanta Computer Inc. (Taiwan), and more. Segmentation The Hyper-Scale Data Center Market is segmented based on type, solutions, and vertical. The type segment of the market is fragmented into enterprises, cloud providers, and colocation providers. The company needs to store and secure its data; therefore, a hyper-scale data center plays a major role in this process. The cloud providers include public clouds, manage private clouds, and offer on-demand computing components. The equipment, space, and bandwidth are provided under the collocation provider, and the solution segment includes software, storage, server, service, and others. The market is classified into energy utilities, government and defense, IT telecommunication, retail, BFSI, manufacturing, media and entertainment, healthcare, and others in the vertical segment. Regional Analysis According to the geographical status, the Hyper-Scale Data Center Market is distributed into different regions such as North America, Europe, and the Asia Pacific. Among these, North America holds the highest market share of the global market. This region is emerging due to the increase in investment in technological solutions; meanwhile, the Asia Pacific region to growing at a consistent rate during the forecast period. The market regions to propel the growth in the global level, especially due to the increased growth of IT infrastructure. Industry News According to the recent update, Extra by Airtel is all set to launch New 38 MW Hyperscale Data Center in Chennai, India. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/hyper-scale-data-centers-market-3086 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. 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