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Market Analysis Green technology is progressing with rising trends to create awareness about the harmful impact of greenhouse gases. The increased adoption of RFID sensors that eliminate carbon emissions drives the Green Technology and Sustainability Market. The massive increase of customers towards clean energy resources is another boosting factor. The rise of favorable government initiatives to overcome the climatic change situation and pollution in the environment upbringing new opportunities for the market. Consumer awareness is growing high; the strict government regulations protect the environment, which accelerating market. With these growth factors, the market will reach its goal in the future days. During the pandemic period, the Green Technology and Sustainability Market noticed a good growth rate as the usage of green technology increased, further decreasing carbon emissions. The adoption of solar power systems has increased the market’s value. The core focus on protecting the environment across the industry verticals shows a positive impact on the market. The Green Technology and Sustainability Market are estimated to reach 21.04 % and a value of USD 9.6 Billion between 2019 to 2026 during the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10473 Market Segmentation The Green Technology and Sustainability Market are segmented based on technology, application, and region. The technology section divides the market into artificial intelligence (AI), Internet of things (IoT), analytics, cloud computing, digital twin, security, and blockchain. The application segment is bifurcated into major parts such as carbon footprint management, green building, water leak detection, fire detection, water purification, soil condition and moisture monitoring, crop monitoring, forest monitoring, air and water pollution monitoring, weather monitoring and forecasting, and sustainable mining and exploration. Regional Analysis According to the regional analysis, the Green Technology and Sustainability Market cover major continents such as Asia Pacific, Europe, South America, the Middle East and Africa. North America is the leading continent of the market as it holds the maximum share value. This region is further expected to maintain its growth in the forecast period due to the adoption of innovative technologies in prominent and developed countries like the US and Canada. The presence of key industrial players and their competition is driving the regional market of the region. Followed by North America, the European region is the second-largest continent due to the increased investments from the major companies and governments for addressing climate change by applying the technology. Asia-Pacific is registered to be the fastest-growing region due to its huge customer base and increased focus by the government on the adoption of eco-friendly solutions. The massive growth rate was noticed in developing countries like China, India, and Japan. The development of R D activities on technology based on renewable sources in China and India is highly driving the regional market of the Asia Pacific region. Key Players The key players of the global green technology and sustainability market are General Electric (US), IBM (US), Enablon (France), Enviance (US), Sensus (US), Taranis (Israel), Trace Genomics (US), LO3 Energy (US), ConsenSys (US), CropX (Israel), Hortau (US), SMAP Energy (UK), Treevia (Brazil), Pycno (UK), IoT Solutions and Consulting (Europe), Oizom (India), MineSense Technologies (Canada), and WINT (US). Industry News In January 2020, OIZOM united with Ortelium and Aaxis Nano and offered smart air quality management solutions in the Indian market regions. This partnership provided a platform for environmental monitoring software that allowed environmental data integration from different sources and combined with innovative data visualization. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/green-technology-and-sustainability-market-10473 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Passport Radar Market https //www.marketresearchfuture.com/reports/passport-reader-market-5929 Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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airportexpress連合とはYahoo!知恵袋の鉄道カテを拠点に、世の中の要らないものや邪魔なもの、無駄なものを厳しい批判する連合である。 キャッチフレーズは「○○って要らないよね。」である。 始まりは、airportexpress1500(試作車・現airportexpress1525)が2010年7月上旬に活動を始めたことからである。 当初はライフが0になるごとに新IDを作っていく1人体制だったが、10月上旬に仲間にしてほしいというIDが出現しairportexpress連合が成立した。 IDはairportexpress+○○○○(4桁の数字)が基本であるが、airportexpressがつかない登録者もいる。 airportexpress連合登録者 (以下、airportexpressを省略する) 1501〜1506(廃車)、1507(年内廃車)、1509(廃車)、1510(廃車)→1525(最高指令者) 1514(廃車)、1517(廃車)、1524(休車)、1529(廃車)、1540(廃車)→1542(準最高指令者) 1599(廃車)、1598(廃車)→1597 1515(廃車)→1542(助役・指令部長) 2701(廃車)→2702 1516 1528 1531 1533 1535 1539 1544 1545 1568 1596 8111 その他、airportexpressが付かないIDが、cheijimなど7人いる。 尚、廃車=ライフ0であり、2010年12月6日現在の情報である。 また、airportexpress連合は2011年1月1日よりcheijim率いるcheijim連合と相互直通運転するよていであり、今後の活躍が期待される。 airportexpress連合には反対派も多く、反連合団体も設立された。 また、Yahoo!ブログにairportexpress連合公式ブログが開設された。 airportexpress連合では新規入会者や提携連合を募集しており、希望する場合は1525か1542か1528に申告することになっている。
https://w.atwiki.jp/ryukiwiki/pages/24.html
2021年03月 # イベント 日程 会場 155 シンセレ8周年SP final Day1 03月23日 新宿 ReNY 154 SHIBUYA HOLIC vol.1 03月16日 渋谷 Club asia 153 REUNIONオンラインライブ 03月14日 配信LIVE 152 UTAGE☆2021 March 03月12日 新宿 Key Studio 151 COMEBACK SHOWCASE 『SHOW MUST GO ON!!!!』 03月06日 渋谷 Club asia 2021年02月 # イベント 日程 会場 150 UTAGE☆2021 Febuary 02月26日 新宿 Key Studio 2021年01月 # イベント 日程 会場 149 WIN=W1N 2nd Anniversary Special Event 「HOME」 01月30日 横浜 BRONTH 148 LASEED-2021- 01月17日 Veats Shibuya 147 UTAGE☆2021 January 01月15日 新宿 Key Studio 146 ニシガキ新年会2021 01月06日 渋谷 Club asia 2020年12月 # イベント 日程 会場 145 SHIBUYA SWISH 12月30日 渋谷 Club asia 144 ミュージックHEAVEN 12月28日 さいたま新都心 HEAVEN S ROCK 143 WIN=W1N FANMEETING「X mas Party」 12月24日 渋谷 REX 142 シンセレ2020 LAST SP 12月17日 渋谷 Club asia 141 UTAGE mens 12月11日 新宿 Key Studio 140 FLS presents FLS ×WIN=W1N 12月04日 渋谷 DESEO 2020年11月 # イベント 日程 会場 139 WIN=W1N FANMEETING 秋のガチ祭り 11月28日 渋谷 RUIDO K2 138 シンセレ 冬休みSP DAY2 11月26日 新宿 ReNY 137 ニシガキ生誕祭2020 DAY1 11月24日 渋谷 asia 136 トーキョークライマックス vol.6 11月01日 バトゥール東京 2020年10月 # イベント 日程 会場 135 Utage☆mens online 10月23日 新宿 Key Studio 2020年09月 # イベント 日程 会場 134 WIN=W1N 1st CONCERT 2020 「Historia Lost Memories」 09月25日 新宿 ReNY 133 ASOVIVA Last Summer Fes 09月05日 鴨川 2020年08月 # イベント 日程 会場 132 PREMIUM SHOWCASE 「WARRiOR BEGiNS」 08月30日 六本木 moprh-tokyo 131 INSHOT ONLINE2 08月21日 吉祥寺 CLUB SEATA 2020年07月 # イベント 日程 会場 130 PREMIUM SHOWCASE「DistopiA」 07月20日 六本木 moprh-tokyo 2020年06月 # イベント 日程 会場 129 単独 生配信限定ライブ 06月09日 S.U.B TOKYO 2020年05月 # イベント 日程 会場 △ #thanks_VUENOS【SWISH+Vex】 05月31日 渋谷 VUENOS - WIN=W1N 1st Concert (中止) 05月01日 新宿 ReNY 2020年04月 # イベント 日程 会場 - シンセレ (中止) 04月27日 渋谷 VUENOS - IN SHOT #5 (中止) 04月23日 渋谷 VUENOS - MUSIC BEAT duo (中止) 04月20日 渋谷 duo MUSIC EXCHANGE - BUZZBOYZ mini (中止) 04月12日 心斎橋 SUNHALL - JOL原宿 インストアライブ (中止) 04月10日 JOL原宿 - WIN=W1N FAN MEETING vol.6 (中止) 04月01日 六本木 moprh-tokyo 2020年03月 # イベント 日程 会場 - N.E.O Presents ~FULL SWING~ (中止) 03月30日 渋谷 VUENOS - トーキョークライマックス vol.4 (中止) 03月27日 東京お台場大江戸温泉 - @JAM PARTY for MEN vol.11 (中止) 03月21日 AKIBAカルチャーズ劇場 128 Buzz Game- バズゲーム- 03月19日 六本木 moprh-tokyo 127 UTAGE vol.32 03月14日 新宿 Key Studio - スクランバブル vol.15 (延期) 03月11日 SIBUYA-REX - 輝耀音楽祭2020 (中止) 03月07日 六本木 moprh-tokyo 126 MUSIC BEAT2020 03月03日 渋谷duo MUSICEXCHANGE 2020年02月 # イベント 日程 会場 125 H5 x WIN=W1N 2man Live 02月28日 新大久保 Quater Note 124 IN SHOT #4 02月27日 渋谷 VUENOS 123 JOL原宿 インストアライブ 02月26日 JOL原宿 122 DIAMOND vol.6 02月24日 横浜 ランドマークホール 121 Boys INSPIRE 02月20日 六本木 morph-tokyo 120 T.Y.L vol.16 02月19日 渋谷 VUENOS 119 楽遊BOYSFES vol.3 02月18日 新宿 ReNY 118 スクランバブル vol.14 02月12日 SIBUYA-REX 117 Super Charm!! vol.9 02月11日 さいたま新都心 HEAVEN S ROCK 116 WIN=W1N FAN MEETING vol.5 02月08日 新宿 RUIDO K4 115 JAPAN EXPO THAILAND 2020 02月01日-02日 CentrawOrld, Bangkok 2020年01月 # イベント 日程 会場 114 WIN=W1N 1st Anniversary Special Event 「We Walk On」 01月24日 横浜 BRONTH 113 トーキョークライマックス vol.2 01月19日 川崎 LA CITTADELLA中央噴水広場 112 シンセレ新年会2020 01月14日 Veats Shibuya 111 UTAGE vol.28 01月13日 新宿 Key Studio 110 新宿のLiveの12回目 01月12日 新宿 ZEAL THEATER 109 今夜はアナタのSHIBUYA LIVE!! 01月11日 渋谷 RUIDO K2 108 POPCORN -trick34- 01月05日 新宿 ReNY 2019年12月 # イベント 日程 会場 107 MORE THAN HEAVEN 12月30日 浅草花劇場 106 BEYOND THE WALL 12月28日 新宿 Key Studio 105 Tokyo TRAX 12月27日 渋谷 eggman 104 fanish vol.2 12月23日 渋谷 VUENOS 103 トーキョークライマックス vol.1 12月21日 渋谷 OIOI屋上 102 百花繚乱 vol.6 12月19日 池袋 harevutai 101 Buzz Brek 12月17日 白金高輪 SELENE b2 100 JOL原宿 インストアライブ 12月16日 JOL原宿 099 H5 x WIN=W1N 2man Live 12月13日 大久保 Quater Note 098 UTAGE vol.27 12月06日 新宿 Key Studio 097 スクランバブル vol.12 12月03日 渋谷 TSUTAYA O-nest 2019年11月 # イベント 日程 会場 096 JOL原宿 インストアライブ 11月27日 JOL原宿 095 シンセレ冬休みSP 11月25日 新宿 ReNY 094 CONNECT Special 11月24日 福岡 pocket 093 ニシガキ生誕祭2019 DAY2 11月22日 白金高輪 SELENE b2 092 UTAGE plus 11月21日 SHIBUYA109 キレイモスタジオ 091 T.Y.L vol.13 11月20日 渋谷 VUENOS 090 今夜はアナタのiDolFes2019 11月15日 東京ドームシティーホール 089 Super Charm!! vol.7 11月14日 さいたま新都心 HEAVEN S ROCK 088 スクランバブル vol.11 11月11日 渋谷 TSUTAYA O-nest 087 駒澤大学学祭 次世代アーティストFES!! 11月03日 駒澤大学 記念講堂 2019年10月 # イベント 日程 会場 086 BUZZ BOYZ 16 10月27日 心斎橋 SUNHALL 085 JOL PLUS+池袋サンシャインシティ噴水広場 10月25日 池袋 サンシャインシティ噴水広場 084 THE WORLD 推しが尊くてしんどいんです 10月23日 Veats SHIBUYA 083 シンセレ2019 10月21日 渋谷 VUENOS 082 WIN=W1N FANMEETING vol.4 10月20日 渋谷 VUENOS 081 T.Y.L vol.12 10月17日 渋谷 VUENOS 080 MUSIC BEAT 10月15日 duo MUSIC EXCHANGE 079 シンプルな今夜はアナタのフェス 10月09日 白金高輪 SELENE b2 078 スクランバブル vol.10 10月07日 渋谷 TSUTAYA O-nest 077 2nd Mini Album 発売記念 撮影会イベント 10月05日 新大久保 カフェ バー R&B 076 ミンアリポップコーン 10月02日 Veats SHIBUYA 2019年09月 # イベント 日程 会場 075 Dream Catcher 09月26日 白金高輪 SELENE b2 074 IN SHOT #2 09月25日 渋谷 VUENOS 073 COMEBACK PREMIUM SHOWCASE WAR iS ON 09月22日 渋谷 VUENOS 072 スクランバブル vol.9 09月17日 渋谷 TSUTAYA O-nest 071 JOL原宿 インストアライブ 09月13日 JOL原宿 070 GRAND SLAM 09月11日 渋谷 VUENOS 069 UTAGE vol.22 09月06日 新宿 Key Studio 2019年08月 # イベント 日程 会場 068 T.Y.L vol.11 08月27日 渋谷 VUENOS 067 GRAND SLAM 08月14日 渋谷 VUENOS 066 神宮外苑花火大会 08月10日 神宮球場 065 ミニコレIKE-MENS COLLECTION 33 08月07日 渋谷 WOMB 064 OMOTENASI vol.5 08月06日 渋谷 VUENOS 063 ONE STEP~新たな一歩~ 08月04日 心斎橋 FANJ twice 062 JOL原宿 インストアライブ 08月02日 JOL原宿 2019年07月 # イベント 日程 会場 061 JAPAN EXPO in Malaysia 07月26日-28日 Pavilion Kuala Lumpur 060 WIN=W1N OFFICIAL FAN MEETING Vol.3 07月20日 渋谷 VUENOS 059 THE WORLD ~店長を仕方なく祝う会~ 07月19日 新宿 RUIDO K4 058 シンセレ2019 LIVE 07月16日 渋谷 VUENOS 057 JOL原宿 インストアライブ 07月15日 JOL原宿 056 イオンタウン幕張新都市 07月14日 イオンタウン幕張新都市 055 VUENOS station vol.2 07月09日 渋谷 VUENOS 054 JOL PLUS +モリタウン 07月06日 昭島モリタウン ガーデンステージ 053 GRIMMPARADE 礼音生誕祭〜調子はどうだTOKYO〜 07月05日 渋谷 WOMB 052 Men s Attention!premium live vol.4 07月01日 新宿 BLAZE 2019年06月 # イベント 日程 会場 051 CONNECT Special 06月30日 福岡 pocket 050 UTAGE in Tokyo 06月28日 新宿 FACE 049 UTAGE in OSAKA 06月23日 心斎橋 FANJ twice 048 T.Y.L vol.9 06月19日 渋谷 VUENOS 047 BUZZ BOYZ 06月16日 心斎橋 SUNHALL 046 UTAGE in NAGOYA 06月15日 名古屋 CLUB SARU 045 Vannex vol.4 06月11日 渋谷 VUENOS 044 JOL PLUS +モリタウン 06月08日 昭島モリタウン ガーデンステージ 043 WIN=W1N OFFICIAL FAN MEETING Vol.2 06月02日 新大久保 カフェ バー R&B 2019年05月 # イベント 日程 会場 042 W.R FES 05月31日 渋谷 WOMB 041 たのくりの部屋vol.2 05月30日 六本木 morph-tokyo 040 BOYS INNOVATION VOL.16 05月29日 心斎橋 club joule 039 Club INSPIRE 05月26日 六本木 morph-tokyo 038 NEXT STAGE 05月23日 渋谷 VUENOS 037 Fantasista! vol.54 05月22日 新宿 MARZ 036 GRAND SLAM 05月20日 渋谷 VUENOS 035 UTAGE vol.20 05月17日 新宿 FACE 034 今夜はアナタのフェス 春の大祭典SP 05月16日 渋谷 TSUTAYA O-EAST 033 JOL原宿 インストアライブ 05月12日 JOL原宿 032 MUSIC BEAT asia 05月09日 渋谷 club ASIA 031 SPINNS FES vol.2 05月06日 川崎 CLUB CITTA 030 イオンタウン幕張新都市 05月05日 イオンタウン幕張新都市 029 JOL PLUS +モリタウン 05月02日 昭島モリタウン ガーデンステージ 2019年04月 # イベント 日程 会場 028 Men s attention premium Live vol.2 04月28日 代々木 MUSE 027 Club INSPIRE 04月28日 六本木 morph-tokyo 026 ACRONYM #3 04月24日 渋谷 VUENOS 025 T.Y.L vol.7 04月23日 渋谷 VUENOS 024 CONNECT歌舞伎町2019 04月20日 新宿 RUIDO K4 023 WIN=W1N OFFICIAL FAN MEETING Vol.1 04月19日 Zirco Tokyo 022 OMOTENAHI vol.4 04月17日 渋谷 VUENOS 021 KEN. 生誕 .FES2019~ドットフェス~ 04月16日 白金高輪 SELENE b2 020 VUENOS station vol.1 04月15日 渋谷 VUENOS 019 Fantasista! vol.51 04月10日 新宿 MARZ 018 今夜はアナタの令和フェス 04月09日 新宿 ReNY 017 JOL原宿 インストアライブ 04月03日 JOL原宿 016 Tokyo TRAX 04月02日 duo MUSIC EXCHANGE 2019年03月 # イベント 日程 会場 015 BOYZ CRUSH 6 03月31日 心斎橋 VARON 014 ACRONYM #2 03月28日 渋谷 VUENOS 013 BLACK IRIS 1st Anniversary LIVE 03月22日 新宿 ReNY 012 Music lien 03月21日 渋谷 VUENOS 011 Fire vol.4 03月19日 池袋 LIVE INN ROSA 010 VANNEX vol.3 03月12日 渋谷 VUENOS 009 I Gotcha! vol.18 03月05日 池袋 mismatch 2019年02月 # イベント 日程 会場 008 DEBUT PREMIUM SHOWCASE 02月28日 六本木 morph-tokyo 007 Club INSPIRE 02月24日 六本木 morph-tokyo 006 今夜はアナタのEASTフェス 02月20日 渋谷 TSUTAYA O-EAST 005 シンセレ 6周年記念SP 02月19日 新宿 ReNY 004 UTAGE vol.17 02月15日 新宿 Key Studio 003 Fantasista! 2nd anniversary 02月14日 渋谷 WOMB 2019年01月 # イベント 日程 会場 002 Fire vol.2 01月29日 池袋 LIVE INN ROSA 001 Buzz Break 01月24日 白金高輪 SELENE b2 2018年12月 # イベント 日程 会場 000 ボーイズスター感謝祭 12月28日 Aiia 2.5 Theater Tokyo 2021-03-07 22 53 49 (Sun)
https://w.atwiki.jp/warband/pages/584.html
qstr__4_to_head_armor|-4 to head armor qstr__3_to_head_armor|-3 to head armor qstr__2_to_head_armor|-2 to head armor qstr__1_to_head_armor|-1 to head armor qstr_+2_to_head_armor|+2 to head armor qstr_+4_to_head_armor|+4 to head armor qstr_+3_to_head_armor|+3 to head armor qstr_+6_to_head_armor|+6 to head armor qstr_You_got_the_keys_to_|You got the keys to the dungeon. qstr_Explore_the_ruins_of_t|Explore the ruins of the Nightfort to gain experience.^^(Press K to finish reading) qstr_You_come_across_an_old_|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be taken inside the cell.^^(Press K to finish reading) qstr_You_hear_a_faint_scr|You hear a faint scream coming from the other side of the door...^^(Press K to finish reading) qstr_Something_is_trying_|Something is trying to break down the door...^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ru|You've successfully explored the ruins of the Nightfort.^^(Press K to finish reading) qstr_You_come_across_an_old_a|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be strapped to the device.^^(Press K to finish reading) qstr_Passing_the_door_you|Passing the door, you can make out the faint sound of a woman screaming...^^(Press K to finish reading) qstr_Quest_item.|Quest item. qstr_I_would_never_join_s|I would never join someone who doesn't own a town or castle. qstr_I_know_too_little_ab|I know too little about your leader. qstr_I_found_your_messeng|I found your messenger unconvincing. qstr_Next_time_I_would_pr|Next time I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_pre|Next time I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_|I would rather stay with my current king. qstr_Your_master_is_not_e|Your master is not even royalty and you want me to join you? Hah! qstr_I_would_never_join_so|I would never join someone who doesn't even hold a town or castle. qstr_I_know_too_little_abo|I know too little about your master. qstr_Next_time_I_would_pref|Next time, I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_prefe|Next time, I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_w|I would rather stay with my current liege. qstr_A_young_nobleman_gift|A young nobleman gift you a fine sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_yo|A young knight gift you a sword, finely wrought and decorated with silver. qstr_You_have_slain_the_ou|You have slain the outlaws. qstr_This_scroll_lists_four|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_You_ve_been_knocked_unconscious_|You've been knocked unconscious, and the outlaws loot your body, but your men come to the rescue, and manage to kill the remaining outlaws. qstr_Go_to_the_Pass_of_Hugo|Go to the Pass of Hugor Hill, close to Ulentor, and deal with any outlaws you find. You must bring, at least, 8 men. qstr_You_ve_been_knocked_unconscious_b|You've been knocked unconscious, but the rest of your men come to the rescue and defeat the cultists. qstr_You_have_slain_the_c|You have slain the cultists. qstr_Phario_Forel_asked_yo|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. You need to bring, at least, 7 men. qstr_You_ve_been_knocked_unconscious.|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the pirates. qstr_Find_and_defeat_the_p|Find and defeat the pirates. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_bu|You've been knocked unconscious, but hearing the commotion, your men rush to your aid and defeat the outlaws. qstr_You_ve_been_knocked_unconscious_but|You've been knocked unconscious, but your men come to the rescue and defeat the conspirators. qstr_Ser_Gilbert_Farring_ha|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. You need to bring, at least, 10 men. qstr_Illyrio_Mopatis_has_as|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. You need to bring, at least, 10 men. qstr_Go_to_Mole_s_Town_and|Go to Mole's Town and defeat the Magnar of Thenn. You need to bring, at least, 10 men. qstr_Go_to_the_Gorge_and_h|Go to the Gorge and help Bowen Marsh defeat the wildlings. You need to bring, at least, 15 men. qstr_Go_the_tunnel_beneath|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. You need to bring, at least, 15 men. qstr_Tyrion_Lannister_Hand_|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_|You've been knocked unconscious, but your men continue the fight and eventually prevail. qstr_You_ve_been_knocked_unconscious_but_y|You've been knocked unconscious, but your men come to the rescue and slay the Crazed Cultist. qstr_Ser_Elston_told_you_m|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. You need to bring, at least, 2 men. qstr_Jess_told_you_that_the|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious._|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the wights. qstr_You_have_defeated_the_|You have defeated the wights! qstr_Return_to_the_tavern_a|Return to the tavern and look for Septon Germund. qstr_Jess_told_you_that_ther|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 25 men. qstr_Return_to_Elder_Brot|Return to Elder Brother. qstr_The_Elder_Brother_has|The Elder Brother has tasked you with finding Aegon Bloodborn, and bringing him to justice. The woods north of Seagard is full of outlaws, search for him there. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_t|You've been knocked unconscious, but the battle continues, and the enemy soldiers are defeated! qstr_Return_to_Ser_Rodrik_C|Return to Ser Rodrik Cassel. qstr_Ramsay_Snow_has_been|Ramsay Snow has been killed. qstr_Ser_Rodrik_Cassel_has_t|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. The latest reports have him somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Return_to_the_castle_a|Return to the castle, and talk to Ser Rodrik Cassel. qstr_Return_to_the_castle_t|Return to the castle to find Ser Gilbert Farring. qstr_Return_to_Lysa_Tully.|Return to Lysa Tully. qstr_Visit_Jharys_in_Snak|Visit Jharys in Snakewood. qstr_Visit_maester_Loren_|Visit maester Loren in Strongsong. qstr_Ask_Ser_Armond_Tolle|Ask Ser Armond Tollett about the clansmen. qstr_Defeat_the_clansmen_|Defeat the clansmen to the west of Strongsong. You need to bring, at least, 10 men. qstr_Ask_Ser_Armond_Tollet|Ask Ser Armond Tollett in Strongsong about the clansmen. qstr_Visit_maester_Loren_i|Visit maester Loren in Heart's Home. qstr_The_young_bard_prefer|The young bard preferred to flee rather than duel with you. qstr_A_faint__plop__was_he|A faint 'plop' was heard when the child hit the ground. qstr_The_branch_hits_you_o|The branch hits you on the head. Ouch! qstr_You_fall_over_into_th|You fall over, into the puddle. Ouch! qstr_You_fall_over_and_hur|You fall over, and hurt your head. Ouch! qstr_You_got_hit_by_the_st|You got hit by the stag. Ouch! qstr_The_holdfast_appears_t|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps this is the reason no one lives here anymore.^^(Press K to finish reading) qstr_@An_old_chest_lies_ha|@An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_Explore_the_ruins_of_G|Explore the ruins of Ghoyan Drohe to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_rui|You've successfully explored the ruins of Ghoyan Drohe.^^(Press K to finish reading) qstr_You_come_across_an_old_c|You come across an old chest, half-buried in the rubble.^^(Press K to finish reading) qstr_As_you_rummage_throug|As you rummage through the abandoned ruins, you come across a selection of shattered pottery. Despite the worn appearance, it is evident that the craftsman who made the pottery was highly skilled, the shapes of tiny fish and turtles still visible on the shards strewn across the ground.^^(Press K to finish reading) qstr_Explore_the_ruins_of_N|Explore the ruins of Ny Sar to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruin|You've successfully explored the ruins of Ny Sar.^^(Press K to finish reading) qstr_You_come_across_the_|You come across the ruined statue of a woman, half-buried in mud and grime.^^(Press K to finish reading) qstr_Explore_the_ruins_of_A|Explore the ruins of Ar Noy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins|You've successfully explored the ruins of Ar Noy.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_|You've successfully explored the ruins of Sar Mell.^^(Press K to finish reading) qstr_As_you_near_the_oddly_|As you near the oddly shaped totem, you notice the ground in front is cleared and a small blue-ish fire has been left burning close to the totem. On the ground itself is scribled a curious message, over and over again 'We all float down here'.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ch|Explore the ruins of Chroyane to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_o|You've successfully explored the ruins of Chroyane.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sa|Explore the ruins of Sar Mell to gain experience.^^(Press K to finish reading) qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_Defeat_the_Dothraki_|Defeat the Dothraki warriors and loot their camp.^^(Press K to finish reading) qstr_This_chest_is_yours_|This chest is yours for the taking.^^(Press K to finish reading) qstr_I_have_the_most_wond|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. qstr_I_have_a_great_assor|I have a great assortment of various wines, brandy and beer, stuff that will make even one of the Old Blood swoon. qstr_Defeat_the_Dothraki_w|Defeat the Dothraki warriors and loot their camp (find and loot their chest of treasure).^^(Press K to finish reading) qstr_It_is_night_and_the_|It is night, and the camp seems quiet. qstr_Ask_the_Archon_of_Tyr|Ask the Archon of Tyrosh, Archon of Myr or the Prince of Lys for a reward for dispatching the pirates. qstr_There_is_no_slaves_f|There is no slaves for sale here. qstr_One_{s3}_is_for_sale|One {s3} is for sale. qstr_{reg5}_{s3}_is_for_s|{reg5} {s3} is for sale, as well as {s4}. qstr_{reg5}_{s3}_is_for_sa|{reg5} {s3} is for sale. qstr_{reg5}_{s3}_are_for_|{reg5} {s3} are for sale, as well as {s4}. qstr_{reg5}_{s3}_are_for_s|{reg5} {s3} are for sale. qstr_Explore_the_ruins_of_Sar|Explore the ruins of Sarhoy to gain experience.^^(Press K to finish reading) qstr_You_come_across_the_r|You come across the ruined statue of a woman, half-buried in mud and grime. Grossly overweight, the statue must likely represents some sort of deity.^^(Press K to finish reading) qstr_You_come_across_an_old_s|You come across an old sculpture, depicting what appears to be to enamored lovers.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of|You've successfully explored the ruins of Sarhoy.^^(Press K to finish reading) qstr_You_come_across_a_ma|You come across a massive beached whale, blubber and guts spilling out. The smell is overpowering.^^(Press K to finish reading) qstr_The_three_townsfolk_|The three townsfolk appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_Your_relation_with_f|Your relation with factions are ^{s2} qstr_There_seems_to_be_no|There seems to be no soldiers for sale. qstr_I_have_the_most_wonde|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. Fine velvet from the estates of Myr, and sweet wine from the farms east of Selhorys. qstr_I_have_a_large_assor|I have a large assortment of cloth, carpets and fine fabrics for sale. Marvel at these wonders from Myr, Lys and distant Tolos. qstr_I_have_just_received|I have just received a new shipment of fine wine from the Arbor. Fresh as a summer morning, these bottles will make every woman love you. qstr_I_have_recently_aqui|I have recently aquired a fine collection of armor. Have a look. qstr_I_have_just_bought_a|I have just bought an assortment of weapons from a passing caravan. Have a look. qstr_I_have_a_large_assort|I have a large assortment of food available, fresh off the farms and estates east of Myr. qstr_The_baker_has_just_f|The baker has just finished this mornings work. Have a look. qstr_I_sell_the_finest_ho|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, swift dornish sand steeds and robust destriers. qstr_It_is_night_and_the_f|It is night, and the farmstead seems quiet. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_I_sell_the_finest_hor|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, tough dornish steeds and hardy destriers. qstr_I_sell_fresh_fruit_s|I sell fresh fruit, sweet honey and fine bread. qstr_I_sell_the_finest_pr|I sell the finest produce this side of the world. qstr_You_need_to_have_mor|You need to have more men for this. qstr_You_need_more_men.|You need more men. qstr_We_have_some_extra_b|We have some extra bread and honey. qstr_We_have_some_extra_f|We have some extra fruit and grain. qstr_Delicious!_The_cook_h|Delicious! The cook had seasoned it with pepper! qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_We_have_some_extra_br|We have some extra bread and fruit. qstr_We_have_some_extra_c|We have some extra cheese and grain. qstr_The_Elder_Brother_bl|The Elder Brother bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_The_Elder_Brother_ble|The Elder Brother bless you, in the name of the Seven. qstr_Due_to_the_cumbersom|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 1 while wearing it. qstr_Due_to_the_cumbersome_n|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_na|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_nat|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_natu|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome_natur|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4. qstr_Due_to_the_cumbersome_nature|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2. qstr_Due_to_the_cumbersome_nature_|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3. qstr_Due_to_the_cumbersome_nature_o|Due to the cumbersome nature of this armor,^your skill with Power Draw, Power Throw^and Horse Archery is decreased by 4. qstr_Penalty _Power_Draw_|Penalty Power Draw, Power Throw and Horse Archery -4. qstr_Penalty _Power_Draw_a|Penalty Power Draw and Throw -4. qstr_Penalty _Power_Draw_an|Penalty Power Draw and Throw -2. qstr_Penalty _Power_Draw_and|Penalty Power Draw and Throw -3. qstr_Well_done._Keep_the_m|Well done. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_service._|We are at your service. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_You_need_more_renown|You need more renown (150). qstr_You_need_more_renown_|You need more renown (200). qstr_You_need_more_renown__|You need more renown (250). qstr_You_need_more_renown__3|You need more renown (300). qstr_You_need_more_renown.|You need more renown. (200) qstr_You_need_more_renown._|You need more renown. (250) qstr_You_need_more_renown.__|You need more renown. (150) qstr_You_need_more_renown.__3|You need more renown. (300) qstr_You_need_150_renown_|You need 150 renown to do this. qstr_You_need_200_renown_|You need 200 renown to do this. qstr_You_need_250_renown_|You need 250 renown to do this. qstr_You_need_300_renown_|You need 300 renown to do this. qstr_Explore_the_ruins_of_Th|Explore the ruins of The Whispers to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_|You've successfully explored the ruins of The Whispers.^^(Press K to finish reading) qstr_The_tower_appears_to|The tower appears to have collapsed, the rubble strewn underneath the cliffs upon which the castle stands.^^(Press K to finish reading) qstr_S|S qstr_{s1}_has_been_freed_|{s1} has been freed by {playername} to fight for {s2}. qstr_You_need_100_renown_|You need 100 renown to do this. qstr_Snarks_only_exist_in|Snarks only exist in the imagination of children. qstr_The_nobles_are_more_|The nobles are more important than you. qstr_No_one_is_more_impor|No one is more important than you. qstr_Visit_Hammerhorn_cas|Visit Hammerhorn castle. qstr_Go_to_the_fishing_vi|Go to the fishing village close to Hammerhorn and see what they know about the lights off the coast. qstr_Explore_the_Fishing_|Explore the Fishing Village.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_F|You've successfully explored the Fishing Village.^^(Press K to finish reading) qstr_Return_to_Lorren.|Return to Lorren. qstr_Explore_the_Fishing_V|Explore the Fishing Village to discover the source of the odd lights off the coast.^^(Press K to finish reading) qstr_In_the_middle_of_the|In the middle of the small village is a huge, grotesque, statue. It looks like it has been submerged in water recently.^^(Press K to finish reading) qstr_The_skeletons_of_the|The skeletons of the villagers are laid out in a circle. The meat has been stripped from their bones.^^(Press K to finish reading) qstr_Bloody_footprints_le|Bloody footprints lead towards the shore. They almost look human.^^(Press K to finish reading) qstr_Someone_or_something|Someone, or something, put up a fight here.^^(Press K to finish reading) qstr_Visit_Highpoint_cast|Visit Highpoint castle. qstr_Explore_the_Abandone|Explore the Abandoned Village to discover where the villagers went.^^(Press K to finish reading) qstr_Return_to_Septon_Jos|Return to Septon Josmyn. qstr_You_ve_successfully_explored_the_A|You've successfully explored the Abandoned Village.^^(Press K to finish reading) qstr_Visit_Highpoint_castl|Visit Highpoint castle and talk to Septon Josmyn. qstr_Go_to_the_abandoned_|Go to the abandoned village close to Highpoint and see what happened to the villagers. qstr_The_coffins_belongin|The coffins belonging to the ancestors of the villagers appear to have erupted out from the earth.^^(Press K to finish reading) qstr_The_former_inhabitan|The former inhabitants have been laid out in an odd pattern, surrounding the weirwood that shadows the village.^^(Press K to finish reading) qstr_You_hear_growling_fr|You hear growling from the woods. It sounds like it's close by, but it might as well be far away. The woods can fool your senses.^^(Press K to finish reading) qstr_An_old_chest_was_bur|An old chest was burried in one of the coffins.^^(Press K to finish reading) qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_An_old_chest_lies_half_hid|An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_It_is_night_and_the_m|It is night, and the market seems quiet. qstr_I_have_the_most_wonder|I have the most wonderful carpets, exquisitely crafted in Qohor. Fine velvet from the estates of Volantis. Smooth silk from the wonderous towns of Yi Ti. qstr_Return_to_Ser_Amory_|Return to Ser Amory Lorch. qstr_You_need_75_renown_t|You need 75 renown to do this. qstr_Return_to_the_castle_an|Return to the castle, and talk to Ser Amory Lorch. qstr_Ser_Amory_Lorch_has_|Ser Amory Lorch has asked that you join him for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Ser_Amory_Lorch_has_a|Ser Amory Lorch has asked that you join his raiding party for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Return_to_the_castle_and|Return to the castle, and talk to Maester Colemon. qstr_Maester_Colemon_has_|Maester Colemon has told you of a tournament to be held in the Eyrie, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Eyrie and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Ser_Clifford_Gower_as|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tournament celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_Ser_Alyn_Tollett_aske|Ser Alyn Tollett asked you to stay around for the tournament celebrating the name day of Rowena Templeton. Visit the tournament grounds and the merchants camps. qstr_You_have_defeated_Ser|You have defeated Ser Andrew Tollett. qstr_The_tournament_will_|The tournament will start in a few days. qstr_Maester_Colemon_has_t|Maester Colemon has told you of a tournament to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_You_have_defeated_Ser_|You have defeated Ser Targon the Halfwild. qstr_You_have_defeated_Ser_R|You have defeated Ser Roland Waynwood. qstr_You_have_defeated_Ser_H|You have defeated Ser Harrold Hardyng. qstr_You_have_defeated_Ser_O|You have defeated Ser Owen Breakstone. qstr_You_have_defeated_Ser_L|You have defeated Ser Lyn Corbray. qstr_Fight_the_next_oppon|Fight the next opponent. qstr_It_is_night_and_the_t|It is night, and the tournament ground seems quiet. qstr_Return_to_the_castle_and_|Return to the castle, and talk to Ser Jacelyn Bywater. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Your_party_lost_50_m|Your party lost 50 morale. qstr_Your_party_gained_25|Your party gained 25 morale. qstr_Your_party_lost_{reg1}|Your party lost {reg1} morale, because your troops think you kept too much loot for yourself. qstr_Your_party_lost_75_m|Your party lost 75 morale. qstr_Your_party_lost_25_m|Your party lost 25 morale. qstr_Tyrion_Lannister_has|Tyrion Lannister has told you of the melee to be held in King's Landing, to celebrate King Joffreys reign. You have entered your name with Ser Jacelyn Bywater. Enter the melee grounds to start. qstr_Search_the_castle_fo|Search the castle for Ser Jacelyn Bywater. qstr_The_melee_will_start|The melee will start soon. qstr_It_is_night_and_the_me|It is night, and the melee ground seems quiet. qstr_You_have_defeated_Mo|You have defeated Morros Slynt. qstr_You_have_defeated_Ser_B|You have defeated Ser Balon Swann. qstr_You_have_defeated_Ser_Ho|You have defeated Ser Horas Redwyne. qstr_You_have_defeated_Lo|You have defeated Lothor Brune. qstr_You_have_defeated_Ser_M|You have defeated Ser Meryn Trant. qstr_You_have_defeated_Sa|You have defeated Sandor Clegane. qstr_Return_to_Tyrion_Lann|Return to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_o|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. Talk to Ser Cleos Frey in his quarters inside the Red Keep. qstr_Tyrion_Lannister_Hand_of|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation to Riverrun should have already arrived, but if the castle has been taken, then Jaime has likely been moved to another, secret, location. Visit Ser Cleos in his quarters in Riverrun. qstr_Find_Jaime_Lannister|Find Jaime Lannister. qstr_Fight_your_way_out_o|Fight your way out of Riverrun. qstr_Do_you_have_a_need_for_p|Do you have a need for protection? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Well_done._Keep_the_mo|Well done. Keep the money and wine coming our way, and there's no deal in the world you can't make. qstr_We_are_at_your_service._P|We are at your service. Point us in the direction of a troublemaker, and we'll do the rest. qstr_You_wont_find_better_|You wont find better protection in all of the world. qstr_You_need_to_pledge_y|You need to pledge yourself to House Lannister before you can visit the Tower of the Hand. qstr_Visit_Ser_Rodrik_Cas|Visit Ser Rodrik Cassel in Winterfell. qstr_Visit_Tyrion_Lannist|Visit Tyrion Lannister in the Tower of the Hand. qstr_Visit_Maester_Colemo|Visit Maester Colemon at the Gates of the Moon. qstr_Well_done_{s0}._Keep_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_You_chose_well._My_{|You chose well. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_friend._Ke|Well done, friend. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_Your_men_think_you_r|Your men think you're heartless and are in awe of you. qstr_Part_of_your_food_was_|Part of your food was destroyed. qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_c|You don't have enough coins. How embarrassing! qstr_You_don_t_have_enough_co|You don't have enough coins. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent is spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Your_men_think_you_re|Your men think you're heartless. qstr_You_don_t_have_enough_coi|You don't have enough coins. qstr_You_ve_gained_5_two_|You've gained 5 two-handed weapon proficiency. qstr_Visit_Jon_Snow_in_Ca|Visit Jon Snow in Castle Black. qstr_Join_the_ranging.|Join the ranging. qstr_Visit_Jon_Snow_in_Cas|Visit Jon Snow in Castle Black. Bring cabbages, grain and cheese. qstr_Explore_Whitetree_to|Explore Whitetree to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_W|You've successfully explored Whitetree.^^(Press K to finish reading) qstr_You_come_across_an_old_ch|You come across an old chest, half-buried in the mud and snow.^^(Press K to finish reading) qstr_The_weirwood_is_huge|The weirwood is huge, towering over the village. A set of runes have been hung on the side, written in the old tongue.^^(Press K to finish reading) qstr_You_ve_successfully_explored_c|You've successfully explored crasters keep.^^(Press K to finish reading) qstr_Craster_s_Keep_is_ol|Craster's Keep is old and worn, more of a daub-and-wattle hall than an actual keep.^^(Press K to finish reading) qstr_Flee_back_to_Castle_|Flee back to Castle Black. qstr_Flee_back_to_Castle_b|Flee back to Castle black. qstr_Explore_Craster_s_Ke|Explore Craster's Keep to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_C|You've successfully explored Craster's Keep.^^(Press K to finish reading) qstr_Explore_The_Fist_of_|Explore The Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Th|You've successfully explored The Fist of the First Men.^^(Press K to finish reading) qstr_Explore_Craster_s_Ha|Explore Craster's Hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Cr|You've successfully explored Craster's Hall.^^(Press K to finish reading) qstr_The_cave_beneath_the_o|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants were outlaws.^^(Press K to finish reading) qstr_The_townsfolk_of_Oldt|The townsfolk of Oldtown hear of your piousness. qstr_You_need_50_renown_t|You need 50 renown to do this. qstr_The_Night_s_Watch_is|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. qstr_Visit_Jon_Snow_in_Cast|Visit Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_Lord_Jonos_Bracken_h|Lord Jonos Bracken has joined The Westerlands qstr_Lord_Clement_Piper_h|Lord Clement Piper has joined The Westerlands qstr_Ser_Marq_Piper_has_j|Ser Marq Piper has joined The Westerlands qstr_Lord_William_Mooton_|Lord William Mooton has joined The Westerlands qstr_Ser_Andrey_Charlton_|Ser Andrey Charlton has joined The Westerlands qstr_Ser_Quincy_Cox_has_j|Ser Quincy Cox has joined The Westerlands qstr_Ramsay_Bolton|Ramsay Bolton qstr_Ramsay_Bolton_has_jo|Ramsay Bolton has joined The Westerlands qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Roose_Bolton_ha|Lord Roose Bolton has joined The Westerlands qstr_Lord_Rodrik_Ryswell_|Lord Rodrik Ryswell has joined The Westerlands qstr_Roger_Ryswell_has_jo|Roger Ryswell has joined The Westerlands qstr_Barbrey_Dustin_has_j|Barbrey Dustin has joined The Westerlands qstr_Lord_Ludd_Whitehill_|Lord Ludd Whitehill has joined The Westerlands qstr_Explore_Castle_Black|Explore Castle Black.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ca|You've successfully explored Castle Black.^^(Press K to finish reading) qstr_You_have_been_knocked|You have been knocked out by the enemy. Continue the fight or press TAB to retreat. qstr_Ser_Rodrik_Cassel_has_ta|Ser Rodrik Cassel has tasked you with bringing the kings justice to the wildlings in the Lonely Hills. The latest reports have them somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Talk_to_Jon_Snow_in_|Talk to Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_The_Night_s_Watch_is_|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. You need 150 renown. qstr_Return_to_Leobald_Ta|Return to Leobald Tallhart. qstr_Return_to_the_castle_and_l|Return to the castle and look for Leobald Tallhart. qstr_Leobald_Tallhart_has|Leobald Tallhart has asked you to deal with the Ironborn invaders on the Stony Shore. You need to bring, at least, 50 men. qstr_Talk_to_Lord_Command|Talk to Lord Commander Jon Snow. qstr_Lord_Janos_Slynt|Lord Janos Slynt qstr_Talk_to_Cotter_Pyke.|Talk to Cotter Pyke. qstr_Return_to_Janos_Slyn|Return to Janos Slynt. qstr_Talk_to_Maester_Aemo|Talk to Maester Aemon in Castle Black. qstr_Join_Jon_Snow_in_his|Join Jon Snow in his parley with Mance Rayder. qstr_Bollocks|Bollocks qstr_Talk_to_Jon_Snow_in_C|Talk to Jon Snow in Castle Black. qstr_Join_Jon_Snow_in_the|Join Jon Snow in the parley with Mance Rayder. qstr_Return_to_Castle_Bla|Return to Castle Black. qstr_Return_to_Castle_bla|Return to Castle black. qstr_Explore_the_encampme|Explore the encampment to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_e|You've successfully explored the encampment.^^(Press K to finish reading) qstr_Talk_to_Janos_Slynt.|Talk to Janos Slynt. qstr_Moreover_you_earn_{reg|Moreover, you earn {reg8} coins from the clever bets you placed on yourself. qstr_Victory_is_yours!_As|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely made sword. qstr_Victory_is_yours!_As_t|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_th|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_the|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_the_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated halberd. qstr_Victory_is_yours!_As_the_c|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated braavosi blade. qstr_Victory_is_yours!_As_the_cr|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_cro|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_crow|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking courser. qstr_Victory_is_yours!_As_the_crowd_e|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking palfrey. qstr_Victory_is_yours!_As_the_crowd_er|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 800 coins. qstr_Victory_is_yours!_As_the_crowd_eru|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 1000 coins. qstr_Victory_is_yours!_As_the_crowd_erup|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 300 coins. qstr_Victory_is_yours!_As_the_crowd_erupt|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 5000 coins. qstr_Victory_is_yours!_As_the_crowd_erupts|Victory is yours! As the crowd erupts in applause, you are met by the nobles and merchants of {s3} who applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_It_is_night_and_the_to|It is night, and the tourney ground seems quiet. qstr_Visit_Ser_Jon_Cupps_|Visit Ser Jon Cupps in Oldtown. qstr_Maester_Colemon_has_to|Maester Colemon has told you of a tourney to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tourney master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Visit_the_tourney_ma|Visit the tourney master of the Tourney of the Tower. qstr_The_tourney_will_sta|The tourney will start in a few days. qstr_The_tourey_will_star|The tourey will start in a few days. qstr_You_do_not_have_five|You do not have five men in your party to form a team! qstr_{s1}_{s0}_wins {reg1|{s1} {s0} wins {reg1}, loses {reg2}^ qstr_{s0}_s_team|{s0}'s team qstr_{s1}_{s0}_wins {reg1}|{s1} {s0}, wins {reg1}, loses {reg2}^ qstr_The_tournament_has_e|The tournament has ended! qstr_Your_next_opponent _|Your next opponent {s0} qstr_{s2}_{s3};|{s2} {s3}; qstr_{s0}{s1}_team_consis|{s0}{s1} team, consisting of {s2}^ qstr_You_have_defeated_Ser_D|You have defeated Ser Desmond Redwyne. qstr_You_have_defeated_Ser_G|You have defeated Ser Gunthor Hightower. qstr_You_have_defeated_Ser_Ow|You have defeated Ser Owen Inchfield. qstr_You_have_defeated_Ser_Ry|You have defeated Ser Rycherd Crane. qstr_You_have_defeated_Ser_W|You have defeated Ser Willam Wythers. qstr_You_have_defeated_Ser_Le|You have defeated Ser Leo Tyrell. qstr_{s1}_{s0}_Wins _{reg|{s1} {s0} Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}_Wins _{reg1|{s1} {s0}, Wins {reg1}^ Loses {reg2}^ qstr_The_melee_has_ended!|The melee has ended! qstr_Your_next_opponent_i|Your next opponent is {s0} qstr_{s1}_{s0} ^_Wins _{r|{s1} {s0} ^ Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}___Wins _{r|{s1} {s0} - Wins {reg1} - Loses {reg2}^ qstr_This_here_is_our_lan|This here is our land. You'd best hand over some coin, friend, or suffer the consequences. qstr_A_stranger_chance_me|A stranger, chance met on the road. What luck. For us. qstr_Look_at_this!_A_trav|Look at this! A traveller, on our land! It's been a while... You'd best hand over your silver if you want to live, eh? qstr_So_many_people_come_|So many people come through here, but so few live to tell that they have. Do you wish to be one of them? qstr_Another_fool_then!_C|Another fool then! Come, my axe has a thirst! qstr_We_ll_make_a_drinkin|We'll make a drinking cup from your skull! qstr_You_ll_beg_for_death|You'll beg for death when I'm done with you! qstr_Dog!_I_ll_make_you_r|Dog! I'll make you rue those words! qstr_Do_you_want_to_barte|Do you want to barter? Fat chance! Hand over your valuables, and might be we'll let you live. qstr_I知_told_there痴_not|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? Hand over your goods, unless you want to find out. qstr_A_kneeler!_You_don_t|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. qstr_We_free_folk_know_th|We free folk know things you kneelers have forgotten. The darkness is coming. I'd like to be warm when it does, so hand over your silver. qstr_I_ll_use_your_bones_|I'll use your bones for a tootpick! qstr_I_ll_make_gloves_out|I'll make gloves out of your skin! qstr_I_ll_hang_your_entra|I'll hang your entrails from a weirwood qstr_Another_notch_for_my|Another notch for my axe! Prepare to meet your gods, kneeler! qstr_A1|A1 qstr_A2|A2 qstr_A3|A3 qstr_a|a qstr_b|b qstr_c|c qstr_d|d qstr_e|e qstr_f|f qstr_g|g qstr_h|h qstr_j|j qstr_111|111 qstr_222.|222. qstr_333|333 qstr_444|444 qstr_555|555 qstr_666|666 qstr_This_scroll_lists_four_|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Pendaerys^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_Lord_Ramsay_Bolton|Lord Ramsay Bolton qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_I_ll_cut_off_your_ma|I'll cut off your manhood! qstr_My_sword_thirsts_for|My sword thirsts for blood! qstr_I_ll_leave_your_corp|I'll leave your corpse for the crows! qstr_The_sun_will_bleach_|The sun will bleach your naked bones! qstr_I_ll_eat_your_heart_|I'll eat your heart with onions! qstr_I_ll_leave_you_weepi|I'll leave you weeping from eyes without sockets! qstr_When_I_m_done_with_y|When I'm done with you, you'll wish for death! qstr_My_arakh_thirsts_for|My arakh thirsts for blood! qstr_I_ll_hang_your_entrai|I'll hang your entrails from a weirwood! qstr_We_ll_sell_you_to_th|We'll sell you to the miners! qstr_We_ll_brand_you_and_|We'll brand you and sell you cheap! qstr_Maybe_they_ll_make_a|Maybe they'll make a bedslave out of you! qstr_Eunuchs_fetch_a_good|Eunuchs fetch a good price! qstr_Death_to_the_masters|Death to the masters! qstr_Maybe_we_will_sell_y|Maybe we will sell you this time! qstr_Better_to_die_free_t|Better to die free than die a slave! qstr_We_ll_never_wear_man|We'll never wear manacles again! qstr_I_ll_feed_your_manho|I'll feed your manhood to the goats! qstr_My_axe_thirsts_for_b|My axe thirsts for blood! qstr_I_ll_cut_off_your_ar|I'll cut off your arms! qstr_The_mountains_will_e|The mountains will echo with your screams! qstr_Back_on_solid_ground|Back on solid ground, out of reach of swells and sea monsters, your men seem more relaxed. qstr_You_hire_a_nearby_bo|You hire a nearby boat for the trip. qstr_Your_men_are_uneasy_|Your men are uneasy about crossing the ocean and start losing heart. qstr_Lacking_money_you_co|Lacking money, you commandeer a nearby boat. qstr_Running_out_of_money|Running out of money, you force the boat to continue your voyage. qstr_Leaving_the_carrack_|Leaving the carrack behind, your men seem more relaxed. qstr_Leaving_the_galley_b|Leaving the galley behind, your men seem more relaxed. qstr_Back_on_solid_ground_|Back on solid ground, out of reach of swells and sea monsters, you start to breathe easy. qstr_You_hire_a_nearby_ca|You hire a nearby carrack for the trip. qstr_You_hire_a_nearby_ga|You hire a nearby galley for the trip. qstr_You_hire_a_nearby_co|You hire a nearby cog for the trip. qstr_The_strange_men_had_|The strange men had left, but your men brought back a few valuables. qstr_The_citizens_of_Braa|The citizens of Braavos are duly impressed. qstr_The_sailors_are_duly|The sailors are duly impressed. qstr_Take_a_message_to_Qh|Take a message to Qhorin Halfhand at the Shadow Tower. qstr_Explore_the_abandone|Explore the abandoned hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ab|You've successfully explored the abandoned hall.^^(Press K to finish reading) qstr_Explore_Hardhome_to_|Explore Hardhome to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ha|You've successfully explored Hardhome.^^(Press K to finish reading) qstr_Explore_the_Fist_of_|Explore the Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_Fi|You've successfully explored the Fist of the First Men.^^(Press K to finish reading) qstr_The_door_is_locked_f|The door is locked from the inside, but you can hear a faint scuffling, and the sound of an old man bellowing.^^(Press K to finish reading) qstr_It_looks_like_the_gr|It looks like the graves where dug out, but not from above.^^(Press K to finish reading) qstr_The_totem_is_old_but|The totem is old, but the stone underneath it older. You can make out the faint lines of a very old chiseled drawing, showing a man rising from the grave.^^(Press K to finish reading) qstr_The_hall_looks_aband|The hall looks abandoned, and the runes on the door have words in both the Old and Common Tongue on them. 'Our ancestors rest inside' they say.^^(Press K to finish reading) qstr_The_village_appears_|The village appears to be completely abandoned.^^(Press K to finish reading) qstr_The_village_appears_t|The village appears to have been abandoned for years.^^(Press K to finish reading) qstr_From_the_mouth_of_th|From the mouth of the cave, you can hear a faint sound. It almost sounds like a wailing woman.^^(Press K to finish reading) qstr_The_circle_of_stones|The circle of stones surrounding the old ringfort has almost completely collapsed.^^(Press K to finish reading) qstr_A_newly_dug_grave_ap|A newly dug grave appears to have been made into a cairn, with heavy stones keeping the remains from being disturbed.^^(Press K to finish reading) qstr_The_decayed_skeleton|The decayed skeletons of a group of men and women have been laid out in an arcane circle.^^(Press K to finish reading) qstr_You_come_across_an_old_che|You come across an old chest, half-buried in the snow.^^(Press K to finish reading) qstr_Explore_Lorn_s_Circl|Explore Lorn's Circle to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Lo|You've successfully explored Lorn's Circle.^^(Press K to finish reading) qstr_An_old_dog_lies_dead|An old dog lies dead at the foot of the weirwood, its belly cut open.^^(Press K to finish reading) qstr_The_stones_have_been|The stones have been laid out in a circle, rotating inwards.^^(Press K to finish reading) qstr_Talk_to_Tyrion_Lanni|Talk to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_of_|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation is waiting for you at Harrenhal. If Riverrun has been taken, then the mission is null. qstr_Talk_to_Vylarr.|Talk to Vylarr. qstr_Meet_with_Tyrions_ro|Meet with Tyrions rogues at Harrentown. qstr_Set_fire_to_the_mill|Set fire to the mill. You need to bring, at least, 15 men. qstr_Explore_the_ruins_of_Ha|Explore the ruins of Harrentown to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_H|You've successfully explored the ruins of Harrentown.^^(Press K to finish reading) qstr_Set_fire_to_the_mill.|Set fire to the mill. qstr_Ser_Jaime_Lannister_|Ser Jaime Lannister has returned to the Westerlands. qstr_It_seems_that_these_|It seems that these cages where used recently. There's still a faint odor of shit surrounding them.^^(Press K to finish reading) qstr_The_men_and_women_of|The men and women of the town seems to have been slaughtered.^^(Press K to finish reading) qstr_The_townsfold_didn_t|The townsfold didn't even have time to pack their supplies before they where attacked.^^(Press K to finish reading)
https://w.atwiki.jp/xw-inds/pages/41.html
Forever Memories ■2001/3/14発売 ■PCCA-01516 ¥1,050(税抜¥1,000) ■初回封入特典 w-inds.トレーディングカード(全4種) ■収録曲 1.Forever Memories 2.Moon Clock 3.Forever Memories (Za Downtown Street Remix) 4.Forever Memories (Instrumental) 作詞・作曲・編曲 葉山拓亮 編曲 Banana Ice(#3)
https://w.atwiki.jp/xboxonescore/pages/1371.html
Long Live The Queen 項目数:13 総ポイント:1000 難易度:★☆☆☆☆ 発売日:2022年7月15日 価格:¥1,000 日本語未対応 全文英語 スケジュールでパラメーターが変動する系育成アドベンチャー 自力でやる場合、ある程度知識が必要な上 操作が不便 Long Live The Queen You have survived long enough to see a crown placed on your head. 80 Congratulations On Your Recent Demise You've died at least once. It happens to everyone. 80 The Language of Flowers You have been sent flowers by a woman. 80 Illuminate! You have embraced the power of Lumen magic. 80 A Little Backup You have taken possession of a spare Lumen crystal. 60 Off With Their Heads You have ordered an execution. 60 No Other Rulers Before Me You have made a foreign Duke into your subject. 80 There And Back Again You have survived a visit to the Old Forest. 80 A Gathering Of Light You have hired a Lumen Minister. 80 Make It Look Like An Accident You have ordered an assassination. 80 The Will Of The People You have faced a commoner uprising. 80 A Mysterious Artifact You have discovered a magical mirror. 80 Fault Lines You caused an earthquake in Nova. 80 + 攻略① Week 1 [Economics]-[Accounting] [Economics]-[Accounting] ■週末[Sneak Out] Week 2 [Economics]-[Accounting] [Economics]-[Accounting] ★会話[Let her stay] ■週末[Visit Julianna of Ursul] Week 3 [Economics]-[Trade] [Economics]-[Production] ★会話[Hold still] ■週末[Talk to Father] Week 4 [Intrigue]-[Internal Affairs] [Intrigue]-[Internal Affairs] ■週末[Visit Julianna of Ursul] ★会話[I'll try to find a way] Week 5 [Agility]-[Reflexes] [Intrigue]-[Internal Affairs] ■週末[Attend Court] Week 6 [Economics]-[Trade] [Economics]-[Production] ★会話[Call the guards] ■週末[Attend Court] Week 7 ●衣装変更[Outfit]-[Tuxedo - Boosts Economics] [Economics]-[Accounting] [Weapons]-[Archery] ■週末[Visit the Treasury] Week 8 [Weapons]-[Archery] [Weapons]-[Archery] ★会話[Invest] ■週末[Visit Julianna of Ursul] ★会話[Do it] ※実績【Illuminate!】 Week 9 [Weapons]-[Archery] [Weapons]-[Archery] ■週末[Visit Tomb] Week 10 [Agility]-[Reflexes] [Agility]-[Reflexes] ★会話[Offer him money if Ixion withdraws] ★会話[Make a counter-offer] ■週末[Visit Tomb] Week 11 [Agility]-[Reflexes] [Agility]-[Dance] ■週末[Play with Toys] Week 12 [Agility]-[Dance] [Faith]-[Lore] ★会話[Politely decline] ■週末[Visit Tomb] Week 13 [Faith]-[Lore] [Faith]-[Lore] ★会話[Ask the Earl of Io about her story] ■週末[Visit Tomb] Week 14 [Faith]-[Meditation] [Faith]-[Divination] ■週末[Sports] Week 15 [Faith]-[Meditation] [Faith]-[Divination] ★会話[Religious doctrine] ■週末[Sports] Week 16 [Faith]-[Lore] [Medicine]-[Herbs] ★会話[I will parade and make a speech] ■週末[Attend Court] Week 17 [Medicine]-[Herbs] [Medicine]-[Herbs] ★会話[Someone scandalous] ■週末[Attend Court] Week 18 [Medicine]-[Herbs] [Medicine]-[Battlefield Medicine] ★会話[Shame her with silent scorn] ★会話[Noble plots] ■週末[Play with Toys] Week 19 [Medicine]-[Battlefield Medicine] [Medicine]-[Poison] ★会話[Raise taxes] ■週末[Play with Toys] Week 20 [Medicine]-[Poison] [Medicine]-[Herbs] ★会話[Pardon him] ■週末[Play with Toys] Week 21 [Athletics]-[Running] [Athletics]-[Running] ★会話[That's hilarious!] ★会話[Ignore it] ■週末[Sneak Out] Week 22 [Athletics]-[Running] [Athletics]-[Running] ★会話[Send him to his grandfather] ■週末[Sneak Out] Week 23 [Athletics]-[Running] [Lumen]-[Sense Magic] ★会話[Reject her] ■週末[Sneak Out] Week 24 [Lumen]-[Sense Magic] [Lumen]-[Sense Magic] ★会話[Send assassins to kill her] ※実績【Make It Look Like An Accident】 ■週末[Sneak Out] Week 25 [Lumen]-[Resist Magic] [Lumen]-[Weild Magic] ■週末[Sneak Out] Week 26 [Faith]-[Lore] [Weapons]-[Swords] ★会話[Blame the Earl of Ishtar] ★会話[Execute him] ※実績【Off With Their Heads】 ★会話[Name Talarist the heir] ※実績【No Other Rulers Before Me】 ■週末[Sneak Out] Week 27 [Lumen]-[Sense Magic] [Medicine]-[Herbs] ★会話[Go to Sudbury for Gwenelle's party] ■週末[Sneak Out] Week 28 [Lumen]-[Resist Magic] [Lumen]-[Weild Magic] ★会話[Side with Gwenelle] ★会話[Offer to help] ■週末[Sneak Out] Week 29 [Weapons]-[Swords] [Weapons]-[Swords] ★会話[Go with Briony] ★会話[Support her] ※実績【Things That Go Bump In The Night】 ※実績【There And Back Again】
https://w.atwiki.jp/starcraft2story/pages/75.html
ここを編集 (Ghost ずっと見ているとそのうち、Novaが1瞬現れます) +Firebat Firebat CMC-660 Heavy Combat Suit CMC-660 重コンバットスーツ The firebat suit contains a volatile mix of gasses that seep into the operator compartment. This may explain why firebat personnel are almost universally resocialized criminals or psychotic pyromaniacs. ファイアバットスーツに積載されている揮発性混合ガスは着用者の身体が入る区画にも浸み出しています。ファイアバットの人員がほぼ例外なく、社会復帰不可能な犯罪者か精神異常の放火魔で構成されているのはこのためです。 Perdition flamethrowers spew combusto-plasma at enemy targets. The plasma easily seeps into gaps in zerg carapaces. Smaller zerg creatures are literally cooked alive inside their own skins. パーディション・フレイムスロウワー(破滅の火炎放射器)は敵目標に燃焼プラズマを放射します。プラズマは容易にザーグの甲殻の隙間にしみ込みます。小型のザーグは文字通り、彼ら自身の皮の中で生きながらにして料理されます。 "Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn t raise herself no dirty boy." 「炎は骨から皮膚を、魂から罪を洗い流す。汚れを落とすように。だが私の母は汚れの無い少年(私)を育てる事はなかったのだ。」 --Franko Tildon, widely credited as the first fighting firebat, reformed mass murderer …フランコ・ティルドン、最初に戦ったファイアバットとして広く知られる、元大量殺人者。 +Marauder Marauder 5-4 Armored Infantry Suit 5-4 装甲歩兵スーツ Although the marauder suit is modified from the CMC-660 firebat suit, the soldier inside is very different. 47% of marauder operators have never even been to jail, and only 23% have been accused of murder. マローダースーツはCMC-660ファイアバットスーツの改造版ではありますが、中に入る兵士は大きく異なります。マローダー人員の47%はなんと投獄されたことすらなく、殺人犯はわずか23%しかいないのです。 The marauder s grenade auto-loader is stocked with component parts that allow it to quickly manufacture and load hundreds of standard Punisher grenades. マローダーのグレネード自動装弾装置は、素早く何百発もの標準規格パニッシャーグレネードを製造し、装填するに足りるだけの必要なパーツをストックしています。※load hundreds of standard Punisher grenades. 何百発もの水準で~となるのか、標準規格の~となるのか判断しかねています +Ghost [Ghost Rifle] Ghost [Ghost Rifle] 25mm C-10 Canister Rifle Mark VI 25mm C-10 キャニスターライフル マークVI Introduced by the Confederacy shortly before the fall of Tarsonis, the Mark VI is considered the pinnacle of ghost antipersonnel weaponry. The Dominion, unable to improve upon the design, has carried on production. (テラン連邦の首都惑星)タルソニスが陥落する少し前に、連邦政府軍の手によって開発されたマークVIは、ゴースト用の対人火器の頂点に位置すると考えられています。(自軍のライフルの)デザインを改良できないドミニオンは、この製造工程を運び出しました。 Despite their great skill, ghosts are notoriously sloppy when calling down nuclear strikes. Modern commanders are always happy to see a ghost s rifle, for it contains a magnetic grid tracker to verify coordinates. ゴースト達の優れた技能にも関わらず、彼らが核攻撃を行う際は、その扱いがぞんざいであると悪名高いです。現代の指揮官達は、座標照合用のマグネティック・グリッド・トラッカー(磁気格子追跡機)を搭載するゴーストのライフルを見て、常に満足しています。 The first Mark VI was used by Horvald "Scratchy" Winston to eliminate James Fortune, a Kel-Morian mining baron. Winston reported that the weapon was "sexier than [his] girlfriend and twice as nice." 最初のマークVIは、ケル・モリアンの採掘王ジェームズ・フォーチュンを排除するために、ホバルド「スクラッチ(傷物)」ウィンストンが使用しました。ウィンストンはこの兵器を「俺の女よりもセクシーで2倍は魅力的」と評価しています。 +Spectre Spectre A side effect of the spectre training regimen is a marked increase in eccentricity. Many spectres carry totems or other trinkets to "enhance" their abilities. スペクターの厳しい訓練における副作用は、著しく常軌を逸してしまう事です。多くのスペクターは、彼らの能力を「高める」ために、トーテムか他の小間物を持ち運びます。 There is speculation that the Dominion still uses spectres in a number of operations, despite the ostensible shutdown of the program. スペクター計画が表向きには中止されているにも関わらず、ドミニオンは未だに幾つかの任務でスペクターを使っていると推測されています。 "Spectres. Tell me you ever see a spectre? No? Because they don t exist." 「スペクターか。一つ聞くが - お前さんはスペクター(亡霊)を見たことがあるのかい?ないって?そりゃ実在しないもんな。」 --Gabriel Tosh, rumored to be the first spectre, speaking to Cyb Roche of the Umojan News Service. Ms. Roche disappeared a week later and has not been seen since. 最初のスペクターであると噂されるガブリエル・トッシュ氏、ウモヤ・ニュース・サービスのシブ・ロッシュに対して語る。ロッシュ女史はこの一週間後に姿を消し、以来消息不明。 +SpiderMine SpiderMine 52-QDMM Spider Mine 52-QDMM スパイダーマイン Spider mines belong to a very small category of technology that came from Old Earth and survived the crash of the supercarriers. Terran marines are famously mistrustful of the spider mines IFF sensors. スパイダーマインは超大型輸送船団の墜落を乗り切った、古の地球から伝わる僅かな技術カテゴリーに属します。テランの海兵隊員達はスパイダーマインの敵味方識別センサーを信用していない事で有名です。 In 2499, Tarsonis-based Jaunt Pictures released Spider Mines IV Death from Below, continuing a franchise about spider mines that had achieved sentience and turned on their human creators. It was the last holo in the series. 2499年、タルソニスに拠点を置くジョーント・ピクチャーズ社は、映画「スパイダーマインIV - 地下よりの死」をリリースしました。感情を得たスパイダーマインが創造主である人間達に牙を剥く人気作の続編です。これがシリーズの最終作となりました。 +CrusioSiegeTank CrusioSiegeTank Armored Support/Mobile Artillery 支援装甲車/機動自走砲 Armed with twin 90mm cannons, the Crucio is an expensive upgrade to the original Arclite siege tank. The 180mm "siege mode" shock cannon scatters superheated tungsten in a 50% larger area. 90mm二連装キャノンを装備したクルーシオ級は、オリジナルのアークライト級シージ・タンクからの贅沢な改良版です。「シージ・モード」の180mmショックキャノンは、加熱されたタングステンを50%もの広域に渡って手当たり次第にバラ撒きます。 Dominion infantry soldiers are universally convinced that Crucio operators inflict more damage on friendly forces than on the enemy. Consequently, Crucio operators stick together during shore leave. 遍くドミニオンの歩兵達は、友軍におけるクルーシオのオペレーターが敵に多大な損害をもたらす事を確信しています。その事もあって、上陸休暇中のクルーシオ・オペレーター達の仲は良好です。 Wendell Slovens, an early Crucio operator, installed a sophisticated surround-sound system into his "ride." Sgt. Slovens was subsequently cut off and surrounded when he failed to hear the order to fall back. クルーシオ・オペレーターの第一人者ウェンデル・スローベン軍曹は、彼の「愛馬」に洗練されたサラウンドシステムを取り付けました。スローベンはその後すぐに撤退命令を聞き逃し、包囲されて早死にしました。 +Viking Viking A2 Armored Mechanical Hybrid A2 ハイブリッド装甲車 Viking pilots are a rare breed. Few pilots can master both forms of the vehicle. A viking pilot is a "cherry" until he s been inside of one during a transformation. The twisting metal can kill less-agile men. バイキングのパイロットは希少な存在です。片方の形態しか乗りこなせないパイロットはまだまだ新米で、ウォーカーと戦闘機、2つの形態に於ける操縦の両方に習熟しているパイロットはわずかしかいません。このクセのある機体を使いこなす事ができれば、のろい敵を翻弄する事が出来るでしょう。 The elite few who make it through training are so deadly that their names are well-known by both allies and enemies across the sector. 訓練を乗り越えた僅かなエリートだけが凶器となれるため、彼らの名は連邦とその敵勢力の両セクターを跨いで有名です。 Viking servos are interchangeable. SCVs can scavenge a viking s arm to repair the more important leg assembly. ヴァイキングのサーボ機構は交換可能です。重要な脚部構成品を修理するために、腕部を再利用する事が出来ます。 +Medivac Medivac G-226 Medical Transport G-226 医療輸送船 Medics of the 19th Dominion Marine Division first improvised the medivac by modifying a dropship to allow remote control during the acid storms on Thalon VII. This added tens of minutes to the life expectancy of medics. 第19ドミニオン海兵師団に所属するメディックは、タロンVIIでの酸性嵐に見舞われる間、ドロップシップを遠隔操作が行えるように改良する事によって、メディバックを初めて即興しました。これによってメディック達に何十分もの平均余命が加えられる事となりました。 Marines still do not trust the accuracy of the scalpel laser, nor are they optimistic about the precision of the auto-suture, both of which were developed by Procyon Industries, the lowest bidder. 海兵隊員達は未だにレーザーメスの精度を信用しておらず、また、自動縫合の精度に関しても楽観的ではありません。そのどちらもが、プロキオン・インダストリー社(最低価格入札者)によって開発されたからです。 Maria "Mother" Thalasses was an early medivac pilot, credited with saving hundreds of lives. She later murdered two marines who reportedly insisted on referring to the medivac as a "heal bus." マリア「マザー」タラシスは何百人もの命を救い称賛されたメディバックパイロットの第一人者です。後に伝えられるところによれば、彼女はメディバックの事を「ヒールバス」と呼称した2名の海兵隊員を殺害したと主張されています。 She is rumored to be resocialized and serving happily in the Dominion military. 彼女は幸いにも社会復帰させられ、ドミニオン軍に貢献していると噂されています。 +Banshee Banshee AH/G-24 Tactical-Strike Aircraft AH/G-24 戦術攻撃機 Created by the Dominion military to terrorize rebellious colonists, the banshee was used to great effect in urban and rural settings. Its agile, sneaky capabilities quickly propelled it onto the front lines against zerg, protoss, and terran foes. 反体制の移民達を恐れさせるべくドミニオン軍によって開発されたバンシーは、市街地でも野戦でも大きな効果を挙げてきました。その敏捷性とステルス能力を買われ、ザーグ、プロトス、およびテランの敵勢力に対する最前線へもすみやかに配備が進められました。 The DN51 banshee cloak generator is one of the most sophisticated pieces of equipment in the Dominion arsenal. When a banshee is shot down, special teams are deployed to recover the generator -- or destroy it. DN51バンシー・クローク・ジェネレーターは、ドミニオンの保有兵器における最も洗練された装備の一つです。バンシーが撃墜された際には、ジェネレーターを回収――もしくは破壊――するべく特殊部隊が派遣されます。 ここを編集
https://w.atwiki.jp/blrjp/pages/206.html
タイプ 灰 緑 青 紫 橙 効果 Health Recovery Cap +5 +10 +15 +20 橙 ヘルス自動回復の最大値を高める。 Health Recovery Speed +2% +4% +6% +8% 橙 ヘルス回復速度を向上する。 Movement Speed +5 +10 +15 +20 橙 移動速度を向上する。 Stamina Duration +2% +3% +4% 紫 橙 スタミナ持続時間を増加する。 Stamina Recharge -2% -3% -4% 紫 橙 スタミナ回復速度を向上する。 HRV Duration +1% 緑 +3% +5% 橙 HRV使用可能時間を増加する。 HRV Cooldown -1% -2% 青 紫 橙 HRVリチャージ速度を向上する。 XP Boost +1% +3% +5% 紫 +10% XPブースト。 GP Boost 灰 +2% 青 紫 +5% GPブースト。 CP Boost 灰 +4% 青 紫 橙 CPブースト。 Starting CP +25 +50 青 紫 +500 ゲーム開始時に一定量のCPを獲得できる。 Weapon Switch Speed +2 +5 青 紫 橙 武器を持ち替える速度を速くする。 Repair Gun Duration +2% +5% 青 紫 橙 リペアガンの使用時間を増加する。 Fall Damage Reduction -2% -4% 青 紫 橙 落下ダメージを低減する。 EMP Recovery 灰 +6% 青 紫 +20% EMP被弾時の視界回復を早める。 Stun Recovery +2% +6% 青 紫 橙 スタンマイン被弾時の回復速度を速める。 Melee Damage +1% +3% +5% +7% 橙 Melee(打撃、斬撃)の攻撃力を高める。 Normal Ammo Damage +1% +3% +5% 紫 橙 通常弾のダメージを高める。 Normal Ammo Resistance +1% +3% +5% 紫 橙 通常弾の被弾時のダメージを軽減する。 Explosive Ammo Damage +1% +3% 青 紫 橙 炸裂弾(explosive ammo)のダメージを高める。 Explosive Ammo Resistance 灰 +4% 青 紫 橙 炸裂弾(explosive ammo)の被弾時のダメージを軽減する。 Electro Ammo Damage +1% +3% 青 紫 橙 電撃弾(electro ammo)のダメージを高める。 Electro Ammo Resistance +2% +4% 青 紫 橙 電撃弾(electro ammo)の被弾時のダメージを軽減する。 Toxic Ammo Damage +1% +3% 青 紫 橙 有毒弾(toxic ammo)のダメージを高める。 Toxic Ammo Resistance +2% +4% 青 紫 橙 有毒弾(toxic ammo)の被弾時のダメージを軽減する。 Incendiary Ammo Damage +1% +3% 青 紫 橙 火炎弾(incendiary ammo)のダメージを高める。 Incendiary Ammo Resistance 灰 +4% +8% +11% 橙 火炎弾(incendiary ammo)の被弾時のダメージを軽減する。 Tight Aim Move Speed +1% +3% +5% 紫 +10% ADS(照準覗き込み)状態での移動速度を向上する。 Scope Blackout Time 灰 -3% 青 紫 橙 スコープ(を覗きこむ際の?)ブラックアウト時間を短縮する。 Tight Aim Accuracy 灰 緑 青 紫 橙 ADS(照準覗き込み)状態での命中精度を高める。 Hipfire Accuracy 灰 緑 青 紫 橙 ヒップ・ファイア(腰だめ撃ち)時の命中精度を高める。 Weapon Spread 灰 -4 -8 紫 橙 スプレッドを抑える。(集弾性を高める) Weapon Recoil -1 -4 -8 紫 橙 リコイル(射撃時の反動)を抑える。
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このページはhttp //www.vgleaks.com/playstation-4-includes-huma-technologyからの引用です PlayStation 4 includes hUMA technology There has been a lot of controversy about this matter in the last days, but we will try to clarify thatPlaystation 4supportshUMAtechnologyor at least it implements a first revision of it. We have to remember thatAMDhaven’t released products with hUMA technology yet, so it is difficult to compare with something in the market. Besides, no finished specifications are settled yet, therefore PS4 implementation may differ a bit with finished hUMA implementations. 昨今この話題についてたくさんの論争があるが、我々はPlaystation4がhUMAをサポートしていることについて明確にしてみる。我々はAMDがhUMAを未だhUMAを搭載した製品をリリースしていないことを知っているが、そのため市場にある何かと比較することは難しい。それに加えて、hUMAの最終仕様は固まっていない。そのため、PS4の実装はhUMA仕様とは少し異なるかもしれない。 But first of all,what is hUMA? hUMA is the acronym forHeterogeneous Uniform Memory Access. In the case of hUMA both processors no longer distinguish between the CPU and GPU memory areas. Maybe this picture could explain the concept in a easy way しかし、まず最初にhUMAとはなんだろうか?hUMAとはHeterogeneous Uniform Memory Accessの頭文字をとったものだ。hUMAではCPUとGPUのメモリーエリアをもはや区別しない。次の図が簡潔にこのコンセプトを説明しているだろう。 If you want to learn more about this tech, thisarticleexplains how hUMA works. もしこの技術についてもっと知りたいならば、この記事がhUMAがいかに動作するか説明している。 PS4 hasenhancementsin the memory architecture that no other “retail” product has, asMark Cernypointed in different interviews. We will try to show the new parts in PS4 components in the next pages. マーク・サーニーが様々なインタビューで説明した通り、PS4はメモリーアーキテクチャに手を加えられており、これは他の市販の製品にはないものだ。PS4のこの新しいパーツについて次のページで説明してみよう。 We need to put our diagram about PS4 memory architecture to explain how it works. 次のPS4メモリーアーキテクチャの図がこれがどのように動くかを説明している。 Mapping of memory in Liverpool – Adresses are 40 bit. This size allows pages of memory mapped on both CPU and GPU to have the same virtual address – Pages of memory are freely set up by theapplication – Pages of memory do not need to be both mapped on CPU and GPU If only the CPU will use, the GPU does not need to have it mapped If only the GPU will use, it will access via Garlic – If both the CPU and GPU will access the memory page, a determination needs to be made whether the GPU should access it via Onion or Garlic If the GPU needs very high bandwidth , the page should be accessed via Garlic; the CPU will need to access it as uncached memory If the CPU needs frequent access to the page, it should be mapped as cached memory on the CPU; the GPU will need access it via Onion. Liverpoolのメモリーマッピング – アドレスサイズは40bitで、CPUとGPUのメモリーマップページに同じ仮想アドレスを持たせることができる – メモリーページはアプリケーションによって自由に設定される – メモリーページは必ずしもCPUとGPUの両方にマップされる必要はない もしCPUだけが使うのであれば、GPUにはマップする必要はない もしGPUだけが使うのであれば、Garlicアクセスを使用する – もしCPUとGPUがメモリーページにアクセスするのであれば、GPUがOnionかGarlicのどちらを使うかを決めなければならない もしGPUが広帯域が必要であれば、ページはGarlicでアクセスすべきである。そのときCPUはアンキャッシュメモリとしてアクセスする必要がある もしCPUが頻繁にそのページにアクセスする必要があるのであれば、キャッシュメモリーとしてマップする必要がある。そのときGPUはOnionを使う。 Five Type of Buffers – System memory buffers that the GPU uses are tagged as one of five memory types – These first three types have very limited CPU access; primary access is by the GPU – Read Only (RO) A “RO” buffer is memory that is read by CU’s but never written to them, e.g a texture or vertex table Access to RO buffers can never cause L1 caches to lose coherency with each other, as it iswriteoperations that cause coherency problems. – Private (PV) A “PV” buffer is private memory read from and written to by a single threadgroup, e.g. a scratch buffer. Access to PV buffers can never cause L1 caches to lose coherency, because it is writes tosharedmemory areas that cause the problems – GPU coherent (GC) A “GC” buffer is memory read from and written to by the CU’s as a result of draw calls or dispatches, e.g. outputs from vertex/shaders that are later read by geometry shaders. Depth buffers and render targets are not GC memory as they are not written to by the CU, but by dedicated hardware in the DBs and CBs. As writes are permitted to GC buffers, access to them can cause L1 caches to lose coherency with each other – The last two types are accessible by both CPU and GPU – System coherent (SC) A “SC” buffer is memory read from and written to by both CPU and GPU, e.g. CPU structure GPU reads, or structures used for CPU-GPU communication SC buffers present the largest coherency issues. Not only can L1 caches lose coherency with other, but both L1 and L2 can lose coherency with system memory and the CPU caches. – Uncached (UC) A “UC” buffer is memory that is read from and written to by both CPU and GPU, just as the SC was UC buffers are never cached in the GPU L1 or L2, so they present no coherency issues UC accesses use the new Onion+ bus, a limited bandwidth bus similar to the Onion bus UC accesses may have significant inefficiencies due to repeated reads of the same line, or incremental updates of lines – The first three types (RO, PV, GC) may also be accessed by the CPU, but care must be taken. For example, when copying a texture to a new location The CPU can write the texture data in an uncached fashion, then manually flush the GPU caches. The GPU can then subsequently access the texture as RO memory through Garlic at high speed Two dangers are avoided here. As the CPU worte the texture data using uncached writes, no data remains in the CPU caches and the GPU is free to use Garlic rather than Onion. As the CPU flushed the GPU caches after the texture setup, there is no possibility of stale data in the GPU L1 and L2. Tracking of Type in Memory Accesses – Memory accesses are made via V# and T# definitions that contain the base address and other parameters of the buffer or texture – Three bits have been added to V# and T# to specify the memory type – And extra bit has been added to the L1 tags It is set if the line was loaded from either GC or SC memory (as opposed to RO or PV memory) A new type of packet-based L1 invalidate has been added that only invalidates the GC and SC lines A simple strategy is for application code to use this invalidate before any draw call or dispatch that accesses GC or SC buffers – An extra bit has been added to the L2 tags It indicates if the line was loaded from SC memory A new L2 invalidate of just the SC lines has been added A new L2 writeback of just the SC lines has been added. These both are packet-based. A simple strategy is for application code to use the L2 invalidate before any draw call or dispatch that uses SC buffers, and use the L2 writeback after any draw call or dispatch that uses SC buffers The combination of these features allows for efficient acquisition and release of buffers by draw calls and dispatches Simple Example – Let’s take the case where most of the GPU is being used for graphics (vertex shaders, pixel shaders and so on) – Additionally, let’s say that we have an asynchronous compute dispatch that uses a buffer SC memory for Dispatch inputs, with are created by the CPU and read by the GPU Dispatch outputs, which are created by the GPU and read by the CPU – The GPU can 1) Acquire the SC buffer by performing an L1 invalidate (GC and SC) and an L2 invalidate (SC lines only). This eliminates the possibility of stale data in the caches. Any SC address encountered will properly go offchip (to either system memory or CPU caches) to fetch the data. 2) Run the compute shader 3) Release the SC buffer by performing an L2 writeback (SC lines only). This writes all dirty bytes back to system memory where the CPU can see them – The graphics processing is much less impacted by this strategy On the R10xx, the complete L2 was flushed, so any data in use by the graphics shaders (e.g. the current textures) would need to be reloaded On Liverpool, that RO data stays in place – as does PV and GC data This technical information can be a bit overwhelming and confuse, thereforewe will disclose more information and examples of use of this architecture in a new article this week.