約 6,496,843 件
https://w.atwiki.jp/ametoy/pages/33.html
AMAZING SPIDER-MAN Spider-Man Figure Asst 16 Spider-Strength Spider-Man - 3 pcs Shark Trap Spider-Man - 1 pc Spider Tracer Spider-Man - 4 pcs Venom - 2 pcs Man Wolf - 2 pcs Spider-Man Figure Asst 17Spider Hulk Spider-Man Spider Spinner Spider-Man Web Splasher Spider-Man Hydro-Man Hob Goblin Sandman Assortment may vary from carton to carton Spider-Man Figure Asst 18 Superkick Spider-Man - 3 pcs Light Up Launch Spider-Man - 3 pcs Shocker w/ Vibro-Shock Action - 2 pcs Light Up Mad Jack w/ Glider - 2 pcs Stealth Venom - 2 pcs Spider-Man Figure Asst 19Quick Change Spider-Man Web Climbing Spider-Man Electro Toxin Sneak Attack Spider-Man Spider-Man Classic Twin Pack Asst Spider-Man vs. Punisher - 1 pc Spider-Man vs. Venom - 1 pc Spider-Man vs. Doctor Octopus - 1 pc Spider-Man Shapeshifters Asst Ironman - 2 pcs Spider-Man - 2 pcs Apocalypse - 1 pc Punisher - 1 pc Lizard - 1 pc Rhino - 1 pc Spider-Man - 2 pcs Hulk in Green - 1 pc Venom - 1 pc Spider-Man Classic 6" Websplashers Namor Web Blast Spider-Man Spider-Man w/ Inflatable Surfboard Carnage Spider-Man Deluxe Roto Figure Asst 2 Night-Shade Spider-Man Green Goblin Twilight Spider-Man Venom Assortment may vary from carton to carton Spider-Man Deluxe Roto Figure Asst 3 Spider-Man (House of M) - 1 pc Black Costume Spider-Man - 1 pc Rhino - 1 pc Spider-Man Stunt System Action Figure Set Asst 1Zip Line Parking Garage Spiral Spin Newstand Vertical Swing Radio Tower Web Trap Apartment Building Spider-Man Stunt System Action Figure Set Asst 2Slide N Trap Post Office Mystery Web Net Theater Web Sling Bank Umbrella Trap Pizza Parlour Spider-Man Stunt System Action Figure Set Asst 3Broadway Theater Web Trap - 3 pcs Chinatown Lantern Trap - 3 pcs Oil Depot Barrel Bash - 3 pcs Alleyway Box Drop - 3 pcs Mega Blast Web Shooter w/ Light Up MaskSpider-Man Triple Stream Web Fluid Spider-Man Webble Shooter Spider-Man Water Blaster SPIDER-MAN FRIENDS Spider-Man Friends Asst 15 Web Ball Spider-Man - 2 pcs Deep Space Spider-Man - 4 pcs Captain America - 1 pc Doc Ock w/ Spinning Tentacle Action - 2 pcs Spider-Man Friends Asst 16Ocean Drive Spider-Man - 2 pcs Green Goblin - 4 pcs Air Rescue Spider-Man - 2 pcs Cyclops - 1 pc Spider-Man Friends Asst 17 Super Swinging Spider-Man - 3 pcs Mr. Fantastic - 3 pcs Construction Spider-Man - 1 pc Rapid Fire Wolverine - 2 pcs Spider-Man Friends Asst 18Quick Change Spider-Man - 2 pcs Space Thing - 3 pcs Colossus - 2 pcs Beast - 2 pcs Spider-Man Friends Super Hero Playset
https://w.atwiki.jp/ametoy/pages/29.html
AMAZING SPIDER-MAN Spider-Man Figure Asst 16 Spider-Strength Spider-Man - 3 pcs Shark Trap Spider-Man - 1 pc Spider Tracer Spider-Man - 4 pcs Venom - 2 pcs Man Wolf - 2 pcs Spider-Man Figure Asst 17Spider Hulk Spider-Man Spider Spinner Spider-Man Web Splasher Spider-Man Hydro-Man Hob Goblin Sandman Assortment may vary from carton to carton Spider-Man Figure Asst 18 Superkick Spider-Man - 3 pcs Light Up Launch Spider-Man - 3 pcs Shocker w/ Vibro-Shock Action - 2 pcs Light Up Mad Jack w/ Glider - 2 pcs Stealth Venom - 2 pcs Spider-Man Figure Asst 19Quick Change Spider-Man Web Climbing Spider-Man Electro Toxin Sneak Attack Spider-Man Spider-Man Classic Twin Pack Asst Spider-Man vs. Punisher - 1 pc Spider-Man vs. Venom - 1 pc Spider-Man vs. Doctor Octopus - 1 pc Spider-Man Shapeshifters Asst Ironman - 2 pcs Spider-Man - 2 pcs Apocalypse - 1 pc Punisher - 1 pc Lizard - 1 pc Rhino - 1 pc Spider-Man - 2 pcs Hulk in Green - 1 pc Venom - 1 pc Spider-Man Classic 6" Websplashers Namor Web Blast Spider-Man Spider-Man w/ Inflatable Surfboard Carnage Spider-Man Deluxe Roto Figure Asst 2 Night-Shade Spider-Man Green Goblin Twilight Spider-Man Venom Assortment may vary from carton to carton Spider-Man Deluxe Roto Figure Asst 3 Spider-Man (House of M) - 1 pc Black Costume Spider-Man - 1 pc Rhino - 1 pc Spider-Man Stunt System Action Figure Set Asst 1Zip Line Parking Garage Spiral Spin Newstand Vertical Swing Radio Tower Web Trap Apartment Building Spider-Man Stunt System Action Figure Set Asst 2Slide N Trap Post Office Mystery Web Net Theater Web Sling Bank Umbrella Trap Pizza Parlour Spider-Man Stunt System Action Figure Set Asst 3Broadway Theater Web Trap - 3 pcs Chinatown Lantern Trap - 3 pcs Oil Depot Barrel Bash - 3 pcs Alleyway Box Drop - 3 pcs Mega Blast Web Shooter w/ Light Up MaskSpider-Man Triple Stream Web Fluid Spider-Man Webble Shooter Spider-Man Water Blaster SPIDER-MAN FRIENDS Spider-Man Friends Asst 15 Web Ball Spider-Man - 2 pcs Deep Space Spider-Man - 4 pcs Captain America - 1 pc Doc Ock w/ Spinning Tentacle Action - 2 pcs Spider-Man Friends Asst 16Ocean Drive Spider-Man - 2 pcs Green Goblin - 4 pcs Air Rescue Spider-Man - 2 pcs Cyclops - 1 pc Spider-Man Friends Asst 17 Super Swinging Spider-Man - 3 pcs Mr. Fantastic - 3 pcs Construction Spider-Man - 1 pc Rapid Fire Wolverine - 2 pcs Spider-Man Friends Asst 18Quick Change Spider-Man - 2 pcs Space Thing - 3 pcs Colossus - 2 pcs Beast - 2 pcs Spider-Man Friends Super Hero Playset
https://w.atwiki.jp/mrfrtech/pages/95.html
Market Scenario The anticipated global OTT content market size is expected to cross USD 551.75 billion by the end of the present forecast years. The current growth rate for the market in the present forecast years is recorded to be a CAGR of 17.9%. The OTT content services are a revolutionary substitute for older traditional telecommunication methods. The OTT term is defined as the mode of facilitating digital content over the internet without the use of any set-top box or cable subscription. It means that one doesn’t need to subscribe to any kind of cable TV subscription to enjoy its contents. The OTT services, in a nutshell, consist of television, telephony, SMS and others. The audience across the world is now switching from cable subscriptions to OTT subscriptions for its easy accessibility with just the internet. Thus, the demand pace is increasing at a rapid scale. With OTT picking up the trends, the content personalization concept has grown substantially. Hence, it is a data drive approach that promotes content creation for launching them over dedicated platforms. For a long time in the past, the impersonalized content ruled the entertainment arena, but not anymore. Such contents are now outdated and boring, for which OTT is escalating to the next levels. The demand is not specific to any country or region but is worldwide. The content personalization over the platforms is created with the taste and choices of the intended audience. Based on the viewing preferences, the platforms decide upon creating content or posting the ones they think would interest the viewers. Thus, this report is a brief reflection on the overall growth potential of this entire market. The market segmentation here highlights the fundamental elements that are put together for collective utilization. With the reputation amidst the young world, the regional analysis highlights the worldwide exposure of the OTT market, which explains the predictability of high market size in the present forecast years. Following that, the industry news upon select key players also explains the urge of the collective market to make the market thrive. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2912 Browse Full Report @ https //www.marketresearchfuture.com/reports/over-the-top-content-market-2912 Over The Top Content Market - Competitive Analysis With the entry of new industry players in over-the-top content market segment, a trend of solid, volume-driven growth has been observed in the market with the addition of new and advanced content types in the segment. Companies are aiming to capture solidify their share of the market segment, by competing and experimenting with various advantage points. The best long-term growth opportunities for this sector can be captured by ensuring quality content delivery and financial flexibility to invest in the optimal strategies. Effective planning is essential in terms of business development so as to gain maximum returns on investment. The prominent players in over the top content market are – Apple, Inc. (U.S.), Facebook (U.S.), Google, Inc. (U.S.), Netflix, Inc. (U.S.), Tencent Holdings Limited (China), ActiveVideo Networks, Inc. (U.S.). Other important players in the market are Brightcove Inc. (Boston,USA), Hulu LLC. (Santa Monica), Microsoft Corporation (U.S.), Nimbuzz (Netherlands), Limelight Networks, Inc. (India), Roku, Inc. (USA), among others. Over The Top Content Market – Segments Based on the content type segmentation, the global OTT market is categorized into various types of content posted over dedicated platforms. The types include VoIP, Videos and Images. Based on the deployment type segmentation, the global OTT market acts upon a couple of deployment systems, including cloud and on-premise deployment. Over The Top Content Market - Regional Analysis The regional analysis of Over-The-Top Content Market is being studied for regions such as Asia Pacific, North America, Europe and Rest of the World. It has been observed that North America would dominate the over-the-top content market owing to factors such as high speed connectivity and presence of well-established content providers in that region. Asia Pacific over-the-top content market is expected to show a positive growth over the forecast period owing to factors such as rise in OTT content providers. Latest Industry News With all of the possibilities in OTT entertainment systems, the subscription amounts are also supposed to be fair at all times. Recently, Google, Netflix and a few other platforms were fined for upgrading to unfair subscription amounts. The companies are working on neutralizing this drawback! 14 Nov 2017 The startup Philo has received $25 million in funding from five cable programming groups. Following the investment Philo has launched an over-the-top skinny TV bundle that strips out expensive broadcast and sports networks. Nov 2017 HBO has launched an over-the-top subscription streaming service in parts of Central Europe. This move will allow its viewers in Hungary, Romania, the Czech Republic and Slovakia to stream HBO programming alongside HBO Europe’s local content and will not require users to have a pay TV subscription. October 2017 DirecTV, the satellite TV business owned by AT T the company is preparing to release a set-top box that will deliver content entirely by way of the Internet, instead of satellite, with Google’s Android TV software serving to power the box. 8 September 2016 Quiptel Hong Kong Limited, the video streaming technology company has been acquired by Falcon Acquisitions Plc which is strategically focused on the over-the-top (“OTT”) market. Similar Report***** Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/mainichi-matome/pages/711.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality"「タブロイド面白短編:女子学生売春婦たちはセックスのために暗号を使う」 ソースロンダリングの概要と発見された経路共通経路 Tokyomango から転載 Textually.org から転載 経路が謎 まったく別経路 拡散状況 関連ページ "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" 「タブロイド面白短編:女子学生売春婦たちはセックスのために暗号を使う」 (2008年1月26日配信) IkebLURV1700Yukichi2JC1 At first glance, the above looks like nothing more than gobbledygook, but Nikkan Gendai (1/23) says it s actually an elaborate code used by a schoolgirl prostitute ring cops broke up this week. IkebLURV1700Yukichi2JC1 一目見ると、上記はわかりにくい専門用語以外の何ものでもないが、日刊ゲンダイ(1月23日号)は言う、それは実は、警察が今週解散させたある女子学生売春仲間(組織)により使われていた、巧妙な暗号の1つである。 Saitama Prefectural Police have already taken into custody five schoolgirls ranging from junior high school to high school pupils, accusing them of breaking the Matchmaking Site Regulation Law by running a bulletin board offering sexual services performed by junior high and elementary school girls. 埼玉県警はすでに中学生から高校生までの5人の女子学生を拘束(補導)した、中学生と小学生の少女たちによる性的サービスを提供する掲示板を使い出会い系サイト規制法違反として彼女たちを告発した。 More arrests are expected. さらに逮捕者が出ると予想される。 "Prefectural police are poised to arrest a 6th grade schoolgirl who was using this site," an investigation insider tells Nikkan Gendai. "I think it s probably the first time that an elementary school pupil has been arrested for breaking this law." 「県警はこのサイトを使っていたある6年生の女子小学生を逮捕(補導)する用意ができている、」と捜査関係者が日刊ゲンダイに言う。「この法律の違反によって逮捕(補導)される最初の小学生になると思う。」 About 80 percent of those who accessed the site are believed to have been pedophiles or those fixated with young girls. But the posts on the bulletin board were nearly all written in code. そのサイトにアクセスしていた約80%の人たちは幼児性愛者または少女病的執着者であると考えられている。しかし、その掲示板に投稿されたのほとんどすべては暗号で書かれていた。 Standard procedure was for the first two characters used to resemble the name of a well-known and easily identifiable place, so the above message would have been referring to Tokyo s Ikebukuro entertainment district. 標準的な手順は、最初の2文字はよく知れたそして簡単に特定できる場所名を表すように使われる、よって、上記のメッセージは東京の池袋歓楽街を示しているのであろう。 A heart mark -- or, as in the above case, the letters "LURV" -- signifies the girl s willingness to have sex, the lowbrow tabloid says, adding the next four numbers were the time, according to the 24-hour clock, that she would be able to meet. 1つのハートマーク - または、上記の場合は、文字”LURV” - は少女か喜んでセックスしてくれるということを表す、と低脳タブロイド紙は言う、次に4つの数字は、彼女が会える、時刻を、24時間表記で付け加える。 Yukichi refers to Yukichi Fukuzawa, the man whose face appears on the 10,000 yen note. The number immediately following his name designates how many 10,000 yen notes the girl is seeking to supply carnal services. 諭吉は福沢諭吉(その男性の顔は1万円札に印刷されている)を示す。彼の名前の直後に続く番号はその少女は肉体的サービスをするにあたって求めている1万円札の枚数を指示する。 JC, meanwhile, is code for Joshi Chugakusei, the Japanese word for junior high schoolgirl. Elementary schoolgirls, incidentally, are "JS" for Joshi Shogakusei, while "JK" stands for Joshi Kosei, or high school girl. The number after the code letters indicates the grade the girl is in. 一方、JCはJoshi Chugakusei(女子中学生にあたる日本語)を示す暗号である。女子小学生は、ついでに紹介すれば、"JS"でありJoshi Shogakuseiを示す、一方、"JK"はJoshi Koseiまたは女子高校生を表す。その暗号文字の後の番号はその少女の学年を示す。 " IkebLURV1700Yukichi2JC1, then, stands for a message meaning First year junior high schoolgirl, can meet for love in Ikebukuro from 5 p.m. with sex costing 20,000 yen," sex business writer Atsushi Tashiro tells Nikkan Gendai. "If there is a heart mark in a girl s mail, it s code for saying that she s willing to have sex for money. If there s a heart mark and a number nearby it in any mails a girl sends, parents should suspect that she s selling her body." それでIkebLURV1700Yukichi2JC1が示すメッセージの意味は「女子中学1年生、セックス代2万円込みで池袋で午後5時から会える、」とセックスビジネス関係作家タシロ アツシ氏は日刊ゲンダイに言う。「もし、少女のメッセージのハートマークがあれば、その暗号は彼女がお金のためにセックスすることを望んでいることを言っていることである。もし、少女が送るあらゆるメールの中に、ハートマークとその近くに番号があれば、両親は彼女は身体を売っていると疑うべきである。」 (By Ryann Connell) (Mainichi Japan) January 27, 2008 ### 2008年1月26日配信 (未登録記事) Tabloid Tidbits Schoolgirl sex sellers use codes for carnality http //www.crnjapan.com/abuse/aarticles/2008/en/20080122-educ_board_sex_network_tokyo.html Tabloid Tidbits Schoolgirl sex sellers use codes for carnality The Mainichi Shimbun (WaiWai) January 27, 2008 Source http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 納品:7/25 ソースロンダリングの概要と発見された経路 解説された暗号例である "IkebLURV1700Yukichi2JC1" で追跡しました。 Tokyomango の段階で、一次ソースは消えています。事件の詳細は曖昧になり、暗号例の解読が文章の中心になります。 さらに、Textually.org の段階で、MDN の名前さえ消え去り、暗号解読と使用目的だけが一人歩きを始めます。 舞台は出会い系サイトであったはずなのに、タイトルにSMS(ショートメッセージサービス)という表記さえ出現します。 詳細は以下をご覧ください。 共通経路 (2008/01/23) 日刊ゲンダイ ↓ (2008/01/27) MDN waiwai "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 日本語の表示された携帯電話の写真あり? ↓ (2008/01/31) Tokyomango "Text Msg Code for "I m a Japanese School Girl Selling Sex"" http //www.tokyomango.com/tokyo_mango/2008/01/text-msg-code-f.html MDN のリンクあり 大幅に要約 日本語の表示された携帯電話の写真もコピー http //www.tokyomango.com/tokyo_mango/images/2008/01/31/20080126p2g00m0dm008000p_size5.jpg ↓ (2008/02/01) Textually.org "Text Msg Code for "I m a Japanese School Girl Selling Sex"" http //www.textually.org/textually/archives/2008/02/018877.htm Tokyomango のリンクあり Tokyomango から転載 (2008/02/01) Cell Packages "Text Msg Code for “I’m a Japanese School Girl Selling Sex”" http //cellpackages.com/text-msg-code-for-im-a-japanese-school-girl-selling-sex.html Tokyomango のリンクあり (2008/02/01) 文化レベルが高すぎます "IkebLURV1700Yukichi2JC1" http //d.hatena.ne.jp/itoshiki/20080201/p2 Tokyomango のリンクあり (2008/02/01) ShakeWellBeforeUse "Txtshorthand used to sell underage sex" http //www.shakewellbeforeuse.com/2008/02/txtshorthand_used_to_sell_unde.php Tokyomango のリンクあり 日本の女子高生らしい下半身の写真あり http //www.shakewellbeforeuse.com/images/200405327-001.jpg (2008/02/02) Tambayan.ph "Japanese school girls using codes for selling sex" http //www.tambayan.ph/2008/02/02/japanese-school-girls-using-codes-for-selling-sex/ MDN のリンクあり Tokyomango のリンクあり 日本語の表示された携帯電話の写真もコピー http //www.tambayan.ph/wp-content/uploads/2008/02/kanji-mobile.jpg (2008/02/02) Ring-Weekly Mobile Phone News "Japanese School Girls Using SMS Codes To Sell Sex" http //ring-weekly.blogspot.com/2008/02/japanese-school-girls-using-sms-codes.html Tokyomango のリンクあり タイトルに SMS 追加 内容に SMS 追加 (2008/02/05) ISIS-Inc. Technically, it s about Sex "As ET once said "Be Good"" http //phalligator.blogspot.com/2008/02/as-et-once-said-be-good.html Tokyomango のリンクあり (2008/02/05) Cowboy Caleb "Jap Prostitution Ring Secret Mobile Code Dilemma" http //cowboycaleb.liquidblade.com/index.php/archives/2008/02/05/jap-prostitution-ring-secret-mobile-code-dilemma/ 日本語の表示された携帯電話の写真もコピー http //farm3.static.flickr.com/2004/2243610734_2ed4c52468.jpg (2008/02/29) FEPY "Text Msg Code for “I’m a Japanese School Girl Selling Sex”(title unknown)" http //www.fepy.com/text-msg-code-for-im-a-japanese-school-girl-selling-sextitle-unknown-3505.html MDN のリンクあり Tokyomango のリンクあり 日本語の表示された携帯電話の写真もコピー http //www.tokyomango.com/tokyo_mango/images/2008/01/31/20080126p2g00m0dm008000p_size5.jpg (2008/03/01) mani.lv "Хайтек-проституция" http //www.mani.lv/ikeblurv1700yukichi2jc1/ Tokyomango のリンクあり ロシア語に翻訳 (2008/03/01) vr-maniac "Хайтек-проституция" http //vr-maniac.livejournal.com/2008/03/01/ Tokyomango のリンクあり ロシア語に翻訳 ↓ (2008/08/08) Пессимистические заметки "Хайтек-проституция" http //www.liveinternet.ru/community/lj_vr_maniac/post82218679 Tokyomango のリンクあり ロシア語に翻訳 Textually.org から転載 (2008/01/31) My Mobile Bar "Make your Japanese school girl fantasy come true with just an SMS" http //www.mymobilebar.com/make_your_japanese_school_girl_fantasy_come_true_with_just_an_sms.html Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //mymobilebar.com/wp-content/uploads/2008/01/312121008275.jpg (2008/02/01) IntoMobile "Make your Japanese school girl fantasy come true with just an SMS" http //www.intomobile.com/2008/02/01/make-your-japanese-school-girl-fantasy-come-true-with-just-an-sms.html Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //images.intomobile.com/wp-content/uploads/2008/02/japskoolgirlsmssex.jpg ↓ (2008/02/01) Phones Review "Japanese school girls arrested for prostitution ring Ads sent via SMS texts" http //www.phonesreview.co.uk/2008/02/01/japanese-school-girls-arrested-for-prostitution-ring-ads-sent-via-sms-texts/ Textually.org のリンクあり IntoMobile のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.phonesreview.co.uk/wp-content/phoneimages/2008/02/japskoolgirlsmssex.jpg (2008/02/01) Movilae "Fantasías sexuales vía SMS en Japón" http //www.movilae.com/2008/02/01/fantasias-sexuales-via-sms-en-japon Textually.org のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.movilae.com/wp-content/uploads//2008/02/japskoolgirlsmssex.jpg スペイン語に翻訳 ↓ (2008/02/01) BlogdeMoviles.com.ar "Fantasías sexuales por SMS en Japón" http //www.blogdemoviles.com.ar/fantasias-sexuales-por-sms-en-japon/ Textually.org のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.blogdemoviles.com.ar/wp-content/uploads/2008/02/japskoolgirlsmssex.jpg スペイン語に翻訳 (2008/11/13) EastAsiaFair "Now available through sms sex" http //www.eastasiafair.com/2008/11/13/now-available-through-sms-sex/ Textually.org のリンクあり タイトルに SMS 追加 日本の女子高生らしい写真もコピー http //www.onigirifair.com/wp-content/uploads/2008/11/onigiri004-now-available-through-sms-sex-c-300x200.jpg 経路が謎 modemlooper Sorry the post you looking for did not exist or already removed by author http //modemlooper.com/files/japanese-school-girl-sex-cell-phone.html リンク元はすでに消えています。 ↓ (2008/02/05) Hot Diggity Blog "Japanese Schoolgirl Cell Phone Prostitution Ring" http //snagwiremedia.com/hotdiggityblog/2008/02/japanese-schoolgirl-cell-phone.html 謎なヤマンバの写真を追加 http //snagwiremedia.com/hotdiggityblog/2008/02/05/sexy-japanese-schoolgirls-thumb-500x375.jpg (2008/02/05) Sexologia.net "Estudiantes japonesas venden sexo por SMS" http //www.sexologia.net/05-02-2008/noticias/estudiantes-japonesas-venden-sexo-por-sms タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.sexologia.net/wp-content/uploads/japon.jpg 日本語の表示された携帯電話の写真もコピー http //www.sexologia.net/wp-content/uploads/lurv.jpg スペイン語に翻訳 ↓ (2008/02/08) Femenino.info "Estudiantes japonesas venden sexo por SMS" http //www.femenino.info/08-02-2008/sexologia/estudiantes-japonesas-venden-sexo-por-sms Sexologia.net のリンクあり タイトルに SMS 追加 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.femenino.info/wp-content/uploads/japon.jpg 日本語の表示された携帯電話の写真もコピー http //www.sexologia.net/wp-content/uploads/lurv.jpg スペイン語に翻訳 (2008/09/13) Japan-mod.Fr "5 élèves arrêter pour prostitution" http //www.japan-mod.fr/news-japon-culture-0-238-eleves-arreter-pour-prostitution.html http //japan-mod.eu/news-japon-culture-0-238-eleves-arreter-pour-prostitution.html フランス語に翻訳 内容に SMS 追加 日本の女子高生らしい写真もコピー http //www.japan-mod.fr/img/image/jap_pros.jpg ↓ (2008/09/16) MANGAS-ANIME "5 élèves arrêter pour prostitution" http //mangas-anime.superforum.fr/japon-f91/5-eleves-arreter-pour-prostitution-t2292.htm Japan-mod.Fr のリンクあり フランス語に翻訳 内容に SMS 追加 日本の女子高生らしい写真もコピー [[http //www.japan-mod.fr/img/image/jap_pros.jpg] まったく別経路 (2008/01/23) 日刊ゲンダイ ↓ (2008/01/27) MDN waiwai "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html ↓ (2008/02/03) Asianoffbeat "Japanese Schoolgirl Sex Sellers Use Codes for Carnality" http //www.asianoffbeat.com/default.asp?Display=1476 ↓ (2008/02/05) The Grand Narrative "Japanese Schoolgirl Sex Codes" http //thegrandnarrative.wordpress.com/2008/02/03/japanese-schoolgirl-sex-codes/ ↓ (2008/02/05) East Windup Chronicle "Japanese Schoolgirl Sex Codes" http //eastwindupchronicle.com/japanese-schoolgirl-sex-codes/ 拡散状況 AsianOffbeat http //www.asianoffbeat.com/default.asp?Display=1476 CRNジャパン(日本の子供の人権ネットワーク) http //www.crnjapan.com/abuse/aarticles/2008/en/20080122-educ_board_sex_network_tokyo.html 全文コピー。ページ上の3件目 Nigihara http //www.nigihana.com/forum/showthread.php?t=6961 WaiWai Archive http //www.mainichiwaiwai.com/waiwai/2008/01/20080127.php 英語サイト 部分転載:http //asiahaha.com/index.php/japanese-schoolgirl-sex-sellers-use-codes-for-carnality/ 部分転載:http //www.fepy.com/text-msg-code-for-im-a-japanese-school-girl-selling-sextitle-unknown-3505.html http //referenceblog.canalblog.com/archives/2008/01/27/8402489.html 部分転載:http //www.textually.org/textually/archives/2008/02/018877.htm 部分転載:http //www.tokyomango.com/tokyo_mango/2008/01/text-msg-code-f.html http //www.ultimate-fighter.ca/Forum/viewtopic.php?pid=160037 http //worldofschoolgirls.com/main/index.php?option=com_content task=view id=13 Itemid=1 jrocknyc 部分転載:http //jrocknyc.blogspot.com/2008/02/elaborate-code-used-by-schoolgirl.html Blogger:その他 部分転載:http //ring-weekly.blogspot.com/2008/02/japanese-school-girls-using-sms-codes.html Blogger http //kristonikkolo.blogspot.com/2008/02/jaapani-koolitdrukute-mobiilne-seksiri.html http //magnaverse.blogspot.com/2008/02/teeny-boppers-peddling-thier-ass-joshi.html 海外ブログ http //sonletay.vox.com/library/post/schoolgirl-sex-sellers-use-codes-for-carnality.html 南アフリカドメイン http //mybroadband.co.za/vb/archive/index.php/t-107354.html (*1) PeterCH High school girl panties are like the IN thing among chikans (perverts) in Japan and Korea. I dunno bout China, it has repressive laws regarding that sort of stuff. It s pretty doff I think but some girls make a lot of dough selling their Sailor-fuku uniforms and panties to these bura-sera shops. If that keeps them away from prostitution, it s probablya good thing. Since we re talking all this tabloid stuff here, here s more sensationalism "Karate teacher uses below the black belt skills to master schoolgirl seduction" http //mdn.mainichi.jp/culture/waiwai/news/20080221p2g00m0dm019000c.html "Tabloid Tidbits Schoolgirl sex sellers use codes for carnality" http //mdn.mainichi.jp/culture/waiwai/news/20080126p2g00m0dm010000c.html 関連ページ AsianOffbeat Blogger Blogger:その他 CRNジャパン(日本の子供の人権ネットワーク) Japanese Style Noodles Nigihara WaiWai Archive WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:F WaiWaiの記事を転載した英語サイト:M WaiWaiの記事を転載した英語サイト:R WaiWaiの記事を転載した英語サイト:T jrocknyc シーファーが日本を児童ポルノ大国呼ばわりした原因 ソースロンダリング 海外ブログに記事が及ぼした影響
https://w.atwiki.jp/mrfrtech/pages/111.html
Content Delivery Network Industry Insight The fast uptake and development of a content delivery network are progressively becoming a crucial component of any enterprise. Market Research Future predicts the potentiality of the global Content Delivery Network Industry 2020. It can achieve a high valuation by the year 2023. Such a high valuation will garner at a growth rate of 26.5% in the forecast years (2018 to 2024). The market expansion can be accredited to the escalating volumes of content being exchanged over the internet in line with the continued rapid network rollouts. Effective so lutions would be needed to ensure uninterrupted content delivery over a high-speed data network, mainly to cater to the growing demand for Video-on-Demand (VOD) and Over the Top (OTT) services. In fact, plummeting data costs coupled with rising affordability and accessibility of broadband and mobile network access are some of the other foremost factors anticipated to motivate the demand for content delivery network solutions. Request a Free Sample @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 Top Market Contenders The top market players of global CDN market are listed as Limelight Networks Inc. (US), Akamai Technologies Inc. (US), Tata Communications Ltd (India), CenturyLink (US), StackPath, LLC (US), Fastly Inc (US), Verizon Communications Inc. (US), CDNetworks Co. Ltd (South Korea), AT T Inc. (US), Amazon.com Inc. (US) and Comcast Corporation (US). Market Analysis MRFR also spotlights on the fact that the e-commerce industry is sprouting continuously in line with shifting consumer behavior. As such, CDN solutions are employed to ensure that consumers have access to all the content necessary to make an informed buying decision. CDN solutions are also employed aggressively to optimize delivery as consumers shift from conventional television to video content delivery. At the same time, the performance of digital solutions based on an IoT network across various industries is also prompting content delivery network providers to introduce customized industry-specific content delivery network solutions. The mounting adoption of advanced technologies, such as artificial intelligence (AI) and augmented reality (AR), are also opening opportunities to launch innovative content delivery network solutions in the future. All these factors are ready to contribute to the global content delivery network market in the forecast period. Furthermore, in countries, such as India and China, the fame of online gaming and the preference for digital marketing is escalating. The advances in technology, coupled with the rollout of smart cities and 4G network rollouts, are also encouraging opportunities to come into the market. On this line, large access providers and platform companies are pursuing integration initiatives to withstand the intense competition globally. As such, companies offering technology solutions are moving into content market space. The mounting population, coupled with the advent of new network technologies, is also motivating content consumption and content delivery network. The digitization of the media entertainment industry is particularly driving market growth to a great extent. Segmentation of Market Content Delivery Solutions The global content delivery solutions market has further been studied among segmentation, including segments of type, solutions, application, service providers, and vertical. By the segment of type, the market has included a standard content delivery network, video content delivery network. By the segment of solutions, the market has included media delivery, web performance optimization, and cloud security. By the segment of the application, the market has included network optimization, OTT streaming, analytics performance monitoring, and website API management. By the segment of service providers, the market has included traditional content delivery networks, Telco content delivery networks,, and cloud services providers. By the segment of vertical, the market has included retail e-commerce, media entertainment, BFSI, gaming, IT telecommunication, education, and others. Regional Outlook North America, Europe, Asia-Pacific, and the rest of the world are the key regions mentioned in the global content delivery solutions market’s regional analysis. Among these regions, the North American region is anticipated to lead the content delivery network market during the study period. The early adoption of IoT technology and smart devices such as Smartphones and smart TV in North America are some of the factors motivating the growth of the regional market. Furthermore, the incidence of technology leaders such as Verizon Digital Media, Amazon Web Services, Akamai Technologies Inc., and CenturyLink is likely to contribute to the growth of the content delivery network market in the region. The US, after Canada, leads the market in North America. The market in Asia-Pacific is also anticipated to occupy a significant share where China is likely to lead the market. Europe trails North America in the global content delivery network market. The Asia Pacific is forecasted to outpace all other regions by growth owing to enhancements in technology in emerging countries of the region. Table of Content 1 Executive Summary 1.1 Market Attractiveness Analysis 17 1.1.1 Global Content Delivery Network Market, By Type 17 1.1.2 Global Content Delivery Network Market, By Solutions 18 1.1.3 Global Content Delivery Network Market, By Application 19 1.1.4 Global Content Delivery Network Market, By Service Providers 20 1.1.5 Global Content Delivery Network Market, By Vertical 21 1.2 Global Content Delivery Network Market, By Region 22 Continued…. List of Tables Table 1 List of Assumptions 29 Table 2 Regional Data Transfer Out to Internet (Per Gb) 39 Table 3 Request Pricing for All Http Methods (Per 10,000) 40 Table 4 Global Content Delivery Network Market, By Type, 2020–2027 (Usd Million) 45 Table 5 Global Content Delivery Network Market, By Video Content Delivery Network, 2020–2027 (Usd Million) 47 Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Attractiveness Analysis Global Content Delivery Network Market 17 Figure 3 Global Content Delivery Network Market Analysis By Type, 2020 (%) 17 Figure 4 Global Content Delivery Network Market Analysis By Solutions, 2020 (%) 18 Figure 5 Global Content Delivery Network Market Analysis By Application, 2020 (%) 19 Continued…. Trending Research Report** Internet of Things Market https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ B2B Telecommunication Market https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Passport Reader Market https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Antivirus Software Market https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Cash Management System Market https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar, Pune – 411028 Maharashtra, India 1 646 845 9312 Email sales@marketresearchfuture.com Video By View https //lumen5.com/user/ubellapranali/untitled-video-iqt72/
https://w.atwiki.jp/xbox360score/pages/1651.html
The Amazing Spider-Man 項目数:46 総ポイント:1000 難易度:★★☆☆☆ 最短で1周、効率よく進めて20時間前後でコンプ可能。 アクションが得意なら、最初からSuper Heroで始めていけば1周でコンプできるだろう。 なお、秘密の実績は「Jinxed」以外は全てストーリー関連。 The Amazing Spider-Man 攻略(Wikiだが個人サイト) Gladiator Completed all Oscorp Secret Research LabsOscorp Secret Research Labsの全てのクエストをクリアする 15 A Dash of Spider Completed all XTreme Race challenges全てのエクストリームレースチャレンジをクリアする 15 The Camera Loves You Completed all XTreme Video challenges全てのエクストリームビデオチャレンジをクリアする 15 Friendly Neighbor Saved a hostage caught in a petty crime犯罪者に捕えられた人質を救助する 15 Call Interrupted Destroyed a Seeker before it could call a HunterHunterに連絡される前にSeekerを破壊する 15 Negotiator Resolved all police deadlocks警察の依頼を全て解決する 15 Car Hopper Cleared all car chases全てのカーチェイスをクリアする 15 Peace of Mind Returned all escapees to the police全ての脱走者を警察に送り返す 15 Sanitized Rescued all infected civilians感染した市民を全て救出する 15 Sky Captain Chained 10 Web-Rushes in the cityCityでweb-rushを10回連続で行う 15 Amazing Spider-Man Unlocked all concept art全てのコンセプトアートをアンロックする 20 Ultimate Spider-Man Acquired all upgrades全てのアップグレードを完了する 20 Lightweight Champion Defeated 100 enemies100人の敵を倒す 15 Middleweight Champion Defeated 500 enemies500人の敵を倒す 20 Heavyweight Champion Defeated 1000 enemies1000人の敵を倒す 30 The Sky Is the Limit Defeated the S-01 without touching the groundS-01を地面に触れることなく倒す 20 Clean Victory Defeated a Hunter without using your Web-ShootersHunterをweb-shooterを使うことなく倒す 20 Stick to the Plan Defeated 50 enemies by performing Stealth TakedownsStealth Takedownで敵を50体倒す 15 All Tied Up Defeated 100 enemies by performing Stealth TakedownsStealth Takedownで敵を100体倒す 15 Keep It Together Immobilized 6 enemies simultaneously with web1回のウェブで同時に6体の敵を動けなくする 15 Haymaker Performed a Web-Rush punchウェブラッシュパンチを出す 10 FYI I m Spider-Man Performed 25 Signature MovesSignature Moveを25回決める 10 I m on a Roll! Achieved a combo streak of 4242ヒットコンボを決める 15 Journalist Collected all audio evidence全てのaudio evidenceを集める 15 Corporate Collected all Oscorp Manuals全てのOscorp Manualを集める 15 Tech Savvy Collected all hidden Tech Pieces隠されたすべてのTech Pieceを集める 15 Librarian Collected all magazines全てのmagazineを集める 15 On the Fly Collected all 700 Spider-Man Comic Pages全てのスパイダーマンコミックのページを集める 25 Peter Parker Completed the game on human difficultyHumanの難易度でゲームをクリアする 25 Vigilante Completed the game on hero difficultyHeroの難易度でゲームをクリアする 50 Spider-Man Completed the game on super hero difficultySuper Heroの難易度でゲームをクリアする 100 秘密の実績 Pest Control Defeated Scorpion in the cityCityでScorpionを倒す 20 Speed Bump Ahead Defeated Rhino in the cityCityでRhinoを倒す 20 Welcome Back, Friend Defeated LizardLizardを倒す 30 Deeply Sorry Defeated NattieNattieを倒す 20 Smell You Later Defeated VerminVerminを倒す 20 Jinxed Defeated FeliciaFeliciaを倒す 20 Tail? You Lose Defeated Scorpion in quarantine隔離所でScorpionを倒す 20 Down for the Count Defeated Rhino in the sewers下水道でRhinoを倒す 20 Switched Off Rescued Alistaire SmytheAlistaire Smytheを救出する 25 Apparent Defeat Defeated IguanaIguanaを倒す 20 Siege Averted Defeated the S-01S-01を倒す 30 Big Apple, Big Worm Defeated the S-02S-02を倒す 30 Tomorrow Is Saved Defeated the S-03S-03を倒す 30 Who s the Prey? Cleared the first fight against the Hunter robotsHunter robotsとの最初の戦闘を終える 30 Beating the Odds Cleared the second fight against the Hunter robotsHunter robotsとの二回目の戦闘を終える 30 難易度系実績 上位難易度クリアで下位のものも解除されるので、最短で最高難易度のSuper Heroを1周すればOK。 Super Heroは最高難易度ではあるが、アクションが得意ならさほど苦戦はしないはず。 コレクタブル系 コミックページ以外の収集物の位置 (Part 1) http //www.youtube.com/watch?v=kGD6Fw1l16o feature=player_embedded (Part 2) http //www.youtube.com/watch?feature=player_embedded v=6UVShSo_v0k 「On the Fly」は収集物の数が700と非常に多いが、500ページ集めると未収集ページの位置がミニマップに表示されるというお助け機能がある。 ただし、宙に舞っているコミックページは高いビルの頂上まで行かないと表示されないことがあるので注意。 (オズコープタワーなど) 後で収集マラソンするのは面倒なので、最初からクエスト中に寄り道する癖をつけておくのが吉。 収集物は発光はしているものの、あまり目立たず見落としやすい。 近くにあるときにはハム音がするのでそれを頼りに。 屋外の収集物はストーリーを進めて夜になると光が目立って発見しやすくなるので、 なるべくそこでまとめて回収したい。 なお、ゲームをクリアすると朝昼夕方夜など時間帯の選択が可能になる。 Amazing Spider-Man コンセプトアートのアンロックには、各ミッションで撮影を指示される写真、 および敵の写真が必要。 クリア後、敵の写真を入手できる場所のメールが届くので取りこぼしはそこで。 街中に出る敵は有限なので注意が必要だが、救済措置はある模様。 例えばSeekerは全て破壊してしまってもOscorp Secret Research Lab 2で回収できる。 Sky Captain 説明が曖昧だが、 「web-rush中に目標地点に到達する前に再度別の場所へweb-rushを十連続」で解除となる。 適当に中空に向かっての連打を繰り返すだけでも成功する。 Call Interrupted SeekerをBで出せるwebで動けなくすればよい。 画面に指示が出るので意識しなくても初遭遇で取れる可能性が高い。 The Sky Is the Limit S-01戦の間はずっとRTを押し続ける。もし地面に触れてしまったらリスタートかレベルセレクトで。 Clean Victory Hunter robot(球電で攻撃する飛行敵)をBで出せるweb-shooterを使わずに倒す。 逃げる→追い抜かれたときRB の繰り返しだけで勝てるので別に困らない。 秘密の実績「Who s the Prey?」を解除できる初遭遇戦で取ってしまうのがおすすめ。 Stick to the Plan All Tied Up こちらを発見していない敵に接近するとターゲットマーカーが赤から紫になり、 その時にRBを押すとStealth Takedownが出せる。これを100回。 歩くよりも天井等を這って近づくほうが有効範囲も表示されてやりやすい。 他の敵に発見されてもLBで逃げれば未発見・警戒状態に戻せる場合が多く、 一戦で何回も狙えるのですぐ解除できる。 Keep It Together web-hurricaneのスキルがあれば簡単。 http //www.youtube.com/watch?feature=player_embedded v=KmGfTymA26E Haymaker web-punchのスキルが必要。web-rushを当てている途中にXを押す。 I m on a Roll! 敵に向かってA→Xの飛び越し攻撃の連続で簡単安全にコンボ数を伸ばせる。 http //www.youtube.com/watch?feature=player_embedded v=Btu_hYjI1TI Jinxed 収集物をきちんと集めていけば必ずフェリシアと戦うことになる。
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Spider-Man Web of Shadows 項目数:45 総ポイント:1000 難易度: ~900:★☆☆☆☆ ~1000:★★☆☆☆(Obsessive Spider-ManとMax Out Spider-Manが作業) ゲームの難易度自体は低い。エンディング関連の実績があるため、全実績の解除には最低2周強のプレイが必要。 Complete Story, Act One Complete Act OneAct Oneをクリアする 50 Complete Story, Act Two Complete Act TwoAct Twoをクリアする 50 Complete Web of Shadows Complete Gameゲームをクリアする 75 Ultimate Spider-Man Purchase all Upgrades全てのUpgradeを獲得する 50 Obsessive Spider-Man Complete 60 Bonus Goals60のBonus Goalをクリアする 25 Excessive Spider-Man Complete Half of All Optional Goals全Optional Goalの半分をクリアする 15 Max Out Spider-Man Max Out Spider-Manスパイダーマンが限界まで成長する 75 Heroic Accumulation Find Half of all Collectibles全Collectibleの半分を見つける 25 First One Hundred Find 100 CollectiblesCollectibleを100個見つける 15 50 Hit Combo - Spider Silk Execute 50 Hit Combo "Spider Silk"50ヒットコンボを決める 10 100 Hit Combo - Ownership Execute 100 Hit Combo “Ownership”100ヒットコンボを決める 25 250 Hit Combo - Neighborly Execute 250 Hit Combo "Neighborly"250ヒットコンボを決める 50 Great Power Thwart 25 City CrimesCity Crimeを25回鎮圧する 10 Great Responsibility Thwart 100 City CrimesCity Crimeを100回鎮圧する 25 Defeat 100 Enemies Defeat 100 Enemies敵を100人倒す 20 Defeat 500 Enemies Defeat 500 Enemies敵を500人倒す 35 No Sweat Defeat 1000 Enemies敵を1000人倒す 50 The Bigger They Come... Defeat First Tech MechTech Mechを倒す 5 Eviction Pull Tech Mech Pilot from his seatTech Mechのパイロットをシートから引きずり出す 5 Encountered Parry then Counter Attack one enemy敵の攻撃を受け流してCounter Attackを決める 5 Over the Counter Parry then Counter Attack 100 enemies100人の敵の攻撃を受け流してCounter Attackを決める 10 Bowling Ball Web Swing-Kick 5 Enemies in a single pass一度に5人の敵にWeb Swing-Kickを決める 5 Trampoline Web-Strike Bounce 20 Enemies in succession20人の敵にWeb-Strike Bounceを連続して決める 25 Overkill Perform all three types of attacks (Ground, Air, Wall) on a single enemy 10 times1人の敵に3種の攻撃(Ground, Air, Wall)全てを決めることを10回行う 20 Ground Combo Skill Defeat 50 Enemies using only Ground CombosGround Comboのみで敵を50人倒す 15 Air Combo Skill Defeat 50 Enemies using only Air CombosAir Comboのみで敵を50人倒す 15 Wall Combo Skill Defeat 50 Enemies using only Wall CombosWall Comboのみで敵を50人倒す 15 秘密の実績 Hero Red Suit Conclusion earned 20 Mary Jane and Spider-Man Mary Jane Conclusion achieved 20 Black Cat and Spider-Man Black Cat Conclusion achieved 20 Antihero Black Suit Conclusion earned 20 Bad Kitty Black Cat defeated 15 Defeat Venom, Round One Defeated Venom once 15 Grounded Electro defeated 15 Declawed Wolverine defeated 15 Defeat Symbiote Vulture Symbiote Vulture Defeated 20 Defeat Symbiote Black Cat Symbiote Black Cat defeated 20 Defeat Symbiote Wolverine Symbiote Wolverine Defeated 20 Defeat Symbiote Electro Symbiote Electro defeated 20 Winged Vulture defeated 15 Defeat Venom, Round Two Defeated Venom twice 20 Id Spent time with Black Cat 5 Vice First Black Suit Choice 5 Super-ego Black Cat Spurned 5 Virtue First Red Suit Choice 5 2周目への引継ぎ 以下の手順で獲得したUpgradeとCollectibleの収集状況が引き継げる。Optional Missionのクリア数は引き継がれない。 1周目をクリアする スタッフロールをスキップせずに最後まで見る タイトルメニューからContinueを選択 またスタッフロールが流れるので最後まで見る タイトルメニューからContinueを選択 Obsessive Spider-Man Bonus GoalはOptional Goalの誤植。Actをまたぐと前のActで未完了だったOptional Missionは破棄されてしまう。 Act OneとAct Twoでは警告が出るが、Act Threeではそのまま最後のMissionに突入してしまうので、こまめにセーブしておくこと。 Act ThreeのOptional Missionは、Aircraftでの救助や空爆ができるようになったあたりで消化すると楽。 なお、Optional Missionは全部で68あり、すべて完了させる必要はないので、Save 100 Civiliansなどの面倒なものは後回しにするといい。 Optional Mission一覧 http //www.trueachievements.com/a27587/obsessive-spiderman-achievement.htm Max Out Spider-Man Collectibleを2000個集めるのが条件。 1000個集めるとミニマップに残りのCollectibleの位置が表示されるようになるが、敵の位置が確認しづらくなる。 集めた数に応じてHealthの上限などが上昇するという利点もあるので、ゲーム開始直後に集めきってしまったほうが楽。 なお、Collectibleは2160個あるので、すべて集める必要はない。 250 Hit Combo - Neighborly Act Twoの屋上で市民を倒す場面や、Act Threeの白いSymbiote相手に狙うのがオススメ。 Red suitのPunch-Flurry(X連打で出る連打パンチ)を個別に当てていけばいい。 ただし、白いSymbioteは一発目の攻撃で死に、コンボの途中で吹っ飛んでしまうので、連打パンチ部分を当てるには一発目を空振りする必要がある。 壁に張り付いているSymbiote Podに向かってRed suitのWeb-Sweep(壁に立った状態でBBB)を連発することでも簡単に解除できる模様。 Eviction Black suitで車を投げつけてから接近してQTE、これを2回行うとパイロットを引きずり出すことができる。 Over the Counter Act Threeの白いSymbiote相手に狙うのが楽。 Bowling Ball Act One最後のMissionに出てくるGangは密集して動かないので、ここで狙うといい。 ジャンプの下り際からSwingを開始して高度を下げるのがコツ。 Overkill Act Twoのドリルの周囲にいる敵や、Act ThreeのAircraftで市民を救助するMissionがオススメ。 いったん敵をロックしたらターゲットを変えずに一匹ずつ相手にすると確実。 なお、Web-Strike(YY)もAir Comboに含まれる模様。 エンディング関連の実績 ゲーム中にいくつかある選択肢によって、4つのうちどのエンディングに到達するかが決定する。 それぞれ以下の方法で解除可能。 Hero - Symbiote Black Catとの対決後のみBlackを選び、それ以外すべてRedを選ぶ Mary Jane and Spider-Man - すべてRedを選ぶ Black Cat and Spider-Man - すべてBlackを選ぶ Antihero - Symbiote Black Catとの対決後のみRedを選び、それ以外すべてBlackを選ぶ Act ThreeのSymbiote Wolverine戦の直後に手動セーブしておき、そこから再開することで効率よくエンディングが回収できる。 これを怠るとさらにもう1周しなければならなくなるので注意。
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Market Scenario Digital technology Computerized innovation today essentially utilizes two detects like sound and sight. Yet, it may not be well before a human can taste, feel and smell computerized objects in a way that is indistinct from actual encounters. With the innovative high-speed advances in AR (Augmented Reality) and VR (Virtual Reality) applications and the hyper-availability of 5G, computerized encounters will probably move from screen-based to detect situated in the following approaching years. Ericsson’s Research group named the Internet of Senses, where individuals will actually want to feel the world without utilizing contraptions, cell phones included, now characterizes this availability time. It contains six applications smell, taste, sight, psyche, contact, and sound. In the web of faculties, sound, visual, haptic, and different advancements empower people to have computerized tactile encounters like the ones experienced in the actual world. The web of faculties expands human faculties past the limits of bodies, giving increased hearing, contact, vision, and smell. It permits a person to mix multisensory computerized encounters with nearby environmental elements and interface with far-off gadgets, individuals, and robots as though they were right close to him/her. Additionally, the web of faculties will depend on advances including man-made consciousness (AI), increased reality (AR), computer-generated reality (VR), and mechanization to collaborate with human feelings of sound, sight, taste, smell, and contact. Besides, buyers will be the significant client of this innovation in the future as carefully sense will acquire a critical interest in light of this present innovation s endless conceivable use cases. For instance, purchasers could carefully visit backwoods or the open country, including encountering every one of the normal scents feels of those places. An individual could embrace loved ones many miles away. This innovation genuinely holds the potential and could be incredibly gainful for incapacitated individuals. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10747 Competitive Outlook The Internet of Senses Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Telefonaktiebolaget LM Ericsson (Sweden) Segmentation The worldwide Internet of Senses has been divided into innovation, application, end client, and district/country. The Internet of Senses Market has been portioned into equipment, programming, and administration in view of the part. Equipment is additionally sorted into gadgets and sensors. In view of innovation, the Internet of Senses Market has been fragmented into Artificial knowledge (AI), Virtual reality (VR), Augmented reality (AR), and others. The market has been portioned into hearing, sight, smell, taste, contact, and brain in view of the application. In view of the end client, the market has been portioned into purchasers and undertakings. Endeavors additionally bifurcated into retail, fabricating, medical care, car, schooling, media and diversion, aviation and safeguard, government, and others. . Regional Analysis The worldwide web of faculties market is relied upon to acquire critical income from the different mainland during the projected period. The geographic investigation of the worldwide Internet of Senses market has been directed for North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. North America is additionally ordered into the US, Canada, and Mexico. Europe is additionally ordered into the UK, Germany, France, and the Rest of Europe. The Asia Pacific is additionally portioned into China, Japan, India, South Korea, and the Rest of Asia Pacific. Industry News Countless representatives expect that innovation will empower individuals to detect the mindset of their partners working on the flavor of container food and different faculties by 2030, as per a report delivered by Ericsson. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/internet-of-senses-market-10747 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Enterprise Data Warehouse (EDW) Market https //tealfeed.com/enterprise-data-warehouse-market-analysiskey-players-hqfr7 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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Market Scenario Parking is an important part of a transportation system. The ease of parking influences people to visit a place. It is also important and makes it easy to reach a certain destination. Parking management manages and uses all the sources available for parking the vehicles efficiently. The increasing urbanization is the main reason for the complications in parking. In COVID 19, the Parking Management Market deteriorated as in that time, the majority of the market got hit economically globally. All the construction projects and there was a restriction in the traveling sector which led to disruption in the market growth. Constant parking management solutions such as real-time parking indicators and developed signs decrease the wastage of the parking spaces by providing information to the customers about the parking place. It also increases the source more efficiently but different the parking spaces according to the price. A better parking solution would be helpful and would solve the parking issues by 20 to 40%, leading to increases in the infrastructure. Management policies can also decrease the demand for parking subsidies, increase travel options for non-drivers, provide financial savings to lower-income households, and increase housing affordability. The parking management deals with hardware such as traffic control devices, computer servers, etc. It becomes difficult for the parking space operators to use the new and innovative parking management systems, creating challenges for the market. The usage of innovative technologies and improvement in the mobility, housing and economy in smart cities is opening up a new door of opportunity for the Parking Management Market. The Parking Management Market is expected to hold $7 billion in 2023, and it will also grow at a rate of 12% CAGR between 2017 to 2023. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3232 Competitive Outlook The well-known companies in parking management market are Kapsch TrafficCom AG (Austria), Siemens AG (Germany), T2 Systems, Inc. (U.S.), AMANO Corporation (Japan), XEROX Corporation (U.S.), SWARCO AG (Austria), Cubic Corporation (U.S.), INRIX, Inc. (U.S.), INDIGO (France), SKIDATA AG (Austria), among others. Segmentation The Parking Management Market is segregated by component, parking site, solution and vertical. Based on the component, the market is divided into software and service. Off-street parking and on-street parking are the variables of the segment parking site. The solution segment is bifurcated into Access Control, Security, Surveillance, Valet, and Revenue Management. By vertical, the market is divided into retail, transportation, hospitality, BFSI, healthcare, academia, government etc.; the service segment is anticipated to witness a high segment in the forecast period. The increasing demand is due to the appropriate pricing for all car parks by providing a view of the price rates. The one-site parking segment is expected to dominate the market in the forecast period due to the global adaptation of government authorities. Other segments of the market will also register growth in the forecast period. Regional Analysis The Parking Management Market is studied in prominent places like North America, Asia Pacific, Europe, etc. The continuous increase of vehicles in Canada and U the S is attributed to the growth of North America. It is creating the need for deducing issues like traffic congestion, and it is also essential to increase the growth of the market. In the next few years, it is expected that the Asia Pacific region will hold a large growth rate as the government of the Asia region is increasing the spending on the development of smart cities. The adaptation of automation technologies and development investment by the top IT companies to develop AI technologies will improve the market growth. Industry News The MoWiz app, a user-friendly parking payments platform, facilitates parking payments by allowing Curitiba residents and visitors to park and pay in zone-regulated areas from the convenience of their mobile phones. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/parking-management-market-3232 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Amazing Spider-Man 2 項目数:46 総ポイント:1000 難易度: Human Completed the game on Human difficulty 25 Hero Completed the game on Hero difficulty 40 Super Hero Completed the game on Super Hero difficulty 80 Bookworm Collected all Spider-Man comic books 25 Lover Retrieved all parts of Black Cat s journal 15 Special Agent Retrieved all parts of Menken s journal 15 Investigator Retrieved all parts of Detective s journal 15 I m on a Roll Achieved a combo streak of 42 15 Stay Down! Performed 15 signature moves 10 Breaker Destroyed 20 body armors 10 Know Your Enemies Unlocked all character bios 15 Reporter Completed all photo challenges 15 All Tied Up Defeated 50 enemies by performing stealth takedowns 25 Drop It! Disarmed 50 enemies 30 Now It Is Over Defeated Carnage 30 Fashionista Unlocked all suits 20 Infiltration Completed all hideouts 20 Luchador! Completed all combat challenges 15 Can t Hit Me Achieved 30 multidodges 20 Timing Is Everything Achieved 100 critical hits 20 Lightweight Champion Defeated 100 enemies 20 Middleweight Champion Defeated 300 enemies 20 Heavyweight Champion Defeated 500 enemies 20 Hero of the People Saved 50 civilians 30 Ultimate Spider-Man Reached maximum levels for all suits 30 State of the Art Unlocked all concept art 20 True Hero Heroism to the maximum 20 Enforcer Completed 10 deadlock situations 15 Fireman Completed 10 building on fire situations 15 Guardian Angel Completed 10 rescue situations 15 Vigilante Completed 10 petty crime situations 15 Fast-Tracker Completed 5 races 15 Master of the Web Performed 50 signature moves 20 Sneaky Completed a hideout without being spotted 20 秘密の実績 Hunter of Killers Photographed all Cletus Kasady symbols 30 Shocking! Defeated Shocker 30 The Hunter, Hunted Defeated Kraven 30 Lovers Quarrel Defeated Black Cat 20 Is It Over? Defeated Cletus Kasady 20 You Are Under Arrest Defeated Kingpin 20 The Green Goblin Defeated Green Goblin 30 Switch Off Defeated Electro 30 Friendly Fire Damaged Carnage with fire at least 3 times before defeating him 15 Shotgun Acquired the Seismic Blast ability 10 Disintegrator Acquired the ionic web 10 Aerial Break Destroyed any armored enemy using Web-Strike 20