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DOM Storage 読み:どむすとれーじ 英語:DOM Storage 別名: 意味: DOM Storageとは、ブラウザからローカルにデータを保存できるシステムのこと。 従来はローカルに保存できる仕組みにCookie?があったが、容量が少量であったためまとまったデータなどはサーバに記録するしかありませんでした。そこでもう少し利便性の高いデータ保存機能を実装させたのがDOM Storageです。キー・バリュー型のデータベースとして使え、JavaScriptから扱いやすいのも特徴。 sessionStorage?とlocalStoreageがありFirefox2、Safari4、IE8から導入されています。 2011年04月12日 localStorage sessionStorage? same-origin? Safari Firefox
https://w.atwiki.jp/thunderstone/pages/63.html
Torch/たいまつ カードタイプ:Village/村 (基本カード) エキスパンション:Thunderstone/サンダーストーン・Dragonspire 英語版 Card Name Number Class Cost Gold Weight Light VP Text TORCH 15※ ITEM・LIGHT 3 2 1 日本語版 カード名 枚数 分類 コスト 金貨値 重量 明かり 勝利点 テキスト たいまつ 15※ アイテム・明かり 3 2 1 ※Dragonspire/竜の尖塔収録版は10 カード解説/CARD GLOSSARY カード分析 所感 買い物と戦闘を地味に支える、基本デッキの大黒柱。 廃棄優先度は低め。また基本カードの中では比較的購入されることが多い。 シナジー Selurin Magician/セルーリンの魔術師 セルーリンにとっては序盤の火力を保障する重要アイテム。 アンチシナジー 得意なモンスター 苦手なモンスター Thunderstone Advance版 Card Name Number Class Cost Gold Weight Light VP Text Torch 25 Item・Light・Basic 3 2 1 基本カードの中で唯一の続投。存在感も特に変わらない。 これまでに比べて在庫が潤沢。
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目次 YafaRay FreeStyle LuxRender YafaRay YafaRayはオープンソースのraytracingです。 YafaRayの使い方 がとても分かりやすいです。 公式HPは こちら FreeStyle Freestyleはトゥーンレンダリングによりアニメのような表現が簡単にできる。 詳細は blenderやら、なにやら にまとめられています。 GraphicAll.org からfreestyleと書かれたビルドをダウンロードします。 拡張子が7zの場合はLhazなどの解凍ソフトが必要になると思います。簡単な使い方は Freestyleふたたび! を見るといいです。Freestyle による NPR レンダリング も見ると分かりやすいです。 LuxRender LuxRenderって何?という方は こちら が一番詳しいと思います。 blenderやら、なにやら ↑のリンクにあるチュートリアルや解説です。 13 Ways to Reduce Your Render Times 画像付きで分かりやすくレンダリングの時間を抑える工夫が紹介されています。 上に戻る
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Market Scenario Cloud storage has been efficient for storing data, especially in remote servers. Industries that produce large amounts of data prefer using cloud storage to provide core security. Companies can easily access the data from the internet. Cloud storage is proven to manage remote servers, including their operation and maintenance. Due to its huge usage, the Cloud Storage Market is expecting good growth value. The market is showing its excellent growth speed due to the driving force. The higher need for mobility is accelerating the demand of the Cloud Storage Market. The global demand is increasing diversely in prominent regions. The industrial verticals are utilizing cloud storage systems for storing large amounts of data. The growth of industry verticals such as the IT sector is highly driving the market. Implementation of cloud storage systems is easy and quite convenient, which raises the demand for cloud storage facilities. The prime activities of the industries to access data through different devices and share them on various platforms are increasing the adoption of cloud storage systems. These factors are highly enhancing the opportunities of the Cloud Storage Market. During the pandemic period, the Cloud Storage Market has noticed a steady growth rate. Due to the lockdown, people preferred to stay at home and work remotely. The data consumption and the requirement for data storage were highly propelled during this period. Most industries prefer to use cloud storage systems for securely storing data. These factors have accelerated the market’s growth rate. The pandemic period has brought up good growth opportunities for the market. It is estimated to continue its growth performance consistent in the post-pandemic period. During the forecast period, the Cloud Storage Market is expected to reach a valuation of USD 104 billion and a CAGR of 25 % from 2023 to 2027. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2996 Competitive Outlook The eminent contenders in the cloud storage market are IBM Corporation (U.S.), Amazon Web Services (U.S.), Microsoft Corporation (U.S.), HP Enterprise Company (U.S.), Google, Inc. (U.S.), Oracle Corporation (U.S.), Rackspace Hosting, Inc. (U.S.), EMC Corporation (U.S.), VMware, Inc. (U.S.), Dropbox, Inc. (U.S.) among others. Segmentation The Cloud Storage Market is segmented into major segments such as the components, verticals and deployment methods. The component segment of the market is fragmented into solutions and services. The solution segment has data archiving, cloud storage gateway, backup storage, disaster recovery, and primary storage. While the service segment is subdivided into support and maintenance, training and consulting, migration and cloud integration, and managed services. The vertical segment of the market involves industrial verticals such as travel and hospitality, education, BFSI, healthcare industry, e-commerce and retail, IT and telecommunication, government, and others. The cloud deployment model consists of private cloud, hybrid cloud, and public cloud. Regional Analysis According to the geographical report, the Cloud Storage Market covers major regions such as the North American region, Europe, Asia Pacific and the rest of the world. The North American region occupies the largest market share due to the higher investment in cloud-based solutions. The increased rate of adoption of advanced technologies is accelerating the market. The Asia Pacific region will also show a good growth rate in the forecast period due to its consistent growth performance and the wide usage of cloud storage systems in various sectors. Industry News Google has announced the launch of BigLake, and it is a new and advanced data lake storage engine. It makes it easier for enterprises to analyze the data in data warehouses and data lakes. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/cloud-storage-market-2996 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. LIST OF TABLES TABLE 1 CLOUD STORAGE MARKET, BY COMPONENT TABLE 2 CLOUD STORAGE MARKET, BY DEPLOYMENT MODEL TABLE 3 CLOUD STORAGE MARKET, BY VERTICAL Continued…. LIST OF FIGURES FIGURE 1 RESEARCH TYPE FIGURE 2 CLOUD STORAGE MARKET, BY COMPONENT (%) FIGURE 3 CLOUD STORAGE MARKET, BY DEPLOYMENT MODEL (%) Continued…. View Similar Report** Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ Antivirus Software Market About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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概要 Render State(レンダリング状態)は、レンダリング中にシェーダがアクセスして変更する変数や関数の集まりです。これはシェーダと画像のレンダリングとの間の主要なコミュニケーションポイントです。シェーダが何かを要求された時、例えば位置を移動させたり、ピクセルの色をレンダラーに伝えたりする時、シェーダはRender Stateからシェーディングするポイントに関する情報を取得します。一方、シェーダは、Render Stateの値を変更する事により、情報をレンダラーに送り返します。これにより、レンダラーは、描画するカラーやサーフェスの形状を知る事が出来ます。これは通常、ポイントごとに行われます。大まかに言えば、レンダラーは1ピクセルまたは1マイクロポリゴンを一度に処理し、すべてのシェーダにそのポイントの修正を依頼します。 シェーダの中には、後から呼び出される他のシェーダの動作を変更できるように状態を修正するものがあります。例えば、『Warp Shader』は、その"Shader"の入力端子に接続された他のシェーダの形状を変更する事が出来ますが、これはそのためです。 シェーダはこれらの事を、ユーザーに詳細を明かす事なく実行します。ただし、Render Stateの変数の多くは、『Get』ファンクションノードを使ってアクセス出来るので、ビルトインシェーダだけでは出来ない事が可能になります。 『Get』Functions 以下のノードは、Render Stateの変数のいくつかに読み取り専用でアクセスする事が出来ます。これらのノードが返す値は、レンダリングコンテキストに依存し、また、これらの関数が呼び出される前にどのシェーダが呼び出されたかに依存する場合があります。 Scalars Get Altitude - 『Geometry to Position』から『Normal in Geometry』方向に沿った位置までの符号付き距離。惑星の場合、これは基本的に変位を含む現在レンダリングされている位置の高度を意味します。 Get Altitude in Texture - 『Normal in Geometry』に沿って、『Geometry to Position』からテクスチャの位置までの符号付き距離。惑星の場合、これは基本的に現在のテクスチャ座標の高度を意味します。 Get Frame Number - 現在のRender Stateの現在のフレーム番号を提供します。 Positions (vectors) Get Camera Position - 現在のシェーディング状況とは無関係に、ワールド空間でのメインカメラの位置。 Get Position - ディスプレースメントを含む、ワールド空間におけるポイントの位置。 Get Position in Geometry - ディスプレースメント前のワールド空間におけるポイントの位置。 Get Position in Texture - テクスチャ座標はオブジェクトによって設定され、多くの場合、他のシェーダによって変更されます。例えば、『Compute Terrain』、『Tex Coords From XYZ』、『Transform Shader』、『Warp Shader』 Get Ray Origin - ワールド空間におけるビューアの位置または現在のレイの原点。 Normals (vectors) Get Normal - シェーダやレンダラーによる最新の修正を含むサーフェス法線 Get Normal in Geometry - ディスプレースメント前のサーフェス法線。 Get Normal in Texture - オブジェクトや『Compute Terrain』、『Compute Normal』で設定されたサーフェス法線。 Colours 以下のカラー変数の一部またはすべては、有用な情報が設定されている可能性がありますが、それらを実行する前にどのシェーダが呼び出されたかによって異なります。 Get Diffuse Colour - ライティング前のサーフェスの拡散係数。 Get Emitted Colour - サーフェスの放射(発光)成分。 Get Final Alpha - サーフェスの最終出力アルファ。 Get Final Colour - サーフェスの最終出力カラー。 Get Final Opacity - サーフェスの最終透明度(1で透明)。 Get Specular Colour - サーフェスの鏡面成分。
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指定したアイテムを倉庫に送ります。 .storage 又は .倉庫 コマンドを1回使用する毎に1000A消費します。 また取引出来ないアイテムを送る事は出来ません。
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Dragon/ドラゴン カードタイプ:Monster/モンスター エキスパンション:Thunderstone/サンダーストーン 英語版 Card Name Number Class Health Gold XP VP Text SKALADAK 3 DRAGON・WHITE 7 3 2 3 BATTLE Destroy one Weapon. MYTHLURIAN 2 DRAGON・GREEN 8 3 2 4 BATTLE Destroy one Hero. UYRIL UNENDING 2 DRAGON・BLUE 9 2 2 5 HALF-ATTACK Without MAGIC ATTACK present.BATTLE Destroy one Militia.TROPHY ATTACK+1 TYXR THE OLD 2 DRAGON・RED 10 2 3 6 BREACH Each player must discard two cards.BATTLE Destroy one Hero.TROPHY MAGIC ATTACK+2 EBON FUME 1 DRAGON・BLACK 11 1 3 8 Immune to Magic AttackBATTLE Destroy one Hero with the highest Strength.TROPHY ATTACK+3 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト スカラダック 3 ドラゴン・ホワイト 7 3 2 3 戦闘 武器1枚を廃棄する。 ミスルーリアン 2 ドラゴン・グリーン 8 3 2 4 戦闘 英雄1枚を廃棄する。 永遠のウイリル 2 ドラゴン・ブルー 9 2 2 5 魔法攻撃がなければ攻撃半分戦闘 民兵1枚を廃棄する。トロフィー:攻撃+1 老ティクスル 2 ドラゴン・レッド 10 2 3 6 ブリーチ 各プレイヤーは手札2枚を捨てなければならない。戦闘 英雄1枚を廃棄する。トロフィー:魔法攻撃+2 エボン・ヒューム 1 ドラゴン・ブラック 11 1 3 8 魔法攻撃耐性戦闘 最大体力の英雄1枚を廃棄する。トロフィー:攻撃+3 カード解説/CARD GLOSSARY カード分析 平均ヘルス/金貨値/経験値/勝利点 = 8.6/2.4/2.3/4.7 所感 基本セット最強種族。強力な種族が増えた昨今最強を名乗るのは難しくなったが、存在感は相変わらずである。 非常に高ヘルス。最低ランクのスカラダックでさえ、ヘルス7から始まる。ヘルス7が最高ランクの種族すらあるというのに圧倒的である。そのため序盤は手が出ない。 すべて戦闘効果として何かの廃棄を持っている。ドラゴンを犠牲なしに倒すことはできないということであろう。スカラダック以外は攻撃することで民兵廃棄が行える。序盤は休息するくらいなら~と底に送り込まれることが多く、結果として狩られる総数はあまり多くない。 難敵にふさわしくVPは高いが、撃破難易度にくらべると少し割が悪い(スカラダックが顕著)。とはいえ、放置していいVPではない。 永遠のウイリルが魔法攻撃を要求するのに対しエボン・ヒュームは魔法攻撃無効。どちらに焦点を当てるかは決めておこう。選択した英雄によってはウイリルを18点ダメージで粉砕する選択肢もないではない。 老ティクスルのブリーチ能力は戦闘終了時に発動させた場合、その後に手札補充があるのでアクティブプレイヤーは痛くない。 上位陣が持つトロフィーは素直においしい。 関連カード 狩りやすいカード 苦手とするカード Thunderstone Advance対応版 ※Download Thunderstone Print and Play企画版。 http //www.alderac.com/thunderstone/2012/05/26/download-thunderstone-print-and-play/ 参照。 Card Name Number Class Health Gold EXP VP Text Skaladak 3 Dragon・Chromatic・Level3 7 3 2 3 Aftermath Destroy 1 weapon. Mythlurian 2 8 3 2 4 Aftermath Destroy 1 hero. Uyril Unending 2 9 2 2 5 Halve Total Attack Value unless Magic Attack is present.Aftermath Destroy 1 Regular.Trophy Physical Attack +1. Tyxr the Old 2 10 2 3 6 Aftermath Destroy 1 hero.Breach Each player discards 2 cards.Trophy Magic Attack +2. Ebon Fume 1 11 1 3 8 Immune to Magic Attack.Aftermath Destroy 1 hero with the highest Strength.Trophy Physical Attack +3. Dragon・Chromaticへとクラスが変更。それに伴い色の属性を失った。 廃棄系の効果はAftermathを用いた表記に変更されている。
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Abyssal・Thunderspawn/アビサル・サンダースポーン カードタイプ:Monster/モンスター エキスパンション:Doomgate Legion/宿命の軍団 英語版 Card Name Number Class Health Gold XP VP Text TENDRIL MINION 2 ABYSSAL・THUNDERSPAWN 4 1 1 2 BATTLE Gain one Disease, plus one additional Disease if you have any revealed Disease cards. RAZORBACK 2 5 1 1 3 BREACH Each player reveals the top five cards of their decks and destroys all revealed Archers.BATTLE Destroy All Archers. REGICIDE 2 6 2 2 3 Immune to Magic Attack.BREACH Each player reveals the top five cards of their decks and destroys all revealed Clerics. THE BLOODLESS 2 7 2 2 4 BREACH Each player reveals the top five cards of their decks and destroys all revealed Wizards.BATTLE Destroy the Hero with the highest Total Attack Value. USURPER 2 8 2 3 6 Immune to Magic Attack.BATTLE Destroy all but two revealed Heroes.Spoils(Village). 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト テンドリル・ミニオン 2 アビサル・サンダースポーン 4 1 1 2 戦闘:病気1枚を得る。あなたが手札から病気カードを公開しているなら、追加で病気1枚を得る。 レイザーバック 2 5 1 1 3 ブリーチ:各プレイヤーはデックの上から5枚のカードを公開する。そのなかから射手をすべて廃棄し、残りのカードを好きな順番でデックの上に戻す。戦闘:すべての射手を廃棄する。 レジサイド 2 6 2 2 3 魔法攻撃耐性ブリーチ:各プレイヤーはデックの上から5枚のカードを公開する。そのなかから僧侶をすべて廃棄し、残りのカードを好きな順番でデックの上に戻す。 無情 2 7 2 2 4 ブリーチ:各プレイヤーはデックの上から5枚のカードを公開する。そのなかから魔術師をすべて廃棄し、残りのカードを好きな順番でデックの上に戻す。戦闘:合計攻撃値が最大の英雄1枚を廃棄する。 簒奪者 2 8 2 3 6 魔法攻撃耐性戦闘:公開中の手札に含まれる英雄を、2体残してすべて廃棄する。戦利品(村)。 カード解説/CARD GLOSSARY Usurper:アクティブプレイヤーが公開している英雄が2枚以下のとき、廃棄される英雄はいません。 エラッタ カード分析 平均ヘルス/金貨値/経験値/勝利点 = 6.0/1.6/1.8/3.6 所感 2つ目のAbyssal。デーモン風なデザインのモンスターが多かった初代と比べ、いまいちデザインに統一性がない。 統一性が無いのは能力の方も同じで、掴みどころの無い印象。 ブリーチによる英雄廃棄は脅威。運が悪いと主力級英雄を吹き飛ばされる。山札と捨て山の内容を確認して安全そうな時にブリーチを誘発させたり、ブリーチする前に戦闘を仕掛けるなど対策を取りたいところ。が、RazorbackとThe Bloodlessは戦闘効果でも英雄廃棄を持つので中々面倒。特にArcher使用時のRazorbackは相当にうざったい存在と言えるだろう。 戦士・盗賊は対応するブリーチを持つモンスターがいないので安心出来る。 報酬の美味しさや能力の脅威度を考慮するとRegicide、Usurperが比較的良質の獲物と言えるが、これらは魔法攻撃無効を持つ。Undead・Stormwraith/アンデッド・ストームレイスやUndead・Lich/アンデッド・リッチほどではないが魔法攻撃系カードには辛いモンスタークラス。またRegicideやThe Bloodlessのブリーチ能力もあるので魔術師、僧侶系を使う場合は苦戦を覚悟しておこう。 関連カード 狩りやすいカード 苦手とするカード Thunderstone Advance対応版 レベル表記追加:Level1 カードを廃棄するBattle Effect/戦闘効果はAftermath Effectに変更されます。 上記以外の戦闘効果は変更されません。 Militia/民兵を参照する能力と効果全ては、Regularも同様に扱います。
https://w.atwiki.jp/thunderstone/pages/26.html
Cardlist-Dragonspire HERO Card Name Number Class Cost LV STR Gold Light XP VP Text BELZUR CURATE 6 CLERIC 5 1 4 2 MAGIC ATTACK+1DUNGEON Draw 1 card.VILLAGE Destroy 1 Disease to gain 2 gold. BELZUR BISHOP 4 CLERIC 8 2 5 3 MAGIC ATTACK+2If an opponent s effect would target you, reveal this Hero and the effect targets the active player instead.DUNGEON Draw 1 card. BELZUR CARDINAL 2 CLERIC 11 3 5 2 MAGIC ATTACK+3DUNGEON Draw 1card.VILLAGE/DUNGEON Destroy a Disease to draw 3 cards. CABAL ASTROLOGER 6 WIZARD 7 1 3 2 MAGIC ATTACK+1Additional MAGIC ATTACK +1 for each Spell you play. CABAL SAGE 4 WIZARD 10 2 3 3 MAGIC ATTACK+2Additional MAGIC ATTACK +2 for each Spell you play. CABAL MASTER 2 WIZARD 13 3 4 2 MAGIC ATTACK+3Additional MAGIC ATTACK +3 for each Spell you play.Spoils Buy a Spell. CHULIAN RAT 6 THIEF 5 1 4 1 1 2 ATTACK+1 CHULIAN SCAVENGER 4 THIEF 8 2 4 1 2 3 ATTACK+2DUNGEON Each other player discards a Weapon or reveals a hand containing none. CHULIAN LOOTER 2 THIEF 11 3 5 2 2 2 ATTACK+3DUNGEON Each other player discards a Weapon or reveals a hand containing none. Additional ATTACK+1 for each Weapon Discarded in this manner. EVOKER ADEPT 6 ARCHER・WIZARD 6 1 4 * 2 ATTACK+2 against Rank 2 or higher.LIGHT +1 if you have a Light Item. EVOKER SCORCHER 4 ARCHER・WIZARD 9 2 5 * 3 ATTACK+3 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +2 and LIGHT +2. EVOKER PYROCLAST 2 ARCHER・WIZARD 11 3 6 * 2 ATTACK+4 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +4 and LIGHT +3. FLAME WATCH 6 FIGHTER・WIZARD 6 1 5 1 2 ATTACK+2 FLAME GUARD 4 FIGHTER・WIZARD 9 2 5 1 3 ATTACK+3Additional MAGIC ATTACK +1 for each extra Light you have above penalties. FLAME HERO 2 FIGHTER・WIZARD 12 3 6 2 1 ATTACK+3Additional MAGIC ATTACK +2 for each extra Light you have above penalties.Spoils Buy a Light Item. GORINTH AMATEUR 6 WIZARD 5 1 3 2 MAGIC ATTACK+2 GORINTH HOARDER 4 WIZARD 8 2 4 3 MAGIC ATTACK+3DUNGEON Destroy 1 card to gain MAGIC ATTACK equal to its Gold Value. GORINTH MISER 2 WIZARD 11 3 5 1 2 MAGIC ATTACK+1 for each card with a Gold Value that you reveal(including Miser).DUNGEON Destroy 1 card without a Gold Value to draw 2 cards. HALF ORC RAIDER 6 FIGHTER・THIEF 7 1 4 1 2 ATTACK+2 HALF ORC MARAUDER 4 FIGHTER・THIEF 10 2 5 1 3 ATTACK+2DUNGEON Destroy a Food to gain ATTACK+2, and to force each other player to discard 1 card. HALF ORC DERVISH 2 FIGHTER・THIEF 13 3 6 2 3 ATTACK+3DUNGEON Destroy an Item to gain ATTACK+2, and to force each other player to discard 1 card.DUNGEON Discard a card for an additional ATTACK+2. PHALANX FOOTMAN 12 FIGHTER 5 1 5 5 ATTACK+2Additional ATTACK+1 and STRENGTH +1 for each other Phalanx you reveal. PHALANX OFFICER 3 FIGHTER 13 2 7 1 ATTACK+4VILLAGE/DUNGEON Draw 1 card for each other Phalanx you reveal. STONEGUARD BRUTE 6 FIGHTER 8 1 6 2 ATTACK+3Additional ATTACK+2 if equipped. STONEGUARD BRUISER 4 FIGHTER 11 2 7 3 ATTACK+4Additional ATTACK+3 if equipped.Additional ATTACK+1 per Mercenary you reveal. STONEGUARD TANKER 2 FIGHTER 13 3 8 2 ATTACK+6Additional ATTACK+4 if equipped.Additional ATTACK+1 per Mercenary you reveal.Spoils Set aside any revealed Mercenaries add them to your new hand after you refill. TERAKIAN DEFENDER 6 FIGHTER・CLERIC 6 1 3 2 ATTACK+2VILLAGE/DUNGEON Discard a Disease to draw 1 card. TERAKIAN PEER 4 FIGHTER・CLERIC 9 2 4 3 ATTACK+3DUNGEON Discard a Disease to draw 1 card and gain an additional ATTACK+1. TERAKIAN TEMPLAR 2 FIGHTER・CLERIC 13 3 5 1 2 ATTACK+4DUNGEON Discard a Disease or Villager to draw 2 cards and gain an additional ATTACK+2.SPOILS Buy a Villager. VETERAN WARRIOR 8 FIGHTER 8 1 6 2 ATTACK+3 VETERAN BERSERKER 5 FIGHTER 11 2 7 3 ATTACK+4DUNGEON Destroy a Hero for an additional ATTACK+2. VETERAN REAVER 3 FIGHTER 13 3 8 5 2 ATTACK+5DUNGEON Destroy a Hero for an additional ATTACK+4.SPOILS Gain 1 XP. VETERAN WARMONGER 2 FIGHTER 18 4 10 4 ATTACK+6Additional ATTACK +10 if you reveal only Level 3 or higher Heroes.SPOILS Gain 2 XP. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BLUEFIRE STAFF 8 WEAPON・BLUNT・MAGIC 3 2 0 MAGIC ATTACK+1DUNGEON If Bluefire Staff is equipped to a Cleric or Wizard, you may reuse a Spell card you have already used this turn. If you do, Destroy that Spell at the end of the turn. BURNT OFFERING 8 SPELL 7 VILLAGE/DUNGEON Destroy 1 card. At the end of the turn, draw 1 additional card when you refill your hand. CHIEFTAIN S DRUM 8 ITEM・MAGIC 3 2 VILLAGE/DUNGEON Name Hero, Village, or Monster and discard the top card of your deck. If you named the card s type correctly, draw 2 cards. FROST BOLT 8 SPELL 7 MAGIC ATTACK+3 FROST GIANT AXE 8 WEAPON・EDGED 8 3 6 ATTACK+4DUNGEON If you have no Heroes with Strength 6 or more, draw a card. If it is a Hero, that Hero gains STRENGTH +3. (This ability can be used while this card is not equipped.) GUARDIAN BLADE 8 WEAPON・EDGED 5 2 5 ATTACK+3If the equipped Hero would be destroyed, discard the Hero instead. GUIDE 8 VILLAGER・MERCENARY 4 2 2 VILLAGE You may buy an additional card. POLYMORPH 8 SPELL 3 DUNGEON Look at the top card of the Dungeon Deck. If it is a Monster, you may replace any Monster in the Hall with it. Place the replaced Monster on top of the Dungeon Deck. Draw a card. QUARTERMASTER 8 VILLAGER・MERCENARY 4 1 DUNGEON Draw 3 cards. Discard any that match cards already in your hand.VILLAGE Discard any number of Heroes. Draw 1 card for each Hero discarded. RECURVE BOW 8 WEAPON・BOW 6 3 5 ATTACK+2 against Rank 2 or higher.Additional ATTACK +1 against Rank 2 or higher for each Level of this Hero. SCOUT 8 VILLAGER・MERCENARY 3 VILLAGE Draw 3 cards. Place 3 cards on top of your deck in any order.DUNGEON Look at the top 3 cards of the Dungeon Deck and return them in any order. SILVERSTORM 8 SPELL 5 MAGIC ATTACK+1 for each 2 gold you reveal (round down). SKULLBREAKER 8 WEAPON・BLUNT 4 2 3 ATTACK+2DUNGEON If you defeat a Monster this turn, put this card on top of your deck. SOUL GEM 8 ITEM・LIGHT 5 2 * 1 DUNGEON LIGHT +1 for each Level of your highest Level Hero. SPOILED FOOD 8 ITEM・FOOD 2 1 DUNGEON Each Hero gains ATTACK+1 and STRENGTH +3. Destroy one attacking Hero at end of battle. THUNDER RING 8 ITEM・LIGHT・MAGIC 3 1 1 DUNGEON Draw 1card. Reveal and discard the top card of any opponent s deck. If the discarded card is a Hero, gain MAGIC ATTACK +2. TORYN GAUNTLET 8 WEAPON・MAGIC 5 3 2 MAGIC ATTACK +2STRENGTH +2The equipped Hero may equip an additional Weapon. TRADER 8 VILLAGER・MERCENARY 4 VILLAGE In addition to your buy, you may destroy 1 card to take any non-Hero card worth up to 2 cost more from village.DUNGEON Draw 1 card. If it is a Monster, draw another card. MONSTER Card Name Number Class Health Gold EXP VP Text STALKER 3 BANDIT・HUMANOID 4 2 1 2 Cannot be defeated unless 3 or more Heroes are present. HIGHWAYMAN 2 5 2 1 3 Cannot be defeated unless 3 or more Heroes are present.TROPHY Reveal to avoid a Trap. CUTTHROAT 2 6 2 2 5 Cannot be defeated unless 4 or more Heroes are present.TROPHY DUNGEON Draw a card. THUG 2 7 3 2 6 Cannot be defeated unless 4 or more Heroes are present. ASSASSIN 1 8 3 3 8 Cannot be defeated unless 5 or more Heroes are present.TROPHY ATTACK+2 HARPY 2 DARK ENCHANTED 4 2 1 1 BASILISK 2 5 2 1 3 BATTLE Destroy 1 Militia MANTICORE 2 6 2 1 3 BATTLE Destroy All Archers. MEDUSA 2 7 3 2 5 BATTLE Destroy 1 Hero without Edged Weapon before determining your total Attack Value. At the end of battle, destroy all remaining Heroes without Edged Weapon equipped. MINOTAUR 2 8 3 3 6 Magic Attack Only. EMBER 2 ELEMENTAL・FIRE 5 2 1 2 LIGHT +1TROPHY LIGHT +1 FLARE 2 6 2 1 3 GLOBAL LIGHT +1BATTLE Destroy one card.TROPHY LIGHT +1 BLAZE 2 7 2 2 5 GLOBAL LIGHT +2Cannot be defeated unless a Spell or Item is used.TROPHY DUNGEON Destroy 1 Disease from your hand.TROPHY LIGHT +2 CHOKING SMOKE 2 8 2 2 6 GLOBAL LIGHT -2BATTLE All players gain 1 Disease.TROPHY LIGHT -2 INFERNO 2 10 3 3 7 GLOBAL LIGHT +3Immune to Magic Attack.SPOILS Reveal the top 3 cards of each opponent s deck. Put all Monsters revealed this way worth 3 or fewer VP into the active player s discard pile.TROPHY LIGHT +3 FIRE GIANT 2 GIANT 5 2 1 2 BATTLE Destroy 1 Hero with the lowest Strength.TROPHY DUNGEON One Hero gains STRENGTH +3. MOUNTAIN GIANT 2 6 2 1 3 BATTLE Destroy 1 Hero with the lowest Strength. STONE GIANT 2 6 2 2 3 BATTLE Destroy 2 Heroes with Strength 4 or less. FROST GIANT 2 7 2 2 5 BATTLE Destroy 2 Heroes with Strength 5 or less. Destroy 1 Weapon with the lowest Weight. TITAN 2 9 2 3 6 BATTLE Destroy all but the 2 strongest Heroes. Destroy all but the heaviest Weapon. WATER WRATH 2 HYDRA・DRAGON 6 2 1 4 BATTLE Destroy 1 Weapon. FLAME RAGE 2 7 2 2 4 BATTLE Destroy the Village card with the highest Gold Value. WIND FURY 2 7 3 2 5 Double Health unless the active player reveals at least 5 gold.BREACH Remove 2 cards from the top of each village stack which has a top card with a Gold Value of 3 or greater. EARTH TEMPEST 2 8 3 3 6 Double Health unless the active player reveals at least 7 gold.BATTLE Gain 1 Disease. HYDRA 2 10 3 3 7 BREACH Each player discards cards from the top of their deck until a Hero is revealed, then destroys that Hero.BATTLE Each player reveals 2 Heroes or a hand with fewer. Each player destroys their revealed Hero with the highest Strength. STANDARD BEARER 2 ORC・HUMANOID 4 2 1 1 TROPHY ATTACK+1 against Humanoids. ORC BLADEMASTER 2 5 3 1 1 SHADOW KILLER 2 5 2 1 2 BATTLE Destroy 1 Mercenary. HALF OGRE 2 6 2 2 3 ORC WARLORD 2 8 2 2 5 Cannot be damaged by unequipped Heroes. GRAVE KNIGHT 3 UNDEAD・LICH 4 2 1 2 Immune to Magic Attack. TOMB HAUNT 2 5 2 1 3 Immune to Magic Attack.BATTLE Gain 1 Disease. DEATHBRINGER 2 6 2 2 4 Immune to Magic Attack.BATTLE Destroy 1 Spell. DESTINY 2 7 3 3 6 Immune to Magic Attack.BATTLE Destroy 1 Cleric or Wizard. LICH LORD 1 8 3 3 8 Immune to Magic Attack.BATTLE All Heroes suffer ATTACK -1 and STRENGTH -4. PLAGUE ZOMBIE 2 UNDEAD・PLAGUE 3 1 1 1 BATTLE Gain 1 Disease. RESTLESS CORPSE 2 4 1 1 2 BATTLE Gain 1 Disease. PLAGUEBEARER 3 5 1 2 3 GLOBAL Each player gains 1 Disease whenever another Monster is defeated.BATTLE Gain 1 Disease. HUNGRY DEAD 2 7 1 2 4 BATTLE Destroy 1 non-Disease card for each Disease you revealed. Gain 1 Disease. WALKING SCOURGE 1 9 1 3 6 BREACH All players gain 1 Disease.BATTLE Gain 2 Diseases. Each other player gains 1 Disease. GUARDIAN OF NIGHT 1 DOOMKNIGHT・GUARDIAN 12 2 3 5 GLOBAL Double the basic Light penalties for each Rank.BREACH Move to Rank 0. GUARDIAN OF TORMENT 1 GUARDIAN 14 1 3 6 GLOBAL Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0.BREACH Move to Rank 0. BASIC Card Name Number Class Cost LV STR Gold Light XP VP Text MILITIA 30 MILITIA 0 0 2 0 3 ATTACK+1 Card Name Number Class Cost Gold Weight Light VP Text DAGGER 10 WEAPON・EDGED 3 1 2 ATTACK+1 IRON RATIONS 10 ITEM・FOOD 2 2 DUNGEON One Hero gain Strength +2. TORCH 10 ITEM・LIGHT 3 2 1 TRAP Card Name Number Class Text DRAGON S CLAWS 2 TRAP・DRACONIC Each player reveals a Thief or reveals their hand and destroys all Villager cards within it. DRAGON S JAW 2 Each player, starting with the player to the active player s left, reveals a card from his deck. If it is a Weapon, destroy it. Continue until 3 Weapons have been destroyed. DRAGON S TEETH 2 The active player must destroy his Hero with the lowest Strength. Each other player reveals and discards 3 cards from the top of his deck. Destroy all Heroes except those with the highest Strength values. DRAGON S WORDS 2 If this Trap enters the Hall after a Monster has been defeated, Destroy the Monster card unless the active player reveals a Thief. Each other player reveals the top card of his deck and destroy any Monsters revealed. TREASURE Card Name Number Class Text EMERALD DRAGON 2 FIGURINE・TREASURE TREASUREWhen you defeat a Monster, you may place a card from your hand face down under this card and set them aside. The next time a player defeat a Monster worth 6VP or more, you must destroy this card and place the face down card in that player s discard pile. IVORY DRAGON 2 TREASUREVILLAGE Destroy this card and any number of cards from your hand. Gain 1 XP for each card destroyed in this manner. SAPPHIRE DRAGON 2 TREASUREWhen you defeat a Monster, you may set that Monster aside with this card. Return both cards to your deck at the end of the game. RUBY DRAGON 2 TREASUREDestroy this card at any time to prevent 1 Battle Effect from affecting you. SETTING Card Name Number Class Text BARROWSDALE 1 SETTING Monsters do not generate gold. DOOMGATE 1 Play with an additional Monster class. DRAGONSPIRE 1 Play with 4 Monster classes. The player going last divides the classes into groups of 2 and decides where to put Dungeon Feature. Shuffle 1 Thunderstone into bottom 5 cards of each Dungeon. The game ends when both Thunderstone are cleared. DREADWATCH 1 At the end of any battle, the active player gains a Disease. FEAYN SWAMP 1 There are no Light penalties. Whenever a player goes to the dungeon, that player must destroy a card at the end of battle. GRIMHOLD 1 At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward. REGIAN COVE 1 All destroyed cards(other than Dungeon Deck cards) are returned to the Village instead. Heroes return to the stack in the appropriate spot. DISEASE Card Name Number Text DISEASE 24 ATTACK-1 THUNDERSTONE Card Name Number Class VP Text STONE OF SCORN 1 THUNDERSTONE 1 Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do. STONE OF TERROR 1 0 Gain 2 Victory points for each other Thunderstone you have at the end of the game.DUNGEON Draw 2 cards.
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