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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 University soccer team red carded for gang raping schoolgirl女子生徒輪姦の件で、大学のサッカーチームにレッドカードが出される 参考資料 拡散状況 関連ページ University soccer team red carded for gang raping schoolgirl 女子生徒輪姦の件で、大学のサッカーチームにレッドカードが出される 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20041209p2g00m0dm999000c 0 University soccer team red carded for gang raping schoolgirl 2004,12,9 Shukan Gendai 12/18 By Ryann Connell 女子生徒輪姦の件で、大学のサッカーチームにレッドカードが出される 2004,12,9 週刊現代 12/18 ライアン・コネル記 1 Kokushikan University s soccer squad rose to be one of Japan s premier college clubs thanks to its outstanding teamwork, but it s teamwork of a different kind that has it causing headlines at the moment, according to Shukan Gendai (12/18). 国士舘大学のサッカー部は、その卓越したチームワークのお陰で、日本の大学のトップクラスのサッカー部の一つとなったが、その別の種類のチームワークが、現在このチームを新聞の大見出しに載せてしまっている。週刊現代(12/18)より。 2 A whopping 15 members of the university club were arrested Dec. 1 for gang-raping a 15-year-old schoolgirl. この大学のクラブの体の大きな15人の部員たちが、15歳の女子生徒を輪姦したとして、12月1日に逮捕された 3 Allegedly leading the pack rape was defender Takashi Hamano, who was arrested for breaking the Child Welfare Law. His 14 teammates arrested at the same time were slapped with the lesser charge of breaking a Tokyo Metropolitan Government ordinance set up to create a wholesome environment for youths by purportedly performing indecent acts on a girl they knew to be underage. Ironically, the soccer players were arrested the same day a new law specifically outlawing gang rape came onto the books. 伝えられているところによると、輪姦の首謀者はディフェンダーの濱野貴で、彼は児童福祉法を破ったために逮捕された。 同時に逮捕された彼の14人のチームメイトは、その少女が未成年であると知りながらわいせつ行為を意図的に行うことを禁ずる、若者に健全な環境を作り出すために制定された東京都条例を破ったという、より罪が軽い告訴をされる目にあった。 皮肉なことに、これらのサッカープレイヤーたちは、集団レイプを明確に非合法化する新しい法律が制定されたのと同じ日に逮捕された。 4 "People called Hamano the Hammer, or Hammer-san. He s got a pretty craggy face and gets around in hip-hop gear. He used to go to clubs in Shibuya two or three times a month to try and pick up girls, but he didn t seem to be too popular among them. He didn t have a girlfriend," an unnamed member of the college soccer team tells Shukan Gendai. 「人々は濱野を『ハマー』や『ハマーさん』と呼びます。彼はとてもゴツゴツした顔をしていて、ヒップホップの服装を着ながら歩き回ります。彼はひと月に2回か3回渋谷のクラブに行って、女の子を引っ掛けようとしたものですが、しかし彼は女の子に人気があるようには見えませんでした。彼にはガールフレンドがいませんでした」と、この大学サッカーチームの匿名の部員は週刊現代に語る。 5 Hamano was also regarded as a notorious, though generally unsuccessful, pick-up artist in Machida, the suburban Tokyo bedtown where his university is located. He met the schoolgirl allegedly raped by the soccer team while on the prowl in Machida and they exchanged e-mail addresses. 濱野はまた、町田では、悪名高いがおおむね失敗するナンパ師だとみなされていた。町田は、濱野の大学が位置する、東京郊外のベッドタウンである。 サッカーチームによってレイプされたと伝えられている女子生徒に、彼は町田をうろついている間に出会い、二人はEメールアドレスを交換した。 6 Hamano apparently asked the girl out on a date several times after their initial meeting, but she turned him down every time. That is until June 2. Having just reached a traumatic end to a relationship, the schoolgirl finally agreed when Hamano asked her out. It turned out to be a tragic and perilous decision. 濱野はどうやら、初めて出会ってから数回にわたってその少女をデートに誘ったらしいが、彼女はそのたびに彼を拒絶した。 それは6月2日までのことだった。ついに恋愛関係のトラウマになるような終わりがきてしまってすぐ、その女子生徒はとうとう、濱野がデートに誘ったときに同意してしまった。 それは悲劇的で危険な決断であったことが後にわかった。 7 "As soon as Hamano met up with the girl, he abused her for turning him down so many times in the past and started threatening her with retaliation if she tried to get away from him," a police insider tells Shukan Gendai. "He took her to a park and demanded she have sex with him there. Later, he dragged her back to an apartment belonging to his teammate, Satoshi Sasakawa." 「濱野はその少女に合うとすぐ、これまで何度も何度も彼を拒絶したことで罵り、もし彼女が彼から逃げようとしたら彼女に報復をすると脅し始めました」と、警察の内部者は週刊現代に語る。 「彼は彼女を公園に連れていき、そこで彼とセックスするよう彼女に要求しました。後で、彼のチームメイトである笹川哲史の住むアパートメントに、彼女を引っ張って戻りました」 8 Upon arriving at Sasakawa s place, Hamano sent out an e-mail to seven or eight of his teammates, urging them to join him if they wanted to "have sex with a schoolgirl." 笹川の家に到着するとすぐ、濱野は彼のチームメイト7~8人にEメールを送り、もし「女子生徒とセックスしたいなら自分に加わるよう」、促した。 9 They, and others, answered the call and for the following seven hours, they are accused of repeatedly violating the young girl, especially Hamano. 彼らは、そして他のものも、その呼び出しに答え、そしてその後7時間、彼らは、特に濱野が、繰り返し若い少女を強姦したことで非難されている。 10 Soccer team members waited for their "turn" with the victim from night until the early hours of the following morning. Altogether, about 20 young men turned up at Sasakawa s apartment, including those whose "turn" with the schoolgirl didn t come around by the time they finally decided to let the tortured girl go free. サッカー部員たちは、夜から翌朝の早い時間まで、被害者との「順番」を待った。 総計で、約20人の若い男達が笹川のアパートメントに現れ、虐待されている少女を解放することに彼らがやっと決めた時間までに、自分の「順番」が来なかったものも中にはいた。 11 "I ve seen two women go into the apartment before. I always thought it was strange that there were so many guys going in and out," a neighbor of Sasakawa s tells Shukan Gendai, referring to the scene of the heinous pack-rape. "The guys inside always played really loud music with an incredibly heavy bass, so I couldn t tell for sure what was going on inside. I was surprised why it had suddenly gone so quiet in there over the past couple of months, though." December 9, 2004 「私は以前二人の女性がそのアパートメントに入るのを見ました。私はいつも、あまりにもたくさんの男が出入りしているのを奇妙だと思っていました」と、笹川の近所の人は週刊現代に語り、憎むべき輪姦の現場について言及する。 「中の男たちはいつも、信じられないほど重低音がでかい大音響の音楽をかけていたので、中で何が起こっているのか、私は確実にわかることができませんでした。しかし、なぜこの2・3ヶ月にわたってあのアパートメントが突然静かになったのか、私は驚きました」 参考資料 国士舘大学 http //www.kokushikan.ac.jp/ http //www.jttk.zaq.ne.jp/baags702/gou072.html 拡散状況 フランス語サイト http //www.forumjapon.com/forum/viewtopic.php?p=55708#55708 関連ページ 毎日新聞英語版から配信された記事2004年 記事が及ぼした影響
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人気商品一覧 @wikiのwikiモードでは #price_list(カテゴリ名) と入力することで、あるカテゴリの売れ筋商品のリストを表示することができます。 カテゴリには以下のキーワードがご利用できます。 キーワード 表示される内容 ps3 PlayStation3 ps2 PlayStation3 psp PSP wii Wii xbox XBOX nds Nintendo DS desctop-pc デスクトップパソコン note-pc ノートパソコン mp3player デジタルオーディオプレイヤー kaden 家電 aircon エアコン camera カメラ game-toy ゲーム・おもちゃ全般 all 指定無し 空白の場合はランダムな商品が表示されます。 ※このプラグインは価格比較サイト@PRICEのデータを利用しています。 たとえば、 #price_list(game-toy) と入力すると以下のように表示されます。 ゲーム・おもちゃ全般の売れ筋商品 #price_list ノートパソコンの売れ筋商品 #price_list 人気商品リスト #price_list
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最近Dodd the Slayer Modをプレイしたので攻略メモ オリジナルRPCがいる 〇〇まで連れていく~系クエストが多いので、RPCは1人固定、あとは度々チェンジという感じになってプレイした 職業バランスは良好 各職業の超強い専門装備を売ってくれるNPCがいるのでどの職業も強くなっている Monastery オリジナルNPCがいる 彼らにアイテムを順番に渡すことでエンチャント装備を作ってくれる。 『エンチャント』のキーワードでリストを教えてくれる Lanaというキャラは3つの隠しダンジョンをクリアすると手に入るアイテムで仲間になる。 最強のRPCなので是非仲間にしよう。 隠しダンジョン 侵入方法がちょっと変更になった それぞれ同マップに小屋が追加され入るための鍵が必要 小屋で手に入るアイテムをdagger、short sword、short staffに合成してそれを使うと入れる Arnika 商人のおじさんに3つのWildernessにいる盗賊に盗まれた3つの装備を渡すと 超強い装備を売ってくれるようになる。 最後までその装備でやっていける。 魔法屋のお姉さん エンチャントでポータルアイテムと無限MP回復を作ってくれる 絶対に作っておこう 地下シェルター? Swamp、Mine Tunnels、Bayjin、Mt.Gigasにそれぞれフックで入る地下がある 中には強力な敵がいるが倒すとそれぞれ超強い魔僧薬超のRPCがいる。 Unexplored Dominus オリジナルマップ 島エリアは呪文が使えない わかりづらいが西の崖の上に行ける場所がありそこから神殿にいける キノコと空き瓶を合成すると石化が解ける薬を作れる 館内のボタンを全部押して引き出しから手に入る斧をエンチャントして使うと 特殊エリアに進める 道中の仕掛けは手に入るガジェットパーツを使うと進める なんか角の像?に使うアイテムがわからなかったのでそこで終わった。
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General.propertiesの設定 Administrator EverybodyHasAdminRights = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False 全キャラがGMになる GMHeroAura = False ログイン時にGMが英雄にならない(Trueはログイン時にGMが英雄になっている) GMStartupInvulnerable = False GMStartupInvisible = False GMがログイン時に透明(Invisible状態)にならない(Trueは透明(Invisible状態)になる) GMStartupSilence = False GMStartupAutoList = False GMStartupDietMode = False GMAdminMenuStyle = modern Server Security BypassValidation = True GameGuardProhibitAction = True LogChat = True LogItems = False GMAudit = False LogGameDamage = False Dev Configuration Debug = False Assert = False Developer = False AcceptGeoeditorConn = False ListTestServers = False AltDevNoQuests = False AltDevNoSpawns = False Thread Configuration ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 PacketLifeTime = 0 DeadLockDetector = False DeadLockCheckInterval = 20 RestartOnDeadlock = False Optimize FloodProtectorInitialSize = 50 AllowDiscardItem = True AutoDestroyDroppedItemAfter = 0 AutoDestroyHerbTime = 15 ハーブが地面に落ちてから消えるまでの時間 ListOfProtectedItems = 57,5575,6673 アイテム(ID 57アデナ、ID 5575古代のアデナ、ID 6673NCJイベントコイン)は消滅指定時間が経過しても消えない SaveDroppedItem = false ドロップアイテムを保存しない(Trueは保存する(l2jdbに保存するので鯖起動時に読み込みを行う)) CharacterDataStoreInterval = 15 LazyItemsUpdate = false UpdateItemsOnCharStore = false DestroyPlayerDroppedItem = false DestroyEquipableItem = false SaveDroppedItem = false EmptyDroppedItemTableAfterLoad = false SaveDroppedItemInterval = 60 ClearDroppedItemTable = false AutoDeleteInvalidQuestData = False PreciseDropCalculation = True MultipleItemDrop = True ForceInventoryUpdate = False LazyCache = True MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 MoveBasedKnownlist = False KnownListUpdateInterval = 1250 GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 Geodata GeoData = 0 0=未実装、1=実装、2=細部まで実装 CellPathFinding = False CoordSynchronize = -1 ZoneTown = 0 ActivatePositionRecorder = False GlobalChat = ON TradeChat = LIMITED AllowWarehouse = True WarehouseCache = False WarehouseCacheTime = 15 AllowFreight = True AllowWear = False WearDelay = 5 WearPrice = 10 AllowLottery = False AllowRace = False AllowWater = True AllowRentPet = False AllowFishing = True AllowBoat = True 遊覧船を実装 AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True AllowPetWalkers = False ShowServerNews = False CommunityType = 0 0=未実装、1=実装、2=細部まで実装 BBSShowPlayerList = False プレイヤーリストを表示しない(Trueは表示する) BBSDefault = _bbshome ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 Olympiad AltOlyStartTime = 18 オリンピア開始時刻 AltOlyMin = 00 オリンピア終了時刻 AltOlyCPeriod = 21600000 AltOlyBattle = 360000 AltOlyBWait = 600000 AltOlyIWait = 300000 AltOlyWPeriod = 604800000 AltOlyVPeriod = 86400000 AltOlyClassedParticipants = 5 クラス別オリンピア開始最低人数 AltOlyNonClassedParticipants = 9 クラス無制限オリンピア開始最低人数 AltOlyBattleRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyClassedRewItemCount = 50 AltOlyNonClassedRewItemCount = 30 AltOlyMinPointForExchange = 50 AltOlyCompRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyGPPerPoint = 1000 AltOlyHeroPoints = 300 AltOlyShowMonthlyWinners = true AltOlyAnnounceGames = true AltOlyRestrictedItems = 0 AltOlyEnchantLimit = -1 AlyOlyLogFights = false Manor AltManorRefreshTime = 20 AltManorRefreshMin = 00 AltManorApproveTime = 6 AltManorApproveMin = 00 AltManorMaintenancePeriod = 360000 AltManorSaveAllActions = True AltManorSavePeriodRate = 2 Lottery AltLotteryPrize = 50000 AltLotteryTicketPrice = 2000 AltLottery5NumberRate = 0.6 AltLottery4NumberRate = 0.2 AltLottery3NumberRate = 0.2 AltLottery2and1NumberPrize = 200 Dimension Rift RiftMinPartySize = 2 MaxRiftJumps = 4 RiftSpawnDelay = 10000 AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 BossRoomTimeMultiply = 1.5 RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 Four Sepulchers TimeOfAttack = 50 TimeOfCoolDown = 5 TimeOfEntry = 3 TimeOfWarmUp = 2 NumberOfNecessaryPartyMembers = 4 Punishment DefaultPunish = 2 DefaultPunishParam = 0 OnlyGMItemsFree = True JailIsPvp = True JailDisableChat = True Database Customizations CustomSpawnlistTable = false SaveGmSpawnOnCustom = false DeleteGmSpawnOnCustom = false CustomNpcTable = false CustomItemTables = false CustomArmorSetsTable = false CustomTeleportTable = false CustomDroplistTable = false CustomMerchantTables = false General.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. # Default False EverybodyHasAdminRights = False # Show server/DP revision when players enter the game # Default True DisplayServerRevision = True # Setting for serverList # Displays [] in front of server name on character selection # Default False ServerListBrackets = False # Displays a clock next to the server name on character selection. # Default False ServerListClock = False # If True, only accounts with GM access can enter the server. # Default False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes #GMs can do "///hero" on themselves and get this aura voluntarily. #It s advised to keep this off due to graphic lag. # Default False GMHeroAura = False # Auto set invulnerable status to a GM on login. # Default False GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Default False GMStartupInvisible = False # Auto block private messages to a GM on login. # Default False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default False GMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). # Default modern GMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage) GMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage) GMSkillRestriction = True # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- # Bypass exploit protection. To ENABLE protection set to True. # Default True BypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login. # Default True GameGuardEnforce = True # Don t allow player to perform trade, talk with npc, or move until gameguard reply is received. # Default True GameGuardProhibitAction = True #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default False LogChat = False # Default False LogItems = False # Default False LogItemEnchants = False # Default False LogSkillEnchants = False # Default False GMAudit = False # Default False LogGameDamage = False # If damage greater than threshold then log it # Default 5000 LogGameDamageThreshold = 5000 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Extreme caution should be here, set to defaults if you do not know what you are doing. # These could possibly hurt your servers performance or improve it depending on your server s configuration, size, and other factors. # Default 10 ThreadPoolSizeEffects = 10 # Default 13 ThreadPoolSizeGeneral = 13 # Default 2 UrgentPacketThreadCoreSize = 2 # Default 4 GeneralPacketThreadCoreSize = 4 # Default 4 GeneralThreadCoreSize = 4 # Default 6 AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks). # For improved crash logs and automatic restart in deadlock case if enabled. # Check interval is in seconds. # Default False DeadLockDetector = False # Default 20 DeadLockCheckInterval = 20 # Default False RestartOnDeadlock = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default 600 AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed (default 15 seconds) # Default 15 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes #Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! #Items on this list will be protected regardless of the following options. # Default 0 ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default 15 CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING This option causes item loss during crashes. # Default False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default False UpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items). # Notes #Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default False DestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry). # Notes #Works only if DestroyPlayerDroppedItem = True # Default False DestroyEquipableItem = False # Save dropped items into the database for restoring after restart. # Default False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes #If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes #Works only if SaveDroppedItem = False. # Default False ClearDroppedItemTable = False # Delete invalid quest from players. # Default False AutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers. # Default True PreciseDropCalculation = True # Allow creating multiple non-stackable items at one time? # Default True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes #This can increase network traffic # Default False ForceInventoryUpdate = False # True = Load html s into cache only on first time html is requested. # False = Load all html s into cache on server startup. # Default True LazyCache = True # Minimum and maximum variables in seconds for npc animation delay. # You must keep MinNPCAnimation = MaxNPCAnimation. # Default 10 MinNPCAnimation = 10 # Default 20 MaxNPCAnimation = 20 # Default 5 MinMonsterAnimation = 5 # Default 20 MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well. # Default False MoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates. # For move based updates its used for intermediate updates. # WARNING! #Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally. # Default 1250 KnownListUpdateInterval = 1250 # Grid options Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default False GridsAlwaysOn = False # Default 1 GridNeighborTurnOnTime = 1 # Default 90 GridNeighborTurnOffTime = 90 # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn t find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default 0 GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default False CellPathFinding = False # True = Loads GeoData buffer s content into physical memory. # False = Does not necessarily imply that the GeoData buffer s content is not resident in physical memory. # Default True ForceGeodata = True # This setting controls Client -- Server Player coordinates synchronization # -1 - Will synchronize only Z from Client -- Server. Default when no geodata. # 1 - Synchronization Client -- Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default -1 CoordSynchronize = -1 # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Zone Setting Options # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default 0 ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown. # Default False ActivatePositionRecorder = False # Global Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON GlobalChat = ON # Trade Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON TradeChat = ON # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here. # Default True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default False WarehouseCache = False # How long warehouse should be stored in memory. # Default 15 WarehouseCacheTime = 15 # Default True AllowFreight = True # If True player can try on weapon and armor in shop. # Default False AllowWear = False # Default 5 WearDelay = 5 #Adena cost to try on an item. # Default 10 WearPrice = 10 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default True AllowRace = True # Default True AllowWater = True # Enable pets for rent (wyvern strider) from pet managers. # Default False AllowRentPet = False # Default True AllowFishing = True # Default True AllowBoat = True # Default True AllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another. # Default True AllowNpcWalkers = True #Allow Pet manager s pets to walk around. # Default True AllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world. # Default False ShowServerNews = False # Type of the Community board # 0 = community is disabled # 1 = old community # 2 = full community (not fully implemented, experimental) # Default 1 CommunityType = 1 # Default False BBSShowPlayerList = False # Default _bbshome BBSDefault = _bbshome # show level of character to others in Community Board # Default False ShowLevelOnCommunityBoard = False # Default True ShowStatusOnCommunityBoard = True # Default 50 NamePageSizeOnCommunityBoard = 50 # Default 5 NamePerRowOnCommunityBoard = 5 # --------------------------------------------------------------------------- # Olympiad # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default 18 AltOlyStartTime = 18 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. # Default 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Default 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default 86400000 AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 9 # Default 5 AltOlyClassedParticipants = 5 # Default 9 AltOlyNonClassedParticipants = 9 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default 100 AltOlyRegistrationDisplayNumber = 100 # Olympiad battle winner reward for class and non-class games. # Default 13722 AltOlyBattleRewItem = 13722 # Default 50 AltOlyClassedRewItemCount = 50 # Default 30 AltOlyNonClassedRewItemCount = 30 # ItemId for this reward. # Default 13722 AltOlyCompRewItem = 13722 # Rate to exchange points to reward item. # Default 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default 180 AltOlyHeroPoints = 180 # Noblesse points awarded to Rank 1 members. # Default 120 AltOlyRank1Points = 120 # Noblesse points awarded to Rank 2 members. # Default 80 AltOlyRank2Points = 80 # Noblesse points awarded to Rank 3 members. # Default 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default 35 AltOlyRank4Points = 35 # Noblesse points awarded to Rank 5 members. # Default 20 AltOlyRank5Points = 20 # Hero tables show last month s winners or current status. # Default True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID s need to be separated with a comma (ex. 1,200,350) # Default 0 AltOlyRestrictedItems = 0 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default False AlyOlyLogFights = False # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default True AllowManor = True # Manor refresh time in military hours. # Default 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default 6 (6am) AltManorApproveTime = 6 # Manor period approve time (minutes). # Default 00 (start of the hour) AltManorApproveMin = 00 # Manor maintenance time. # Default 360000 (6 minutes) AltManorMaintenancePeriod = 360000 # Manor Save Type. # True = Save data into the database after every action # Default False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours # Default 2 AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Default True AllowLottery = True # Initial Lottery prize. # Default 50000 AltLotteryPrize = 50000 # Lottery Ticket Price # Default 2000 AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers # Default 0.6 AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers # Default 0.2 AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers # Default 0.2 AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number # Default 200 AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If while inside the rift, the party becomes smaller, all members will be teleported back. # Default 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back # Default 4 MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail 10s # Default 10000 RiftSpawnDelay = 10000 # Time between automatic jumps in seconds # Default 480 AutoJumpsDelayMin = 480 # Default 600 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room # Default 1.5 BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount # Default 18 RecruitCost = 18 # Default 21 SoldierCost = 21 # Default 24 OfficerCost = 24 # Default 27 CaptainCost = 27 # Default 30 CommanderCost = 30 # Default 33 HeroCost = 33 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # Default 50 TimeOfAttack = 50 # Default 5 TimeOfCoolDown = 5 # Default 3 TimeOfEntry = 3 # Default 2 TimeOfWarmUp = 2 # Default 4 NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick ban player # 4 - jail player (define minutes of jail with param 0 = infinite) # Default 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Default True OnlyGMItemsFree = True # Jail is a PvP zone. # Default True JailIsPvp = True # Disable all chat in jail (except normal one) # Default True JailDisableChat = True # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default False CustomSpawnlistTable = False # Option to save GM spawn only in the custom table. # Default False SaveGmSpawnOnCustom = False # Option to delete spawn in alternate table. # Default False DeleteGmSpawnOnCustom = False # Default False CustomNpcTable = False # Default False CustomItemTables = False # Default False CustomArmorSetsTable = False # Default False CustomTeleportTable = False # Default False CustomDroplistTable = False # Default False CustomMerchantTables = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default False Debug = False # Packet handler debug output # Default False PacketHandlerDebug = False # Default False Assert = False # Default False Developer = False # Default False AcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only). # Default False TestServer = False # If this is True then test servers will be listed like test servers. # Default False ListTestServers = False # Don t load spawntable. # Default False AltDevNoSpawns = False
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Beverage Cans Market Analysis and Insights Quince Market Insights (QMI) has released a new research study titled "Beverage Cans Market” 2023-2032, provides an in-depth analysis of the market by highlighting information on several factors such as “Industry size, share, growth, segmentation, manufacturers and developments, key trends, market drivers, restraints, constraints, regulations, distribution methods, opportunities, strategies, potential road maps, threats and annual forecast until 2032" Click on Link and Get the PDF Sample Copy (Including FULL TOC, Graphs, and Tables) of this report@ https //www.quincemarketinsights.com/request-sample-69964?Offpagepranali_3April23 An Outline of The Competitive Landscape of The Market This section contains comprehensive data on a number of key Beverage Cans market competitors, as well as information on recent changes, market contributions, and effective marketing methods. The report also provides a dashboard summary of the historical and current performance of the top corporations. Beverage Cans Market Size is part of a competitive market. Beverage Cans have evolved into strategic platforms that provide businesses with a stable foundation and information backbone. As a document, the company included the like Crown Holdings Inc. (Philadelphia, US), Ardagh Group S.A, (Luxemburg), CPMC Holdings Limited (China), Toyo Seikan Group Holdings Ltd. (Tokyo, Japan), Can-One Berhad (Malaysia), Can-Pack S.A (Poland), Ball Corporation (Colorado, US), Envases Universales (Spain), Universal Can Corporation (Tokyo, Japan), Interpack Group Inc. (China), GZ Industries (Nigeria), Showa Denko K.K (Tokyo, Japan), Swan Industries (Thailand) Limited (Thailand), Nampak Bevcan Limited (South Africa), The Olayan Group (Saudi Arabia), and Techpack Solutions Pvt Limited (Seoul, South Korea). Key Take away Industry drivers, restraints, and opportunities covered in the study A neutral perspective on the market performance Recent industry trends and developments Competitive landscape strategies of key players Potential niche segments and regions exhibiting promising growth covered Historical, current, and projected market size, in terms of value In-depth analysis of the Beverage Cans Market Market Segments The chapters on Beverage Cans segmentation allow the readers to understand consumer needs. It allows the business to grow with precision and accuracy. Analysts have highlighted the elements that are expected to influence the segments in the coming years. The publication segments the market on the basis of technology, services, and products. It details the Beverage Cans revenue earned by each of these segments and their potential in the years to come. ✦ Segmentation ✦ By Material Type (Aluminium, Steel, and PET), Beverage Type (Alcoholic Beverages, Non-Alcoholic Beverages, and Water), Structure (2-Piece and 3-Piece) What are the key dynamic factors that are detailed in the report? Key Market Dynamics The Global Beverage Cans Market research report details the latest industry trends, growth patterns, and research methodologies. The factors that directly contribute to the growth of the market include the production strategies and methodologies, development platforms, and the product model itself, wherein a small change would result in further changes in the overall report. All of these factors are explained in detail in the research study. Market Outlook The report also sheds light on some of the major factors, including R D, new product launches, M A, agreements, partnerships, joint ventures, collaborations, and growth of the key industry participants, on a regional and global basis. Major Features The report provides a thorough analysis of some of the significant factors, which include cost, capacity, capacity utilization rate, production, revenue, production rate, consumption, import/export, supply/demand, gross, market share, CAGR, and gross margin. Besides, the report provides a comprehensive study of the key influencing factors and market inclinations, in addition to the relevant market segments and sub-segments. Analytical Tools The Global Beverage Cans Market report consists the precisely studied and evaluated information of the key players and their market scope using several analytical tools, including SWOT analysis, Porter’s five forces analysis, investment return analysis, and feasibility study. These tools have been used to efficiently study the growth of major industry participants. Potential Customers The report offers detailed insights to users, service providers, suppliers, manufacturers, stockholders, and individuals who are interested in evaluating and self-studying this market. A Synopsis of The Regional Landscape Of The Market This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2023-2032. North America (United States, Canada and Mexico), Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia), South America (Brazil, Argentina), Europe (Germany, France, United Kingdom, Russia and Italy), Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Report Scope This report aims to provide an extensive presentation of the global market with both qualitative and quantitative analysis, in order to help readers develop business/growth strategies, evaluate the competitive landscape, assess their position in the current market, and make well-informed decisions regarding Beverage Cans Market. The Data is accessible from 2023 to 2032, and the market size, forecasts, and estimates are given in terms of output/shipments (in units) and revenue (in USD millions/billion). This study segments the world market in extensive detail information on regional market sizes for items by type, application, and player are also provided. Market sizes were estimated while taking the effects of COVID-19 and the Russia-Ukraine War into consideration. The analysis includes profiles of the competitive environment, key players, and their specific market shares to provide a detailed understanding of the industry. Additionally, It contains a SWOT Analysis, a PESTEL Analysis, and a Porter’s FIVE Forces Analysis to assist you in understanding the Market, Competitive Landscape, and Factors That affect it, as well as forecasting the company’s future. Report Includes Following Questions What is the anticipated growth rate of the global Beverage Cans Market in the forecast period? Which regional segment is estimated to account for a massive share of the global Beverage Cans Market? What are the primary driving factors of the global Beverage Cans Market? What are the vital challenges faced by the prominent players in the global Beverage Cans Market? Which current trends are likely to offer promising growth prospects in the next few years? How is the competitive landscape of the global Beverage Cans Market at present? What are the key driving factors of the global Beverage Cans Market? Which latest trends are anticipated to offer potential growth prospected in the coming years? Make an Enquiry for purchasing this Beverage Cans Market Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69964?Offpage/pranali_3April23 About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone APAC +91 706 672 4343 / US +1 208 405 2835 / UK +44 1444 39 0986 Email info@quincemarketinsights.com
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MOD名 EnderStorage 製作者 Ecu 関連サイト 公式Forum http //www.minecraftforum.net/topic/1160665- 目次 目次 このMODについて 使用中のカラーコード カラーコードの設定 追加されるブロック アイテム このMODについて 同じカラーコードを持つチェスト同士がDimensionすら超えて中身を共有するEnderChestを追加する。 カラーコードの設定はチェストと染料を組み合わせてクラフトする、もしくは設置済みのエンダーチェストへ直接染料を付けることで登録できる。 エンダーバックパックを手に持って特定のカラーコードのEnderChestを右クリックすると、バックパックがそのチェストと同じカラーコードになる。 使用中のカラーコード 名前 カラーコード f_mode 赤紫・赤紫・赤紫 poohaltea 赤・白・赤赤・黄・赤赤・黒・赤 sevenstar2011 黒・黒・黒黒・灰・薄灰 GyuunyuuSAMA 水・桃・赤 不明 白・白・白 *エンダーチェストを使用する場合はこちらから使用するカラーコードを申請してください。 カラーコードの設定 下の画像の様にチェストと染料を3つ並べる事で行える。 この画像だと「緑・青・赤」というカラーコードになる。 又、設置済みのエンダーチェストの上にある、四角い枠へ染料を持って右クリックすることでもカラーコードを登録できる。 追加されるブロック アイテム 名前 作り方 説明 エンダーチェスト(Ender Chest) 同じカラーコード同士の中身が共有されるチェスト。容量は小チェストと同じ。 エンダーポーチ(Ender poach) エンダーチェストのアイテム版。
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レベル 名前 場所 ドロップ 備考 8 Grey Wolf 南西 BeyciumGuidestone FragmentRough LeatherWolf BoneWolf ClawWolf Meat Moss Spider BeyciumGuidestone FragmentSpider LegSpider ShellStrong Spider Webbing 9 Fleetfoot 南の森Fleetfoot s Den BeyciumCopper OreElm WoodFleetfoot Flank SteakFleetfoot s FangGuidestone FragmentRough ClothRough LeatherZircon of AgilityZircon of CharmZircon of IntelligenceZircon of StrengthZircon of VitalityZircon of the KnightZircon of the MercenaryZircon of the PriestZircon of the ScholarZircon of the Warrior エピックモンスター Frenzied Grey Wolf BeyciumGuidestone FragmentRough LeatherWolf BoneWolf ClawWolf Meat Fleetfoot に召喚される Hungry Grey Wolf BeyciumGuidestone FragmentRough LeatherWolf BoneWolf ClawWolf Meat Mother Moss Spider Tasso s House Guidestone FragmentSpider LegSpider ShellStrong Spider Webbing #Obstacle 中央南 Guidestone FragmentRough LeatherWolf BoneWolf ClawWolf Meat 10 Rengot Archer Rengot Territory BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Rengot Engineer BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Rengot Healer BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Rengot Invader BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Rengot Messenger BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth 11 Chaotic Soultree Tranquil Forest BeyciumElm WoodGuidestone FragmentSoultree BarkSoultree Root Depraved Soultree BeyciumElm WoodGuidestone FragmentSoultree BarkSoultree Root Inspector Tarhab Tarhab s Cave BeyciumBroken ArrowheadCopper OreGuidestone FragmentRengot Armour FragmentRough ClothRough Leather チャンピオンモンスター Mustang Black Rock Cave Guidestone FragmentRough LeatherWolf Bone チャンピオンモンスター Queen Teresis Tranquil Forest BeyciumCopper OreElm WoodGuidestone FragmentQueen Teresis Venomous ToothRough ClothRough LeatherZircon of AgilityZircon of CharmZircon of IntelligenceZircon of StrengthZircon of VitalityZircon of the KnightZircon of the MercenaryZircon of the PriestZircon of the ScholarZircon of the Warrior エピックモンスター Rengot Escort Tarhab s Cave BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Rengot Operative 中央西 BeyciumBroken ArrowheadGuidestone FragmentRengot Armour FragmentRough Cloth Wild Uruk 中央西中央東 BeyciumGuidestone FragmentRough LeatherUruk s FurUruk s MeatUruk s Strong Bone Vestpio Gang Member 北東 BeyciumDamaged Copper CoinGuidestone FragmentRough ClothSpecial Spice form the Vestpio GangVestpio belt Vestpio Gang Outlaw Black Rock Cave BeyciumDamaged Copper CoinGuidestone FragmentRough ClothVestpio belt Vestpio Gang Plunderer BeyciumDamaged Copper CoinGuidestone FragmentRough LeatherVestpio belt Vestpio Gang Remnants Broadtail Warehouse 12 Assault Captain Pompeius Black Rock Cave BeyciumBlack CrystalDamaged Copper CoinGuidestone FragmentRough ClothVestpio belt チャンピオンモンスター Rengot Minstrel Gobha 西 Wandering Minstrel s Ring チャンピオンモンスター Trainer Jonan Black Rock Cave BeyciumCopper OreDamaged Copper CoinGuidestone FragmentPlain RingRough ClothRough LeatherVestpio belt チャンピオンモンスター Vanguard Commando Combat Support Vanguard Shaman Vanguard Sniper Vengeful Rakhu Broadtail Warehouse Vestpio Chef Lisa Vestpio Headquarters Copper OreRough ClothRough LeatherSpecial Spice form the Vestpio GangZircon of Charm チャンピオンモンスター Vestpio Gang Bandit BeyciumDamaged Copper CoinGuidestone FragmentRough LeatherSpecial Spice form the Vestpio GangVestpio belt Vestpio Gang Cateran BeyciumDamaged Copper CoinGuidestone FragmentRough ClothSpecial Spice form the Vestpio GangVestpio belt 13 Borgo Combat Support Durablr ClothIronTough Leather チャンピオンモンスター
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アイテム - クエスト クエストアイテムは、取引 / 売却 はできません。 アイテム名 クエスト名 入手先 備考 Alchest Seed King of Flowers 採取 Ancient Document Broken Seal Archaeologist Kargas Ancient Flame Ancient Flame 山頂の宝箱 Ancient Metal Plate That Which is Hidden Lobo が埋め隠していたもの Aragonite Friendly Trade (2) Rengot Miner Arranged Lumber Darkmist Forest Darkmist Forest Bamboo Shoot You Cannot Be Here Darkwood Bonbon Berserk Wolf Fang The Village is a Mess! Berserk Wolf Black Antler Venison Desperate Times... Black Antler Deer Blood Collector Need Blood Biologist Bowie Blue Lisianthus Gathering Wild Flowers 採取 Bone Powder Heart and Bones Skeleton ArcherSkeleton Warrior Breath of the Goddess Breath of the Goddess Battlefield の宝箱 Cactus You Cannot Be Here Darkwood Bonbon Hunter Cannonball Defensive Battle Morten Gear 周辺に落ちています Chief s Bundle Stop Zigniff Deputy Commander Victor 再使用 2時間 Collected Blood Need Blood Raptor と Harpy の死体 Combined Koboldran Decryption Blacksmith Kobinub Commander Montrane s Letter No Matter What Happens Commander Montrane Contaminated Boar s Blood Contaminated Blood Contaminated Boar Contaminated Holy Water Drink It! Scout Captain Cocoki Contaminated Grass Root Dead Lake 採集 Contaminated Wolf s Blood Contaminated Blood Contaminated Wolf Crescent Moon Deer Antlers Costly Substitute Crescent Moon Deer Antlers 同名のアイテムがあるので間違わずに Crane Part Attacked Carriage 箱 Dead Fish Dead Lake 拾得 Decayed Corpse Sample Test Sample Decayed Corpse Dust-Covered Poem Collection Home Sweet Home Tasso s House Empty Supply Chest Supplies for the Soldiers Rendel Combatant Enoki Mushroom You Cannot Be Here Darkwood Bonbon Shaman Epidemic Sterilising Device Watermill at the Lake Healing Sorcerer Cloe 再使用 5秒 Evidence of Champion Elimination Fighting Chef Champion Monster Evidence of Vestpio Elimination Vestpio Gang Reward Assault Captain PompeiusVestpio Gang BanditVestpio Gang CateranVestpio Gang MemberVestpio Gang OutlawVestpio Gang PlundererTrainer Jonan 生産素材でもあります Experimantation Tool Cause of the Contamination Lead Investigator Hichi Fifth Koboldran Piece Glittery Thing Another Metal Plate Flower of Ice Plant from the Past 採取 Fourth Koboldran Piece Seeker of Pieces Mt. Eda 山頂 Fragment-Studded Leather Specimen Analysis Wild Uruk Fused Goblin Bomb Bomb Retrieval 拾得 Gadielist Symbol The Truth Must Be Revealed Gadiel FollowerGadiel Priest Gerion s Journal Gerion s Journal Giant Bonbon 使用するとクエストが発生 Ghost Stallion Bridle Ceremony of Extraction Ghost Stallion Giant Vine Sap Giant Vine 採取 Goblin Document Mysterious Message Gobrin Territory Goblin Golem Schematics Goblin Golem Scematics Rengot Blacksmith 使用するとクエストが発生要Lv8以上 Goblin Shaman s Mysterious Powder Gift from a Niece Adviser Levina Golem Engine Fragment Friendly Trade (3) Goblin Golem Goat Fur Extreme Cold Mt. Eda Goat Grenade Slowing the Advance Rengot Engineer 投げてダメージを与えることができます Hampton s Letter Quick Cash Hampton Handcuff key Not Ready to Die Just Yet Greedy VestpioTransformed Corpse Harpy s Claw Creatures of the Sky Harpy PatrollerHarpy Wind Alchemist Haunted Lumber Time for Tree Chopping Rotten Soultree Hermit s Ring Son s Article Hermit 使用すると Northern Cliff へワープします再使用 5分 Heronne s Report Set the Dragon Ablaze Dr. Heronne High-Quality Spice Special Seasoning 調味料入れ Hodger s Blue Thorn Lightning Operation Hodger Hunter in the Reed Field Hunter in the Reed Field Tasso Ice Wand Ancient Flame Hermit Incomplete Koboldran The Truth of the Magic Kakayaki Intact Vestpio Dagger Raise Your Weapon! Vestpio Gang Cateran Intact Vestpio Great Sword Vestpio Gang Bandit imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Arrow1.jpg) Jarun s Arrow Token Jarun s Arrow High Priest Quatro imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (title=) Jerome s Vacuum Flask Rescue Mission Mt. Eda Guide Jerome Journal of a Dragon Slayer Journal of a Dragon Slayer Kuruhu の宝箱 使用するとクエストが発生要Lv23以上 Journal of a Dragon Slayer Chapter 3 Dragons! Ogre の死体 Journal of a Dragon Slayer Chapter 4 Battlefield Journal of a Dragon Slayer Chapter 5 Jewel of Soul Ceremony of Extraction Ghost Servant Knights of Island Token Jarun s Arrow Senior Knight Tampin Kobinub s Hammer Special Hammer Ruwanki Royal Guard Macski Kobold Gun Dangerous Kobolds Mad Kobold Elite Marksman Kuruhu s Treasure It s All Mine Kuruhu の宝箱 Kyzer s Claw Insurmountable Challenge Darkbinder Crassus Set the Dragon Ablaze Dr. Heronne Large Log The Giving Tree 丸太Chaotic SoultreeDepraved Soultree Mad Heart Specimen Collecting Specimen Mad Kobold CommanderMad Kobold Warrior imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Skull1.jpg) Mad Heart Totem Totems of Incantation Mad Kobold CommanderMad Kobold Elite MarksmanMad Kobold SorcererMad Kobold ValuerMad Kobold Warrior Magic Core Forging Holy SwordMagic Core Mad Sorcerer Uren Magic Source Magic Injection ArukaRurugaTanaruga Makot Tribe Treasure It s All Mine Mad Kobold Elite Marksman Mended Apron Delivery Hannah Mended Hat Mended Shoes Mending Fee from Iris Grocery Merchant Iris Mending Fee from Noah Weapon Merchant Noah Mending Fee from Trish Accessory Artisan Trish Messenger s Report Ruwanki s Remnants Ruwanki s Dispatcher Messenger s Sealed Document Premonition Rengot Messenger Moss Spider s Poison Gland What s Needed Now? Moss Spider Mt. Eda Icecap Putting the flame to Rest 採取 Necklace of Brilliance Trier s Halidom Gerion Noel s Flint Smoke in the Air Noel Novice Explorer s Token Explorer s Guide Beginner 1Explorer s Guide Beginner 2Explorer s Guide Beginner 3 採掘 / 採取 / 箱 Novice Recall Stone Magical Delivery Linguist Myra 再使用 1分 Operatives Detonator Sabotage Rengot Operative Orb of Soul Beyond the LimitEnigmatic MagicGiant VineGrassriderGrudge from the Past brMagic InjectionThe One with Two SoulsTrier Mad Sorcerer Uren 使用すると Trier の霊が現れます再使用 3分30秒 Piece of Magic Source Enigmatic Magic Giant Bonbon Pink Diamond Dragonsbreath Flame Mad Heart Valuer Plague-Ridden Corpse Sample Test Sample Plague-Ridden Corpse Portable Epidemic Steriliser Epidemic Prevention Healing Sorcerer Cloe Portrait of a Beauty Portrait of a Beauty Forsaken BelieverForsaken Priest Potion for Joanne First Aid for Wounds Missionary Renian Prototype Guidestone Guidestone Test Archaeologist Nathan 再使用 15分 Rakhu s Dagger End of a Threat Vengeful Rakhu imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Flower3.jpg) Ramanda Weed Herb Search 採取 Raphael s Ring The Missing Raphael の死体 Recommendation from Mercenary Inez Mercenary of the Trolls Mercenary Recruiter Recommendation from Mercenary Valia Mercenary of the Ogres Red Sapphire Dragonsbreath Flame Makot Valuer Red-Backed Salmon Friendly Trade (1) Rengot Fisherman Rengot Metal Solvent Experimental Metal Rengot Blacksmith Rotting Heart Heart and Bones Madman Jacob Scout s Badge Presistent Nuisance Kobold Scout Sealed Lightning Stone Material 1 - Seald Lightning Stone Kuotas Stone StatueMoss-Covered Golem Sealing Runes Sealing Runes Sakrum Ruins 壁にかかっています Sealing Branch Material 3 - Sealing Branch 箱 Kuotas High Priest を倒すと箱が出現します Sennece s Trap Release Tool A Helping Hand Senior Knight Sennece Sentinel Flower Hide-and-Seek 採取 Shawn s Supply Package Supplies for the Soldiers Logisician Shawn Sixth Koboldran Piece The Final Piece? Darkbinder Crassus 使用するとクエストが発生要Lv24以上 Skeleton Warrior s Bone Minstrel s Greed Skeleton Warrior Small Lump of Rock Salt Frozen Canteens 採掘 Solid Fuel Maintaining Temperature 採掘 Son s Article Son s Article Chief Hunter Mahrt 使用するとクエストが発生要Lv18以上 Specimen of Shunak Collecting Specimens Shunak s Head Stele of the Moon Rubbing Message from the Ancients Battlefield Stele of the Sun Rubbing Message from the Ancients Battlefield Stolen Goods Every Last One of Them Kobold Bandit Camp Strange Dagger Mysterious CorpseOld DaggerCeremony of Consumption Dried Corpse imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Fragment2.jpg) Suspicious Bravelet Fragment Threat to the Village Contaminated Boar LeaderContaminated Wolf Leader 左右1個ずつあります Third Koboldran Piece Koboldran Piece 所属陣営の Chief Trier s Holy Sword One and Only Chance Caretaker Grayson Trimmed Wood Broken Mast 死体Brutal Soultree Uncontaminated Branch When the Forest Moves Contaminated Tree V-Killer Q Crime and Punishment Knight Bastyr What the Ogres Want It s All about Who You Know Commander Bhrok What the Trolls Want It s All About Who You Know Commander Khroob White Bristol Fairy Gathering Wild Flowers 採取 Wild Flower Box To the Valley of Heroes Jessie Wild Red Blood Collecting Wild Animal Blood Raging Brown BearRaging UrukViolent Deer Wolf s Fang Wolf Subjugation Berserk WolfContaminated Wolf Wolf s Bane Sacrificing Wolves for Cows Mirage 使用すると弓装備に変更再使用 10秒 imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Torch1.jpg) Zerdi s Torch Burn the Trolls Farmer Zerdi 再使用 3秒 コメント 名前
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GENRE TITLE ARTIST bpm notes CLEAR RATE ASCENDING TOGETHER 《PL|RAYER》 BlackLolita 185 852 n%(yyyy/mm/dd) 攻略・コメント 名前 コメント