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https://w.atwiki.jp/emsstinger/pages/12.html
このページはhttp //emsstinger.web.fc2.com/EMS44/EMS44.htmからの引用です Getting Started7Setting the ECU parameters for a specific engine7Auxiliaries7Output Control circuits7Engine Tuning7Tune Analyser8Data Logging8Wiring Diagrams8Convert Stinger 3 files to Stinger 49ECU Setup Screen10Load Source11Injector Arrangement12Multi Setting the ECU parameters for a specific engine Auxiliaries Output Control circuits Engine Tuning Tune Analyser Data Logging Wiring Diagrams Convert Stinger 3 files to Stinger 4 ECU Setup Screen Load Source Injector Arrangement Multi point 360 for rotary and piston engines Multi point 720 for piston engines only Throttle Body for rotary and 2 or 4 cycle piston engines Injector Connections Trigger Sensor Type General Hall / Optical Magnetic Trigger and Sync Sensor Connections Trigger Edge General For Magnetic For Hall / Optical sensors Trigger Resistor Magnetic Sensor Number of teeth per cam cycle 1 tooth per cylinder firing Multi tooth Engine Cycle Sync Sensor Type General Hall / Optical Magnetic Sync Edge General For Magnetic For Hall / Optical sensors Sync Resistor Magnetic Sensor Static Ignition Timing Lambda sensor Off Bosch 4 Wire (Bosch Sensor Number 0 258 104 002) Bosch 5 Wire (Innovate LC-1) Narrow Band LC1 Connection Drawing Number of Cylinders Ignition Type General IGN TYPE (00) Normal IGN TYPE (01) Nissan IGN TYPE (02) Nissan IGN TYPE (03) WRX SUBARU IGN TYPE (04) N16 Nissan 2001 Subaru Audi 136 Teeth Missing tooth mode Nissan Crank Angle Positioning 2 Rotor DFI Wiring 3 Rotor DFI Wiring Number of teeth after missing Sync Sensor Used No. of Igniters Multi Ignition Coil Single Ignition coil Ecu Connections Ignition Dwell mS Injector Ohms Sensitivity Intake Induction Normal / Turbo Super Charged Super Charger Boost Accelerator Enrichment Enrichment Duration Soft Rev Limit Hard RPM Limit Boost Cut Deceleration Fuel Cut Throttle Position Sensor Calibration Use Throttle Sensor Close Throttle Fully Open Throttle General PWM Base Frequency Closed Loop Lambda Narrow Band Bosch 4 Wire Wide Band Bosch 5 Wire Wide Band (Innovate LC-1) Wide Band Closed Loop Control Digital Input General Disable Anti lag Two Step RPM limiter Idle Up Percentage Nos Function Turbo Anti Lag Rally Mode Drag Mode Auxiliary Outputs Auxiliary Output Modes Relay Control Modes 1 - 4 (Digital) Relay Control Modes 5 - 6 (Digital) Rev Acting Fuel Pump Output Mode 7 Tacho Output Mode 8 Auxiliary Outputs Connections PWM Modes 9 to 12 Frequency Duty Cycle PWM Verses RPM Mode 9 PWM Verses Kpa Mode 10 PWM Verses Throttle Position Mode 11 PWM Idle Control Mode 12 REV ACT FOR PWM Idle Motor Control Step 1 Ensure the engine is well tuned Step 2 Select an output circuit to use Step 3 Set the mechanical idle speed adjustment Step 4 final adjustment Step 5 Cold engine adjustment Fuel and Ignition Maps Stinger 4 High Boost Using "FUEL TRIM" for First time engine set-up starting Adjusting Fuel / Ignition Maps Clear Flood Mode Tuning grid command keys Page-Up and Page-Down Keys Auto Trace (Space Bar) Insert RPM Column (Ctrl +Right Arrow or Shft+Alt+C) Insert Load Row (Ctrl + Down Arrow or Shft+Alt+R) Delete RPM Column (Ctrl + Left Arrow or Shft+Ctrl+C) Delete Row (Ctrl + Up Arrow or Shft+Ctrl+R) Copy grid cell Value (Alt + Arrow) Interpolate or Fill (Shift + Left or Right or Up or Down Arrows) Create new Tuning grid (Alt+Ctrl + T) Changing Existing RPM or Load index values (Alt+Ctrl + H) Alt+Ctrl + R Alt+Ctrl + C Changing the page-up page-down resolution Throttle Position Load Points Throttle Position Sensor Tune Analyser Running the Analyser Applying changes Automatically Applying changes Manually Log Controls New Data Log Start Logging - F2 Saving a Data Log session to file Reading a save Data log session Log Graph Viewing Logged Data Chart Display Hall Sensor Wiring Igniter Wiring NOS Wiring Diagram 6 Cyl DFI Wiring 4 Cylinder DFI Wiring Air Sensor Calibration Using an existing File Creating your own File A/ D Number. Auxiliary Input Connections Engine Temp. Compensation on Fuel Air Temp. Compensation on Fuel cold crank Crank and Sync Diagram Crank Wheel Setup File Manager Saving ECU Data to a file Loading Data from a file Deleting a file Data Logging Files Screen Sub Heading File Selection Fuel MAP Override Fuel Trim Percentage Ignition Fire Edge Ignition MAP Override Ignition Sequence Simulator Ignition Trim Percentage Injector Scale Log Data Staged Injection Water Sensor Calibration Using an existing File Creating your own File A/ D Number. Engine Temp. Compensation on Ign. timing Air Temp. Compensation on Ign Timing Getting Started.................................................................................................................................7 Setting the ECU parameters for a specific engine...................................................................7 Auxiliaries.................................................................................................................................7 Output Control circuits..............................................................................................................7 Engine Tuning..........................................................................................................................7 Tune Analyser..........................................................................................................................8 Data Logging............................................................................................................................8 Wiring Diagrams.......................................................................................................................8 Convert Stinger 3 files to Stinger 4..................................................................................................9 ECU Setup Screen........................................................................................................................10 Load Source..................................................................................................................................11 Injector Arrangement.....................................................................................................................12 Multi point 360 for rotary and piston engines.........................................................................12 Multi point 720 for piston engines only...................................................................................12 Throttle Body for rotary and 2 or 4 cycle piston engines........................................................12 Injector Connections......................................................................................................................13 Trigger Sensor Type......................................................................................................................14 General...................................................................................................................................14 Hall / Optical...........................................................................................................................14 Magnetic.................................................................................................................................14 Trigger and Sync Sensor Connections..........................................................................................15 Trigger Edge..................................................................................................................................16 General...................................................................................................................................16 For Magnetic...........................................................................................................................16 For Hall / Optical sensors.......................................................................................................16 Trigger Resistor.............................................................................................................................17 Magnetic Sensor....................................................................................................................17 Number of teeth per cam cycle......................................................................................................18 1 tooth per cylinder firing........................................................................................................18 Multi tooth...............................................................................................................................18 Engine Cycle..................................................................................................................................19 Sync Sensor Type.........................................................................................................................20 General...................................................................................................................................20 Hall / Optical...........................................................................................................................20 Magnetic.................................................................................................................................20 Sync Edge.....................................................................................................................................21 General...................................................................................................................................21 For Magnetic...........................................................................................................................21 For Hall / Optical sensors.......................................................................................................21 Sync Resistor.................................................................................................................................22 Magnetic Sensor....................................................................................................................22 Static Ignition Timing.....................................................................................................................23 Lambda sensor..............................................................................................................................24 Off...........................................................................................................................................24 Bosch 4 Wire (Bosch Sensor Number 0 258 104 002).........................................................24 Bosch 5 Wire (Innovate LC-1)...............................................................................................24 Narrow Band...........................................................................................................................24 LC1 Connection Drawing...............................................................................................................25 Number of Cylinders......................................................................................................................26 Ignition Type..................................................................................................................................27 General...................................................................................................................................27 IGN TYPE (00) Normal...........................................................................................................27 IGN TYPE (01) Nissan...........................................................................................................27 IGN TYPE (02) Nissan...........................................................................................................27 IGN TYPE (03) WRX SUBARU..............................................................................................27 IGN TYPE (04).......................................................................................................................27 N16 Nissan.............................................................................................................................28 2001 Subaru...........................................................................................................................28 Audi 136 Teeth......................................................................................................................28 Missing tooth mode................................................................................................................28 Nissan Crank Angle Positioning....................................................................................................29 2 Rotor DFI Wiring.........................................................................................................................30 3 Rotor DFI Wiring.........................................................................................................................31 Number of teeth after missing.......................................................................................................32 Sync Sensor Used.........................................................................................................................33 No. of Igniters................................................................................................................................34 Multi Ignition Coil...................................................................................................................34 Single Ignition coil..................................................................................................................34 Ecu Connections............................................................................................................................35 Ignition Dwell mS...........................................................................................................................36 Injector Ohms................................................................................................................................37 Sensitivity.......................................................................................................................................38 Intake Induction.............................................................................................................................39 Normal / Turbo.......................................................................................................................39 Super Charged.......................................................................................................................39 Super Charger Boost.....................................................................................................................40 Accelerator Enrichment.................................................................................................................41 Enrichment Duration......................................................................................................................42 Soft Rev Limit................................................................................................................................43 Hard RPM Limit.............................................................................................................................44 Boost Cut.......................................................................................................................................45 Deceleration Fuel Cut....................................................................................................................46 Throttle Position Sensor Calibration..............................................................................................47 Use Throttle Sensor...............................................................................................................47 Close Throttle.........................................................................................................................47 Fully Open Throttle.................................................................................................................47 General...................................................................................................................................47 PWM Base Frequency...................................................................................................................48 Closed Loop Lambda....................................................................................................................49 Narrow Band...........................................................................................................................49 Bosch 4 Wire Wide Band.......................................................................................................49 Bosch 5 Wire Wide Band (Innovate LC-1)............................................................................49 Wide Band Closed Loop Control............................................................................................49 Digital Input....................................................................................................................................50 General...................................................................................................................................50 Disable Anti lag......................................................................................................................50 Two Step RPM limiter.............................................................................................................50 Idle Up Percentage.................................................................................................................50 Nos Function..........................................................................................................................50 Turbo Anti Lag...............................................................................................................................51 Rally Mode..............................................................................................................................51 Drag Mode..............................................................................................................................52 Auxiliary Outputs............................................................................................................................53 Auxiliary Output Modes..........................................................................................................53 Relay Control Modes 1 - 4 (Digital).......................................................................................53 Relay Control Modes 5 - 6 (Digital).......................................................................................55 Rev Acting..............................................................................................................................55 Fuel Pump Output Mode 7.....................................................................................................56 Tacho Output Mode 8.............................................................................................................56 Auxiliary Outputs Connections......................................................................................................57 PWM Modes 9 to 12......................................................................................................................58 Frequency...............................................................................................................................58 Duty Cycle..............................................................................................................................59 PWM Verses RPM Mode 9....................................................................................................59 PWM Verses Kpa Mode 10....................................................................................................59 PWM Verses Throttle Position Mode 11................................................................................60 PWM Idle Control Mode 12....................................................................................................60 REV ACT FOR PWM.............................................................................................................60 Idle Motor Control..........................................................................................................................61 Step 1 Ensure the engine is well tuned.................................................................................61 Step 2 Select an output circuit to use....................................................................................61 Step 3 Set the mechanical idle speed adjustment................................................................61 Step 4 final adjustment..........................................................................................................61 Step 5 Cold engine adjustment.............................................................................................61 Fuel and Ignition Maps..................................................................................................................62 Stinger 4 High Boost......................................................................................................................63 Using "FUEL TRIM" for First time engine set-up starting.......................................................63 Adjusting Fuel / Ignition Maps................................................................................................63 Clear Flood Mode...................................................................................................................63 Tuning grid command keys...........................................................................................................64 Page-Up and Page-Down Keys.............................................................................................64 Auto Trace (Space Bar)..........................................................................................................64 Insert RPM Column (Ctrl +Right Arrow or Shft+Alt+C)......................................................64 Insert Load Row (Ctrl + Down Arrow or Shft+Alt+R)............................................................64 Delete RPM Column (Ctrl + Left Arrow or Shft+Ctrl+C).........................................................64 Delete Row (Ctrl + Up Arrow or Shft+Ctrl+R).........................................................................64 Copy grid cell Value (Alt + Arrow).........................................................................................64 Interpolate or Fill (Shift + Left or Right or Up or Down Arrows)............................................64 Create new Tuning grid (Alt+Ctrl + T)...................................................................................65 Changing Existing RPM or Load index values (Alt+Ctrl + H)................................................65 Alt+Ctrl + R.............................................................................................................................65 Alt+Ctrl + C.............................................................................................................................65 Changing the page-up page-down resolution.....................................................................65 Throttle Position Load Points.........................................................................................................66 Throttle Position Sensor.........................................................................................................66 Tune Analyser................................................................................................................................67 Running the Analyser.............................................................................................................67 Applying changes Automatically.............................................................................................67 Applying changes Manually....................................................................................................67 Log Controls..................................................................................................................................68 New Data Log.........................................................................................................................68 Start Logging - F2...................................................................................................................68 Saving a Data Log session to file...........................................................................................68 Reading a save Data log session...........................................................................................68 Log Graph...............................................................................................................................68 Viewing Logged Data....................................................................................................................69 Chart Display.................................................................................................................................70 Hall Sensor Wiring.........................................................................................................................71 Igniter Wiring..................................................................................................................................72 NOS Wiring Diagram.....................................................................................................................73 6 Cyl DFI Wiring.............................................................................................................................74 4 Cylinder DFI Wiring....................................................................................................................75 Air Sensor Calibration....................................................................................................................76 Using an existing File.............................................................................................................76 Creating your own File...........................................................................................................76 A/ D Number...........................................................................................................................77 Auxiliary Input Connections...........................................................................................................78 Engine Temp. Compensation on Fuel...........................................................................................79 Air Temp. Compensation on Fuel..................................................................................................79 cold crank......................................................................................................................................80 Crank and Sync Diagram..............................................................................................................81 Crank Wheel Setup.......................................................................................................................82 File Manager..................................................................................................................................83 Saving ECU Data to a file.......................................................................................................83 Loading Data from a file.........................................................................................................83 Deleting a file..........................................................................................................................83 Data Logging..........................................................................................................................83 Files Screen...................................................................................................................................84 Sub Heading...........................................................................................................................84 File Selection..........................................................................................................................84 Fuel MAP Override........................................................................................................................85 Fuel Trim Percentage....................................................................................................................86 Ignition Fire Edge...........................................................................................................................87 Ignition MAP Override...................................................................................................................88 Ignition Sequence Simulator..........................................................................................................89 Ignition Trim Percentage...............................................................................................................90 Injector Scale.................................................................................................................................91 Log Data........................................................................................................................................92 Staged Injection.............................................................................................................................93 Water Sensor Calibration..............................................................................................................94 Using an existing File.............................................................................................................94 Creating your own File...........................................................................................................94 A/ D Number...........................................................................................................................95 Engine Temp. Compensation on Ign. timing.................................................................................96 Air Temp. Compensation on Ign Timing........................................................................................96 Getting StartedWhen you start the Stinger 4 ECU Control Software the first screen to appear is the tuning screen. You can read data from the ECU or a saved file by selecting the appropriate menu option. You can also read tune files created with version 3 software. To read from a saved file you go to menu option "File - Open Tune File", select the file you want and press the "OPEN" button. To read from an ECU you must first have one connected and on-Line. You can tell if an ECU is on line when the green light on the bottom right corner of the window is flashing. To bring a connected ECU on-line go to menu option "ECU - On Line". If the command is successful then the green light will be flashing. To read from the ECU go to menu option "ECU - Read from ECU". If the ECU is connected and On Line then the information will start down loading into the PC/Laptop. All ECU data is saved in files. You can create any number of files each with a different name. To save the data to a file go to menu option "File - Save Tune File", enter a file name and press the "SAVE" button.See Convert Stinger 3 files to Stinger 4 Setting the ECU parameters for a specific engine Press the Goto "ECU Setup" button to go to the ECU Setup screen. Use this screen to set the parameters for a specific engine. You can set parameters such as number of cylinders, number of igniters, types of engine sensors attached, load sensor type etc. See ECU Setup Screen Auxiliaries There are 2 parts to the Auxiliary Control Settings screen. Output Control Circuits and Input Control circuits See Digital Input See Turbo Anti Lag Output Control circuits The Stinger 4 provides four programmable auxiliary outputs, each output can perform one of 12 functions. 8 of the 12 functions can be used to control relays and tachos, the remaining 4 provide pulse width modulated output for controlling variable devices such as PWM idle control motors and boost control. Use the Auxiliary Output screen to define the function for each output. See Auxiliary Outputs See PWM modes 9 - 12 Engine Tuning The Stinger 4 control software provides a graphical view of the ECU mappings. This gives the user an instant overall picture of how an engine is tuned, highlighting any abnormalities.All engine tuning is performed via this screen. If the Ecu is on line with this computer, any change made to the tuning maps is instantly transmitted to the ECU. See Fuel and Ignition Maps Tune Analyser Tune Analyser is a feature designed by EMS to assist in tuning an engine to its peak performance See Tune Analyser Data Logging The Stinger 4 system provides flexible data logging capabilities to assist in gaining the maximum efficiency from an engine.NOTE Data logging is only available if the ECU is attached for data logging. See Log Controls Wiring Diagrams ECU Connection Diagram Trigger and Sync Sensor Connections Hall Sensor EMS Igniter Wiring NOS Wiring Diagram 6 Cylinder DFI Wiring Diagram 4 Cylinder DFI Wiring Diagram 2 Rotor DFI Wiring Diagram 3 Rotor DFI Wiring Diagram Convert Stinger 3 files to Stinger 4 You can open tune files that were created with Stinger tuning software version 3 but you can not open files that were created with the older version 2 tuning software. Steps to open version 3 tune files. 1 Select the "Open Tune Files" option and then select "Stinger 3 Tune Files" in the "File of Type" field. (This will show all Stinger 3 tune files). 2 Select the file you want to convert and press the "Open" button. 3 Save the file. Once saved, the file will be converted to version 4. All version 2 files must be converted to version 3 first. Steps to convert version 2 tune files. 1 Open a tune file using the version 2 software 2 Download this tune into a Stinger 3 or Stinger 4 ECU that has not been upgraded. (Serial numbers beginning with ST1, ST2, ST3 or ST43) 3 Close the version 2 software and open the version 3 software 4 Read the tune back from the ECU you just down loaded into the version 3 software. 5 Save this file. 6 Close the version 3 software and open the new version 4 software. 7 Select the "Open Tune Files" option and then select "Stinger 3 Tune Files" in the "File of Type" field. (This will show all Stinger 3 tune files). 8 Select the file you just saved using the version 3 software and press the "Open" button. 9 Save the file. Once saved, the file will be converted to version 4. NOTE If a version 3 file has been opened with the version 4 software then you will need to reset the soft and hard rev limiter values as well as the boost cut value. ECU Setup Screen Describe all of the engine specific parameters in this screen. Load Source Injector Arrangement Trigger Sensor Trigger Edge Trigger Pull Up Resistor Number of Trigger Teeth Sync Sensor Sync Edge Sync Pull Up Resistor Static Timing Lambda Sensor Number of Cylinders Ignition Type Number of Igniters Dwell mS Injector Ohms Sensitivity Aspiration (Intake Induction) Supercharger Boost Acceleration Enrichment Enrichment Duration Soft Rev Limiter Hard Rev Limiter Boost Cut Deceleration Fuel Cut Calibrate Throttle Position Sensor Base PWM Frequency Tooth After Missing Closed Loop Lambda Load Source There are two load source. Load source 1 is the main default load source that the ecu uses in the Fuel and ignition main MAPS. This can either be MAP sensor or TPS Injector Arrangement Multi point 360for rotary and piston engines Check the position of the fuel injectors. They must be fitted as Multi Point (1 injector per cylinder). When Multi-point 360 is selected regardless of the number of cylinders, the computer will fire the injectors twice every cycle (once per crank rotation). Throttle body should be selected for 2 strokes. Multi point 720for piston engines only Check the position of the fuel injectors. They must be fitted as Multi Point (1 injector per cylinder). When Multi-point 720 is selected regardless of the number of cylinders, the computer will fire the injectors once every engine cycle (two complete crank revolutions). Using Multi point 720 will provide smoother idle with larger injectors. NOTE Throttle body should be selected for 2 strokes. Throttle Bodyfor rotary and 2 or 4 cycle piston engines Check the position of the fuel injectors. They may be fitted to a Throttle Body (all injectors at one single point). When throttle body is selected the computer fires the injectors every ignition pulse if it is a 6cyl or less. If it is a V8 or more the computer will fire the injectors every 2nd ignition pulse. See Injector connections Injector Connections Trigger Sensor Type General Signals from Optical, Hall or Magnetic sensors can be used to trigger the Ecu on the trigger circuit or the sync circuit. These inputs are programmable by selecting either of the following. Hall / Optical Hall and Optical sensors are usually 3 wire sensors. They produce a square wave signal. see See Trigger and sync sensor connections Magnetic Magnetic sensors are 2 wire sensors. They produce a sine wave signal. see See Trigger and sync sensor connections. Trigger and Sync Sensor Connections Trigger Edge General The trigger edge determines whether the computer is triggered by the positive or negative edge of the trigger signal. The computer can be triggered by either edge. For Magnetic The trigger edge must be set to positive. For Hall / Optical sensors Depending on the sensor Wheel Slots / Teeth, The signal will either be Rising or Falling at approx 10 degrees BTDC. If unknown, connect a multi meter from the Trigger wire to ground and watch the voltage level change while turning the engine slowly by hand to determine if the signal is Rising or Falling. If Rising, select + Trigger If Falling, select - Trigger.DANGER! Disconnect the ignition coils before rotating the engine by hand. Trigger Resistor When Hall is selected for the trigger input, the "TRIGG RES" feature gives you the option of selecting "ON" if the ECU is to Introduce a 1000 ohm pull up resistor to 8V or "OFF" if the 1000 ohm resistor is to be disconnected. TRIG RES "ON” TRIG RES "OFF" The "ON" is usually selected if the Stinger 4 ECU alone is to be connected to the trigger sensor. If Stinger 4 is installed in a piggy back situation where the original ECU is still connected to the trigger sensor then both computers will share the signal. Since the original ECU has a pull up resistor in circuit, the Stinger 4 pull up should be selected to be "OFF". Magnetic Sensor When a magnetic sensor is selected for the Trigger sensor, the Trigger Resistor is automatically turned off by the Ecu regardless of this setting. Number of teeth per cam cycle 1 tooth per cylinder firing In situations where there is 1 tooth per cylinder firing you can select either "Multi teeth off" or a number that is equal to the number of cylinders Sync sensor is not required if single ignition coil is used. See Engine Cycle Multi tooth If there are more Trigger teeth per cycle than cylinders, Key in the amount of teeth per cam cycle. Note The amount of Teeth per cycle must divide down equally by the amount of cylinders. E.g. 24 teeth divided by 4 cylinder = 6. This is ok. E.g. 18 teeth divided by 4 cylinder = 4.5. WILL NOT WORK! The teeth must be spaced evenly and a sync sensor MUST be used. The trigger tooth directly after the sync tooth is the index tooth. The index tooth is usually positioned in front of the Trigger sensor when the engine is at 10 BTDC on cylinder No. 1 If "Missing tooth" Ignition mode is selected then you can set the index tooth by setting the "No. of teeth after missing" field. NOTE If the trigger wheel is running at the same RPM as the crank then you must double the number of teeth counted on the wheel and enter the number into to "No. of teeth per cam cycle" field. If the trigger wheel is running at the same RPM as the cam then you must count the teeth on the wheel and enter the number into to "No. of teeth per cam cycle" field. Engine Cycle 1 engine cycle = 2 complete crankshaft revolutions for 4 stroke engines. In this time the distributor would rotate 1 complete turn If the trigger teeth are in the distributor or camshaft driven crank angle sensor, count the number of trigger teeth and enter it into the "No. of Trigger teeth " setting. If the trigger teeth are on the crankshaft, count the teeth and double. Sync Sensor Type General Signals from Optical, Hall or Magnetic sensors can be used to trigger the Ecu on the trigger circuit or the sync circuit. These inputs are programmable by selecting either of the following. Hall / Optical Hall and Optical sensors are usually 3 wire sensors. They produce a square wave signal. see See Trigger and sync sensor connections Magnetic Magnetic sensors are 2 wire sensors. They produce a sine wave signal. see See Trigger and sync sensor connections Sync Edge General The sync edge determines whether the computer is triggered by the positive or negative edge of the sync signal. The computer can be triggered by either edge. For Magnetic The sync edge must be set to positive. For Hall / Optical sensors Depending on the sensor Wheel Slots / Teeth, The signal will either be Rising or Falling. If unknown, connect a multi meter from the Trigger wire to ground and watch the voltage level change while turning the engine slowly by hand to determine if the signal is Rising or Falling. If Rising, select + Trigger If Falling, select - Trigger. DANGER! Disconnect the ignition coils before rotating the engine by hand. Sync Resistor When Hall is selected for the trigger input, the "Trigger Pull up Resistor" feature gives you the option of selecting "ON" if the ECU is to Introduce a 1000 ohm pull up resistor to 8V or "OFF" if the 1000 ohm resistor is to be disconnected. TRIG RES "ON” TRIG RES "OFF" The "ON" is usually selected if the Stinger 4 ECU alone is to be connected to the trigger sensor. If Stinger 4 is installed in a piggy back situation where the original ECU is still connected to the trigger sensor then both computers will share the signal. Since the original ECU has a pull up resistor in circuit, the Stinger 4 pull up should be selected to be "OFF". Magnetic Sensor When a magnetic sensor is selected for the Trigger sensor, the Trigger Resistor is automatically turned off by the Ecu regardless of this setting. Static Ignition Timing Select "locked". The ECU will fire the ignition timing where the trigger has been fitted BTDC. To see where the trigger has been fitted, a timing light should be used to check the timing of the engine. Once the static timing is established, e.g. 10 BTDC. select 10 degrees BTDC in this field and press enter. Lambda sensor This selects the type of lambda sensor that is connected to the Ecu. The Ecu converts the sensor signal to and Air / fuel Ratio if Bosch wide band sensor is connected and can used as a tuning aid. NOTE Use Sensor safe sealants on the exhaust system. Off This turns lambda off. Bosch 4 Wire (Bosch Sensor Number 0 258 104 002) In this mode the Ecu Provides Temperature compensation and Linearization of the sensor to give accurate and repeatable results. Allow 4 minutes for the sensor to reach minimum operating temperature. Bosch 5 Wire (Innovate LC-1) See LC1 Connection Drawing In this mode the Stinger ECU reads either analog 1 or 2 of the LC-1. Before the LC-1 can be used with the Stinger it must be calibrated. Use LM Programmer software to calibrate the LC-1. Set the output to read 0.050 volts for 8.0 air-fuel-ratio and 0.950 volts for 22 air-fuel-ratio. Narrow Band You must use narrow band sensor for this mode to work. LC1 Connection Drawing Number of Cylinders Adjust to the correct number of cylinders / Rotors for your engine NOTE For Two Stroke engines, double the number of cylinders to achieve the correct R.P.M. E.g. Two cylinder Two stroke = 4 in the amount of cylinders. Ignition Type General This feature is constantly being update as new triggering modes are developed for different engines. Most common mode used in most applications is mode 00. IGN TYPE (00) Normal For piston engines with multi tooth distributors or crank angle sensors. The number of teeth/cycle should be selected in the "No. of Trigger Teeth" setting. For engines with same number of teeth in distributor or cam sensor as cylinders should select 0 in the "No. of Trigger Teeth" setting. NOTE To use the TRIG/CYC page you must have evenly spaced and an even number of trigger teeth (Max. 24 per engine cycle). The SYNC tooth must be between the last trigger tooth and trigger tooth 1.Trigger tooth 1 must be approx. 10 deg. before to dead center. Use only one sync tooth per cycle for sequential spark. 1 or 2 sync teeth can be used for wasted spark applications. IGN TYPE (01) Nissan Is used for Multi-coil applications using cam mounted crank angle sensors e.g.; CA18, RB20, VG30, SR20. Ignition outputs 1, 2, 3 can be used, the ECU will fire these outputs in 1 2 3 order, 6 cyl engines would use 1, 2 3 as wasted spark. 0 Number of Trigger Teeth must be used with all Nissan modes. See Nissan crank angle positioning IGN TYPE (02) Nissan Is used for Multi Coil applications when a distributor is used instead of a cam mounted crank angle sensor. E.g., FJ20, ET PULSAR. Ignition outputs 1,4 2,3 will be fired if 2 igniters have been selected in the setup screen. Note When using a distributor, select ignition type 00 and do not connect sync wire. See Nissan crank angle positioning IGN TYPE (03) WRX SUBARU Set Number of cyl to 4, Number of Trigger Teeth to 0. If using a coil pack then set Number of igniters to 2 and use outputs 1 2 as wasted spark. If using 4 separate coils then set Number of igniters to 2 and use outputs 1 4 for front cylinders and 2 3 for rear cylinders. IGN TYPE (04) Direct fire rotaries.For 2 rotor Select 24 in the No. of Trigger Teeth page, 2 Rotor, 2 Igniters.Output 1(pink) is for leading. Output 2 (o/r) is for trailing 1, Output 3(gry/blk) is for trailing 2. 3 Rotor select IGN TYPE 00 For 3 rotor select 3 Rotor, 24 in the No. of Trigger Teeth page, 3 igniters. Output 1 leading trailing 1 Output 2 leading trailing 2 Output 3 leading trailing 3. For Rotaries with Distributors, Select Ignition Type 00 2 Rotor DFI diagram 3 Rotor DFI diagram N16 Nissan This is a special ignition mode for the QG 4 cyl 2002 model. This may also work on other 4 cyl Nissan engines for the same vintage. 2001 Subaru This is a special mode for Subarus made since 2001, these are the ones with the round head lights. Audi 136 Teeth This is a special mode for Audi V6 engines with 135 teeth plus 1 missing tooth. Missing tooth mode This is for crank teeth with 1 or 2 missing teeth. For this mode to work you must also set Number of trigger teeth, Sync sensor used and Tooth number after missing. This mode does not work on 3 5 cylinder engines. See Number of teeth per cam cycle See Number of teeth after missing See Sync Sensor Used Nissan Crank Angle Positioning All Nissan Crank Angle Sensors need to be re positioned. Nissan Sensors are normally set to 60 deg BTDC. The ecu requires the trigger sensor to be positioned approx. 5 - 15 Deg. BTDC. If the engine is fitted with a Distributor the Rotor button (if driven via a gear) or optical sensor or disk needs to be repositioned (if no gear drive). 2 Rotor DFI Wiring 3 Rotor DFI Wiring Number of teeth after missing The ECU needs to know which tooth is the static (index) tooth. This is normally somewhere between 15 deg BTDC and TDC. EG If the static tooth is 5 teeth after the missing tooth/teeth then put 5 in this field. Sync Sensor Used This is used in conjunction with missing tooth mode if you want to fire igniters sequentially (one coil per plug). Because most missing tooth wheels run from the crank (same RPM as Crank) the ECU will receive 2 index signals per engine cycle and therefore true sequential is not obtainable. By reading a TDC sync signal from a cam or distributor wheel the ECU can then run in true sequential mode. No. of Igniters Multi Ignition Coil This enables you to fire up to 4 coils sequentially. By using multiple coils, you eliminate the use of a distributor cap and rotor button. In this section you must set the correct number of Igniters that will be sequenced. E.g. 4 cyl with 4 coil sequential, select 4 igniters. E.g. 4 cyl with 4 coil wasted spark, select 2 igniters. Fires 1 4 together and 2 3 together. E.g. 4 cyl with 2 coil wasted spark, select 2 igniters. If using a dissy cap and rotor button to distribute the spark, set to 1 igniter. If more than one igniter is chosen, the computer will fire these Igniters sequentially and requires a Sync sensor to be connected. To enable the computer to fire more than one igniter sequentially, an extra (reset) sync must be given to trigger the computer. Single Ignition coil You must use a separate igniter between the ECU and coil. See ECU Connections help See ECU Connections Ecu Connections Ignition Dwell mS Ignition dwell time is the amount of charge time the coil is charged for, before it is fired. This time will vary between different ignition and coil systems. Typically 3.5mS is used. The ECU is adjustable between 1.5 mS and 5 mS of dwell. Nissan direct coil on plug, set dwell to 2 mS. NOTE Incorrect dwell time will result in a weak spark or overheating the ignition system. For more information contact your local EMS dealer. Injector Ohms Set this setting to the approximate ohms (*, Resistance) of your fuel injectors. Low ohm injectors have a faster response time than high ohm injectors. So by setting the correct injector resistance will allow the ECU to compensate for injector latency more accurately. You can do a test by using a Multi-Meter. Unplug the electrical harness off one of the injectors and place the Multi-Meter s probes on the injector pin outs (where the electrical harness clips on) and measure the resistance. When you have a reading adjust the Ecu to the closest setting. Note If you are using Staged Injectors with a different value of Ohms, Set the Ecu to the value corresponding to the Primary Injectors. see See Injector connections Sensitivity In this section you will find that you have 3 settings to choose from; Coarse (0), Medium (1) and Fine (2). You may need to experiment with these settings to obtain the best response time. The coarse setting is used for normal throttle bodies, medium is for a large throttle bodies and fine is for the use of a larger throttle bodies. This function will only appear on screen if a throttle position sensor has been fitted and selected in the "ECU Setup" screen. These settings affect both the amount of fuel and how quickly the accelerator pump fuel enrichment is activated. Intake Induction Normal / Turbo Select this setting if the engine is Normally aspirated or Turbo charged Super Charged Select this setting if the engine is Super Charged. Super Charger Boost Set this value equal to the max boost pressure that will be reached. This setting is only for super charged engines, not used for turbo engines. Accelerator Enrichment "Acceleration Enrichment" setting adds % of extra fuel for immediate acceleration. Through acceleration testing, adjust the ECU until you have reached a satisfactory engine response. The value in this setting represents a percentage increase of fuel when the accelerator is pushed. This is normally set between 5 and 30%. The duration of the increase is defined in the "Enrichment Duration" setting.NOTE You will need to place an amount in the "Enrichment Duration" setting so you can correctly fine tune the "Accelerator Enrichment". There is a pre-set figure of 16 in "Accelerator Enrichment" and 20 in "Enrichment Duration" but you may need to adjust these figures. When Tuning the fuel Maps at steady state, temporarily set these to 0and don t forget to reset afterwards. Enrichment Duration Enrichment Duration sets the time for which the fuel is added. Through acceleration testing, adjust the Ecu until you have reached a satisfactory engine response. You will need to move back and forward between Acceleration Enrichment and Enrichment Duration to get the best settings. Enrichment Duration = The amount of cylinders fired that extra fuel is added. Normally set to 20 for 4 cyl and 30 for 6 cyl etc. but can be reduced. When tuning the fuel maps at steady state, temporarily set this to 0and don t forget to reset it back afterwards. Soft Rev Limit The Ecu has a Rpm Limiter that can be adjusted from 0 to 32000 RPM If you wish to use this option, set to the required rpm limit and press the enter button. The rpm limiter cuts the fuel out on every second engine cycle e.g. the engine will be injected with the correct amount of fuel for one cycle and no fuel for the next cycle, in turn not running the engine lean at any stage. To disable the Soft Rpm Limiter set it to 0 RPM.NOTE Rev limiter should only be used if there is one injector per cylinder runner. Hard RPM Limit The Ecu has a Rpm Limiter that can be adjusted from 0 to 32000 RPM The Ecu will cut the fuel at the selected R.P.M and will enable the fuel when the R.P.M has dropped below this value. This will prevent an engine from over revving. If you wish to use this option, set to the required rpm limit and press the enter button. To disable the Hard Rpm Limiter set it to 0 RPM. Boost Cut Select the allowable pressure limit before cutting the fuel injectors off. The fuel will be injected again once the pressure has dropped below the value set. If boost cut is not required select OFF. Deceleration Fuel Cut This feature allows the tuner to cut fuel to the engine on deceleration. Select at which vacuum value you would like the computer to cut fuel. If this feature is not required select No Fuel Cut. The fuel injection is stopped when the vacuum is stronger than the selected value. Throttle Position Sensor Calibration The Throttle Calibration is located in the ECU Settings screen Use Throttle Sensor If a Throttle sensor is fitted and is required to be used in the accelerator pump maps calculations, (tick) the "Use Throttle Sensor" check box. Close Throttle (Use only if a throttle position sensor is fitted) Note With the engine turned off, make a visual and physical check of the throttle to see that it does fully open and close. With your throttle closed, press "Read Closed Throttle" button on the setup screen. Fully Open Throttle (Use only if a throttle position sensor is fitted) NOTE With the ENGINE TURNED OFF make a visual and physical check of the throttle to see that it does fully open and close. Open your throttle fully, then press "Read Open Throttle" button on the setup screen. General This function can only be used if a throttle position sensor has been fitted and the Use Throttle sensor check box is ticked. If the engine has not had the throttle position sensor connected, the Use Throttle sensor check box must be unchecked. The reason for this set-up is so the computer will still calculate acceleration enrichment using the map sensor. If the throttle is mechanically adjusted, the throttle calibration must be re-entered. PWM Base Frequency The Base Frequency is used in mode 9 to 12 of the Auxiliary outputs. This is an overall frequency setting used by all 4 outputs when a pwm function is selected on that output. The frequency range is adjustable between 1hz and 3923hz. Most valves or idle control valves normally function between 20 HZ to 100 HZ. Closed Loop Lambda The Stinger 4 offers two closed loop lambda control modes. Narrow band and Wide band. Narrow Band Set the operation mode to Narrow Band. Select the maximum automatic adjustment allowed in the "Allowable Change +/-" field. This setting prevents the ECU form over-adjusting the fuel delivery. Set operating range in the "Operating Range" field. This will turn off the lambda control when the engine is above the selected vacuum (closer to zero). The ECU will start controlling again once the engine vacuum goes below the selected level. The Target A/F Ratio cannot be selected in this mode. Bosch 4 Wire Wide Band This mode used the Bosch 4 Wire sensor (Bosch Sensor Number 0 258 104 002) In this mode the Ecu Provides Temperature compensation and Linearization of the sensor to give accurate and repeatable results. Allow 4 minutes for the sensor to reach minimum operating temperature. Bosch 5 Wire Wide Band (Innovate LC-1) In this mode the Stinger ECU reads either analog 1 or 2 of the LC-1. Before the LC-1 can be used with the Stinger it must be calibrated. Use LM Programmer software to calibrate the LC-1. Set the output to read 0.050 volts for 8.0 air-fuel-ratio and 0.950 volts for 22 air-fuel-ratio. Wide Band Closed Loop Control Select the maximum automatic adjustment allowed in the "Allowable Change +/-" field. This setting prevents the ECU form over-adjusting the fuel delivery. Set operating range in the "Operating Range" field. This will turn off the lambda control when the engine is above the selected vacuum (closer to zero). The ECU will start controlling again once the engine vacuum goes below the selected level. Set the target A/F ratio you want to achieve in the "Target A/F Ratio" field. The ECU will automatically adjust the fuel delivery in order to achieve the selected target. Digital Input General There are 4 user selectable modes. Depending which mode is selected, different grey fields will become active for values to be changed. see Disable Anti lag This mode will disable (turn off) the anti lag if active. Most common use is to connect to a switch that is actuated by the Clutch pedal or thumb operated switch. When pedal is release, the switch will be actuated thus disabling the anti lag. Two Step RPM limiter This mode will enable the "Rpm Limit" field. In one switch position, the Ecu will engage the Soft RPM limit to the value selected in the field. In the other switch position, the Ecu reverts back to the normal RPM limits set in the main setup page. This mode gives the user an extra stall Rpm limit. Idle Up Percentage This mode is used in conjunction with one of the Auxiliary Outputs set to Idle control mode. The In Gear Idle up % field will become active. The Input can be connected to auto transmission or air / con compressor clutch so that if a gear is selected or the air air / con cuts in, the extra idle up % value will open the idle valve to help stop engine stalling with the additional load shock. Nos Function This mode is used when Nitros oxide injection is activated. The auxiliary input would be connected to the Nos solenoid. When activated, The user can select the amount of Ignition retard in degrees and fuel enrichment in mS to be performed. These two fields will become active when this mode is selected. Note It is recommended that the fuel portion required with the gas be injected by a separate fuel solenoid and only use the Nos Fuel Increase to trim if a little extra fuel is needed. If you use the Nos Fuel Increase to inject all the fuel required to mix with the Nos, ensure that the fuel injectors are large enough! Turbo Anti Lag Rally Mode Rally mode selects boost enhancement for rally cars on throttle back off. When the throttle position signal is BELOW the pre-set TPS level AND when the engines RPM is above the pre-set RPM level, the boost enhancement feature is enabled. When the boost enhancement is enabled the ECU misfires the Ignition (see Ign. Fire), retards the timing (see Ign Trim) and adds fuel (see fuel trim). This feature would be used in conjunction with an auxiliary o/p to energize a blow off solenoid valve to either bypass the throttle body or to blow air directly into the exhaust manifold near the exhaust ports. RPM This sets the minimum RPM that the ECU will enable the boost enhancement. T/P When the throttle position signal is BELOW this setting, the boost enhancement will be enabled. NOTE Both T/P AND RPM conditions must be true to enable the boost enhancement. KPA This setting has no effect in S/Mode 01 (see mode 02). IGN FIRE (Ignition Misfiring) SETTING 00 This selects Ignition misfire sequence Fire Fire Miss Fire Fire Miss Fire Fire. SETTING 01 Selects Ignition misfire sequence Fire Miss Fire Miss Fire Miss Fire Miss. SETTING 02 Selects Ignition misfire sequence Miss Miss Fire Miss Miss Fire Miss Miss. NOTE In Twin turbo installations, the engines firing order must be studied before deciding on the setting of Ign. Fire. FUEL TRIM This setting will select + - 127% fuel while boost enhancement is enabled. This setting in conjunction with (fuel) closed - throttle maps will result in the amount of fuel injected. Normally set to + % to add fuel. IGN TRIM This setting will select + - 127% spark timing, while boost enhancement is enabled. Normally set - % to retard the timing. Drag Mode Drag mode selects boost enhancement for drag cars when throttle is opened. When the throttle signal level is ABOVE the pre-set TPS setting AND the engines RPM is ABOVE the pre-set RPM setting AND the boost pressure is below the Kpa setting the boost enhancement is enabled. RPM This sets the minimum RPM that the ECU will enable the boost enhancement. T/P When the TPS signal is ABOVE this setting the boost enhancement is enabled. KPA When the boost pressure is BELOW this setting the boost enhancement is enabled. IGN. FIRE (Ignition Misfiring) SETTING 00 This selects Ignition misfire sequence Fire Fire Miss Fire Fire Miss Fire Fire. SETTING 01 Selects Ignition misfire sequence Fire Miss Fire Miss Fire Miss Fire Miss. SETTING 02 Selects Ignition misfire sequence Miss Miss Fire Miss Miss Fire Miss Miss. NOTE In Twin turbo installations, the engines firing order must be studied before deciding on the setting of Ign. Fire. FUEL TRIM This will change fuel injected + % of what would normally be injected. Normally + %. Auxiliary Outputs There are 4 auxiliary outputs which are user selectable, for 12 different modes, and another 4 which have 7 different modes. These modes fall into 2 categories. Digital Modes that can be ON or OFF depending on the conditions. Typical use of a digital o/p thermo fan shift light etc. (All 4 outputs) The pulse width modulated modes (pwm) give a signal that varies depending on the duty cycle, this will give a varying average current to the device being controlled. Typical use of the pwm idle control, boost etc. (Outputs 1 - 4) See Auxiliary outputs connections Auxiliary Output Modes Each o/p can be selected to perform any of the following fully adjustable modes. Mode No. Description Mode No. Description 0 Off 1 Digital RPM 2 Digital KPA 3 Digital throttle position 4 Digital Engine temp. 5 Digital RPM and KPA 6 Digital RPM and throttle position 7 Fuel Pump o/p 8 Tacho o/p 9 PWM RPM 10 PWM KPA 11 PWM Throttle position 12 PWM, Idle control See Also - See PWM Modes 9 to 12 See Idle Motor Control Relay Control Modes 1 - 4 (Digital) All digital modes follow a set comparison format. 1) ON ( Greater than) 2) ON ( Less than) 3) OFF ( Greater than) 4) OFF ( Less than) Using thermo fan control as an example, o/p mode 4 (Digital Engine Temp.) would need to be selected e.g. If fans are to turn ON when engine temperature is ( Greater than) 90°C and turn OFF when engine temperature is ( Less than) 84°C, the auxiliary o/p would be set up as follows AUX O/P No. (Number 1-4)O/P Mode = 4 (Engine Temperature) Rev Act = ON or OFF (explained later) ON 90 ON Not used OFF Not used OFF 84 When not used is selected the comparison program ignores that particular setting. In the Engine Temp. (Thermo fan control) e.g. both ON and OFF are ignored as not used is selected. These will have no effect on the control of that particular o/p. As temperature rises the o/p remains off until the user programmed 90°C ON is reached. The o/p will Turn on and remain on until the OFF condition is reached. As the fans cool the engine and the engine temperature drops, the fans will remain on until the Programmed OFF 84°C is reached where the o/p will turn off. Example no. 2 Shift Light O/p mode 1 (Digital rpm) would need to be selected, e.g. if shift light is to turn ON when rpm is Greater than 6750 rpm and turn OFF when rpm is Less than 6700 rpm. AUX O/P No. (Number 1-4) O/P Mode = 1 (RPM) Rev Act = ON or OFF (explained later) ON 6750 ON Not used OFF Not used OFF 6700 Example no. 3 turn o/p on within a specified zone. This might be used to control numbers, to help a Turbo engine get on boost. For this we would use the digital KPA function mode 2 e.g. turn ON when KPA is Greater than - 5 KPA and stay on until KPA reaches + 50 KPA boost then turn OFF than + 50 KPA boost and turn off - 5 KPA vacuum. AUX O/P No. (Number 1-4) O/P Mode = 2 (KPA) Rev Act = ON or OFF (explained later)ON - 5 KPA ON + 50 KPA OFF + 50 KPA OFF - 5 KPA Relay Control Modes 5 - 6 (Digital) These modes are an extension of the already mentioned but require 2 criteria to be true for the o/p to turn on, e.g. function 5 needs rpm comparison to result with an ON AND the KPA part to result with an on for the o/p to actually turn on. If either the rpm comparison or the KPA comparison results in an off result the o/p will remain OFF. Example turn on NOS at a certain rpm and KPA. If rpm is 2850 turn ON and 2800 turn OFF AND! when KPA is -10 KPA turn ON and KPA Is - 5 KPA turn OFF. Set-up of this would be as follows AUX O/P No. (Number 1-4) O/P Mode = 5 (RPM KPA) Rev Act = ON or OFF ON 2850 AND ON - 10) ON Not used) RPM ON Not used) KPA OFF Not used) SECTION OFF Not used) SECTION OFF 2800 OFF - 5) For the o/p to turn on both RPM must be greater than 2850 "AND" KPA must be greater than - 10 KPA. Rev Acting This stands for reverse acting in some circumstances the relay that is connected to the output actually works BACKWARDS!! (normally closed contacts) This would normally make things very confusing as when things should be on they are actually off and when things should be off they are actually on i.e. everything is working backwards. The selectable rev act feature to combat this problem. When Rev Act is OFF the o/p will turn on when it should be on and off when it should be off (normal Logic). When Rev Act is ON the o/p will turn off when it should be on and on when it should be off (reverse Logic). Rev Act would normally be OFF only turn it ON if you are using abackwards relay. (with normally closed contacts) Fuel Pump Output Mode 7 The Fuel pump output is designed to drive a fuel pump relay. When the ignition is on, the output will energize for approx. 4 seconds and then turn off again. Once the Ecu sees pulses on the trigger wire it will turn the pump output on again. If the engine stalls or stops, the Ecu will commence timing the 4 seconds from when it no longer receives trigger pulses. After the 4 seconds has elapsed, the Ecu will turn off the pump output. Tacho Output Mode 8 The Tacho output is used when a Tacho signal is required to be manufactured by the Ecu e.g. When using sequential coils. Connecting to only 1 coil will give a much slower tacho rpm reading. By using the tacho output mode in these situations the Ecu will reproduce a square wave signal with the correct number of pulses in proportion to the engines speed and number of Cylinders / Rotors. Auxiliary Outputs Connections PWM Modes 9 to 12 The auxiliary o/p can be selected for 4 different pulse width modulated (PWM) modes. Mode 9 PWM verses RPM 10 PWM verses KPA 11 PWM verses Throttle position 12 PWM verses idle control The Ecu PWM signals are fully adjustable for frequency and for duty cycle. See PWM Base Frequency Frequency Frequency is normally expressed in hertz (HZ) 1 HZ = 1 cycle per second 40 HZ = 40 cycles per second Fig. B In Fig. B there are 8 cycles in 1 second so the frequency is 8 HZ. There are 2 frequency adjustments within the Ecu. The first adjustment is the Base Frequency. This is an overall adjustment and is applied to ALL of the 4 Aux o/p s using any PWM function. (Base Frequency). Most valves or idle control valves normally function between 15 HZ to 100 HZ. The second adjusting frequency is an individual adjustment. There is a separate adjustment for each Aux. O/p. These are found in each Aux. O/p section but only appears if a PWM function 9 to12 is selected. It is strongly recommended to try and leave this number at 255. Reducing this number will increase the frequency for that particular Aux. O/p but there is a trade off.The normal resolution of the Aux. O/p duty cycle (explained next) is 0 - 255 when this frequency number is set at 255. This is 0.39% increments. If this frequency number is reduced to 100 for example, the frequency o/p would increase, but the resolution for that Aux. O/p will be reduced to only 0 to 100. This will make any adjustment coarser to 1% increments. By adjusting this Freq. Number the frequency = (255 / Freq Num.) X Base Freq. = Aux. O/p Freq. E.g. If base freq. was 20 HZ, from the previous overall formula, and 200 was selected in this individual Aux. O/p Freq. adjustment. The Resultant frequency in HZ for this Aux. O/p channel would be as follows (255 / 200) X 20 HZ = 25.5 HZ Duty Cycle PWM O/P s control devices (valves etc) by giving them an average current (amps). Even though the PWM O/P is pulsating, the valve only sees the average resultant current. By increasing the duty cycle, the average current will increase which will increase the opening of the valve. A duty cycle of 20 will give the valve or motor less current then if a value of 220 were used which would give the valve nearly full current opening it almost fully. PWM Verses RPM Mode 9 In mode 9 you can adjust the duty cycle from 0 to the maximum set by the individual frequency number, (see Frequency) normally 255. This duty cycle is adjustable at RPM sites from 0 RPM to 12500 RPM in 500 RPM increments. The ECU will interpolate between these points e.g. If a duty number of 128 is entered at 3500 RPM and 135 at 4000 RPM and the actual RPM was 3850 the ECU will calculate 132.9 as the duty number. This mode s typical use would be Boost control or induction length control. Example if using this mode for boost control you can adjust your boost level every 500 RPM. PWM Verses Kpa Mode 10 In this mode you can adjust the duty cycle every 10 KPA from -100 KPA to + 150 KPA in the normal boost level version Ecu. Every 20 Kpa fro -100 to + 400 Kpa in the high boost version Ecu. This mode can be explained as a changing duty cycle as engine load changes. The Stinger 4 ECU will interpolate in between load points to give smooth transitions. An example would be to control a water injection D.C. motor, increasing duty as the engine load increases would speed up the D.C. motor and reducing the duty would slow down the water injection D.C. motor. This would change the amount of water being injected depending on the load of the engine. PWM Verses Throttle Position Mode 11 In this mode you can adjust the duty cycle every 5% TPS from 0% TO 100% This mode can be explained as a changing duty cycle as engine load changes. The Stinger 4 ECU will interpolate in between load points to give smooth transitions. An example would be to control a water injection D.C. Motor, increasing duty as the engine load increases would speed up the D.C. motor and reducing the duty would slow down the water injection D.C. motor. This would change the amount of water being injected depending on the load of the engine. PWM Idle Control Mode 12 This function has three modes, OFF, MANUAL and AUTO. See Idle Motor Control REV ACT FOR PWM The Reverse Acting function while a PWM function is set will reverse the duty cycle output of the Ecu. This function is needed when a valve (e.g. idle valve) work backwards, eg. Bosch BMW idle valve. With these type of valves, increasing the duty cycle will actually slow down the engine and reducing the duty cycle will increase the idle speed. If you are faced with a valve that works backwards, you should select REV ACT on. If you have a valve that works normally select REV ACT off. Idle Motor Control Although idle control sounds simple do achieve. The parameters and mathematics involved are quite complex. EMS have tried to make it as simple as possible to setup by allowing only a minimum number parameters and a simple setup procedure. Step 1 Ensure the engine is well tuned Ensure that the engine is properly tuned especially in the idle area. The automatic idle control will continually try to adjust a badly tuned engine around the idle RPM Step 2 Select an output circuit to use Now we will need to use the laptop software for these adjustments. Set Idle control to off (this ensures that the valve or motor will be closed) Type in the target idle RPM Set Initial open position to around 20 Set Max Steps to 255 Set idle vacuum to whatever the engine is currently idling on while at operating temp or tick "Use TPS to detect idle" Set Additional Cold Open Position to around 60 These number are only starting points and will be adjusted to suit the engine. Step 3 Set the mechanical idle speed adjustment Set the mechanical idle screw until the engine idles 100 RPM lower than the Target RPM. This is a backup to prevent the engine from stalling if the idle control motor or valve fails. Step 4 final adjustment Set Idle Control to Manual Adjust the Initial Open Position (higher or lower) until the engine idles at the Target RPM. Set the Idle control to Automatic. Step 5 Cold engine adjustment Do this the next morning when the engine is fully cold. Before starting engine set Idle control to Manual. Start engine and adjust the Additional Cold Open Position only (higher or lower) until the engine idles at the Target RPM. Set the Idle control to Automatic. Fuel and Ignition Maps Depending on the Ecu setup, There are different tuning techniques that can be adopted. See Stinger 4 High Boost Throttle Position Load Points Stinger 4 High Boost This section is for adjusting fuel / ignition maps at user defined R.P.M increments. Starting at 0 through to 32000 R.P.M. There are 40 user definable R.P.M columns. There are 21 user definable vacuum / boost load rows. Range is from -100kpa to + 200 kpa boost (3 Bar) -45psi to + 30 psi boost The Ecu comes with a pre-programmed Fuel Map. These are preset values give a starting point. If this is the first time you have set up a particular engine you should use the "Fuel Trim" function in the "Trims" section of the "ECU Setting" screen to help get the engine started. See Grid Commands Using "FUEL TRIM" for First time engine set-up starting It is much easier to get the engine running for the first time using the fuel Trim adjustment. This adjustment is found in the "Trims" section of the "ECU Setting" screen. Adjusting Fuel / Ignition Maps Bring the engine up to the desired R.P.M / load and press the "Space bar", this will position the cursor onto the R.P.M load point that matches the actual engine R.P.M / Load. Adjust the fuel / ignition setting by the pressing the "Pg up" or "Pg dn” keys to increase or decrease the injector mS or Ignition timing to the desired value. IMPORTANT a) The engine should be up to operating temperature before tuning. If you tune below 70C° then the appropriate choke settings must be at zero (0). b) The engine must be held as close as possible to kpa / Rpm Fuel Map positions when tuning. Clear Flood Mode Clear flood mode is used when engine is flooded. Throttle position sensor must be fitted. Press throttle passed 90% while cranking, the Ecu will not fire injectors. Tuning grid command keys These commands are also available on a pop-up menu when you right-click on the tuning grid. Page-Up and Page-Down Keys Press the page-up key to increase the value of a cell by 1 and Page-down to decrease the value by 1. You can also select a range of cells and increase or decease them by pressing the Page-up and Page-down keys. Use Shift and any combination of arrow buttons to highlight / Select a range of grid cells that you want to adjust and then press the Page-up or Page-down key to increase or decrease each cell by 1. Auto Trace (Space Bar) You can automatically position the cursor onto the load/rpm point of an engine while it is running by pressing the space bar. If you keep the space bar pressed then the system will trace the engine as it moves through each load point. Each load point will be highlighted with a green boarder indicating the load path of the engine. You can clear the path by pressing the "Clear Trace" button or "alt + c" Insert RPM Column (Ctrl +Right Arrow or Shft+Alt+C) Press Ctrl then Right Arrow to Insert a new RPM column in between the current cursor position and the column to the left. This will push all RPM columns from the cursor (including the cursor) to the right and then insert a new one. Insert Load Row (Ctrl + Down Arrow or Shft+Alt+R) Press Ctrl then Down Arrow to Insert a new load row (TPS/KPA/Analog) in between the current cursor position and the row above. This will push all load rows from the cursor (including the cursor) down and then insert a new one. Delete RPM Column (Ctrl + Left Arrow or Shft+Ctrl+C) Press Ctrl then Left Arrow to Delete the RPM column immediately left of the cursor. This will pull all columns from the cursor (including the cursor) to the left one column. Delete Row (Ctrl + Up Arrow or Shft+Ctrl+R) Press Ctrl then Up Arrow to Delete the load row (TPS/KPA) immediately above the cursor. This will pull all rows from the cursor (including the cursor) up one row. Copy grid cell Value (Alt + Arrow) Starting from the cell that you want to copy from. Use Alt and the arrow button in the direction that you wish to copy to. This will copy current cell to the next adjacent cell in the direction of the Arrow. To copy to many other cells, the arrow must be released then repressed for each successful copy. Interpolate or Fill (Shift + Left or Right or Up or Down Arrows) Use Shift and any combination of arrow buttons to highlight / Select a range of grid cells that you want to automatically fill or interpolate. Once selected, use Alt+Ctrl+R if you want to interpolate/fill using the top and bottom rows as the reference points. This means that the system will automatically calculate all the cell values for each cell in between the top and bottom selected rows.ORUse Alt+Ctrl+C if you want to interpolate/fill using the left and right columns as the reference points. This means that the system will automatically calculate all the cell values for each cell in between the left and right selected rows. Create new Tuning grid (Alt+Ctrl + T) Create or change a tuning grid. This will allow you to change the number of columns or rows in a tuning grid. This is normally used on first time setup. Changing Existing RPM or Load index values (Alt+Ctrl + H) Change the load and RPM value for the selected column/row. Use this to adjust the RPM and load for the selected grid cell. Instead of Ctrl + H, you can double click the grid in the correct row/column. Alt+Ctrl + R See interpolate and fill above. Automatically fill all selected cells from left to right with extrapolated values based on the value in the first (left) and last (right) selected cells. Alt+Ctrl + C See interpolate and fill above. Automatically fill all selected cells from top to bottom with extrapolated values based on the value in the first (top) and last (bottom) selected cells. Changing the page-up page-down resolution This is only used on the ignition grid. You can select the amount of degrees the system increments or decrements each time you press the page-up/down key. Selecting 0.2 deg on the resolution selection box will cause each page-up/down key press to change the timing value by 0.2 degrees. If 2.0 deg is selected then each press will cause a change of 2 degrees. Throttle Position Load Points This section is for adjusting fuel / ignition maps at user defined R.P.M increments. Starting at 0 through to 32000 R.P.M. There are 40 user definable R.P.M columns. See Grid Commands Throttle Position Sensor Starting at 0 through to 100%. There are 21 user definable TPS load rows. See Grid Commands It is extremely important that a good quality TPS Sensor be used when tuning using TPS load sensing. Make sure that the tps is a Variable resistance (potentiometer) type. Ensure that the sensor reading is repeatable after calibrating it. First, calibrate the sensor in the Ecu Setup Screen. See Throttle Position Sensor Calibration Check that the reading follows your foot movement and reaches 100%, then returns back to 0 %. Do this a number of times ensuring that the reading returns to 0% every time. This Load source selection heavily relies on the TPS sensor, so ensure its proper operation before commencing tuning. Tune Analyser Tune Analyser is a feature designed by EMS to assist in tuning an engine to its peak performance by allowing you to log the average A/F ratio at each load point. You can then analyse the data and make adjustments to the fuel map or have the system automatically adjust the fuel map by comparing the target AF Ratios with the actual AF ratios and adjusting the fuel map accordingly. Running the Analyser Press the Analyser Settings button and select the A/F input to use. Do not select both if you have only one installed. Press the Run Analyser button while the engine is running. The system will now constantly monitor the AF ratio at each load point. The accuracy of the analysis will increase as you run the engine for longer periods. Press the Run Analyser button again to stop monitoring. You can see how many times each load point was recorded by placing the blue grid cursor on a grid cell and looking at the read count field just above the buttons. The load points that have been analyzed will show highlighted on the Fuel Map grid Applying changes Automatically You can have the system automatically adjust the fuel map if you want. First you must set the target AF ratio for each load point Press the Target AF Ratio tab and enter the target AF ratio for each load point you want adjusted. You can also move the actual AF Readings over to the Target map by pressing the Actual to Target button and then adjust each load point to the desired value. Any load point with a 0 (zero) target value will not be adjusted. Press the Apply Changes button. The system will compare the actual AF ratios with the target ones and adjust the fuel map accordingly. NOTE You can exclude cells from the being applied by selecting the cell and pressing ALT+X or the "Exclude from apply" button. This can be done from the either the Fuel Map or Tune Analyser tabs. Applying changes Manually You can apply changes directly on the Fuel map. After you have Analised and set the AF targets each load point on the Fuel map will be highlighted with either blue or red. A blue highlight indicates that the Actual AF is within + or - .1 AF of the set Target. You can move to each red load point on the Fuel map and adjust the value up or down until the "Change required" field reads 0 (zero). Log Controls New Data Log Before you can commence logging, the ecu must be connected to the Laptop and communication link established. Start Logging - F2 To start the logging either click theStart Loggingbutton or press the F2 button on the keyboard. To Stop logging press this button again. Saving a Data Log session to file Once you stop logging and wish to save the logging session, it can be saved to file. Press the "Save to File" button and either click on an existing file to overwrite that file or type in a new file name in to create a new file, then press "Save" button. Reading a save Data log session To open a saved log session log session press the "Read from file" button, select the file you want to read and then press the "Open" button See Viewing Logged Data Log Graph This button will display the logged Data in Graphical format. The graph will display 4 Axis of user selected data. see See Chart Display Viewing Logged Data Once logging is stopped, the P.C. will take a few minutes to organize the data. The Data will then be displayed on the main page in alpha-numerical format. This data can be scrolled through with the arrow buttons and analyzed. Starting at the top, The logger records the selected parameters line by line. Each line represents a group reading. The first parameter shows the Reading number. The Second shows the Time stamp, followed by the selected parameters sent by the Ecu. Chart Display There are 4 Axis on the Graph Display Page. In this Area you can select any of the Logged parameters to be displayed on the graph. Each Axis is fully selectable. You can display any logged data on any axis. NOTE If the parameter was not selected for logging in the Log Data section, It will not be available for viewing. Hall Sensor Wiring Igniter Wiring NOS Wiring Diagram 6 Cyl DFI Wiring 4 Cylinder DFI Wiring Air Sensor Calibration Use this page to calibrate the ECU for a particular Engine Temperature sensor. There are many different types of sensor resistances on different cars. This means that we must create a sensor calibration table for each type of sensor. If you do not find a file that gives you the correct temperature readings, you will need to either create your own new calibration or modify an existing file. It is also known that O.E.M. sensors can have + or - 10% variation. In an extreme case, you may decide to-re calibrate the file you are using. Using an existing File Below is a list of sensor calibration files (filename.emc) pre defined by EMS. You may down load any of these files into your ECU. To use a file, click on the file of your choice. It will be highlighted when selected. Press the "Read from File" button located at the right of the page. This will write the calibration into the table above. To send this calibration to the ecu, press the "Write to ECU" button Once the progress bar has finished, the calibration has been sent to the ECU. To view the current water temp as seen by the ECU, Goto the tuning page. If it is not correct, try a different file or create or modify your own file and Write it to the ECU again. Creating your own File RULEAll numbers in the table MUST be in a sending or descending order. In The "Name" Field, type the name of your new file. Click on the first entry for -20 deg C. Type the A/D number that represents that temperature. Pressing the TAB button will move the cursor to the next temperature calibration field where you can enter the A/D number for that temperature. Press the Save To File button to save your new calibration table. If a calibration table with the same name already exists then it will be over-written. You can then download the new table to the ECU by pressing the Write to ECU button. You can also copy an existing table by simply re-naming it and pressing the Save To File button. To see the current A/D value, press the Read A to D Button. The read A to D reading will be displayed in the center of the page. To accept this reading, press the Accept Reading Button. This will transfer the A to D reading into the table in whichever temperature field is highlighted. This A/D number is what the Ecu is seeing from the sensor. A/ D Number. A/D Is the ECU s Analog to Digital converter. Temperature sensors change their electrical resistance when the temperature changes. When a temperature sensor is connected to the ECU, the changing resistance causes the voltage to also change. This changing voltage is called an analog voltage. The ECU s A/D converter measures this voltage and converts it into a number between 0 and 1024 This means that if the temperature changes, the Number from the A/D converter will also change. To calibrate the ECU to the sensor we must place the correct A/D number below each temperature cell. This is done experimentally, by placing a calibrated temperature probe in the in the vicinity of the air temp sensor and filling out the table as the temperature slowly rises. Another method is to remove the sensor and slowly heat the bulb of the sensor with a hot air gun, using a calibrated thermometer to measure the temperature. Auxiliary Input Connections Engine Temp. Compensation on Fuel There are 18 Water Temperature Enrichment / Enleanment settings used during engine warm up and over temp. These settings are expressed as percentages + or - (%) of fuels main Map. The settings begin at -20 deg C and go up in 10 deg increments until 150 deg C which is the last setting. The Ecu interpolates between these settings to give a smooth warm up cycle. Through warm up testing you can adjust these settings to more closely suit your engine. NOTE To disable extra / less fuel at any temperature point, set that point to 0%. These settings are located on the 3D tuning page, press the Fuel MAP Temp Compensation Button. Air Temp. Compensation on Fuel There are 18 Air Temperature Enrichment / Enleanment settings. These settings are expressed as percentages + or - (%) of fuels main Map. The settings begin at -20 deg C and go up in 10 deg increments until 150 deg C which is the last setting. The Ecu interpolates between these settings to give a smooth transitions. NOTE To disable extra / less fuel at any temperature point, set that point to 0%. These settings are located on the 3D tuning page. Fuel MAP Temp Compensation Button. cold crank This function allows extra fuel for start-up. Adjust the choke setting prior to adjusting "Percentage for Cold Crank". Cold cranking enrichment adds fuel by a percentage of what the computer calculates at that time. This percentage is relative at -20 deg. C and interpolates automatically down to 0 % at 60 C. Crank and Sync Diagram Crank Wheel Setup File Manager This area of the screen displays any files stored. A file is selected when you click on it. When selected, it will be highlighted. Saving ECU Data to a file To save ECU data you must type in a name in the "File Name" field and then press the "Save to File" button. After a few seconds the new file will appear in the file list. Loading Data from a file To read ECU data from a file you must first select a file from which to read the information. Select a file by clicking on it. The name of the file should appear in theFile Namefield. Now you can press theRead From Filebutton. This will read all of the information about the ECU Setup and Tuning from the file and place this information into this computers memory. To down load this information into an ECU go to the ECU drop down menu and select theWrite to ECUselection. The down load from this computers memory (PC) to the Ecu is complete when the progress bars disappear. Deleting a file To delete a file Use right mouse button to select the file. A drop down menu will appear, click delete with the left button to delete. Data Logging To assist in tuning you can perform a time based data log of an engine. To get to the data logging to laptop section, Click on theGotodrop down menu and click onData logging See Data Logging Files Screen Sub Heading This screen enables the user to manage the data from many ECUs by saving the ECU information into files. Here you can store many files of ECU data. This data can be retrieved from a file and down loaded into an ECU. File Selection See File Manager Fuel MAP Override This feature can be used as a fuel trim for an entire load value. You must have the MAP sensor connected to use this feature. The ECU uses the values in this grid internally to determine the correct fuel delivery. Normally you would not need to adjust these settings but EMS allow you to adjust them in specialist situations. This would be used in situations where a throttle position sensor or mass air flow meter is used to determine the fuel delivery. In installations where a turbo charger is used along with these sensors the actual fuel requirement may not be proportional to the TPS or MAF readings. Enter the increase or decrease percentage of fuel for each load position on the grid. This percentage is calculated from the current load position. If these values have been removed or changed to the point where the engine is not operating correctly you can easily bring them back to the factory setting by entering the same value as the actual load point at each point. EG; At the -50 KPA load point enter -50 At the -20 KPA load point enter -20 At the 0 KPA load point enter 0 AT the 25 KPA load point enter 25 AT the 50 KPA load point enter 50. You must do this for each grid position. Fuel Trim Percentage This function trims ALL fuel settings. Use this function as an overall Trim in percentage (%). For first time engine start up you can adjust the Fuel Trim prior to setting the Fuel Maps. Fuel trim is located on the 3D tuning page. Once you are happy with the performance the selected trim is providing. You can apply the changes directly to the fuel map by pressing the Re-Adjust Map button beside the Fuel Trim selector. This will adjust the map by the trim percentage and then zero the fuel trim value. Ignition Fire Edge The Ignition Fire Edge setting determines whether the ignition output is normally ON and then turned OFF to fire the coil or normally OFF and then turned on to fire the coil. you can see the effect of this on the ignition sequence simulator. Negative fire will leave the ignition output OFF and then turn it ON to fire the coil. Positive fire will leave the ignition output ON and then turn it OFF to fire the coil.NOTE Be aware that setting the Ignition Fire Edge to positive fire will leave power on the ignition output which could cause coils and igniters to burn out if they are not designed to operate in this mode. Ignition MAP Override This feature can be used as an ignition trim for an entire load value. You must have the MAP sensor connected to use this feature. This would be used in situations where a throttle position sensor of mass air flow meter is used to determine the fuel delivery. In installations where a turbo charger is used along with these sensors the actual timing requirement may not be proportional to TPS or MAF reading. Enter the increase or decrease percentage of timing for each load position on the grid. This percentage is calculated from the current TPS or MAF readings. NOTE If you do not want the system to override at a particular load value you must enter 0 (zero) in that position. Ignition Sequence Simulator The firing sequence of the ignition outputs depends on the selected number of cylinders, ignition type, Ignition fire edge and number of igniters. The simulator shows the firing sequence based on these fields. These field are located in the ECU Setup screen.NOTE The Ignition Fire Edge setting determines whether the ignition output is normally ON and then turned OFF to fire the coil or normally OFF and then turned on to fire the coil. you can see the effect of this on the simulator. Be aware that setting the Ignition Fire Edge to positive fire will leave power on the ignition output which could cause coils and igniters to burn out if they are not designed to operate in this mode. Ignition Trim Percentage This function adjusts the ignition timing by a + - percentage of what it would normally calculate from the ignition maps. The trim function can be used to alter the complete ignition curve due to variation in Octane levels of fuel. Ignition Trim is located in the Trim section off the 3D Tuning Map Once you are happy with the performance the selected trim is providing. You can apply the changes directly to the ignition map by pressing the Re-Adjust Map button beside the Ignition Trim selector. This will adjust the map by the trim percentage and then zero the ignition trim value. Injector Scale The injector scale is used to set the resolution of each increment in the main fuel map. Injector Scale sets the max fuel available. half the scale number = the max milliseconds. E.G. scale number of 40 = 20mS max injector opening @ 0% Fuel Map override setting.Note As a guide, the injector time scale should be set between 10 and 30 when in multi point 360 mode and between 40 and 80 when in multi point 720 mode. If you find that you need to go above or bellow this range you may need to change injector size or there is a problem in the fuel delivery system. See Injector Arrangement Each load point has 0 - 255 increments of injector on-time. The Injector scale is used to calculate the number of milliseconds per increment and is used to set the maximum allowable milliseconds for the size of injectors being used. IE Larger injectors would require less milliseconds of on-time to supply the same volume of fuel that smaller injectors would require. This means that the injector scale value determines maximum injector on-time attainable. You can determine the maximum on-time by dividing the injector scale by 2.This example applies to TPS and Vacuum load points.EG By setting the injector scale to 20 the maximum allowable injector on-time will be 10 milliseconds (20 divided by 2). This means that each increment for each load point will be 0.039 milliseconds (10ms divided by 255 increments). The same principle applies to vacuum mapped load points when on the 0 Kpa point. At different load points the ECU varies the actual resolution to compensate for differing air densities. Log Data This section allows you to select the parameters that are to be logged from the Ecu to the P.C. (Laptop). To select a parameter, click the check box. The tick indicates that the parameter is selected for Logging. Staged Injection Staged injection is for engines with Staged fuel injectors (i.e.; two injectors per cylinder). If your engine is not using Staged injectors then select "OFF".WARNING!! DO NOT SELECT STAGED INJECTION FOR NON-STAGED INJECTED ENGINES AS THIS WILL CAUSE ENGINE DAMAGE.The Staged adjustments are located under the Trim Button off the 3D Tuning page. When a staged number is selected in the staged amount field, the ecu will bring on the staged injectors Automatically, when it sees the primary injectors approaching 100% Duty. To test the Staged fuel amount the user can force the ecu to enable the Staged injection earlier by clicking on the "Force Staged inj On" check box. Via experimental testing, change the staged number until the correct air fuel ratio is achieved. For engine configurations with primary and secondary injectors of the same size, set the staged number to 57.6% and no need for further adjustment. If the secondaries are larger that the primary injectors, the staged number will be smaller. If the secondaries are smaller that the primary injectors, the staged number will be larger. Water Sensor Calibration Use this page to calibrate the ECU for a particular Engine Temperature sensor. There are many different types of sensor resistances on different cars. This means that we must create a sensor calibration table for each type of sensor. If you do not find a file that gives you the correct temperature readings, you will need to either create your own new calibration or modify an existing file. It is also known that O.E.M. sensors can have + or - 10% variation. In an extreme case, you may decide to-re calibrate the file you are using. Using an existing File On the Bottom of the page is a list of sensor calibration files pre defined by EMS. You may down load any of these files into your ECU. To use a file, click on the file of your choice. It will be highlighted when selected. Press the "Read from file" button. The calibration is now loaded into the table of the laptop memory. To send the table data to the ecu, press the "Write to ECU" button. When the progress bar disappears, the data has been written into ECU memory. Creating your own File RULE All numbers in the table MUST be in a sending or descending order. In The "Name" Field, type the name of your new file. Click on the first entry for -20 deg C. Type the A/D number that represents that temperature. Pressing the TAB button will move the cursor to the next temperature calibration field where you can enter the A/D number for that temperature. Press the Save To File button to save your new calibration table. If a calibration table with the same name already exists then it will be over-written. You can then download the new table to the ECU by pressing the Write to ECU button. You can also copy an existing table by simply re-naming it and pressing the Save To File button. To see the current A/D value, press the Read A to D Button. The read A to D reading will be displayed in the center of the page. To accept this reading, press the Accept Reading Button. This will transfer the A to D reading into the table in whichever temperature field is highlighted. This A/D number is what the Ecu is seeing from the sensor. A/ D Number. A/D Is the ECU s Analog to Digital converter. Temperature sensors change their electrical resistance when the temperature changes. When a temperature sensor is connected to the ECU, the changing resistance causes the voltage to also change. This changing voltage is called an analog voltage. The ECU s A/D converter measures this voltage and converts it into a number between 0 and 1024 This means that if the temperature changes, the Number from the A/D converter will also change. To calibrate the ECU to the sensor we must place the correct A/D number below each temperature cell. This is done experimentally, by placing a calibrated temperature probe in the in the vicinity of the water temp sensor and filling out the table as the temperature slowly rises. Another method is to remove the sensor and slowly heat the bulb of the sensor with hot water, using a calibrated thermometer to measure the temperature. Engine Temp. Compensation on Ign. timing There are 18 Coolant Temperature Advance / Retard settings. These settings are expressed as percentages + or - (%) of Ignition main Map. The settings begin at -20 deg C and go up in 10 deg increments until 150 deg C which is the last setting. The Ecu interpolates between these settings to give a smooth transitions. NOTE To disable Ignition timing Advance / Retard at any Engine temperature point, set that point to 0%. These settings are located on the 3D tuning page. Air Temp. Compensation on Ign Timing There are 18 Air Temperature Advance / Retard settings. These settings are expressed as percentages + or - (%) of Ignition main Map. The settings begin at -20 deg C and go up in 10 deg increments until 150 deg C which is the last setting. The Ecu interpolates between these settings to give a smooth transitions. NOTE To disable Ignition timing Advance / Retard at any Air temperature point, set that point to 0%. These settings are located on the 3D tuning page.
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レイダー副官の紹介 The following set of missions was introduced in 2.1 Patch, introducing the player to Warlord Gantas three lieutenants early in the story. Each of these lieutenants also have their own World Map location, which becomes revealed when the player first meets each lieutenant. Note that certain missions have high resource demands in order to complete, especially at low player levels. First Raid Assault and Battery Tronk Call 突いて、突いて、突きまくれ (Poking and Prodding) 大砲を取り上げろ (Taking Out the Big Guns) トロンクスマッシュ! (Tronk Smash!) パンクごときで (A Minor Flat) スナイパー狩り (Snipe Hunt) サリンのご紹介 (Introducing Sarin) The Best Defense Resource Management Factory Factor Rescue 911 Que Sarin, Sarin An Enigma Wrapped in a Riddle Chasing a Shadow Mirror, Mirror, Mirror, Mirror Calling Out the Moonlight The Fire This Time Like a Thief in the Night Dancing in the Moonlight First Raid Available at Level ? (new mission chain) Defeat Raiders on the World Map! (5 groups) The Raiders (Level 10-15) appear close to their Training Camp, Depot and Fortress. Reward 800 XP Next Mission Assault and Battery Assault and Battery Go to the Raider Outpost Fight the Raiders! (unlocks after completing the first part) The player will be taken to Tronk s Base (Level 25), where the encounter, "Mortar Ambush", awaits. The Northern Frontier World Map location, Tronk s Base , becomes available. Reward 850 XP Next Mission Tronk Call Tronk Call Go to the Tronk s Base Fight Tronk! The player will face Tronk (level 15), but defeating Tronk is not required to complete the mission. Reward 900 XP Next Mission Poking and Prodding 突いて、突いて、突きまくれ (Poking and Prodding) トロンクの本拠地へ行く トロンクの鉄の山を襲撃する (x3) 報酬 1,000 XP Next Mission 大砲を取り上げろ 大砲を取り上げろ (Taking Out the Big Guns) トロンクの本拠地へ行く トロンクの火薬庫を襲撃する (x1) 報酬 850 XP Next Mission トロンクスマッシュ! トロンクスマッシュ! (Tronk Smash!) トロンクの本拠地へ行く トロンクを倒す Note 13名のユニットで3連続の戦いとなります。 報酬 1,500 XP、戦闘で5 ドクロ Next Mission パンクごときで パンクごときで (A Minor Flat) 道具工房を建設 パンク防止タイヤを作る (x4) Note タイヤのコストは、木:2000です。 報酬 1,250 XP Next Mission スナイパー狩り スナイパー狩り (Snipe Hunt) 地図へ行く レイダースナイパーを追い出す Note モーガン、パーキンスと自軍4ユニットでサリンと初戦闘です。 この戦闘はサリン以外の敵ユニットを倒せばクリア出来ます。 報酬 1,500 XP Next Mission サリンのご紹介 サリンのご紹介 (Introducing Sarin) サリンの本拠地へ行く サリンの勢力をやっつける! Go to the Raider Outpost! Defeat Sarin s forces! The first objective is replaced by the second when the player goes to Sarin s Base. Defeating the encounter, Raider Snipers , completes the mission. Strategy (by firebolt55439) Sarin has 3 Raider Outcasts, or Snipers as you may call them. I have Grenadiers at rank 4, and have unlocked "Handful of Grenades", and with 2 "d01 Proto-Stalker" specimens, you can defeat his forces with only a few Grenadier casualties. Make the entire front row Grenadiers at rank 4, and the back row with 2 spaced out Proto-Stalkers (spaced out to avoid Radier Bombadiers). Keep using handful of grenades and the Proto-Stalkers 2nd attack, and you should be able to defeat him quite quickly. Reward 2,000 XP Next Mission The Best Defense The Best Defense Go to Sarin s Base Destroy Sarin s Watch Towers (3 towers) Note Some players report a bug in which this mission does not complete properly for them, no matter how many towers they destroy. One workaround that has helped some people is to directly attack the damaged tower locations. Destroying these watch towers are extremely hard because they have 580 hp/armor and can kill most units availible in 1 hit. If you have completed the mission where you defeat Ashe s troops, use the two gun trucks and one bazooka you got to defeat the watch towers. You can also rank up grenadiers to rank 4 and research the ability were you can throw 3 grinades at once. It is recommended that you destroy the watch towers guarding the shelter near the back of the camp because you will eventually have to raid that shelter Reward 2,000 XP Next Mission Resource Management Resource Management Go to Sarin s Base Attack Sarin s Coal Nodes (3 nodes) Reward 2,000 XP Next Mission Factory Factor Factory Factor Go to Sarin s Base Attack Sarin s Weapon Storehouse Sarin s Guard must be defeated before the actual storehouse can be attacked for mission completion. Reward 1,500 XP Next Mission Rescue 911 Rescue 911 Go to Sarin s Base Attack the Prison! Lt Morgan and Ramsey have fallen for Sarin s trap and the player has to bust them out. Reward 1,750 XP Next Mission Que Sarin, Sarin Que Sarin, Sarin Go to Sarin s Base Defeat Sarin! Similar to the major confrontation against Tronk, the battle against Sarin is 3 consecutive waves where the player can field 13 units (every space on the battlefield). Reward 2,500 XP Next Mission An Enigma Wrapped in a Riddle An Enigma Wrapped in a Riddle Repel the Raider Infiltration! (2 groups) The two encounters appear asRaiders, just like any other Raider invader. However, they tend to consist of more Dust Walkers. Reward 3,000 XP Next Mission Chasing a Shadow Chasing a Shadow Follow the Raider to her base Defeat the Raider Ambush! The second objective replaces the first after the player goes to Blade s Base. The battle consists of 2 waves, and consists of numerous Dust Walkers. Reward 2,250 XP Next Mission Mirror, Mirror, Mirror, Mirror Mirror, Mirror, Mirror, Mirror Make 4 Giant Mirrors Reward 2,000 XP Next Mission Calling Out the Moonlight Calling Out the Moonlight Go to Crazy Blade s base Defeat Crazy Blades! Crazy Blades appears in this battle, but does not have to be defeated for mission completion. Reward 2,750 XP Next Mission The Fire This Time The Fire This Time Build a Guard Post Reward 2,000 XP Next Mission Like a Thief in the Night Like a Thief in the Night Go to Crazy Blades base Attack Crazy Blades Oil (3 nodes) Despite the mission graphic, the player only earns credit for raiding the untapped oil deposits, not the Oil Pumps on her base. Reward 3,000 XP Next Mission Dancing in the Moonlight Dancing in the Moonlight Go to Crazy Blades base Defeat Crazy Blades! The third and final confrontation against the Raider Lieutenants allows the player to field 13 units (every space on the battlefield). The battle consists of 3 waves and includes a lot of Dust Walkers. The battle also awards the most Skulls of the 3 lieutenant major battles (7 Skulls). Crazy blades has three attacks, one that is like a dustwalkers attack, one that can only target snipers and one that can only target tanks. crazy blades can kill most snipers in one hit with her anti sniper attack and can peirce the armor of tanks pretty well with her anti tank attack. Be careful. Reward 3,500 XP Next Mission None as of 2.1.
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/roominfoコマンド 部屋の中でのみ有効なコマンド 部屋の情報(エピソード・難易度・ドロップ倍率・経験値倍率)が表示される このコマンドは部屋主以外も打てる
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トカンティンス・アスリニ語 |Tupi languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【asu】 言語名別称 alternate names Akwáwa Akwaya Assuriní do Tocantins アスリニ・ド・トカンティンス語 Assuriní アスリニ語 Asuriní do Tocantins アスリニ・ド・トカンティンス語 Asuriní do Trocará アスリニ・ド・トロカラ語 Asuriní アスリニ語 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
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Shag The Art of Josh Agle Chronicle BooksBilly (FWD) Shire?Colin BerryShag The Deniable Agent Mainstream Publishing?Colin Berry The Cathedral, Church of Christ in Liverpool The Bluecoat Press?Peter Kennerley?Colin Wilkinson?Hale Berry? Paediatric Pathology Springer-Verlag Berlin and Heidelberg GmbH & Co. K?Colin L. Berry? The Deniable Agent Mainstream Publishing?Colin Berry The Pathology of Vessels Springer-Verlag?Phat N. Vuong?Colin Berry Transplantation Pathology A Guide for Practicing Pathologists (Current Topics in Pathology) Springer-Verlag Telos?Colin Leonard Berry?J. Prat?E. Alvarez-Fernandez? Salo's Song A Jewish Wartime Romance Vallentine Mitchell?Barbara Esser?Berry Colin?Colin Berry First Aid at Sea Paradise Cay Pubns?Douglas Justins?Colin Berry A Pocket Tour of Music on the Internet (Pocket Tours of the Internet) Sybex Inc?Colin Berry Isn't My Name Magical (Read Listen) BBC Books?James Berry?Colin Williams? First Aid at Sea Adlard Coles Nautical?Douglas Justins?Colin Berry First Aid at Sea Adlard Coles Nautical?Douglas Justins?Colin Berry We Couldn't Provide Fish Thumbs (Five Poets) Macmillan Children s Books?James Berry?Judith Nicholls?Grace Nichols?Vernon Scannell?Matthew Sweeny?Colin McNaughton? Paediatric Pathology Springer-Verlag?Colin L. Berry? A Pocket Tour of Celebrities on the Internet Sybex Inc?Colin Berry Diseases of the Arterial Wall Springer-Verlag?Jean-Pierre Camilleri?Colin L. Berry?Jean-Noel Fiessinger?Bariety? Dermatopathology (Current Topics in Pathology, Vol 74) Springer-Verlag?Colin Leonard Berry? The Pathology of Devices (Current Topics in Pathology) Springer-Verlag Berlin and Heidelberg GmbH & Co. K?Colin L. Berry? Dermatopathology Springer-Verlag Berlin and Heidelberg GmbH & Co. K?Colin L. Berry? Neuropathology Springer-Verlag Berlin and Heidelberg GmbH & Co. K?J. H. Adams?J. R. Anderson?C. L. Scholtz?Colin L. Berry? Bone and Joint Disease Springer-Verlag GmbH?Colin L. Berry? Paediatric Pathology Springer-Verlag Berlin and Heidelberg GmbH & Co. K?Colin L. Berry? Advisory Committee on Pesticides Annual Report 1993 The Stationery Office Books?Colin L. Berry?Great Britain? Erste Hilfe auf See. Ein Leitfaden fuer Skipper Heel Verlag GmbH?Douglas Justins?Colin Berry Paediatric Pathology Springer-Verlag?Colin L. Berry?
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【登録タグ D いえろ~ぜぶら 星の器 ~ Casket of Star 曲 東方輪衝歌~Moment of Impulse~ 藤宮ゆき】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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Surface and solid state science / SR related investigation laboratories and groups Collection of the links to the web pages of Suface science / Solid state physics / Synchrotron radiation science groups in Japan. It might be worth checking following site also Web site for job opertunities last updated 0000-00-00 00 00 00 Here Nara 奈良先端大物質創成 大門研 Hyogo SPring-8Soft X-ray team Hyogo SPring-8for Users North 北海道 北大 触媒 朝倉研 触媒化学研究センター 理 村越研 青森 弘前大 理工 遠田研 理工 手塚研 理工 匂坂研 理工 鈴木研 秋田 秋田工高専 電気情報 山本研 宮城 東北大 多元研 河野研 多元研 米田研 金研 川崎研 金研 櫻井研 理 高橋研 理 須藤研 WPI East 茨城 NIMS Nanomaterials lab. 迫田研 中山研 高野研 松井研 長谷川研 藤田研 群馬 原研 原研 河裾研 埼玉 埼大 理工 上野研 埼玉 理研 川合研 SX 高木研 埼玉 日立 基礎研 千葉 千葉大 融合 上野研 理 藤川研 神奈川 横市大 国際総合 横山研 国際総合 重田研 国際総合 益田研 神奈川 横国大 工 電子情報 荻野研 神奈川 NTT 基礎研 低次元G Capital 東京 東大 理化 工 鯉沼研 工 渡邉研 工 尾嶋研 新 溝川研 新 佐々木研 新 斉木研 新 川合研 新 藤森研 物性研 Lippmaa研 物性研 柿崎研 東京 東工大 理化 榎研 東京 早大 塚田研 ナノ理工 東京 電通大 名取研 東京 成蹊大 佐々木研 東京 お茶大 小林研 東京 首都大 宮原研 東京 慶大 伊藤研 近藤研 東京 立教大 枝元研 大山研 池澤研 平山研 Central 山梨 山大 教 川村研 愛知 分子研 愛知 名古屋大 量子エネルギー工学 エコトピア 竹内研 工 松井研 工 生田研 工 松井研 工 岩田研 West 大阪 阪大 基礎工 菅研 高井研 基礎工 今西研 理 宗像研 阿久津研 赤井研 田島研 野末研 森川研 摂南大 工 井上研 教育大 自然研究 川越研 電通大 越川研 阿久津研 鳥取 鳥取大 工 石井研 兵庫 神戸大 理化 大西研 理化 枝研 県立大 物質理学 馬越研 物質系工学 村松研 NIMS BL15XU 岡山 岡大 理 横谷研 岡山 岡理大 電子工学 垣谷研 広島 広大 理 谷口研 先端物質 小口研 山口 宇部高専 宇部高専 South 福岡 九大 栃原・水野研 大瀧研 福岡 福岡教大 三谷研 佐賀 佐賀大 SR 宮崎 宮崎大 物質環境化学科 田畑研 以下は本サイト@wikiのスポンサーの広告です。
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Mamoru Endō[edit] Mark Evans (円堂 守 Endou Mamoru?) is the Captain of Inazuma Japan and Raimon Eleven, usually playing as Goalkeeper. Often seen wearing his trademark headband, Mamoru Endou is a soccer-loving, cheerful energetic goalkeeper and captain of the Raimon Junior High Soccer club, the "Raimon Eleven". He never gives up and always thinks of others before himself. Since he was young, he has held great admiration toward his grandfather, Daisuke Endou, and studies the technique-filled notebooks that his grandfather wrote years ago. Because of his positive personality, he manages to bring out the best in other Soccer players, whether they are an ally or foe. His teammates benefit from his mental strength and encouragement and respect him despite his carefree attitude. Endou constantly trains himself in order to face new opponents and increases his stamina by catching a gigantic car tire tied to a tree. Many girls like Aki and Natsumi show some romantic interest in him but he is too naive to understand their feelings. He helps Little Gigant, as Garshield returns with a new team. His special techniques include God Hand which later evolves into Shin God Hand(True God Hand), Nekketsu Punch (Fireball Knuckle) which later evolves into Shin Nekketsu Punch(True Fireball Knuckle) in the match against Team-K, Bakuretsu Punch (Blazing Knuckle), Inazuma Ichigo (Inazuma-1), Inazuma Ichigo Otoshi (Inazuma-1 Drop), Inazuma Break, Tri-Pegasus, The Phoenix, Majin the Hand, Seigi no Tekken (Fist of Justice which is now G5), Megaton Head (which is now G3), Death Zone 2, The Earth with Goenji and Fubuki, Ikari no Tetsui (Hammer of Wrath which is now v2), ljigen the Hand (Outer Dimension The Hand) which evolves into ljigen the Hand Kai (Ijigen the Hand Remastered) which later evolves into Shin Ijigen The Hand (True ljigen The Hand) and later learns God Catch [which is now G5] in the match against Little Gigante. He does Jet Stream with Gouenji and Toramaru, scoring the winning point against Little Giants. In the Inazuma Eleven movie he can use Omega The Hand. He graduates from Raimon after FFI. In Inazuma Eleven GO, which takes place 10 years after the original series end, he replaces Kudou as the coach of Raimon Eleven in Episode 6 of Inazuma eleven GO. In Episode 18 of Inazuma Eleven Go, it is shown that Natsumi Raimon has become his wife. He has a character song named "Mamotte Miseru!" (I ll Protect It!) and also has a part in the song "Mata Ne... No Kisetsu" along with Gouenji, Kidou, Kazemaru and Fubuki. He also has two GO character songs, one with Someoka called "Ano Ki no Shita ni Atsumarou!" (Gather under that tree!),and another called "Dakara Zettai Daijoubu!". He is voiced by Junko Takeuchi in the Japanese version, Maria Darling in the UK version and Erik Scott Kimerer in the US version. Shūya Gōenji[edit] Axel Blaze (豪炎寺 修也 Gouenji Shuuya?) is a Forward for Raimon and Inazuma Japan. He is the only left-footed character in Inazuma Japan. Gouenji is a quiet, collected and cool ace striker of the team with spikey hair and a cool disposition. At his previous school, Kidokawa Seishuu Junior High (Kirkwood in the English dub), Gōenji was the top Soccer player of his club and took his place in the Football Frontier. His little sister, Yūka, was unfortunately in a car accident (which was planned for by Gouenji s opposition) while on the way to his big match and was hospitalized soon after. Feeling responsible, he keeps an amulet made by his sister and makes a promise to stop playing soccer until she wakes up. However, when he realizes that his passion for the game still beats in his heart, he changes that promise to becoming the champion of the Soccer Frontier and joins the Raimon Eleven thanks to some persistence by Endou. He becomes close friends with Endou and the team as the story progresses. His special techniques are the Fire Tornado which later evolves into Fire Tornado Kai (Fire Tornado Remastered), Bakunetsu Storm (Fireball Storm), and then Shin Bakunetsu Screw (True Fireball Screw). He also forms a combo technique with Kabeyama called Inazuma Otoshi (Inazuma Drop), one with Endou called Inazuma Ichigo (Inazuma-1) and a combination of the two called the Inazuma Ichigo Otoshi (Inazuma-1 Drop). Additionally, he performs a combination technique with Toramaru called Tiger Storm, another technique with Fubuki Shirō called Cross Fire, and has a 3-man technique with Toramaru and Hiroto called Grand Fire [which is currently G2]. He does Jet Stream with Endou and Toramaru, scoring the winning point against Little Gigante. In the Inazuma Eleven movie, he can use Maximum Fire and together with Kidou Prime Legend . He graduates from Raimon after FFI. He saved Matsukaze Tenma from injury some time in between after leaving the team [since he kept on messing up the game against Gemini Storm] and before his return [to fight and eventually win against Epsilon] in the Aliea Academy arc, as revealed in the first episode of Inazuma Eleven GO. He has a character song named "Honoo no Riyuu"(The Reason for Flames) and also has a part in the song "Mata Ne... No Kisetsu" along with Endou, Kidou, Kazemaru and Fubuki. Unfortunately Ishido Shuuji, the master and current Holy Emperor of Fifth Sector is none other than Gouenji Shūya Himself as revealed in episode 24 by Endou Mamoru, later in the go series he reveals himself to be an intergrue at fifth sector, to protect soccer. In the episode before the last one Gouenji was revealed not as the master of the Fifth Sector but as the normal Gouenji Shuya. In the second season of Inazuma Eleven he helps the raimon team after Coach Endou gets imprisoned by the Protocol Omega.It is also shown that he has a time bracelet that was given to him by an unknown person going by the name Supporter X. He is voiced by Hirofumi Nojima in the Japanese version, Ewan Bailey in the UK version and Bryce Papenbrook in the US version. Yūto Kidō[edit] Jude Sharp (鬼道 有人 Kidou Yuuto?) is a Midfielder for Raimon and Inazuma Japan. A genius Soccer strategist who wears goggles and a red cape, originally from Teikoku (Royal) Academy Junior High School. As the protégé of Reiji Kageyama, he was forced to win 3 consecutive soccer championships in order to be with his sister again and until then, cuts off all contact with her for 6 years. After a match with the Raimon Eleven to see who will compete in the Football Frontier and seeing Kageyama s wrongdoings, he and the rest of the Teikoku Soccer Team quit. Kidou later joins Endou s team, switching to a new blue cape and becomes the team s valuable strategist. His special technique is the Illusion Ball (later evolved into True Illusion Ball). His Combination techniques are the Inazuma Break with Endou and Gouenji, Koutei Penguin No.2 (Emperor Penguin No.2), Twin Boost (with Ichinose), Death Zone (with Endou and Domon, which later evolved to Death Zone 2), Killer Fields with Fudou and Emperor Penguin No.3 [which is currently G3] with Sakuma and Fudou. Kidou does the hissatsu shoot with Fubuki and Hiroto; called Big Bang. He Graduates from Raimon after FFI. In Inazuma Eleven GO he appears as Royal Academy s Coach with Sakuma as his assistant. Then he is found to be the part of Resistance along with Michiya Kudō. Later on, he joins Endou Mamoru as Raimon Eleven s Trainer. He has a character song named "Hitomi no Naka no Shouri" (The Victory Within the Eyes) and has a part in the song "Mata Ne... No Kisetsu" along with Endou, Gouenji, Kazemaru and Fubuki. He also a GO character song called "Resistance". He is voiced by Hiroyuki Yoshino in the Japanese version, Robbie Stevens in the UK version and Lucien Dodge in the US version. Shirō Fubuki[edit] Shawn Froste (吹雪 士郎 Fubuki Shirou?) is a Defender and Forward for Hakuren, Raimon Eleven, and Inazuma Japan. Shirou is the captain of Hakuren (Alpine) Junior High School s Soccer club in Hokkaido. He is kind, thoughtful, responsible and lovable. He is talented in skiing, ice skating, snowboarding, soccer and is a bear killer. He is both an excellent defender as well as the team s ace striker. He joins the Raimon Eleven during their visit to Hokkaido in order to defeat Aliea (Alius) Academy. On their way to find new members to defeat Aliea Academy, the Raimon Eleven are shocked that Fubuki Shirou is very popular around girls. Fubuki often uses his looks to charm the girls to reveal any information for the team. Owing to a terrible accident with an avalanche as a child, Fubuki is morbidly afraid of the sound of falling snow as well as the sound of thunder. His parents and little brother Atsuya (Aiden) were unfortunately killed in the avalanche, but saved Fubuki at the last moment by pushing him out of the car. Since the accident, Fubuki developed a split personality of his brother whenever he plays offense during Soccer matches. He wanted to become a perfect Soccer player and believed that he could only do so if he "became" his brother (his father s comments right before the avalanche accident led him to believe this). After defeating Gemini Storm, with the help from Fubuki, who has amazing defensive and shooting abilities, the world is saved, or so they think. They realize Gemini Storm is only a second-rank team, and here comes Epsilon. The first battle with Epsilon was a disaster. They met True Teikoku Academy led by Kageyama Reiji. In that battle with Teikoku, Someoka sustained a foot injury and was forced to leave the team. Someoka leaving the team has effected Fubuki s condition, which has gotten worse. During the second match with Epsilon, they manage to tie the score with Fubuki s Eternal Blizzard. But Fubuki is not satisfied to have only a tie with them. They found out there is still Genesis Team to defeat. During that match, Fubuki has lost his mind and tried to block Hiroto s Ryuusei Blade and ends up getting injured and sent to the hospital. In the hospital, Raimon Eleven found out about Fubuki s terrible incident from his past and that Fubuki has two personalities within himself. He realized that what his father meant was that he could be perfect only if he played alongside his teammates. Soon, he broke free from both his trauma and his twin brother s personality, merging himself and his brother s spirit as one thus growing stronger as well. His special techniques include the Eternal Blizzard (more powerful when Atsuya (Aiden) does), Wolf Legend (Legendary Wolf), Ice Ground (land Of Ice), and Snow Angel. He performs combination shoots with Gouenji and the others techniques such as Crossfire with Gouenji (which later evolves into Crossfire Kai (Crossfire Remastered), Thunder Beast with Hijikata, Wyvern Blizzard with Someoka and The Hurricane with Kazemaru. Fubuki does a powerful hissatsu shoot The Earth with Goenji and Endou. Later Fubuki becomes a member of Inazuma Japan for the FFI. Unfortunately, he injures his ankle in the match with Korea s Fire Dragon during the Asia finals. Due to this injury, he is taken off the team. He returns after his injuries are healed to replace the then injured Kurimatsu. He does a new combination technique with Hiroto called The Birth against Brazil s team the Kingdom. Fubuki does a very powerful hissatsu shoot with Hiroto and Kidou, called Big Bang. Fubuki also does Koutei Penguin No.2 (emperor penguin nr 2) with Kidou and Ichinose. He has a character song named "Ice Road" and also has a part in the song "Mata Ne... No Kisetsu" along with Endou, Gouenji, Kidou, and Kazemaru. In GO, he is the coach of the team hakuren only was under the influence of fifth sector. He went to Endou for help later in episode 25 of GO. Then later on, Shirosaki, who is part of the Fifth Sector, found Fubuki at night on the field alone. He then introduce Yukimura, Fubuki s successor, to be a seed. Yukimura thought that Fubuki betray him and Hakuren. Fubuki explain that fifth sector separate them apart. In episode 27 go, Yukimura finally realizes that Fubuki didn t lie. Fubuki and Yukimura shake hands. After that Fubuki told Endou something that made him startled. Fubuki Shirou is voiced by Mamoru Miyano. Ichirōta Kazemaru[edit] Nathan Swift (風丸 一郎太 Kazemaru Ichirōta?) is a Defender and Midfielder for Raimon Eleven and Inazuma Japan. Kazemaru is the fastest player on the Raimon Eleven soccer team and has brown eyes and blue hair held back with a ponytail, with long bangs covering side of his face. He also acts as the team s side captain outside the game. Originally a member of the track club team, Kazemaru is convinced by Endou to play on the soccer team for their match against Teikoku. Kazemaru is finally convinced by the promise of fighting a lot of stronger players, as well as Endou s fighting spirit when he bares witness to the goalkeeper s intense training. From their on, Kazemaru becomes a close friend to Endou and a key player for the Raimon soccer team. Later on, during the constant battles against Aliea (Alius) Academy, Kazemaru begins to doubt himself and gains a thirst for power to defeat Raimon s strongest opponents. For a brief while, he leaves the team but later resurfaces in "Dark Emporers", or a team that challenges Endou for becoming the top players. The Aliea (Alius) Rock gives him power. It is broken by Endou s God Hand, and he later returns to the team in the FFI arc. His special techniques are the Shippu Dash (Flurry Dash), Bushin Defense (Clone Defense) (with the power of the Alius rock), Dark Phoenix (with the power of Alius rock), Banana Shoot (Hissatsu Tactic), Fuujin no Mai (Dance of the Wind God), Honoo no Kazamidori (Fire Rooster) in combination with Gouenji, Tatsumaki Otoshi (Whirlwind Drop) with Kabeyama and The Hurricane with Fubuki. He Graduates from Raimon after FFI. He has a character song named "Mai Agare!" (Let It Soar!) and also has a part in the song "Mata Ne... No Kisetsu" along with Endou, Gouenji, Kidou, and Fubuki. He is voiced by Yuka Nishigaki. He leaves the team because he is frustrated after epsilon s match that he is not powerful enough to play football with Endou who he said is supposedly stronger than him at that time as he said " I am not as strong as you endou". Heigorō Kabeyama[edit] Jack Wallside (壁山 塀吾郎 Kabeyama Heigorō?) is a Defender for the Raimon Eleven and one of the original members of the Soccer club. Despite his shy nature and constantly having to go to the bathroom at crucial moments, Kabeyama cares very much about the Raimon team and strives to become a powerful defender. In tough times, Endou helps Kabeyama overcome his fears, causing him to hold great respect for his captain. In the match against Nosei (Wild) Junior High he and Gouenji perform a move called the Inazuma Otoshi (Inazuma Drop) and a combination of the two called Inazuma Ichigo Otoshi (Inazuma-1 Drop). Later he masters a defensive technique on his own, The Wall. Later on, during a match with Fire Dragon from Korea he creates an upgraded defensive technique called The Mountain and Tatsumaki Otoshi (Tornado Falls) with kazemaru. He is voiced by Megumi Tano in the Japanese version and Kyle Hebert in the English version. Ryūgo Someoka[edit] Kevin Dragonfly (染岡 竜吾 Someoka Ryūgo?) is a Forward for Raimon Eleven. Because of this pride he holds, Someoka has trouble getting along with Gouenji and Fubuki, who later both join the Raimon Eleven as his fellow ace strikers. Thanks to Endou s words of support, Someoka eventually learns to accept the other newcomers to the team and even develops some combination techniques with him, but hurts his leg and is removed. He resurfaces in Dark Emperors, and Fubuki helps him realize who he was, as well as Endou s God Hand. He later returns in the FFI arc. His special techniques are the Dragon Crash, Wyvern Crash and the Dragon Slayer, and his combination techniques are Dragon Tornado with Gouenji and Wyvern Blizzard with Fubuki, which he suffers an injury from while developing and is forced to leave the team behind for a short while. He Graduates from Raimon after FFI. He is seen as the coach of an Italian pro-team. He is the master of Nishiki Ryouma. He returns from Italy to watch the match of Raimon against Kidokawa in Episode 30. He is voiced by Yasuyuki Kase in the Japanese version, Nigel Pilkington in the UK version and Kyle Hebert in the US version. Asuka Domon[edit] Bobby Shearer (土門 飛鳥 Domon Asuka?) is a Defender for Teikoku Academy and Raimon Eleven. Domon is a tall, lanky player who grew up in America as a child with his friends Aki and Ichinose. He stopped playing Soccer early on due to a car accident with Ichinose, but picked up the game again after moving to Japan as a teenager. Originally, Domon works as a spy for Teikoku Academy under orders from Kageyama to keep tabs on the up-and-coming Raimon Eleven soccer team. After an incident with the team s first coach being revealed as a spy, Domon comes clean and is quick to leave, but Endou defends him and keeps Domon on the Raimon Eleven from there on out. Eventually, Domon takes his leave and comes home to America where he joins the national soccer team "The Unicorn" alongside Ichinose. His special techniques are the Killer Slide (which later evolves into Shin Killer Slide (True Killer Slide)) and Volcano Cut, while his combination techniques are Death Zone 2 with Endou and Kidou, The Phoenix with Endou and Ichinose and The Icarus with Mark in the FFI arc. He is voiced by Jun Konno. Kazuya Ichinose[edit] Erik Eagle (一之瀬 一哉 Ichinose Kazuya?) is a Midfielder. He is a Japanese-American who grew up in the US with his childhood friends Domon, Aki and Nishigaki. As a grade-schooler, Ichinose was already a well-known soccer player until the day of a horrible car accident that hospitalized him for several years. Aki and Domon later moved to Japan under the impression that Ichinose had died, but through rehabilitation treatment, he was healed and went to Japan to visit his old friends. On his first day there, he plays against the Raimon Eleven and is soon invited by Endou to join their team for the Football Frontier matches. Later on, after the defeat of Aliea (Alius) Academy, Ichinose moves back to America and joins the national team "The Unicorn" alongside Domon. He enters the Football Frontier International and finally gets to play his desired match against Endou and his team. However, during the match, Endou, Domon, and Aki learn that Ichinose must soon receive another surgery procedure because of his injuries from the car accident years ago still affecting his body. Afterward, Ichinose is forced to fly back to America and get treatment. His special techniques include the Spinning Shot, Spiral Shot, Pegasus Shot and Flame Dance(which later evovles into Flame Dance Remastered). His combination techniques are the Tri-Pegasus with Endou and Domon which later evolves into The Phoenix, Twin Boost with Kidou and later shares the move Gran Fenrir with Dylan and Mark. He is voiced by Yūki Kaji. Jin Kageno[edit] Jin Kageno (影野 仁 Kageno Jin?), known as Jim Wraith in the English dub, is a Defender. Kageno is a tall, dark and soft-spoken boy who joins the Raimon Eleven when Endou is out looking for new players. His reasons for joining were to "prove his existence" to people through joining an after-school activity. He has a strange aura surrounding him and a deep, echoing voice that disturbs even his teammates. Kageno turns out to be a valuable asset to the team, especially when developing special techniques, including his help lent to Kazemaru and Gouenji while mastering the Honoo no Kazamidori (Fire Rooster). His individual techniques include Coil Turn and he also has his Creepy Technique and he does a technique with Sugimori from Brainwashing Academy called Dual Smash (with the power of Alius rock). He graduates from Raimon after FFI. He is voiced by Yuichi Nakamura. Ayumu "Shōrin" Shōrinji[edit] Ayumu "Shōrin" Shōrinji (少林寺 歩 Shōrinji Ayumu?), known as Tim "Timmy" Saunders in the dub, is a Defender. One of Endou s teammates from the original Raimon Eleven and one of the shortest out of the team. He practices Shaolin Kung-Fu and incorporates his martial arts and agility into his soccer moves. His special techniques are Kung Fu Header and Whirlwind Twisterand Shooting Star with the assistance of Shishido. He is voiced by Masako Jō. Shin ichi Handa[edit] Shin ichi Handa (半田 真一 Handa Shin ichi?), known as Steve Grim in the English dub, is a Midfielder. His original techniques are rolling kick and he also does Revolution V with Max (with the power of the Aliea Meteorite). Another of Endou s teammates from the members of the soccer club, acting as a horrible striker depending on what the situation calls for. He is the most "plain" of the group, usually having the least to say during the story, but is always ready for a match. His special technique is ABC 123. He is voiced by Hiro Shimono and Lucien Dodge in the English version. Sakichi Shishido[edit] Sakichi Shishido (宍戸 佐吉 Shishido Sakichi?), known as Sam Kincaid in the English dub, is a Midfielder. Shishido is another one of Endou s teammates from the original Raimon soccer club. He has a large, red afro and lots of spirit. Shishido is versatile when it comes to playing soccer and often does little of everything. His special technique is called Grenade Shot. He is voiced by Tōru Nara and Lucien Dodge in the English version. Kūsuke "Max" Matsuno[edit] Kūsuke "Max" Matsuno (松野 空介 Matsuno Kūsuke?), known as Maxwell "Max" Carson in the English dub, is a Midfielder. Max is a boy who attends Raimon Junior High and meets Endou while looking for new members to join the soccer club. He claims to join the team at first merely as a way to "cure his boredom" but turns out to enjoy the sport and stays with the team all the way to the Football Frontier. He s never seen without his trademark striped plush hat with cat ears. His individual special moves are Cross Drive, Quick Draw. He also knew a combination move together with Handa called Revolution V (with the power of the Aliea meteorite). He is voiced by Yūki Kodaira. Teppei Kurimatsu[edit] Teppei Kurimatsu (栗松 鉄平 Kurimatsu Teppei?), known as Tod Ironside in the English dub, is a Defender. Kurimatsu is another one of the original members of the Raimon soccer club, a short, buck-toothed boy with a speech quirk, often saying "deyansu" ("actually") in every sentence. Though often one with a negative attitude and a shaky disposition, Kurimatsu is a skilled soccer player and has remained with the Raimon Eleven for quite a while. His special techniques are Dash Accelerator, Monkey spin and Maboroshi Dribble (Phantom Dribble) Together with Shishido and Kazemaru he had a combination move called Triple Boost in the Dark Emperors team. He becomes the new captain of Raimon junior high in the end after the graduation of Endou, Goenji, Kidou and others. He is voiced by Miho Hino. Kakeru Megane[edit] Kakeru Megane (目金 欠流 Megane Kakeru?), known as William "Willy" Glass in the English dub, is a Forward and Manager. He also has a move called Glass Crash were someoka uses dragon crash and then he headers it into the goal, he named it after his glasses cracked. Megane is a bespectacled pretentious boy who attends Raimon Junior High, who offers to join the soccer club by Endou s request, but only in the event of them needing one last member, so he feels he can be the "hero" that saves the day at the last second. During the match against Teikoku Academy, he shows his true colors and runs off in the middle of the game and abandons his uniform, but allows for Gouenji to take his place and pull Raimon out of the fire. With Gouenji officially on board, Megane joins the team permanently and plays alongside Raimon for quite a while. His running joke throughout the series becomes the self-appointed name-giver of the Raimon Eleven, giving cool titles to all of the player s special techniques. Later, during the Football Frontier International, he becomes a manager alongside Aki, Otonashi and Fuyuka. Funnily enough, he also has a younger, sportier twin brother named Kazuto who, while better at sports than him, is very emotional. He is voiced by Nanae Katō. Keita Kakuma[edit] Keita Kakuma (角馬 圭太 Kakuma Keita?), known as Chester Horse Jr. in the English dub, is a Commentator. A student at Raimon Junior High originally from the Shogi Club who became the commentator for the Soccer Club ever since the exhibition match between Teikoku and Raimon. Kakuma also has a habit of appearing randomly anywhere before a match starts, claiming he is such a big fan of the Raimon Eleven that he go anywhere to commentate on their matches. His father is a commentator for the Football Frontier and the Football Frontier International Asian Preliminaries. He is voiced by Kiyotaka Furushima. Aki Kino[edit] Aki Kino (木野 秋 Kino Aki?), known as Silvia Woods in the English dub, is a Manager. Aki is a young girl from America who moves to Japan and attends Raimon Junior High, where she becomes good friends with the soccer club captain, Mamoru Endou. Since the beginning of the soccer club, Aki acts as the team manager and keeps the boys in order. She s a big supporter of Endou s spirit. It s later revealed that she played soccer as a little girl in the US, but gave up the game after her childhood friend Ichinose was in a horrible car accident. She also meets her other childhood friend, Domon. When Ichinose appears in Japan and joins the Raimon Eleven team, she sees remarkable similarities in both him and Endou. She also has a crush on Endou. In Inazuma Eleven GO she owns and runs an apartment where Tenma lives. It is implied in episode 3 [of Inazuma Eleven GO] that she has been receiving long-distance phone calls from America, possibly from Ichinose. She is the coach of Akizora Challengers. She is voiced by Fumiko Orikasa in the Japanese version, Emma Tate in the UK version and Kira Buckland in the US version. Haruna Otonashi[edit] Haruna Otonashi (音無 春奈 Otonashi Haruna?), known as Celia Hills in the English dub, is a Manager. Otonashi is a cute, peppy girl with red-framed glasses and short hair who works for the Raimon Junior High newspaper. After interviewing Endou and Aki for their first big match against Teikoku Academy, Otonashi becomes such a big fan that she enlists herself as a second manager alongside Aki. It s later revealed she is the sister of Teikoku soccer team s captain, Yuuto Kido, but hasn t had any contact with him for 6 years until he resurfaces as Raimon s biggest rival. After the rematch between Raimon and Teikoku, Kidou is freed from Kageyama s influence and Otonashi is reunited with her brother. Later on, she also acts as a motherly figure towards Kogure, relating to his absence of parents from a very young age. She is also kidnapped after she wears a bracelet given to her by Touko. However after her brother rescues her by playing a match and winning she escapes. In Inazuma Eleven GO she is a teacher and assistant to the Raimon Soccer Club. She is soccer advisor for soccer team. She is voiced by Hinako Sasaki in the Japanese version and Maria Darling in the UK version. Natsumi Raimon[edit] Natsumi Raimon (雷門 夏未 Raimon Natsumi?), known as Nelly Raimon in the English dub, is a Manager. Natsumi is a beautiful red-haired upper-class girl and the school president of Raimon Junior High. She is the daughter of the School Chairman, Yuuichiro Raimon and will often "speak for him" while dealing with the principal and vice principal of Raimon Junior High. At first, she seems very much against the Raimon soccer club and is dead-set on disbanding it, often setting challenges for them to overcome with the threat of being shut down if they fail. After a few matches, Natsumi sees major potential in their team and becomes the third manager after Aki and Otonashi. She also develops romantic feelings for Mamoru as the story progresses. Later on it is revealed that she becomes Little Gigant s manager, because she realizes she is no longer needed by Inazuma Japan. However, after a match between Team Garshield and Inazuma Japan, she returns as manager. In Inazuma Eleven GO Episode 18, it is revealed that she has married Endou. She is voiced by Sanae Kobayashi in the Japanese version and Jo Wyatt in the UK version. Fuyuka "Fuyuppe" Kudō[edit] Fuyuka "Fuyuppe" Kudō (久遠 冬花 Kudō Fuyuka?), known as Camelia Travis in the English dub, is a Manager. A young girl who transfers to Raimon Junior High after the defeat of Aliea (Alius) Academy, by way of her adoptive father, Michiya Kudou. After Natsumi travels overseas, claiming to be studying abroad, Aki and Otonashi had brought Fuyuka into the fold and taught her the ropes of being a manager for the Raimon soccer team. As a little girl, Fuyuka was close friend of Endou s in Elementary school. But her parents were killed in a car accident, leaving Fuyuka as the only survivor and put into a tremendous state of shock. Eventually, the hospital put her under hypno-therapy to wipe her memories clean and place Kudou as her new father. Knowing Endou was a childhood friend of hers, Kudou becomes the new coach of the Inazuma Japan national team and hopes that Endou will bring out the secrets of Fuyuka s past. She later remembers her past and find out she s happy how she is. In Inazuma Eleven Go she is a nurse in a hospital. She is voiced by Haruka Tomatsu. Seigō Hibiki[edit] Seigō Hibiki (響木 正剛 Hibiki Seigō?), known as Seymour Hillman in the English dub, is a Coach and Goalkeeper. Hibiki is an old noodle-cooker who runs a ramen shop in Inazuma Town. Previously, he was the goalkeeper of the original Inazuma Eleven and a close friend of Mamoru Endou s grandfather, Daisuke Endou. The first original user of God Hand. After the Raimon Eleven s previous coach, Suguru Fuyukai was revealed to be a spy working for Kageyama to sabotage their rival team, Natsumi fires the fraud and the team becomes in need of a coach for the Football Frontier. Through some persistence by Endou, Hibiki eventually gives in and becomes the Raimon Eleven s go-to coach. Later on, Hibiki hands over the reins to Hitomiko Kira and then Michiya Kudou as his replacements, partially due to his old age, but more so to present new challenges for the Raimon team and better prepare them for fiercer competitions, including the Football Frontier International. Later on in Inazuma Eleven Go he is the boss of The Recistence. He is voiced by Kinryū Arimoto in the Japanese version, Robbie Stevens in the UK version and Kyle Hebert in the US version. Hitomiko Kira[edit] Hitomiko Kira (吉良 瞳子 Kira Hitomiko?), known as Aqualina "Lina" Schiller in the English dub, is a Coach. Hitomiko is a cold, professional woman who takes over as coach for the Raimon Eleven during the attack of Aliea (Alius) Academy, of which she is obsessed with stopping. Her goal is to prevent any further harm by the Aliea (Alius) soccer teams wreaking havoc on Japan, so Coach Hibiki enlists her as his replacement and Hitomiko becomes the head of the Inazuma Caravan. She is incredibly strict and to the point with Endou s team, but the captain seems to understand her feelings and obeys her decisions throughout their travels across the country. It is later revealed that her goal of stopping Aliea (Alius) Academy ties back to her father, who is responsible for the attacks and commander of the Aliea (Alius) teams. She is responsible for making fubuki fight for battles, even though she knew that fubuki has to suffer. But than she realize with the team s help that human bonds are stronger. After the defeat of Aliea (Alius) Academy and the players of the teams are freed from her father s influence, Hitomiko vanishes and Hibiki is given back coaching duties for the Raimon Eleven. Later on, Hitomiko is approached by former Aliea (Alius) Academy player Osamu Saginuma, to form a new team that will take over as Japan s representatives in the upcoming Football Frontier International. This newly formed team with Hitomiko as the coach becomes "Neo Japan". She is voiced by Junko Kitanishi. Daisuke Endō[edit] Daisuke Endō (円堂 大介 Endō Daisuke?), known as David Evans in the English dub, is a supporter and Goalkeeper. Mamoru Endou s Soccer-Superstar grandfather. Years ago, he was a member of the original "Inazuma Eleven" soccer team and then acted as the coach for the Raimon Junior High soccer club. He was thought to have been killed in a car accident set up by his vengeful rival, Reiji Kageyama, but upon inspection of the incident, turns out to have escaped from his life. With his daughter s family in danger of Kageyama s attacks, Endo leaves the country under the guise of being dead, but is discovered to be residing somewhere on Soccer Island where the Football Frontier International is being held. It is later revealed that Garshield was the one who wanted him to die so that he could control the world and controlled Kageyama to kill him. He is voiced by Hiroyuki Yoshino. Michiya Kudō[edit] Michiya Kudō (久遠道也 Kudō Michiya?), known as Percival Travis in the English dub, is a Coach. He is the new coach of Inazuma Japan from season 3 onwards in the FFI tournament. He put Endou on bench in the march versus Fire Dragon due to him not understanding his responsibilities as a captain. he is mostly strict when it comes to the team but very caring. He is the adoptive father of Ono Fuyuka. He is responsible for guiding inazuma Japan to victory in the FFI. Ten years later in Inazuma Eleven GO, he is the coach of the Raimon Eleven but forced to resign for going against Fifth Sector. Now-a-days he is the part of Resistance against the Fifth Sector.He is voiced by Touchi Hiroki. Terumi "Aphrodi" Afuro[edit] Terumi "Aphrodi" Afuro (亜風炉 照美 Afuro Terumi?), known as Byron Love in the English dub, is a Forward. Aphrodi and the former captain of Zeus Junior High, a team that Raimon Eleven faced in the Soccer Frontier final. At first Aphrodi and his team are shown to be under the control of Kageyama, drinking a tainted water called "God s Aqua" that greatly increases the physical ability of the drinker. Endou s team manages to defeat the Zeus soccer team in the final match and opens Aphrodi s eyes to the truth, breaking him away from Kageyama s control. Later, he joins the Raimon Eleven in their first match against the diamond dust, a team of Aliea (Alius) Academy, helping them out a great deal against their strongest opponents, until he suffers a leg injury and is hospitalized until after Aliea (Alius) Academy s defeat. Afterward, he joins the Korean national team "Fire Dragon" and played against Inazuma Japan in the Finals of the Asian Preliminaries. His techniques include God Knows (later evolved to True God Knows), Heaven’s Time and God Break. He also has a combination technique with Suzuno and Nagumo called Chaos Break. In Inazuma Eleven Go he appears as the coach of Kidokawa Seishuu and a part of fifth sector. He is voiced by Yūko Sanpei in the Japanese version and Lucien Dodge in the English version. Tōko Zaizen[edit] Tōko Zaizen (財前 塔子 Zaizen Tōko?), known as Victoria "Tori" Vanguard in the English dub, is a Defender and Midfielder. Touko is a peppy, pink-haired girl and the daughter of Japan s Prime Minister, Sousuke Zaizen. She s a huge fan of all things including soccer and is captain of the "SP Fixers" (Secret Service) secret agent team. During the threat of Aliea (Alius) Academy, her team is called into investigate the cause. Touko and the Eleven In Black run into the Inazuma Caravan and suspect Endou and his crew of being with the Aliea (Alius) teams. An incredible match takes place and Touko, attracted to Endou s spirit and love of the game, joins the Inazuma Caravan in their efforts to stop Aliea (Alius) Academy s destructive crusade. Her special technique is The Tower and she also does Butterfly Dream with Rika then later develops a combination technique with Kogure and Tsunami called the Perfect Tower. She is voiced by Ayahi Takagaki. She later becomes the main protagonist of the movie s spin-off Touko Zaizen s Saves the Day (2009) and Once Upon a Touko Zaizen (2011). Yūya Kogure[edit] Yūya Kogure (木暮 夕弥 Kogure Yūya?), known as Scott "Scotty" Banyan in the English dub, is a Defender. Kogure is a short, cheeky troublemaker from Manyuuji (Cloister Divinity) Junior High in Kyoto. He s a talented soccer player, but was often kicked out of the team due to his prankster habits and lack of trust towards his teammates. The Inazuma Caravan visits his school during their travels and the Aliea (Alius) Academy team "Epsilon" threatens to destroy Manyuuji if they can t defeat them. After some interaction with Haruna and rethinking his attitude, Kogure wishes to join the Raimon team and help them defeat Aliea (Alius) Academy. He stows away on the caravan and becomes a longtime member of the team, using his impressive agility and shoulin kung fu skills during the game. Kogure s most noted technique is Senpuujin (Whirlwind Force), later does a technique with Touko and Tsunami called The Perfect Tower. In Inazuma Eleven GO, he appears as the captain of Akizora Challengers comprising adult tennis players. He is voiced by Nami Miyahara. Rika Urabe[edit] Rika Urabe (浦部 リカ Urabe Rika?), known as Suzette "Sue" Hartland in the English dub, is a Forward. Rika is dark-skinned, blue-haired sassy girl and the captain of an all-girls Soccer team in Osaka called Triple C. She works at an Okonomiyaki restaurant with her mother and first appears when the Raimon Caravan comes to Osaka believing that Aliea (Alius) Academy had a hidden base somewhere in a local amusement park here Rika lives. She,comes across Ichinose and immediately falls head-over-heels for him, claiming him to be her "Darling" husband after he eats her "Lovey-Dovey-Dish" which was just a simple Okonomiyaki that she made. After defeating her team and reclaiming Ichinose, she joined the Inazuma Caravan to help them against their second match with the Aliea (Alius) Academy team, Epsilon. After their match with Epsilon, Rika decides to stay on the team hoping to be with Ichinose. Her techniques include Rose Splash (Bed Of Roses) and Tsutenkaku Shoot (Steeple Shot) and later does a combination technique with Touko called Butterfly Dream (Butterfly Trance). She joins Touko on cheering for the Raimon team during the FFI Asia Preliminaries and eventually comes to visit Soccer Island to see the main tournament. She is voiced by Fujiko Takimoto. Yūki Tachimukai[edit] Yūki Tachimukai (立向居 勇気 Tachimukai Yūki?), known as Darren Lachance in the English dub, is a Goalkeeper and Midfielder. Tachimukai is a young boy from Yokato (Fauxshore) Junior High in Fukuoka. Originally a midfielder for his school s soccer team, he eventually switches to being a Goalkeeper due to his admiration and deep respect for Endou. While visiting his school, Tachimukai asks to join the Inazuma Caravan and help them defeat Aliea (Alius) Academy. Like Endou, Tachimukai is a talented goalkeeper and learns many of the same special techniques as his idols, including God Hand and Majin The Hand (In blue). He later learns an ultimate technique from Endou s notebook called Mugen The Hand which evolves to grade 2, 3 and then 4 all in the same match against The Genesis and later develops his own technique, Maou the Hand (Which is now G5). He is voiced by Shinnosuke Tachibana. Jōsuke Tsunami[edit] Jōsuke Tsunami (綱海 条介 Tsunami Jōsuke?), known as Hurley Kane in the English dub, is a Defender. Tsunami is a cool, sun-tanned teenager from Okinawa who loves surfing more than anything. While visiting Okinawa, Endou and the team meet Tsunami while he s surfing and saves Megane from drowning after he accidentally went overboard on the boat they were on. They come across Tsunami again while practicing and he decides to join in on the game just for fun. He proves to be an excellent player and shocks the crew when he reveals that he s never played soccer before. While practicing with Endou s team, he creates a special technique and felt a sudden devotion to the sport. He immediately joins the Omihara (Mary Times) Junior High Soccer club to develop his skills even more. Tsunami s team plays a practice match with the Inazuma Caravan team only to be interrupted by Team Epsilon of Aliea (Alius) Academy. He joined the team to help with their match against Team Epsilon and from then on stays with the team to help them defeat Aliea (Alius) Academy. Tsunami s special techniques are Tsunami Boost, The Typhoon and The Tube (Hissatsu Tactic). He also learns a combination technique with Kogure and Touko called The Perfect Tower. He is voiced by Shūhei Sakaguchi. Toramaru Utsunomiya[edit] Toramaru Utsunomiya (宇都宮 虎丸 Utsunomiya Toramaru?), known as Austin Hobbes in the English dub, is a Midfielder and Forward. Toramaru is an Elementary School student and the best soccer player in his district. Because of his young age, he is exempt from joining the Football Frontier and playing professionally, but later is brought in by Coach Hibiki to join Japan s national team, "Inazuma Japan". During the day, Toramaru helps part-time at his sickly mother s restaurant, making deliveries all day long that cut into his Soccer practice. When he s chosen to represent Japan for the Football Frontier International, he becomes a valuable player for Endou and his friends. He especially looks up to Gouenji, and eventually Tobitaka as role models. His special techniques are Gladius Arch, Tiger Drive and RC Shoot. He does a combination technique with Gouenji called Tiger Storm and another combination technique with both Gouenji and Hiroto called Grand Fire [which is currently G2]. He does Jet Stream with Endou and Gouenji, scoring the winning point against Little Gigant. He Joins Raimon Junior High as a Forward after the FFI. In Inazuma Eleven Go, he becomes the assistant of Ishido Shuuji (a.k.a. Goenji Shuuya). He is voiced by Rie Kugimiya. Raiden Hijikata[edit] Raiden Hijikata (土方 雷電 Hijikata Raiden?), known as Thor Stoutberg in the dub, is a Defender. A Junior High school student from Okinawa who is also a part of the local soccer club. He takes care of five younger siblings, and because of this, declines Endou s invitation to join Inazuma Caravan. He and Gouenji, who at the time has left the Raimon team, meet at Okinawa and become good friends. Hijikata convinces Gouenji to return to his teammates and eventually joins up with Raimon himself to help them defeat Aliea (Alius) Academy. Later, he is brought into the Inazuma Japan national team, so his siblings are left in the care of his neighbors. Hijikata is a talented defense player, his main technique being the Super Shikofumi (Super Four-Legged Stamp), Blade Attack and Thunder Beast that later evolves to Thunder Beast Remastered in combination with Fubuki. He is voiced by Yakkun Sakurazuka. Jirō Sakuma[edit] Jirō Sakuma (佐久間 次郎 Sakuma Jirō?), known as David Samford in the English dub, is a Forward. Sakuma is a member of the original Teikoku Academy team and a close friend of Kidou. After Kidou leaves Teikoku and joins Raimon s team, he and Genda are hospitalized during a match with Zeus Junior High and are visited by the mysterious Akio Fudou, who convinces them to join a new soccer team. Bitter against Kidou for leaving his original team, Sakuma accepts Fudou s offer and becomes part of the "Shin Teikoku" (Royal Academy Redux) soccer team, led by Kageyama. After a heated battle which ends in a tie, Sakuma collapses from overusing the dangerous "Emperor Penguin No.1" technique and is taken to the hospital again. However, before that, he apologizes to Kidou for taking things too far and they make peace, promising to play soccer together again sometime. After getting out of the hospital, Sakuma is invited to the FFI recruitment match and eventually goes to the islands with the rest of Raimon s team to represent Japan. He, Kidou and Fudou are shocked to find Kageyama there, and investigate what their old coach is up to. His techniques are the, Emperor Penguin No.1 a forbidden technique created by Kageyama, and his combination techniques are Death Zone and Emperor Penguin No.3 [which is now G3] with Kidou and Fudou. In Inazuma Eleven GO he is Royal Academy`s assistant coach with Kidou. He is voiced by Megumi Tano in the Japanese version, Nigel Pilkington in the UK version and Kyle Hebert in the US version. Kōjirō Genda[edit] Kōjirō Genda (源田 幸次郎 Genda Kōjirō?), known as Joseph "Joe" King in the English dub, is a Goalkeeper. Nicknamed "The King of Goalies", Genda is the longtime Goalkeeper of Teikoku Academy s soccer team. During the attacks of Aliea (Alius) Academy, Genda and his teammate Sakuma are invited to become part of Shin Teikoku Academy s (Royal Academy Redux s) soccer team and is brought back under the influence of Kageyama. After the match, Genda is returned to normal and eventually became the goalkeeper for Neo Japan, to claim the national team spot for the Football Frontier International. His special techniques are Power Shield Which evolves to Full Power Shield, Beast Fang which is a forbidden technique, Drill Smasher V2 and True Infinite Wall. He is voiced by Yuichi Nakamura in the Japanese version, Nigel Pilkington in the UK version and Kyle Hebert in the US version. Hiroto Kiyama[edit] Hiroto Kiyama (基山 ヒロト Kiyama Hiroto?), known as Xavier Foster in the English dub, is a Midfielder and Forward. Hiroto is the captain of Aliea (Alius) Academy s strongest team, Gaia (receiving the title "The Genesis") and reveals himself in secret to Endou. Going under the alien name "Gran (グラン?)" (Zene), he becomes dead-set on crushing the Raimon soccer team. Though he wasn t inherently evil, Hiroto s devotion to his stepfather led him to become corrupt and carry out the orders of destruction under the guise of Aliea (Alius) Academy. After a climactic battle between the Raimon Eleven and The Genesis, Hiroto is freed from his stepfather s influence and returns to a normal life for a brief while. He is invited to join the national team, "Inazuma Japan" and from there on works alongside his former rivals for the Football Frontier Internationals. His signature technique is the Ryuusei Blade (Meteor Blade) and was able to evolve it till V3. He also performs a combination technique with Goenji and Toramaru called Grand Fire [which is currently G2]. He does a new combination technique with Fubuki called The Birth against Brazil s team the Kingdom. Hiroto does the hissatsu shoot with Kidou and Fubuki, called Big Bang and Tenkuu Otoshi (celestial smash) against Little Gigants. He is voiced by Takahiro Mizushima. He has a character song named "Star Line". Hiroto Kiyama was an orphan, later adopted by the Kira family. It is also revealed that Hiroto was not his real name; when he was adopted, his name was changed. Ten years later in Inazuma Eleven Go, he inherits his stepfather s company and changes his surname to Kira. He is voiced by Takahiro Mizushima. Haruya Nagumo[edit] Haruya Nagumo (南雲 晴矢 Nagumo Haruya?), known as Claude Beacons in the English dub, is a Forward. Haruya or Burn (バーン?) (Torch) as he is called while working under Aliea (Alius) Academy, is a rebellious and fearless player with fiery red hair. He is the captain and ace striker of the Aliea (Alius) Academy Soccer team "Prominence". He has a strong hatred towards Gran because of their rank differences. Haruya first appeared in Okinawa when the Inazuma Caravan were searching for someone called the "Fire Striker" in which Endou and Kidou thought might be their missing friend Gouenji. He confronts Domon and Fubuki claiming to be the Fire Striker and challenges the team to a match to prove it. After the match, Endou nearly invites Burn to join their team, until Gran interrupts the offer and reveals Burn s true identity. When he and Gazelle (the team captain of "Diamond Dust") heard about Gran s team promotion to be the captain of Aliea s (Alius ) strongest team "The Genesis", Gazelle and Burn combine their players forming a new team "The Chaos", hoping to show their leader who s stronger. During the preparation for the Football Frontier International, Haruya and Fūsuke are scouted by Aphrodi to join South Korea s national team, "Fire Dragon". Haruya s main technique is the Atomic Flare, a combo technique with Fūsuke called Fire Blizzard and a technique later with Fūsuke and Aphrodi called Chaos Break. He is voiced by Kiyotaka Furushima. Fūsuke Suzuno[edit] Fūsuke Suzuno (涼野 風介 Suzuno Fūsuke?), known as Bryce Whittingale in the English dub, is a Forward. Fūsuke is a calm and arrogant player from Aliea (Alius) Academy and is the team captain and ace striker of "Diamond Dust", going under the name of Gazelle (ガゼル?). He seems to be intrigued by Endou s Soccer-playing skills and challenges him to one match. However, Fūsuke s team fails to score a victory thanks to Aphrodi s assistance to the Inazuma Caravan, and the match ends in a draw. Angered by what considers to be a loss, Gazelle convinces his rival Aliea (Alius) captain Burn to join forces and create a new team, "The Chaos", which challenges the Raimon team but is stopped by Gran s interruption. During the Football Frontier International, Fūsuke is invited to the South Korea team, "Fire Dragon" to compete against Inazuma Japan. His main technique is Northern Impact and later does a combo technique with Haruya called Fire Blizzard as well as a technique with both Haruya and Aphrodi called Chaos Break. In the English dub, his gender was changed male to female. He is voiced by Fujiko Takimoto. Ryūji Midorikawa[edit] Ryūji Midorikawa (緑川 リュウジ Midorikawa Ryūji?), known as Jordan Greenway in the English dub, is a Midfielder and Forward. Midorikawa was once part of Aliea (Alius) Academy s 2nd rank team, "Gemini Storm", going under his alien name, Reize (レーゼ?) (Janus). He leads his team to crush Junior High Schools all across the country by way of destructive Soccer competitions, but is eventually defeated by the Raimon soccer team. After the defeat of Aliea (Alius) Academy, Reize is returned to his original self, Ryūji. He speaks in famous quotes both under the guise of an alien and in his normal personality. He makes the cut to join Inazuma Japan for the Football Frontier International and becomes a longtime player for Endou and company. However he was later dropped out, along with Fubuki, who injured his leg and they were replaced by Someoka and Sakuma. His special techniques are Astro Break and Lightning Accelerate. He is voiced by Yuki Kodaira. Osamu Saginuma[edit] Osamu Saginuma (砂木沼 治 Saginuma Osamu?), known as Dave Quagmire in the English dub, is a Goalkeeper, Forward, and Midfielder. Saginuma, whose alien name is Dezarm (デザーム?) (Dvalin), was the captain of Aliea (Alius) Academy s team "Epsilon". He and his team first appeared after the Raimon Eleven defeated Gemini Storm and Dezarm, as punishment "exiles" Reize and his team. Dezarm make their first stop at Manyūji Junior High school and crush the entire soccer team s players, with the exception of Yūya Kogure. The Raimon Eleven played against Epsilon with Kogure, who was able to steal the ball and make them retreat. Later at Osaka, Dezarm and his team tied with Rika Urabe and Raimon Eleven, then Diamond Dust appeared after they were defeated. Soon afterward, in Okinawa, Epsilon reappeared with newly awakened powers and going by the moniker "Epsilon Remastered" (Epsilon Plus). There, Dezarm reveals his ability as a forward player and manages to break through Endou s newly awakened Fist of Justice technique. However, the victory is short lived as Gouenji emerges and aids the Raimon Eleven in the defeat of Epsilon Remastered. Long after the defeat of Aliea (Alius) Academy, Saginuma, who has now returned to his original self, reappears with a newly formed team called "Neo Japan", led by Coach Hitomiko. He has switched positions again, this time becoming a midfielder. He shows that he has gotten stronger, through training with the other players, who hail from various teams Raimon have faced in the past. They play against Inazuma Japan in order to take their place in the Football Frontier International, but ultimately loses in their match. His techniques are Wormhole, Drill Smasher, Gungnir, Illusion Ball Remastered, Dash Storm V2 and God Knows Remastered. He is voiced by Takashi Hikida. Seiya Tobitaka[edit] Seiya Tobitaka (飛鷹 征矢 Tobitaka Seiya?), known as Archer Hawkins in the English dub, is a Defender. Tobitaka is a slick punk from Raimon Town who leads a street gang and often gets into fights. He made a name for himself with his powerful kick and is discovered by Hibiki in the woods in the midst of another rumble with a rival gang. Hibiki urges Tobitaka to make "better use of that kick" and begins to teach him how to play Soccer in secret. Tobitaka gets a shot at joining the country s national team, Inazuma Japan and manages to get a spot for himself on the team. Slowly but surely, he develops his skills and even becomes a role model of sorts to the young Toramaru. He s never seen without his trademark hair-comb. His special technique is the Shinkuuma (Hollow Demon) and later evolves into Shinkuuma V2 (Hollow Demon V2). In Inazuma Eleven Go, he is the cook at Hibiki s Rairaken Restaurant. He is voiced by Nobuya Mine. Akio Fudō[edit] Akio Fudō (不動 明王 Fudō Akio?), known as Caleb Stonewall in the English dub, is a Midfielder. He is a player who once as a young boy was told to get stronger and more powerful by his mother. He however, misunderstood it and sided with Kageyama to create Shin Teikoku Academy (Royal Academy Redux). He later joins the good side and now plays in Inazuma Japan. His combination techniques include Killer Fields with Kidou, and Emperor Penguin No.3 [which is now G3] with Kidou and Sakuma. He was supposed to do Jet Stream with Gouenji and Toramaru, but was replaced by Endou. He is voiced by Yūki Kaji. Edgar Valtinas[edit] Edgar Valtinas (エドガー・バルチナス Edogā Baruchinas?)In the English dub Edgar Partinus is a Forward. He is the captain of England s national team Knights of Queen. His moves are Excalibur and Paladin Strike. He is voiced by Tomokazu Sugita. He is sarcastic at times. Teres Torue[edit] Teres Torue (テレス・トルーエ Teresu Torūe?) known as Tiago Torres in the English dub is a Defender. He s the captain of Argentina s national team The Empire. His main technique is Iron Wall. He is voiced by Junji Majima. Mark Kruger[edit] Mark Kruger (マーク・クルーガー Māku Kurūgā?) is a Midfielder. He is captain of America s national team Unicorn. He and Dylan are good friends and are never seen without each other. He shares the move Gran Fenrir with Ichinose and Dylan, Unicorn Boost with Dylan only, and does The Icarus with Domon. He is voiced by Yuichi Nakamura. Dylan Keith[edit] Dylan Keith (ディラン・キース Diran Kīsu?) is a Forward. He s the ace striker of America s national team Unicorn. Dylan is always seen wearing a set of blue glasses that he never takes off and is never seen without Mark. He does a combination technique with Mark called Unicorn Boost and with both Mark and Ichinose called Gran Fenrir. He is voiced by Chihiro Suzuki. Fidio Aldena[edit] Fidio Aldena (フィディオ・アルデナ Fidio Arudena?) known as Paolo Bianchi in the English dub, is a Forward. He is the stand-in-captain of Italy s national team Orpheus while their original captain was traveling during the Football Frontier International. When their captain came back in the second half of the match between Italy and Japan in A Group s finals, Fidio was removed from the captain s position and went back to being a forward. He is nicknamed the White Meteor due to his incredible speed. His main technique is Odin Sword, which later evolves into Odin Sword Kai (Odin Sword Remastered) and further evolves into Shin Odin Sword (True Odin Sword) in the same match. He is voiced by Hiro Shimono. Hidetoshi Nakata[edit] Hidetoshi Nakata (中田 英寿 Nakata Hidetoshi?), known as Christopher "Chris" Nichols in the English dub, is a Forward. Nicknamed Hide by his fellow players, he is the captain of Italy s national team Orpheus. He returns to his team during the 2nd half of Italy s match with Inazuma Japan and his special technique is the Brave Shot. Hide is based on a real Soccer player from Japan, Hidetoshi Nakata, who is now retired. He is voiced by Hiroshi Tsuchida. Mac Roniejo[edit] Mac Roniejo (マック・ロニージョ Makku Ronījo?) known as "Robinga" in the English dub, is a Forward. He is the captain of Brazil s national team The Kingdom, who is influenced by a mysterious project headed by Garshield that turns him into a ruthless soccer player at the sound of a whistle. His family is put in danger by Garshield s evil plans and strives to win the Football Frontier International in order to protect them. His signature technique is the Strike Samba [which reached V3].He is voiced by Shuhei Sakaguchi. Rococo Urupa[edit] Rococo Urupa (ロココ・ウルパ Rokoko Urupa?) known as Hector Helio in the English dub, is a Goalkeeper. He is the captain of the Cotarl team, Little Giganto. He trains under Endou Daisuke, the grandfather of Endou Mamoru. His moves are God Hand [red version], God Hand X, X Blast [which is now V3] and Tamashii the Hand [which evolved into G2]. He is voiced by Yuki Kaida. Sain[edit] Sain (セイン Sein?), known as Cress Heavens in the English dub, is a Forward. He is the Captain of Heavenly Messengers team and first appears during a practice match between Inazuma Japan and the Captains of various FFI teams, in order to kidnap Rika. Sein s team of angelic Soccer players believe that the great demon king of Liocott Island must be given a wife in order to soothe his rage, so the Heavenly Messengers stake Rika as the prize of a match with Endou and his friends. After their defeat, he and Endou come to an understanding, until Desuta brings Sein under his influence and the angel and devil teams become "Dark Angel". His special techniques are Heaven Drive and later Shadow Ray, which he shares with Desuta. He is voiced by Yuki Kaida. Reiji Kageyama[edit] Reiji Kageyama (影山 零治 Kageyama Reiji?), known as Ray Dark in the English dub, is a main antagonist of the Inazuma Eleven series. Kageyama is a powerful and dangerous man in the Soccer community, being one of the founders of the Football Frontier and a supposed lover of the sport...however, he is truly bitter against everything Soccer stands for. His father, once a great Soccer player himself, died when Kageyama was still a child and devastated him. Since then, he swore vengeance on Soccer and strove to ruin the sport forever with his evil plan, "Project Z". He eventually became the "commander" of Teikoku (Royal) Academy s Soccer team, using Yuuto Kidou as the captain after discovering him at an orphanage. Kageyama s strong and ruthless strategies push Teikoku Academy to the forefront of the Football Frontier, as they win year after year and leave a wake of destruction in their path, ripping apart any school that loses to a match with them. Kidou, who begins to go against Kageyama s ideals, finally turns his back on him during their match with Raimon, to which Kageyama tries to eliminate Teikoku and Raimon at once by way of a horrible accident. After the match, Kageyama leaves Teikoku and becomes the commander of Zeus Junior High s soccer team, finally making use of the dangerous Project Z on Aphrodi and the others. Kageyama disappears after the Football Frontier, but re-emerges as the commander of "Shin Teikoku Academy" (Royal Academy Redux) with Kidou s former teammates pitted against him. He disappears once again, then re-surfaces as the captain of Italy s Team, Orpheus, under the guise of "Mister K". He realizes he loves soccer through a little girl, Reshe, Fidio, and Kidou. He is later murdered by Garshield. He is voiced by Seiji Sasaki in the Japanese version, Robbie Stevens in the UK version and Kyle Hebert in the US version. Bayhan Garshield[edit] Bayhan Garshield (ガルシルド・ベイハン Garushirudo Beihan?) known as Zoolan Rice in the English Dub, is an antagonist in the Inazuma Eleven series. Garshield is a very dangerous man who is trying to take over the world using Soccer. He acts as the coach of Brazil s "The Kingdom" during the Football Frontier International and the true mastermind behind Kageyama s actions, as well as the stager of Daisuke Endou s supposed death. He fools the Brazilian team s fanbase into thinking he s promoting world peace through Soccer, but in fact he s revealed to not even be the true coach of the team at all. He uses Roneijo as the test subject for the RH Program", which hypnotizes him into an unstoppable Soccer player at the sound of a whistle. During the match between Inazuma Japan and The Kingdom, he s arrested by Detective Onigawara of the Japanese police and the true Coach of Brazil s team takes his rightful place. Later, Garshield escapes his arrest thanks to help of his assistant, Henktacker and uses a team of his own super-powered Soccer players to attack Liocott Island. Inazuma Japan defeats his team with some help from Daisuke Endou (Endou Mamoru s grandfather) and Natsumi and is arrested by the International Police. He is voiced by Yousuke Akimoto.
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サウシ語 |Trans-New Guinea languages|Madang-Adelbert Range languages| 言語類型 現用言語 使用文字 type living language writing system ISO 639-3 【ssj】 言語名別称 alternate names Uya 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue