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Cross dimensional ~ACS Short Story~ Cross dimensional ~ACS Short Story~Cross dimensionalとは? 視聴対象者 ストーリー おまけ「トーク de ブレイク!」 主題歌 登場キャラリッド・ハーシェル クロエ・ヴァレンス スタン・エルロン ユージーン・ガラルド ロイド・アーヴィング ゼロス・ワイルダー リオン・マグナス ルーク・フォン・ファブレ ガイ・セシル ジェイド・カーティス Cross dimensionalとは? Cross dimensionalとは、テイルズ格闘ゲーム「ACS」を戦闘シーンに組み込んだ、 笑いあり、涙あり、カオスあり(?)のノベルストーリーです。 ニコニコ動画で、現在公開中です。 ブログにて製作状況なども公開中。 新作↓ 【ニコニコ動画】Cross dimensional ~ACS ShortStory~ 視聴対象者 一.キャラ崩壊を許せる者。 一.同人系統を許せる者。 一.分が厨二でも許せる者。 一.激流に身を任せ同化できる者。 これらの条件を承諾せし者は快適に視聴ができるであろう。 ストーリー 第三の試練を終えたリッドは、真の極光の使い手となり、極光術を手に入れた。 仲間のところへ帰ろうとしたリッドは、突然、「セイファート」の使者に呼び止められる。 使者は「第四の試練を受けてみないか。」と問いかける。 リッドは、「三つでも四つでも変わりゃしねぇ。」と同意。 しかし、この試練とは、別次元、つまりリッドのいる世界と全く違う世界に旅立つ試練だった。 別次元の英雄達と出会い、ふれあい、友情を深め、戦い、自分を磨く。 しかし、試練には、使者をも知らない闇の魔手が待ちわびていることを、リッドは知らない・・・。 おまけ「トーク de ブレイク!」 「トーク de ブレイク!」とは? 「ジェイド・カーティス」が司会を務める、公式で言えば「ビバ☆テイルズオブ」や「GW」に相当するトーク番組風チャットである。 尋常じゃないキャラ崩壊である。ジェイドも「ビバ☆テイルズオブ」のようなノリである。 内容は「ゲストの悩みを告白し、解消するコーナー」らしいが、 誰が見ても「ゲストの愚痴をテキトーに流し好きなように撲殺するコーナー」にしか見えません。本当にありがとうございました。 時には魔物までも招き入れることも。 本編とは何もご関係ありませんので、キャラ崩壊などの展開を拒まれるお方は、省略する事をお勧めします。 主題歌 第一期OP(終了) 「カルマ」/BUMP OF CHICKEN 第二期OP 「ハルジオン」/BUMP OF CHICKEN 第三期OP ???(洋楽)/??? 第一期ED(終了) 「飴玉の唄」/BUMP OF CHICKEN 登場キャラ リッド・ハーシェル 「守るべきものは誰にだってあるはずだ。」 この物語の主人公。真の極光の使い手。天に別世界が存在する次元の住人。 基本はめんどくさがりやだが、困ったことは放っては置けないタチ。昔はそうではなかったらしい。 自分の剣は、「誰かを傷つけるものではなく、語り合う心の剣」と言っている。 尋常ではない大食らい。とりあえず食べなければ始まらない。 ロイドやスタンとは気があう。 戦闘では主に、通常攻撃→虎牙破斬→秋沙雨→雷神双破斬が主流。 たまにキャラ崩壊が起こる。 ビビリ。 クロエ・ヴァレンス 「言っただろ。「また会おう」って。」 古代遺跡船の次元に住む、名門「ヴァレンス」家の跡取りだった女騎士。 正義感が強く、事件があるとすぐに駆けつける。いわゆる無鉄砲。 性格的に某女格闘家に似ている。 ツンデレ。ツンデレは正義。 剣の腕はたしか。手数の多い連打系の技を多用する。 今は「ウェルテス」の街の保安官を勤めている。 リッドの主な仲間の一人で、OPでも得をしている。戦闘数も多い。 物語ネタバレ↓ +... 闘技場にてカーチスの身代りにされたリッドと戦う。その後彼との友情が芽生え、「また会おう」と約束する。 その後スタンからリッドが危機に陥ったと知り彼を助けるために次元を移動。 間一髪のところで彼を助け、その後彼の旅に同行する。 暴走した所をユージーンにて確保され、現在リッド達とは別行動をしている。 心の底で何かを恨んでいる・・・? スタン・エルロン 「信じるよ。お前を。なぁ、ディムロス。」 空が大地に覆われている次元に住む、金髪の青年。 こちらも正義感が強く、仲間のことになると何事も真剣に取り組む。 なのだが、とんでもないぐらい馬鹿である。 過去に仲間を失うという辛い経験を持つ。 リッドと模擬戦をし、自分の過去を語る。 リッドとは何かと気があうらしい。 スタンはシスコンではない。リリスがブラコンなだけである。 リッドの主な仲間の一人で、クロエと同じくかなり得をしている。 特に第三章ではリッドがいるにもかかわらず彼がほとんど出ない過去編が存在するほど。 戦闘数も彼に次いで多い。 物語ネタバレ↓ +... 決戦前夜に偶然次元を移動してきたリッドと出会い、スタンは己の迷いを断ち切るためにリッドと手合わせをする。 戦闘後にリッドに励ませられ、「最後の決戦」に勝利する。 しかしリッドが危機に陥っていると知り彼を助けるため次元を移動する。 道中、クロエに不審人物と勘違いされ攻撃されるが和解。 彼女と共にリッドを助けに向う。 間一髪でリッドを救い、その後彼の旅に同行する。 ユージーン・ガラルド 「姿が違えど、同じヒトだ。覚えておけ・・・。」 人間の姿をした者と獣の姿をした者が共存する次元に住む、獣の姿をした人種、「ガジュマ」という種族の男。 冷静で頭がきれる。以前は、国軍の隊長にあたっていた。 背が高く、立派な肉体を持つ。その上身だしなみも気を使っている。 Oh!ダンディ。 現在、動画には登場しておらず、詳しい情報は未定。 ロイド・アーヴィング 「大丈夫さ。いざというときは左手で援護するからさ。」 imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (loydchat.png) 月と称した別世界が存在する次元に住む、つんつんの青年。 攻略王。特技は女の子を落とす(攻略する)事。 好奇心旺盛で、いろいろなことにチャレンジをする。 二刀流の剣術は我流。炎の魔剣「フランベルジュ」と氷の魔剣「ウォーパルソード」を扱う。 半おまけキャラ。おまけで何度か登場し、見事な突っ込みを果たしてくれた。 あくまでおまけでの面識なので、本編での面識はない。 ゼロス・ワイルダー 「お前には女の子を引き付ける「フェロモン」が足りねぇなぁ。」 月と称した別世界が存在する次元に住む、不良神子。 美青年。だが女には軽くあしらわれる。 性格が軽く、仲間からの信頼も薄い。 ロイドは別。そのせいでロイドのことを「ハニー」と呼ぶ。 なぜか「天使」だの「神」だのにあまり共感を持たない。 実はチェスターやセネルに続く三大シスコンの一人。 このストーリーは「クラトスルート」での進行設定である。 リオン・マグナス 「僕は、お前のような能天気でずうずうしくて馴れ馴れしい奴が大嫌いだ。」 空が大地に覆われている次元に住む、黒髪の少年。 美青年。カッコいい。 スタンが仲間だの友達だの言ったら↑と言う。 いわゆるツンデレ。ツンデレは(ry。 ある女性を守る為、彼はある事件で死を遂げる。 だが、なぜか分からないが、彼は現在時空転移を繰り返している。 ネタバレ↓ +... 彼は「マリアン」と言う女性を人質にとられ、仲間だったスタンたちに刃を向ける。 しかし、スタンに倒され、もう一度やり直そうと説得される。 「友達」という言葉が初めて彼が気持ちよく感じた瞬間だった。 しかし、リオンの父、「ヒューゴ」の策により、洞窟が崩れ、海水が流れ込んでくる。 彼は仲間を死なせないという思いでいっぱいになり、非常用のリフトの存在を思い出す。 これぞ通称「非情エレベーター」である。 皆が乗り込むと、彼だけが操縦レバーの前に立ち、「僕はお前達と一緒には行けない。」と言う。 スタンが必死で説得するが、それもむなしく、ルーティに、 「僕とお前には全く同じ血が流れている」と告発する。 リオンはレバーを引き、一人洞窟の中に取り残される。 彼のソーディアン「シャルティエ」は「どこまでもお供しますよ。僕のマスターは坊ちゃんです。」 と言い、リオンと同じ道をたどることを決意する。 彼は最後に「これでよかったんだろう・・・マリアン・・・。」という言葉を残す。 よいわけがないとのファンの言葉が耐えない。 彼は海水に飲まれ、死を迎えたとき、聖女「エルレイン」が新たな生を彼に与える。 それが時期に「ジューダス」といわれる男だ。 ルーク・フォン・ファブレ 「誰かの為に生きるんじゃない。オレはオレだ。」 未来を詠む輝石に揺るがされる次元のファブレ公爵家の子爵。 昔は頑固でわがままなどうしようもない性格だったが、ある事件で髪を切り、自分を見つめ直し始めた。 そのせいでかなり消極的になってしまい、前とは別人のように礼儀正しくなり、臆病になった。 それと同時に過去に囚われるようにもなってしまう。 剣の腕は確かで、格闘術も扱う。 いつもルークのそばにいるブタザ……ミュウは彼のペット&パートナー的存在(?)。 ガイ・セシル 「見事な空気っぷりだった・・・オレ・・・。」 未来を詠む輝石に揺るがされる次元の使用人兼元貴族。 皆の面倒見がいいお兄さん的存在。 特にルークには元使用人の習慣が残っているのか、ルークの親友のような振る舞いをする。 「女は好きなんだが・・・。ヒィ!」らしいです。つまり女性恐怖症です。 初登場時では、原作同様闘技場に挑戦し、 その後にゲストでリッドが出てくる設定で登場している。 原作は団体戦でリッドとその仲間たちが登場するのですが、(川´_ゝ`){何、気にすることはない。 なかなかの空気っぷりでした。彼。 ジェイド・カーティス 「さて……撲殺タイムです♡」 未来を詠む輝石に揺るがされる次元の水の都の帝国軍第三師団の師団長。 陰険鬼畜眼鏡大佐。 本編にも登場しているが、主な仕事は本編後にあるおまけで司会を務めるキャラ。 とりあえず陰険。撲殺大好きで、アニスまでも撲殺してしまう。 大佐!幼女を襲うのは犯罪です! 本編にも登場しているが、あくまでおまけとの対面なのでリッドとは初対面である。 このページの観覧者数 今日 - 昨日 -
https://w.atwiki.jp/cross_arcane/
Arcane 公式HP CROSS 公開LOBIグループ まずはCROSSのギルドルール確認をお願いします 新規さんへ ギルドルールについて 同盟について 許されないこと 対人ガイドライン わからないこと・質問等あればLobiやギルチャで気軽に聞いてください 分からないことは? @wiki ご利用ガイド よくある質問 @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください アットウィキモードでの編集方法 文字入力 画像入力 表組み ワープロモードでの編集方法 文字入力 画像入力 表組み その他にもいろいろな機能満載!! @wikiプラグイン一覧 @wikiかんたんプラグイン入力サポート バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、お問合せフォームからご連絡ください。
https://w.atwiki.jp/openmusic/pages/120.html
MIDI- CROSS Arguments midifile optional legatime arpegtime releastime staccatime toltime [generic-function] Transforms the output of a MidiFile into a pitch/duration Cross-Alphabet sequence. input a MidiFile object from a midifile box, or a list from a mf-info box. an integer or nil maximum legato time, in ms. if nil no time constraints for legato filter. an integer minimum arpegio time, in ms. an integer or nil maximum release synchro time, in ms. if nil infinite release-synchro. an integer or nil maximum staccato time, in ms. if nil no time constraints for staccato filter. an integer time tolerance of quantization, in percent. output a list of polyphonic slices. The cross-alphabet sequence is a list containing sublists of the form (... ((c1 c2 ... cn) d) ...) where the ci are either 0 (empty canal) or a list of the form (p1 p2 ... pm) where the pi are pitches in midicents and d is a duration in ms. Each of this sublist encodes a polyphonic slice, containing a set of canals - which are sets of superposed pitches - and lasting for a certain duration. The concatenation of all these slices is musically equal to the original midi sequence. This representation captures the essentials of the polyphonic/rythmic structure of the midifile. It is thus convenient to be given as input to the LZify function if you want to build a statistical model of a polyphonic piece from a midifile. If you use then LZgenerate or its variants to generate an improvisation of the piece, you ll get again a pitch/duration cross-alphabet sequence. Then you ll need a function such as cross- chordseq to put your data back into a musical form. Filters are designed to simplify the alphabet of symbols and the dictionnary of patterns Each time a new note is activated, the legato filter inspects the continuation of the sequence until the release of this note or until legatime msec. Any note that has been activated before the new note and that is released during the inspected part will then be released just when the new note is activated. Therefore, this filter discards intermediate states where two juxtaposed notes are superimposed during a very short time. Each time a new note is activated, the arpeggio filter inspects the continuation of the sequence until arpegtime msec. Any note that was due to be activated during the inspected part will in fact be activated just when the former note is activated. Thus, this filter synchronizes arpeggios. Each time a note is released, the release synchro filter synchronizes all the following releases until the activation of a new note or until releastime msec - at the date of the first release. Thus, this filter synchronizes note releases. The staccato filter removes each release period, between two played periods, that lasts less than staccatime msec. Finally, the duration of each symbol is quantified with the help of an OMKant Library function make-regular. This function accepts one particular parameter, here toltime , which specifies the percentage of error that is tolerated during the quantization.
https://w.atwiki.jp/openmusic/pages/128.html
MIDI- CROSS Arguments midifile optional legatime arpegtime releastime staccatime toltime [generic-function] Transforms the output of a MidiFile into a pitch/duration Cross-Alphabet sequence. input a MidiFile object from a midifile box, or a list from a mf-info box. an integer or nil maximum legato time, in ms. if nil no time constraints for legato filter. an integer minimum arpegio time, in ms. an integer or nil maximum release synchro time, in ms. if nil infinite release-synchro. an integer or nil maximum staccato time, in ms. if nil no time constraints for staccato filter. an integer time tolerance of quantization, in percent. output a list of polyphonic slices. The cross-alphabet sequence is a list containing sublists of the form (... ((c1 c2 ... cn) d) ...) where the ci are either 0 (empty canal) or a list of the form (p1 p2 ... pm) where the pi are pitches in midicents and d is a duration in ms. Each of this sublist encodes a polyphonic slice, containing a set of canals - which are sets of superposed pitches - and lasting for a certain duration. The concatenation of all these slices is musically equal to the original midi sequence. This representation captures the essentials of the polyphonic/rythmic structure of the midifile. It is thus convenient to be given as input to the LZify function if you want to build a statistical model of a polyphonic piece from a midifile. If you use then LZgenerate or its variants to generate an improvisation of the piece, you ll get again a pitch/duration cross-alphabet sequence. Then you ll need a function such as cross- chordseq to put your data back into a musical form. Filters are designed to simplify the alphabet of symbols and the dictionnary of patterns Each time a new note is activated, the legato filter inspects the continuation of the sequence until the release of this note or until legatime msec. Any note that has been activated before the new note and that is released during the inspected part will then be released just when the new note is activated. Therefore, this filter discards intermediate states where two juxtaposed notes are superimposed during a very short time. Each time a new note is activated, the arpeggio filter inspects the continuation of the sequence until arpegtime msec. Any note that was due to be activated during the inspected part will in fact be activated just when the former note is activated. Thus, this filter synchronizes arpeggios. Each time a note is released, the release synchro filter synchronizes all the following releases until the activation of a new note or until releastime msec - at the date of the first release. Thus, this filter synchronizes note releases. The staccato filter removes each release period, between two played periods, that lasts less than staccatime msec. Finally, the duration of each symbol is quantified with the help of an OMKant Library function make-regular. This function accepts one particular parameter, here toltime , which specifies the percentage of error that is tolerated during the quantization.
https://w.atwiki.jp/openmusic/pages/130.html
LISTMIDI- CROSS Arguments midifiles optional legatime arpegtime releastime staccatime toltime [generic-function] Transforms the outputs of MidiFiles into a pitch/duration Cross-Alphabet sequence. input a list of midi-info lists from mf-info boxes. an integer or nil maximum legato time, in ms. if nil no time constraints for legato filter. an integer minimum arpegio time, in ms. an integer or nil maximum release synchro time, in ms. if nil infinite release-synchro. an integer or nil maximum staccato time, in ms. if nil no time constraints for staccato filter. an integer time tolerance of quantization, in percent. output a list of polyphonic slices. The cross-alphabet sequence is a list containing sublists of the form (... ((c1 c2 ... cn) d) ...) where the ci are either 0 (empty canal) or a list of the form (p1 p2 ... pm) where the pi are pitches in midicents and d is a duration in ms. Each of this sublist encodes a polyphonic slice, containing a set of canals - which are sets of superposed pitches - and lasting for a certain duration. The concatenation of all these slices is musically equal to the original midi sequence. This representation captures the essentials of the polyphonic/rythmic structure of the midifile. It is thus convenient to be given as input to the LZify function if you want to build a statistical model of a polyphonic piece from a midifile. If you use then LZgenerate or its variants to generate an improvisation of the piece, you ll get again a pitch/duration cross-alphabet sequence. Then you ll need a function such as cross- chordseq to put your data back into a musical form. Filters are designed to simplify the alphabet of symbols and the dictionnary of patterns Each time a new note is activated, the legato filter inspects the continuation of the sequence until the release of this note or until legatime msec. Any note that has been activated before the new note and that is released during the inspected part will then be released just when the new note is activated. Therefore, this filter discards intermediate states where two juxtaposed notes are superimposed during a very short time. Each time a new note is activated, the arpeggio filter inspects the continuation of the sequence until arpegtime msec. Any note that was due to be activated during the inspected part will in fact be activated just when the former note is activated. Thus, this filter synchronizes arpeggios. Each time a note is released, the release synchro filter synchronizes all the following releases until the activation of a new note or until releastime msec - at the date of the first release. Thus, this filter synchronizes note releases. The staccato filter removes each release period, between two played periods, that lasts less than staccatime msec. Finally, the duration of each symbol is quantified with the help of an OMKant Library function make-regular. This function accepts one particular parameter, here toltime , which specifies the percentage of error that is tolerated during the quantization.
https://w.atwiki.jp/openmusic/pages/121.html
LISTMIDI- CROSS Arguments midifiles optional legatime arpegtime releastime staccatime toltime [generic-function] Transforms the outputs of MidiFiles into a pitch/duration Cross-Alphabet sequence. input a list of midi-info lists from mf-info boxes. an integer or nil maximum legato time, in ms. if nil no time constraints for legato filter. an integer minimum arpegio time, in ms. an integer or nil maximum release synchro time, in ms. if nil infinite release-synchro. an integer or nil maximum staccato time, in ms. if nil no time constraints for staccato filter. an integer time tolerance of quantization, in percent. output a list of polyphonic slices. The cross-alphabet sequence is a list containing sublists of the form (... ((c1 c2 ... cn) d) ...) where the ci are either 0 (empty canal) or a list of the form (p1 p2 ... pm) where the pi are pitches in midicents and d is a duration in ms. Each of this sublist encodes a polyphonic slice, containing a set of canals - which are sets of superposed pitches - and lasting for a certain duration. The concatenation of all these slices is musically equal to the original midi sequence. This representation captures the essentials of the polyphonic/rythmic structure of the midifile. It is thus convenient to be given as input to the LZify function if you want to build a statistical model of a polyphonic piece from a midifile. If you use then LZgenerate or its variants to generate an improvisation of the piece, you ll get again a pitch/duration cross-alphabet sequence. Then you ll need a function such as cross- chordseq to put your data back into a musical form. Filters are designed to simplify the alphabet of symbols and the dictionnary of patterns Each time a new note is activated, the legato filter inspects the continuation of the sequence until the release of this note or until legatime msec. Any note that has been activated before the new note and that is released during the inspected part will then be released just when the new note is activated. Therefore, this filter discards intermediate states where two juxtaposed notes are superimposed during a very short time. Each time a new note is activated, the arpeggio filter inspects the continuation of the sequence until arpegtime msec. Any note that was due to be activated during the inspected part will in fact be activated just when the former note is activated. Thus, this filter synchronizes arpeggios. Each time a note is released, the release synchro filter synchronizes all the following releases until the activation of a new note or until releastime msec - at the date of the first release. Thus, this filter synchronizes note releases. The staccato filter removes each release period, between two played periods, that lasts less than staccatime msec. Finally, the duration of each symbol is quantified with the help of an OMKant Library function make-regular. This function accepts one particular parameter, here toltime , which specifies the percentage of error that is tolerated during the quantization.
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Assassin Job Type 2-1 Transcendent Changes At Juno× Number of Skills 5 Total Skill Points 69 Total Quest Skills 2 Job Bonuses STR AGI VIT INT DEX LUK +9 +15 +3 +0 +10 +8 +← クリックで目次を開く Overview Job Change Guide BuildsSTR/AGI Sonic Blow Build Soul Destroyer Critical STR/VIT-oriented Sonic Blow BuildCriticism Equipment Class DataSkills Job Bonuses ASPD See Also External Links Overview An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... Job Change Guide To become an Assassin Cross, you must find a book called the Book of Ymir in Sage Castle , Juno×. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC×. Also you must reach at least job level 40 as a transcendent 1st class character. 1.Sage Castle is located at 11 o clock direction (yuno 88,320) in Juno. 2. Book of Ymir is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164). 3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class. Builds As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms equip critical , and DD describe equipment preferences, but the actual stats of these two builds are similar. STR/AGI Sonic Blow Build STR× 60-100 AGI× 80-90 VIT× 20-60 INT× 1-30 DEX× 70-100 LUK× 1 This build aims to achieve the highest Sonic Blow× and Grimtooth× damage output and not miss on any character as much as possible since this solely depends on hit-dependent skills for kills. The player can either get INT, to help kill using Soul Destroyer× and Meteor Assault× while leveling or PvP×ing, or AGI, to boost ASPD× while leveling melee and have the option of spamming Grimtooth. Sonic Blow is a very deadly skill when combined with Enchant Deadly Poison× and a Soul Link buff, though not as effective as it was pre-renewal. Meteor Assault, while not the most reliable form of mob control, is also useful for detecting Stalkers in Stealth× mode. High DEX is necessary to counteract the new HIT× changes in renewal. Primary Skills Sonic Blow Complementary Skills Soul Destroyer, Meteor Assault or Grimtooth Soul Destroyer STR 80-100+ AGI 1-80 VIT 20-50 INT 100-110+ DEX 30-50 LUK 1-70 This build deals the highest ranged damage at the cheapest cost - SP although has a 2.8 second cast-delay (can be reduced by Magic Strings×). INT does not need to be 99 because there is no bonus damage for multiples of INT in Soul Destroyer s case, INT value will only mean as SP× regen bonus at multiples of 6 to you in this particular build. Getting more STR than 99 INT is better since it will increase both damages for Soul Destroyer and Sonic Blow. And getting HIT (Using 3/more Mummy in the Second hand) is Important as the Physical damage is can be missed due to opponent s high Flee×. It is possible to make an AGI and LUK variant of this build, as LUK raises magic attack as well as critical hit rate, allowing both the use of a strong Soul Destroyer backed with decent melee critical attacks. Primary Skills Soul Destroyer, Sonic Blow Complementary Skills Meteor Assault Critical STR 50-70 AGI 80-100+ VIT 1-50^ INT 1-6^^ DEX 40-70 LUK 50-80 VIT will depend on what the purpose is of the Assassin Cross. Primarily PvM and MvP Assassin Crosses can devote more stat points to STR/AGI and do not require as much VIT. Primarily PvP and WoE Assassin Crosses need more VIT to survive effectively. Unless the Assassin Cross is some sort of hybrid (which is not advisable as a CritSinx), there is very rarely room for getting int at all. Some players may get 6 INT total for the regeneration bonus. STR is not necessary in huge amounts due to the new damage formula in Renewal, in which most of the damage output is reliant on weapon power over STR investment. DEX is necessary for the use of Grimtooth, which is very handy for leveling on Magmarings and other low-evasion mobs at later levels. Due to high LUK this build can also enjoy using Soul Destroyer in place of Sonic Blow, even without any INT as LUK now contributes to magic attack. As Critical hits no longer bypass enemy defense, the main purpose of this build is to deal consistant damage that negates evasion, making leveling easy but monotonous at later levels. STR/VIT-oriented Sonic Blow Build STR 110-140 AGI 1-20 VIT 70-100 INT 1 DEX 60-100 LUK 1 The STR/VIT-oriented build aims for perfection in WoE and PvP situations. High STR and medium DEX maximizes Sonic Blow damage, fulfilling the Assassin Cross s roles in WoE as a powerful hit-and-run unit. High VIT increases the Assassin Cross s rate of survival due to their class s naturally high HP modification, making it possible to achieve maximum HPs of 18k and above, in addition to improved status resistance due to VIT. Because of WoE× mechanics, AGI and flee are less valued in this build, allowing the Assassin Cross to maximize the two most important characteristics in WoE damage output and survivability. Criticism Due to the extremist nature of STR/VIT-oriented builds, much criticism has been received from the RO community. AGI and ASPD One argument points at the cons of having little to no AGI. Since the Assassin Cross has no AGI, they cannot flee certain attacks in WoE, such as another Assassin s Sonic Blow. They also would have low ASPD compared to Assassin Crosses with high AGI, lowering their effectiveness in WoE because they would take longer to break Emperiums.In order to get high amounts of AGI, however, one must lower STR or VIT (generally VIT). In this case, lowering VIT would be detrimental to the Assassin Cross s survival in WoE. The pros of having high enough AGI to flee certain attacks in WoE do not outweigh the cons of having lowered STR, VIT, maximum HP, and status resistance. On the other hand, having reduced AGI does not interfere with the Assassin Cross s ability to one-shot many classes in WoE due to the nature of Sonic Blow, an attack that is wholly independent from AGI. Therefore, high AGI is not essential for an Assassin Cross to fulfill their roles in WoE. The same point can be used to argue against having low ASPD. It has been argued that low ASPD would lead to longer Emperium breaking times. However, it should be noted that in order to break Emperiums at all, the Assassin Cross must be alive. It is much easier for opponents to kill an Assassin Cross with high AGI and lower VIT off of an Emperium due to their lower maximum HP, fragility, and susceptibility to be one-shot killed by more attacks. Stun× is also a major counter argument. An Assassin Cross who stuns numerously in WoE cannot perform nearly as well as an Assassin Cross who has stun immunity. (However, as Emperiums are now plant-type and take 1 damage per hit regardless of attack power, this argument may need some revision.) INT Another argument regards the absence of INT in STR/VIT-oriented builds. According to the argument, an important Assassin Cross skill, Soul Destroyer, is rendered unusable because the build has no INT. Since Soul Destroyer is a useful skill for training, MVP×ing, as well as versus other opponents, having no INT is a serious flaw of the STR/VIT-oriented build.The main counter argument is that Soul Destroyer is still usable, even with no INT. The damage output of Soul Destroyer is still effective because the STR/VIT-oriented build consists of extremely high STR, an important stat in the Soul Destroyer formula. With the right equipment, STR/VIT-oriented builds can still utilize Soul Destroyer for training and MVPing, as well as an effective long range attack for supplementary damage versus opponents. Again, the pros of having high INT for increased Soul Destroyer damage do not outweigh the cons of lowering STR and VIT in WoE scenarios. Primary Skill Sonic Blow Complementary Skills Grimtooth, Soul Breaker or Meteor Assault Equipment Almost same as Assassin, except for Soul Destroyer SinX builds, they aim for Zipper Bear card ed weapons in both hands (or Ice Pick in left hand). A easy way to greatly enhance dps on a katar is to use chick hat or using a sidewinder card . This will make your katar Double Attack× at a 50% chance. Some weapons that couldn t be used as Assassin and can be used by Assassin Cross are Scalpel [3] Sandstorm [4] Inverse Scale Desert Twilight [2] Ivory Knife [2] Weihna [2] One of the main differences of this weapons comparing to the Assassin weapons are the daggers. The strongest 3 slotted dagger is Scalpel instead of Gladius, and the strongest 4 slotted dagger is Sandstorm instead of Main Gauche. Class Data Skills For more information about Assassin skills, click here. Skill Description Levels Type Advanced Katar Mastery× Increases Katar damage by 12~20%. 5 Passive Create Deadly Poison× Attempt to create Poison Bottle s at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. 1 Active Enchant Deadly Poison× For 40~60 seconds, multiply Weapon ATK by 5 and Equipment ATK by 4. Has a chance of causing severe Poison status on each attack. Consumes one Poison Bottle. Damage multiplier halved for Cross Impact×, Counter Slash×, Soul Destroyer×, and Sonic Blow×. Doubles SP cost of Cross Impact, Counter Slash, and Sonic Blow. 5 Supportive Hallucination Walk×(Unimplemented) Hides the assassin cross while creating decoys of the player. Not Implemented. 10 Active Meteor Assault× Attack all enemies within 2 cells in any direction around the caster for ATK * 0.8~4.4 with 10~55% chance of inflicting Stun, Blind or Bleeding status. Not affected by Enchant Deadly Poison. 10 Offensive Soul Destroyer× Ranged Attack that deals (ATK + MATK) * 3.5~8 damage. Not affected by Enchant Deadly Poison. 10 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 STR 2 7 12 21 29 38 50 54 66 AGI 3 4 5 15 20 24 25 31 32 33 42 46 51 56 62 VIT 9 47 69 INT DEX 10 23 37 39 43 53 57 61 64 70 LUK 3 8 16 18 26 34 48 65 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also External Links Skilltree at Himeyasha s Skill Simulator Create Deadly Poison Calculator -Assassin ・ Assassin Cross ・ Guillotine Cross Assassin ・ Assassin Cross ・ Guillotine Cross 2nd ClassSkills Cloaking× ・ Enchant Poison× ・ Grimtooth× ・ Katar Mastery× ・ Lefthand Mastery× ・ Righthand Mastery× ・ Poison React× ・ Sonic Acceleration× ・ Sonic Blow× ・ Venom Dust× ・ Venom Knife× ・ Venom Splasher× TranscendentSkills Advanced Katar Mastery× ・ Create Deadly Poison× ・ Enchant Deadly Poison× ・ Hallucination Walk× ・ Meteor Assault× ・ Soul Destroyer× 3rd ClassSkills Antidote× ・ Cloaking Exceed× ・ Counter Slash× ・ Cross Impact× ・ Cross Ripper Slasher× ・ Dark Illusion× ・ Hallucination Walk× ・ New Poison Research× ・ New Poison Creation× ・ Phantom Menace× ・ Poisonous Smoke× ・ Poisonous Weapon× ・ Rolling Cutter× ・ Venom Impression× ・ Venom Pressure× ・ Weapon Blocking× ・ Weapon Crush× Quests Assassin Job Change Guide ・ Assassin Skill Quest ・ Rebirth Walkthrough ・ Guillotine Cross Job Change Guide Weapons× Dagger× ・ Katar× ・ One Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Assassin Cross | Classes | Assassin
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Assassin Assassin Cross Job Type 3-1 Changes At Veins× Number of Skills 17 Total Skill Points 78 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +6 +7 +5 +4 +7 +0 Overview Job Change Guide Builds Class DataSkills Job Bonuses External Links Overview Job Change Guide See Guillotine Cross Job Change Guide for detailed information. Builds Class Data Skills See Assassin Skills or Assassin Cross Skills for 2nd class Skills. Skill Description Levels Type Dark Illusion× Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact. 5 Offensive New Poison Research× Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. 10 Passive Poisonous Weapon× Coats your weapon with one of the Guillotine Cross poisons. While attacking there is a chance to poison the target with the selected poison. Does not work against Boss monsters. 5 Supportive Venom Pressure× Need your weapon coat with Poisoning Weapon to works, on Hit there is very high chance to poison the target, and when suceed, you lose the poisoning weapon status. 5 Offensive Weapon Blocking× Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use Counter Slash or Weapon Crush. While it s active it continually drains SP. Re-using the skill cancels the effect. 5 Active Counter Slash× When successfully blocking an attack with Weapon Blocking, you can counter using Counter Slash. Damages all targets in a 3x3 radius around the user. The damage is increased by the user s AGI. 5 Offensive Weapon Crush× When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker s weapon. Increased skill level increases the success rate and duration. 5 Offensive Phantom Menace× Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. 1 Offensive Cross Impact× Strikes a single target rapidly for 7 hits. Has a range of 3 cells. 5 Offensive Hallucination Walk× Momentarily increases the user s speed to the limit, granting high evasion rate of physical and magical attacks. Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. 5 Active Antidote× Cure Target from any Researched Poison. 1 Supportive Rolling Cutter× Katar Exclusive Skill. Using the katar, rotate in a 3x3 area around the player striking all enemies in range. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can t have more than 10 rotation counters. 5 Active Cross Ripper Slasher× Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Has a range of 7 cells. 10 Offensive Job Bonuses The job levels in which a Guillotine Cross receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 STR 4 5 9 16 20 30 AGI 1 10 23 24 35 43 44 VIT 14 15 19 31 42 INT 28 29 41 48 DEX 2 11 25 36 37 49 50 LUK External Links -Assassin ・ Assassin Cross ・ Guillotine Cross Assassin ・ Assassin Cross ・ Guillotine Cross 2nd ClassSkills Cloaking× ・ Enchant Poison× ・ Grimtooth× ・ Katar Mastery× ・ Lefthand Mastery× ・ Righthand Mastery× ・ Poison React× ・ Sonic Acceleration× ・ Sonic Blow× ・ Venom Dust× ・ Venom Knife× ・ Venom Splasher× TranscendentSkills Advanced Katar Mastery× ・ Create Deadly Poison× ・ Enchant Deadly Poison× ・ Hallucination Walk× ・ Meteor Assault× ・ Soul Destroyer× 3rd ClassSkills Antidote× ・ Cloaking Exceed× ・ Counter Slash× ・ Cross Impact× ・ Cross Ripper Slasher× ・ Dark Illusion× ・ Hallucination Walk× ・ New Poison Research× ・ New Poison Creation× ・ Phantom Menace× ・ Poisonous Smoke× ・ Poisonous Weapon× ・ Rolling Cutter× ・ Venom Impression× ・ Venom Pressure× ・ Weapon Blocking× ・ Weapon Crush× Quests Assassin Job Change Guide ・ Assassin Skill Quest ・ Rebirth Walkthrough ・ Guillotine Cross Job Change Guide Weapons× Dagger× ・ Katar× ・ One Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Guillotine Cross | Classes | Assassin | Assassin Cross
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活動内容 国際開発援助を愛でるサークル。 Chiba International Developpping Countries Suport Studyの略。 部室 公式サイト CROSS
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CROSS FIRE(クロスファイア)とは、韓国のSmileGate社が開発したオンラインFPS(ファースト・パーソン・シューター)である。 韓国をはじめ、中国、日本、ベトナム、フィリピン、北米地域およびイギリスでサービスが行われている。 日本で運営を行っているのはアラリオ株式会社が行っており、2008年2月23日にオープンサービスを行い、2008年5月1日に正式サービスを開始。 日本では2012年5月に100万ID突破、中国では2011年4月15日に同時接続者数が270万を記録しており、この数字は中国のオンラインゲームの中でも史上最多を記録した。 また、2011年からWCG(World Cyber Games 世界最大級のゲーム大会)の公式ゲームに認定され、さらに注目を浴びる存在になっているFPSである。 このゲーム独自のゲームモードがいくつか存在し、CROSS FIREの目玉と言っても過言でないのがゴーストマッチである。 見えない敵と戦うというこのモードは他のFPSにはない緊張感と、心理戦が人気を呼んだ。 また、特定の場所から脱出するエスケープモード、感染体と戦うパンデミックモード、最大4人で協力してボスを倒すアンデッドモードなども人気を呼んでいる。