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ELE... Elenbaas, Marion. 2013. "Motivations for Particle Verb Word Order in Middle and Early Modern English." English Language and Linguistics 17.3 489-511.
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?xml version="1.0"? TextLibrary Text tag="[Conv_Q3S0c_NAME1]" Khalkus /Text Text tag="[Conv_Q3S0c_0000]" Lad, I think ye apos;ve gone far enough. There canna be anythin apos; out here besides death and trouble. /Text Text tag="[Conv_Q3S0c_0001]" Lad, I think ye apos;ve gone far enough. There canna be anythin apos; out here besides death and trouble. /Text Text tag="[Conv_Q3S0c_0002]" Lass, I think ye apos;ve gone far enough. There canna be anythin apos; out here besides death and trouble. /Text Text tag="[Conv_Q3S0c_0003]" Lass, I think ye apos;ve gone far enough. There canna be anythin apos; out here besides death and trouble. /Text Text tag="[Conv_Q3S0c_0004]" Come on, Khalkus. I apos;ve put up with your incessant talking halfway across the world. Just trust me on this. /Text Text tag="[Conv_Q3S0c_0005]" Come on, Khalkus. I apos;ve put up with your incessant talking halfway across the world. Just trust me on this. /Text Text tag="[Conv_Q3S0c_0006]" Come on, Khalkus. I apos;ve put up with your incessant talking halfway across the world. Just trust me on this. /Text Text tag="[Conv_Q3S0c_0007]" Come on, Khalkus. I apos;ve put up with your incessant talking halfway across the world. Just trust me on this. /Text Text tag="[Conv_Q3S0c_0008]" I canna go no farther. There apos;s only ruination ahead for all of us. I stop here, laddie and I suggest you do too. Come back to the Citadel and face Lord Bane with us. /Text Text tag="[Conv_Q3S0c_0009]" I canna go no farther. There apos;s only ruination ahead for all of us. I stop here, laddie and I suggest you do too. Come back to the Citadel and face Lord Bane with us. /Text Text tag="[Conv_Q3S0c_0010]" I canna go no farther. There apos;s only ruination ahead for all of us. I stop here, lassie and I suggest you do too. Come back to the Citadel and face Lord Bane with us. /Text Text tag="[Conv_Q3S0c_0011]" I canna go no farther. There apos;s only ruination ahead for all of us. I stop here, lassie and I suggest you do too. Come back to the Citadel and face Lord Bane with us. /Text /TextLibrary
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ホアキン ベラオ 【送料無料】スペインジュエラーホアキンベラオ Joaquin Berao の重厚なシルバーリングは必見です!☆【送料無料】【レア】ホアキンベラオ Joaquin Berao シルバーリング【5】☆ ホアキン・ベラオ『ダイヤリング』K18WG×ダイヤモンド【中古】【JOAQUIN BERAO ホアキンベラオ リング 指輪 ホワイトゴールド ダイアモンド 約12号】【smtb-k】【ky】 【送料無料】スペインジュエラーホアキンベラオ Joaquin Berao の重厚なシルバーリングは必見です!☆【送料無料】【レア】ホアキンベラオ Joaquin Berao シルバーリング【4】☆ 【送料無料】スペインジュエラーホアキンベラオ Joaquin Berao の重厚なシルバーリングは必見です!☆【送料無料】【レア】ホアキンベラオ Joaquin Berao シルバーリング【3】☆ 【送料無料】スペインジュエラーホアキンベラオ Joaquin Berao の重厚なシルバーリングは必見です!☆【送料無料】【レア】ホアキンベラオ Joaquin Berao シルバーリング【1】☆ 【送料無料】スペインジュエラーホアキンベラオ Joaquin Berao の重厚なシルバーリングは必見です!☆【送料無料】【レア】ホアキンベラオ Joaquin Berao シルバーリング【2】☆ #blogsearch2
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Labyrinthian Cuirass 日本語訳:ラビリンシン キュイラス 性能 60 防御力(AE) 108 Armor +10 Strength +52 Health -5% Strength Requirement for all Weapons -5% Strength Requirement for Armors -5% Strength Requirement for Shields +1 to all skills in Warfare Mastery 「ラビリンシン ウォースーツ」セットの一つ Required Player Level 10 Required Strength 133 解説
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Arduinoで簡易的なオシロスコープ的なことができます。 試してみる http //accrochages.drone.ws/en/node/90 これを元に作られたアプリを http //code.google.com/p/arduinoscope/ ここからダウンロードできます。 Arduinoに入れるスケッチ http //arduinoscope.googlecode.com/files/arduino_oscilliscope.pde オシロアプリ http //arduinoscope.googlecode.com/files/application.macosx.zip http //arduinoscope.googlecode.com/files/application.linux.zip http //arduinoscope.googlecode.com/files/application.windows.zip Arduinoで新規スケッチ作成し、arduino_oscilliscope.pdeをコピペし保存。実行。 オシロアプリを起動!で普通は動きそうだがだめだった。 Processingで実行 ウインドウのサイズとかチャンネル数とかを変えたいし。 Processingを入れる。http //www.processing.org/download/ 1.0.5 インストールしてなにかサンプルを実行してみる。 controlP5ライブラリを入れる。http //www.sojamo.de/libraries/controlP5/ 解凍して、[processingのSketchbookフォルダ]/libraries/controlP5となるように配置。 arduinoscope.pde オシロアプリのZIPの中にあるarduinoscope.pdeをコピーしてProcessingで実行する。 Fontの作成 Fontデータをを自分で作る必要がある。 http //labs.uechoco.com/blog/2008/02/processingvlw.html 好きなフォントデータを作ってソースのフォント名を直して再実行。 シリアル通信速度の変更 ArduinoのスケッチとProcessingのスケッチの中にある速度指定の値を2カ所書き換える。 デフォルトでは115200になっているが、このままだと信号の波形がガタガタだった。 38400まで落とすとなめらかになった。
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qstr_You_have_equipped_an_item_restricted_for|You have equipped an item restricted for this race. It will be returned to your inventory once you enter the world map, or destroyed if you lack inventory space. qstr_Restricted_Item|Restricted Item qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_v{s1}_|v{s1} qstr_Next_Page|Next Page qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_to_select_a_new_mars|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_support?|Who do you wish to support? qstr_{s1}_gives_his_support_to_{s2}.|{s1} gives his support to {s2}. qstr_Number_of_Supporters _{reg0}|Number of Supporters {reg0} qstr_{s2}_has_heard_his_vassals__counsel._He_|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocked_down _{reg1}|Number of men knocked down {reg1} qstr_Number_of_men_left _{reg1}|Number of men left {reg1} qstr_Opponents_Beaten _{reg1}|Opponents Beaten {reg1} qstr_Opponents_Remaining _{reg1}|Opponents Remaining {reg1} qstr_Remain_in_retirement.|Remain in retirement. qstr_Go_back_to_the_adventuring.|Go back to the adventuring. qstr_You_have_retired_at_level_{reg4}_after_{|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by_you _{reg0}|Settlements owned by you {reg0} qstr_Friendly_Settlements _{reg0}|Friendly Settlements {reg0} qstr_Hostile_Settlements _{reg0}|Hostile Settlements {reg0} qstr_Friendly_Lords _{reg0}|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{reg0}|Quests Completed {reg0} qstr_Companions_Found _{reg0}|Companions Found {reg0} qstr_Companions_Lost/Departed _{reg0}|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_aurums|Wealth {reg0} aurums qstr_Inventory _{reg0}_aurums|Inventory {reg0} aurums qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_unknown_yet|unknown yet qstr_tomorrow|tomorrow qstr_Next_Payday _{s22}|Next Payday {s22} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_None|None qstr_Wages_for_{s0}__you_pay_{reg7}_aurums_ |Wages for {s0} (you pay {reg7} aurums) qstr_Staff |Staff qstr_Collection_date_should_encourage_acccura|Collection date should encourage acccurate counting qstr_Collection_date_causes_large_inaccuracie|Collection date causes large inaccuracies when counting qstr_Collection_date_causes_moderate_inaccura|Collection date causes moderate inaccuracies when counting qstr_Collection_date_causes_some_inaccuracies|Collection date causes some inaccuracies when counting qstr_Collection_date_has_given_your_people_ti|Collection date has given your people time to pay their taxes qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Done|Done qstr_Name _{s1}^Level _{reg1}|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg1}/{reg2}|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_settings |Weapon upgrade settings qstr_Apply_to_everyone|Apply to everyone qstr_Upgrade_armor_|Upgrade armor qstr_Upgrade_horse_|Upgrade horse qstr_Select_your_domestic_policy|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Mercantilism |Mercantilism qstr_High_centralization_reduces_tax_ineffici|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere with the relations between the ruler and the vassals. qstr_High_aristocracy_will_improve_the_relati|High aristocracy will improve the relations between the ruler and the vassals. The vassals will be able to raise bigger armies, but it will decrease trade. qstr_High_serfdom_reduces_tax_inefficiency_fo|High serfdom reduces tax inefficiency for the ruler and vassals. Vassals can maintain a bigger army but troops will lose morale quicker. qstr_Mercantilistic_policies_maximize_exports|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of the industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_terms|Dictate the peace terms qstr_Select_the_castle_and_the_amount_of_mone|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_aurums|1000 aurums qstr__Faction_Relations_Report_| Faction Relations Report qstr__Return_to_menu_| Return to menu qstr_Your_kingdom|Your kingdom qstr_Player^Relation|Player^Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defense|Defense qstr_Trade|Trade qstr_{reg59?{reg59}_days }|{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg58}_U__ }Centers|{reg61} {reg58?({reg58} U) }Centers qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg59}_P__ }Lords|{reg60} {reg59?({reg59} P) }Lords qstr_How_will_your_male_vassals_be_known?|How will your male vassals be known? qstr_How_will_your_female_vassals_be_known?|How will your female vassals be known? qstr_Use_the_Titles_Entered_Above.|Use the Titles Entered Above. qstr_Use_Default_Titles__Lord/Lady_.|Use Default Titles (Lord/Lady). qstr_Sell_items_automatically_when_leaving |Sell items automatically when leaving qstr_Price_limit_for_auto_sell |Price limit for auto-sell qstr_Item_types_for_auto_sell |Item types for auto-sell qstr_Select_all|Select all qstr_Select_invert|Select invert qstr_Buy_food_automatically_when_leaving |Buy food automatically when leaving qstr_*|* qstr__Courtships_in_progress_| Courtships in progress qstr__Known_Lords_by_Relation_| Known Lords by Relation qstr__Character_ _Companions_| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_Tolrania|Tolrania qstr_Reich_Des_Drachen|Reich Des Drachen qstr_Drahara|Drahara qstr_Maccavia|Maccavia qstr_Elintor|Elintor qstr_Hakkon_Empire|Hakkon Empire qstr_Realm_Of_The_Falcon|Realm Of The Falcon qstr_The_Valahir_Clan|The Valahir Clan qstr_Kaikoth_Confederation|Kaikoth Confederation qstr_Geldar|Geldar qstr_Cretas_ _Illica_Alliance|Cretas Illica Alliance qstr_Kuu_lan_Horde|Kuu-lan Horde qstr_Bakhal_Giants|Bakhal Giants qstr_Sut_Giants|Sut Giants qstr_Aroulo_Ojibwakan|Aroulo Ojibwakan qstr_Zann_Dynasty|Zann Dynasty qstr_All_Factions|All Factions qstr_What_will_your_party_be_known_as?|What will your party be known as? qstr_By_the_name_entered_above.|By the name entered above. qstr_Simply_by_my_name _{s5}.|Simply by my name {s5}. qstr_Weapons|Weapons qstr_Armors|Armors qstr_Others|Others qstr_This_area_of_{s1}_can_best_be_described_|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the aurums required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_in_{s1}._There_are_cu|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} aurums. The interest rate is 20% and the contract period amounts to 2 weeks. If you don't manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} aurums, while it sells for {reg10} aurums. Building a new one requires {reg11} aurums. The rent paid to landowners currently accumulates to {reg13} aurums per acre every week and has to be collected in the town. Land won't be rented if a town is already well supplied. qstr_Choose_how_many_acres_you_wish_to_buy_ |Choose how many acres you wish to buy qstr_0|0 qstr_Buy_Land|Buy Land qstr_Choose_how_much_money_you_wish_to_borrow|Choose how much money you wish to borrow qstr_Borrow|Borrow qstr_Choose_how_many_acres_you_wish_to_sell_ |Choose how many acres you wish to sell qstr_Sell_Land|Sell Land qstr_Pay_off_your_debt_ |Pay off your debt qstr_Make_Payment|Make Payment qstr_{reg5}|{reg5} qstr_You_cant_buy_0_acres_of_land.|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_aurums.|You cant borrow 0 aurums. qstr_{reg7}|{reg7} qstr_You_cant_sell_0_acres_of_land.|You cant sell 0 acres of land. qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_aurums.|You cant pay back 0 aurums. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Expected_Biweekly|Expected Biweekly qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Reset_Inventory|Reset Inventory qstr_This_is_the_gambling_screen._Hold_down_c|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it. qstr_Money _{s1}|Money {s1} qstr_You_don_t_have_enough_money.|You don't have enough money. qstr_He_don_t_have_enough_money.|He don't have enough money. qstr_Merchant_Ledger|Merchant Ledger qstr_____Assessed_Profit_by_Subtitle_Here| Assessed Profit by Subtitle Here qstr_{s0}_products_from_{s1} |{s0}, products from {s1} qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_aur|^{s1} sold in {s2} would earn {reg0} aurums.{s3} qstr___Assessed_Profit_by_Log_Entry_Date| Assessed Profit by Log Entry Date qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_auru|^{s1} sold in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Production_in_{s1}|Production in {s1} qstr_Assessed_Profit_by_Town_of_Production|Assessed Profit by Town of Production qstr_^{s1}_purchased_in_{s2}_would_earn_{reg0|^{s1} purchased in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Demand_in_{s1}|Demand in {s1} qstr_Assessed_Profit_by_Town_of_Demand|Assessed Profit by Town of Demand qstr_^Buy_in _{s1}___sell_in _{s2}_for_{reg0}|^Buy in {s1} - sell in {s2} for {reg0} aurums profit (as of {s0}).{s3} qstr_Supply_and_Demand_of_{s1}|Supply and Demand of {s1} qstr_____Assessed_Profit_by_Trade_Good| Assessed Profit by Trade Good qstr_Trim_ledger_entries_older_than _________|Trim ledger entries older than days qstr_Remove_entries.|Remove entries. qstr_Trim_ledger_entries_covering_the_followi|Trim ledger entries covering the following trade good qstr_Use_slider_to_choose_item|Use slider to choose item qstr_Trim_ledger_entries_for_goods_tied_to_th|Trim ledger entries for goods tied to this town qstr_Use_slider_to_choose_town|Use slider to choose town qstr_Remove_entries__Production_.|Remove entries (Production). qstr_Remove_entries__Demand_.|Remove entries (Demand). qstr_Trim_ledger_entries_with_less_than _____|Trim ledger entries with less than aurums profit qstr_Ask_about_the_potential_profit_of_the_fo|Ask about the potential profit of the following items^ every time you assess prices in a marketplace qstr____________Log_Entry_Options| Log Entry Options qstr_Add_Note|Add Note qstr_Clear_Notes|Clear Notes qstr_Use_a_/\__caret__for_a_line_break.|Use a /\ (caret) for a line break. qstr_Chronological_Log|Chronological Log qstr_Production_Towns|Production Towns qstr_Purchasing_Towns|Purchasing Towns qstr_Trade_Goods|Trade Goods qstr_Manage_Ledger|Manage Ledger qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_removed_from_ledger.|{reg0} entries removed from ledger. qstr_Faction_color_of_{s0} |Faction color of {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|Default qstr_Randomize|Randomize qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_onto_the_black_block|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_Keys_Configuration|Keys Configuration qstr_Press_Esc_to^^Disable_a_key|Press Esc to^^Disable a key qstr_OK|OK qstr_Reset|Reset qstr_Disable_all|Disable all qstr_Press_a_key|Press a key qstr_What_will_your_settlement_be_known_as?|What will your settlement be known as? qstr_Settlement|Settlement qstr_Simply_by_the_name_of_{s5}.|Simply by the name of {s5}. qstr_Developer_Menu|Developer Menu qstr_Get_soldiers__50_|Get soldiers (50) qstr_Give_soldiers|Give soldiers qstr_Cosplay_as...|Cosplay as... qstr_Companions_as_Player|Companions as Player qstr_Companions_Cosplay|Companions Cosplay qstr_Get_MaFSs|Get MaFSs qstr_Get_MiFSs|Get MiFSs qstr_Get_Reinforcements|Get Reinforcements qstr_Get_All_Enterprises|Get All Enterprises qstr_Get_Clothing|Get Clothing qstr_Get_Light_Armor|Get Light Armor qstr_Get_Medium_Armor|Get Medium Armor qstr_Get_Medium+_Armor|Get Medium+ Armor qstr_Get_Heavy_Armor|Get Heavy Armor qstr_Get_Very_Heavy_Armor|Get Very Heavy Armor qstr_Get_Footwear|Get Footwear qstr_Get_Gloves+New_Items|Get Gloves+New Items qstr_Get_Light_HG|Get Light HG qstr_Get_Medium_HG|Get Medium HG qstr_Get_Heavy_HG|Get Heavy HG qstr_Get_Very_Heavy_HG|Get Very Heavy HG qstr_Get_Very_Heavy_HG_2|Get Very Heavy HG 2 qstr_Get_Dwarven_Armor|Get Dwarven Armor qstr_Get_DwHe_+_TTL_Arm.|Get DwHe + TTL Arm. qstr_Get_Giant_Armor|Get Giant Armor qstr_Get_Goods|Get Goods qstr_Get_Shields_1|Get Shields 1 qstr_Get_Shields_2|Get Shields 2 qstr_Get_Bows+Arrows|Get Bows+Arrows qstr_Get_Xb+B_ThrWs_Knives_RSs|Get Xb+B, ThrWs, Knives, RSs qstr_Get_1H_Swords|Get 1H Swords qstr_Get_1H_Swords_2|Get 1H Swords 2 qstr_Get_1H_Axes|Get 1H Axes qstr_Get_1H_Maces_+_GWs|Get 1H Maces + GWs qstr_Get_Bastard_Weapons|Get Bastard Weapons qstr_Get_2H_Swords|Get 2H Swords qstr_Get_2H_Axes+Maces|Get 2H Axes+Maces qstr_Get_Lances+Pikes|Get Lances+Pikes qstr_Get_Other_Polearms|Get Other Polearms qstr_Get_Mounts_1|Get Mounts 1 qstr_Get_Mounts_2|Get Mounts 2 qstr_Get_Mounts_3|Get Mounts 3 qstr_Get_Locked_Items|Get Locked Items qstr_Get_Locked_Items_2|Get Locked Items 2 qstr_Get_M/U_Civ._Cl.|Get M/U Civ. Cl. qstr_Get_Other_Civ._Cl.|Get Other Civ. Cl. qstr_Give_Sold._As_Pris.|Give Sold. As Pris. qstr_Get_Companions_+_GF_Lords|Get Companions + GF Lords qstr_Get_Lords_etc.|Get Lords etc. qstr_Get_Civilians|Get Civilians qstr_Get_etc.|Get etc. qstr_Return|Return qstr_General_Goods_Merchant|General Goods Merchant qstr_Horse_Merchant|Horse Merchant qstr_Armourer|Armourer qstr_Weaponsmith|Weaponsmith qstr_Head_Armor _{reg58}|Head Armor {reg58} qstr_Body_Armor _{reg59}|Body Armor {reg59} qstr_Leg_Armor _{reg60}|Leg Armor {reg60} qstr_Weight _{reg61}|Weight {reg61} qstr_Outfit|Outfit qstr_Arms|Arms qstr_{s1}_s_money _{reg58}_aurums|{s1}'s money {reg58} aurums qstr_Your_money _{reg59}_aurums|Your money {reg59} aurums qstr_Deal!|Deal! qstr_Sell_Before|Sell Before qstr_Sell_After|Sell After qstr_You_don_t_have_enough_money!|You don't have enough money! qstr_The_merchant_doesn_t_have_enough_money!|The merchant doesn't have enough money! qstr_The_merchant_s_inventory_is_full!|The merchant's inventory is full! qstr_Your_inventory_is_full!|Your inventory is full! qstr_You_have_to_select_an_item_that_will_be_|You have to select an item that will be the beginning/end of your selling queue! qstr_You_have_to_select_only_1_item_that_will|You have to select only 1 item that will be the beginning/end of your selling queue! qstr_{s2}_was_sold_to_{s1}_for_{reg0}|{s2} was sold to {s1} for {reg0} qstr_A_total_of_{reg0}_items_were_sold_for_a_|A total of {reg0} items were sold for a total price of {reg1}. qstr_What_will_this_place_be_known_as?|What will this place be known as? qstr_Simply_by _{s5}.|Simply by {s5}. qstr_F4___Complex_formations|F4 - Complex formations qstr_F7___Memorize_div._placement|F7 - Memorize div. placement qstr_F8___Default_division_placement|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_General_Options|General Options qstr_Sort_Parties |Sort Parties qstr_Sort_Player_Fiefs |Sort Player Fiefs qstr_Sort_AI_Prisoners |Sort AI Prisoners qstr_Sort_Player_Prisoners |Sort Player Prisoners qstr_Use_Old_Random_Scenes|Use Old Random Scenes qstr_Companion_Options|Companion Options qstr_Disable_Companions__complaints |Disable Companions' complaints qstr_Companions_in_Every_Tavern |Companions in Every Tavern qstr_Battle_Options|Battle Options qstr_Disable_Advanced_Horse_Archer_AI|Disable Advanced Horse Archer AI qstr_Disable_Healing_Abilities_for_both_the_P|Disable Healing Abilities for both the Player and AI qstr_Do_Not_Force_Cavalry_To_Mount |Do Not Force Cavalry To Mount qstr_Reassign_Soldiers_To_Appropriate_Categor|Reassign Soldiers To Appropriate Categories qstr_Disable_War_Cries|Disable War Cries qstr_Enable_Leaf_Bomb_DMG_Notifications|Enable Leaf Bomb DMG Notifications qstr_Battle_Overview_Map |Battle Overview Map qstr_Disable_Battle_Advantage |Disable Battle Advantage qstr_Reinforcement_Waves |Reinforcement Waves qstr_Reinforcement_Threshold_Multiplier |Reinforcement Threshold Multiplier qstr_Reinforcement_Amount_Multiplier |Reinforcement Amount Multiplier qstr_Over_world_Options|Over-world Options qstr_Wait_Time_Multiplier |Wait Time Multiplier qstr_Center_Waiting_Time |Center Waiting Time qstr_Disable_Ships|Disable Ships qstr_Enable_Old_Trade_Screen|Enable Old Trade Screen qstr_Disable_Freelancer_Upgrades |Disable Freelancer Upgrades qstr_Enable_Freelancer|Enable Freelancer qstr_Enable_Adventurers__Guild|Enable Adventurers' Guild qstr_Highlight_Captured_Lords |Highlight Captured Lords qstr_Highlight_Besieges |Highlight Besieges qstr_Ignore_Village_Alerts |Ignore Village Alerts qstr_Ignore_Marshal_Tasks |Ignore Marshal Tasks qstr_Ignore_Weekly_Financial_Report |Ignore Weekly Financial Report qstr_Ignore_Weekly_Budget |Ignore Weekly Budget qstr_Ignore_Faction_Declaration_Notifications|Ignore Faction Declaration Notifications qstr_Traveller_in_Every_Tavern |Traveller in Every Tavern qstr_Disable_Debug_Messages |Disable Debug Messages qstr_Zann_Invasion_Date |Zann Invasion Date qstr_Diplomacy_Options|Diplomacy Options qstr_Horse_speed_limitation |Horse speed limitation qstr_Terrain_advantage_in_Autocalc_battles |Terrain advantage in Autocalc battles qstr_Lords_returning_from_exile |Lords returning from exile qstr___Disabled__|- Disabled - qstr_Enabled|Enabled qstr_Frequent|Frequent qstr_Diplomacy_AI_changes |Diplomacy AI changes qstr_Low|Low qstr_Medium|Medium qstr_High/Experimental|High/Experimental qstr_Diplomacy_economic_changes |Diplomacy economic changes qstr_Anti_woman_prejudice_level |Anti-woman prejudice level qstr_High|High qstr_Formations_Options|Formations Options qstr_Allow_Formation_Rotation |Allow Formation Rotation qstr_Anxious_AI_Defenders |Anxious AI Defenders qstr_Silverstag_Mod_Toggle_Options|Silverstag Mod Toggle Options qstr_Disable_village_allies |Disable village allies qstr_Siege_Options|Siege Options qstr_Charge_On_Death |Charge On Death qstr_Unlimited_Siege_Reinforcements |Unlimited Siege Reinforcements qstr_Enable_Siege_Reassignments_while_Attacki|Enable Siege Reassignments while Attacking qstr_Enable_Siege_Reassignments_while_Defendi|Enable Siege Reassignments while Defending qstr_Reassign_Ranged_Infantry_To |Reassign Ranged Infantry To qstr_Reassign_Ranged_Cavalry_To |Reassign Ranged Cavalry To qstr_Reassign_Ammo_Exhausted_Archers_To |Reassign Ammo Exhausted Archers To qstr_Reassign_Ammo_Exhausted_Horse_Archers_To|Reassign Ammo Exhausted Horse Archers To qstr_Perisno^Options|Perisno^Options qstr_Faction_Colors|Faction Colors qstr_You_must_enable_NPC_party_sorting_for_pl|You must enable NPC party sorting for player fief sorting to take effect. qstr_If_Enabled_party_sorting_will_be_turned_|If Enabled, party sorting will be turned on.^^This will sort all NPC parties (including garrisons), as well as allow the possibility of sorting player fiefs. Player's party cannot be sorted because it inevitably causes an engine bug!^^Default = Enabled qstr_If_Enabled_all_garrisons_in_player_fiefs|If Enabled, all garrisons in player fiefs will be sorted automatically (Must enable party sorting)^^Default = Disabled qstr_If_Enabled_all_parties_will_have_their_p|If Enabled, all parties will have their prisoners sorted automatically every 12 hours. Can cause lag.^^Default = Enabled. qstr_If_Enabled_the_player_s_party_will_have_|If Enabled, the player's party will have their prisoners sorted automatically every 12 hours^^Default = Enabled. qstr_If_Enabled_will_use_Native_random_scene_|If Enabled, will use Native random scene generator (80-degree slopes included).^^Default = Disabled qstr_Disabling_NPC_Complaints_will_mute_your_|Disabling NPC Complaints will mute your companion's complaints about each other or your decisions. While disabled, companions will not leave the party regardless of how they feel about your leadership. qstr_Enabling_this_will_force_all_companions_|Enabling this will force all companions to appear in every tavern you enter. qstr_Disables_improved_AI_for_horse_archers.^|Disables improved AI for horse archers.^^Default = Disabled qstr_If_Enabled_the_player_and_the_AI_can_no_|If Enabled, the player and the AI can no longer use First Aid or Battlecry.^^Default = Disabled qstr_If_Disabled_cavalry_will_not_dismount_in|If Disabled, cavalry will not dismount in crowds (drawback - when dehorsed, riders will rather passively look for a new horse).^^Default = Disabled qstr_When_Enabled_during_field_battles_it_wil|When Enabled, during field battles it will reassign archers without ammo to infantry, horse archers without ammo to cavalry, cavalry without horses to infantry etc. - the same way it reassigns them for the AI or when your character gets knocked out. It only affects the (primary) first 4 divisions. ^^Default = Disabled qstr_When_Enabled_soldiers_will_shout_faction|When Enabled, soldiers will shout faction-specific warcries during battles.^^Default = Disabled qstr_If_enabled_shows_you_damage_notification|If enabled, shows you damage notifications when using leaf bombs. When hitting large crowds of enemies they will usually be so numerous they will kill the log. If disabled, it doesn't show any DMG notifications for leaf bombs at all. Alas, there is no third way.^^Default = Disabled qstr_When_enabled_a_small_transparent_map_of_|When enabled a small transparent map of the current battle will appear in the upper right corner of the combat screen.^^If unchecked, this will not appear. qstr_If_enabled_you_will_always_have_equal__o|If enabled, you will always have equal (or mostly equal) troops on the field compared to the enemies and vice versa.^^Default = Disabled qstr_This_sets_the_maximum_number_of_reinforc|This sets the maximum number of reinforcement waves.^^Default = 6 qstr_This_sets_the_threshold_for_troops_befor|This sets the threshold for troops before a reinforcement is spawned.^^The actual threshold will depend on battle advantage and battle size options^^Default = 6 qstr_This_sets_the_number_of_troops_that_appe|This sets the number of troops that appear in each reinforcement wave.^^The actual amount depends on battle advantage and battle size options^^Is not limited by battle size options^^Default = 5 qstr_This_sets_the_time_multiplier_while_rest|This sets the time multiplier while resting and waiting.^^Default = 5 qstr_This_sets_how_many_hours_you_will_spend_|This sets how many hours you will spend while resting at a town or village.^^Default = 24^^24 Hours = 1 Day^168 Hours = 1 Week^336 Hours = 2 Weeks^504 Hours = 3 Weeks^672 Hours = 4 Weeks qstr_When_Enabled_parties__icons_change_into_|When Enabled, parties' icons change into ships when they traverse bodies of water (rather performance-unfriendly), otherwise they just walk across water.^^Default = Enabled qstr_When_Enabled_uses_Native_trade_screen_wi|When Enabled, uses Native trade screen without new buttons.^^Default = Disabled qstr_Turn_this_on_if_you_want_to_prevent_your|Turn this on if you want to prevent yourself from ranking up while you are freelancing. For example if you are enlisted with Elintor and want to remain as an Elintoran Scout, enable this to stop yourself from being forced to upgrade. qstr_Enable_Freelancer_minimod_to_play_it._It|Enable Freelancer minimod to play it. It was reported to be bugged so do it at your own risk.^^Default = Disabled qstr_Enable_Adventurers__Guild_and_their_ques|Enable Adventurers' Guild and their questline.^^Default = Enabled^^ qstr_When_enabled_captured_lords_from_any_fac|When enabled, captured lords from any faction will be highlighted yellow. qstr_When_enabled_every_time_a_garrison_has_b|When enabled, every time a garrison has been besieged it will be highlighted yellow. qstr_When_enabled_you_will_ignore_notificatio|When enabled, you will ignore notifications from your kingdom's villages whenever they are under attack. qstr_When_enabled_marshal_tasks_will_no_longe|When enabled, marshal tasks will no longer inform you via a full screen display. You will instead receive a message at the bottom. qstr_When_enabled_you_will_no_longer_receive_|When enabled, you will no longer receive a weekly Financial reports on landowning. qstr_When_enabled_you_will_no_longer_receive_a|When enabled, you will no longer receive a weekly Budget reports. qstr_Prevents_most_overworld_Faction_based_no|Prevents most overworld Faction-based notifications from interrupting your gameplay, which usually involves factions going to war, peace, etc.^^Default = Disabled qstr_Teleports_a_traveller_into_any_tavern_yo|Teleports a traveller into any tavern you enter. qstr_Only_matters_if_you_have_cheats_on._Enab|Only matters if you have cheats on. Enable this to prevent most debug messages. qstr_After_this_date_the_Zann_will_invade__DO|After this date, the Zann will invade (DO NOT SET IT TO AN EARLIER DATE THAN 35 DAYS FROM CURRENT DAY)^^Default = 156 qstr_When_enabled_this_causes_horses_to_trave|When enabled, this causes horses to travel slower as they take damage. qstr_Ticked_autocalculated_battles_give_advan|Ticked, autocalculated battles give advantage to factions on their home terrain. Unticked, as in Native and auto-battles are only based on party size and troop levels. qstr_Allows_exiled_lords_to_be_pardoned_after|Allows exiled lords to be pardoned after a time and rejoin a faction to prevent 'lord-drain' in the late game. qstr_Low ^^___Center_points_for_fief_allocati|Low ^^ - Center points for fief allocation are calculated (villages 1 / castles 2 / towns 3) instead of (villages 1 / castles 1 / towns 2).^^ - For qst rescue prisoner and qst offer gift, the relatives that can be a target of the quest have been extended to include uncles and aunts and in-laws.^^ - Alterations to script calculate troop score for center (these changes currently are only relevant during claimant quests).^^ - When picking a new faction, lords are more likely to return to their original faction (except when that's the faction they're being exiled from), if the ordinary conditions for rejoining are met. A lord's decision may also be influenced by his relations with other lords in the various factions, instead of just his relations with the faction leaders.^^Medium ^^ - Some changes for lord relation gains/losses when fiefs are allocated.^^ - Kings overrule lords slightly less frequently on faction issues.^^ - In deciding who to support for a fief, minor parameter changes for certain personalities. Some lords will still give priority to fiefless lords or to the lord who conquered the center if they have a slightly negative relation (normally the cutoff is 0 for all personalities).^^ - When a lord can't find any good candidates for a fief under the normal rules, instead of automatically supporting himself he uses a weighted scoring scheme.^^ - In various places where 'average renown * 3/2' appears, an alternate calculation is sometimes used.^^High ^^ - The 'renown factor' when an NPC lord or the player courts and NPC lady is adjusted by the prestige of the lady's guardian.^^ - When a faction has fiefless lords and no free fiefs left, under some circumstances the king will redistribute a village he owns.^^ qstr_Low ^^___Caravan_trade_benefits_both_the|Low ^^ - Caravan trade benefits both the source and the destination^^ - When the player surrenders, there is a chance his personal equipment will not be looted, based on who accepted the surrender and the difficulty setting. (This is meant to address a gameplay issue. In the first 700 days or so, there is no possible benefit to surrendering rather than fighting to the last man.) Also, a bug that made it possible for books etc. to be looted was corrected.^^ - AI caravans take into consideration distance when choosing their next destination and will be slightly more like to visit their own faction. This strategy is mixed with the Native one, so the trade pattern will differ but not wildly.^^ - Scale town merchant gold by prosperity (up to a maximum 40% change).^^ - Food prices increase in towns that have been under siege for at least 48 hours.^^ - In towns the trade penalty script has been tweaked to make it more efficient to sell goods to merchants specializing in them.^^Medium ^^ - Food consumption increases in towns as prosperity increases.^^ Consumption also increases with garrison sizes.^^ - Lords' looting skill affects how much gold they take from the player when they defeat him.^^ - Lords' leadership skill modifies their troop wage costs the same way it does for the player.^^ - The player can lose gold when his fiefs are looted, like lords.^^ - The same way that lord party sizes increase as the player progresses, mercenary party sizes also increase to maintain their relevance. (The rate is the same as for lords a 1.25% increase per level.)^^ - If the player has a kingdom of his own, his spouse will receive part of the bonus that ordinarily would be due a liege. The extent of this bonus depends on the number of fiefs the players holds. This bonus is non-cumulative with the marshall bonus.^^ - Attrition is inflicted on NPC-owned centers if they can't pay wages, but only above a certain threshold.^^ - Strangers cannot acquire enterprises (enforced at 1 instead of at 0, so you have to do something).^^High - The total amount of weekly bonus gold awarded to kings in Calradia remains constant as kings go into exile, their bonuses are divided among the remaining kings.^^ - If lord's run a personal gold surplus after party wages, the extra is divided among the lord and his garrisons budgets (each castle and town has its own pool of funds to pay for soldiers) on the basis of whether the lord is low on gold or any of his fortresses are. (If none are low on gold, the lord takes everything, like before.)^^ - The honor loss from an offense depends in part on the player's honor at the time. The purer the reputation, the greater the effect of a single disagrace.^^ - Raiding change village gold lost is removed from uncollected taxes before the balance (if any) is removed from the lord.^^ - Cash for prisoners qstr_Disabled_levels_the_playing_field_for_fe|Disabled levels the playing-field for female player characters. Default as in Native. High increases the sexism/anti-woman prejudice of the medieval setting for female player characters. qstr_If_enabled_this_allows_your_formations_t|If enabled, this allows your formations to pivot to face the center of the enemy's party.^^Default = Enabled qstr_If_enabled_the_AI_Defenders_will_charge_|If enabled, the AI Defenders will charge out after a period of time.^^Default = Enabled qstr_When_enabled_this_prevents_villagers_fro|When enabled, this prevents villagers from joining your side while you're defending their village. qstr_If_Enabled_your_units_will_break_formati|If Enabled, your units will break formation and charge when you die.^^Default = Enabled qstr_Enabling_this_will_revert_Perisno_s_sieg|Enabling this will revert Perisno's sieges back to how they used to be. Reinforcements will continuously spawn, which may result in very long sieges. You should enable this anyway if you have made any adjustments to the Reinforcements numbers.^^Default = Disabled. qstr_Enabling_this_will_allow_the_lower_optio|Enabling this will allow the lower options to trigger. Can be a potential performance issue.^^Default = Disabled. qstr_Any_Infantry_that_spawn_with_a_bow_or_cr|Any Infantry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 0^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Cavalry_that_spawn_with_a_bow_or_cro|Any Cavalry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 2^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Archers_that_run_out_of_arrows_will_|Any Archers that run out of arrows will be assigned to this group.^^Default = 1^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Horse_Archers_that_run_out_of_arrows|Any Horse Archers that run out of arrows will be assigned to this group.^^Default = 3^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_CURRENT_COMMANDER_S_REPORT!|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19}|Your Commander {s19} qstr_Commander_Relation _{reg0}|Commander Relation {reg0} qstr_Enlisted_Faction _{s20}|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_promotion _{s1}|Experience to next promotion {s1} qstr_Days_in_service _{reg20}|Days in service {reg20} qstr_Current_Wage _{reg23}_aurums.|Current Wage {reg23} aurums. qstr_Next_Pay/Promotion_day _{s25}|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_General_Information _|General Information qstr_Armor_Rating |Armor Rating qstr_Level |Level qstr_{reg21}|{reg21} qstr_Melee_Rating |Melee Rating qstr_Health |Health qstr_{reg0}|{reg0} qstr_Ranged_Rating |Ranged Rating qstr_Ranged |Ranged qstr_Yes|Yes qstr_No|No qstr_Mounted |Mounted qstr_Base_Wages |Base Wages qstr_Current_Wages |Current Wages qstr_Attributes |Attributes qstr_Strength |Strength qstr_Intelligence |Intelligence qstr_Agility |Agility qstr_Charisma |Charisma qstr_Skills |Skills qstr_Iron_Flesh |Iron Flesh qstr_Tactics |Tactics qstr_Power_Strike |Power Strike qstr_Path_Finding |Path-Finding qstr_Power_Throw |Power Throw qstr_Spotting |Spotting qstr_Power_Draw |Power Draw qstr_Inventory_Management |Inventory Management qstr_Weapon_Master |Weapon Master qstr_Wound_Treatment |Wound Treatment qstr_Shield |Shield qstr_Surgery |Surgery qstr_Athletics |Athletics qstr_First_Aid |First Aid qstr_Riding |Riding qstr_Engineer |Engineer qstr_Horse_Archery |Horse Archery qstr_Persuasion |Persuasion qstr_Looting |Looting qstr_Prisoner_Management |Prisoner Management qstr_Foraging |Foraging qstr_Leadership |Leadership qstr_Trainer |Trainer qstr_Trade |Trade qstr_Tracking |Tracking qstr_Weapon_Proficiencies |Weapon Proficiencies qstr_One_Handed |One Handed qstr_Archery |Archery qstr_Two_Handed |Two Handed qstr_Crossbows |Crossbows qstr_Polearms |Polearms qstr_Throwing |Throwing qstr_Equipment |Equipment qstr_HHG _{s22}|HHG {s22} qstr_Spouse |Spouse qstr_Player_Faction|Player Faction qstr_{s21}|{s21} qstr_Faction_Design^by_Perisno|Faction Design^by Perisno qstr_TIER_{reg21}|TIER {reg21} qstr_Outlaws|Outlaws qstr_Neutrals|Neutrals qstr_Mercenaries|Mercenaries qstr_Church_of_Faith|Church of Faith qstr_Lymbard|Lymbard qstr_Klymorians|Klymorians qstr_Bandit_Camp_Leaders|Bandit Camp Leaders qstr_Other_Religious_Troops|Other Religious Troops qstr_Player_Mercenaries_and_HHG|Player Mercenaries and HHG qstr_Perisno_Maidens_and_Religious_Troops|Perisno Maidens and Religious Troops qstr_Monarchs_and_Pretenders|Monarchs and Pretenders qstr_Companions|Companions qstr_All_Monarchs|All Monarchs qstr_Female_Perisno_Troops|Female Perisno Troops qstr_Perisno_Pilgrims|Perisno Pilgrims qstr_Female_Perisno_Pilgrims|Female Perisno Pilgrims qstr_Male_Mercenaries|Male Mercenaries qstr_Female_Mercenaries|Female Mercenaries qstr_Female_Troops|Female Troops qstr_Border_Patrol|Border Patrol qstr_Freelancer_Guild_Troops|Freelancer Guild Troops qstr_Bandits|Bandits qstr_Player_s_Mercenaries|Player's Mercenaries qstr_Mosoru|Mosoru qstr_Illica_Falki|Illica Falki qstr_Wolf_Knights|Wolf Knights qstr_Lymbard_Knights|Lymbard Knights qstr_Eagle_Knights|Eagle Knights qstr_Slave_Rebels|Slave Rebels qstr_Klymorian_Konqunites|Klymorian Konqunites qstr_Change_The_First_Word_For_All|Change The First Word For All qstr__other_words_will_be_reset_to_default!_|(other words will be reset to default!) qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s3}^STR _{reg1}^INT _{reg2}^^Skills |{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{reg1}^Power_Draw _{r|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{reg1}^2_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA _{reg2}^^|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg1}^Athletics _{reg2}|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}^Crossbows _{reg2}^T|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_Singular_Name |Singular Name qstr_Plural_Name |Plural Name qstr_Choose_Your_Gender|Choose Your Gender qstr_Man|Man qstr_Woman|Woman qstr_Information |Information qstr_Choose_Your_Race|Choose Your Race qstr_Human|Human qstr_Naphali|Naphali qstr_Dwarf|Dwarf qstr_Giant|Giant qstr_Race_Information |Race Information qstr_Background|Background qstr_Where_were_you_born?|Where were you born? qstr_A_land_far_from_Perisno.__default_|A land far from Perisno. (default) qstr_A_cold_island_far_to_the_north.|A cold island far to the north. qstr_A_small_village_on_Perisno_s_western_coa|A small village on Perisno's western coast. qstr_Karnoth_the_capital_of_the_Dwarven_Kingd|Karnoth, the capital of the Dwarven Kingdom. qstr_Who_was_your_father?|Who was your father? qstr_An_impoverished_noble|An impoverished noble qstr_A_travelling_merchant|A travelling merchant qstr_A_veteran_warrior|A veteran warrior qstr_A_hunter|A hunter qstr_A_simple_messanger|A simple messanger qstr_A_thief|A thief qstr_A_religious_zealot|A religious zealot qstr_What_did_you_enjoy_as_a_child?|What did you enjoy as a child? qstr__You_can_read_your_character_s_story^on_|(You can read your character's story^on the 'Review' page) qstr_Swimming|Swimming qstr_Shooting|Shooting qstr_Riding|Riding qstr_Scouting|Scouting qstr_Reading|Reading qstr_Crafting|Crafting qstr_Stealing|Stealing qstr_What_was_your_first_adult_job?|What was your first adult job? qstr_An_army_recruit__M_|An army recruit (M) qstr_An_army_recruit__F_|An army recruit (F) qstr_A_bounty_hunter|A bounty hunter qstr_A_bandit|A bandit qstr_A_smith|A smith qstr_A_physician|A physician qstr_A_spy|A spy qstr_A_squire|A squire qstr_A_lady_in_waiting|A lady-in-waiting qstr_Why_did_you_begin_adventuring?|Why did you begin adventuring? qstr_For_personal_revenge|For personal revenge qstr_Because_I_lost_a_loved_one|Because I lost a loved one qstr_Because_of_wanderlust|Because of wanderlust qstr_Because_I_was_forced_out_of_my_home|Because I was forced out of my home qstr_For_money_and_power|For money and power qstr_To_learn_more_about_the_old_Kingdom_of_P|To learn more about the old Kingdom of Perisno qstr_Because_of_a_strange_accident|Because of a strange accident qstr_Stats |Stats qstr_Str|Str qstr_Agi|Agi qstr_Int|Int qstr_Cha|Cha qstr_Gold|Gold qstr_Renown|Renown qstr_One_Handed|One Handed qstr_Two_Handed|Two Handed qstr_Polearms|Polearms qstr_Bows|Bows qstr_Crossbows|Crossbows qstr_Throwing|Throwing qstr_Biography|Biography qstr_Crafting_armor_is_very_memory_intensive!|Crafting armor is very memory intensive! You risk running into black texture issues or straight up having a runtime error!^^Use this menu carefully. Try scrolling slowly. You may have to reduce your texture details if you are running into issues. qstr_WARNING|WARNING qstr_Armor_Crafting|Armor Crafting qstr_Return_to_menu|Return to menu qstr_Race |Race qstr_male_Giants|male Giants qstr_male_Dwarves|male Dwarves qstr_default|default qstr_Type |Type qstr_shields|shields qstr_gloves|gloves qstr_footwear|footwear qstr_headgear|headgear qstr_body_armor|body armor qstr__custom_gloves_cannot_be_worn_without_cu|(custom gloves cannot be worn without custom body armor) qstr__alas_male_Dwarves_and_Giants_can_t_use_|(alas, male Dwarves and Giants can't use custom gloves) qstr__custom_footwear_cannot_be_worn_without_|(custom footwear cannot be worn without custom body armor) qstr__R___rigged__separate_assortment__N___no|(R - rigged (separate assortment), N - normal, CB - covers beard, CH - covers head) qstr_Kind |Kind qstr_light|light qstr_medium|medium qstr_heavy|heavy qstr_Design|Design qstr_Category|Category qstr_Stats|Stats qstr_Base_Version|Base Version qstr_Thick_Version|Thick Version qstr_Reinforced_Version|Reinforced Version qstr_Lordly_Version|Lordly Version qstr_Light^_Weight_{reg2}^STR_Req_{reg3}_|Light^(Weight {reg2},^STR Req {reg3}) qstr_Medium^_Weight_{reg2}^STR_Req_{reg3}_|Medium^(Weight {reg2},^STR Req {reg3}) qstr_Heavy^_Weight_{reg2}^STR_Req_{reg3}_|Heavy^(Weight {reg2},^STR Req {reg3}) qstr_R_|R, qstr_CB_|CB, qstr_CH_|CH, qstr_N_|N, qstr_{s1}{s2}Light^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Light^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Med^_Weight_{reg2}^STR_Req_{reg3|{s1}{s2}Med^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Heavy^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Heavy^(Weight {reg2},^STR Req {reg3}) qstr_Light^_Weight_{reg2}^SH_Req_{reg3}_|Light^(Weight {reg2},^SH Req {reg3}) qstr_Medium^_Weight_{reg2}^SH_Req_{reg3}_|Medium^(Weight {reg2},^SH Req {reg3}) qstr_Heavy^_Weight_{reg2}^SH_Req_{reg3}_|Heavy^(Weight {reg2},^SH Req {reg3}) qstr_HP _{reg3}^ARM _{reg4}^WD _{reg5}^SP _{r|HP {reg3}^ARM {reg4}^WD {reg5}^SP {reg6} qstr_HA _{reg3}^BA _{reg4}^LA _{reg5}|HA {reg3}^BA {reg4}^LA {reg5} qstr_Req. _Engineer_{reg3}^{reg4}_aurums.|Req. Engineer {reg3},^{reg4} aurums. qstr_Craft|Craft qstr_Choose_a_prototype_for_the_current_armor|Choose a prototype for the current armor qstr_You_successfully_crafted_this_armor!|You successfully crafted this armor! qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_was_commissioned_to_r|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending_{s12}_to_{s13}_has_|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_the_way_to_{s13}_has_b|Your messenger on the way to {s13} has been defeated{s10}! qstr_randomly|randomly qstr_Your_soldiers_patrolling_{s13}_have_been|Your soldiers patrolling {s13} have been defeated{s10} by {s11}! qstr_A_scout_trying_to_gather_information_abo|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_{s3}_was_defeated_in_battle_but_|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prisoner_of_{s2}.|{s1} is now a prisoner of {s2}. qstr_^Age _unknown|^Age unknown qstr_^Age _{reg1}|^Age {reg1} qstr_{s54}_is_a_claimant_to_the_throne_of_{s5|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_unknown|unknown qstr_{reg26}|{reg26} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}_near_{s52}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_whe|{s51} belongs to {s1} of {s2}, and is where you make your court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_wher|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_where|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} home.^ qstr_{s51}_belongs_to_{s1}_of_{s2}.^|{s51} belongs to {s1} of {s2}.^ qstr_{s51}_belongs_to_{s2}_but_has_not_yet_be|{s51} belongs to {s2} but has not yet been granted to a lord.^ qstr_{s51}_belongs_to_{s2}.^|{s51} belongs to {s2}.^ qstr_{s2}Its_market_town_is_{s8}.^|{s2}Its market town is {s8}.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villages.^|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villages_are Its_village_i|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_is _{s50}|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeated!|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_{s0}|{s0} qstr_Remaining_amount __{reg59}/{reg60}_|Remaining amount ({reg59}/{reg60}) qstr_Requires_Power_Draw _{reg60}|Requires Power Draw {reg60} qstr_Requires_Power_Throw _{reg60}|Requires Power Throw {reg60} qstr_Requires_Riding _{reg60}|Requires Riding {reg60} qstr_Requires_Shield _{reg60}|Requires Shield {reg60} qstr_Requires_Strength _{reg60}|Requires Strength {reg60} qstr_Can_knock_down|Can knock down qstr_+{reg1}_to_party_morale|+{reg1} to party morale qstr_Requires_{reg1}_intelligence_to_read|Requires {reg1} intelligence to read qstr_Reading_Progress _{reg1}%|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_trade|trade qstr_+1_to_{s1}_while_in_inventory|+1 to {s1} while in inventory qstr_Made_by_Dwarves_for_Dwarf_men!|Made by Dwarves for Dwarf men! qstr_Made_by_humans_for_humans!|Made by humans for humans! qstr_Made_by_Giants_for_male_Giants!|Made by Giants for male Giants! qstr_A_frying_pan._Deals_3x_damage_when_used_|A frying pan. Deals 3x damage when used by a woman against a man. qstr_A_cast_iron_frying_pan._Small_but_durabl|A cast iron frying pan. Small, but durable. qstr_Missile_Speed _{reg1}|Missile Speed {reg1} qstr_Forged_by_Master_Blacksmith_Einsvarth^im|Forged by Master Blacksmith Einsvarth,^imbued with element of fire.^Its blade brings flame upon the battlefield,^slices its opponent in half like 'hot' knife through butter. qstr_Deals_double_damage_to_all_heroes.|Deals double damage to all heroes. qstr_Fell_from_the_sky_as_a_meteorite^forged_|Fell from the sky as a meteorite,^forged in the fire mountain by the Sky King.^This is the sword of the Chosen One. qstr_The_long_lost_treasure_of_Nisaynian_peop|The long lost treasure of Nisaynian people,^a relic sword that gets sharper with time.^It holds the symbol of a true ruler, said to^have once belonged to the first ruler of Nisaynia.^Damage has increased by {reg0}c. qstr_There_is_no_understanding_of_what_this_s|There is no understanding of what this sword is or from whence it came.^It gives off a fearsome aura, is very heavy^despite its looks and certainly is a monstrous weapon.^Recovers health per hit qstr_The_sword_wielded_by_Giulien_during_the_|The sword wielded by Giulien during the Battle^for Enlightenment. It glows with the blessing of the^Lord of Faith, seeking to cut down every last Grazir.^Deals 130% damage to Grazir troops qstr_Created_from_Ventrilien_Shards_by_the_Ar|Created from Ventrilien Shards by the Arcane Scientists,^these weapons were wielded by the Arcane Defenders to fight the^Klymorian empire, and their vicious beasts.^Not implemented yet qstr_Old_rusted_but_strangely_as_light_as_a_f|Old, rusted, but strangely as light as a feather.^The lack of care for this weapon is obvious.^It seems as if you can still hear the voices of those^who were silenced forever by this eerie spear. qstr_Passed_down_for_generations_Krysanna_s_f|Passed down for generations, Krysanna's family heirloom.^The older sister of Eleison. qstr_Empress_Tofu_s_Developer_Weapon.|Empress Tofu's Developer Weapon. qstr_Not_yet_implemented._Effects_are_not_rep|Not yet implemented. Effects are not representative of its actual release. qstr_Passed_down_for_generations_Kaiyrithe_s_|Passed down for generations, Kaiyrithe's family heirloom.^The younger sister of Requiem. qstr_Teyva_s_relinquisher._Forged_from_the_de|Teyva's relinquisher. Forged from the desert^in which she protects. qstr_Move_here|Move here qstr_View_notes|View notes qstr_Estimate_Potential_Party_Size|Estimate Potential Party Size qstr_CHEAT _Get_Daily_Wage|CHEAT Get Daily Wage qstr_Estimate_Party_Strength|Estimate Party Strength qstr_CHEAT _Get_Normal_Party_s_Weekly_Wage|CHEAT Get Normal Party's Weekly Wage qstr_CHEAT _Give_10000_XP|CHEAT Give 10000 XP qstr_CHEAT _Give_5000000_XP|CHEAT Give 5000000 XP qstr_DANGEROUS_CHEAT _Remove_This_Party|DANGEROUS CHEAT Remove This Party qstr_Relation_report_for_this_party_s_faction|Relation report for this party's faction qstr_Accompany|Accompany qstr_Ideal_Party_Size_is_{reg0}.|Ideal Party Size is {reg0}. qstr_Daily_payment_is_{reg0}.|Daily payment is {reg0}. qstr_Cashed_daily_net_income_is_{reg0}.|Cashed daily net income is {reg0}. qstr_Estimated_party_strength_on_current_terr|Estimated party strength on current terrain = {reg0} points qstr_STR_=_{reg0}|STR = {reg0} qstr_Weekly_wage_=_{reg0}|Weekly wage = {reg0} qstr_{s1} _{reg0}|{s1} {reg0} qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__{s2}_|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?s }|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s }|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s }_and_{s0}|{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_and_{s0}|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{s0}|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_ready_for_the_fight.|Your opponents are ready for the fight. qstr_Try_to_destroy_as_many_targets_as_you_ca|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line_on_the_ground_and_s|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{reg0}.|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_resume_following_his_a|{s9} wants you to resume following his army until further notice. qstr_Enlisted_as_a_{s5}_in_the_party_of_{s13}|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_{s5}_of_the_{s7}_has_taken_ownership_of_|{s5} of the {s7} has taken ownership of {s4}. qstr_{s4}_has_been_awarded_to_{s5}_of_the_{s7|{s4} has been awarded to {s5} of the {s7}. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_has_been_looted_by_{|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_under_siege.|{s3} is no longer under siege. qstr_Small_bands_of_enemies_spotted_near_{s1}|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotted_near_{s1}.|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_of_enemies_spotted_ne|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of_enemies_spotted_nea|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spotted_near_{s1}.|Army of enemies spotted near {s1}. qstr_Large_army_of_enemies_spotted_near_{s1}.|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemies_spotted_near_{s1}.|Great host of enemies spotted near {s1}. qstr__{s10}_of_{s13}_recruits_{s11}_{s12}_in_| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_{s1}_has_been_besieged_by_{s2}_of_{s3}.|{s1} has been besieged by {s2} of {s3}. qstr_{s5}_Mercenary_Guards|{s5} Mercenary Guards qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greatest_support_among_the_|{s5} has the greatest support among the lords of the {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_l|{s5} has the greatest support among the lords of the {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_lo|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest_support_among_the_lor|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_marshal_of_{s2}.|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_renown.|You gained {reg12} renown. qstr_You_lose_{reg12}_renown.|You lose {reg12} renown. qstr_Your_relation_with_{s1}_has_improved_by_|Your relation with {s1} has improved by {reg0}. It is now {reg4}. qstr_Your_relation_with_{s1}_has_deteriorated|Your relation with {s1} has deteriorated by {reg0}. It is now {reg4}. qstr_You_gained_{reg0}_honour.|You gained {reg0} honour. qstr_You_lost_{reg0}_honour.|You lost {reg0} honour. qstr_People_of_the_Realm_Of_The_Falcon_are_ap|People of the Realm Of The Falcon are appalled at your decision and are leaving your kingdom. qstr_{s1}_has_declared_war_against_{s2}.|{s1} has declared war against {s2}. qstr_{s0}_is_laying_siege_to_{s1}.|{s0} is laying siege to {s1}. qstr_{s0}_is_patrolling_around_{s1}.|{s0} is patrolling around {s1}. qstr_{s0}_is_raiding_around_{s1}.|{s0} is raiding around {s1}. qstr_{s0}_is_engaging_{s1}.|{s0} is engaging {s1}. qstr_{s0}_is_accompanying_{s1}.|{s0} is accompanying {s1}. qstr_{s0}_is_screening_the_advance_of_{s1}.|{s0} is screening the advance of {s1}. qstr_{s0}_is_trading_with_{s1}.|{s0} is trading with {s1}. qstr_{s0}_is_retreating_to_{s1}.|{s0} is retreating to {s1}. qstr_{s0}_is_visiting_{s1}.|{s0} is visiting {s1}. qstr_{s1}_and_{s2}_have_made_peace_with_each_|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_currently}_at_{s3}.|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_an|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_and|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} between {s4} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg4|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} between {s3} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_being_held_captive_at|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_been}_taken_captive_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_location_was_unknown I_don_|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your_party.|{s6} has joined your party. qstr_Hold_LEFT_or_RIGHT_CONTROL_and_press_NUM|Hold LEFT or RIGHT CONTROL and press NUM1/Up Arrow to store 10000 aurums in this fief's treasury or NUM2/Down Arrow to withdraw 10000 aurums (50000 aurums if holding down shift). Press NUM3 to switch on/off this fief accumulating money from rents/tariffs/enterprises instead of sending them to you. qstr_Player_s_distance_to_target_pos_is_{reg3|Player's distance to target pos is {reg3} qstr_You_now_owe_{reg2}_aurums_to_{s1}.|You now owe {reg2} aurums to {s1}. qstr_You_have_deserted_from_the_party_of_{s13|You have deserted from the party of {s13}! qstr_Notice!|Notice! qstr_Total_friends_STR_=_{reg3}_main_party_ST|Total friends STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_BS_bonus_=_{reg3}.|BS bonus = {reg3}. qstr_Renown_value_for_this_battle_is_{reg8}.|Renown value for this battle is {reg8}. qstr_You_have_a_bad_reputation_here!|You have a bad reputation here! qstr_You_are_attacked_by_a_group_of_angry_loc|You are attacked by a group of angry locals! qstr_You_have_run_into_a_trap!|You have run into a trap! qstr_You_are_attacked_by_a_group_of_bandits!|You are attacked by a group of bandits! qstr_Your_party_consumed_{reg1}_units_of_food|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). Due to the amount of foraging your party has done, your morale boosts! qstr_Your_party_consumed_{reg1}_units_of_food{|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_forage_{reg4}_units_of_f|{s2} managed to forage {reg4} units of food to compliment supplies. qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patrolling_{s6}_disbanded_|Your soldiers patrolling {s6} disbanded because you left the faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days_to_finish_this_ques|You have {reg0} days to finish this quest. qstr_This_quest_has_been_concluded._Talk_to_{|This quest has been concluded. Talk to {s59} to finish it. qstr_The_quest_is_complete._The_customer_is_s|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer. qstr_The_quest_is_complete._The_customer_is_sa|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely. qstr_This_quest_has_been_successfully_complet|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_failed._Talk_to_the_Cheva|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer to explain the situation. qstr_This_quest_has_failed._Talk_to_the_Cheval|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely to explain the situation. qstr_This_quest_has_failed._Talk_to_{s59}_to_|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_was_given ^{s1}|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_of_{reg1}_men_in_tot|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_saw_{reg1?her him}_{s1|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_heard_about_{reg1?her |The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_consists_of_{reg5}_men.|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Scouts_report_that_the_Horde_of_Moshowki|Scouts report that the Horde of Moshowki is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Sine_is_|Scouts report that the Horde of Sine is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Shun_Ha_|Scouts report that the Horde of Shun Ha is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Jin_is_h|Scouts report that the Horde of Jin is heading to {s3}. qstr_Manor|Manor qstr_A_manor_lets_you_rest_at_the_village_and|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_village_prosperity_by_5|A mill increases village prosperity by 5%. qstr_Well|Well qstr_A_well_increases_village_prosperity_by_5|A well increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_the_villagers_raise_a|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_Guard_Post|Guard Post qstr_A_guard_post_allows_the_villagers_to_be_|A guard post allows the villagers to be accompanied by a small mercenary party to ensure safe travels. This also allows mercenaries to defend the village during infestations and raids. qstr_School|School qstr_A_shool_increases_the_loyality_of_the_vi|A shool increases the loyality of the villagers to you by +1 every month. qstr_Academy|Academy qstr_An_academy_grants_your_villagers_the_pot|An academy grants your villagers the potential for a higher education. +1 more relation every month and prevents negative events from happening to your village. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_lets_the_inhabitants_se|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduces_the_chance_of_cap|A prison tower reduces the chance of captives held here running away successfully. qstr_Palisade|Palisade qstr_A_palisade_is_a_simple_wooden_wall_aroun|A palisade is a simple wooden wall around the village that helps protect from enemies. The time it takes for enemies to loot the village increases by 25%. qstr_Caltrops|Caltrops qstr_Caltrops_are_set_around_the_village_when|Caltrops are set around the village when enemies are sighted. It prevents horses from being used in the attack, but it also prevents them from being used in the defense. qstr_Merchant_Guild_Hall|Merchant Guild Hall qstr_Build_it_to_please_the_merchant_communit|Build it to please the merchant community and engage in trade enterprises. Increases the town prosperity every week. qstr_University|University qstr_Build_it_to_increase_and_spread_knowledg|Build it to increase and spread knowledge in your name. Increases your renown and town/s relation every week. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_refills_your_and_your_troop|A blacksmith refills your and your troops ammo every minute during a defensive siege. qstr_Caravan_Escort_Outpost|Caravan Escort Outpost qstr_A_caravan_escort_outpost_sends_30_extra_|A caravan escort outpost sends 30 extra mercenaries with any caravan that originates from the town, more than enough to defend from the wandering mercenary war parties. qstr_Bookstore|Bookstore qstr_A_bookstore_adds_a_random_weekly_selecti|A bookstore adds a random weekly selection of books to the goods vendor. qstr_Festival_Square|Festival Square qstr_A_festival_square_allows_the_town_to_hav|A festival square allows the town to have a regular bazaar and hold monthly festivals. The loyalty of a town increases monthly and party morale increases for every day spent in town. qstr_Mercenary_Guild|Mercenary Guild qstr_A_mercenary_guild_is_established_in_town|A mercenary guild is established in town, opening up the doors to mercenary work for the locals. You will also be able to recruit them into your party. qstr_Prosperity_of_{s2}_has_changed_from_{s3}|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_prisoners_ }{s1}_of_{s|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_heads_of_cattle_to_{s|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_will_be_a_tournament_|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_say_they_don_t_belie|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveller_say_that_he_came_acr|I heard a traveller say that he came across {s6} while journeying outside these lands. qstr_I_heard_that_{s6}_intends_to_raise_an_ar|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can_buy_{s62}_very_chea|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pay_a_very_high_price_|I heard that they pay a very high price for {s62} at {s63}. qstr_martial_2|martial 2 qstr_martial|martial qstr_quarrelsome_2|quarrelsome 2 qstr_quarrelsome|quarrelsome qstr_selfrighteous_2|selfrighteous 2 qstr_selfrighteous|selfrighteous qstr_cunning_2|cunning 2 qstr_cunning|cunning qstr_debauched_2|debauched 2 qstr_debauched|debauched qstr_goodnatured_2|goodnatured 2 qstr_goodnatured|goodnatured qstr_upstanding_2|upstanding 2 qstr_upstanding|upstanding qstr_Relation_with_faction_leader _{reg0}|Relation with faction leader {reg0} qstr_Relation_with_faction _{reg0}|Relation with faction {reg0} qstr_two_days_ago|two days ago qstr_Falcons|Falcons qstr_Valahir|Valahir qstr_Kaikoth|Kaikoth qstr_Geldarin|Geldarin qstr_Cretas|Cretas qstr_Kuu_lans|Kuu-lans qstr_Bakhals|Bakhals qstr_Sut|Sut qstr_Aroulians|Aroulians qstr_Venetoran|Venetoran qstr_Zannese|Zannese qstr_You_gain_right_to_rule.|You gain right to rule. qstr_You_lose_right_to_rule.|You lose right to rule. qstr_{s0}^{s1}|{s0}^{s1} qstr_{reg0}_aurums_added_to_treasury.|{reg0} aurums added to treasury. qstr_{reg0}_aurums_removed_from_the_treasury_|{reg0} aurums removed from the treasury of {s26}. qstr_{s1}_and_{s2}_have_entered_into_an_allia|{s1} and {s2} have entered into an alliance with each other. qstr_{s1}_and_{s2}_have_concluded_a_defensive|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_concluded_a_trade_agr|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_concluded_a_non_aggre|{s1} and {s2} have concluded a non aggression pact with each other. qstr_{s5}_Patrol|{s5} Patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_{s4}_has_returned_from_exile_seeking_ref|{s4} has returned from exile, seeking refuge with {s6} of {s5}. qstr_{s4}_has_been_granted_a_pardon_by_{s6}_o|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile. qstr_Given_the_way_things_stand_between_us_at|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_grateful_to_you_but_in|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know_that_if_it_were_not_|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in Perisno. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_grateful_for_your_assi|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_grateful_to_you_but_if|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grateful_to_you_but_if_|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_I_am_grateful_to_you_|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_few_vassals.__In_the_c|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insufficient_personal_hol|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_holdings_are_insuffi|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you_{playername}_but_yo|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_too_much_controversy|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lead_the_{s14}_alongsid|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_too_much_territory.__|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}_been_lost_to_foreig|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_marshall_for_{reg0}_{|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_would_not_sit_on_this_t|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_You_sold_{reg1}_{reg3?items item}_to_{s0|You sold {reg1} {reg3?items item} to {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_sold_{reg1}_{reg3?items item}_to_the|You sold {reg1} {reg3?items item} to the {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_have_bought_{reg2}_{reg4?kinds kind}|You have bought {reg2} {reg4?kinds kind} of food and lost {reg1} {reg3?aurums aurum}. qstr_You_sold_{reg2}_{reg4?kinds kind}_of_rot|You sold {reg2} {reg4?kinds kind} of rotten food and gained {reg1} {reg3?aurums aurum}. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_sultan|sultan qstr_khans|khans qstr_sultans|sultans qstr_kings|kings qstr_lord|lord qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{reg33?girl boy}|stable {reg33?girl boy} qstr_shepherd_{reg33?girl boy}|shepherd {reg33?girl boy} qstr_kvass|kvass qstr_kumis|kumis qstr_mead|mead qstr_wine|wine qstr_You_attempt_to_collect_all_your_funds_bu|You attempt to collect all your funds, but realize you still have {reg0} aurums in debt to pay. qstr_You_have_successfully_withdrawn_all_the_|You have successfully withdrawn all the funds from your treasuries and assets, but you paid some debt in the process. qstr_You_have_no_funds_to_be_withdrawn.|You have no funds to be withdrawn. qstr_You_have_successfully_withdrawn_all_the_f|You have successfully withdrawn all the funds from your treasuries and assets. qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s0}|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0}|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{s0}|{reg0?Y y}our {s1} {s0} qstr_{s2} _{reg3}_{reg4}_days|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_support_|{s1}(gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__ambassy_|{s1} (ambassy) qstr_{s1}__minister|{s1} (minister qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__attempting_to_rejoin_|{s1} (attempting to rejoin) qstr_{s1}__separated_after_battle_|{s1} (separated after battle) qstr__knows_of_you.| knows of you. qstr__has_no_opinion_about_you.| has no opinion about you. qstr_{s57}_and_{s50}|{s57} and {s50} qstr_Perisno.|Perisno. qstr_sworn_man|sworn man qstr_ruler|ruler qstr_free_man|free man qstr_{s1}_Renown _{reg40}_Controversy _{reg41|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Reputed_to_be_{s42} }^Re|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^{s44} noble of the {s45}^{reg46?Liege {s46}, Relation {reg47} Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48} }^Days since last meeting {reg49}^^Fiefs {reg51?(was promised a fief) } ^ {reg50?{s50} no fief} qstr_conventional|conventional qstr_adventurous|adventurous qstr_otherwordly|otherwordly qstr_ambitious|ambitious qstr_moralist|moralist qstr_just_met|just met qstr_admirer|admirer qstr_promised|promised qstr_breakup|breakup qstr_Heroic_{s50}|Heroic {s50} qstr_Allegoric_{s50}|Allegoric {s50} qstr_Comic_{s50}|Comic {s50} qstr_Mystic_{s50}|Mystic {s50} qstr_Tragic_{s50}|Tragic {s50} qstr_{s1}{s2}_Controversy _{reg41}^Reputation|{s1}{s2} Controversy {reg41}^Reputation {s42}, Courtship state {s43}^Belongs to the {s45}^{reg46?Her father, {s46} Her guardian, {s46}}{s47}^Allowed to visit {reg45?yes no} {reg48?Betrothed to {s48} }^^Days since last meeting {reg49}^^Poems ^ {reg50?{s50} no poem heard} qstr_Gathering_support|Gathering support qstr_Gathering_intelligence_in_the_{s66}|Gathering intelligence in the {s66} qstr_Ambassy_to_{s66}|Ambassy to {s66} qstr_Minister|Minister qstr_none|none qstr_{s1}_{s2}^Reputation _{s42}^Born_at_{s43|{s1}, {s2}^Reputation {s42}^Born at {s43}^Contact in {s44} of the {s45}.^^{reg48?Currently prisoner of the {s48} }^Days since last talked to {reg49}^^Current mission ^ {s50}{reg50?, back in {reg50} days. } qstr_{s1}^|{s1}^ qstr_{s0}_Trade_Ledger_Array|{s0} Trade Ledger Array qstr_Hard_Mode _Setting_damage_to_player_to_m|Hard Mode Setting damage to player to maximum qstr_Hard_Mode _Setting_damage_to_allies_to_m|Hard Mode Setting damage to allies to maximum qstr_Hard_Mode _Setting_combat_speed_to_maxim|Hard Mode Setting combat speed to maximum qstr_Hard_Mode _Setting_campaign_AI_to_maximu|Hard Mode Setting campaign AI to maximum qstr_Hard_Mode _Setting_combat_AI_to_maximum|Hard Mode Setting combat AI to maximum qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_Best_threat_of_{s4}_has_value_level_of_{|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_defend|No center found to defend qstr_DEBUG_ _attack_of_{s8}_is_{reg0}_{reg11}|DEBUG attack of {s8} is {reg0}({reg11}), prs {reg7}, pow {reg8}, dis {reg9}, lst {reg10} qstr_You_don_t_understand_why_you_failed.|You don't understand why you failed. qstr_You_understand_why_you_failed_and_so_gai|You understand why you failed, and so gain {reg6} extra experience from your failure. qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_items_were_destroyed| The following food items were destroyed or looted {s2}. qstr__A_pack_horse_has_ran_off!!| A pack horse has ran off!! qstr__Some_tools_have_been_broken_or_misplace| Some tools have been broken or misplaced. qstr__{reg3}| {reg3} qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_Everyone|Everyone qstr_Disabled|Disabled qstr_Undefined!|Undefined! qstr_Morale_of_your_troops_wavers!|Morale of your troops wavers! qstr_Morale_of_your_enemies_wavers!|Morale of your enemies wavers! qstr_You_lost_{reg1}_experience_points.|You lost {reg1} experience points. qstr_Armor_was_assessed._The_quality_of_this_|Armor was assessed. The quality of this soldier is {reg1}%. qstr_Horses_were_assessed._The_quality_of_thi|Horses were assessed. The quality of this soldier is {reg1}%. qstr_Shields_were_assessed._The_quality_of_th|Shields were assessed. The quality of this soldier is {reg1}%. qstr_Bows_were_assessed._The_quality_of_this_|Bows were assessed. The quality of this soldier is {reg1}%. qstr_Crossbows_were_assessed._The_quality_of_|Crossbows were assessed. The quality of this soldier is {reg1}%. qstr_Throwing_weapons_were_assessed._The_qual|Throwing weapons were assessed. The quality of this soldier is {reg1}%. qstr_Melee_weapons_were_assessed._The_quality|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 150%. qstr_Melee_weapons_were_assessed._The_quality_|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 120%. qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Galwe_Incendirim_Crossbows_and_Galwe_Exp|Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_You_cannot_equip_Tolranian_Incendirim_Cr|You cannot equip Tolranian Incendirim Crossbow without Tolranian Explosive Bolts and vice versa! qstr_Each_dialogue_is_tied_to_your_attributes|Each dialogue is tied to your attributes! Repeating the same option will reduce its effectiveness. The scale is between 0 to 10 and begins on 5. If you reach 10, you succeed! If you fall to 0, you fail!^^Option 1 STR^Option 2 AGI^Option 3 INT^Option 4 CHA qstr_Welcome_to_the_Perisno_Persuasion_Check!|Welcome to the Perisno Persuasion Check! qstr___{reg0}%_Success_| ({reg0}% Success) qstr_Hmm..._I_don_t_know.|Hmm... I don't know. qstr_I_just_want_to_be_a_free_man.|I just want to be a free man. qstr_Please_why_can_t_people_just_leave_me_al|Please, why can't people just leave me alone? qstr_No..._You_re_bluffing!|No... You're bluffing! qstr_Surely?_I_doubt_that.|Surely? I doubt that. qstr_Hmm..._Perhaps.|Hmm... Perhaps. qstr_You_might_be_right._Surely_some_men_will|You might be right. Surely some men will wish to not do battle. qstr_I_have_the_upperhand_here._I_don_t_belie|I have the upperhand here. I don't believe you are convincing enough. qstr_Attempting_to_snake_your_way_out_of_this|Attempting to snake your way out of this one? qstr_I_think_you_ll_have_to_try_harder_than_t|I think you'll have to try harder than that. qstr_That_doesn_t_sound_right.|That doesn't sound right. qstr_I_m_not_sure_if_I_m_convinced.|I'm not sure if I'm convinced. qstr_Krysanna_would_not_be_happy_about_this.|Krysanna would not be happy about this. qstr_Mhm.|Mhm. qstr_...Mhm.|...Mhm. qstr_Mhm...|Mhm... qstr_A_messenger_rides_up_to_you_and_tells_yo|A messenger rides up to you and tells you that your income has arrived. qstr_A_messenger_rides_up_to_you_and_tells_you|A messenger rides up to you and tells you that your income has arrived, but you had debt to pay. qstr_DEBUG__GPU_ _Label__{s31}__stored_in_slo|DEBUG (GPU) Label '{s31}' stored in slot {reg32}, value {reg31}. qstr___{reg1}_{reg2}__|( {reg1}, {reg2} ) qstr_array[{reg0}]_created|array[{reg0}] created qstr_array[{reg0}]_destroyed|array[{reg0}] destroyed qstr_array_p_shift_range_array={reg21}_start_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25} qstr_While_equipped _Eagle_Eye|While equipped Eagle Eye qstr_+_2_Spotting_+_1_Path_finding|+ 2 Spotting, + 1 Path-finding qstr_While_equipped _Noble_Enchantment|While equipped Noble Enchantment qstr_+_3_Ironflesh|+ 3 Ironflesh qstr_While_equipped _Fleetsole|While equipped Fleetsole qstr_+_2_Athletics|+ 2 Athletics qstr_While_equipped _Hound|While equipped Hound qstr_+_2_Foraging_+_1_Path_finding|+ 2 Foraging, + 1 Path-finding qstr_While_equipped _Cat|While equipped Cat qstr_+_2_Foraging_+_2_Path_finding|+ 2 Foraging, + 2 Path-finding qstr_While_equipped _Royal_Enchantment|While equipped Royal Enchantment qstr_+_4_Ironflesh|+ 4 Ironflesh qstr_While_equipped _Advanced_Enchantment|While equipped Advanced Enchantment qstr_+_2_Ironflesh|+ 2 Ironflesh qstr_While_equipped _Goat|While equipped Goat qstr_While_in_possession _Merchant|While in possession Merchant qstr_+_2_Trade_+_2_Inventory_Management|+ 2 Trade, + 2 Inventory Management qstr_While_equipped _Simple_Enchantment|While equipped Simple Enchantment qstr_+_1_Ironflesh|+ 1 Ironflesh qstr_While_equipped _Peddler|While equipped Peddler qstr_+_1_Trade_+_1_Inventory_Management|+ 1 Trade, + 1 Inventory Management qstr_While_equipped _Nurses_Aid|While equipped Nurses Aid qstr_+_1_Wound_Treatment_+_1_Surgery|+ 1 Wound Treatment, + 1 Surgery